{
  "version": "1.0",
  "metadata": {
    "title": "Troika!",
    "description": "Science Fantasy RPG System Data",
    "publisher": "Melsonian Arts Council",
    "version": "1.0",
    "srd": "https://troika-srd.netlify.app/",
    "srdRepository": "https://github.com/dialectrical/troika-srd",
    "attribution": "Based on the Troika! SRD by Melsonian Arts Council and dialectrical (https://github.com/dialectrical/troika-srd). Troika! System JSON is an independent production by Chee Leong and is not affiliated with the Melsonian Arts Council.",
    "license": "Third Party Compatible - see Terms in SRD"
  },
  "backgrounds": [
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/11-ardent-giant-of-corda.json",
      "@type": "Background",
      "id": 11,
      "name": "Ardent Giant of Corda",
      "description": "Every giant has a different story about Corda, well told and interrupted with tears and laughter, of how they lost it and mean to find it soon enough but oh, what of today? We should drink and cheer, we'll search once again in the morning!",
      "possessions": [
        {
          "name": "Artefact of Lost Corda",
          "description": "Being either an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barometer for forecasting the weather (5 in 6 accuracy) or a Ruby Lorgnette granting +2 Second Sight"
        }
      ],
      "advancedSkills": [
        {
          "name": "Strength",
          "rank": 4
        },
        {
          "name": "Astrology",
          "rank": 3
        },
        {
          "name": "Run",
          "rank": 2
        },
        {
          "name": "Climb",
          "rank": 2
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/12-befouler-of-ponds.json",
      "@type": "Background",
      "id": 12,
      "name": "Befouler of Ponds",
      "description": "You're a wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds where the foulness catches in the reeds and no congregation other than the gnats and dragonflies. You minister to them all the same.",
      "possessions": [
        {
          "name": "Sackcloth Robes",
          "description": "Caked in stinking mud and undergrowth. +1 to Sneak rolls in marshy terrain while wearing them, -1 everywhere else 'cos it stinks!"
        },
        {
          "name": "Large, Worn Wooden Ladle",
          "description": "Damage as Mace"
        }
      ],
      "advancedSkills": [
        {
          "name": "Swim",
          "rank": 3
        },
        {
          "name": "Sneak",
          "rank": 1
        },
        {
          "name": "Second Sight",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Drown",
          "rank": 3
        },
        {
          "name": "Tongue Twister",
          "rank": 2
        },
        {
          "name": "Undo",
          "rank": 2
        },
        {
          "name": "Web",
          "rank": 1
        }
      ],
      "special": [
        "You never contract disease as a result of drinking stagnant liquids."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/13-burglar.json",
      "@type": "Background",
      "id": 13,
      "name": "Burglar",
      "description": "As a second-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble.",
      "possessions": [
        {
          "name": "Crossbow and 18 Bolts",
          "description": "Silent ranged weapon"
        },
        {
          "name": "Roll of Lock Picks",
          "description": "Tools for opening locks"
        },
        {
          "name": "Grappling Hook",
          "description": "For climbing and second-story work"
        }
      ],
      "advancedSkills": [
        {
          "name": "Sneak",
          "rank": 2
        },
        {
          "name": "Locks",
          "rank": 2
        },
        {
          "name": "Awareness",
          "rank": 1
        },
        {
          "name": "Climb",
          "rank": 1
        },
        {
          "name": "Trapping",
          "rank": 1
        },
        {
          "name": "Knife Fighting",
          "rank": 1
        },
        {
          "name": "Crossbow Fighting",
          "rank": 1
        }
      ],
      "spells": [],
      "special": [
        "You may Test your Luck to find and get in with the local criminal underbelly if one exists."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/14-cacogen.json",
      "@type": "Background",
      "id": 14,
      "name": "Cacogen",
      "description": "You are Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some more abstract fate when she passed you, far from the protective malaise of the million spheres. You were receptive to the power and the glory at a generative time and it shows in your teratoid form.",
      "possessions": [
        {
          "name": "Fusil",
          "description": "Energy weapon"
        },
        {
          "name": "Plasmic Cores",
          "quantity": "2d6",
          "description": "Energy source for weapons"
        },
        {
          "name": "Sword",
          "description": "Melee weapon"
        },
        {
          "name": "Velare",
          "description": "Hard-light disguise device"
        }
      ],
      "advancedSkills": [
        {
          "name": "Fusil Fighting",
          "rank": 2
        },
        {
          "name": "Astrology",
          "rank": 2
        },
        {
          "name": "Second Sight",
          "rank": 2
        },
        {
          "name": "Golden Barge Pilot",
          "rank": 2
        },
        {
          "name": "Sword Fighting",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Random",
          "rank": 2
        },
        {
          "name": "Random",
          "rank": 2
        },
        {
          "name": "Random",
          "rank": 1
        }
      ],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/15-chaos-champion.json",
      "@type": "Background",
      "id": 15,
      "name": "Chaos Champion",
      "description": "You no longer don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging your world into disorder and, ultimately, darkness, but the door is always open.",
      "possessions": [
        {
          "name": "Ritual Scars",
          "description": "Ceremonial markings from your service (Body trait / Scars)",
          "slots": 0
        },
        {
          "name": "Huge Maul",
          "description": "Massive two-handed weapon"
        },
        {
          "name": "Assortment of Ragged Armour",
          "description": "Counts as Modest Armour",
          "category": "armor",
          "armor": 2,
          "slots": 4
        },
        {
          "name": "Dream Journal",
          "description": "Almost full with visions from your patron"
        }
      ],
      "advancedSkills": [
        {
          "name": "Language - Kurgan",
          "rank": 6
        },
        {
          "name": "Maul Fighting",
          "rank": 3
        },
        {
          "name": "Secret Signs - Chaos Patron",
          "rank": 3
        },
        {
          "name": "Second Sight",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Random",
          "rank": 1
        }
      ],
      "special": [
        "Name your patron. You may call upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM interprets their intervention."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/16-claviger.json",
      "@type": "Background",
      "id": 16,
      "name": "Claviger",
      "description": "The Key Masters wander the universe fathoming the workings of all entryways. Though they're quite fascinated with simple chests and doors they are most excited by metaphysical and metaphorical barriers. You might find small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate methods of attack, or building obscure machines of entry.",
      "possessions": [
        {
          "name": "Festooned with Keys",
          "description": "Counts as Modest Armour",
          "category": "armor",
          "armor": 2,
          "slots": 4
        },
        {
          "name": "Distinguished Sledgehammer",
          "description": "Damage as Maul"
        },
        {
          "name": "Lock Picking Tools",
          "description": "Professional tools for opening locks"
        }
      ],
      "advancedSkills": [
        {
          "name": "Locks",
          "rank": 4
        },
        {
          "name": "Strength",
          "rank": 3
        },
        {
          "name": "Trapping",
          "rank": 3
        },
        {
          "name": "Maul Fighting",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Open",
          "rank": 2
        },
        {
          "name": "See Through",
          "rank": 1
        },
        {
          "name": "Lock",
          "rank": 1
        }
      ],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/21-demon-stalker.json",
      "@type": "Background",
      "id": 21,
      "name": "Demon Stalker",
      "description": "You stake your reputation upon your ability to hunt and kill demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of the slums, all need to be driven back off the edge of the map and onto the shores of chaos.",
      "possessions": [
        {
          "name": "Silver Sword",
          "description": "Star metal weapon effective against demons"
        },
        {
          "name": "16 Silver Arrows and Bow",
          "description": "Silver ammunition for demon hunting"
        },
        {
          "name": "Pouch of Salt",
          "description": "Poor man's silver for warding"
        },
        {
          "name": "Vial of Demon Blood",
          "description": "Component for tracking rituals"
        }
      ],
      "advancedSkills": [
        {
          "name": "Language - Abyssal",
          "rank": 5
        },
        {
          "name": "Second Sight",
          "rank": 2
        },
        {
          "name": "Sword Fighting",
          "rank": 2
        },
        {
          "name": "Bow Fighting",
          "rank": 2
        },
        {
          "name": "Tracking",
          "rank": 1
        },
        {
          "name": "Sneak",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Blood Shroud",
          "rank": 3
        }
      ],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/22-dwarf.json",
      "@type": "Background",
      "id": 22,
      "name": "Dwarf",
      "description": "You are a short, hairy, belligerent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf children or Dwarf families to prevent you from fully committing to the important Dwarfy endeavours of creating fine art in unusual places. You intend to find the most unusual places in all the million spheres.",
      "possessions": [
        {
          "name": "Masonry Hammer",
          "description": "Heavy hammer for stonework"
        },
        {
          "name": "Roll of Artist's Supplies",
          "description": "Materials for artistic creation"
        }
      ],
      "advancedSkills": [
        {
          "name": "Awareness",
          "rank": 3
        },
        {
          "name": "Sculpting",
          "rank": 2
        },
        {
          "name": "Painting",
          "rank": 2
        },
        {
          "name": "Metalworking",
          "rank": 2
        },
        {
          "name": "Construction",
          "rank": 2
        },
        {
          "name": "Strength",
          "rank": 2
        },
        {
          "name": "Fist Fighting",
          "rank": 2
        },
        {
          "name": "Wrestling",
          "rank": 2
        },
        {
          "name": "Hammer Fighting",
          "rank": 1
        }
      ],
      "spells": [],
      "special": [
        "Dwarfs may eat gems and rare metals as food replacements. You, in fact, vastly prefer the taste of rare minerals to mundane food."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/23-epopt.json",
      "@type": "Background",
      "id": 23,
      "name": "Epopt",
      "description": "You are a roaming seer, selling your visions at courts and fetes. You are instantly recognisable by your yellow coif and habit as being open for business. Road weary and worldwise, your unpopular visions cause you to constantly move on.",
      "possessions": [
        {
          "name": "Yellow Epopt Outfit",
          "description": "Padded for protection against unhappy clients (counts as Modest Armour)",
          "category": "armor",
          "armor": 2,
          "slots": 4,
          "properties": [
            "modest_armor",
            "distinctive"
          ]
        },
        {
          "name": "Epopt Staff",
          "description": "A walking staff with seeing crystal on one end (Damage as Staff)",
          "category": "weapon",
          "damageAs": "Staff",
          "properties": [
            "staff",
            "crystal"
          ]
        },
        {
          "name": "Collapsible Tent",
          "description": "Large enough for your stall",
          "category": "tool",
          "properties": [
            "portable",
            "shelter"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Awareness",
          "rank": 2
        },
        {
          "name": "Evaluate",
          "rank": 2
        },
        {
          "name": "Second Sight",
          "rank": 1
        },
        {
          "name": "Etiquette",
          "rank": 1
        },
        {
          "name": "Fist Fighting",
          "rank": 1
        },
        {
          "name": "Run",
          "rank": 1
        }
      ],
      "spells": [],
      "special": [
        "Epopts may Test their Luck to get a yes or no answer to a question about mundane matters. The GM should make this Test in private, not informing the Epopt if their visions are accurate."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/24-exographer.json",
      "@type": "Background",
      "id": 24,
      "name": "Exographer",
      "description": "Where you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to study these more remote reaches of the divine effluvia. Though these rural indwellers may never appreciate your important work, you continually, thanklessly measure their latent phlogiston. For posterity.",
      "possessions": [
        {
          "name": "Hermetically Sealed Rubber Suit",
          "description": "Counts as Heavy Armour",
          "category": "armor",
          "armor": 3,
          "slots": 6,
          "properties": [
            "heavy_armor",
            "sealed"
          ]
        },
        {
          "name": "Exographical Surveyors Box",
          "description": "Tools for measuring dimensional phenomena",
          "category": "tool",
          "properties": [
            "scientific",
            "dimensional"
          ]
        },
        {
          "name": "Spring-Loaded Measuring Tape",
          "description": "For precise measurements",
          "category": "tool",
          "properties": [
            "precision"
          ]
        },
        {
          "name": "Pistolet",
          "description": "Hand-held energy weapon, holds 8 shots",
          "category": "weapon",
          "properties": [
            "energy",
            "ranged"
          ]
        },
        {
          "name": "Plasmic Cores",
          "quantity": "1d6",
          "description": "Crystallised starlight used as fuel",
          "category": "component",
          "properties": [
            "energy",
            "fuel"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Exography",
          "rank": 4
        },
        {
          "name": "Golden Barge Pilot",
          "rank": 3
        },
        {
          "name": "Astrology",
          "rank": 2
        },
        {
          "name": "Pistolet Fighting",
          "rank": 2
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/25-fellowship-of-knidos.json",
      "@type": "Background",
      "id": 25,
      "name": "The Fellowship of Knidos",
      "description": "Mathmologists honour the clean and unambiguous truths of mathematics and coordinate them with their observations of the multiverse. All things can be measured and predicted with the application of the correct mathmological ratios, those methods applied to penetrate the ethereal surface and glimpse the fundamental numbers below.",
      "possessions": [
        {
          "name": "Large Astrolabe",
          "description": "Damage as Mace",
          "category": "weapon",
          "properties": [
            "mathematical",
            "mace"
          ]
        },
        {
          "name": "Abacus",
          "description": "For mathematical calculations",
          "category": "tool",
          "properties": [
            "mathematical"
          ]
        },
        {
          "name": "Lots of Scrolls and Writing Equipment",
          "description": "Mathematical texts and writing implements",
          "category": "tool",
          "properties": [
            "scholarly",
            "writing"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Mathmology",
          "rank": 3
        },
        {
          "name": "Astrology",
          "rank": 2
        }
      ],
      "spells": [
        {
          "name": "Find",
          "rank": 2
        }
      ],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/26-porter-basin-filler.json",
      "@type": "Background",
      "id": 26,
      "name": "Fellow of the Peerage of Porters & Basin Fillers",
      "description": "Luggers are a servile group by nature, most often found in the service of others, weighed down by loads that would buckle a donkey. You take pride in this, so much so that the everyday assignments of the guild cannot sate your desire to serve, causing you to venture out in search of a real challenge for such a talented varlet.",
      "possessions": [
        {
          "name": "A Wooden Yoke",
          "description": "Gives +4 carry capacity while worn but can't use hands",
          "category": "tool",
          "properties": [
            "carrying",
            "restrictive"
          ]
        },
        {
          "name": "Brown Overcoat and Soft Doffing Cap of the Guild",
          "description": "Guild uniform",
          "category": "clothing",
          "properties": [
            "guild",
            "distinctive"
          ]
        },
        {
          "name": "A Bale Hook",
          "description": "Damage as Knife and +1 on rolls to lift heavy objects",
          "category": "weapon",
          "damageAs": "Knife",
          "properties": [
            "knife",
            "lifting"
          ]
        },
        {
          "name": "Length of Rope",
          "description": "For lifting and securing loads",
          "category": "tool",
          "properties": [
            "utility"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Strength",
          "rank": 4
        },
        {
          "name": "Fist Fighting",
          "rank": 2
        },
        {
          "name": "Run",
          "rank": 2
        },
        {
          "name": "Hook Fighting",
          "rank": 1
        },
        {
          "name": "Sneak",
          "rank": 1
        },
        {
          "name": "Awareness",
          "rank": 1
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/31-gremlin-catcher.json",
      "@type": "Background",
      "id": 31,
      "name": "Gremlin Catcher",
      "description": "No matter what country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be there digging their warrens and bothering nice people willing to pay you a shiny penny to bash their little heads in.",
      "possessions": [
        {
          "name": "Small but Vicious Dog",
          "description": "A loyal companion for hunting gremlins (Companion / Animal)",
          "category": "companion",
          "slots": 0,
          "properties": [
            "animal",
            "vicious"
          ]
        },
        {
          "name": "Flat Cap",
          "description": "Traditional gremlin catcher headwear",
          "category": "clothing",
          "properties": [
            "distinctive"
          ]
        },
        {
          "name": "A Club",
          "description": "For bashing gremlin heads",
          "category": "weapon",
          "properties": [
            "club"
          ]
        },
        {
          "name": "A Sack",
          "description": "For collecting gremlins (Container)",
          "category": "container",
          "slots": 1,
          "properties": [
            "storage"
          ]
        },
        {
          "name": "Empty Gremlin Jars",
          "quantity": "1d6",
          "description": "For storing captured gremlins (Containers)",
          "category": "container",
          "slots": 1,
          "properties": [
            "storage",
            "trapping"
          ]
        },
        {
          "name": "A Jar with a Pissed-off Gremlin Inside",
          "description": "Evidence of your profession",
          "category": "specimen",
          "properties": [
            "dangerous",
            "proof"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Tunnel Fighting",
          "rank": 4
        },
        {
          "name": "Trapping",
          "rank": 4
        },
        {
          "name": "Sneak",
          "rank": 2
        },
        {
          "name": "Awareness",
          "rank": 2
        },
        {
          "name": "Club Fighting",
          "rank": 2
        },
        {
          "name": "Tracking",
          "rank": 2
        },
        {
          "name": "Swim",
          "rank": 1
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/32-journeyman-sharp-corners.json",
      "@type": "Background",
      "id": 32,
      "name": "Journeyman of the Guild of Sharp Corners",
      "description": "You are an assassin in training, graduated from fighting dummies and branding practise clients, freshly imbued with a license to ply your trade. You haven't fully developed the idiosyncratic methods required of a master but you are on the path.",
      "possessions": [
        {
          "name": "Black Clothes of the Apprentice",
          "description": "Distinctive black garb of the assassin's guild",
          "category": "clothing",
          "properties": [
            "stealth",
            "guild"
          ]
        },
        {
          "name": "Garrotte",
          "description": "Silent strangling weapon",
          "category": "weapon",
          "properties": [
            "silent",
            "stealth"
          ]
        },
        {
          "name": "Curved Sword",
          "description": "Assassin's blade",
          "category": "weapon",
          "properties": [
            "sword"
          ]
        },
        {
          "name": "3 Vials of Poison",
          "description": "Various toxins for coating weapons",
          "category": "component",
          "properties": [
            "poison",
            "deadly"
          ]
        },
        {
          "name": "Crossbow and 6 Bolts",
          "description": "Ranged assassination weapon",
          "category": "weapon",
          "properties": [
            "ranged",
            "stealth"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Poison",
          "rank": 1
        },
        {
          "name": "Sneak",
          "rank": 1
        },
        {
          "name": "Locks",
          "rank": 1
        },
        {
          "name": "Knife Fighting",
          "rank": 1
        },
        {
          "name": "Climb",
          "rank": 1
        },
        {
          "name": "Awareness",
          "rank": 1
        },
        {
          "name": "Crossbow Fighting",
          "rank": 1
        },
        {
          "name": "Swim",
          "rank": 1
        },
        {
          "name": "Disguise",
          "rank": 1
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/33-lansquenet.json",
      "@type": "Background",
      "id": 33,
      "name": "Lansquenet",
      "description": "You were a mercenary retained in the exclusive service of the Phoenix Throne, handsomely paid and sent to distant spheres on golden ships to spread the ineffable glory of your lords at the tip of your flaming sword.",
      "possessions": [
        {
          "name": "Exquisite Pistolet",
          "description": "Finely crafted energy weapon",
          "category": "weapon",
          "properties": [
            "energy",
            "ranged",
            "exquisite"
          ]
        },
        {
          "name": "Bandolier containing 18 Plasmic Cores",
          "description": "Ammunition for energy weapons",
          "category": "component",
          "properties": [
            "energy",
            "ammunition"
          ]
        },
        {
          "name": "Greatsword",
          "description": "Large two-handed sword",
          "category": "weapon",
          "properties": [
            "sword",
            "two_handed"
          ]
        },
        {
          "name": "Brightly Coloured Clothing with lots of tassels and bells",
          "description": "Impossible to sneak but counts as Modest Armour while weighing as normal clothing",
          "category": "armor",
          "armor": 2,
          "slots": 0,
          "properties": [
            "modest_armor",
            "distinctive",
            "noisy"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Greatsword Fighting",
          "rank": 2
        },
        {
          "name": "Pistolet Fighting",
          "rank": 2
        },
        {
          "name": "Run",
          "rank": 1
        },
        {
          "name": "Fist Fighting",
          "rank": 1
        },
        {
          "name": "Astrology",
          "rank": 1
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/34-lonesome-monarch.json",
      "@type": "Background",
      "id": 34,
      "name": "Lonesome Monarch",
      "description": "You were the ruler of all you surveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician ensured you disappeared, or you led a sortie into the stars to put your stamp on them as well. Either way you are now a lost and lonely sovereign without a kingdom - no one has heard of you or your people. Most don't believe you and laugh, or worse, they do believe you and shrug at the vagaries of fate.",
      "possessions": [
        {
          "name": "Nice Weapon of your choice",
          "description": "A fine weapon befitting royalty",
          "category": "weapon",
          "properties": [
            "fine",
            "royal"
          ]
        },
        {
          "name": "Crown",
          "description": "Symbol of lost authority",
          "category": "regalia",
          "properties": [
            "royal",
            "distinctive"
          ]
        },
        {
          "name": "Tired Horse",
          "description": "Your faithful but weary mount (Companion / External mount)",
          "category": "companion",
          "slots": 0,
          "properties": [
            "mount",
            "tired"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Etiquette",
          "rank": 3
        },
        {
          "name": "Fighting in your Nice Weapon",
          "rank": 3
        },
        {
          "name": "Ride",
          "rank": 3
        },
        {
          "name": "Tracking",
          "rank": 1
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/35-miss-kinsey-dining-club.json",
      "@type": "Background",
      "id": 35,
      "name": "Member of Miss Kinsey's Dining Club",
      "description": "The Eaters know that there are only two worlds: the Without and the Within. They intend to insert as much of the prior into the latter as they can while experiencing the finest delights available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey's. Try the other, other, other white meat.",
      "possessions": [
        {
          "name": "Sharp metal dentures or forked metal dentures or blunt metal dentures",
          "description": "Sharp (Damage as Sword), forked (Damage as Knife, Mighty Blow strips flesh from appendage), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fixture)",
          "category": "weapon",
          "slots": 0,
          "properties": [
            "metal",
            "teeth",
            "special"
          ],
          "alternatives": [
            {
              "name": "Sharp metal dentures",
              "description": "Dental implant / body fixture",
              "category": "weapon",
              "damageAs": "Sword",
              "slots": 0
            },
            {
              "name": "Forked metal dentures",
              "description": "Dental implant / body fixture; Mighty Blow strips flesh from an appendage",
              "category": "weapon",
              "damageAs": "Knife",
              "slots": 0
            },
            {
              "name": "Blunt metal dentures",
              "description": "Dental implant / body fixture; may eat hard objects",
              "category": "weapon",
              "damageAs": "Knife",
              "slots": 0
            }
          ]
        },
        {
          "name": "Embroidered napkin",
          "description": "Fine dining accessory",
          "category": "tool",
          "properties": [
            "dining",
            "fine"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Etiquette",
          "rank": 3
        },
        {
          "name": "Strength",
          "rank": 1
        },
        {
          "name": "Tracking",
          "rank": 1
        },
        {
          "name": "Trapping",
          "rank": 1
        },
        {
          "name": "Gastrology",
          "rank": 1
        }
      ],
      "spells": [],
      "special": [
        "Eaters are immune to mundane ingested poisons. They may also identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical properties on a successful Test of Gastrology though the object must be thoroughly masticated, not merely swallowed and passed. This does not grant special immunity to any effects the object may possess."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/36-monkeymonger.json",
      "@type": "Background",
      "id": 36,
      "name": "Monkeymonger",
      "description": "Life on The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you come in with your Edible Monkeys (the distinction is purely for appeal since all monkeys are of course edible). You used to spend days on end dangling your feet off the edge of the world, watching over your chittering livestock while they scampered hither and thither, but there was no future in monkey meat. You wanted much more and so stepped off. Or you fell off. Either way you and some unlucky monkeys are here now and that's all that matters.",
      "possessions": [
        {
          "name": "Monkey Club",
          "description": "Club used for monkey herding",
          "category": "weapon",
          "properties": [
            "club",
            "herding"
          ]
        },
        {
          "name": "Butcher's Knife",
          "description": "For preparing monkey meat",
          "category": "weapon",
          "properties": [
            "knife",
            "butchering"
          ]
        },
        {
          "name": "Small Monkeys",
          "quantity": "1d6",
          "description": "Do not heed commands but are too scared and hungry to travel far from you",
          "category": "companion",
          "slots": 0,
          "properties": [
            "animal",
            "livestock",
            "uncontrolled"
          ]
        },
        {
          "name": "A Pocket Full of Monkey Treats",
          "description": "Food for keeping monkeys nearby",
          "category": "tool",
          "properties": [
            "animal_care",
            "food"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Climb",
          "rank": 4
        },
        {
          "name": "Trapping",
          "rank": 2
        },
        {
          "name": "Club Fighting",
          "rank": 1
        },
        {
          "name": "Knife Fighting",
          "rank": 1
        }
      ],
      "spells": [],
      "special": [
        "The GM may choose to roll on this table anytime the Mien of monkeys must be determined. Mien: 1 Playful, 2 Stalking, 3 Hungry, 4 Tired, 5 Austere, 6 Aggressive."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/41-necromancer.json",
      "@type": "Background",
      "id": 41,
      "name": "Necromancer",
      "description": "The least popular of magical practitioners, Necromancers are shunned by the major centres of learning, left to their own devices on the edges of society, passing on knowledge in the time honoured master-student dynamic. This loneliness encourages students to make their own friends.",
      "possessions": [
        {
          "name": "Dusty Robes",
          "description": "Traditional necromancer attire",
          "category": "clothing",
          "properties": [
            "necromantic",
            "dusty"
          ]
        },
        {
          "name": "The Skull of your Master or Zombie Servant or Ghost",
          "description": "A companion with whom you have developed a codependent relationship (Companion / External undead)",
          "category": "companion",
          "slots": 0,
          "properties": [
            "undead",
            "advisor",
            "codependent"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Healing",
          "rank": 2
        },
        {
          "name": "Mortuary Science",
          "rank": 2
        },
        {
          "name": "Relationship Counseling",
          "rank": 2
        },
        {
          "name": "Sneak",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Posthumous Vitality",
          "rank": 1
        },
        {
          "name": "Skeletal Counsel",
          "rank": 1
        },
        {
          "name": "Torpor",
          "rank": 1
        }
      ],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/42-parchment-witch.json",
      "@type": "Background",
      "id": 42,
      "name": "Parchment Witch",
      "description": "Known for their smooth skin, midnight gatherings, and preternatural fear of rain and open flames; the Parchment Witches are long-dead sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a patiently painted and immaculately folded imitation of life intended to hide ancient bone and gristle.",
      "possessions": [
        {
          "name": "Rolls of Parchment",
          "quantity": "1d6",
          "description": "For replacing damaged skin",
          "category": "component",
          "properties": [
            "parchment",
            "disguise"
          ]
        },
        {
          "name": "Vials of Pigments and Powders",
          "description": "For painting the false skin",
          "category": "component",
          "properties": [
            "artistic",
            "disguise"
          ]
        },
        {
          "name": "Collection of Brushes",
          "description": "Fine brushes for detailed work",
          "category": "tool",
          "properties": [
            "artistic",
            "precision"
          ]
        },
        {
          "name": "Sword Cane",
          "description": "Concealed weapon",
          "category": "weapon",
          "properties": [
            "sword",
            "concealed"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Disguise",
          "rank": 2
        },
        {
          "name": "Second Sight",
          "rank": 2
        },
        {
          "name": "Healing",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Protection from Rain",
          "rank": 2
        },
        {
          "name": "Callous Strike",
          "rank": 2
        },
        {
          "name": "Quench",
          "rank": 2
        },
        {
          "name": "True Seeing",
          "rank": 2
        },
        {
          "name": "Undo",
          "rank": 1
        },
        {
          "name": "Random",
          "rank": 1
        }
      ],
      "special": [
        "You are undead and so do not need to breathe or circulate blood. You take double Damage from Silver Weapons and regain Stamina half as effectively from all sources. You must Test your Luck if outside in the rain, are made wet, are close to open flames, or suffer generally grievous wounds. A failure will see your skin ruined. If your skin is compromised you are very obviously a walking corpse."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/43-derivative-dwarf.json",
      "@type": "Background",
      "id": 43,
      "name": "Derivative Dwarf",
      "description": "Dwarfs are known for being the finest artisans of the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and they will make a Dwarf. You were supposed to be the finest expression of Dwarfy craftsmanship, a true masterpiece, a brand new step in aesthetic design, a jump not seen since the old masters.",
      "possessions": [
        {
          "name": "Woodsman's Axe",
          "description": "A practical axe for cutting wood",
          "category": "weapon",
          "properties": [
            "axe",
            "woodsman"
          ]
        },
        {
          "name": "Empty Firkin",
          "description": "A small barrel, currently empty (Container)",
          "category": "container",
          "slots": 1,
          "properties": [
            "storage",
            "empty"
          ]
        }
      ],
      "advancedSkills": [
        {
          "name": "Fist Fighting",
          "rank": 3
        },
        {
          "name": "Awareness",
          "rank": 3
        },
        {
          "name": "Strength",
          "rank": 2
        },
        {
          "name": "Wrestling",
          "rank": 2
        },
        {
          "name": "Axe Fighting",
          "rank": 2
        }
      ],
      "spells": [],
      "special": [
        "As 22 Dwarf but additionally:",
        "To non-Dwarfy eyes you look like any other Dwarf. Only Dwarfs can see the derivative or uninspired parts of your creation. Other Dwarfs will completely ignore you since you remind them of their fading novelty. You have +4 Sneak versus Dwarfs."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/44-questing-knight.json",
      "@type": "Background",
      "id": 44,
      "name": "Questing Knight",
      "description": "You are on a quest for the grail, or the sword, or the throne, or for god, or a lost love, or some other significant object. Your sort are common enough, wandering the worlds, acting out your romantic melodrama, accusing good folk of being demons or faeries. Questing Knights are generally considered to be harmless.",
      "possessions": [
        {
          "name": "Heavy Armour",
          "description": "Full plate protection",
          "category": "armor",
          "armor": 3,
          "slots": 6
        },
        {
          "name": "Horse",
          "description": "Noble steed (Companion / External mount)",
          "slots": 0
        },
        {
          "name": "Lance",
          "description": "Damage as Spear"
        },
        {
          "name": "Sword",
          "description": "Knight's blade"
        },
        {
          "name": "Shield",
          "description": "Defensive equipment (-1 to incoming Damage Rolls)",
          "armor": 1,
          "slots": 1
        },
        {
          "name": "Quixotic Undertaking",
          "description": "Your impossible quest (Intangible concept)",
          "slots": 0
        }
      ],
      "advancedSkills": [
        {
          "name": "Jousting",
          "rank": 3
        },
        {
          "name": "Sword Fighting",
          "rank": 2
        },
        {
          "name": "Spear Fighting",
          "rank": 2
        },
        {
          "name": "Shield Fighting",
          "rank": 1
        },
        {
          "name": "Awareness",
          "rank": 1
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/45-red-priest.json",
      "@type": "Background",
      "id": 45,
      "name": "Red Priest",
      "description": "You are an evangelist of the Red Redemption, wandering confessor, cauterizer of the festering wound of sin: the constant accumulation and recreational consumption of Mass. How can your spirit fly free while shackled and flabby?",
      "possessions": [
        {
          "name": "Red Robes"
        },
        {
          "name": "Traditional Faceless Metal Helmet of your order (Modest Armour)",
          "category": "armor",
          "armor": 2,
          "slots": 4
        },
        {
          "name": "Symbolic (but fully sized and fully functional) Single Headed Greataxe, to help batter down the door to sin (Damage as Greatsword)"
        }
      ],
      "advancedSkills": [
        {
          "name": "Great Axe Fighting",
          "rank": 2
        },
        {
          "name": "Second Sight",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Ember",
          "rank": 2
        },
        {
          "name": "Fire Bolt",
          "rank": 2
        },
        {
          "name": "Flash",
          "rank": 2
        },
        {
          "name": "Exorcism",
          "rank": 1
        }
      ],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/46-rhino-man.json",
      "@type": "Background",
      "id": 46,
      "name": "Rhino-Man",
      "description": "The original Rhino-Men were created by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loyal guards to those who can afford their services.",
      "possessions": [
        {
          "name": "Horn",
          "description": "Innate body part",
          "category": "weapon",
          "damageAs": "Knife",
          "slots": 0
        },
        {
          "name": "Thick Skin (Rhino Men always count as being Modestly Armoured)",
          "description": "Innate body trait",
          "category": "armor",
          "armor": 2,
          "slots": 0
        },
        {
          "name": "Undersized Spear"
        },
        {
          "name": "Tiny, Useless Helmet"
        },
        {
          "name": "Knuckle Dice"
        },
        {
          "name": "Half Full Firkin of Rhino-beer (20 Provisions worth)"
        }
      ],
      "advancedSkills": [
        {
          "name": "Spear Fighting",
          "rank": 3
        },
        {
          "name": "Run",
          "rank": 2
        },
        {
          "name": "Strength",
          "rank": 2
        },
        {
          "name": "Gambling",
          "rank": 1
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/51-sceptical-lamassu.json",
      "@type": "Background",
      "id": 51,
      "name": "Sceptical Lamassu",
      "description": "With the body of a bull, the head of a man, the forelegs of a cat, and the wings of a swan you are the sweetest of the children of the gods. You, however, were not content to rest on your cloud and instead descended from the heavens or crawled up from the abyss and set about finding your own path among the stars.",
      "possessions": [
        {
          "name": "Incidental Sacred Jewellery worth 10d6 Silver pence if traded"
        },
        {
          "name": "Pillbox Hat"
        },
        {
          "name": "Claws",
          "description": "Innate body part",
          "category": "weapon",
          "damageAs": "Sword",
          "slots": 0
        },
        {
          "name": "Hooves",
          "description": "Innate body part",
          "category": "weapon",
          "damageAs": "Club",
          "slots": 0
        },
        {
          "name": "Wings - able to fly as fast as a running man over clear ground",
          "description": "Innate body part",
          "slots": 0
        }
      ],
      "advancedSkills": [
        {
          "name": "Fly",
          "rank": 3
        },
        {
          "name": "Claw Fighting",
          "rank": 2
        },
        {
          "name": "Hoof Fighting",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Random",
          "rank": 3
        },
        {
          "name": "Random",
          "rank": 3
        },
        {
          "name": "Random",
          "rank": 3
        }
      ],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/52-academy-of-doors.json",
      "@type": "Background",
      "id": 52,
      "name": "Sorcerer of the Academy of Doors",
      "description": "You are a student at Troika's most prestigious wizarding academy (pride of the city, experts in pan-dimensional mobility) you were finally able to penetrate the (2d6)th door. You are no master but few outside your peers can claim to know more about the vagaries of skyward travel than you.",
      "possessions": [
        {
          "name": "Small Functional Door worn on your forehead through which you channel your magic",
          "description": "Innate magical body fixture",
          "slots": 0
        },
        {
          "name": "Flashy Robes"
        }
      ],
      "advancedSkills": [
        {
          "name": "Astrology",
          "rank": 3
        },
        {
          "name": "Second Sight",
          "rank": 2
        }
      ],
      "spells": [
        {
          "name": "Astral Reach",
          "rank": 2
        },
        {
          "name": "Teleport",
          "rank": 1
        },
        {
          "name": "Web",
          "rank": 1
        },
        {
          "name": "Random",
          "rank": 1
        },
        {
          "name": "Random",
          "rank": 1
        },
        {
          "name": "Random",
          "rank": 1
        }
      ],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/53-college-of-friends.json",
      "@type": "Background",
      "id": 53,
      "name": "Sorcerer of the College of Friends",
      "description": "As an integral part of your tutelage in the sub-dimensional academy of the Cordial Wizard God you spent your childhood learning about the fate of pixies, the colour of magic, ritual grammar, and endless other theoretical topics. Now you're out in the world, discovering that your education hardly accounted for any of the things that you've seen.",
      "possessions": [
        {
          "name": "Pointed Wizard Hat you received at graduation"
        },
        {
          "name": "Wizard Biscuits",
          "quantity": "2d6",
          "description": "Pocket full of wizard biscuits, each counts as a Provision"
        },
        {
          "name": "Wand used to help focus new apprentices, now kept for sentimental reasons"
        }
      ],
      "advancedSkills": [
        {
          "name": "Secret Signs - Witching Words",
          "rank": 4
        },
        {
          "name": "Run",
          "rank": 2
        },
        {
          "name": "Climb",
          "rank": 1
        },
        {
          "name": "Sleight of Hand",
          "rank": 1
        },
        {
          "name": "Swim",
          "rank": 1
        },
        {
          "name": "Sneak",
          "rank": 1
        },
        {
          "name": "Second Sight",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Jolt",
          "rank": 1
        },
        {
          "name": "Amity",
          "rank": 1
        },
        {
          "name": "Mirror Selves",
          "rank": 1
        },
        {
          "name": "Protection from Rain",
          "rank": 1
        },
        {
          "name": "Helping Hands",
          "rank": 1
        },
        {
          "name": "Purple Lens",
          "rank": 1
        },
        {
          "name": "Random",
          "rank": 1
        }
      ],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/54-beef-steaks.json",
      "@type": "Background",
      "id": 54,
      "name": "Fellow of The Sublime Society of Beef Steaks",
      "description": "Brawlers believe the application of might and a good beef steak is the universal truth. Words have no power and can no more define the universe than they can build a house, lift a cup, or sear a steak. Might can! Really, they have thought a lot about this.",
      "possessions": [
        {
          "name": "Weapon of your choice"
        },
        {
          "name": "Small Gridiron"
        },
        {
          "name": "2kg of Premium Meat Cuts"
        },
        {
          "name": "Waistcoat"
        },
        {
          "name": "Bottle of Strong but Fancy Wine"
        }
      ],
      "advancedSkills": [
        {
          "name": "Fighting in chosen weapon",
          "rank": 2
        },
        {
          "name": "Wrestling",
          "rank": 2
        },
        {
          "name": "Swim",
          "rank": 2
        },
        {
          "name": "Climb",
          "rank": 2
        },
        {
          "name": "Run",
          "rank": 2
        },
        {
          "name": "Fist Fighting",
          "rank": 2
        },
        {
          "name": "Grilling",
          "rank": 1
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/55-temple-knight.json",
      "@type": "Background",
      "id": 55,
      "name": "Temple Knight of Telak the Swordbringer",
      "description": "You were once (and possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness in preparation for the end times, when all doorways crumble inwards. You are always prepared and never unready.",
      "possessions": [
        {
          "name": "The Blessing of Telak",
          "description": "Intangible divine blessing",
          "slots": 0
        },
        {
          "name": "6 Swords of your choice"
        }
      ],
      "advancedSkills": [
        {
          "name": "Awareness",
          "rank": 3
        },
        {
          "name": "Blacksmithing",
          "rank": 2
        },
        {
          "name": "Sword Fighting",
          "rank": 1
        },
        {
          "name": "Greatsword Fighting",
          "rank": 1
        }
      ],
      "spells": [],
      "special": [
        "The blessing of Telak awards you Armour equal to half (rounded down) the number of Swords you carry. If you carried 6 Swords your Armour would be 3 while if you carried 9 it would be 4. You must be overtly armed at all times or else Telak will take this blessing away until you forge and donate to the unarmed a brand new Sword."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/56-thaumaturge.json",
      "@type": "Background",
      "id": 56,
      "name": "Thaumaturge",
      "description": "Wandering miracle workers, the depths of whose clothes are filled with pouches of unguents, holy icons and herbs. No matter the metaphysical need, you are always prepared.",
      "possessions": [
        {
          "name": "Thaumaturgic Fez"
        },
        {
          "name": "Staff, bedecked with charms and bells. May reroll one die on the Oops! Table if using this staff, however, may never sneak up on anyone because of the ringing and clattering it makes"
        },
        {
          "name": "Curled Shoes"
        },
        {
          "name": "Voluminous Robes"
        }
      ],
      "advancedSkills": [
        {
          "name": "Second Sight",
          "rank": 1
        },
        {
          "name": "Astrology",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Undo",
          "rank": 3
        },
        {
          "name": "Assume Shape",
          "rank": 2
        },
        {
          "name": "Thunder",
          "rank": 2
        },
        {
          "name": "Random",
          "rank": 2
        },
        {
          "name": "Brittle Twigs",
          "rank": 1
        },
        {
          "name": "Random",
          "rank": 1
        }
      ],
      "special": [
        "You may Test your Luck to just so happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation requires."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/61-thinking-engine.json",
      "@type": "Background",
      "id": 61,
      "name": "Thinking Engine",
      "description": "Your eyes are dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memory of your creation or purpose, and some days your white internal juices ooze thickly from cracks in your skin.",
      "possessions": [
        {
          "name": "Soldering iron"
        },
        {
          "name": "Detachable autonomous hands or centaur body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3",
          "description": "Innate body modification / cybernetic attachment",
          "slots": 0
        }
      ],
      "advancedSkills": [
        {
          "name": "Golden Barge Pilot",
          "rank": 3
        },
        {
          "name": "Astrology",
          "rank": 2
        },
        {
          "name": "Pistolet Fighting",
          "rank": 2
        },
        {
          "name": "Healing",
          "rank": 2
        },
        {
          "name": "Run",
          "rank": 1
        },
        {
          "name": "Strength",
          "rank": 1
        },
        {
          "name": "Cooking",
          "rank": 1
        }
      ],
      "spells": [],
      "special": [
        "You don't recover Stamina by resting in the usual manner - instead you must spend a full rest period with a hot iron welding your skin back together like putty. For each hour of rest with access to the right tools you regain 3 Stamina.",
        "You may recharge plasmic machines by hooking your fluids to them and spending Stamina at a rate of 1 Stamina and 6 minutes per charge.",
        "You always count as being at least Lightly Armoured."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/62-vengeful-child.json",
      "@type": "Background",
      "id": 62,
      "name": "Vengeful Child",
      "description": "Your village was burnt down by ruffians, or your mother was beheaded by snake cultists, or your father was hung by corrupt officials. Either way you took umbrage and entered the world with a chip on one shoulder and an oversized Sword on the other.",
      "possessions": [
        {
          "name": "Too-Large Sword that provides +1 to Longsword Fighting and Damage while using it. Only you may benefit from this bonus; it's not magic, just sentimental"
        },
        {
          "name": "Old Hunting Bow and 12 Arrows"
        }
      ],
      "advancedSkills": [
        {
          "name": "Longsword Fighting",
          "rank": 3
        },
        {
          "name": "Awareness",
          "rank": 1
        },
        {
          "name": "Climb",
          "rank": 1
        },
        {
          "name": "Bow Fighting",
          "rank": 1
        },
        {
          "name": "Run",
          "rank": 1
        },
        {
          "name": "Swim",
          "rank": 1
        },
        {
          "name": "Vengeance",
          "rank": 1
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/63-venturesome-academic.json",
      "@type": "Background",
      "id": 63,
      "name": "Venturesome Academic",
      "description": "You're a classically trained Academic, a product of the universities of the Brass City, the Palace of Tigers, or some other less prestigious centre of learning among the spheres.",
      "possessions": [
        {
          "name": "Reading Glasses in a sturdy case (you cannot read without them)"
        },
        {
          "name": "Small Sword"
        },
        {
          "name": "Bundle of Candles and Matches"
        },
        {
          "name": "Writing materials"
        },
        {
          "name": "Journal"
        }
      ],
      "advancedSkills": [
        {
          "name": "Evaluate",
          "rank": 2
        },
        {
          "name": "Astrology",
          "rank": 2
        },
        {
          "name": "Healing",
          "rank": 1
        },
        {
          "name": "Sword Fighting",
          "rank": 1
        },
        {
          "name": "Sleight of Hand",
          "rank": 1
        }
      ],
      "spells": [
        {
          "name": "Random",
          "rank": 1
        }
      ],
      "special": [
        "You may Test your Luck to recall facts that you might reasonably be expected to have encountered relating to the natural sciences and humanities."
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/64-wizard-hunter.json",
      "@type": "Background",
      "id": 64,
      "name": "Wizard Hunter",
      "description": "Some people say man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they cannot. Wizards are the most dangerous prey.",
      "possessions": [
        {
          "name": "Large Sack",
          "description": "Container for holding goods/wizards",
          "category": "container",
          "slots": 1
        },
        {
          "name": "Witch-hair Rope"
        },
        {
          "name": "Crossbow and 12 Bolts"
        },
        {
          "name": "Sword"
        },
        {
          "name": "Pocket Gods",
          "quantity": "1d6"
        },
        {
          "name": "Ruby Lorgnette"
        }
      ],
      "advancedSkills": [
        {
          "name": "Tracking",
          "rank": 2
        },
        {
          "name": "Disguise",
          "rank": 2
        },
        {
          "name": "Crossbow Fighting",
          "rank": 2
        },
        {
          "name": "Sword Fighting",
          "rank": 1
        },
        {
          "name": "Sneak",
          "rank": 1
        },
        {
          "name": "Locks",
          "rank": 1
        },
        {
          "name": "Etiquette",
          "rank": 1
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/65-yongardy-lawyer.json",
      "@type": "Background",
      "id": 65,
      "name": "Yongardy Lawyer",
      "description": "Down in Yongardy they do things differently. They respect the Law. Every day there is a queue outside the courts to get a seat to see the latest up and coming barrister defend their case with a metre of steel. The people follow the careers of their favourite solicitors, watch all their cases, collect their portraits, and sneak into the court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, they love the Law.",
      "possessions": [
        {
          "name": "Rapier (Damage as Sword) and Puffy Shirt or Sjambok (Damage as Club) and Lots of Scars or Longsword and Heavy Armour or Hammer and Gargantuan Shield"
        },
        {
          "name": "Manual on Yongardy Law"
        },
        {
          "name": "Barrister's Wig"
        }
      ],
      "advancedSkills": [
        {
          "name": "Fighting in chosen weapon",
          "rank": 4
        },
        {
          "name": "Etiquette",
          "rank": 2
        },
        {
          "name": "Healing",
          "rank": 1
        }
      ],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/backgrounds/66-zoanthrop.json",
      "@type": "Background",
      "id": 66,
      "name": "Zoanthrop",
      "description": "At some point in your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to remove your troublesome forebrain and elevate you to the pure and unburdened beast you are today.",
      "possessions": [],
      "overrideBaselinePossessions": true,
      "advancedSkills": [
        {
          "name": "Climb",
          "rank": 3
        },
        {
          "name": "Run",
          "rank": 3
        },
        {
          "name": "Strength",
          "rank": 2
        },
        {
          "name": "Fist Fighting",
          "rank": 2
        },
        {
          "name": "Club Fighting",
          "rank": 2
        },
        {
          "name": "Wrestling",
          "rank": 2
        }
      ],
      "spells": [],
      "special": [
        "You are immune to all mind altering effects. You are able to speak but usually choose not to. When making Advancement Checks for Skills related to abstract thought, such as Spells or Astrology, you must roll twice and succeed on both to improve them."
      ]
    }
  ],
  "skills": [
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/acrobatics.json",
      "@type": "Skill",
      "name": "Acrobatics",
      "description": "Used for rolling, balancing, falling, jumping, etc.",
      "type": "general",
      "related_attribute": "agility",
      "difficulty_notes": "General physical skill for acrobatic feats"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/astrology.json",
      "@type": "Skill",
      "name": "Astrology",
      "description": "An essential Skill for anyone intent on travelling the stars. Can be used to identify stars and constellations, to gather hints on the destination of interdimensional portals, and to make star charts.",
      "testType": "rollUnder",
      "examples": [
        "Identify stars and constellations",
        "Determine portal destinations",
        "Create star charts",
        "Navigate between spheres"
      ],
      "opposedBy": [],
      "modifiers": [
        {
          "condition": "Using astrological equipment",
          "modifier": 1,
          "description": "Specialized tools aid in stargazing"
        },
        {
          "condition": "During daylight",
          "modifier": -2,
          "description": "Stars are not visible during the day"
        }
      ],
      "relatedItems": [
        "Astrological Equipment",
        "Large Astrolabe",
        "Blue Star Map"
      ],
      "prerequisites": [],
      "tags": [
        "knowledge",
        "navigation",
        "magical"
      ],
      "specialRules": [
        "Required for Golden Barge piloting",
        "Can identify portal destinations with successful test"
      ],
      "type": "general",
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/awareness.json",
      "@type": "Skill",
      "id": "awareness",
      "name": "Awareness",
      "description": "Anything worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary.",
      "testType": "roll_under",
      "uses": [
        "Spot traps",
        "Find hidden objects",
        "Notice things out of the ordinary",
        "General perception"
      ],
      "tags": [
        "perception",
        "detection",
        "general"
      ],
      "type": "general",
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/climb.json",
      "@type": "Skill",
      "id": "climb",
      "name": "Climb",
      "description": "The usefulness of the ability to clamber up things cannot be overstated. Most climbs should be single rolls though longer or more difficult climbs may require multiple rolls. On these climbs consider requiring a number or total or repeated failures to fall off unless it is a particularly merciless ascent. The GM should use their discretion.",
      "testType": "roll_under",
      "uses": [
        "Climb walls",
        "Scale cliffs",
        "Ascend ropes",
        "Navigate vertical surfaces"
      ],
      "tags": [
        "physical",
        "movement",
        "general"
      ],
      "type": "general",
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/disguise.json",
      "@type": "Skill",
      "name": "Disguise",
      "type": "general",
      "description": "Covers the use of props to change your appearance. When in disguise you must Roll Under this when someone is liable to see through it. Opposed by Awareness when under scrutiny.",
      "mechanics": {
        "testType": "rollUnder",
        "opposedBy": "Awareness"
      },
      "notes": [
        "Requires appropriate props and materials",
        "Quality of disguise affects difficulty"
      ],
      "tags": [
        "social",
        "deception",
        "infiltration"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/etiquette.json",
      "@type": "Skill",
      "id": "etiquette",
      "name": "Etiquette",
      "description": "When making a good impression is important Roll Versus your host's Etiquette. Represents a mechanical understanding of social conduct and those who are better at it are more discerning.",
      "testType": "roll_versus",
      "uses": [
        "Make good impressions",
        "Navigate social situations",
        "Understand proper conduct",
        "Formal occasions"
      ],
      "tags": [
        "social",
        "culture",
        "general"
      ],
      "type": "general",
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/evaluate.json",
      "@type": "Skill",
      "name": "Evaluate",
      "type": "general",
      "description": "Test this to get an idea of how much something is worth.",
      "mechanics": {
        "testType": "rollUnder"
      },
      "applications": [
        "Determine item value",
        "Assess treasure worth",
        "Identify valuable components"
      ],
      "tags": [
        "knowledge",
        "commerce",
        "appraisal"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/fly.json",
      "@type": "Skill",
      "name": "Fly",
      "description": "Use Fly much as you would Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test every Round to make sure they don't crash or lose control.",
      "type": "general",
      "related_attribute": "agility",
      "difficulty_notes": "Required for controlled flight, especially in adverse conditions"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/golden-barge-pilot.json",
      "@type": "Skill",
      "name": "Golden Barge Pilot",
      "type": "general",
      "description": "Test this to navigate between the stars on a ship with golden mirror sails.",
      "mechanics": {
        "testType": "rollUnder"
      },
      "applications": [
        "Navigate between stars",
        "Pilot golden mirror sail ships",
        "Stellar navigation"
      ],
      "tags": [
        "technical",
        "navigation",
        "stellar",
        "ships"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/healing.json",
      "@type": "Skill",
      "name": "Healing",
      "type": "general",
      "description": "Used to stitch wounds and apply ointments, stop bleeding, slow poison and the like. Also used for stabilising dying people.",
      "mechanics": {
        "testType": "rollUnder"
      },
      "applications": [
        "Stitch wounds",
        "Apply ointments",
        "Stop bleeding",
        "Slow poison effects",
        "Stabilise dying people"
      ],
      "tags": [
        "medical",
        "support",
        "healing"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/locks.json",
      "@type": "Skill",
      "name": "Locks",
      "type": "general",
      "description": "This allows a character to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being easy and 12 being very hard.",
      "relatedItems": [
        "Lock Picks"
      ],
      "mechanics": {
        "testType": "rollVersus",
        "difficulty": {
          "easy": 6,
          "moderate": 9,
          "hard": 12
        }
      },
      "notes": [
        "Does not detect traps",
        "Requires appropriate tools for best results"
      ],
      "tags": [
        "technical",
        "criminal",
        "security"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/mathmology.json",
      "@type": "Skill",
      "name": "Mathmology",
      "description": "Use this to gain insight into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the surface tension of a ball of inert plasmic goo or to find the fulcrum for tripping a giant.",
      "type": "general",
      "related_attribute": "intelligence",
      "difficulty_notes": "Applied mathematics and physics for practical purposes"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/poison.json",
      "@type": "Skill",
      "name": "Poison",
      "description": "You may Test this Skill during down time to create a single dose of poison. Pick which kind it is when you make it. This list is not exhaustive - more exotic ones may be available if you possess the knowledge and ingredients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1 for Damage the poison has worn off. 3 Causes anyone ingesting it to fall unconscious for 1d6 hours.",
      "type": "general",
      "related_attribute": "intelligence",
      "difficulty_notes": "Crafting and applying various poisons during downtime",
      "common_poisons": [
        {
          "type": "deadly",
          "effect": "Test Luck or lose 4d6 Stamina",
          "delivery": "ingested"
        },
        {
          "type": "weapon_coating",
          "effect": "Add 1 to all Damage Rolls on piercing/edged weapons",
          "duration": "Until rolling 1 for damage"
        },
        {
          "type": "sleep",
          "effect": "Fall unconscious for 1d6 hours",
          "delivery": "ingested"
        }
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/ride.json",
      "@type": "Skill",
      "name": "Ride",
      "type": "general",
      "description": "Everyone is assumed to have basic animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble.",
      "mechanics": {
        "testType": "rollUnder"
      },
      "notes": [
        "Basic riding is assumed for everyone",
        "Only test for difficult maneuvers or dangerous situations"
      ],
      "applications": [
        "Mounted combat",
        "Difficult terrain",
        "Fast riding",
        "Trick riding"
      ],
      "tags": [
        "physical",
        "mounted",
        "travel"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/run.json",
      "@type": "Skill",
      "id": "run",
      "name": "Run",
      "description": "When it matters how fast you are, or if you can reach somewhere in time, use this. A basic chase is an Roll Versus.",
      "testType": "roll_versus",
      "uses": [
        "Chase sequences",
        "Escape pursuits",
        "Reach destinations quickly",
        "Athletic contests"
      ],
      "tags": [
        "physical",
        "movement",
        "general"
      ],
      "type": "general",
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/second-sight.json",
      "@type": "Skill",
      "name": "Second Sight",
      "type": "general",
      "description": "Use of this allows the detection of magic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment.",
      "mechanics": {
        "testType": "rollUnder"
      },
      "effects": [
        "Detect magical activity",
        "See sorcerous auras",
        "Identify magical effects"
      ],
      "relatedItems": [
        "Ruby Lorgnette"
      ],
      "tags": [
        "mystical",
        "detection",
        "magic"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/sneak.json",
      "@type": "Skill",
      "name": "Sneak",
      "type": "general",
      "description": "The art of remaining unseen. This is Tested only when someone or something is actively trying to detect you. The sneaker would Roll Versus the Awareness of those searching for them; anyone beating the sneaker's score detects them.",
      "mechanics": {
        "testType": "rollVersus",
        "opposedBy": "Awareness"
      },
      "notes": [
        "Only tested when actively being searched for",
        "Multiple searchers may each roll separately"
      ],
      "tags": [
        "stealth",
        "infiltration",
        "evasion"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/strength.json",
      "@type": "Skill",
      "id": "strength",
      "name": "Strength",
      "description": "Used for lifting and breaking things. May also be used to grapple people if no grappling-appropriate Weapon Skill is possessed, though it counts for half rounded up.",
      "testType": "roll_under",
      "uses": [
        "Lift heavy objects",
        "Break things",
        "Grappling (half value)",
        "Feats of strength"
      ],
      "tags": [
        "physical",
        "strength",
        "general"
      ],
      "type": "general",
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/swim.json",
      "@type": "Skill",
      "name": "Swim",
      "type": "general",
      "description": "Use this while swimming in dangerous waters, diving, holding your breath for long periods, and so on. If you have this Skill you don't need to roll it for normal conditions. Characters without it are assumed to not be able to swim and need to test Swimming every round they remain in the water or start Drowning. Receive a penalty to this Skill equal to half the number of item slots filled.",
      "mechanics": {
        "testType": "rollUnder",
        "penalty": "Half the number of item slots filled"
      },
      "notes": [
        "No roll needed for normal swimming conditions",
        "Characters without this skill cannot swim",
        "Encumbrance significantly affects performance"
      ],
      "tags": [
        "physical",
        "survival",
        "aquatic"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/sword-fighting.json",
      "@type": "Skill",
      "name": "Sword Fighting",
      "description": "The art of combat with swords and similar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons.",
      "type": "weapon",
      "examples": [
        "Attacking with a sword",
        "Parrying sword attacks",
        "Disarming opponents",
        "Fighting defensively"
      ],
      "weaponProperties": {
        "damageTable": "sword",
        "range": "melee",
        "twoHanded": false,
        "properties": []
      },
      "opposedTests": [
        "Sword Fighting vs Shield Fighting",
        "Sword Fighting vs Dodge",
        "Sword Fighting vs other weapon skills"
      ],
      "tags": [
        "combat",
        "melee",
        "weapon"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/tracking.json",
      "@type": "Skill",
      "name": "Tracking",
      "type": "general",
      "description": "Used to stalk prey and find tracks. When stalking a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Sneaking.",
      "mechanics": {
        "testType": "rollVersus",
        "opposedBy": [
          "Tracking",
          "Sneaking"
        ]
      },
      "notes": [
        "Can be used to follow tracks or actively hunt quarry",
        "Opposed by target's evasion abilities"
      ],
      "tags": [
        "survival",
        "hunting",
        "outdoors"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/skills/trapping.json",
      "@type": "Skill",
      "name": "Trapping",
      "type": "general",
      "description": "Use this to set and disarm traps. When setting traps Roll Under your Trapping Skill and describe how the trap is made with the materials at hand. When someone wishes to disarm a trap they must Roll Versus the original trap-setter's Trapping Skill.",
      "mechanics": {
        "setting": "rollUnder",
        "disarming": "rollVersus"
      },
      "notes": [
        "Requires appropriate materials",
        "GM should scale difficulty from 6 (simple) to 12 (incredibly hard)"
      ],
      "tags": [
        "technical",
        "tactical",
        "dangerous"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    }
  ],
  "spells": [
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/affix.json",
      "@type": "Spell",
      "name": "Affix",
      "cost": 3,
      "description": "Cause a subject to be fixed in place. While they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They are totally immune to harm, in fact.",
      "duration": "3 minutes",
      "range": "Touch",
      "testType": "rollUnder",
      "requirements": [
        "free hand",
        "speech"
      ],
      "tags": [
        "utility",
        "defensive"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/amity.json",
      "@type": "Spell",
      "name": "Amity",
      "cost": 4,
      "description": "The College of Friends always sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of their drunken apprentices is tiring work. Use of this Spell causes the target to Test their Luck (or Skill for Enemies) or become very friendly towards the wizard, as though they were an old friend. They will not act irrationally, though, and if they were already a bit of a boor this might not change much.",
      "duration": "Until friendship naturally fades or circumstances change",
      "range": "Target within sight",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/animate.json",
      "@type": "Spell",
      "name": "Animate",
      "cost": 2,
      "description": "Cause inanimate objects to question their place. One object up to the size of a human baby may be caused to hop around and do whatever else the wizard wishes.",
      "duration": "Until ended",
      "range": "Touch",
      "testType": "rollUnder",
      "requirements": [
        "free hand",
        "speech"
      ],
      "tags": [
        "utility",
        "movement"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/assassins-dagger.json",
      "@type": "Spell",
      "name": "Assassin's Dagger",
      "cost": 3,
      "description": "Evocatively named but actually quite mundane. The wizard whispers to an object and that object then seeks out and vigorously and repeatedly bumps into the desired target. Obviously if you whisper to a poisoned dagger the result is one thing while doing it to a letter is another. Travels any distance and always arrives (eventually).",
      "range": "unlimited",
      "duration": "until_arrival",
      "components": [
        "verbal",
        "object"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/assume-shape.json",
      "@type": "Spell",
      "name": "Assume Shape",
      "cost": 4,
      "description": "The wizard undergoes a distressing transformation into an inanimate object no larger than a piano and no smaller than a cup. Lasts until ended.",
      "range": "self",
      "duration": "until_ended",
      "components": [
        "verbal",
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/astral-reach.json",
      "@type": "Spell",
      "name": "Astral Reach",
      "cost": 1,
      "description": "The Sorcerers of the Academy of Doors are most famous for this one Spell. With it they may reach through any portal and into another known receptacle. For example they might use it to reach through to a safe in their manse via their purse. This Spell only allows partial translocation -  the wizard cannot fully or permanently enter.",
      "duration": "Instantaneous action",
      "range": "Through known portals to known locations",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/babble.json",
      "@type": "Spell",
      "name": "Babble",
      "cost": 2,
      "description": "The wizard speaks nonsense while watching the intended target, causing their words to trip and confuse. This may be done under their breath and relatively subtly.",
      "duration": "Until the confusion clears or target realizes what's happening",
      "range": "Target within sight",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/banish-spirit.json",
      "@type": "Spell",
      "name": "Banish Spirit",
      "cost": 6,
      "description": "The wizard explains, clearly, sternly, why it is impossible that the spirit could be here at this time. The spirit must Test its Luck (or Skill for Enemies) or be sent to somewhere less improbable.",
      "range": "speaking",
      "duration": "permanent",
      "components": [
        "verbal"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/befuddle.json",
      "@type": "Spell",
      "name": "Befuddle",
      "cost": 1,
      "description": "A wizard's touch can shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes.",
      "range": "touch",
      "duration": "3_minutes",
      "components": [
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/blood-shroud.json",
      "@type": "Spell",
      "name": "Blood Shroud",
      "cost": 4,
      "description": "Smear a small amount of a demon's blood on yourself to become completely invisible to them, even if you attack or speak to them, for 6 hours.",
      "duration": "6 hours",
      "range": "Self",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/breach.json",
      "@type": "Spell",
      "name": "Breach",
      "cost": 2,
      "description": "The wizard's hands work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes.",
      "range": "touch",
      "duration": "9_minutes",
      "components": [
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/brittle-twigs.json",
      "@type": "Spell",
      "name": "Brittle Twigs",
      "cost": 2,
      "description": "You snap a twig or other brittle object to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone.",
      "duration": "Permanent injury until healed",
      "range": "Target within sight",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/callous-strike.json",
      "@type": "Spell",
      "name": "Callous Strike",
      "cost": 1,
      "description": "The Wizard-Knights are most famous for their remote combat whereby they swing their Silver Swords seemingly at nothing only for their opponents, many metres away, to be torn to tatters. This Spell can be used in place of a melee attack by Rolling Versus as normal and inflicting Damage according to the Weapon used. May only be used against targets within clear sight.",
      "duration": "Instantaneous",
      "range": "Clear sight",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/coal-resolve.json",
      "@type": "Spell",
      "name": "Coal Resolve",
      "cost": 1,
      "description": "This Spell turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immune to mind controlling effects and the non-physical impact of pain. Lasts until the next rest.",
      "duration": "Until next rest",
      "range": "Touch or self",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/cockroach.json",
      "@type": "Spell",
      "name": "Cockroach",
      "cost": 5,
      "description": "A popular Spell that turns troublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignificant creature of the wizard's choice. Lasts forever.",
      "range": "sight",
      "duration": "permanent",
      "components": [
        "verbal",
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/cone-of-air.json",
      "@type": "Spell",
      "name": "Cone of Air",
      "cost": 2,
      "description": "Creates a mysterious and specifically shaped cone of air focused on a touched target's head. They may continue to breathe the freshest of air for 12 minutes.",
      "range": "touch",
      "duration": "12_minutes",
      "components": [
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/darkness.json",
      "@type": "Spell",
      "name": "Darkness",
      "cost": 3,
      "description": "Summon a stationary, perfect sphere of darkness up to five metres from the wizard for up to 3 minutes.",
      "duration": "3 minutes",
      "range": "Up to 5 metres",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/darksee.json",
      "@type": "Spell",
      "name": "Darksee",
      "cost": 1,
      "description": "The wizard reaches into their sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain in light (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is the only way to end the Spell.",
      "range": "self",
      "duration": "until_eyes_reinserted",
      "components": [
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/diminish.json",
      "@type": "Spell",
      "name": "Diminish",
      "cost": 2,
      "description": "Cause something to Test its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes.",
      "range": "sight",
      "duration": "3_minutes",
      "components": [
        "verbal",
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/drown.json",
      "@type": "Spell",
      "name": "Drown",
      "cost": 4,
      "description": "Cause a target's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapacitated as water pours from their mouth. They may Test again once per Turn until they pass, at which point the Spell ends.",
      "duration": "Until target passes Luck test",
      "range": "Target within sight",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/earthquake.json",
      "@type": "Spell",
      "name": "Earthquake",
      "cost": 5,
      "description": "The wizard hikes up their wizard robe and stomps their wizard feet. An area 30 metres around them suffers a massive earthquake. Everyone must Test their Luck (or Skill for Enemies) or fall through a crack in the earth, taking falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy.",
      "range": "30_metres",
      "duration": "instantaneous",
      "components": [
        "verbal",
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/ember.json",
      "@type": "Spell",
      "name": "Ember",
      "cost": 2,
      "description": "A simple but effective summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. Once present there is no accounting for its actions.",
      "duration": "Until naturally extinguished",
      "range": "12 metres",
      "testType": "rollUnder",
      "requirements": [
        "free hand",
        "speech"
      ],
      "tags": [
        "offensive",
        "elemental"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/exchange-shape.json",
      "@type": "Spell",
      "name": "Exchange Shape",
      "cost": 5,
      "description": "What looks like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it but they must be within sight of their own body for this to happen.",
      "duration": "Until ended by wizard (must be within sight of original body)",
      "range": "Touch",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/exorcism.json",
      "@type": "Spell",
      "name": "Exorcism",
      "cost": 1,
      "description": "The Red Priests posit that all negative behaviour is a symptom of some level of possession, or at least direct influence, by the forces of Change, unwitting agents of Mass in need of healing. The wizard throws salt at their target and Rolls Versus the possessing spirit to cast it out. In the case of a Fumble the spirit is drawn into and possesses the wizard.",
      "duration": "Permanent if successful",
      "range": "Throwing distance",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/explode.json",
      "@type": "Spell",
      "name": "Explode",
      "cost": 5,
      "description": "So simple that it's arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard causes a one cubic metre object to explode and deal Damage to everyone within 24 metres depending on proximity. Those within 6 metres take Damage as a Gigantic Beast, within 12 as a Large Beast, 18 as a Modest Beast and 24 as a Small Beast.",
      "duration": "Instantaneous",
      "range": "Target object within sight",
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/farseeing.json",
      "@type": "Spell",
      "name": "Farseeing",
      "cost": 2,
      "description": "Endows the wizard with engorged, plate-like eyes that are able to see in minute detail for miles around but are unable to see anything up close. Lasts until ended.",
      "range": "self",
      "duration": "until_ended",
      "components": [
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/fear.json",
      "@type": "Spell",
      "name": "Fear",
      "cost": 1,
      "description": "In the eyes of one poor target the wizard grows into a primal monster from the depths of their lizard brain. They will attempt to flee and if flight is impossible they will curl up in a ball and whimper. They may Test their Luck (or Skill for Enemies) to resist the illusion.",
      "range": "sight",
      "duration": "until_resisted",
      "components": [
        "verbal",
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/find.json",
      "@type": "Spell",
      "name": "Find",
      "cost": 2,
      "description": "When wizards lose their glasses they mumble to themselves until they turn up. The thing being sought must be a specific object, not a general category or type, and the direction is only given in terms of compass points.",
      "testType": "rollUnder",
      "range": "unlimited",
      "duration": "instantaneous",
      "components": [
        "verbal"
      ],
      "tags": [
        "divination",
        "utility"
      ],
      "specialMechanics": [
        "Must be a specific object, not general category",
        "Direction given only in compass points"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/fire-bolt.json",
      "@type": "Spell",
      "name": "Fire Bolt",
      "cost": 1,
      "description": "Shoot impressive flames from your fingertips, dealing Damage to one target within 20 metres.",
      "duration": "Instantaneous",
      "range": "20 metres",
      "testType": "rollUnder",
      "requirements": [
        "free hand",
        "speech"
      ],
      "tags": [
        "offensive",
        "elemental"
      ],
      "damageTable": {
        "1": 3,
        "2": 3,
        "3": 5,
        "4": 7,
        "5": 9,
        "6": 12,
        "7+": 16
      },
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/flash.json",
      "@type": "Spell",
      "name": "Flash",
      "cost": 3,
      "description": "The wizard claps neatly and issues forth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes.",
      "range": "20_metres",
      "duration": "1d6_minutes",
      "components": [
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/gills.json",
      "@type": "Spell",
      "name": "Gills",
      "cost": 3,
      "description": "The wizard may permanently gift a touched subject with gills, replacing their usual breathing arrangement if they fail to Test their Luck (or Skill for Enemies). Useful for underwater excursions but less so when inflicted upon a chap in the middle of town. The wizard may end this at will.",
      "testType": "rollUnder",
      "range": "touch",
      "duration": "permanent_until_ended",
      "components": [
        "somatic"
      ],
      "tags": [
        "transmutation",
        "utility"
      ],
      "saves": [
        {
          "type": "luck",
          "description": "Target may Test Luck (or Skill for Enemies) to resist",
          "onSuccess": "No effect",
          "onFailure": "Breathing replaced with gills"
        }
      ],
      "specialMechanics": [
        "Wizard may end effect at will",
        "Permanently changes breathing method"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/grow.json",
      "@type": "Spell",
      "name": "Grow",
      "cost": 2,
      "description": "Cause an item to grow half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes.",
      "range": "sight",
      "duration": "3_minutes",
      "components": [
        "verbal",
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/helping-hands.json",
      "@type": "Spell",
      "name": "Helping Hands",
      "cost": 1,
      "description": "Animate hands spring forth from an inanimate surface and perform any task the wizard requires but are limited to being rooted to the spot from which they sprang. They last until the wizard wills it or leaves the location.",
      "testType": "rollUnder",
      "range": "touch",
      "duration": "until_ended_or_wizard_leaves",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "conjuration",
        "utility"
      ],
      "specialMechanics": [
        "Hands are rooted to the surface they spring from",
        "Can perform any task within reach",
        "Lasts until wizard ends or leaves location"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/hurricane.json",
      "@type": "Spell",
      "name": "Hurricane",
      "cost": 5,
      "description": "The wizard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else take further Damage.",
      "range": "30_metres",
      "duration": "10_minutes",
      "components": [
        "somatic"
      ],
      "testType": "rollUnder"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/illusion.json",
      "@type": "Spell",
      "name": "Illusion",
      "cost": 2,
      "description": "Those viewing this illusion may Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep.",
      "testType": "rollUnder",
      "range": "sight",
      "duration": "until_wizard_leaves_or_sleeps",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "illusion"
      ],
      "costModifier": "per_viewer",
      "saves": [
        {
          "type": "luck",
          "description": "Viewers may Test Luck (or Skill for Enemies) to see through illusion",
          "onSuccess": "Sees through illusion",
          "onFailure": "Believes illusion"
        }
      ],
      "specialMechanics": [
        "Cost is 2 per viewer",
        "Lasts until wizard leaves area or falls asleep"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/invisibility.json",
      "@type": "Spell",
      "name": "Invisibility",
      "cost": 3,
      "description": "The wizard turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and don't suffer from the usual limitations of illusions. Lasts for 3 minutes after which you noisily reform into dull and frustratingly opaque flesh.",
      "testType": "rollUnder",
      "range": "self",
      "duration": "3_minutes",
      "components": [
        "somatic"
      ],
      "tags": [
        "illusion"
      ],
      "specialMechanics": [
        "Makes slight shish-ing sound when moving",
        "True invisibility, not an illusion",
        "Noisily reforms at end of duration"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/ironhand.json",
      "@type": "Spell",
      "name": "Ironhand",
      "cost": 3,
      "description": "The common man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. With some slight convincing the wizard may cause a target's flesh to behave as though it had the desirable properties of metal. They get +1 Skill and immunity to modestly proportioned fires for 3 minutes.",
      "testType": "rollUnder",
      "range": "touch",
      "duration": "3_minutes",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "transmutation"
      ],
      "specialMechanics": [
        "Immunity to modestly proportioned fires",
        "Flesh behaves like metal"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/jolt.json",
      "@type": "Spell",
      "name": "Jolt",
      "cost": 1,
      "description": "The mischievous apprentice's favourite Spell, Jolt sends an arc of electricity from the wizard's outstretched hand towards a target. Ignores Armour.",
      "duration": "Instantaneous",
      "range": "Touch/Close",
      "testType": "rollUnder",
      "requirements": [
        "free hand",
        "speech"
      ],
      "tags": [
        "offensive",
        "elemental"
      ],
      "damageTable": {
        "1": 2,
        "2": 2,
        "3": 3,
        "4": 3,
        "5": 5,
        "6": 7,
        "7+": 9
      },
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/languages.json",
      "@type": "Spell",
      "name": "Languages",
      "cost": 1,
      "description": "The wizard forms a mouth with their hands through which they can speak any language. They can simultaneously cup their other hand to their ear to understand them in return. Lasts for one conversation.",
      "testType": "rollUnder",
      "range": "self",
      "duration": "one_conversation",
      "components": [
        "somatic"
      ],
      "tags": [
        "divination"
      ],
      "specialMechanics": [
        "Form mouth with hands to speak",
        "Cup hand to ear to understand",
        "Works for any language"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/leech.json",
      "@type": "Spell",
      "name": "Leech",
      "cost": 2,
      "description": "The necromancer must place their hands on a living subject and allow their fingertips to transform into sucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamina.",
      "testType": "rollUnder",
      "range": "touch",
      "duration": "instantaneous",
      "components": [
        "somatic"
      ],
      "tags": [
        "necromancy"
      ],
      "damageRoll": "2d6",
      "specialMechanics": [
        "Fingertips transform into sucking apertures",
        "Caster regains half damage dealt as Stamina",
        "Must place hands on living subject"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/levitate.json",
      "@type": "Spell",
      "name": "Levitate",
      "cost": 2,
      "description": "Elevates the wizard or another on the backs of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes.",
      "testType": "rollUnder",
      "range": "touch",
      "duration": "3_minutes",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "transmutation",
        "movement"
      ],
      "specialMechanics": [
        "Carried by tiny invisible sprites",
        "Can float and move freely in air",
        "Works on wizard or other target"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/life-line.json",
      "@type": "Spell",
      "name": "Life Line",
      "cost": 1,
      "description": "Created by the Horizon Knights to enable them to take the fight to the Nothing, they would cast this on their squires and dive off the edge of creation. While this Spell lasts the wizard's essential bodily functions are linked to another, thereby enabling them to breath or eat for the recipient. They will need to breathe and eat for two, which makes it hard to do anything useful while linked. The Spell lasts for a day, until cancelled, or until the death of the linked person. Note if the linked person dies, starves, or is choked you will suffer equally.",
      "testType": "rollUnder",
      "range": "touch",
      "duration": "1_day_or_until_ended",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "transmutation"
      ],
      "specialMechanics": [
        "Wizard breathes/eats for both people",
        "If linked person dies, wizard dies too",
        "Hard to do other activities while linked",
        "Can be cancelled by wizard"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/light.json",
      "@type": "Spell",
      "name": "Light",
      "cost": 1,
      "description": "Create an ethereal orb of light that glows like a torch. Lasts 6 hours and can be extinguished at will.",
      "testType": "rollUnder",
      "range": "close",
      "duration": "6_hours",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "utility"
      ],
      "specialMechanics": [
        "Light equivalent to a torch",
        "Can be extinguished at will",
        "Ethereal orb that follows caster"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/lock.json",
      "@type": "Spell",
      "name": "Lock",
      "cost": 1,
      "description": "Magically lock an object. The object must have a lockable aspect to it but is now magically sealed. Permanent until undone or dismissed.",
      "testType": "rollUnder",
      "range": "touch",
      "duration": "permanent",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "utility"
      ],
      "specialMechanics": [
        "Object must have lockable aspect",
        "Permanent until dispelled",
        "Can be dismissed by caster"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/mirror-selves.json",
      "@type": "Spell",
      "name": "Mirror Selves",
      "cost": 3,
      "description": "In the minds of others the wizard appears to be, in fact, three wizards. All three will perform the same actions in unison, offering attackers only a 1 in 3 chance of targeting the right wizard. Lasts for 12 minutes.",
      "testType": "rollUnder",
      "range": "self",
      "duration": "12_minutes",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "illusion"
      ],
      "specialMechanics": [
        "Attackers have 1 in 3 chance to hit real wizard",
        "All three perform same actions in unison",
        "Mental illusion affecting perception"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/natter.json",
      "@type": "Spell",
      "name": "Natter",
      "cost": 1,
      "description": "As everyone knows, wizards are excellent ventriloquists, so good, in fact, that they can throw their voice inside another's mouth. They can target anyone within sight and transmit a short sentence.",
      "testType": "rollUnder",
      "range": "sight",
      "duration": "instantaneous",
      "components": [
        "verbal"
      ],
      "tags": [
        "illusion"
      ],
      "specialMechanics": [
        "Target appears to speak the words",
        "Can transmit one short sentence",
        "Works on anyone within sight"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/open.json",
      "@type": "Spell",
      "name": "Open",
      "cost": 1,
      "description": "The wizard chooses a reality wherein the lock was open all along. May be used to open any mundane door or container and counteract a Lock Spell.",
      "testType": "rollUnder",
      "range": "touch",
      "duration": "instantaneous",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "transmutation",
        "utility"
      ],
      "specialMechanics": [
        "Opens any mundane lock",
        "Counteracts Lock spell",
        "Reality alteration effect"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/peace.json",
      "@type": "Spell",
      "name": "Peace",
      "cost": 2,
      "description": "Open up the mind to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if attacked but will at least appreciate the pettiness of it.",
      "testType": "rollUnder",
      "range": "sight",
      "duration": "until_attacked",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "enchantment"
      ],
      "saves": [
        {
          "type": "luck",
          "description": "Targets may Test Luck (or Skill for Enemies) to resist",
          "onSuccess": "No effect",
          "onFailure": "Cease hostilities"
        }
      ],
      "specialMechanics": [
        "Affects exactly two subjects",
        "Will still defend if attacked",
        "Appreciate pettiness of conflict"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/poison.json",
      "@type": "Spell",
      "name": "Poison",
      "cost": 1,
      "description": "When cast upon a liquid this Spell causes it to become deadly poison. The liquid deals 4 Damage if drunk and 1 Damage per Turn until the target successfully Tests their Luck (or Skill for Enemies). The liquid loses its potency after an hour.",
      "testType": "rollUnder",
      "range": "touch",
      "duration": "1_hour",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "transmutation"
      ],
      "damageRoll": "4",
      "specialMechanics": [
        "Initial damage: 4",
        "Ongoing damage: 1 per Turn",
        "Victim may Test Luck to end ongoing damage",
        "Potency expires after 1 hour"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/posthumous-vitality.json",
      "@type": "Spell",
      "name": "Posthumous Vitality",
      "cost": 5,
      "description": "Necromancers, known for their social inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consults the following chart (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14 The vitality is clumsily applied, causing the body to explode messily. A new one will need to be found. 15-16 The creature is animated and will last for 24 hours before literally falling to pieces. 17+ Perfect reanimation. The creature will last until destroyed.",
      "testType": "special",
      "range": "touch",
      "duration": "variable",
      "components": [
        "somatic",
        "verbal",
        "material"
      ],
      "tags": [
        "necromancy"
      ],
      "specialMechanics": [
        "Requires fresh or whole corpse",
        "Roll 2d6 + Skill Total for result:",
        "4-12: Nothing happens",
        "13-14: Body explodes",
        "15-16: 24 hour animation",
        "17+: Permanent until destroyed"
      ],
      "materialComponents": [
        "fresh_corpse"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/presence.json",
      "@type": "Spell",
      "name": "Presence",
      "cost": 1,
      "description": "This Spell creates the sense of being watched by a patriarchal figure. Some find it comforting, others, not so much.",
      "testType": "rollUnder",
      "range": "area",
      "duration": "while_concentrating",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "illusion"
      ],
      "specialMechanics": [
        "Affects all in area",
        "Some find comforting, others disturbing",
        "Patriarchal watching sensation"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/protection-from-rain.json",
      "@type": "Spell",
      "name": "Protection from Rain",
      "cost": 1,
      "description": "This Spell prevents the wizard from getting rained upon for one shower.",
      "testType": "rollUnder",
      "range": "self",
      "duration": "one_shower",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "utility"
      ],
      "specialMechanics": [
        "Lasts for exactly one rain shower",
        "Only affects the caster",
        "Prevents all rain contact"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/purple-lens.json",
      "@type": "Spell",
      "name": "Purple Lens",
      "cost": 1,
      "description": "The recipient's eyes glow purple as they experience an alternative reality where people are kind, their surroundings are beautiful, their food is indulgent, and so on. This doesn't change the reality of things but it does make them more palatable. Lasts until they want it to end.",
      "testType": "rollUnder",
      "range": "touch",
      "duration": "until_ended_by_target",
      "components": [
        "somatic",
        "verbal"
      ],
      "tags": [
        "illusion"
      ],
      "specialMechanics": [
        "Eyes glow purple",
        "Reality appears more pleasant",
        "Doesn't change actual reality",
        "Target can end at will"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/quench.json",
      "@type": "Spell",
      "name": "Quench",
      "cost": 1,
      "description": "Snuff a small flame with the wave of a hand.",
      "testType": "rollUnder",
      "range": "close",
      "duration": "instantaneous",
      "components": [
        "somatic"
      ],
      "tags": [
        "transmutation",
        "utility"
      ],
      "specialMechanics": [
        "Works on small flames only",
        "Simple hand gesture",
        "Instantaneous effect"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/read-entrails.json",
      "@type": "Spell",
      "name": "Read Entrails",
      "cost": 1,
      "description": "The wizard can get the answer to one question from the entrails of a living creature. The size and importance of the creature influences the level of knowledge gained. Small, common animals are able to offer yes or no answers, oxen can predict things obtusely, lamassu may offer explicit and thorough advice.",
      "duration": "Instantaneous",
      "range": "Touch",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic",
        "Living creature's entrails"
      ],
      "tags": [
        "divination"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/read-stars.json",
      "@type": "Spell",
      "name": "Read Stars",
      "cost": 1,
      "description": "Rather than physical stars the wizard navigates by astral starlight that peeks through the veil. This Spell enables the wizard to get a reasonable sense of direction regardless of any obscuring factors.",
      "duration": "Instantaneous",
      "range": "Self",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "tags": [
        "divination"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/see-through.json",
      "@type": "Spell",
      "name": "See Through",
      "cost": 1,
      "description": "The wizard rubs a surface vigorously, making it translucent. Can penetrate up to 12 inches of material. Lead and Silver are immune.",
      "duration": "Permanent until dispelled",
      "range": "Touch",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "restrictions": [
        "Lead and Silver are immune"
      ],
      "tags": [
        "transmutation"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/sentry.json",
      "@type": "Spell",
      "name": "Sentry",
      "cost": 1,
      "description": "The wizard plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the naked eye but extends the wizard's senses to that spot for the duration. While it lasts the wizard suffers -1 to all rolls due to the incredible confusion this generates. If the shard is discovered and harmed the wizard will lose 2d6 Stamina due to the shock.",
      "duration": "Until dispelled or destroyed",
      "range": "Touch",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "drawbacks": [
        "Wizard suffers -1 to all rolls while active",
        "If shard is harmed, wizard loses 2d6 Stamina"
      ],
      "tags": [
        "divination"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/shatter.json",
      "@type": "Spell",
      "name": "Shatter",
      "cost": 3,
      "description": "The wizard may wildly gesticulate at a brittle object no larger than an umbrella and cause it to shatter into a million pieces. Living targets may Test their Luck to avoid this unpleasant Spell.",
      "duration": "Instantaneous",
      "range": "Line of sight",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "saveType": "luck",
      "saveEffect": "Living targets may Test their Luck to avoid the effect",
      "tags": [
        "transmutation"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/skeletal-counsel.json",
      "@type": "Spell",
      "name": "Skeletal Counsel",
      "cost": 3,
      "description": "Necromancers often talk to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer one question per casting. Requires a skull.",
      "duration": "One conversation",
      "range": "Touch",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic",
        "Skull"
      ],
      "requirements": [
        "Requires a skull"
      ],
      "tags": [
        "necromancy"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/sleep.json",
      "@type": "Spell",
      "name": "Sleep",
      "cost": 2,
      "description": "The wizard convinces a target to forgo wakefulness for a time, causing them to sleep until woken unless they successfully Test their Luck. Remember: fighting is loud.",
      "duration": "Until woken",
      "range": "Line of sight",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "saveType": "luck",
      "saveEffect": "Target may Test their Luck to resist",
      "tags": [
        "enchantment"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/slide-skywards.json",
      "@type": "Spell",
      "name": "Slide Skywards",
      "cost": 6,
      "description": "Requires mirrors or other highly reflective surfaces. The wizard stands between two reflective surfaces so that they are infinitely repeated. They then step out from between them but as a different incidence of themselves. To those watching the wizard moves in the direction not seen and reappears between two mirrors elsewhere. If the location has been compromised the wizard arrives in a random mirrored location somewhere across the million crystal spheres.",
      "duration": "Instantaneous",
      "range": "Between mirrors",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic",
        "Two mirrors or highly reflective surfaces"
      ],
      "requirements": [
        "Requires mirrors or other highly reflective surfaces",
        "Must stand between two reflective surfaces"
      ],
      "risks": [
        "If location compromised, arrive at random mirrored location across the million crystal spheres"
      ],
      "tags": [
        "conjuration"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/starry-orb.json",
      "@type": "Spell",
      "name": "Starry Orb",
      "cost": 4,
      "description": "The wizard creates a 5th dimensional orb above their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes.",
      "duration": "3 minutes",
      "range": "Line of sight",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "saveType": "luck",
      "saveEffect": "Intelligent beings may Test their Luck to resist marveling",
      "tags": [
        "enchantment",
        "illusion"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/teleport.json",
      "@type": "Spell",
      "name": "Teleport",
      "cost": 10,
      "description": "The wizard or a target of their choosing may travel to any location within a single sphere instantly. If unfamiliar with the location they must Test their Luck (or Skill for Enemies) or be thrown wildly off course to potentially devastating results.",
      "duration": "Instantaneous",
      "range": "Touch/Self",
      "testType": "rollUnder",
      "requirements": [
        "free hand",
        "speech"
      ],
      "tags": [
        "utility"
      ],
      "oopsEntry": true
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/thought-vapour.json",
      "@type": "Spell",
      "name": "Thought Vapour",
      "cost": 1,
      "description": "The wizard can cause their nose to exist in multiple alternative realities, travel through various spheres, and enable the olfactory sensation of thought. Emotions, attitudes, and underlying feelings can be smelled. No words or images are formed, just impressions. Any strong odour will cause this Spell to fail.",
      "duration": "Concentration",
      "range": "Self",
      "testType": "rollUnder",
      "components": [
        "verbal"
      ],
      "restrictions": [
        "Any strong odour will cause this Spell to fail"
      ],
      "tags": [
        "divination"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/thunder.json",
      "@type": "Spell",
      "name": "Thunder",
      "cost": 2,
      "description": "The wizard raises their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous roll of thunder. Luck or no, they will be mightily impressed.",
      "duration": "Instantaneous (deafening effect duration varies)",
      "range": "24 metres radius",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "saveType": "luck",
      "saveEffect": "Test Luck to avoid deafening",
      "notes": [
        "Regardless of save, all targets will be mightily impressed"
      ],
      "tags": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/tongue-twister.json",
      "@type": "Spell",
      "name": "Tongue Twister",
      "cost": 2,
      "description": "Beware! If a wizard screws their nose and twists their fingers at you then a Tongue Twister is coming your way. The target must Test their Luck (or Skill for Enemies) or have their tongue literally tied in knots. This requires some time and a fair bit of patience to disentangle.",
      "duration": "Until disentangled",
      "range": "Line of sight",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "saveType": "luck",
      "saveEffect": "Target may Test their Luck to resist",
      "tags": [
        "transmutation"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/torpor.json",
      "@type": "Spell",
      "name": "Torpor",
      "cost": 3,
      "description": "Those who study the dead consider it necessary to develop a profound sympathy with their subject - how can you speak with the dead if you don't understand the dead? Torpor helps build post-mortem empathy by causing the necromancer to temporarily die. Bodily functions are halted, no food, water, or air is needed, and they are, by most vulgar definitions of the word, dead. The Spell lasts until ended by the wizard, who remains vaguely aware of their surroundings to the extent of being conscious of sound and movement but not of what is said or who is saying it. They will still take Damage from bodily abuse while under the effect and can indeed become irretrievably dead.",
      "duration": "Until ended by wizard",
      "range": "Self",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "limitations": [
        "Vaguely aware of surroundings (sound and movement only)",
        "Still takes damage from bodily abuse",
        "Can become irretrievably dead"
      ],
      "tags": [
        "necromancy"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/true-seeing.json",
      "@type": "Spell",
      "name": "True Seeing",
      "cost": 3,
      "description": "The wizard focuses their sight on the unambiguous truth of matter, enabling them to see through illusions for the next 10 minutes.",
      "duration": "10 minutes",
      "range": "Self",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "tags": [
        "divination",
        "illusion"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/undo.json",
      "@type": "Spell",
      "name": "Undo",
      "cost": "double cost of original Spell",
      "description": "The wizard disentangles a Spell from this instance of reality. To do so they must Roll Versus the original casting if disentanglement is possible at all.",
      "duration": "Instantaneous",
      "range": "Touch or line of sight",
      "testType": "rollVersus",
      "components": [
        "verbal",
        "somatic"
      ],
      "mechanics": {
        "rollType": "Roll Versus original casting",
        "costCalculation": "Double the cost of the original Spell"
      },
      "tags": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/wall-of-power.json",
      "@type": "Spell",
      "name": "Wall of Power",
      "cost": 2,
      "description": "What they call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended that they remember to allow air). Lasts for 12 minutes.",
      "duration": "12 minutes",
      "range": "Close",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "damage": {
        "type": "energy",
        "amount": "1d6"
      },
      "notes": [
        "Nothing may pass without wizard's permission",
        "Wizard must remember to allow air"
      ],
      "tags": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/ward.json",
      "@type": "Spell",
      "name": "Ward",
      "cost": 1,
      "description": "A handy Spell only requiring the flick of a wrist. In response to being fired upon the wizard may cast this Spell to cause the missile to be deflected.",
      "duration": "Instantaneous",
      "range": "Self",
      "testType": "rollUnder",
      "components": [
        "somatic"
      ],
      "timing": "Reaction to being fired upon",
      "tags": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/web.json",
      "@type": "Spell",
      "name": "Web",
      "cost": 2,
      "description": "Whether this is opening a portal to the plane of slime or channelling the sprites of sickness, all can agree that it is quite disgusting. The wizard blows forth the \"web\" from their nose and all in a cone extending 12 metres in front of the wizard are trapped unless they Test their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat the Test or become stuck. Dries up after 12 rounds.",
      "duration": "12 rounds",
      "range": "12 metre cone",
      "testType": "rollUnder",
      "components": [
        "verbal"
      ],
      "saveType": "luck",
      "saveEffect": "Test Luck to avoid being trapped, repeat each Turn when moving through",
      "mechanics": {
        "area": "12 metre cone in front of wizard",
        "duration": "12 rounds before drying up"
      },
      "tags": [
        "conjuration"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/spells/zed.json",
      "@type": "Spell",
      "name": "Zed",
      "cost": "?",
      "description": "No one knows what this does but everyone who has cast it disappears instantly, never to be seen again.",
      "duration": "Instantaneous",
      "range": "Self",
      "testType": "rollUnder",
      "components": [
        "verbal",
        "somatic"
      ],
      "warning": "DANGER: Caster disappears permanently",
      "tags": [
        "conjuration"
      ]
    }
  ],
  "items": [
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/astrological-equipment.json",
      "@type": "Item",
      "name": "Astrological Equipment",
      "description": "Requires twenty minutes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal observation, and complicated charts of the spheres. Grants +1 to Astrology.",
      "encumbrance": 2,
      "slots": 1,
      "effects": [
        {
          "type": "skill_bonus",
          "skill": "Astrology",
          "bonus": 1,
          "condition": "when_set_up"
        }
      ],
      "setupTime": "20_minutes",
      "components": [
        "ruby_specular",
        "protective_charms",
        "star_charts"
      ],
      "value": 50,
      "type": "tool"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/axe.json",
      "@type": "Item",
      "name": "Axe",
      "type": "weapon",
      "description": "A sturdy chopping weapon with a heavy head and wooden handle.",
      "slots": 2,
      "value": 15,
      "weapon": {
        "category": "melee",
        "damageAs": "Axe",
        "ignoresArmor": 1,
        "specialRules": [
          "Ignores 1 point of Armour"
        ]
      },
      "damageTable": {
        "1": 2,
        "2": 2,
        "3": 6,
        "4": 6,
        "5": 8,
        "6": 10,
        "7+": 12
      },
      "tags": [
        "weapon",
        "melee",
        "chopping",
        "armor-piercing"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/bale-hook.json",
      "@type": "Item",
      "name": "Bale Hook",
      "description": "A bale hook counts as a Knife for Damage and grants +1 on rolls to lift heavy objects.",
      "encumbrance": 1,
      "slots": 1,
      "damageAs": "Knife",
      "effects": [
        {
          "type": "skill_bonus",
          "skill": "lifting",
          "bonus": 1,
          "condition": "when_lifting_heavy_objects"
        }
      ],
      "value": 5,
      "type": "weapon"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/blue-star-maps.json",
      "@type": "Item",
      "name": "Blue Star Maps",
      "description": "The blue star maps of Corda hold the secrets of travel between the spheres. Every juncture in space and time can be found on its many square metred face if one is sufficiently educated in its use. Test Astrology to tell the precise destination of any portal.",
      "encumbrance": 2,
      "slots": 1,
      "effects": [
        {
          "type": "portal_detection",
          "skill_required": "Astrology",
          "effect": "Reveals precise destination of any portal"
        }
      ],
      "origin": "lost_corda",
      "value": "priceless",
      "type": "treasure"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/bow.json",
      "@type": "Item",
      "name": "Bow",
      "description": "A traditional ranged weapon that fires arrows.",
      "slots": 2,
      "tags": [
        "weapon",
        "ranged",
        "traditional"
      ],
      "weapon": {
        "category": "ranged",
        "damageAs": "bow",
        "specialRules": [
          "two_handed",
          "ranged"
        ]
      },
      "type": "weapon"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/club.json",
      "@type": "Item",
      "name": "Club",
      "description": "A simple wooden weapon, crude but effective.",
      "slots": 1,
      "tags": [
        "weapon",
        "melee",
        "simple"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "club",
        "specialRules": [
          "one_handed",
          "melee"
        ]
      },
      "type": "weapon"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/crossbow.json",
      "@type": "Item",
      "name": "Crossbow",
      "type": "weapon",
      "description": "A mechanical bow that fires bolts with great force and accuracy.",
      "slots": 2,
      "value": 30,
      "weapon": {
        "category": "ranged",
        "damageAs": "Crossbow",
        "specialRules": [
          "Two-handed weapon",
          "Ranged"
        ]
      },
      "damageTable": {
        "1": 4,
        "2": 4,
        "3": 6,
        "4": 8,
        "5": 8,
        "6": 8,
        "7+": 10
      },
      "tags": [
        "weapon",
        "ranged",
        "mechanical"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/curved-sword.json",
      "@type": "Item",
      "name": "Curved Sword",
      "type": "weapon",
      "description": "An exotic blade with a distinctive curve, favored by assassins and duelists.",
      "slots": 2,
      "value": 20,
      "damageTable": {
        "1": 4,
        "2": 6,
        "3": 6,
        "4": 6,
        "5": 6,
        "6": 8,
        "7+": 10
      },
      "tags": [
        "weapon",
        "melee",
        "sword",
        "exotic"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Sword",
        "specialRules": [
          "Curved blade design"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/epopt-staff.json",
      "@type": "Item",
      "name": "Epopt Staff",
      "description": "An Epopt's Staff is a tool, an advert, and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while peering through it.",
      "encumbrance": 1,
      "slots": 1,
      "damageAs": "Staff",
      "effects": [
        {
          "type": "skill_bonus",
          "skill": "Second Sight",
          "bonus": 1,
          "condition": "when_peering_through_crystal"
        }
      ],
      "value": 25,
      "type": "weapon"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/flask-of-oil.json",
      "@type": "Item",
      "name": "Flask of Oil",
      "description": "Fuel for lanterns and other purposes. Starting equipment for all characters.",
      "slots": 1,
      "tags": [
        "equipment",
        "fuel",
        "starting_equipment"
      ],
      "type": "tool"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/fusil.json",
      "@type": "Item",
      "name": "Fusil",
      "description": "A long Weapon that looks like a rifle and can be used in melee as a Club. A Fusil holds 6 charges before the plasmic core needs replacing.",
      "slots": 2,
      "type": "weapon",
      "weapon": {
        "twoHanded": true,
        "ignoresArmor": 1,
        "range": "Long",
        "ammunition": "Plasmic Cores",
        "capacity": 6,
        "category": "ranged",
        "damageAs": "Fusil"
      },
      "tags": [
        "energy weapon",
        "technological",
        "ranged",
        "melee"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/garrotte.json",
      "@type": "Item",
      "name": "Garrotte",
      "type": "weapon",
      "description": "A silent strangling weapon used by assassins, consisting of a cord or wire with handles.",
      "slots": 1,
      "value": 5,
      "damageTable": {
        "1": 2,
        "2": 2,
        "3": 2,
        "4": 2,
        "5": 4,
        "6": 8,
        "7+": 10
      },
      "tags": [
        "weapon",
        "assassination",
        "silent",
        "concealable"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Knife",
        "specialRules": [
          "Silent",
          "Concealable",
          "Requires surprise or grapple"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/grappling-hook.json",
      "@type": "Item",
      "name": "Grappling Hook",
      "type": "tool",
      "description": "A metal hook attached to a length of rope for climbing or retrieving objects.",
      "slots": 2,
      "value": 8,
      "bonuses": [
        {
          "type": "skill",
          "target": "Climb",
          "value": 1,
          "condition": "when used for climbing"
        }
      ],
      "tags": [
        "tool",
        "climbing",
        "rope",
        "hook"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/greatsword.json",
      "@type": "Item",
      "name": "Greatsword",
      "type": "weapon",
      "description": "A massive two-handed sword capable of devastating strikes.",
      "slots": 2,
      "value": 30,
      "weapon": {
        "category": "melee",
        "damageAs": "Greatsword",
        "specialRules": [
          "Two-handed weapon"
        ]
      },
      "damageTable": {
        "1": 2,
        "2": 4,
        "3": 8,
        "4": 10,
        "5": 12,
        "6": 14,
        "7+": 18
      },
      "tags": [
        "weapon",
        "melee",
        "blade",
        "heavy"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/hammer.json",
      "@type": "Item",
      "name": "Hammer",
      "type": "weapon",
      "description": "A heavy blunt weapon designed for crushing blows.",
      "slots": 2,
      "value": 12,
      "damageTable": {
        "1": 1,
        "2": 2,
        "3": 4,
        "4": 6,
        "5": 8,
        "6": 10,
        "7+": 12
      },
      "tags": [
        "weapon",
        "melee",
        "blunt",
        "armor-piercing"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Hammer",
        "specialRules": [
          "Ignores 1 point of Armour"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/heavy-armour.json",
      "@type": "Item",
      "name": "Heavy Armour",
      "description": "The heaviest protection available, offering substantial damage reduction but taking up significant inventory space.",
      "slots": 6,
      "type": "armor",
      "armor": {
        "protection": 3,
        "type": "heavy"
      },
      "value": 100,
      "tags": [
        "armor",
        "heavy",
        "protection"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/knife.json",
      "@type": "Item",
      "name": "Knife",
      "description": "A small blade, useful as both tool and weapon. Starting equipment for all characters.",
      "slots": 1,
      "tags": [
        "weapon",
        "melee",
        "tool",
        "starting_equipment"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "knife",
        "specialRules": [
          "one_handed",
          "melee",
          "tool"
        ]
      },
      "type": "weapon"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/knuckle-dice.json",
      "@type": "Item",
      "name": "Knuckle Dice",
      "description": "Knuckle dice are made from the nimble, petal shaped knuckle bones of goblins and make excellent two sided dice.",
      "encumbrance": 0,
      "slots": 1,
      "effects": [
        {
          "type": "gambling_tool",
          "sides": 2,
          "material": "goblin_knuckle_bone"
        }
      ],
      "value": 2,
      "type": "tool"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/lance.json",
      "@type": "Item",
      "name": "Lance",
      "type": "weapon",
      "description": "A long cavalry weapon designed for mounted combat and jousting.",
      "slots": 1,
      "value": 15,
      "damageTable": {
        "1": 4,
        "2": 4,
        "3": 6,
        "4": 6,
        "5": 8,
        "6": 8,
        "7+": 10
      },
      "tags": [
        "weapon",
        "melee",
        "polearm",
        "cavalry",
        "jousting"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Spear",
        "specialRules": [
          "Two-handed",
          "Reach",
          "Best when mounted"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/lantern.json",
      "@type": "Item",
      "name": "Lantern",
      "description": "A portable light source. Starting equipment for all characters.",
      "slots": 1,
      "tags": [
        "equipment",
        "light",
        "starting_equipment"
      ],
      "type": "tool"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/large-wooden-ladle.json",
      "@type": "Item",
      "name": "Large Wooden Ladle",
      "type": "weapon",
      "description": "A large, worn wooden ladle that has seen better days but still serves as an effective improvised weapon.",
      "slots": 2,
      "value": 1,
      "damageTable": {
        "1": 2,
        "2": 4,
        "3": 4,
        "4": 6,
        "5": 6,
        "6": 8,
        "7+": 10
      },
      "tags": [
        "weapon",
        "improvised",
        "cooking",
        "wooden"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Mace",
        "specialRules": [
          "Improvised weapon",
          "Can also serve as cooking utensil"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/light-armour.json",
      "@type": "Item",
      "name": "Light Armour",
      "type": "armor",
      "description": "Basic protective gear such as leather or padded clothing.",
      "slots": 2,
      "value": 25,
      "armor": {
        "protection": 1,
        "type": "light"
      },
      "tags": [
        "armor",
        "light",
        "leather",
        "padded"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/lock-picks.json",
      "@type": "Item",
      "name": "Lock Picks",
      "type": "tool",
      "description": "A set of delicate tools for opening locks without the proper key.",
      "slots": 1,
      "value": 10,
      "bonuses": [
        {
          "type": "skill",
          "target": "Locks",
          "value": 1,
          "condition": "when picking locks"
        }
      ],
      "tags": [
        "tool",
        "locks",
        "criminal",
        "delicate"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/longsword.json",
      "@type": "Item",
      "name": "Longsword",
      "type": "weapon",
      "description": "A longer, more deadly version of the standard sword.",
      "slots": 2,
      "value": 25,
      "weapon": {
        "category": "melee",
        "damageAs": "Longsword",
        "specialRules": [
          "Versatile weapon"
        ]
      },
      "damageTable": {
        "1": 4,
        "2": 6,
        "3": 8,
        "4": 8,
        "5": 10,
        "6": 12,
        "7+": 14
      },
      "tags": [
        "weapon",
        "melee",
        "blade"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/mace.json",
      "@type": "Item",
      "name": "Mace",
      "type": "weapon",
      "description": "A heavy clubbing weapon with a weighted head, designed to crush armor.",
      "slots": 2,
      "value": 10,
      "damageTable": {
        "1": 2,
        "2": 4,
        "3": 4,
        "4": 6,
        "5": 6,
        "6": 8,
        "7+": 10
      },
      "tags": [
        "weapon",
        "melee",
        "blunt",
        "armor-piercing"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Mace",
        "specialRules": [
          "Ignores 1 point of Armour"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/maul.json",
      "@type": "Item",
      "name": "Maul",
      "type": "weapon",
      "description": "A massive two-handed hammer capable of devastating blows.",
      "slots": 2,
      "value": 25,
      "damageTable": {
        "1": 1,
        "2": 2,
        "3": 3,
        "4": 6,
        "5": 12,
        "6": 13,
        "7+": 14
      },
      "tags": [
        "weapon",
        "melee",
        "blunt",
        "two-handed",
        "armor-piercing"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Maul",
        "specialRules": [
          "Two-handed",
          "Ignores 1 point of Armour"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/modest-armour.json",
      "@type": "Item",
      "name": "Modest Armour",
      "type": "armor",
      "description": "Decent protection such as chain mail or reinforced leather.",
      "slots": 4,
      "value": 50,
      "armor": {
        "protection": 2,
        "type": "modest"
      },
      "tags": [
        "armor",
        "modest",
        "chain",
        "reinforced"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/pistolet.json",
      "@type": "Item",
      "name": "Pistolet",
      "description": "A hand held energy Weapon. Holds enough energy for 8 shots.",
      "slots": 1,
      "type": "weapon",
      "weapon": {
        "twoHanded": false,
        "ignoresArmor": 1,
        "range": "Medium",
        "ammunition": "Energy",
        "capacity": 8,
        "category": "ranged",
        "damageAs": "Pistolet"
      },
      "tags": [
        "energy weapon",
        "technological",
        "ranged"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/plasmic-cores.json",
      "@type": "Item",
      "name": "Plasmic Cores",
      "description": "Crystalised starlight cast in metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons and reckless magicians. A plasmic core can be cracked open and huffed by a wizard in place of spending Stamina on a Spell. However, if an Oops! Table roll is called for the wizard has overdosed and drops dead, foaming at the mouth.",
      "slots": 1,
      "type": "provision",
      "value": 10,
      "tags": [
        "ammunition",
        "energy",
        "magical",
        "dangerous"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/pocket-barometer.json",
      "@type": "Item",
      "name": "Pocket Barometer",
      "description": "The pocket barometer is part of a fashionable affectation for the metropolitan Troikan. Though the city has no discernable weather it is considered polite to check it intermittently and comment on the present clemency and hope for it to continue into the future. Examining its quartz face will inform you of future weather with 5 in 6 accuracy.",
      "encumbrance": 0,
      "slots": 1,
      "effects": [
        {
          "type": "weather_prediction",
          "accuracy": "5_in_6",
          "range": "future_weather"
        }
      ],
      "origin": "lost_corda",
      "value": 15,
      "type": "tool"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/pocket-gods.json",
      "@type": "Item",
      "name": "Pocket Gods",
      "description": "Pocket gods are little cloth puppets made in the image of your numerous gods. If you whisper a secret to one and throw it away you regain 1 Luck.",
      "encumbrance": 0,
      "slots": 1,
      "effects": [
        {
          "type": "luck_restoration",
          "amount": 1,
          "condition": "whisper_secret_and_discard"
        }
      ],
      "uses": 1,
      "value": 1,
      "type": "provision"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/poison.json",
      "@type": "Item",
      "name": "Poison",
      "type": "component",
      "description": "A vial of deadly poison. Can be applied to weapons or added to food and drink.",
      "slots": 1,
      "value": 20,
      "uses": 1,
      "effects": [
        {
          "type": "poison",
          "description": "Various effects depending on type - death, paralysis, or weapon coating"
        }
      ],
      "varieties": [
        "Causes 4d6 Stamina loss if ingested (Test Luck to resist)",
        "Adds +1 to Damage Rolls when applied to piercing or edged weapons (wears off on roll of 1)",
        "Causes unconsciousness for 1d6 hours if ingested"
      ],
      "tags": [
        "component",
        "poison",
        "deadly",
        "consumable"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/polearm.json",
      "@type": "Item",
      "name": "Polearm",
      "type": "weapon",
      "description": "A long-hafted weapon with various blade configurations, devastating in skilled hands.",
      "slots": 2,
      "value": 20,
      "damageTable": {
        "1": 2,
        "2": 4,
        "3": 4,
        "4": 8,
        "5": 12,
        "6": 14,
        "7+": 18
      },
      "tags": [
        "weapon",
        "melee",
        "polearm",
        "reach",
        "armor-piercing"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Polearm",
        "specialRules": [
          "Two-handed",
          "Reach",
          "Ignores 1 point of Armour"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/provisions.json",
      "@type": "Item",
      "name": "Provisions",
      "description": "Food and drink for sustenance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions.",
      "slots": 1,
      "effect": "Restore 1d6 Stamina when consumed",
      "limitations": "Maximum 3 healing provisions per day",
      "tags": [
        "consumable",
        "food",
        "healing",
        "starting_equipment"
      ],
      "type": "provision"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/rapier.json",
      "@type": "Item",
      "name": "Rapier",
      "type": "weapon",
      "description": "A slender, elegant thrusting sword favored by duelists and nobles.",
      "slots": 2,
      "value": 25,
      "damageTable": {
        "1": 4,
        "2": 6,
        "3": 6,
        "4": 6,
        "5": 6,
        "6": 8,
        "7+": 10
      },
      "tags": [
        "weapon",
        "melee",
        "sword",
        "finesse"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Sword",
        "specialRules": [
          "Finesse weapon",
          "Excellent for dueling"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/rope.json",
      "@type": "Item",
      "name": "Rope",
      "type": "tool",
      "description": "A length of sturdy rope useful for climbing, binding, or pulling.",
      "slots": 1,
      "value": 3,
      "bonuses": [
        {
          "type": "skill",
          "target": "Climb",
          "value": 1,
          "condition": "when used for climbing"
        }
      ],
      "tags": [
        "tool",
        "climbing",
        "binding",
        "utility"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/ruby-lorgnette.json",
      "@type": "Item",
      "name": "Ruby Lorgnette",
      "description": "Ruby lorgnettes are collapsable spectacles made with ruby lenses that require a free hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight).",
      "encumbrance": 0,
      "slots": 1,
      "effects": [
        {
          "type": "skill_bonus",
          "skill": "Second Sight",
          "bonus": 2,
          "condition": "while_worn"
        },
        {
          "type": "penalty",
          "effect": "impaired_normal_sight",
          "condition": "while_worn"
        }
      ],
      "requires": "free_hand",
      "value": 30,
      "type": "tool"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/rucksack.json",
      "@type": "Item",
      "name": "Rucksack",
      "description": "A sturdy backpack for carrying equipment. Starting equipment for all characters.",
      "slots": 0,
      "tags": [
        "equipment",
        "container",
        "starting_equipment"
      ],
      "type": "container"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/sackcloth-robes.json",
      "@type": "Item",
      "name": "Sackcloth Robes",
      "type": "armor",
      "description": "Rough robes caked in stinking mud and undergrowth, perfect for blending into marshy terrain but offensive everywhere else.",
      "slots": 2,
      "value": 2,
      "armor": {
        "protection": 0,
        "type": "clothing"
      },
      "bonuses": [
        {
          "type": "skill",
          "target": "Sneak",
          "value": 1,
          "condition": "in marshy terrain"
        }
      ],
      "drawbacks": [
        "-1 to social rolls due to stench"
      ],
      "tags": [
        "armor",
        "clothing",
        "marshy",
        "stinky",
        "specialized"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/salt.json",
      "@type": "Item",
      "name": "Salt",
      "description": "Salt is the poor man's Silver. Where Silver kills the demonic and the dead Salt merely harms or bars.",
      "slots": 1,
      "value": "2 silver pence",
      "tags": [
        "consumable",
        "weapon",
        "supernatural"
      ],
      "type": "misc"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/shield.json",
      "@type": "Item",
      "name": "Shield",
      "type": "shield",
      "description": "A defensive item that can be used to block attacks and also as a weapon.",
      "slots": 1,
      "value": 8,
      "armor": {
        "protection": 1,
        "type": "shield"
      },
      "bonuses": [
        {
          "type": "armor",
          "target": "damage_reduction",
          "value": 1,
          "description": "Reduces incoming Damage Rolls by 1 (minimum 1)"
        }
      ],
      "damageTable": {
        "1": 2,
        "2": 2,
        "3": 2,
        "4": 4,
        "5": 4,
        "6": 6,
        "7+": 8
      },
      "tags": [
        "shield",
        "defensive",
        "weapon"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Shield",
        "specialRules": [
          "Reduces Damage Rolls by 1 to a minimum of 1",
          "Can be used as a weapon"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/silver-sword.json",
      "@type": "Item",
      "name": "Silver Sword",
      "description": "Silver is the star metal, the most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to material harm.",
      "slots": 1,
      "type": "weapon",
      "weapon": {
        "twoHanded": false,
        "ignoresArmor": 0,
        "category": "melee",
        "damageAs": "Sword"
      },
      "value": 50,
      "tags": [
        "magical",
        "silver",
        "anti-undead",
        "anti-demon"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/sjambok.json",
      "@type": "Item",
      "name": "Sjambok",
      "type": "weapon",
      "description": "A heavy leather whip traditionally used as both tool and weapon.",
      "slots": 1,
      "value": 8,
      "damageTable": {
        "1": 1,
        "2": 1,
        "3": 2,
        "4": 3,
        "5": 6,
        "6": 8,
        "7+": 10
      },
      "tags": [
        "weapon",
        "melee",
        "whip",
        "flexible"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Club",
        "specialRules": [
          "Flexible weapon",
          "Can strike at reach"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/spear.json",
      "@type": "Item",
      "name": "Spear",
      "type": "weapon",
      "description": "A long polearm with a pointed tip, effective for thrusting attacks.",
      "slots": 2,
      "value": 8,
      "damageTable": {
        "1": 4,
        "2": 4,
        "3": 6,
        "4": 6,
        "5": 8,
        "6": 8,
        "7+": 10
      },
      "tags": [
        "weapon",
        "melee",
        "polearm",
        "reach"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Spear",
        "specialRules": [
          "Two-handed",
          "Reach"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/staff.json",
      "@type": "Item",
      "name": "Staff",
      "type": "weapon",
      "description": "A long wooden pole, useful for walking, fighting, and casting spells.",
      "slots": 2,
      "value": 5,
      "damageTable": {
        "1": 2,
        "2": 4,
        "3": 4,
        "4": 4,
        "5": 4,
        "6": 6,
        "7+": 8
      },
      "tags": [
        "weapon",
        "melee",
        "staff",
        "reach"
      ],
      "weapon": {
        "category": "melee",
        "damageAs": "Staff",
        "specialRules": [
          "Two-handed",
          "Reach"
        ]
      }
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/sword.json",
      "@type": "Item",
      "name": "Sword",
      "type": "weapon",
      "description": "A standard blade weapon, well-balanced and versatile.",
      "slots": 1,
      "weapon": {
        "category": "melee",
        "damageAs": "Sword",
        "twoHanded": false
      },
      "tags": [
        "weapon",
        "melee",
        "blade"
      ]
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/tea-set.json",
      "@type": "Item",
      "name": "Tea Set",
      "description": "A tea set grants +1 to Etiquette when you have the time to sit down and make tea for those you are trying to impress.",
      "slots": 2,
      "value": "15 silver pence",
      "tags": [
        "tool",
        "social"
      ],
      "type": "misc"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/velare.json",
      "@type": "Item",
      "name": "Velare",
      "description": "When inactive, looks like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it produces a full body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to be recharged with a plasmic core.",
      "slots": 1,
      "value": "500 silver pence",
      "tags": [
        "magical",
        "disguise",
        "technology"
      ],
      "type": "misc"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/witch-hair-rope.json",
      "@type": "Item",
      "name": "Witch-hair Rope",
      "description": "Witch-hair ropes are immune to manipulation via magical means.",
      "slots": 1,
      "value": "25 silver pence",
      "tags": [
        "tool",
        "magical"
      ],
      "type": "misc"
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/items/yoke.json",
      "@type": "Item",
      "name": "Yoke",
      "description": "A yoke gives you +4 carry capacity while worn but you can not use your hands while wearing it.",
      "slots": 2,
      "value": "8 silver pence",
      "tags": [
        "tool",
        "burden"
      ],
      "type": "misc"
    }
  ],
  "enemies": [
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/alzabo.json",
      "@type": "Enemy",
      "name": "Alzabo",
      "description": "The red furred ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other reason than its immediate physical impression. The Alzabo can produce - for it is not truly mimicking, rather recalling - the exact sound of any creature it has ever eaten. Crying out in the night, it draws its prey from safety, typically by imitating a recently eaten family member and calling to its children or parents.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Hungry",
            "behavior": "Hungry"
          },
          {
            "roll": 2,
            "mood": "Confused",
            "behavior": "Confused"
          },
          {
            "roll": 3,
            "mood": "Protective",
            "behavior": "Protective"
          },
          {
            "roll": 4,
            "mood": "Patient",
            "behavior": "Patient"
          },
          {
            "roll": 5,
            "mood": "Watchful",
            "behavior": "Watchful"
          },
          {
            "roll": 6,
            "mood": "Evasive",
            "behavior": "Evasive"
          }
        ]
      },
      "special": [
        {
          "name": "Special Ability",
          "description": "Can perfectly mimic the voice of any creature it has eaten",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Uses vocal mimicry to lure prey from safety",
          "type": "passive"
        }
      ],
      "spells": [],
      "tags": [
        "beast",
        "magical",
        "intelligent"
      ],
      "stats": {
        "skill": 10,
        "stamina": 21,
        "initiative": 4,
        "armor": 1,
        "damage": "Large Beast"
      },
      "habitat": [
        "forests",
        "wilderness",
        "near settlements"
      ],
      "possessions": [],
      "advancedSkills": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/boggart.json",
      "@type": "Enemy",
      "id": "boggart",
      "name": "Boggart",
      "description": "You could be forgiven for thinking a boggart was a rangy man with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything since. They rarely travel far from their birth hole although there is no pixie compulsion to do so, it's more a point of principle and lack of imagination on their part. They can, if provoked, be violent in the defence of the land which they consider to be theirs but they are prideful, stupid, and easily tricked.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Belligerent",
            "behavior": "Belligerent"
          },
          {
            "roll": 2,
            "mood": "Obstinate",
            "behavior": "Obstinate"
          },
          {
            "roll": 3,
            "mood": "Petulant",
            "behavior": "Petulant"
          },
          {
            "roll": 4,
            "mood": "Insolent",
            "behavior": "Insolent"
          },
          {
            "roll": 5,
            "mood": "Sullen",
            "behavior": "Sullen"
          },
          {
            "roll": 6,
            "mood": "Smug",
            "behavior": "Smug"
          }
        ]
      },
      "special": [],
      "habitat": [
        "holes",
        "countryside"
      ],
      "frequency": "uncommon",
      "stats": {
        "skill": 6,
        "stamina": 9,
        "initiative": 2,
        "armor": 0,
        "damage": "weapon_or_modest_beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/bonshad.json",
      "@type": "Enemy",
      "id": "bonshad",
      "name": "Bonshad",
      "description": "The Bonshad is the source of an amusing piece of trivia amongst diabolists. While it is well known that the Bonshads know the method of creating the Elixir of Shazmazm it is less well known (at least amongst impatient apprentices) that The 17th Incantation of Ignis Baxter: Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagine the embarrassment this would have caused Master Baxter had he not been tragically caught up in the Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-beaked betentacled fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Wrathful",
            "behavior": "Wrathful"
          },
          {
            "roll": 2,
            "mood": "Virulent",
            "behavior": "Virulent"
          },
          {
            "roll": 3,
            "mood": "Spiteful",
            "behavior": "Spiteful"
          },
          {
            "roll": 4,
            "mood": "Nauseated",
            "behavior": "Nauseated"
          },
          {
            "roll": 5,
            "mood": "Acquisitive",
            "behavior": "Acquisitive"
          },
          {
            "roll": 6,
            "mood": "Imperious",
            "behavior": "Imperious"
          }
        ]
      },
      "special": [],
      "habitat": [
        "demon_sea",
        "summoned"
      ],
      "frequency": "rare",
      "stats": {
        "skill": 12,
        "stamina": 20,
        "initiative": 3,
        "armor": 2,
        "damage": "gigantic_beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/cyclops.json",
      "@type": "Enemy",
      "name": "Cyclops",
      "description": "Once upon a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons, being an arbitrary bunch, took one eye from each as fair exchange. The men found that their foresight was indeed present but extended only to knowledge of their eventual deaths by accident or violence.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Tearful",
            "behavior": "Tearful"
          },
          {
            "roll": 2,
            "mood": "Depressed",
            "behavior": "Depressed"
          },
          {
            "roll": 3,
            "mood": "Melancholic",
            "behavior": "Melancholic"
          },
          {
            "roll": 4,
            "mood": "Sombre",
            "behavior": "Sombre"
          },
          {
            "roll": 5,
            "mood": "Resigned",
            "behavior": "Resigned"
          },
          {
            "roll": 6,
            "mood": "Mercurial",
            "behavior": "Mercurial"
          }
        ]
      },
      "special": [
        {
          "name": "Special Ability",
          "description": "When a cyclops is given Initiative it may draw the next three Initiatives in order, thus granting them knowledge of who is going next",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "They know when and how they die and this might not be it",
          "type": "passive"
        }
      ],
      "spells": [],
      "tags": [
        "humanoid",
        "cursed",
        "intelligent"
      ],
      "stats": {
        "skill": 9,
        "stamina": 14,
        "initiative": 3,
        "armor": 2,
        "damage": "Large Beast"
      },
      "habitat": [
        "any"
      ],
      "possessions": [],
      "advancedSkills": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/dolm.json",
      "@type": "Enemy",
      "id": "dolm",
      "name": "Dolm",
      "description": "Somewhere beneath the earth they sit suspended in their cavities, peacefully contemplating the movements of the surface world. A witness to their intercrevice ambling would see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin of water. The dolm never stops growing, as far as anyone can tell, and the oldest and wisest of their sort can tower above a typical townhouse while still being able to squeeze themselves under the door.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Unperturbed",
            "behavior": "Unperturbed"
          },
          {
            "roll": 2,
            "mood": "Detached",
            "behavior": "Detached"
          },
          {
            "roll": 3,
            "mood": "Tranquil",
            "behavior": "Tranquil"
          },
          {
            "roll": 4,
            "mood": "Tired",
            "behavior": "Tired"
          },
          {
            "roll": 5,
            "mood": "Curious",
            "behavior": "Curious"
          },
          {
            "roll": 6,
            "mood": "Perturbed",
            "behavior": "Perturbed"
          }
        ]
      },
      "special": [
        {
          "name": "Special Ability",
          "description": "A dolm can compress itself to fit in any crack through which they can pass their eyes. These, unlike the rest of them, never grow beyond the size of a typical human eye.",
          "type": "passive"
        }
      ],
      "habitat": [
        "underground",
        "caves"
      ],
      "frequency": "uncommon",
      "stats": {
        "skill": 7,
        "stamina": 21,
        "initiative": 2,
        "armor": 1,
        "damage": "large_beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/donestre.json",
      "@type": "Enemy",
      "id": "donestre",
      "name": "Donestre",
      "description": "There is a certain race of a solitary nature whose multitudinous heads are all lions and flowing manes. They glitter with numinous light and speak the language of all thinking beings. They dazzle travellers with knowledge of their past and the places they have been and are going. Indeed their knowledge seems deep, broad, and generously given. Their hunger for company is an honest one, their enthusiasm is endless, but they can't control themselves. As the conversation flows they become more and more fervent until their passion ignites and they devour their companion up to the neck. They continue to sadly converse with the head for a time before shamefully burying it and moving on.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Gregarious",
            "behavior": "Gregarious"
          },
          {
            "roll": 2,
            "mood": "Urbane",
            "behavior": "Urbane"
          },
          {
            "roll": 3,
            "mood": "Exhilarated",
            "behavior": "Exhilarated"
          },
          {
            "roll": 4,
            "mood": "Impassioned",
            "behavior": "Impassioned"
          },
          {
            "roll": 5,
            "mood": "Shameful",
            "behavior": "Shameful"
          },
          {
            "roll": 6,
            "mood": "Grieving",
            "behavior": "Grieving"
          }
        ]
      },
      "special": [
        {
          "name": "Special Ability",
          "description": "Speaks all languages",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Knows travellers' histories and destinations",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Becomes increasingly passionate during conversation until they devour companion",
          "type": "passive"
        }
      ],
      "habitat": [
        "solitary",
        "wilderness"
      ],
      "frequency": "rare",
      "stats": {
        "skill": 9,
        "stamina": 14,
        "initiative": 3,
        "armor": 0,
        "damage": "modest_beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/dragon.json",
      "@type": "Enemy",
      "name": "Dragon",
      "description": "Dragons are creatures of hyper-light, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by the black-suns they may, and often do, indulge in base activities such as wanton slaughter, accumulating needless wealth, and plumbing the depths of forbidden knowledge. They do this because they know that nothing of these wicked spheres can harm them or their objective spiritual and physical perfection.",
      "stats": {
        "skill": 16,
        "stamina": 32,
        "initiative": 8,
        "armor": 4,
        "damage": "Gigantic Beast"
      },
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Sleeping",
            "behavior": "Sleeping"
          },
          {
            "roll": 2,
            "mood": "\"Playful\"",
            "behavior": "\"Playful\""
          },
          {
            "roll": 3,
            "mood": "Hungry",
            "behavior": "Hungry"
          },
          {
            "roll": 4,
            "mood": "Quizzical",
            "behavior": "Quizzical"
          },
          {
            "roll": 5,
            "mood": "Aggressive",
            "behavior": "Aggressive"
          },
          {
            "roll": 6,
            "mood": "Paranoid",
            "behavior": "Paranoid"
          }
        ]
      },
      "special": [
        {
          "name": "Dragon-Fire",
          "description": "Once per Round they may douse a 24 foot area in beautiful Dragon-Fire. Everyone in the area is automatically hit but may Test their Luck to reduce the Damage Roll by 1. Dragon-Fire damage: 1=6, 2=8, 3=12, 4=16, 5=18, 6=24, 7+=36",
          "type": "passive"
        },
        {
          "name": "Temperature Immunity",
          "description": "Dragons are immune to high temperatures, including Dragon-Fire.",
          "type": "passive"
        }
      ],
      "spells": [],
      "tags": [
        "extraplanar",
        "magical",
        "flying",
        "intelligent"
      ],
      "habitat": [
        "anywhere",
        "lairs",
        "treasure hoards"
      ],
      "possessions": [],
      "advancedSkills": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/drock.json",
      "@type": "Enemy",
      "id": "drock",
      "name": "Drock",
      "description": "Dwarfs are creatures of purpose; they set their minds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly prevented from finishing a project, possibly by dropping dead at an inopportune moment; it happens. Usually this is a sad but inconsequential occasion, but sometimes it happens while they pursue the highest art a Dwarf can engage in: creation of a new Dwarf. These creatures of raw surfaces, untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and careful hand.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Happy",
            "behavior": "Happy"
          },
          {
            "roll": 2,
            "mood": "Contemplative",
            "behavior": "Contemplative"
          },
          {
            "roll": 3,
            "mood": "Hungry",
            "behavior": "Hungry"
          },
          {
            "roll": 4,
            "mood": "Tired",
            "behavior": "Tired"
          },
          {
            "roll": 5,
            "mood": "Unhappy",
            "behavior": "Unhappy"
          },
          {
            "roll": 6,
            "mood": "Confused",
            "behavior": "Confused"
          }
        ]
      },
      "special": [
        {
          "name": "Special Ability",
          "description": "Unfinished Dwarf creation",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Seeks completion and Dwarfiness",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Made of stucco, brass, and clay",
          "type": "passive"
        }
      ],
      "habitat": [
        "dwarf_workshops",
        "abandoned_places"
      ],
      "frequency": "uncommon",
      "stats": {
        "skill": 6,
        "stamina": 13,
        "initiative": 2,
        "armor": 0,
        "damage": "small_beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/ekodat.json",
      "@type": "Enemy",
      "id": "ekodat",
      "name": "Ekodat",
      "damageType": "spear",
      "description": "The Ekodat is a series of crystalline protrusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philosophers have been back and forth about the categorisation of the Ekodat. While all agree it is a chimera of mineral and some other substance they cannot confirm the matter of the other. The popular attitude is that it is a divine emanation caught and refracted in some unusually dense crystal matrix, causing what would otherwise be an angelic visitation to become a mineralogical hazard.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Dormant",
            "behavior": "Dormant"
          },
          {
            "roll": 2,
            "mood": "Stationary",
            "behavior": "Stationary"
          },
          {
            "roll": 3,
            "mood": "Unstable",
            "behavior": "Unstable"
          },
          {
            "roll": 4,
            "mood": "Probing",
            "behavior": "Probing"
          },
          {
            "roll": 5,
            "mood": "Tentative",
            "behavior": "Tentative"
          },
          {
            "roll": 6,
            "mood": "Cautious",
            "behavior": "Cautious"
          }
        ]
      },
      "special": [
        {
          "name": "Continuous Growth",
          "description": "The tentacles remain after an attack. When an individual is successfully injured by the Ekodat they are immediately attacked again by the sudden growth of additional spurs brought on by the sufusion of vital fluids.",
          "type": "passive"
        }
      ],
      "tags": [
        "mineral",
        "construct",
        "divine"
      ],
      "size": "large",
      "stats": {
        "skill": 8,
        "stamina": 43,
        "initiative": 3,
        "armor": 2,
        "damage": "Unarmed"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/feathered-folk.json",
      "@type": "Enemy",
      "id": "feathered-folk",
      "name": "Feathered Folk",
      "damageType": "bow",
      "description": "Profoundly religious though unfocused. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple city on their holy mountain, until the day the Egg cracked and the god that leaped forth instantly shattered into a trillion shards of glass that flew off into the cosmos. Since then they have been eager to join any religion founded after that point, believing it to be a shard of the Born God.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Pious",
            "behavior": "Pious"
          },
          {
            "roll": 2,
            "mood": "Sincere",
            "behavior": "Sincere"
          },
          {
            "roll": 3,
            "mood": "Beatific",
            "behavior": "Beatific"
          },
          {
            "roll": 4,
            "mood": "Rapt",
            "behavior": "Rapt"
          },
          {
            "roll": 5,
            "mood": "Abstracted",
            "behavior": "Abstracted"
          },
          {
            "roll": 6,
            "mood": "Doubting",
            "behavior": "Doubting"
          }
        ]
      },
      "tags": [
        "humanoid",
        "religious",
        "winged"
      ],
      "size": "medium",
      "stats": {
        "skill": 7,
        "stamina": 6,
        "initiative": 2,
        "armor": 0,
        "damage": "Unarmed"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/goblin.json",
      "@type": "Enemy",
      "name": "Goblin",
      "description": "Goblins are the vanguard of civilisation. The moment a sphere bobs to the surface the goblins will creep out of the nooks and crannies to start expanding their labyrinth. Left to their own devices they will eventually tame and cover every surface in walls and hedges and tunnels and steel and whatever else is in goblin-vogue, though more usually they are distracted with an accidentally awakened evil, or recalled by the Goblin King, or cut off from the centre of the labyrinth and turned feral to live in the man-cities. A most terrible fate. Better to bury their labyrinths and leave.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Curious",
            "behavior": "Curious"
          },
          {
            "roll": 2,
            "mood": "Dismissive",
            "behavior": "Dismissive"
          },
          {
            "roll": 3,
            "mood": "Preoccupied",
            "behavior": "Preoccupied"
          },
          {
            "roll": 4,
            "mood": "Gossipy",
            "behavior": "Gossipy"
          },
          {
            "roll": 5,
            "mood": "Overly Friendly",
            "behavior": "Overly Friendly"
          },
          {
            "roll": 6,
            "mood": "Paranoid",
            "behavior": "Paranoid"
          }
        ]
      },
      "special": [],
      "spells": [],
      "tags": [
        "humanoid",
        "intelligent",
        "natural"
      ],
      "stats": {
        "skill": 5,
        "stamina": 6,
        "initiative": 1,
        "armor": 1,
        "damage": "Weapon"
      },
      "habitat": [
        "underground",
        "labyrinths",
        "cities"
      ],
      "possessions": [],
      "advancedSkills": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/gremlin.json",
      "@type": "Enemy",
      "id": "gremlin",
      "name": "Gremlin",
      "description": "Vicious little creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher because where there's one there's a hundred and underneath your home will be a veritable maze of warrens stretching off to gods know where. No proven link between the gremlins' habit of appearing seemingly everywhere and the goblins' interdimensional labyrinth have been made but fingers are firmly pointed.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Inveigling",
            "behavior": "Inveigling"
          },
          {
            "roll": 2,
            "mood": "Fearful",
            "behavior": "Fearful"
          },
          {
            "roll": 3,
            "mood": "Fearful",
            "behavior": "Fearful"
          },
          {
            "roll": 4,
            "mood": "Aggressive",
            "behavior": "Aggressive"
          },
          {
            "roll": 5,
            "mood": "Aggressive",
            "behavior": "Aggressive"
          },
          {
            "roll": 6,
            "mood": "Fake Inveigling (Aggressive)",
            "behavior": "Fake Inveigling (Aggressive)"
          }
        ]
      },
      "special": [
        {
          "name": "Special Ability",
          "description": "Create extensive warren systems",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Appear in large numbers",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Steal food and cause mischief",
          "type": "passive"
        }
      ],
      "habitat": [
        "underground_warrens",
        "inhabited_areas"
      ],
      "frequency": "common",
      "stats": {
        "skill": 3,
        "stamina": 4,
        "initiative": 3,
        "armor": 0,
        "damage": "small_beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/harpy.json",
      "@type": "Enemy",
      "id": "harpy",
      "name": "Harpy",
      "description": "Immortal creatures of bitterness and spite, they look like vultures with human heads and unusually large claws. Their immortal nature precludes the need to eat yet they hunt mercilessly, most usually by lifting their quarry up into the sky and dropping them after spending some time verbally tormenting them. A greater pleasure still is when their victims survive the fall, whereupon they descend and eat the exposed sweetmeats and cackle with their mouths full. Altogether a reprehensible blight on creation.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Spiteful",
            "behavior": "Spiteful"
          },
          {
            "roll": 2,
            "mood": "Malicious",
            "behavior": "Malicious"
          },
          {
            "roll": 3,
            "mood": "Cruel",
            "behavior": "Cruel"
          },
          {
            "roll": 4,
            "mood": "Hateful",
            "behavior": "Hateful"
          },
          {
            "roll": 5,
            "mood": "Vicious",
            "behavior": "Vicious"
          },
          {
            "roll": 6,
            "mood": "Barbaric",
            "behavior": "Barbaric"
          }
        ]
      },
      "special": [
        {
          "name": "Special Ability",
          "description": "Harpies are natural sorcerers, each knowing Read Entrails and any other Spells you might deem appropriate",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Can fly and lift prey",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Immortal",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Verbal torment",
          "type": "passive"
        }
      ],
      "habitat": [
        "mountains",
        "cliffs",
        "high_places"
      ],
      "frequency": "uncommon",
      "stats": {
        "skill": 8,
        "stamina": 12,
        "initiative": 3,
        "armor": 0,
        "damage": "modest_beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/khaibit.json",
      "@type": "Enemy",
      "id": "khaibit",
      "name": "Khaibit",
      "damageType": "weapon",
      "description": "The Shadow Exultants make up the bulk of the Autarch's lower nobility, being the handmaids and officers filling out attendance at highborn social events. Each one possesses an uncanny resemblance to one Exultant or other, blood of their very blood as they are. They live in hope that their clone-parent dies and passes their Exultancy on to them but it is far more likely that they are at some point harvested for their life-extending component parts. Such is the noblesse oblige.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Austere",
            "behavior": "Austere"
          },
          {
            "roll": 2,
            "mood": "Bemused",
            "behavior": "Bemused"
          },
          {
            "roll": 3,
            "mood": "Ecstatic",
            "behavior": "Ecstatic"
          },
          {
            "roll": 4,
            "mood": "Bored",
            "behavior": "Bored"
          },
          {
            "roll": 5,
            "mood": "Impassive",
            "behavior": "Impassive"
          },
          {
            "roll": 6,
            "mood": "Arresting",
            "behavior": "Arresting"
          }
        ]
      },
      "tags": [
        "humanoid",
        "nobility",
        "clone"
      ],
      "size": "medium",
      "stats": {
        "skill": 9,
        "stamina": 10,
        "initiative": 3,
        "armor": 1,
        "damage": "Unarmed"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/knight-of-the-road.json",
      "@type": "Enemy",
      "id": "knight-of-the-road",
      "name": "Knight of the Road",
      "damageType": "weapon",
      "description": "Contrary to what the farmers tell you the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else you'll wait for weeks without a client, nor should it be too busy or else you'll no sooner have belayed the first about the bonce before another comes along and interrupts your exchange. After all that you go back to your camp in the woods to sleep on the filthy ground and eat your meagre meals. Farmers should have more respect for a hard day's work.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Curious",
            "behavior": "Curious"
          },
          {
            "roll": 2,
            "mood": "Wary",
            "behavior": "Wary"
          },
          {
            "roll": 3,
            "mood": "Drunk",
            "behavior": "Drunk"
          },
          {
            "roll": 4,
            "mood": "Rowdy",
            "behavior": "Rowdy"
          },
          {
            "roll": 5,
            "mood": "Predatory",
            "behavior": "Predatory"
          },
          {
            "roll": 6,
            "mood": "Friendly",
            "behavior": "Friendly"
          }
        ]
      },
      "tags": [
        "humanoid",
        "bandit",
        "vagabond"
      ],
      "size": "medium",
      "stats": {
        "skill": 7,
        "stamina": 7,
        "initiative": 2,
        "armor": 1,
        "damage": "Unarmed"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/living-dead.json",
      "@type": "Enemy",
      "id": "living-dead",
      "name": "Living Dead",
      "damageType": "weapon_or_modest_beast",
      "description": "The definition of 'dead' varies from place to place. In some spheres you might be considered dead when unconscious or still living until buried. Now consider the ambulatory deceased and the definition is even more nebulous and near the point of irrelevance. Let's just say they have a fluid vitality.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Oblivious",
            "behavior": "Oblivious"
          },
          {
            "roll": 2,
            "mood": "Pondering",
            "behavior": "Pondering"
          },
          {
            "roll": 3,
            "mood": "Distracted",
            "behavior": "Distracted"
          },
          {
            "roll": 4,
            "mood": "Hungry",
            "behavior": "Hungry"
          },
          {
            "roll": 5,
            "mood": "Aggressive",
            "behavior": "Aggressive"
          },
          {
            "roll": 6,
            "mood": "Distressed",
            "behavior": "Distressed"
          }
        ]
      },
      "special": [
        {
          "name": "Silver Vulnerability",
          "description": "They take double Damage from Silver.",
          "type": "passive"
        }
      ],
      "tags": [
        "undead",
        "zombie"
      ],
      "size": "medium",
      "stats": {
        "skill": 6,
        "stamina": 12,
        "initiative": 1,
        "armor": 0,
        "damage": "Unarmed"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/lizard-man.json",
      "@type": "Enemy",
      "id": "lizard-man",
      "name": "Lizard-Man",
      "damageType": "weapon_or_modest_beast",
      "description": "Imagine a fat man but this man is a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some short horns and a large Weapon. This is a lizard-man, a preternaturally militaristic race who spontaneously regiment themselves from the moment they goose-step their way out of the egg. Their only social structure and interest is the army, making them excruciatingly dull dinner guests.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Severe",
            "behavior": "Severe"
          },
          {
            "roll": 2,
            "mood": "Hostile",
            "behavior": "Hostile"
          },
          {
            "roll": 3,
            "mood": "Suspicious",
            "behavior": "Suspicious"
          },
          {
            "roll": 4,
            "mood": "Intolerant",
            "behavior": "Intolerant"
          },
          {
            "roll": 5,
            "mood": "Threatening",
            "behavior": "Threatening"
          },
          {
            "roll": 6,
            "mood": "Inquisitive",
            "behavior": "Inquisitive"
          }
        ]
      },
      "tags": [
        "humanoid",
        "reptilian",
        "military"
      ],
      "size": "medium",
      "stats": {
        "skill": 8,
        "stamina": 8,
        "initiative": 2,
        "armor": 2,
        "damage": "Unarmed"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/loathsome-wurm.json",
      "@type": "Enemy",
      "name": "Loathsome Wurm That Will Consume The Sun",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Tormented",
            "behavior": "Tormented"
          },
          {
            "roll": 2,
            "mood": "Writhing",
            "behavior": "Writhing"
          },
          {
            "roll": 3,
            "mood": "Envious",
            "behavior": "Envious"
          },
          {
            "roll": 4,
            "mood": "Phlegmatic",
            "behavior": "Phlegmatic"
          },
          {
            "roll": 5,
            "mood": "Rancorous",
            "behavior": "Rancorous"
          },
          {
            "roll": 6,
            "mood": "Malevolent",
            "behavior": "Malevolent"
          }
        ]
      },
      "description": "Once upon a distant time the gods banded together to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-given-shape. The Loathsome Wurm is the width of an elephant, with great tusks and grinding scales. Its unfinished, infinite body coils back into the depths and it can surely level the sunlit world were it not confined to the darkness from which it stares. If one listens closely at the thresholds of caves they may hear its whispers and promises. Treasures thrown down pits and left in cave mouths temporarily silence it.",
      "special": [
        {
          "name": "Special Ability",
          "description": "If killed, the stub of the creature's neck can be descended and used as an entry to the Primary Underworld",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "The Wurm will reform in 5,125 years",
          "type": "passive"
        }
      ],
      "tags": [
        "primordial",
        "underground",
        "divine",
        "massive"
      ],
      "stats": {
        "skill": 12,
        "stamina": 46,
        "initiative": 7,
        "armor": 3,
        "damage": "Gigantic Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/man-beast.json",
      "@type": "Enemy",
      "name": "Man-Beast",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Heedful",
            "behavior": "Heedful"
          },
          {
            "roll": 2,
            "mood": "Observing",
            "behavior": "Observing"
          },
          {
            "roll": 3,
            "mood": "Watchful",
            "behavior": "Watchful"
          },
          {
            "roll": 4,
            "mood": "Questioning",
            "behavior": "Questioning"
          },
          {
            "roll": 5,
            "mood": "Challenging",
            "behavior": "Challenging"
          },
          {
            "roll": 6,
            "mood": "Aggressive",
            "behavior": "Aggressive"
          }
        ]
      },
      "description": "The Autarchs couldn't rely on the aristocracy for delicate or controversial matters; even for thoroughly mundane requests they were worshipful in word and recalcitrant in action and so towards the beginning of their reign an Autarch had their vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter unto death. The man-beasts are far from mindless, rather they never question their lot in life, being unable to comprehend an alternative existence. Indeed, you might find man-beast guards still defending doorways to caches of Weapons and treasure the Autarchs are known to have hidden away for times of trouble, vigilant as a sleepless, incorruptible watchdog.",
      "special": [
        {
          "name": "Special Ability",
          "description": "Utterly loyal to the Phoenix Throne",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Never question their lot in life",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "May be found guarding Autarch treasure caches",
          "type": "passive"
        }
      ],
      "tags": [
        "chimera",
        "guard",
        "loyal",
        "autarch"
      ],
      "stats": {
        "skill": 8,
        "stamina": 11,
        "initiative": 2,
        "armor": 1,
        "damage": "Fusil or Modest Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/manticore.json",
      "@type": "Enemy",
      "name": "Manticore",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Lazy",
            "behavior": "Lazy"
          },
          {
            "roll": 2,
            "mood": "Bored",
            "behavior": "Bored"
          },
          {
            "roll": 3,
            "mood": "Hungry",
            "behavior": "Hungry"
          },
          {
            "roll": 4,
            "mood": "Busy",
            "behavior": "Busy"
          },
          {
            "roll": 5,
            "mood": "Aggressive",
            "behavior": "Aggressive"
          },
          {
            "roll": 6,
            "mood": "Bored and Aggressive",
            "behavior": "Bored and Aggressive"
          }
        ]
      },
      "description": "Manticores are rarely encountered outside of their homes, which they tend to construct on mountain sides, far out of reach of the common folk. The servants that attend them are kidnapped travellers plucked from the backs of wagons or dragged from their beds during the night. If you have been hired by a patron to retrieve a stolen son from a manticore's manse be sure to take some books. They are inveterate culture fiends and love nothing more than having new literature for the help to read to them.",
      "special": [
        {
          "name": "Special Ability",
          "description": "If a manticore strikes the same person twice in one Round they have been hit by the creature's tail",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Target must Test their Luck (or Skill for Enemies) or become paralysed for 2d6 minutes",
          "type": "passive"
        }
      ],
      "tags": [
        "monster",
        "cultured",
        "mountain",
        "paralysis"
      ],
      "stats": {
        "skill": 12,
        "stamina": 18,
        "initiative": 5,
        "armor": 3,
        "damage": "Large Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/night-pig.json",
      "@type": "Enemy",
      "name": "Night Pig",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Sinister",
            "behavior": "Sinister"
          },
          {
            "roll": 2,
            "mood": "Suspicious",
            "behavior": "Suspicious"
          },
          {
            "roll": 3,
            "mood": "Unreal",
            "behavior": "Unreal"
          },
          {
            "roll": 4,
            "mood": "Inquisitive",
            "behavior": "Inquisitive"
          },
          {
            "roll": 5,
            "mood": "Shameful",
            "behavior": "Shameful"
          },
          {
            "roll": 6,
            "mood": "Cowardly",
            "behavior": "Cowardly"
          }
        ]
      },
      "description": "There are those witches that don the skin of a pig and walk abroad amongst their sleeping neighbours. Through the power imbued by that most sinister animal they rub themselves against the exteriors of houses and snuffle at their hedges, thereby ensorcelling the household's wealth to them. As the night goes on they grow increasingly fat, limited only by their greed. When they return home and remove their pig cape all the treasure they have stolen tumbles out. For this reason it's wise to demand answers from any pig you see out at night. Their intentions will never be good.",
      "special": [
        {
          "name": "Special Ability",
          "description": "Steal wealth by rubbing against houses and snuffling at hedges",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Grow increasingly fat as they steal more",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "When pig cape is removed, stolen treasure tumbles out",
          "type": "passive"
        }
      ],
      "tags": [
        "witch",
        "thief",
        "shapeshifter",
        "nocturnal"
      ],
      "stats": {
        "skill": 7,
        "stamina": 14,
        "initiative": 2,
        "armor": 0,
        "damage": "Modest Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/notule.json",
      "@type": "Enemy",
      "id": "notule",
      "name": "Notule",
      "description": "A star-creature, sometimes caught roosting in the rigging of golden barges, formless, freezing to the touch, and valued for its utility as a tool of murder. By utilizing only the smallest bit of physical remains a knowledgeable sorcerer may set the creature hunting. It will fly by night until it reaches the intended victim, whereupon it will envelop them, suffocating and freezing their target all at once and leaving a relatively unmarked corpse before sluggishly returning home to enjoy its newfound warmth.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Hungry",
            "behavior": "Hungry"
          },
          {
            "roll": 2,
            "mood": "Hunting",
            "behavior": "Hunting"
          },
          {
            "roll": 3,
            "mood": "Cold",
            "behavior": "Cold"
          },
          {
            "roll": 4,
            "mood": "Formless",
            "behavior": "Formless"
          },
          {
            "roll": 5,
            "mood": "Pursuing",
            "behavior": "Pursuing"
          },
          {
            "roll": 6,
            "mood": "Enveloping",
            "behavior": "Enveloping"
          }
        ]
      },
      "special": [
        {
          "name": "Suffocation",
          "description": "Anyone successfully hit by a notule must Test their Luck (or Skill for Enemies) or start to Drown. The notule wraps itself around their face and begins to suffocate them.",
          "type": "passive"
        }
      ],
      "stats": {
        "skill": 6,
        "stamina": 8,
        "initiative": 3,
        "armor": 0,
        "damage": "Small Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/ogre.json",
      "@type": "Enemy",
      "id": "ogre",
      "name": "Ogre",
      "description": "The ogre is a phenomenon common across the universe. A child will be born with a scowl on its face and a corded knot where their heart should be. They won't play with the other children, preferring to steal their toys and break them in privacy. As it ages it becomes worse, larger, severe, and monstrous. The scowl never leaves its face and it takes no sincere joy in anything other than the acquisition of wealth and the suffering of others.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Smug",
            "behavior": "Smug"
          },
          {
            "roll": 2,
            "mood": "Generous",
            "behavior": "Generous"
          },
          {
            "roll": 3,
            "mood": "Covetous",
            "behavior": "Covetous"
          },
          {
            "roll": 4,
            "mood": "Gregarious",
            "behavior": "Gregarious"
          },
          {
            "roll": 5,
            "mood": "Duplicitous",
            "behavior": "Duplicitous"
          },
          {
            "roll": 6,
            "mood": "Offensive",
            "behavior": "Offensive"
          }
        ]
      },
      "stats": {
        "skill": 9,
        "stamina": 18,
        "initiative": 3,
        "armor": 1,
        "damage": "Weapon or Large Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/orc.json",
      "@type": "Enemy",
      "id": "orc",
      "name": "Orc",
      "description": "The manifested people. By the order of the universe, as set in motion by the Unmoving Mover, they exist for the briefest time in the indivisible moment at the beginning and end of all things. Their duty is to tidy along the demiurge and all of their toys before the next go around, and as such they are people of words and shapes. Unfortunately for them this cycle has a proliferation of wilful wizard-folk with a thirst for learning the barest fundamentals of the Forms and Essences, just enough to reach out and disrupt things.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Industrious",
            "behavior": "Industrious"
          },
          {
            "roll": 2,
            "mood": "Confused",
            "behavior": "Confused"
          },
          {
            "roll": 3,
            "mood": "Homesick",
            "behavior": "Homesick"
          },
          {
            "roll": 4,
            "mood": "Angry",
            "behavior": "Angry"
          },
          {
            "roll": 5,
            "mood": "Frustrated",
            "behavior": "Frustrated"
          },
          {
            "roll": 6,
            "mood": "Violent",
            "behavior": "Violent"
          }
        ]
      },
      "stats": {
        "skill": 7,
        "stamina": 8,
        "initiative": 2,
        "armor": 0,
        "damage": "Club"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/owl.json",
      "@type": "Enemy",
      "name": "Owl",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Curious",
            "behavior": "Curious"
          },
          {
            "roll": 2,
            "mood": "Watchful",
            "behavior": "Watchful"
          },
          {
            "roll": 3,
            "mood": "Aggressive",
            "behavior": "Aggressive"
          },
          {
            "roll": 4,
            "mood": "Hungry",
            "behavior": "Hungry"
          },
          {
            "roll": 5,
            "mood": "Guarded",
            "behavior": "Guarded"
          },
          {
            "roll": 6,
            "mood": "Defensive",
            "behavior": "Defensive"
          }
        ]
      },
      "description": "The rooftops of Troika are crenelated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their attention. They swoop after it, followed by other owls blindly responding to the motion. Together they descend like a rabid flock of razor sharp gulls blindly grasping. A perennial pest that the citizens of Troika are morbidly proud of tolerating.",
      "special": [
        {
          "name": "Special Ability",
          "description": "Swoop attacks attract other owls",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Flock behavior makes them more dangerous in groups",
          "type": "passive"
        }
      ],
      "tags": [
        "bird",
        "urban",
        "swarm",
        "pest"
      ],
      "stats": {
        "skill": 4,
        "stamina": 4,
        "initiative": 1,
        "armor": 0,
        "damage": "Small Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/parchment-witch.json",
      "@type": "Enemy",
      "name": "Parchment Witch",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Admiring",
            "behavior": "Admiring"
          },
          {
            "roll": 2,
            "mood": "Infatuated",
            "behavior": "Infatuated"
          },
          {
            "roll": 3,
            "mood": "Obsessed",
            "behavior": "Obsessed"
          },
          {
            "roll": 4,
            "mood": "Paranoid",
            "behavior": "Paranoid"
          },
          {
            "roll": 5,
            "mood": "Skulking",
            "behavior": "Skulking"
          },
          {
            "roll": 6,
            "mood": "Violent",
            "behavior": "Violent"
          }
        ]
      },
      "description": "Parchment Witches are an unusual breed of living dead both for having usually chosen the state of their own volition and for their staunch denial of it. They cover their rotting skin in a layer of leather, vellum, or, if no other option is available, paper. They then paint it, decorate it, and top it with a wig, thus completing the illusion. The most talented can walk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among you would be the distinct smell of leather rendering in the house next door and the disappearance of a few handsome townspeople.",
      "special": [
        {
          "name": "Special Ability",
          "description": "Has 5 Spells rolled randomly or chosen ahead of time",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Takes double Damage from Silver",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "If given suitable time and supplies the Witch can completely change their appearance",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Can use the skin of another person to impersonate them for a week after which time it starts to rot",
          "type": "passive"
        }
      ],
      "spells": [],
      "tags": [
        "undead",
        "witch",
        "disguise",
        "shapeshifter"
      ],
      "stats": {
        "skill": 8,
        "stamina": 14,
        "initiative": 2,
        "armor": 1,
        "damage": "Weapon"
      },
      "possessions": [],
      "advancedSkills": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/piscean.json",
      "@type": "Enemy",
      "name": "Piscean",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Mewling",
            "behavior": "Mewling"
          },
          {
            "roll": 2,
            "mood": "Childish",
            "behavior": "Childish"
          },
          {
            "roll": 3,
            "mood": "Playful",
            "behavior": "Playful"
          },
          {
            "roll": 4,
            "mood": "Mischievous",
            "behavior": "Mischievous"
          },
          {
            "roll": 5,
            "mood": "Hungry",
            "behavior": "Hungry"
          },
          {
            "roll": 6,
            "mood": "Starving",
            "behavior": "Starving"
          }
        ]
      },
      "description": "Legs of a man, torso and tail of a fish. They break into granaries, batter the nightguards with their blubbery tails, stuff their bellies full of feed, and run off into the night to digest in a local lake. They are menaces!",
      "special": [
        {
          "name": "Special Ability",
          "description": "If they incapacitate a party member all Pisceans that are able will descend on them and eat all their Provisions",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Each will consume one Provision per Turn",
          "type": "passive"
        }
      ],
      "tags": [
        "fish-man",
        "thief",
        "aquatic",
        "provisions"
      ],
      "stats": {
        "skill": 3,
        "stamina": 6,
        "initiative": 2,
        "armor": 0,
        "damage": "Modest Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/salamander.json",
      "@type": "Enemy",
      "name": "Salamander",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Convulsing",
            "behavior": "Convulsing"
          },
          {
            "roll": 2,
            "mood": "Expanding",
            "behavior": "Expanding"
          },
          {
            "roll": 3,
            "mood": "Retracting",
            "behavior": "Retracting"
          },
          {
            "roll": 4,
            "mood": "Surging",
            "behavior": "Surging"
          },
          {
            "roll": 5,
            "mood": "Revolving",
            "behavior": "Revolving"
          },
          {
            "roll": 6,
            "mood": "Blooming",
            "behavior": "Blooming"
          }
        ]
      },
      "description": "A star creature that sailors are accustomed to removing from their golden ships like terrestrial barnacles. They are attracted to the heat of the sails and interfere with their correct operation if not dealt with. When removed they are low and squat, so dark as to force your eyes to run off them, so hot that you can feel it from across a room. They move like tar, slow then fast, able to expand themselves to attack, in the moment looking like a quickly blooming rose. Even fatalistic golden sailors are careful when poking at shadows.",
      "special": [
        {
          "name": "Special Ability",
          "description": "Attracted to heat of golden ship sails",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Interfere with ship operation if not removed",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "So dark that eyes run off them",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "So hot you can feel it from across a room",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Can expand themselves to attack like a blooming rose",
          "type": "passive"
        }
      ],
      "tags": [
        "star-creature",
        "heat",
        "ship",
        "expandable"
      ],
      "stats": {
        "skill": 8,
        "stamina": 16,
        "initiative": 3,
        "armor": 3,
        "damage": "Large Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/separator.json",
      "@type": "Enemy",
      "name": "Separator",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Uncanny",
            "behavior": "Uncanny"
          },
          {
            "roll": 2,
            "mood": "Hagridden",
            "behavior": "Hagridden"
          },
          {
            "roll": 3,
            "mood": "Withdrawn",
            "behavior": "Withdrawn"
          },
          {
            "roll": 4,
            "mood": "Unassuming",
            "behavior": "Unassuming"
          },
          {
            "roll": 5,
            "mood": "Ravenous",
            "behavior": "Ravenous"
          },
          {
            "roll": 6,
            "mood": "Cruel",
            "behavior": "Cruel"
          }
        ]
      },
      "description": "In an infinite universe there are infinite witches, amongst which is a rich spectrum of awfulness. Separators are some of the foulest. They live like normal people by day but by night feed their sorcery through teratic transformations. Sat in their home, their bodies pull away at the breastbone, tongues lengthen and hang to the ground, and wings sprout from their spinal columns. They fly invisibly in search of sleeping victims so as to force their tongues down their gullets to feast upon the innards. Their victims awaken mysteriously sick while the witch remains healthy and young.",
      "special": [
        {
          "name": "Special Ability",
          "description": "Sleeping victims lose 1d6 permanent Stamina daily unless magically restored",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "By day they are indistinguishable from a normal person",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "By night the flying portion is invisible at will, only visible through Second Sight or magic",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Destroying their dormant home-body traps them in their flying aspect",
          "type": "passive"
        }
      ],
      "tags": [
        "witch",
        "shapeshifter",
        "vampiric",
        "invisible"
      ],
      "stats": {
        "skill": 9,
        "stamina": 12,
        "initiative": 2,
        "armor": 0,
        "damage": "Medium Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/sympathy-serpent.json",
      "@type": "Enemy",
      "name": "Sympathy Serpent",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Shy",
            "behavior": "Shy"
          },
          {
            "roll": 2,
            "mood": "Friendly",
            "behavior": "Friendly"
          },
          {
            "roll": 3,
            "mood": "Sympathetic",
            "behavior": "Sympathetic"
          },
          {
            "roll": 4,
            "mood": "Fearful",
            "behavior": "Fearful"
          },
          {
            "roll": 5,
            "mood": "Sad",
            "behavior": "Sad"
          },
          {
            "roll": 6,
            "mood": "Inconsolable",
            "behavior": "Inconsolable"
          }
        ]
      },
      "description": "Dark, thick as a man's thigh, and as long as three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they do not wrestle with their quarry but offer a gentle embrace, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushing awfulness of reality as one swallows the other whole.",
      "special": [
        {
          "name": "Special Ability",
          "description": "Sleeping or unsuspecting targets must Test their Luck (or Skill for Enemies) or be paralysed with misery and allow the serpent to quietly eat them",
          "type": "passive"
        }
      ],
      "tags": [
        "serpent",
        "emotional",
        "constrictor",
        "psychological"
      ],
      "stats": {
        "skill": 5,
        "stamina": 6,
        "initiative": 2,
        "armor": 0,
        "damage": "Small Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/thinking-engine.json",
      "@type": "Enemy",
      "name": "Thinking Engine",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Absent Minded",
            "behavior": "Absent Minded"
          },
          {
            "roll": 2,
            "mood": "Distracted",
            "behavior": "Distracted"
          },
          {
            "roll": 3,
            "mood": "Enthusiastic",
            "behavior": "Enthusiastic"
          },
          {
            "roll": 4,
            "mood": "Maudlin",
            "behavior": "Maudlin"
          },
          {
            "roll": 5,
            "mood": "Sentimental",
            "behavior": "Sentimental"
          },
          {
            "roll": 6,
            "mood": "Engrossed",
            "behavior": "Engrossed"
          }
        ]
      },
      "description": "Built in the time of the First Empire, commissioned by the will of the Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfathomably ancient but by design or fault they don't remember more than a lifetime's worth of existence. We think of them in their common form of bakelite and chrome androids but their variety is a result of the chthonic imagination of the Other Lords and endless in its diversity. Most have been broken over their lifetimes and replaced their parts, some with new mechanical contrivances and others with organic flesh. Some have lost their original form altogether and walk the earth as flesh while others are large and hollow, waiting for an operator with dead knowledge.",
      "special": [
        {
          "name": "Special Ability",
          "description": "Unfathomably ancient but only remember a lifetime's worth of existence",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Endless variety in form due to repairs and modifications",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Some are large and hollow, waiting for an operator",
          "type": "passive"
        }
      ],
      "tags": [
        "construct",
        "ancient",
        "pilot",
        "variable"
      ],
      "stats": {
        "skill": 8,
        "stamina": 14,
        "initiative": 2,
        "armor": 1,
        "damage": "Weapon"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/tiger.json",
      "@type": "Enemy",
      "name": "Tiger",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Playful",
            "behavior": "Playful"
          },
          {
            "roll": 2,
            "mood": "Stalking",
            "behavior": "Stalking"
          },
          {
            "roll": 3,
            "mood": "Hungry",
            "behavior": "Hungry"
          },
          {
            "roll": 4,
            "mood": "Tired",
            "behavior": "Tired"
          },
          {
            "roll": 5,
            "mood": "Austere",
            "behavior": "Austere"
          },
          {
            "roll": 6,
            "mood": "Aggressive",
            "behavior": "Aggressive"
          }
        ]
      },
      "description": "It is common knowledge that all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they are even raising kittens and leading rich full tiger lives, but they are as alien to that forest as you or I, and the kittens are invariably stolen from lesser cats. They were born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal solariums. Take pity on these angry animals for they are lost and not used to your rude ways.",
      "special": [
        {
          "name": "Special Ability",
          "description": "All tigers originally come from the Palace of Tigers",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Kittens are invariably stolen from lesser cats",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "They are lost and not used to wilderness life",
          "type": "passive"
        }
      ],
      "tags": [
        "feline",
        "displaced",
        "palace",
        "predator"
      ],
      "stats": {
        "skill": 8,
        "stamina": 12,
        "initiative": 2,
        "armor": 0,
        "damage": "Large Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/tower-wizard.json",
      "@type": "Enemy",
      "id": "tower-wizard",
      "name": "Tower Wizard",
      "description": "The majority of sorcery enthusiasts are either members of a college or well respected freelance lecturers with a nice manse in a seaside town, esteemed members of society who buy their groceries the same as us. However, when people think \"wizard\" they most likely go straight to the tower wizards, those feral old men who have given up all pretence of civility and fled to the wilderness. There they build their eponymous towers to work on unpleasant projects and terrorise the neighbourhood. They give magic a bad name.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Offensive",
            "behavior": "Offensive"
          },
          {
            "roll": 2,
            "mood": "Confused",
            "behavior": "Confused"
          },
          {
            "roll": 3,
            "mood": "Friendly",
            "behavior": "Friendly"
          },
          {
            "roll": 4,
            "mood": "Suspicious",
            "behavior": "Suspicious"
          },
          {
            "roll": 5,
            "mood": "Inappropriate",
            "behavior": "Inappropriate"
          },
          {
            "roll": 6,
            "mood": "Transgressive",
            "behavior": "Transgressive"
          }
        ]
      },
      "special": [
        {
          "name": "Spellcasting",
          "description": "The Tower Wizard has access to Jolt or Ember and 4 other Spells rolled randomly or chosen ahead of time.",
          "type": "passive"
        }
      ],
      "stats": {
        "skill": 10,
        "stamina": 12,
        "initiative": 3,
        "armor": 0,
        "damage": "Weapon"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/troll.json",
      "@type": "Enemy",
      "name": "Troll",
      "description": "Trolls are ill-tempered creatures often spied leaning on a pike in the town square, gabbing with other guards while taking the occasional break to shout at a child, or tripping up an old lady. You'd think they'd stop hiring them.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Rude",
            "behavior": "Rude"
          },
          {
            "roll": 2,
            "mood": "Standoffish",
            "behavior": "Standoffish"
          },
          {
            "roll": 3,
            "mood": "Spiteful",
            "behavior": "Spiteful"
          },
          {
            "roll": 4,
            "mood": "Disrespectful",
            "behavior": "Disrespectful"
          },
          {
            "roll": 5,
            "mood": "Sarcastic",
            "behavior": "Sarcastic"
          },
          {
            "roll": 6,
            "mood": "Sullen",
            "behavior": "Sullen"
          }
        ]
      },
      "special": [
        {
          "name": "Special Ability",
          "description": "Trolls regenerate 1 Stamina every time they hold the Initiative. They will regenerate back from anything other than decapitation or fire.",
          "type": "passive"
        }
      ],
      "spells": [],
      "tags": [
        "humanoid",
        "regenerating",
        "natural"
      ],
      "stats": {
        "skill": 7,
        "stamina": 12,
        "initiative": 1,
        "armor": 2,
        "damage": "Weapon"
      },
      "habitat": [
        "towns",
        "cities",
        "bridges",
        "guard posts"
      ],
      "possessions": [],
      "advancedSkills": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/ven.json",
      "@type": "Enemy",
      "id": "ven",
      "name": "Ven",
      "description": "The million spheres have not been counted, it's just understood that there are a lot - countless by every useful standard. Eventually, in a future further from now than the birth of the Monad is from here, the hump-backed sky will fold in on itself and one crystal sphere will remain. On that sphere will be the last culture, the Ven, pale skinned, dressed in rubber and peaked caps, spending the time left before the Monad rests in obscure and pointless pursuits. Their arts can do anything but prevent the End of All Things. Some amongst their race, not content to wait, fling themselves and some small portion of their arts back through time to live in a more vigorous era.",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Frustrated",
            "behavior": "Frustrated"
          },
          {
            "roll": 2,
            "mood": "Scared",
            "behavior": "Scared"
          },
          {
            "roll": 3,
            "mood": "Curious",
            "behavior": "Curious"
          },
          {
            "roll": 4,
            "mood": "Fascinated",
            "behavior": "Fascinated"
          },
          {
            "roll": 5,
            "mood": "Quixotic",
            "behavior": "Quixotic"
          },
          {
            "roll": 6,
            "mood": "Depressed",
            "behavior": "Depressed"
          }
        ]
      },
      "special": [
        {
          "name": "Time Travelers",
          "description": "Time travelers from the end of the universe with advanced arts and technology",
          "type": "passive"
        }
      ],
      "stats": {
        "skill": 8,
        "stamina": 8,
        "initiative": 2,
        "armor": 2,
        "damage": "Super Weapon"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/enemies/zoanthrop.json",
      "@type": "Enemy",
      "name": "Zoanthrop",
      "mien": {
        "diceType": "d6",
        "entries": [
          {
            "roll": 1,
            "mood": "Playful",
            "behavior": "Playful"
          },
          {
            "roll": 2,
            "mood": "Stalking",
            "behavior": "Stalking"
          },
          {
            "roll": 3,
            "mood": "Hungry",
            "behavior": "Hungry"
          },
          {
            "roll": 4,
            "mood": "Tired",
            "behavior": "Tired"
          },
          {
            "roll": 5,
            "mood": "Plagued by Thought",
            "behavior": "Plagued by Thought"
          },
          {
            "roll": 6,
            "mood": "Aggressive",
            "behavior": "Aggressive"
          }
        ]
      },
      "description": "In the reign of the 35th Autarch it became fashionable to be seen as in-touch with the natural world. One could often witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers on shorter journeys, and walking barefoot through their palaces whilst their servants laid down petals in their path. This trend escalated until the more desperate social climbers ultimately committed to having their prefrontal cortexes partially removed in the pursuit of the greatest animal verisimilitude. While the results were undeniable, it prevented participation in even the most basic functions of state. The Autarch applauded their commitment but tastes soon moved on.",
      "special": [
        {
          "name": "Special Ability",
          "description": "Prefrontal cortexes partially removed",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Cannot participate in basic functions of state",
          "type": "passive"
        },
        {
          "name": "Special Ability",
          "description": "Occasionally plagued by fragments of thought",
          "type": "passive"
        }
      ],
      "tags": [
        "human",
        "modified",
        "bestial",
        "fashion"
      ],
      "stats": {
        "skill": 7,
        "stamina": 12,
        "initiative": 2,
        "armor": 0,
        "damage": "Modest Beast"
      },
      "possessions": [],
      "advancedSkills": [],
      "spells": []
    }
  ],
  "tables": [
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/tables/beastly-damage-table.json",
      "@type": "Table",
      "name": "Beastly Weapons Damage Table",
      "description": "Damage values for natural and creature attacks based on damage roll",
      "type": "damage",
      "damageMatrix": {
        "weapons": [
          "Small Beast",
          "Modest Beast",
          "Large Beast",
          "Gigantic Beast"
        ],
        "rollColumns": [
          "1",
          "2",
          "3",
          "4",
          "5",
          "6",
          "7+"
        ],
        "matrix": {
          "Small Beast": {
            "1": 2,
            "2": 2,
            "3": 3,
            "4": 3,
            "5": 4,
            "6": 5,
            "7+": 6
          },
          "Modest Beast": {
            "1": 4,
            "2": 6,
            "3": 6,
            "4": 8,
            "5": 8,
            "6": 10,
            "7+": 12
          },
          "Large Beast": {
            "1": 4,
            "2": 6,
            "3": 8,
            "4": 10,
            "5": 12,
            "6": 14,
            "7+": 16
          },
          "Gigantic Beast": {
            "1": 4,
            "2": 8,
            "3": 12,
            "4": 12,
            "5": 16,
            "6": 18,
            "7+": 24
          }
        },
        "special": [
          "# indicates a Weapon that ignores 1 point of Armour"
        ]
      },
      "tags": [
        "weapons",
        "damage",
        "creatures",
        "reference"
      ],
      "diceExpression": "d6",
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/tables/melee-damage-table.json",
      "@type": "Table",
      "name": "Melee Weapons Damage Table",
      "description": "Damage values for melee weapons based on damage roll",
      "type": "damage",
      "damageMatrix": {
        "weapons": [
          "Sword",
          "Axe",
          "Knife",
          "Staff",
          "Hammer",
          "Spear",
          "Longsword",
          "Mace",
          "Polearm",
          "Maul",
          "Greatsword",
          "Club",
          "Unarmed",
          "Shield"
        ],
        "rollColumns": [
          "1",
          "2",
          "3",
          "4",
          "5",
          "6",
          "7+"
        ],
        "matrix": {
          "Sword": {
            "1": 4,
            "2": 6,
            "3": 6,
            "4": 6,
            "5": 6,
            "6": 8,
            "7+": 10
          },
          "Axe": {
            "1": 2,
            "2": 2,
            "3": 6,
            "4": 6,
            "5": 8,
            "6": 10,
            "7+": 12
          },
          "Knife": {
            "1": 2,
            "2": 2,
            "3": 2,
            "4": 2,
            "5": 4,
            "6": 8,
            "7+": 10
          },
          "Staff": {
            "1": 2,
            "2": 4,
            "3": 4,
            "4": 4,
            "5": 4,
            "6": 6,
            "7+": 8
          },
          "Hammer": {
            "1": 1,
            "2": 2,
            "3": 4,
            "4": 6,
            "5": 8,
            "6": 10,
            "7+": 12
          },
          "Spear": {
            "1": 4,
            "2": 4,
            "3": 6,
            "4": 6,
            "5": 8,
            "6": 8,
            "7+": 10
          },
          "Longsword": {
            "1": 4,
            "2": 6,
            "3": 8,
            "4": 8,
            "5": 10,
            "6": 12,
            "7+": 14
          },
          "Mace": {
            "1": 2,
            "2": 4,
            "3": 4,
            "4": 6,
            "5": 6,
            "6": 8,
            "7+": 10
          },
          "Polearm": {
            "1": 2,
            "2": 4,
            "3": 4,
            "4": 8,
            "5": 12,
            "6": 14,
            "7+": 18
          },
          "Maul": {
            "1": 1,
            "2": 2,
            "3": 3,
            "4": 6,
            "5": 12,
            "6": 13,
            "7+": 14
          },
          "Greatsword": {
            "1": 2,
            "2": 4,
            "3": 8,
            "4": 10,
            "5": 12,
            "6": 14,
            "7+": 18
          },
          "Club": {
            "1": 1,
            "2": 1,
            "3": 2,
            "4": 3,
            "5": 6,
            "6": 8,
            "7+": 10
          },
          "Unarmed": {
            "1": 1,
            "2": 1,
            "3": 1,
            "4": 2,
            "5": 2,
            "6": 3,
            "7+": 4
          },
          "Shield": {
            "1": 2,
            "2": 2,
            "3": 2,
            "4": 4,
            "5": 4,
            "6": 6,
            "7+": 8
          }
        }
      },
      "tags": [
        "combat",
        "damage",
        "melee",
        "reference"
      ],
      "diceExpression": "d6",
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/tables/oops-table.json",
      "@type": "Table",
      "name": "Oops! Table",
      "type": "oops",
      "description": "Table for magical mishaps when rolling double 6s on spell casting",
      "diceExpression": "d66",
      "entries": [
        {
          "roll": 11,
          "result": "There is a flash followed by a shriek - the wizard has turned into a pig."
        },
        {
          "roll": 12,
          "result": "Twenty-five years of the wizard's life drop away in an instant, possibly making them a very small child. If the wizard is younger than twenty-five then they disappear into cosmic pre-birth."
        },
        {
          "roll": 13,
          "result": "A small shoal of herring and the water they had previously swum in appear above the wizard, soaking everyone nearby with freezing sea water."
        },
        {
          "roll": 14,
          "result": "The wizard no longer speaks or understands any known tongue, instead favouring a slightly unpleasant language made up of shrieks and mumbles."
        },
        {
          "roll": 15,
          "result": "The most feared of adolescent academy curses: hiccups! Until dispelled the wizard hiccups uncontrollably, suffering a -4 penalty to further attempts at magic."
        },
        {
          "roll": 16,
          "result": "The wizard grows an attractive tail. If removed it does not grow back."
        },
        {
          "roll": 21,
          "result": "All currency in the wizard's possession turns into beautiful butterflies that flap off into the sky."
        },
        {
          "roll": 22,
          "result": "A very surprised orc appears beside the wizard (7/8/2 - Club)."
        },
        {
          "roll": 23,
          "result": "The wizard catches the Red Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
        },
        {
          "roll": 24,
          "result": "All shoes in the vicinity catch fire."
        },
        {
          "roll": 25,
          "result": "The wizard grows a small pair of horns."
        },
        {
          "roll": 26,
          "result": "All of the wizard's body hair falls out with an audible 'fuff!'"
        },
        {
          "roll": 31,
          "result": "All weapons of war in the vicinity turn into flowers."
        },
        {
          "roll": 32,
          "result": "The wizard's old face melts off and reveals a new one. It is quite handsome."
        },
        {
          "roll": 33,
          "result": "The wizard disappears in a puff of smoke, never to be seen again."
        },
        {
          "roll": 34,
          "result": "The wizard's hands find a mind of their own and take a severe disliking to the tyranny of control. They set about choking the wizard to death only to lapse back into servitude as soon as they pass out."
        },
        {
          "roll": 35,
          "result": "All animals in the vicinity are brought back to life. This includes rations and leather, which will crawl and flap about blindly."
        },
        {
          "roll": 36,
          "result": "A sickness overcomes the wizard, causing them to cough up a thick black fluid. The fluid flows away as though in a hurry to be somewhere. The wizard will soon hear rumours and suffer accusations due to the workings of a sinister doppelgänger."
        },
        {
          "roll": 41,
          "result": "Everyone in the vicinity turns into a pig except for one embarrassed wizard."
        },
        {
          "roll": 42,
          "result": "An overflow of plasmic fluid has found its way into the wizard's head, which has expanded to the size of a pumpkin. If the wizard is struck for 5+ Damage in one go they must Test their Luck or their head explodes, killing them and dealing 2d6 Damage to anyone standing nearby."
        },
        {
          "roll": 43,
          "result": "All vegetation within a mile withers and dies."
        },
        {
          "roll": 44,
          "result": "A pool of colour opens up under the wizard, sucking them and any other unlucky nearby souls into it. They will be whisked off to a random sphere of existence."
        },
        {
          "roll": 45,
          "result": "All exposed liquid within 12 metres turns to milk. That milk then curdles."
        },
        {
          "roll": 46,
          "result": "A random spectator's bones mysteriously disappear. Even more mysteriously they don't seem overly put out by it. They can't fight or cast spells and can only very slowly shuffle about as a gelatinous blob of flesh but they're generally unphased. After 1d6 hours the bones pop back into place from wherever they went."
        },
        {
          "roll": 51,
          "result": "An inanimate object in the wizard's possession gains sentience and a voice. Its attitude is up to the GM to decide."
        },
        {
          "roll": 52,
          "result": "A portal is opened to a paradigmatic battleground, allowing an angelic or demonic figure to pop through."
        },
        {
          "roll": 53,
          "result": "The wizard flies off in a random direction at great speed, landing 50 metres away (or falling back down to earth, as it may be)."
        },
        {
          "roll": 54,
          "result": "The wizard suffers a coughing fit for 1d6 turns after which 1d6 gremlins tumble out of their mouth and start biting people's faces."
        },
        {
          "roll": 55,
          "result": "The wizard instantly grows an enormous shaggy beard. It tumbles down to the floor and gets in the way. The wizard suffers a -2 penalty to everything until they tame that magnificent beast."
        },
        {
          "roll": 56,
          "result": "The wizard becomes 20 years old. Today is their new birthday and they will feel terrible if no one notices."
        },
        {
          "roll": 61,
          "result": "A calm and healthy pig appears in place of the Spell."
        },
        {
          "roll": 62,
          "result": "The wizard's teeth all fall out. The sudden loss causes them to suffer a -4 penalty to making magic due to their poor diction. After an hour a fresh set grows in."
        },
        {
          "roll": 63,
          "result": "An entirely different and random Spell goes off, directed at the same target."
        },
        {
          "roll": 64,
          "result": "The wizard is cursed with curses. They are unable to speak without swearing, thus making magic impossible for the duration. Lasts 1d6 hours."
        },
        {
          "roll": 65,
          "result": "The wizard issues forth a mighty sneeze, knocking everyone over in front of them and dealing 1d6 Damage unless they successfully Test their Luck."
        },
        {
          "roll": 66,
          "result": "The Spell being cast won't stop. It goes completely haywire, out of control, firing off madly until the wizard is subdued."
        }
      ],
      "tags": [
        "magic",
        "mishaps",
        "random",
        "consequences"
      ],
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/tables/random-spell-table.json",
      "@type": "Table",
      "name": "Random Spell Table",
      "description": "Table for generating random spells using d66",
      "type": "random",
      "entries": [
        {
          "roll": 11,
          "result": "Assassin's Dagger"
        },
        {
          "roll": 12,
          "result": "Animate"
        },
        {
          "roll": 13,
          "result": "Affix"
        },
        {
          "roll": 14,
          "result": "Assume Shape"
        },
        {
          "roll": 15,
          "result": "Befuddle"
        },
        {
          "roll": 16,
          "result": "Breach"
        },
        {
          "roll": 21,
          "result": "Cone of Air"
        },
        {
          "roll": 22,
          "result": "Banish Spirit"
        },
        {
          "roll": 23,
          "result": "Ember"
        },
        {
          "roll": 24,
          "result": "Cockroach"
        },
        {
          "roll": 25,
          "result": "Darksee"
        },
        {
          "roll": 26,
          "result": "Diminish"
        },
        {
          "roll": 31,
          "result": "Earthquake"
        },
        {
          "roll": 32,
          "result": "Fear"
        },
        {
          "roll": 33,
          "result": "Fire Bolt"
        },
        {
          "roll": 34,
          "result": "Flash"
        },
        {
          "roll": 35,
          "result": "Farseeing"
        },
        {
          "roll": 36,
          "result": "Find"
        },
        {
          "roll": 41,
          "result": "Grow"
        },
        {
          "roll": 42,
          "result": "Hurricane"
        },
        {
          "roll": 43,
          "result": "Helping Hands"
        },
        {
          "roll": 44,
          "result": "Illusion"
        },
        {
          "roll": 45,
          "result": "Invisibility"
        },
        {
          "roll": 46,
          "result": "Jolt"
        },
        {
          "roll": 51,
          "result": "Light"
        },
        {
          "roll": 52,
          "result": "Lock"
        },
        {
          "roll": 53,
          "result": "Languages"
        },
        {
          "roll": 54,
          "result": "Levitate"
        },
        {
          "roll": 55,
          "result": "Sentry"
        },
        {
          "roll": 56,
          "result": "Shatter"
        },
        {
          "roll": 61,
          "result": "Sleep"
        },
        {
          "roll": 62,
          "result": "Thunder"
        },
        {
          "roll": 63,
          "result": "Tongue Twister"
        },
        {
          "roll": 64,
          "result": "Undo"
        },
        {
          "roll": 65,
          "result": "Ward"
        },
        {
          "roll": 66,
          "result": "Wall of Power"
        }
      ],
      "tags": [
        "magic",
        "random",
        "generator",
        "spells"
      ],
      "diceExpression": "d66",
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/tables/ranged-damage-table.json",
      "@type": "Table",
      "name": "Ranged Weapons Damage Table",
      "description": "Damage values for ranged weapons based on damage roll",
      "type": "damage",
      "damageMatrix": {
        "weapons": [
          "Fusil",
          "Bow",
          "Crossbow",
          "Pistolet"
        ],
        "rollColumns": [
          "1",
          "2",
          "3",
          "4",
          "5",
          "6",
          "7+"
        ],
        "matrix": {
          "Fusil": {
            "1": 2,
            "2": 4,
            "3": 4,
            "4": 6,
            "5": 12,
            "6": 18,
            "7+": 24
          },
          "Bow": {
            "1": 2,
            "2": 4,
            "3": 6,
            "4": 8,
            "5": 8,
            "6": 10,
            "7+": 12
          },
          "Crossbow": {
            "1": 4,
            "2": 4,
            "3": 6,
            "4": 8,
            "5": 8,
            "6": 8,
            "7+": 10
          },
          "Pistolet": {
            "1": 2,
            "2": 2,
            "3": 4,
            "4": 4,
            "5": 6,
            "6": 12,
            "7+": 16
          }
        },
        "special": [
          "* indicates a Weapon that requires at least two hands to use",
          "# indicates a Weapon that ignores 1 point of Armour"
        ]
      },
      "tags": [
        "weapons",
        "damage",
        "ranged",
        "reference"
      ],
      "diceExpression": "d6",
      "possessions": [],
      "advancedSkills": [],
      "spells": [],
      "special": []
    }
  ],
  "rules": {
    "coreRules": {
      "attributeGeneration": {
        "skill": "1d3+3",
        "stamina": "2d6+12",
        "luck": "1d6+6"
      },
      "baselinePossessions": [
        "2d6 Silver Pence",
        "Knife",
        "Lantern & Flask of Oil",
        "Rucksack",
        "6 Provisions"
      ]
    },
    "initiative": {
      "playerTokens": 2,
      "endOfRoundToken": true
    },
    "combat": {
      "mightyBlowThreshold": 12,
      "fumbleThreshold": 2,
      "doubleDamageOnMightyBlow": true
    },
    "advancement": {
      "maxAdvancementChecks": 3,
      "advancementThreshold": "2d6 > current skill total"
    },
    "encumbrance": {
      "maxSlots": 12,
      "overburdenedPenalty": -4,
      "severelyOverburdenedThreshold": 18
    }
  },
  "possessions": [],
  "advancedSkills": [],
  "special": [],
  "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
  "@id": "https://cheeleong.dev/troika-system-json/objects/troika-system-data.json",
  "@type": "TroikaSystemData",
  "characters": [
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/characters/sample-ardent-giant.json",
      "@type": "Character",
      "name": "Ignatius the Ardent",
      "background": "Ardent Giant of Corda",
      "attributes": {
        "skill": 5,
        "stamina": {
          "current": 18,
          "maximum": 18,
          "temporary": 0
        },
        "luck": {
          "current": 9,
          "maximum": 9,
          "timesTestedThisSession": 0
        }
      },
      "advancedSkills": [
        {
          "name": "Strength",
          "rank": 4,
          "total": 9,
          "type": "skill"
        },
        {
          "name": "Astrology",
          "rank": 3,
          "total": 8,
          "type": "skill"
        }
      ],
      "inventory": [
        {
          "name": "Artefact of Lost Corda",
          "position": 1,
          "slots": 1,
          "description": "A heavy reliquary containing starlight from fallen Corda.",
          "readyForUse": true,
          "condition": "good"
        },
        {
          "name": "Greatsword",
          "position": 2,
          "slots": 2,
          "description": "A massive two-handed weapon.",
          "readyForUse": true,
          "condition": "excellent"
        },
        {
          "name": "Knife",
          "position": 4,
          "slots": 1,
          "description": "Baseline possession knife.",
          "readyForUse": false,
          "condition": "good"
        },
        {
          "name": "Lantern & Flask of Oil",
          "position": 5,
          "slots": 1,
          "description": "Baseline lantern equipment.",
          "readyForUse": false,
          "condition": "good"
        },
        {
          "name": "Rucksack",
          "position": 6,
          "slots": 1,
          "description": "Baseline rucksack.",
          "readyForUse": false,
          "condition": "good"
        }
      ],
      "baselinePossessions": [
        {
          "name": "Knife",
          "position": 1,
          "slots": 1
        },
        {
          "name": "Lantern & Flask of Oil",
          "position": 2,
          "slots": 1
        },
        {
          "name": "Rucksack",
          "position": 3,
          "slots": 1
        }
      ],
      "initiativeTokens": 2,
      "specialAbilities": [
        "Ardent Giant Trait: Takes double damage from heat/fire, but immune to cold."
      ],
      "languages": [
        "Troikan Standard",
        "Giant dialect"
      ],
      "notes": "Seeking to restore the lost grandeur of Corda."
    },
    {
      "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
      "@id": "https://cheeleong.dev/troika-system-json/objects/characters/sample-burglar.json",
      "@type": "Character",
      "name": "Sly Corvo",
      "background": "Burglar",
      "attributes": {
        "skill": 4,
        "stamina": {
          "current": 16,
          "maximum": 16,
          "temporary": 0
        },
        "luck": {
          "current": 11,
          "maximum": 11,
          "timesTestedThisSession": 0
        }
      },
      "advancedSkills": [
        {
          "name": "Locks",
          "rank": 3,
          "total": 7,
          "type": "skill"
        },
        {
          "name": "Sneak",
          "rank": 2,
          "total": 6,
          "type": "skill"
        },
        {
          "name": "Climb",
          "rank": 2,
          "total": 6,
          "type": "skill"
        }
      ],
      "inventory": [
        {
          "name": "Lock Picks",
          "position": 1,
          "slots": 1,
          "description": "Fine thieves tools.",
          "readyForUse": true,
          "condition": "good"
        },
        {
          "name": "Grappling Hook",
          "position": 2,
          "slots": 1,
          "description": "Iron hook attached to hemp rope.",
          "readyForUse": false,
          "condition": "good"
        },
        {
          "name": "Knife",
          "position": 3,
          "slots": 1,
          "description": "Sturdy dagger.",
          "readyForUse": true,
          "condition": "good"
        }
      ],
      "initiativeTokens": 2,
      "specialAbilities": [
        "Light-footed: +1 to Sneak tests in dark locations."
      ],
      "languages": [
        "Troikan Standard",
        "Thieves' Cant"
      ],
      "notes": "Always looking for lucrative vaults to crack."
    }
  ]
}
