This partial Mage class allows a PC to subtly manipulate the thoughts of others and control their own mind and body’s operation. Thought Noble Benefits A Thought Noble exists only as a partial Mage class, to be taken by an Adventurer alongside another partial class. A Partial Warrior/Thought Noble might be a cunning duelist who chooses his enemies with uncanny foreknowledge, while a Partial High Mage/ Thought Noble might be an arcanist who has managed to unearth the secrets of these psychic arts in the course of their own studies. All Thought Nobles gain Notice as a bonus skill, acquiring it at level-0, or level-1 if they already have it at level-0. An ability to clearly sense perceptual inputs is fundamental to a Thought Noble’s training, and it is all but impossible to make sense of foreign mental inputs without a disciplined and trained sensorium. Thought Nobles do not cast spells. Instead, they develop various cognitive and telepathic abilities based on the focus of their studies.