adventurer
type: Class
name: Adventurer
slug: adventurer
source: wwn-srd-v1
source locator:
  section: 1.5.1
  heading: 1.5.1 The Adventurer
  line start: 465
  line end: 474
rules text: Not every hero is perfectly reflected by one of the three main classes, even with the wide latitude of concepts each one allows. For those heroes that straddle the roles, there remains the class of Adventurer. An Adventurer picks two classes to reflect their own particular talents. A spell-slinging swordsman might choose to be a Partial Mage/Partial Warrior, while a stealthy assassin might be a Partial Expert/Partial Warrior, and a grifting mountebank-wizard might be a Partial Expert/Partial Mage. The player should pick whichever pairing serves best. The tables below provide the hit dice, attack bonus, and Foci picks gained by each of the three possible pairings. Thus, a first level Partial Expert/Partial Warrior would roll 1d6+2 for their hit points, have a +1 attack bonus, and pick three Foci: one expert, one warrior, and one free pick. Adventurers tend to have a wider range of abilities than a more focused PC, and the extra Focus pick can make a significant difference at low levels. The absence of the strongest class abilities of Experts and Warriors make a difference in the longer run, however, and a Partial Mage will never attain the same magical power in their tradition as a focused specialist.
class kind: adventurer
benefits:
  source text: Not every hero is perfectly reflected by one of the three main classes, even with the wide latitude of concepts each one allows. For those heroes that straddle the roles, there remains the class of Adventurer. An Adventurer picks two classes to reflect their own particular talents. A spell-slinging swordsman might choose to be a Partial Mage/Partial Warrior, while a stealthy assassin might be a Partial Expert/Partial Warrior, and a grifting mountebank-wizard might be a Partial Expert/Partial Mage. The player should pick whichever pairing serves best. The tables below provide the hit dice, attack bonus, and Foci picks gained by each of the three possible pairings. Thus, a first level Partial Expert/Partial Warrior would roll 1d6+2 for their hit points, have a +1 attack bonus, and pick three Foci: one expert, one warrior, and one free pick. Adventurers tend to have a wider range of abilities than a more focused PC, and the extra Focus pick can make a significant difference at low levels. The absence of the strongest class abilities of Experts and Warriors make a difference in the longer run, however, and a Partial Mage will never attain the same magical power in their tradition as a focused specialist.
available class kinds: partial
progressions:
  source heading: Partial Expert/Partial Warrior
  columns: Level
  columns: Hit Dice
  columns: Attack Bonus
  columns: Focus Picks
  rows:
    level: 1
    cells: 1
    cells: 1d6+2
    cells: +1
    cells: 1 Expert + 1 Warrior + 1 Any
  rows:
    level: 2
    cells: 2
    cells: 2d6+4
    cells: +2
    cells: +1 Any
  rows:
    level: 3
    cells: 3
    cells: 3d6+6
    cells: +2
  rows:
    level: 4
    cells: 4
    cells: 4d6+8
    cells: +3
  rows:
    level: 5
    cells: 5
    cells: 5d6+10
    cells: +4
    cells: +1 Any
  rows:
    level: 6
    cells: 6
    cells: 6d6+12
    cells: +5
  rows:
    level: 7
    cells: 7
    cells: 7d6+14
    cells: +5
    cells: +1 Any
  rows:
    level: 8
    cells: 8
    cells: 8d6+16
    cells: +6
  rows:
    level: 9
    cells: 9
    cells: 9d6+18
    cells: +6
  rows:
    level: 10
    cells: 10
    cells: 10d6+20
    cells: +7
    cells: +1 Any
  progression kind: partial
progressions:
  source heading: Partial Expert/Partial Mage
  columns: Level
  columns: Hit Dice
  columns: Attack Bonus
  columns: Focus Picks
  rows:
    level: 1
    cells: 1
    cells: 1d6
    cells: +0
    cells: 1 Expert + 1 Any
  rows:
    level: 2
    cells: 2
    cells: 2d6
    cells: +1
    cells: +1 Any
  rows:
    level: 3
    cells: 3
    cells: 3d6
    cells: +1
  rows:
    level: 4
    cells: 4
    cells: 4d6
    cells: +2
  rows:
    level: 5
    cells: 5
    cells: 5d6
    cells: +2
    cells: +1 Any
  rows:
    level: 6
    cells: 6
    cells: 6d6
    cells: +3
  rows:
    level: 7
    cells: 7
    cells: 7d6
    cells: +3
    cells: +1 Any
  rows:
    level: 8
    cells: 8
    cells: 8d6
    cells: +4
  rows:
    level: 9
    cells: 9
    cells: 9d6
    cells: +4
  rows:
    level: 10
    cells: 10
    cells: 10d6
    cells: +5
    cells: +1 Any
  progression kind: partial
progressions:
  source heading: Partial Mage/Partial Warrior
  columns: Level
  columns: Hit Dice
  columns: Attack Bonus
  columns: Focus Picks
  rows:
    level: 1
    cells: 1
    cells: 1d6+2
    cells: +1
    cells: 1 Warrior + 1 Any
  rows:
    level: 2
    cells: 2
    cells: 2d6+4
    cells: +2
    cells: +1 Any
  rows:
    level: 3
    cells: 3
    cells: 3d6+6
    cells: +2
  rows:
    level: 4
    cells: 4
    cells: 4d6+8
    cells: +3
  rows:
    level: 5
    cells: 5
    cells: 5d6+10
    cells: +4
    cells: +1 Any
  rows:
    level: 6
    cells: 6
    cells: 6d6+12
    cells: +5
  rows:
    level: 7
    cells: 7
    cells: 7d6+14
    cells: +5
    cells: +1 Any
  rows:
    level: 8
    cells: 8
    cells: 8d6+16
    cells: +6
  rows:
    level: 9
    cells: 9
    cells: 9d6+18
    cells: +6
  rows:
    level: 10
    cells: 10
    cells: 10d6+20
    cells: +7
    cells: +1 Any
  progression kind: partial