feral-toughness
type: Art
name: Feral Toughness
slug: feral-toughness
source: wwn-srd-v1
source locator:
  section: 1.5.4.1
  heading: Other Beastmaster Arts
  line start: 818
  line end: 818
rules text: Feral Toughness: Your maximum hit point total is increased by the natural, unmodified hit dice of your companion; thus, a 5 hit die companion increases your maximum hit points by 5. You are impervious to normal outdoor extremes of heat or cold. Your base Armor Class is equal to 13 plus half your level, rounded up. This AC can be modified by shields or Dexterity modifiers, but not by armor.
tradition: beastmaster
tradition name: beastmaster
effects:
  source text: Your maximum hit point total is increased by the natural, unmodified hit dice of your companion; thus, a 5 hit die companion increases your maximum hit points by 5. You are impervious to normal outdoor extremes of heat or cold. Your base Armor Class is equal to 13 plus half your level, rounded up. This AC can be modified by shields or Dexterity modifiers, but not by armor.