thought-noble
type: Class
name: Thought Noble
slug: thought-noble
source: wwn-srd-v1
source locator:
  section: 1.5.16
  heading: 1.5.16 The Thought Noble
  line start: 1958
  line end: 1967
rules text: This partial Mage class allows a PC to subtly manipulate the thoughts of others and control their own mind and body’s operation. Thought Noble Benefits A Thought Noble exists only as a partial Mage class, to be taken by an Adventurer alongside another partial class. A Partial Warrior/Thought Noble might be a cunning duelist who chooses his enemies with uncanny foreknowledge, while a Partial High Mage/ Thought Noble might be an arcanist who has managed to unearth the secrets of these psychic arts in the course of their own studies. All Thought Nobles gain Notice as a bonus skill, acquiring it at level-0, or level-1 if they already have it at level-0. An ability to clearly sense perceptual inputs is fundamental to a Thought Noble’s training, and it is all but impossible to make sense of foreign mental inputs without a disciplined and trained sensorium. Thought Nobles do not cast spells. Instead, they develop various cognitive and telepathic abilities based on the focus of their studies.
class kind: partial
benefits:
  source text: This partial Mage class allows a PC to subtly manipulate the thoughts of others and control their own mind and body’s operation. Thought Noble Benefits A Thought Noble exists only as a partial Mage class, to be taken by an Adventurer alongside another partial class. A Partial Warrior/Thought Noble might be a cunning duelist who chooses his enemies with uncanny foreknowledge, while a Partial High Mage/ Thought Noble might be an arcanist who has managed to unearth the secrets of these psychic arts in the course of their own studies. All Thought Nobles gain Notice as a bonus skill, acquiring it at level-0, or level-1 if they already have it at level-0. An ability to clearly sense perceptual inputs is fundamental to a Thought Noble’s training, and it is all but impossible to make sense of foreign mental inputs without a disciplined and trained sensorium. Thought Nobles do not cast spells. Instead, they develop various cognitive and telepathic abilities based on the focus of their studies.
available class kinds: partial
progressions:
  source heading: Partial Expert/Thought Noble
  columns: Level
  columns: Hit Dice
  columns: Attack Bonus
  columns: Focus Picks
  rows:
    level: 1
    cells: 1
    cells: 1d6
    cells: +0
    cells: 1 Expert +1 Any
  rows:
    level: 2
    cells: 2
    cells: 2d6
    cells: +1
    cells: +1 Any
  rows:
    level: 3
    cells: 3
    cells: 3d6
    cells: +1
  rows:
    level: 4
    cells: 4
    cells: 4d6
    cells: +2
  rows:
    level: 5
    cells: 5
    cells: 5d6
    cells: +2
    cells: +1 Any
  rows:
    level: 6
    cells: 6
    cells: 6d6
    cells: +3
  rows:
    level: 7
    cells: 7
    cells: 7d6
    cells: +3
    cells: +1 Any
  rows:
    level: 8
    cells: 8
    cells: 8d6
    cells: +4
  rows:
    level: 9
    cells: 9
    cells: 9d6
    cells: +4
  rows:
    level: 10
    cells: 10
    cells: 10d6
    cells: +5
    cells: +1 Any
  progression kind: partial
progressions:
  source heading: Partial Other Mage/Thought Noble
  columns: Level
  columns: Hit Dice
  columns: Attack Bonus
  columns: Focus Picks
  rows:
    level: 1
    cells: 1
    cells: 1d6-1
    cells: +0
    cells: 1 Any
  rows:
    level: 2
    cells: 2
    cells: 2d6-2
    cells: +0
    cells: +1 Any
  rows:
    level: 3
    cells: 3
    cells: 3d6-3
    cells: +0
  rows:
    level: 4
    cells: 4
    cells: 4d6-4
    cells: +0
  rows:
    level: 5
    cells: 5
    cells: 5d6-5
    cells: +1
    cells: +1 Any
  rows:
    level: 6
    cells: 6
    cells: 6d6-6
    cells: +1
  rows:
    level: 7
    cells: 7
    cells: 7d6-7
    cells: +1
    cells: +1 Any
  rows:
    level: 8
    cells: 8
    cells: 8d6-8
    cells: +1
  rows:
    level: 9
    cells: 9
    cells: 9d6-9
    cells: +1
  rows:
    level: 10
    cells: 10
    cells: 10d6-10
    cells: +2
    cells: +1 Any
  progression kind: partial
progressions:
  source heading: Partial Warrior/Thought Noble
  columns: Level
  columns: Hit Dice
  columns: Attack Bonus
  columns: Focus Picks
  rows:
    level: 1
    cells: 1
    cells: 1d6+2
    cells: +1
    cells: 1 Warrior +1 Any
  rows:
    level: 2
    cells: 2
    cells: 2d6+4
    cells: +2
    cells: +1 Any
  rows:
    level: 3
    cells: 3
    cells: 3d6+6
    cells: +2
  rows:
    level: 4
    cells: 4
    cells: 4d6+8
    cells: +3
  rows:
    level: 5
    cells: 5
    cells: 5d6+10
    cells: +4
    cells: +1 Any
  rows:
    level: 6
    cells: 6
    cells: 6d6+12
    cells: +5
  rows:
    level: 7
    cells: 7
    cells: 7d6+14
    cells: +5
    cells: +1 Any
  rows:
    level: 8
    cells: 8
    cells: 8d6+16
    cells: +6
  rows:
    level: 9
    cells: 9
    cells: 9d6+18
    cells: +6
  rows:
    level: 10
    cells: 10
    cells: 10d6+20
    cells: +7
    cells: +1 Any
  progression kind: partial
arts: block-memory
arts: elicitation-of-truth
arts: facile-speech
arts: far-speech
arts: hypercognition
arts: iconograph
arts: impress-imperative
arts: mind-light
arts: mind-over-matter
arts: mirror-mask
arts: open-mind
arts: positive-association
arts: read-intent
arts: surface-apprehension
arts: thought-noble-arts
arts: thoughts-like-razors
arts: unthinkable-thought

source heading: Thought Noble Arts
columns: Level
columns: Arts
rows:
  level: 1
  cells: 1
  cells: Open Mind and Any One
rows:
  level: 2
  cells: 2
  cells: Any One
rows:
  level: 3
  cells: 3
  cells: Any One
rows:
  level: 4
  cells: 4
  cells: Any One
rows:
  level: 5
  cells: 5
  cells: Any One
rows:
  level: 6
  cells: 6
  cells: Any One
rows:
  level: 7
  cells: 7
  cells: Any One
rows:
  level: 8
  cells: 8
  cells: Any One
rows:
  level: 9
  cells: 9
  cells: Any One
rows:
  level: 10
  cells: 10
  cells: Any One