{
  "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
  "@id": "https://cheeleong.dev/troika-system-json/objects/spells/posthumous-vitality.json",
  "@type": "Spell",
  "name": "Posthumous Vitality",
  "cost": 5,
  "description": "Necromancers, known for their social inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consults the following chart (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14 The vitality is clumsily applied, causing the body to explode messily. A new one will need to be found. 15-16 The creature is animated and will last for 24 hours before literally falling to pieces. 17+ Perfect reanimation. The creature will last until destroyed.",
  "testType": "special",
  "range": "touch",
  "duration": "variable",
  "components": [
    "somatic",
    "verbal",
    "material"
  ],
  "tags": [
    "necromancy"
  ],
  "specialMechanics": [
    "Requires fresh or whole corpse",
    "Roll 2d6 + Skill Total for result:",
    "4-12: Nothing happens",
    "13-14: Body explodes",
    "15-16: 24 hour animation",
    "17+: Permanent until destroyed"
  ],
  "materialComponents": [
    "fresh_corpse"
  ],
  "oopsEntry": true
}
