block-memory
type: Art
name: Block Memory
slug: block-memory
source: wwn-srd-v1
source locator:
  section: 1.5.16.1
  heading: Other Thought Noble Arts
  line start: 1978
  line end: 1978
rules text: Block Memory: Target a visible living creature and Commit Effort for the day as a Main Action while specifying a particular event or situation that didn’t extend longer than a scene. The target gets a Mental saving throw; on a failure, they simply cannot remember the event and will construct a plausible false memory to paper over the gap. The memory can be restored by use of this power once more or a magical dispelling ability, but detecting the alteration is difficult; any power that detects enchantments on a target does so with a +2 difficulty penalty to any skill check made to discern the ban.
tradition: thought-noble
tradition name: thought-noble
effects:
  source text: Target a visible living creature and Commit Effort for the day as a Main Action while specifying a particular event or situation that didn’t extend longer than a scene. The target gets a Mental saving throw; on a failure, they simply cannot remember the event and will construct a plausible false memory to paper over the gap. The memory can be restored by use of this power once more or a magical dispelling ability, but detecting the alteration is difficult; any power that detects enchantments on a target does so with a +2 difficulty penalty to any skill check made to discern the ban.