{
  "@context": "https://cheeleong.dev/troika-system-json/systems/context.jsonld",
  "@id": "https://cheeleong.dev/troika-system-json/objects/search-index.json",
  "@type": "SearchIndex",
  "base": "https://cheeleong.dev/troika-system-json/",
  "documents": [
    {
      "id": "objects/backgrounds/11-ardent-giant-of-corda.json",
      "type": "Background",
      "name": "Ardent Giant of Corda",
      "collection": "backgrounds",
      "excerpt": "Every giant has a different story about Corda, well told and interrupted with tears and laughter, of how they lost it and mean to find it soon enough but oh, wh"
    },
    {
      "id": "objects/backgrounds/12-befouler-of-ponds.json",
      "type": "Background",
      "name": "Befouler of Ponds",
      "collection": "backgrounds",
      "excerpt": "You're a wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of "
    },
    {
      "id": "objects/backgrounds/13-burglar.json",
      "type": "Background",
      "name": "Burglar",
      "collection": "backgrounds",
      "excerpt": "As a second-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble."
    },
    {
      "id": "objects/backgrounds/14-cacogen.json",
      "type": "Background",
      "name": "Cacogen",
      "collection": "backgrounds",
      "excerpt": "You are Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or cau"
    },
    {
      "id": "objects/backgrounds/15-chaos-champion.json",
      "type": "Background",
      "name": "Chaos Champion",
      "collection": "backgrounds",
      "excerpt": "You no longer don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging your world into"
    },
    {
      "id": "objects/backgrounds/16-claviger.json",
      "type": "Background",
      "name": "Claviger",
      "collection": "backgrounds",
      "excerpt": "The Key Masters wander the universe fathoming the workings of all entryways. Though they're quite fascinated with simple chests and doors they are most excited "
    },
    {
      "id": "objects/backgrounds/21-demon-stalker.json",
      "type": "Background",
      "name": "Demon Stalker",
      "collection": "backgrounds",
      "excerpt": "You stake your reputation upon your ability to hunt and kill demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of "
    },
    {
      "id": "objects/backgrounds/22-dwarf.json",
      "type": "Background",
      "name": "Dwarf",
      "collection": "backgrounds",
      "excerpt": "You are a short, hairy, belligerent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf children or Dwarf familie"
    },
    {
      "id": "objects/backgrounds/23-epopt.json",
      "type": "Background",
      "name": "Epopt",
      "collection": "backgrounds",
      "excerpt": "You are a roaming seer, selling your visions at courts and fetes. You are instantly recognisable by your yellow coif and habit as being open for business. Road "
    },
    {
      "id": "objects/backgrounds/24-exographer.json",
      "type": "Background",
      "name": "Exographer",
      "collection": "backgrounds",
      "excerpt": "Where you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to study these more remote reaches of the div"
    },
    {
      "id": "objects/backgrounds/25-fellowship-of-knidos.json",
      "type": "Background",
      "name": "The Fellowship of Knidos",
      "collection": "backgrounds",
      "excerpt": "Mathmologists honour the clean and unambiguous truths of mathematics and coordinate them with their observations of the multiverse. All things can be measured a"
    },
    {
      "id": "objects/backgrounds/26-porter-basin-filler.json",
      "type": "Background",
      "name": "Fellow of the Peerage of Porters & Basin Fillers",
      "collection": "backgrounds",
      "excerpt": "Luggers are a servile group by nature, most often found in the service of others, weighed down by loads that would buckle a donkey. You take pride in this, so m"
    },
    {
      "id": "objects/backgrounds/31-gremlin-catcher.json",
      "type": "Background",
      "name": "Gremlin Catcher",
      "collection": "backgrounds",
      "excerpt": "No matter what country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be there digging their warrens and bothering nice "
    },
    {
      "id": "objects/backgrounds/32-journeyman-sharp-corners.json",
      "type": "Background",
      "name": "Journeyman of the Guild of Sharp Corners",
      "collection": "backgrounds",
      "excerpt": "You are an assassin in training, graduated from fighting dummies and branding practise clients, freshly imbued with a license to ply your trade. You haven't ful"
    },
    {
      "id": "objects/backgrounds/33-lansquenet.json",
      "type": "Background",
      "name": "Lansquenet",
      "collection": "backgrounds",
      "excerpt": "You were a mercenary retained in the exclusive service of the Phoenix Throne, handsomely paid and sent to distant spheres on golden ships to spread the ineffabl"
    },
    {
      "id": "objects/backgrounds/34-lonesome-monarch.json",
      "type": "Background",
      "name": "Lonesome Monarch",
      "collection": "backgrounds",
      "excerpt": "You were the ruler of all you surveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician ensured "
    },
    {
      "id": "objects/backgrounds/35-miss-kinsey-dining-club.json",
      "type": "Background",
      "name": "Member of Miss Kinsey's Dining Club",
      "collection": "backgrounds",
      "excerpt": "The Eaters know that there are only two worlds: the Without and the Within. They intend to insert as much of the prior into the latter as they can while experie"
    },
    {
      "id": "objects/backgrounds/36-monkeymonger.json",
      "type": "Background",
      "name": "Monkeymonger",
      "collection": "backgrounds",
      "excerpt": "Life on The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you come in wit"
    },
    {
      "id": "objects/backgrounds/41-necromancer.json",
      "type": "Background",
      "name": "Necromancer",
      "collection": "backgrounds",
      "excerpt": "The least popular of magical practitioners, Necromancers are shunned by the major centres of learning, left to their own devices on the edges of society, passin"
    },
    {
      "id": "objects/backgrounds/42-parchment-witch.json",
      "type": "Background",
      "name": "Parchment Witch",
      "collection": "backgrounds",
      "excerpt": "Known for their smooth skin, midnight gatherings, and preternatural fear of rain and open flames; the Parchment Witches are long-dead sorcerers who cannot give "
    },
    {
      "id": "objects/backgrounds/43-derivative-dwarf.json",
      "type": "Background",
      "name": "Derivative Dwarf",
      "collection": "backgrounds",
      "excerpt": "Dwarfs are known for being the finest artisans of the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and they will make a "
    },
    {
      "id": "objects/backgrounds/44-questing-knight.json",
      "type": "Background",
      "name": "Questing Knight",
      "collection": "backgrounds",
      "excerpt": "You are on a quest for the grail, or the sword, or the throne, or for god, or a lost love, or some other significant object. Your sort are common enough, wander"
    },
    {
      "id": "objects/backgrounds/45-red-priest.json",
      "type": "Background",
      "name": "Red Priest",
      "collection": "backgrounds",
      "excerpt": "You are an evangelist of the Red Redemption, wandering confessor, cauterizer of the festering wound of sin: the constant accumulation and recreational consumpti"
    },
    {
      "id": "objects/backgrounds/46-rhino-man.json",
      "type": "Background",
      "name": "Rhino-Man",
      "collection": "backgrounds",
      "excerpt": "The original Rhino-Men were created by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidab"
    },
    {
      "id": "objects/backgrounds/51-sceptical-lamassu.json",
      "type": "Background",
      "name": "Sceptical Lamassu",
      "collection": "backgrounds",
      "excerpt": "With the body of a bull, the head of a man, the forelegs of a cat, and the wings of a swan you are the sweetest of the children of the gods. You, however, were "
    },
    {
      "id": "objects/backgrounds/52-academy-of-doors.json",
      "type": "Background",
      "name": "Sorcerer of the Academy of Doors",
      "collection": "backgrounds",
      "excerpt": "You are a student at Troika's most prestigious wizarding academy (pride of the city, experts in pan-dimensional mobility) you were finally able to penetrate the"
    },
    {
      "id": "objects/backgrounds/53-college-of-friends.json",
      "type": "Background",
      "name": "Sorcerer of the College of Friends",
      "collection": "backgrounds",
      "excerpt": "As an integral part of your tutelage in the sub-dimensional academy of the Cordial Wizard God you spent your childhood learning about the fate of pixies, the co"
    },
    {
      "id": "objects/backgrounds/54-beef-steaks.json",
      "type": "Background",
      "name": "Fellow of The Sublime Society of Beef Steaks",
      "collection": "backgrounds",
      "excerpt": "Brawlers believe the application of might and a good beef steak is the universal truth. Words have no power and can no more define the universe than they can bu"
    },
    {
      "id": "objects/backgrounds/55-temple-knight.json",
      "type": "Background",
      "name": "Temple Knight of Telak the Swordbringer",
      "collection": "backgrounds",
      "excerpt": "You were once (and possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness in preparation for the end times, when all doorways"
    },
    {
      "id": "objects/backgrounds/56-thaumaturge.json",
      "type": "Background",
      "name": "Thaumaturge",
      "collection": "backgrounds",
      "excerpt": "Wandering miracle workers, the depths of whose clothes are filled with pouches of unguents, holy icons and herbs. No matter the metaphysical need, you are alway"
    },
    {
      "id": "objects/backgrounds/61-thinking-engine.json",
      "type": "Background",
      "name": "Thinking Engine",
      "collection": "backgrounds",
      "excerpt": "Your eyes are dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memory of your cre"
    },
    {
      "id": "objects/backgrounds/62-vengeful-child.json",
      "type": "Background",
      "name": "Vengeful Child",
      "collection": "backgrounds",
      "excerpt": "Your village was burnt down by ruffians, or your mother was beheaded by snake cultists, or your father was hung by corrupt officials. Either way you took umbrag"
    },
    {
      "id": "objects/backgrounds/63-venturesome-academic.json",
      "type": "Background",
      "name": "Venturesome Academic",
      "collection": "backgrounds",
      "excerpt": "You're a classically trained Academic, a product of the universities of the Brass City, the Palace of Tigers, or some other less prestigious centre of learning "
    },
    {
      "id": "objects/backgrounds/64-wizard-hunter.json",
      "type": "Background",
      "name": "Wizard Hunter",
      "collection": "backgrounds",
      "excerpt": "Some people say man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when cornered"
    },
    {
      "id": "objects/backgrounds/65-yongardy-lawyer.json",
      "type": "Background",
      "name": "Yongardy Lawyer",
      "collection": "backgrounds",
      "excerpt": "Down in Yongardy they do things differently. They respect the Law. Every day there is a queue outside the courts to get a seat to see the latest up and coming b"
    },
    {
      "id": "objects/backgrounds/66-zoanthrop.json",
      "type": "Background",
      "name": "Zoanthrop",
      "collection": "backgrounds",
      "excerpt": "At some point in your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to remove your troublesome forebrain and elev"
    },
    {
      "id": "objects/skills/acrobatics.json",
      "type": "Skill",
      "name": "Acrobatics",
      "collection": "skills",
      "excerpt": "Used for rolling, balancing, falling, jumping, etc."
    },
    {
      "id": "objects/skills/astrology.json",
      "type": "Skill",
      "name": "Astrology",
      "collection": "skills",
      "excerpt": "An essential Skill for anyone intent on travelling the stars. Can be used to identify stars and constellations, to gather hints on the destination of interdimen"
    },
    {
      "id": "objects/skills/awareness.json",
      "type": "Skill",
      "name": "Awareness",
      "collection": "skills",
      "excerpt": "Anything worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary."
    },
    {
      "id": "objects/skills/climb.json",
      "type": "Skill",
      "name": "Climb",
      "collection": "skills",
      "excerpt": "The usefulness of the ability to clamber up things cannot be overstated. Most climbs should be single rolls though longer or more difficult climbs may require m"
    },
    {
      "id": "objects/skills/disguise.json",
      "type": "Skill",
      "name": "Disguise",
      "collection": "skills",
      "excerpt": "Covers the use of props to change your appearance. When in disguise you must Roll Under this when someone is liable to see through it. Opposed by Awareness when"
    },
    {
      "id": "objects/skills/etiquette.json",
      "type": "Skill",
      "name": "Etiquette",
      "collection": "skills",
      "excerpt": "When making a good impression is important Roll Versus your host's Etiquette. Represents a mechanical understanding of social conduct and those who are better a"
    },
    {
      "id": "objects/skills/evaluate.json",
      "type": "Skill",
      "name": "Evaluate",
      "collection": "skills",
      "excerpt": "Test this to get an idea of how much something is worth."
    },
    {
      "id": "objects/skills/fly.json",
      "type": "Skill",
      "name": "Fly",
      "collection": "skills",
      "excerpt": "Use Fly much as you would Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill "
    },
    {
      "id": "objects/skills/golden-barge-pilot.json",
      "type": "Skill",
      "name": "Golden Barge Pilot",
      "collection": "skills",
      "excerpt": "Test this to navigate between the stars on a ship with golden mirror sails."
    },
    {
      "id": "objects/skills/healing.json",
      "type": "Skill",
      "name": "Healing",
      "collection": "skills",
      "excerpt": "Used to stitch wounds and apply ointments, stop bleeding, slow poison and the like. Also used for stabilising dying people."
    },
    {
      "id": "objects/skills/locks.json",
      "type": "Skill",
      "name": "Locks",
      "collection": "skills",
      "excerpt": "This allows a character to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6"
    },
    {
      "id": "objects/skills/mathmology.json",
      "type": "Skill",
      "name": "Mathmology",
      "collection": "skills",
      "excerpt": "Use this to gain insight into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the su"
    },
    {
      "id": "objects/skills/poison.json",
      "type": "Skill",
      "name": "Poison",
      "collection": "skills",
      "excerpt": "You may Test this Skill during down time to create a single dose of poison. Pick which kind it is when you make it. This list is not exhaustive - more exotic on"
    },
    {
      "id": "objects/skills/ride.json",
      "type": "Skill",
      "name": "Ride",
      "collection": "skills",
      "excerpt": "Everyone is assumed to have basic animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
    },
    {
      "id": "objects/skills/run.json",
      "type": "Skill",
      "name": "Run",
      "collection": "skills",
      "excerpt": "When it matters how fast you are, or if you can reach somewhere in time, use this. A basic chase is an Roll Versus."
    },
    {
      "id": "objects/skills/second-sight.json",
      "type": "Skill",
      "name": "Second Sight",
      "collection": "skills",
      "excerpt": "Use of this allows the detection of magic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
    },
    {
      "id": "objects/skills/sneak.json",
      "type": "Skill",
      "name": "Sneak",
      "collection": "skills",
      "excerpt": "The art of remaining unseen. This is Tested only when someone or something is actively trying to detect you. The sneaker would Roll Versus the Awareness of thos"
    },
    {
      "id": "objects/skills/strength.json",
      "type": "Skill",
      "name": "Strength",
      "collection": "skills",
      "excerpt": "Used for lifting and breaking things. May also be used to grapple people if no grappling-appropriate Weapon Skill is possessed, though it counts for half rounde"
    },
    {
      "id": "objects/skills/swim.json",
      "type": "Skill",
      "name": "Swim",
      "collection": "skills",
      "excerpt": "Use this while swimming in dangerous waters, diving, holding your breath for long periods, and so on. If you have this Skill you don't need to roll it for norma"
    },
    {
      "id": "objects/skills/sword-fighting.json",
      "type": "Skill",
      "name": "Sword Fighting",
      "collection": "skills",
      "excerpt": "The art of combat with swords and similar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons."
    },
    {
      "id": "objects/skills/tracking.json",
      "type": "Skill",
      "name": "Tracking",
      "collection": "skills",
      "excerpt": "Used to stalk prey and find tracks. When stalking a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Sneaking."
    },
    {
      "id": "objects/skills/trapping.json",
      "type": "Skill",
      "name": "Trapping",
      "collection": "skills",
      "excerpt": "Use this to set and disarm traps. When setting traps Roll Under your Trapping Skill and describe how the trap is made with the materials at hand. When someone w"
    },
    {
      "id": "objects/spells/affix.json",
      "type": "Spell",
      "name": "Affix",
      "collection": "spells",
      "excerpt": "Cause a subject to be fixed in place. While they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They are totally immune to"
    },
    {
      "id": "objects/spells/amity.json",
      "type": "Spell",
      "name": "Amity",
      "collection": "spells",
      "excerpt": "The College of Friends always sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of their drunken apprentices is tiring w"
    },
    {
      "id": "objects/spells/animate.json",
      "type": "Spell",
      "name": "Animate",
      "collection": "spells",
      "excerpt": "Cause inanimate objects to question their place. One object up to the size of a human baby may be caused to hop around and do whatever else the wizard wishes."
    },
    {
      "id": "objects/spells/assassins-dagger.json",
      "type": "Spell",
      "name": "Assassin's Dagger",
      "collection": "spells",
      "excerpt": "Evocatively named but actually quite mundane. The wizard whispers to an object and that object then seeks out and vigorously and repeatedly bumps into the desir"
    },
    {
      "id": "objects/spells/assume-shape.json",
      "type": "Spell",
      "name": "Assume Shape",
      "collection": "spells",
      "excerpt": "The wizard undergoes a distressing transformation into an inanimate object no larger than a piano and no smaller than a cup. Lasts until ended."
    },
    {
      "id": "objects/spells/astral-reach.json",
      "type": "Spell",
      "name": "Astral Reach",
      "collection": "spells",
      "excerpt": "The Sorcerers of the Academy of Doors are most famous for this one Spell. With it they may reach through any portal and into another known receptacle. For examp"
    },
    {
      "id": "objects/spells/babble.json",
      "type": "Spell",
      "name": "Babble",
      "collection": "spells",
      "excerpt": "The wizard speaks nonsense while watching the intended target, causing their words to trip and confuse. This may be done under their breath and relatively subtl"
    },
    {
      "id": "objects/spells/banish-spirit.json",
      "type": "Spell",
      "name": "Banish Spirit",
      "collection": "spells",
      "excerpt": "The wizard explains, clearly, sternly, why it is impossible that the spirit could be here at this time. The spirit must Test its Luck (or Skill for Enemies) or "
    },
    {
      "id": "objects/spells/befuddle.json",
      "type": "Spell",
      "name": "Befuddle",
      "collection": "spells",
      "excerpt": "A wizard's touch can shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
    },
    {
      "id": "objects/spells/blood-shroud.json",
      "type": "Spell",
      "name": "Blood Shroud",
      "collection": "spells",
      "excerpt": "Smear a small amount of a demon's blood on yourself to become completely invisible to them, even if you attack or speak to them, for 6 hours."
    },
    {
      "id": "objects/spells/breach.json",
      "type": "Spell",
      "name": "Breach",
      "collection": "spells",
      "excerpt": "The wizard's hands work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9"
    },
    {
      "id": "objects/spells/brittle-twigs.json",
      "type": "Spell",
      "name": "Brittle Twigs",
      "collection": "spells",
      "excerpt": "You snap a twig or other brittle object to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
    },
    {
      "id": "objects/spells/callous-strike.json",
      "type": "Spell",
      "name": "Callous Strike",
      "collection": "spells",
      "excerpt": "The Wizard-Knights are most famous for their remote combat whereby they swing their Silver Swords seemingly at nothing only for their opponents, many metres awa"
    },
    {
      "id": "objects/spells/coal-resolve.json",
      "type": "Spell",
      "name": "Coal Resolve",
      "collection": "spells",
      "excerpt": "This Spell turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immune to mind controlling effects and"
    },
    {
      "id": "objects/spells/cockroach.json",
      "type": "Spell",
      "name": "Cockroach",
      "collection": "spells",
      "excerpt": "A popular Spell that turns troublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignificant c"
    },
    {
      "id": "objects/spells/cone-of-air.json",
      "type": "Spell",
      "name": "Cone of Air",
      "collection": "spells",
      "excerpt": "Creates a mysterious and specifically shaped cone of air focused on a touched target's head. They may continue to breathe the freshest of air for 12 minutes."
    },
    {
      "id": "objects/spells/darkness.json",
      "type": "Spell",
      "name": "Darkness",
      "collection": "spells",
      "excerpt": "Summon a stationary, perfect sphere of darkness up to five metres from the wizard for up to 3 minutes."
    },
    {
      "id": "objects/spells/darksee.json",
      "type": "Spell",
      "name": "Darksee",
      "collection": "spells",
      "excerpt": "The wizard reaches into their sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciat"
    },
    {
      "id": "objects/spells/diminish.json",
      "type": "Spell",
      "name": "Diminish",
      "collection": "spells",
      "excerpt": "Cause something to Test its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
    },
    {
      "id": "objects/spells/drown.json",
      "type": "Spell",
      "name": "Drown",
      "collection": "spells",
      "excerpt": "Cause a target's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapacitated as wat"
    },
    {
      "id": "objects/spells/earthquake.json",
      "type": "Spell",
      "name": "Earthquake",
      "collection": "spells",
      "excerpt": "The wizard hikes up their wizard robe and stomps their wizard feet. An area 30 metres around them suffers a massive earthquake. Everyone must Test their Luck (o"
    },
    {
      "id": "objects/spells/ember.json",
      "type": "Spell",
      "name": "Ember",
      "collection": "spells",
      "excerpt": "A simple but effective summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. Once present there is no accountin"
    },
    {
      "id": "objects/spells/exchange-shape.json",
      "type": "Spell",
      "name": "Exchange Shape",
      "collection": "spells",
      "excerpt": "What looks like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it but they must be wi"
    },
    {
      "id": "objects/spells/exorcism.json",
      "type": "Spell",
      "name": "Exorcism",
      "collection": "spells",
      "excerpt": "The Red Priests posit that all negative behaviour is a symptom of some level of possession, or at least direct influence, by the forces of Change, unwitting age"
    },
    {
      "id": "objects/spells/explode.json",
      "type": "Spell",
      "name": "Explode",
      "collection": "spells",
      "excerpt": "So simple that it's arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard causes a one cubic metre object to explo"
    },
    {
      "id": "objects/spells/farseeing.json",
      "type": "Spell",
      "name": "Farseeing",
      "collection": "spells",
      "excerpt": "Endows the wizard with engorged, plate-like eyes that are able to see in minute detail for miles around but are unable to see anything up close. Lasts until end"
    },
    {
      "id": "objects/spells/fear.json",
      "type": "Spell",
      "name": "Fear",
      "collection": "spells",
      "excerpt": "In the eyes of one poor target the wizard grows into a primal monster from the depths of their lizard brain. They will attempt to flee and if flight is impossib"
    },
    {
      "id": "objects/spells/find.json",
      "type": "Spell",
      "name": "Find",
      "collection": "spells",
      "excerpt": "When wizards lose their glasses they mumble to themselves until they turn up. The thing being sought must be a specific object, not a general category or type, "
    },
    {
      "id": "objects/spells/fire-bolt.json",
      "type": "Spell",
      "name": "Fire Bolt",
      "collection": "spells",
      "excerpt": "Shoot impressive flames from your fingertips, dealing Damage to one target within 20 metres."
    },
    {
      "id": "objects/spells/flash.json",
      "type": "Spell",
      "name": "Flash",
      "collection": "spells",
      "excerpt": "The wizard claps neatly and issues forth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be b"
    },
    {
      "id": "objects/spells/gills.json",
      "type": "Spell",
      "name": "Gills",
      "collection": "spells",
      "excerpt": "The wizard may permanently gift a touched subject with gills, replacing their usual breathing arrangement if they fail to Test their Luck (or Skill for Enemies)"
    },
    {
      "id": "objects/spells/grow.json",
      "type": "Spell",
      "name": "Grow",
      "collection": "spells",
      "excerpt": "Cause an item to grow half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
    },
    {
      "id": "objects/spells/helping-hands.json",
      "type": "Spell",
      "name": "Helping Hands",
      "collection": "spells",
      "excerpt": "Animate hands spring forth from an inanimate surface and perform any task the wizard requires but are limited to being rooted to the spot from which they sprang"
    },
    {
      "id": "objects/spells/hurricane.json",
      "type": "Spell",
      "name": "Hurricane",
      "collection": "spells",
      "excerpt": "The wizard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres "
    },
    {
      "id": "objects/spells/illusion.json",
      "type": "Spell",
      "name": "Illusion",
      "collection": "spells",
      "excerpt": "Those viewing this illusion may Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
    },
    {
      "id": "objects/spells/invisibility.json",
      "type": "Spell",
      "name": "Invisibility",
      "collection": "spells",
      "excerpt": "The wizard turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and don"
    },
    {
      "id": "objects/spells/ironhand.json",
      "type": "Spell",
      "name": "Ironhand",
      "collection": "spells",
      "excerpt": "The common man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. With some slight convi"
    },
    {
      "id": "objects/spells/jolt.json",
      "type": "Spell",
      "name": "Jolt",
      "collection": "spells",
      "excerpt": "The mischievous apprentice's favourite Spell, Jolt sends an arc of electricity from the wizard's outstretched hand towards a target. Ignores Armour."
    },
    {
      "id": "objects/spells/languages.json",
      "type": "Spell",
      "name": "Languages",
      "collection": "spells",
      "excerpt": "The wizard forms a mouth with their hands through which they can speak any language. They can simultaneously cup their other hand to their ear to understand the"
    },
    {
      "id": "objects/spells/leech.json",
      "type": "Spell",
      "name": "Leech",
      "collection": "spells",
      "excerpt": "The necromancer must place their hands on a living subject and allow their fingertips to transform into sucking apertures which drain the victim of blood. Deal "
    },
    {
      "id": "objects/spells/levitate.json",
      "type": "Spell",
      "name": "Levitate",
      "collection": "spells",
      "excerpt": "Elevates the wizard or another on the backs of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes."
    },
    {
      "id": "objects/spells/life-line.json",
      "type": "Spell",
      "name": "Life Line",
      "collection": "spells",
      "excerpt": "Created by the Horizon Knights to enable them to take the fight to the Nothing, they would cast this on their squires and dive off the edge of creation. While t"
    },
    {
      "id": "objects/spells/light.json",
      "type": "Spell",
      "name": "Light",
      "collection": "spells",
      "excerpt": "Create an ethereal orb of light that glows like a torch. Lasts 6 hours and can be extinguished at will."
    },
    {
      "id": "objects/spells/lock.json",
      "type": "Spell",
      "name": "Lock",
      "collection": "spells",
      "excerpt": "Magically lock an object. The object must have a lockable aspect to it but is now magically sealed. Permanent until undone or dismissed."
    },
    {
      "id": "objects/spells/mirror-selves.json",
      "type": "Spell",
      "name": "Mirror Selves",
      "collection": "spells",
      "excerpt": "In the minds of others the wizard appears to be, in fact, three wizards. All three will perform the same actions in unison, offering attackers only a 1 in 3 cha"
    },
    {
      "id": "objects/spells/natter.json",
      "type": "Spell",
      "name": "Natter",
      "collection": "spells",
      "excerpt": "As everyone knows, wizards are excellent ventriloquists, so good, in fact, that they can throw their voice inside another's mouth. They can target anyone within"
    },
    {
      "id": "objects/spells/open.json",
      "type": "Spell",
      "name": "Open",
      "collection": "spells",
      "excerpt": "The wizard chooses a reality wherein the lock was open all along. May be used to open any mundane door or container and counteract a Lock Spell."
    },
    {
      "id": "objects/spells/peace.json",
      "type": "Spell",
      "name": "Peace",
      "collection": "spells",
      "excerpt": "Open up the mind to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if a"
    },
    {
      "id": "objects/spells/poison.json",
      "type": "Spell",
      "name": "Poison",
      "collection": "spells",
      "excerpt": "When cast upon a liquid this Spell causes it to become deadly poison. The liquid deals 4 Damage if drunk and 1 Damage per Turn until the target successfully Tes"
    },
    {
      "id": "objects/spells/posthumous-vitality.json",
      "type": "Spell",
      "name": "Posthumous Vitality",
      "collection": "spells",
      "excerpt": "Necromancers, known for their social inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, co"
    },
    {
      "id": "objects/spells/presence.json",
      "type": "Spell",
      "name": "Presence",
      "collection": "spells",
      "excerpt": "This Spell creates the sense of being watched by a patriarchal figure. Some find it comforting, others, not so much."
    },
    {
      "id": "objects/spells/protection-from-rain.json",
      "type": "Spell",
      "name": "Protection from Rain",
      "collection": "spells",
      "excerpt": "This Spell prevents the wizard from getting rained upon for one shower."
    },
    {
      "id": "objects/spells/purple-lens.json",
      "type": "Spell",
      "name": "Purple Lens",
      "collection": "spells",
      "excerpt": "The recipient's eyes glow purple as they experience an alternative reality where people are kind, their surroundings are beautiful, their food is indulgent, and"
    },
    {
      "id": "objects/spells/quench.json",
      "type": "Spell",
      "name": "Quench",
      "collection": "spells",
      "excerpt": "Snuff a small flame with the wave of a hand."
    },
    {
      "id": "objects/spells/read-entrails.json",
      "type": "Spell",
      "name": "Read Entrails",
      "collection": "spells",
      "excerpt": "The wizard can get the answer to one question from the entrails of a living creature. The size and importance of the creature influences the level of knowledge "
    },
    {
      "id": "objects/spells/read-stars.json",
      "type": "Spell",
      "name": "Read Stars",
      "collection": "spells",
      "excerpt": "Rather than physical stars the wizard navigates by astral starlight that peeks through the veil. This Spell enables the wizard to get a reasonable sense of dire"
    },
    {
      "id": "objects/spells/see-through.json",
      "type": "Spell",
      "name": "See Through",
      "collection": "spells",
      "excerpt": "The wizard rubs a surface vigorously, making it translucent. Can penetrate up to 12 inches of material. Lead and Silver are immune."
    },
    {
      "id": "objects/spells/sentry.json",
      "type": "Spell",
      "name": "Sentry",
      "collection": "spells",
      "excerpt": "The wizard plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the naked eye but exte"
    },
    {
      "id": "objects/spells/shatter.json",
      "type": "Spell",
      "name": "Shatter",
      "collection": "spells",
      "excerpt": "The wizard may wildly gesticulate at a brittle object no larger than an umbrella and cause it to shatter into a million pieces. Living targets may Test their Lu"
    },
    {
      "id": "objects/spells/skeletal-counsel.json",
      "type": "Spell",
      "name": "Skeletal Counsel",
      "collection": "spells",
      "excerpt": "Necromancers often talk to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer one question per casting. Requires a s"
    },
    {
      "id": "objects/spells/sleep.json",
      "type": "Spell",
      "name": "Sleep",
      "collection": "spells",
      "excerpt": "The wizard convinces a target to forgo wakefulness for a time, causing them to sleep until woken unless they successfully Test their Luck. Remember: fighting is"
    },
    {
      "id": "objects/spells/slide-skywards.json",
      "type": "Spell",
      "name": "Slide Skywards",
      "collection": "spells",
      "excerpt": "Requires mirrors or other highly reflective surfaces. The wizard stands between two reflective surfaces so that they are infinitely repeated. They then step out"
    },
    {
      "id": "objects/spells/starry-orb.json",
      "type": "Spell",
      "name": "Starry Orb",
      "collection": "spells",
      "excerpt": "The wizard creates a 5th dimensional orb above their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
    },
    {
      "id": "objects/spells/teleport.json",
      "type": "Spell",
      "name": "Teleport",
      "collection": "spells",
      "excerpt": "The wizard or a target of their choosing may travel to any location within a single sphere instantly. If unfamiliar with the location they must Test their Luck "
    },
    {
      "id": "objects/spells/thought-vapour.json",
      "type": "Spell",
      "name": "Thought Vapour",
      "collection": "spells",
      "excerpt": "The wizard can cause their nose to exist in multiple alternative realities, travel through various spheres, and enable the olfactory sensation of thought. Emoti"
    },
    {
      "id": "objects/spells/thunder.json",
      "type": "Spell",
      "name": "Thunder",
      "collection": "spells",
      "excerpt": "The wizard raises their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous"
    },
    {
      "id": "objects/spells/tongue-twister.json",
      "type": "Spell",
      "name": "Tongue Twister",
      "collection": "spells",
      "excerpt": "Beware! If a wizard screws their nose and twists their fingers at you then a Tongue Twister is coming your way. The target must Test their Luck (or Skill for En"
    },
    {
      "id": "objects/spells/torpor.json",
      "type": "Spell",
      "name": "Torpor",
      "collection": "spells",
      "excerpt": "Those who study the dead consider it necessary to develop a profound sympathy with their subject - how can you speak with the dead if you don't understand the d"
    },
    {
      "id": "objects/spells/true-seeing.json",
      "type": "Spell",
      "name": "True Seeing",
      "collection": "spells",
      "excerpt": "The wizard focuses their sight on the unambiguous truth of matter, enabling them to see through illusions for the next 10 minutes."
    },
    {
      "id": "objects/spells/undo.json",
      "type": "Spell",
      "name": "Undo",
      "collection": "spells",
      "excerpt": "The wizard disentangles a Spell from this instance of reality. To do so they must Roll Versus the original casting if disentanglement is possible at all."
    },
    {
      "id": "objects/spells/wall-of-power.json",
      "type": "Spell",
      "name": "Wall of Power",
      "collection": "spells",
      "excerpt": "What they call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage when touched."
    },
    {
      "id": "objects/spells/ward.json",
      "type": "Spell",
      "name": "Ward",
      "collection": "spells",
      "excerpt": "A handy Spell only requiring the flick of a wrist. In response to being fired upon the wizard may cast this Spell to cause the missile to be deflected."
    },
    {
      "id": "objects/spells/web.json",
      "type": "Spell",
      "name": "Web",
      "collection": "spells",
      "excerpt": "Whether this is opening a portal to the plane of slime or channelling the sprites of sickness, all can agree that it is quite disgusting. The wizard blows forth"
    },
    {
      "id": "objects/spells/zed.json",
      "type": "Spell",
      "name": "Zed",
      "collection": "spells",
      "excerpt": "No one knows what this does but everyone who has cast it disappears instantly, never to be seen again."
    },
    {
      "id": "objects/items/astrological-equipment.json",
      "type": "Item",
      "name": "Astrological Equipment",
      "collection": "items",
      "excerpt": "Requires twenty minutes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal observation, and complicated ch"
    },
    {
      "id": "objects/items/axe.json",
      "type": "Item",
      "name": "Axe",
      "collection": "items",
      "excerpt": "A sturdy chopping weapon with a heavy head and wooden handle."
    },
    {
      "id": "objects/items/bale-hook.json",
      "type": "Item",
      "name": "Bale Hook",
      "collection": "items",
      "excerpt": "A bale hook counts as a Knife for Damage and grants +1 on rolls to lift heavy objects."
    },
    {
      "id": "objects/items/blue-star-maps.json",
      "type": "Item",
      "name": "Blue Star Maps",
      "collection": "items",
      "excerpt": "The blue star maps of Corda hold the secrets of travel between the spheres. Every juncture in space and time can be found on its many square metred face if one "
    },
    {
      "id": "objects/items/bow.json",
      "type": "Item",
      "name": "Bow",
      "collection": "items",
      "excerpt": "A traditional ranged weapon that fires arrows."
    },
    {
      "id": "objects/items/club.json",
      "type": "Item",
      "name": "Club",
      "collection": "items",
      "excerpt": "A simple wooden weapon, crude but effective."
    },
    {
      "id": "objects/items/crossbow.json",
      "type": "Item",
      "name": "Crossbow",
      "collection": "items",
      "excerpt": "A mechanical bow that fires bolts with great force and accuracy."
    },
    {
      "id": "objects/items/curved-sword.json",
      "type": "Item",
      "name": "Curved Sword",
      "collection": "items",
      "excerpt": "An exotic blade with a distinctive curve, favored by assassins and duelists."
    },
    {
      "id": "objects/items/epopt-staff.json",
      "type": "Item",
      "name": "Epopt Staff",
      "collection": "items",
      "excerpt": "An Epopt's Staff is a tool, an advert, and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Se"
    },
    {
      "id": "objects/items/flask-of-oil.json",
      "type": "Item",
      "name": "Flask of Oil",
      "collection": "items",
      "excerpt": "Fuel for lanterns and other purposes. Starting equipment for all characters."
    },
    {
      "id": "objects/items/fusil.json",
      "type": "Item",
      "name": "Fusil",
      "collection": "items",
      "excerpt": "A long Weapon that looks like a rifle and can be used in melee as a Club. A Fusil holds 6 charges before the plasmic core needs replacing."
    },
    {
      "id": "objects/items/garrotte.json",
      "type": "Item",
      "name": "Garrotte",
      "collection": "items",
      "excerpt": "A silent strangling weapon used by assassins, consisting of a cord or wire with handles."
    },
    {
      "id": "objects/items/grappling-hook.json",
      "type": "Item",
      "name": "Grappling Hook",
      "collection": "items",
      "excerpt": "A metal hook attached to a length of rope for climbing or retrieving objects."
    },
    {
      "id": "objects/items/greatsword.json",
      "type": "Item",
      "name": "Greatsword",
      "collection": "items",
      "excerpt": "A massive two-handed sword capable of devastating strikes."
    },
    {
      "id": "objects/items/hammer.json",
      "type": "Item",
      "name": "Hammer",
      "collection": "items",
      "excerpt": "A heavy blunt weapon designed for crushing blows."
    },
    {
      "id": "objects/items/heavy-armour.json",
      "type": "Item",
      "name": "Heavy Armour",
      "collection": "items",
      "excerpt": "The heaviest protection available, offering substantial damage reduction but taking up significant inventory space."
    },
    {
      "id": "objects/items/knife.json",
      "type": "Item",
      "name": "Knife",
      "collection": "items",
      "excerpt": "A small blade, useful as both tool and weapon. Starting equipment for all characters."
    },
    {
      "id": "objects/items/knuckle-dice.json",
      "type": "Item",
      "name": "Knuckle Dice",
      "collection": "items",
      "excerpt": "Knuckle dice are made from the nimble, petal shaped knuckle bones of goblins and make excellent two sided dice."
    },
    {
      "id": "objects/items/lance.json",
      "type": "Item",
      "name": "Lance",
      "collection": "items",
      "excerpt": "A long cavalry weapon designed for mounted combat and jousting."
    },
    {
      "id": "objects/items/lantern.json",
      "type": "Item",
      "name": "Lantern",
      "collection": "items",
      "excerpt": "A portable light source. Starting equipment for all characters."
    },
    {
      "id": "objects/items/large-wooden-ladle.json",
      "type": "Item",
      "name": "Large Wooden Ladle",
      "collection": "items",
      "excerpt": "A large, worn wooden ladle that has seen better days but still serves as an effective improvised weapon."
    },
    {
      "id": "objects/items/light-armour.json",
      "type": "Item",
      "name": "Light Armour",
      "collection": "items",
      "excerpt": "Basic protective gear such as leather or padded clothing."
    },
    {
      "id": "objects/items/lock-picks.json",
      "type": "Item",
      "name": "Lock Picks",
      "collection": "items",
      "excerpt": "A set of delicate tools for opening locks without the proper key."
    },
    {
      "id": "objects/items/longsword.json",
      "type": "Item",
      "name": "Longsword",
      "collection": "items",
      "excerpt": "A longer, more deadly version of the standard sword."
    },
    {
      "id": "objects/items/mace.json",
      "type": "Item",
      "name": "Mace",
      "collection": "items",
      "excerpt": "A heavy clubbing weapon with a weighted head, designed to crush armor."
    },
    {
      "id": "objects/items/maul.json",
      "type": "Item",
      "name": "Maul",
      "collection": "items",
      "excerpt": "A massive two-handed hammer capable of devastating blows."
    },
    {
      "id": "objects/items/modest-armour.json",
      "type": "Item",
      "name": "Modest Armour",
      "collection": "items",
      "excerpt": "Decent protection such as chain mail or reinforced leather."
    },
    {
      "id": "objects/items/pistolet.json",
      "type": "Item",
      "name": "Pistolet",
      "collection": "items",
      "excerpt": "A hand held energy Weapon. Holds enough energy for 8 shots."
    },
    {
      "id": "objects/items/plasmic-cores.json",
      "type": "Item",
      "name": "Plasmic Cores",
      "collection": "items",
      "excerpt": "Crystalised starlight cast in metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic"
    },
    {
      "id": "objects/items/pocket-barometer.json",
      "type": "Item",
      "name": "Pocket Barometer",
      "collection": "items",
      "excerpt": "The pocket barometer is part of a fashionable affectation for the metropolitan Troikan. Though the city has no discernable weather it is considered polite to ch"
    },
    {
      "id": "objects/items/pocket-gods.json",
      "type": "Item",
      "name": "Pocket Gods",
      "collection": "items",
      "excerpt": "Pocket gods are little cloth puppets made in the image of your numerous gods. If you whisper a secret to one and throw it away you regain 1 Luck."
    },
    {
      "id": "objects/items/poison.json",
      "type": "Item",
      "name": "Poison",
      "collection": "items",
      "excerpt": "A vial of deadly poison. Can be applied to weapons or added to food and drink."
    },
    {
      "id": "objects/items/polearm.json",
      "type": "Item",
      "name": "Polearm",
      "collection": "items",
      "excerpt": "A long-hafted weapon with various blade configurations, devastating in skilled hands."
    },
    {
      "id": "objects/items/provisions.json",
      "type": "Item",
      "name": "Provisions",
      "collection": "items",
      "excerpt": "Food and drink for sustenance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
    },
    {
      "id": "objects/items/rapier.json",
      "type": "Item",
      "name": "Rapier",
      "collection": "items",
      "excerpt": "A slender, elegant thrusting sword favored by duelists and nobles."
    },
    {
      "id": "objects/items/rope.json",
      "type": "Item",
      "name": "Rope",
      "collection": "items",
      "excerpt": "A length of sturdy rope useful for climbing, binding, or pulling."
    },
    {
      "id": "objects/items/ruby-lorgnette.json",
      "type": "Item",
      "name": "Ruby Lorgnette",
      "collection": "items",
      "excerpt": "Ruby lorgnettes are collapsable spectacles made with ruby lenses that require a free hand to use. While wearing them your sight is impaired but you can see sorc"
    },
    {
      "id": "objects/items/rucksack.json",
      "type": "Item",
      "name": "Rucksack",
      "collection": "items",
      "excerpt": "A sturdy backpack for carrying equipment. Starting equipment for all characters."
    },
    {
      "id": "objects/items/sackcloth-robes.json",
      "type": "Item",
      "name": "Sackcloth Robes",
      "collection": "items",
      "excerpt": "Rough robes caked in stinking mud and undergrowth, perfect for blending into marshy terrain but offensive everywhere else."
    },
    {
      "id": "objects/items/salt.json",
      "type": "Item",
      "name": "Salt",
      "collection": "items",
      "excerpt": "Salt is the poor man's Silver. Where Silver kills the demonic and the dead Salt merely harms or bars."
    },
    {
      "id": "objects/items/shield.json",
      "type": "Item",
      "name": "Shield",
      "collection": "items",
      "excerpt": "A defensive item that can be used to block attacks and also as a weapon."
    },
    {
      "id": "objects/items/silver-sword.json",
      "type": "Item",
      "name": "Silver Sword",
      "collection": "items",
      "excerpt": "Silver is the star metal, the most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to m"
    },
    {
      "id": "objects/items/sjambok.json",
      "type": "Item",
      "name": "Sjambok",
      "collection": "items",
      "excerpt": "A heavy leather whip traditionally used as both tool and weapon."
    },
    {
      "id": "objects/items/spear.json",
      "type": "Item",
      "name": "Spear",
      "collection": "items",
      "excerpt": "A long polearm with a pointed tip, effective for thrusting attacks."
    },
    {
      "id": "objects/items/staff.json",
      "type": "Item",
      "name": "Staff",
      "collection": "items",
      "excerpt": "A long wooden pole, useful for walking, fighting, and casting spells."
    },
    {
      "id": "objects/items/sword.json",
      "type": "Item",
      "name": "Sword",
      "collection": "items",
      "excerpt": "A standard blade weapon, well-balanced and versatile."
    },
    {
      "id": "objects/items/tea-set.json",
      "type": "Item",
      "name": "Tea Set",
      "collection": "items",
      "excerpt": "A tea set grants +1 to Etiquette when you have the time to sit down and make tea for those you are trying to impress."
    },
    {
      "id": "objects/items/velare.json",
      "type": "Item",
      "name": "Velare",
      "collection": "items",
      "excerpt": "When inactive, looks like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it produces a full body disguise on the wearer formed"
    },
    {
      "id": "objects/items/witch-hair-rope.json",
      "type": "Item",
      "name": "Witch-hair Rope",
      "collection": "items",
      "excerpt": "Witch-hair ropes are immune to manipulation via magical means."
    },
    {
      "id": "objects/items/yoke.json",
      "type": "Item",
      "name": "Yoke",
      "collection": "items",
      "excerpt": "A yoke gives you +4 carry capacity while worn but you can not use your hands while wearing it."
    },
    {
      "id": "objects/enemies/alzabo.json",
      "type": "Enemy",
      "name": "Alzabo",
      "collection": "enemies",
      "excerpt": "The red furred ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other reason than its immediate physical impres"
    },
    {
      "id": "objects/enemies/boggart.json",
      "type": "Enemy",
      "name": "Boggart",
      "collection": "enemies",
      "excerpt": "You could be forgiven for thinking a boggart was a rangy man with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and "
    },
    {
      "id": "objects/enemies/bonshad.json",
      "type": "Enemy",
      "name": "Bonshad",
      "collection": "enemies",
      "excerpt": "The Bonshad is the source of an amusing piece of trivia amongst diabolists. While it is well known that the Bonshads know the method of creating the Elixir of S"
    },
    {
      "id": "objects/enemies/cyclops.json",
      "type": "Enemy",
      "name": "Cyclops",
      "collection": "enemies",
      "excerpt": "Once upon a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons, being an arbitrary bunch, took one eye "
    },
    {
      "id": "objects/enemies/dolm.json",
      "type": "Enemy",
      "name": "Dolm",
      "collection": "enemies",
      "excerpt": "Somewhere beneath the earth they sit suspended in their cavities, peacefully contemplating the movements of the surface world. A witness to their intercrevice a"
    },
    {
      "id": "objects/enemies/donestre.json",
      "type": "Enemy",
      "name": "Donestre",
      "collection": "enemies",
      "excerpt": "There is a certain race of a solitary nature whose multitudinous heads are all lions and flowing manes. They glitter with numinous light and speak the language "
    },
    {
      "id": "objects/enemies/dragon.json",
      "type": "Enemy",
      "name": "Dragon",
      "collection": "enemies",
      "excerpt": "Dragons are creatures of hyper-light, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and il"
    },
    {
      "id": "objects/enemies/drock.json",
      "type": "Enemy",
      "name": "Drock",
      "collection": "enemies",
      "excerpt": "Dwarfs are creatures of purpose; they set their minds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly prevented fro"
    },
    {
      "id": "objects/enemies/ekodat.json",
      "type": "Enemy",
      "name": "Ekodat",
      "collection": "enemies",
      "excerpt": "The Ekodat is a series of crystalline protrusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air"
    },
    {
      "id": "objects/enemies/feathered-folk.json",
      "type": "Enemy",
      "name": "Feathered Folk",
      "collection": "enemies",
      "excerpt": "Profoundly religious though unfocused. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple city on their holy mountain, until t"
    },
    {
      "id": "objects/enemies/goblin.json",
      "type": "Enemy",
      "name": "Goblin",
      "collection": "enemies",
      "excerpt": "Goblins are the vanguard of civilisation. The moment a sphere bobs to the surface the goblins will creep out of the nooks and crannies to start expanding their "
    },
    {
      "id": "objects/enemies/gremlin.json",
      "type": "Enemy",
      "name": "Gremlin",
      "collection": "enemies",
      "excerpt": "Vicious little creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Greml"
    },
    {
      "id": "objects/enemies/harpy.json",
      "type": "Enemy",
      "name": "Harpy",
      "collection": "enemies",
      "excerpt": "Immortal creatures of bitterness and spite, they look like vultures with human heads and unusually large claws. Their immortal nature precludes the need to eat "
    },
    {
      "id": "objects/enemies/khaibit.json",
      "type": "Enemy",
      "name": "Khaibit",
      "collection": "enemies",
      "excerpt": "The Shadow Exultants make up the bulk of the Autarch's lower nobility, being the handmaids and officers filling out attendance at highborn social events. Each o"
    },
    {
      "id": "objects/enemies/knight-of-the-road.json",
      "type": "Enemy",
      "name": "Knight of the Road",
      "collection": "enemies",
      "excerpt": "Contrary to what the farmers tell you the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else you'll wait for weeks "
    },
    {
      "id": "objects/enemies/living-dead.json",
      "type": "Enemy",
      "name": "Living Dead",
      "collection": "enemies",
      "excerpt": "The definition of 'dead' varies from place to place. In some spheres you might be considered dead when unconscious or still living until buried. Now consider th"
    },
    {
      "id": "objects/enemies/lizard-man.json",
      "type": "Enemy",
      "name": "Lizard-Man",
      "collection": "enemies",
      "excerpt": "Imagine a fat man but this man is a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some short h"
    },
    {
      "id": "objects/enemies/loathsome-wurm.json",
      "type": "Enemy",
      "name": "Loathsome Wurm That Will Consume The Sun",
      "collection": "enemies",
      "excerpt": "Once upon a distant time the gods banded together to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine Architect, sneaky, la"
    },
    {
      "id": "objects/enemies/man-beast.json",
      "type": "Enemy",
      "name": "Man-Beast",
      "collection": "enemies",
      "excerpt": "The Autarchs couldn't rely on the aristocracy for delicate or controversial matters; even for thoroughly mundane requests they were worshipful in word and recal"
    },
    {
      "id": "objects/enemies/manticore.json",
      "type": "Enemy",
      "name": "Manticore",
      "collection": "enemies",
      "excerpt": "Manticores are rarely encountered outside of their homes, which they tend to construct on mountain sides, far out of reach of the common folk. The servants that"
    },
    {
      "id": "objects/enemies/night-pig.json",
      "type": "Enemy",
      "name": "Night Pig",
      "collection": "enemies",
      "excerpt": "There are those witches that don the skin of a pig and walk abroad amongst their sleeping neighbours. Through the power imbued by that most sinister animal they"
    },
    {
      "id": "objects/enemies/notule.json",
      "type": "Enemy",
      "name": "Notule",
      "collection": "enemies",
      "excerpt": "A star-creature, sometimes caught roosting in the rigging of golden barges, formless, freezing to the touch, and valued for its utility as a tool of murder. By "
    },
    {
      "id": "objects/enemies/ogre.json",
      "type": "Enemy",
      "name": "Ogre",
      "collection": "enemies",
      "excerpt": "The ogre is a phenomenon common across the universe. A child will be born with a scowl on its face and a corded knot where their heart should be. They won't pla"
    },
    {
      "id": "objects/enemies/orc.json",
      "type": "Enemy",
      "name": "Orc",
      "collection": "enemies",
      "excerpt": "The manifested people. By the order of the universe, as set in motion by the Unmoving Mover, they exist for the briefest time in the indivisible moment at the b"
    },
    {
      "id": "objects/enemies/owl.json",
      "type": "Enemy",
      "name": "Owl",
      "collection": "enemies",
      "excerpt": "The rooftops of Troika are crenelated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their atte"
    },
    {
      "id": "objects/enemies/parchment-witch.json",
      "type": "Enemy",
      "name": "Parchment Witch",
      "collection": "enemies",
      "excerpt": "Parchment Witches are an unusual breed of living dead both for having usually chosen the state of their own volition and for their staunch denial of it. They co"
    },
    {
      "id": "objects/enemies/piscean.json",
      "type": "Enemy",
      "name": "Piscean",
      "collection": "enemies",
      "excerpt": "Legs of a man, torso and tail of a fish. They break into granaries, batter the nightguards with their blubbery tails, stuff their bellies full of feed, and run "
    },
    {
      "id": "objects/enemies/salamander.json",
      "type": "Enemy",
      "name": "Salamander",
      "collection": "enemies",
      "excerpt": "A star creature that sailors are accustomed to removing from their golden ships like terrestrial barnacles. They are attracted to the heat of the sails and inte"
    },
    {
      "id": "objects/enemies/separator.json",
      "type": "Enemy",
      "name": "Separator",
      "collection": "enemies",
      "excerpt": "In an infinite universe there are infinite witches, amongst which is a rich spectrum of awfulness. Separators are some of the foulest. They live like normal peo"
    },
    {
      "id": "objects/enemies/sympathy-serpent.json",
      "type": "Enemy",
      "name": "Sympathy Serpent",
      "collection": "enemies",
      "excerpt": "Dark, thick as a man's thigh, and as long as three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic:"
    },
    {
      "id": "objects/enemies/thinking-engine.json",
      "type": "Enemy",
      "name": "Thinking Engine",
      "collection": "enemies",
      "excerpt": "Built in the time of the First Empire, commissioned by the will of the Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfathoma"
    },
    {
      "id": "objects/enemies/tiger.json",
      "type": "Enemy",
      "name": "Tiger",
      "collection": "enemies",
      "excerpt": "It is common knowledge that all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they are even rai"
    },
    {
      "id": "objects/enemies/tower-wizard.json",
      "type": "Enemy",
      "name": "Tower Wizard",
      "collection": "enemies",
      "excerpt": "The majority of sorcery enthusiasts are either members of a college or well respected freelance lecturers with a nice manse in a seaside town, esteemed members "
    },
    {
      "id": "objects/enemies/troll.json",
      "type": "Enemy",
      "name": "Troll",
      "collection": "enemies",
      "excerpt": "Trolls are ill-tempered creatures often spied leaning on a pike in the town square, gabbing with other guards while taking the occasional break to shout at a ch"
    },
    {
      "id": "objects/enemies/ven.json",
      "type": "Enemy",
      "name": "Ven",
      "collection": "enemies",
      "excerpt": "The million spheres have not been counted, it's just understood that there are a lot - countless by every useful standard. Eventually, in a future further from "
    },
    {
      "id": "objects/enemies/zoanthrop.json",
      "type": "Enemy",
      "name": "Zoanthrop",
      "collection": "enemies",
      "excerpt": "In the reign of the 35th Autarch it became fashionable to be seen as in-touch with the natural world. One could often witness Exultants abstaining from artifici"
    },
    {
      "id": "objects/tables/beastly-damage-table.json",
      "type": "Table",
      "name": "Beastly Weapons Damage Table",
      "collection": "tables",
      "excerpt": "Damage values for natural and creature attacks based on damage roll"
    },
    {
      "id": "objects/tables/melee-damage-table.json",
      "type": "Table",
      "name": "Melee Weapons Damage Table",
      "collection": "tables",
      "excerpt": "Damage values for melee weapons based on damage roll"
    },
    {
      "id": "objects/tables/oops-table.json",
      "type": "Table",
      "name": "Oops! Table",
      "collection": "tables",
      "excerpt": "Table for magical mishaps when rolling double 6s on spell casting"
    },
    {
      "id": "objects/tables/random-spell-table.json",
      "type": "Table",
      "name": "Random Spell Table",
      "collection": "tables",
      "excerpt": "Table for generating random spells using d66"
    },
    {
      "id": "objects/tables/ranged-damage-table.json",
      "type": "Table",
      "name": "Ranged Weapons Damage Table",
      "collection": "tables",
      "excerpt": "Damage values for ranged weapons based on damage roll"
    },
    {
      "id": "objects/characters/sample-ardent-giant.json",
      "type": "Character",
      "name": "Ignatius the Ardent",
      "collection": "characters",
      "excerpt": ""
    },
    {
      "id": "objects/characters/sample-burglar.json",
      "type": "Character",
      "name": "Sly Corvo",
      "collection": "characters",
      "excerpt": ""
    }
  ],
  "tokens": {
    "'cos": [
      {
        "document": 1,
        "excerpt": "marshy terrain while wearing them, -1 everywhere else 'cos it stinks!"
      }
    ],
    "'dead'": [
      {
        "document": 197,
        "excerpt": "The definition of 'dead' varies from place to place. In some spheres you might be considered dead when unconscious or still livin"
      }
    ],
    "'fuff": [
      {
        "document": 220,
        "excerpt": "ll of the wizard's body hair falls out with an audible 'fuff!'"
      }
    ],
    "100": [
      {
        "document": 147,
        "excerpt": "100"
      }
    ],
    "10d6": [
      {
        "document": 24,
        "excerpt": "Incidental Sacred Jewellery worth 10d6 Silver pence if traded"
      }
    ],
    "125": [
      {
        "document": 199,
        "excerpt": "The Wurm will reform in 5,125 years"
      }
    ],
    "17th": [
      {
        "document": 184,
        "excerpt": "nown (at least amongst impatient apprentices) that The 17th Incantation of Ignis Baxter: Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagi"
      }
    ],
    "1d3": [
      {
        "document": 48,
        "excerpt": "vailable if you possess the knowledge and ingredients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill for Enemies) or lose"
      },
      {
        "document": 91,
        "excerpt": "ils to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else"
      }
    ],
    "1d6": [
      {
        "document": 9,
        "excerpt": "1d6"
      },
      {
        "document": 12,
        "excerpt": "1d6"
      },
      {
        "document": 17,
        "excerpt": "1d6"
      },
      {
        "document": 19,
        "excerpt": "1d6"
      },
      {
        "document": 33,
        "excerpt": "1d6"
      },
      {
        "document": 48,
        "excerpt": ". 3 Causes anyone ingesting it to fall unconscious for 1d6 hours."
      },
      {
        "document": 87,
        "excerpt": "st their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 128,
        "excerpt": "ious ways. The wall is a shimmering bubble that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended that they remem"
      },
      {
        "document": 163,
        "excerpt": "Causes unconsciousness for 1d6 hours if ingested"
      },
      {
        "document": 165,
        "excerpt": "od and drink for sustenance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
      },
      {
        "document": 210,
        "excerpt": "Sleeping victims lose 1d6 permanent Stamina daily unless magically restored"
      },
      {
        "document": 220,
        "excerpt": "us blob of flesh but they're generally unphased. After 1d6 hours the bones pop back into place from wherever they went."
      }
    ],
    "2d6": [
      {
        "document": 3,
        "excerpt": "2d6"
      },
      {
        "document": 25,
        "excerpt": "onal mobility) you were finally able to penetrate the (2d6)th door. You are no master but few outside your peers can claim to know more about the vagaries of skywa"
      },
      {
        "document": 26,
        "excerpt": "2d6"
      },
      {
        "document": 97,
        "excerpt": "ucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      },
      {
        "document": 107,
        "excerpt": "t least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consults the following chart (13+ counts for an Advanceme"
      },
      {
        "document": 115,
        "excerpt": "he shard is discovered and harmed the wizard will lose 2d6 Stamina due to the shock."
      },
      {
        "document": 201,
        "excerpt": "ir Luck (or Skill for Enemies) or become paralysed for 2d6 minutes"
      },
      {
        "document": 220,
        "excerpt": "Luck or their head explodes, killing them and dealing 2d6 Damage to anyone standing nearby."
      }
    ],
    "2kg": [
      {
        "document": 27,
        "excerpt": "2kg of Premium Meat Cuts"
      }
    ],
    "35th": [
      {
        "document": 217,
        "excerpt": "In the reign of the 35th Autarch it became fashionable to be seen as in-touch with the natural world. One could often witness Exu"
      }
    ],
    "3d6": [
      {
        "document": 4,
        "excerpt": "patron for aid once per day. To do so roll three 6s on 3d6. The GM interprets their intervention."
      }
    ],
    "4d6": [
      {
        "document": 48,
        "excerpt": "g it to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1"
      },
      {
        "document": 163,
        "excerpt": "Causes 4d6 Stamina loss if ingested (Test Luck to resist)"
      }
    ],
    "500": [
      {
        "document": 179,
        "excerpt": "500 silver pence"
      }
    ],
    "5th": [
      {
        "document": 120,
        "excerpt": "The wizard creates a 5th dimensional orb above their head. All intelligent beings looking at it must Test their Luck or marvel at"
      },
      {
        "document": 184,
        "excerpt": "ter: Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagine the embarrassment this would have caused Master Baxter had he not been tragicall"
      }
    ],
    "abacus": [
      {
        "document": 10,
        "excerpt": "Abacus"
      }
    ],
    "abandoned": [
      {
        "document": 189,
        "excerpt": "abandoned_places"
      }
    ],
    "abilities": [
      {
        "document": 56,
        "excerpt": "Opposed by target's evasion abilities"
      }
    ],
    "ability": [
      {
        "document": 6,
        "excerpt": "You stake your reputation upon your ability to hunt and kill demonic creatures and those who break bread with them. Goat men in the wilds or the Ang"
      },
      {
        "document": 39,
        "excerpt": "The usefulness of the ability to clamber up things cannot be overstated. Most climbs should be single rolls though longer or more diff"
      },
      {
        "document": 182,
        "excerpt": "Special Ability"
      },
      {
        "document": 185,
        "excerpt": "Special Ability"
      },
      {
        "document": 186,
        "excerpt": "Special Ability"
      },
      {
        "document": 187,
        "excerpt": "Special Ability"
      },
      {
        "document": 189,
        "excerpt": "Special Ability"
      },
      {
        "document": 193,
        "excerpt": "Special Ability"
      },
      {
        "document": 194,
        "excerpt": "Special Ability"
      },
      {
        "document": 199,
        "excerpt": "Special Ability"
      },
      {
        "document": 200,
        "excerpt": "Special Ability"
      },
      {
        "document": 201,
        "excerpt": "Special Ability"
      },
      {
        "document": 202,
        "excerpt": "Special Ability"
      },
      {
        "document": 206,
        "excerpt": "Special Ability"
      },
      {
        "document": 207,
        "excerpt": "Special Ability"
      },
      {
        "document": 208,
        "excerpt": "Special Ability"
      },
      {
        "document": 209,
        "excerpt": "Special Ability"
      },
      {
        "document": 210,
        "excerpt": "Special Ability"
      },
      {
        "document": 211,
        "excerpt": "Special Ability"
      },
      {
        "document": 212,
        "excerpt": "Special Ability"
      },
      {
        "document": 213,
        "excerpt": "Special Ability"
      },
      {
        "document": 215,
        "excerpt": "Special Ability"
      },
      {
        "document": 217,
        "excerpt": "Special Ability"
      }
    ],
    "able": [
      {
        "document": 24,
        "excerpt": "Wings - able to fly as fast as a running man over clear ground"
      },
      {
        "document": 25,
        "excerpt": "experts in pan-dimensional mobility) you were finally able to penetrate the (2d6)th door. You are no master but few outside your peers can claim to know more about"
      },
      {
        "document": 35,
        "excerpt": "You are immune to all mind altering effects. You are able to speak but usually choose not to. When making Advancement Checks for Skills related to abstract though"
      },
      {
        "document": 54,
        "excerpt": "onditions. Characters without it are assumed to not be able to swim and need to test Swimming every round they remain in the water or start Drowning. Receive a pena"
      },
      {
        "document": 83,
        "excerpt": "ows the wizard with engorged, plate-like eyes that are able to see in minute detail for miles around but are unable to see anything up close. Lasts until ended."
      },
      {
        "document": 112,
        "excerpt": "e level of knowledge gained. Small, common animals are able to offer yes or no answers, oxen can predict things obtusely, lamassu may offer explicit and thorough ad"
      },
      {
        "document": 186,
        "excerpt": "can tower above a typical townhouse while still being able to squeeze themselves under the door."
      },
      {
        "document": 188,
        "excerpt": "e creatures of hyper-light, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by t"
      },
      {
        "document": 208,
        "excerpt": "they incapacitate a party member all Pisceans that are able will descend on them and eat all their Provisions"
      },
      {
        "document": 209,
        "excerpt": "rom across a room. They move like tar, slow then fast, able to expand themselves to attack, in the moment looking like a quickly blooming rose. Even fatalistic gold"
      }
    ],
    "about": [
      {
        "document": 0,
        "excerpt": "Every giant has a different story about Corda, well told and interrupted with tears and laughter, of how they lost it and mean to find it soon e"
      },
      {
        "document": 8,
        "excerpt": "est their Luck to get a yes or no answer to a question about mundane matters. The GM should make this Test in private, not informing the Epopt if their visions are a"
      },
      {
        "document": 24,
        "excerpt": "from the heavens or crawled up from the abyss and set about finding your own path among the stars."
      },
      {
        "document": 25,
        "excerpt": "ster but few outside your peers can claim to know more about the vagaries of skyward travel than you."
      },
      {
        "document": 26,
        "excerpt": "e Cordial Wizard God you spent your childhood learning about the fate of pixies, the colour of magic, ritual grammar, and endless other theoretical topics. Now you'r"
      },
      {
        "document": 27,
        "excerpt": "ar a steak. Might can! Really, they have thought a lot about this."
      },
      {
        "document": 98,
        "excerpt": "e sprites who answer only to their summoner. May float about for 3 minutes."
      },
      {
        "document": 190,
        "excerpt": "e roots. Natural philosophers have been back and forth about the categorisation of the Ekodat. While all agree it is a chimera of mineral and some other substance th"
      },
      {
        "document": 196,
        "excerpt": "o busy or else you'll no sooner have belayed the first about the bonce before another comes along and interrupts your exchange. After all that you go back to your ca"
      },
      {
        "document": 220,
        "excerpt": "a severe disliking to the tyranny of control. They set about choking the wizard to death only to lapse back into servitude as soon as they pass out."
      }
    ],
    "above": [
      {
        "document": 120,
        "excerpt": "The wizard creates a 5th dimensional orb above their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
      },
      {
        "document": 186,
        "excerpt": "ell, and the oldest and wisest of their sort can tower above a typical townhouse while still being able to squeeze themselves under the door."
      },
      {
        "document": 220,
        "excerpt": "rring and the water they had previously swum in appear above the wizard, soaking everyone nearby with freezing sea water."
      }
    ],
    "abroad": [
      {
        "document": 202,
        "excerpt": "are those witches that don the skin of a pig and walk abroad amongst their sleeping neighbours. Through the power imbued by that most sinister animal they rub themse"
      }
    ],
    "absent": [
      {
        "document": 212,
        "excerpt": "Absent Minded"
      }
    ],
    "abstaining": [
      {
        "document": 217,
        "excerpt": "h the natural world. One could often witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers on shorter journeys, and walking barefoot thr"
      }
    ],
    "abstract": [
      {
        "document": 3,
        "excerpt": "as sailing on the golden barges or caught in some more abstract fate when she passed you, far from the protective malaise of the million spheres. You were receptive to"
      },
      {
        "document": 12,
        "excerpt": "No matter what country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be there digging their warrens and bot"
      },
      {
        "document": 35,
        "excerpt": ". When making Advancement Checks for Skills related to abstract thought, such as Spells or Astrology, you must roll twice and succeed on both to improve them."
      }
    ],
    "abstracted": [
      {
        "document": 191,
        "excerpt": "Abstracted"
      }
    ],
    "abuse": [
      {
        "document": 125,
        "excerpt": "is saying it. They will still take Damage from bodily abuse while under the effect and can indeed become irretrievably dead."
      }
    ],
    "abyss": [
      {
        "document": 24,
        "excerpt": "tead descended from the heavens or crawled up from the abyss and set about finding your own path among the stars."
      }
    ],
    "abyssal": [
      {
        "document": 6,
        "excerpt": "Language - Abyssal"
      }
    ],
    "academic": [
      {
        "document": 32,
        "excerpt": "Venturesome Academic"
      }
    ],
    "academics": [
      {
        "document": 9,
        "excerpt": "it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to study these more remote reaches of the divine effluvia. Though these ru"
      }
    ],
    "academy": [
      {
        "document": 25,
        "excerpt": "Sorcerer of the Academy of Doors"
      },
      {
        "document": 26,
        "excerpt": "integral part of your tutelage in the sub-dimensional academy of the Cordial Wizard God you spent your childhood learning about the fate of pixies, the colour of magi"
      },
      {
        "document": 63,
        "excerpt": "The Sorcerers of the Academy of Doors are most famous for this one Spell. With it they may reach through any portal and into another"
      },
      {
        "document": 220,
        "excerpt": "The most feared of adolescent academy curses: hiccups! Until dispelled the wizard hiccups uncontrollably, suffering a -4 penalty to further at"
      }
    ],
    "access": [
      {
        "document": 30,
        "excerpt": "n back together like putty. For each hour of rest with access to the right tools you regain 3 Stamina."
      },
      {
        "document": 214,
        "excerpt": "The Tower Wizard has access to Jolt or Ember and 4 other Spells rolled randomly or chosen ahead of time."
      }
    ],
    "accessory": [
      {
        "document": 16,
        "excerpt": "Fine dining accessory"
      }
    ],
    "accident": [
      {
        "document": 185,
        "excerpt": "extended only to knowledge of their eventual deaths by accident or violence."
      }
    ],
    "accidentally": [
      {
        "document": 192,
        "excerpt": "vogue, though more usually they are distracted with an accidentally awakened evil, or recalled by the Goblin King, or cut off from the centre of the labyrinth and turned fe"
      }
    ],
    "according": [
      {
        "document": 70,
        "excerpt": "tack by Rolling Versus as normal and inflicting Damage according to the Weapon used. May only be used against targets within clear sight."
      }
    ],
    "accounted": [
      {
        "document": 26,
        "excerpt": "t in the world, discovering that your education hardly accounted for any of the things that you've seen."
      }
    ],
    "accounting": [
      {
        "document": 79,
        "excerpt": "thin 12 metres of the wizard. Once present there is no accounting for its actions."
      }
    ],
    "accumulating": [
      {
        "document": 188,
        "excerpt": ", indulge in base activities such as wanton slaughter, accumulating needless wealth, and plumbing the depths of forbidden knowledge. They do this because they know that not"
      }
    ],
    "accumulation": [
      {
        "document": 22,
        "excerpt": "cauterizer of the festering wound of sin: the constant accumulation and recreational consumption of Mass. How can your spirit fly free while shackled and flabby?"
      }
    ],
    "accuracy": [
      {
        "document": 0,
        "excerpt": "a pocket barometer for forecasting the weather (5 in 6 accuracy) or a Ruby Lorgnette granting +2 Second Sight"
      },
      {
        "document": 138,
        "excerpt": "A mechanical bow that fires bolts with great force and accuracy."
      },
      {
        "document": 161,
        "excerpt": "rtz face will inform you of future weather with 5 in 6 accuracy."
      }
    ],
    "accurate": [
      {
        "document": 8,
        "excerpt": "private, not informing the Epopt if their visions are accurate."
      }
    ],
    "accusations": [
      {
        "document": 220,
        "excerpt": "omewhere. The wizard will soon hear rumours and suffer accusations due to the workings of a sinister doppelgänger."
      }
    ],
    "accusing": [
      {
        "document": 21,
        "excerpt": "dering the worlds, acting out your romantic melodrama, accusing good folk of being demons or faeries. Questing Knights are generally considered to be harmless."
      }
    ],
    "accustomed": [
      {
        "document": 209,
        "excerpt": "A star creature that sailors are accustomed to removing from their golden ships like terrestrial barnacles. They are attracted to the heat of the sa"
      }
    ],
    "acquire": [
      {
        "document": 58,
        "excerpt": "are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They are totally immune to harm, in fact."
      }
    ],
    "acquisition": [
      {
        "document": 204,
        "excerpt": "and it takes no sincere joy in anything other than the acquisition of wealth and the suffering of others."
      }
    ],
    "acquisitive": [
      {
        "document": 184,
        "excerpt": "Acquisitive"
      }
    ],
    "acrobatic": [
      {
        "document": 36,
        "excerpt": "General physical skill for acrobatic feats"
      }
    ],
    "acrobatics": [
      {
        "document": 36,
        "excerpt": "Acrobatics"
      }
    ],
    "across": [
      {
        "document": 119,
        "excerpt": "wizard arrives in a random mirrored location somewhere across the million crystal spheres."
      },
      {
        "document": 188,
        "excerpt": "f hyper-light, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by the black-suns t"
      },
      {
        "document": 204,
        "excerpt": "The ogre is a phenomenon common across the universe. A child will be born with a scowl on its face and a corded knot where their heart should b"
      },
      {
        "document": 209,
        "excerpt": "eyes to run off them, so hot that you can feel it from across a room. They move like tar, slow then fast, able to expand themselves to attack, in the moment looking l"
      }
    ],
    "act": [
      {
        "document": 59,
        "excerpt": "zard, as though they were an old friend. They will not act irrationally, though, and if they were already a bit of a boor this might not change much."
      }
    ],
    "acting": [
      {
        "document": 21,
        "excerpt": "ct. Your sort are common enough, wandering the worlds, acting out your romantic melodrama, accusing good folk of being demons or faeries. Questing Knights are general"
      }
    ],
    "action": [
      {
        "document": 63,
        "excerpt": "Instantaneous action"
      },
      {
        "document": 200,
        "excerpt": "uests they were worshipful in word and recalcitrant in action and so towards the beginning of their reign an Autarch had their vizier fabricate armies of beastly chim"
      }
    ],
    "actions": [
      {
        "document": 79,
        "excerpt": "he wizard. Once present there is no accounting for its actions."
      },
      {
        "document": 102,
        "excerpt": "n fact, three wizards. All three will perform the same actions in unison, offering attackers only a 1 in 3 chance of targeting the right wizard. Lasts for 12 minutes."
      }
    ],
    "active": [
      {
        "document": 115,
        "excerpt": "Wizard suffers -1 to all rolls while active"
      },
      {
        "document": 179,
        "excerpt": "costume jewellery, usually a brooch or a circlet. When active it produces a full body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24"
      }
    ],
    "actively": [
      {
        "document": 52,
        "excerpt": "seen. This is Tested only when someone or something is actively trying to detect you. The sneaker would Roll Versus the Awareness of those searching for them; anyone be"
      },
      {
        "document": 56,
        "excerpt": "Can be used to follow tracks or actively hunt quarry"
      }
    ],
    "activities": [
      {
        "document": 99,
        "excerpt": "Hard to do other activities while linked"
      },
      {
        "document": 188,
        "excerpt": "the black-suns they may, and often do, indulge in base activities such as wanton slaughter, accumulating needless wealth, and plumbing the depths of forbidden knowledge."
      }
    ],
    "activity": [
      {
        "document": 51,
        "excerpt": "essful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
      },
      {
        "document": 168,
        "excerpt": "them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      }
    ],
    "actual": [
      {
        "document": 110,
        "excerpt": "Doesn't change actual reality"
      }
    ],
    "actually": [
      {
        "document": 61,
        "excerpt": "Evocatively named but actually quite mundane. The wizard whispers to an object and that object then seeks out and vigorously and repeat"
      }
    ],
    "add": [
      {
        "document": 48,
        "excerpt": "eir Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1 for Damage the"
      }
    ],
    "added": [
      {
        "document": 163,
        "excerpt": "A vial of deadly poison. Can be applied to weapons or added to food and drink."
      }
    ],
    "additional": [
      {
        "document": 190,
        "excerpt": "are immediately attacked again by the sudden growth of additional spurs brought on by the sufusion of vital fluids."
      }
    ],
    "additionally": [
      {
        "document": 20,
        "excerpt": "As 22 Dwarf but additionally:"
      }
    ],
    "adds": [
      {
        "document": 163,
        "excerpt": "Adds +1 to Damage Rolls when applied to piercing or edged weapons (wears off on roll of 1)"
      }
    ],
    "adherent": [
      {
        "document": 1,
        "excerpt": "a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds where the foulness c"
      }
    ],
    "admiring": [
      {
        "document": 207,
        "excerpt": "Admiring"
      }
    ],
    "adolescent": [
      {
        "document": 220,
        "excerpt": "The most feared of adolescent academy curses: hiccups! Until dispelled the wizard hiccups uncontrollably, suffering a -4 penalty to fu"
      }
    ],
    "advanced": [
      {
        "document": 216,
        "excerpt": "Time travelers from the end of the universe with advanced arts and technology"
      }
    ],
    "advancement": [
      {
        "document": 35,
        "excerpt": "e able to speak but usually choose not to. When making Advancement Checks for Skills related to abstract thought, such as Spells or Astrology, you must roll twice and succ"
      },
      {
        "document": 107,
        "excerpt": "al and consults the following chart (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14 The vitality is clumsily applied, causing the body to explode messily"
      }
    ],
    "adverse": [
      {
        "document": 43,
        "excerpt": "Required for controlled flight, especially in adverse conditions"
      }
    ],
    "advert": [
      {
        "document": 140,
        "excerpt": "An Epopt's Staff is a tool, an advert, and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which gra"
      }
    ],
    "advice": [
      {
        "document": 112,
        "excerpt": "ings obtusely, lamassu may offer explicit and thorough advice."
      }
    ],
    "advisor": [
      {
        "document": 18,
        "excerpt": "advisor"
      }
    ],
    "aeons": [
      {
        "document": 185,
        "excerpt": "Once upon a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons, being an arbitrary bunch, took one eye"
      }
    ],
    "aesthetic": [
      {
        "document": 20,
        "excerpt": "craftsmanship, a true masterpiece, a brand new step in aesthetic design, a jump not seen since the old masters."
      }
    ],
    "affectation": [
      {
        "document": 161,
        "excerpt": "The pocket barometer is part of a fashionable affectation for the metropolitan Troikan. Though the city has no discernable weather it is considered polite to chec"
      }
    ],
    "affecting": [
      {
        "document": 102,
        "excerpt": "Mental illusion affecting perception"
      }
    ],
    "affects": [
      {
        "document": 40,
        "excerpt": "Quality of disguise affects difficulty"
      },
      {
        "document": 54,
        "excerpt": "Encumbrance significantly affects performance"
      },
      {
        "document": 105,
        "excerpt": "Affects exactly two subjects"
      },
      {
        "document": 108,
        "excerpt": "Affects all in area"
      },
      {
        "document": 109,
        "excerpt": "Only affects the caster"
      }
    ],
    "affix": [
      {
        "document": 58,
        "excerpt": "Affix"
      },
      {
        "document": 221,
        "excerpt": "Affix"
      }
    ],
    "afford": [
      {
        "document": 23,
        "excerpt": "erving as formidable and loyal guards to those who can afford their services."
      }
    ],
    "after": [
      {
        "document": 34,
        "excerpt": "ses, collect their portraits, and sneak into the court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, they love the Law."
      },
      {
        "document": 59,
        "excerpt": "ge of Friends always sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of their drunken apprentices is tiring work. Use of th"
      },
      {
        "document": 93,
        "excerpt": "he usual limitations of illusions. Lasts for 3 minutes after which you noisily reform into dull and frustratingly opaque flesh."
      },
      {
        "document": 106,
        "excerpt": "k (or Skill for Enemies). The liquid loses its potency after an hour."
      },
      {
        "document": 130,
        "excerpt": "t of it must repeat the Test or become stuck. Dries up after 12 rounds."
      },
      {
        "document": 184,
        "excerpt": "ot been tragically caught up in the Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-beaked betentacled fiend without the refor"
      },
      {
        "document": 190,
        "excerpt": "The tentacles remain after an attack. When an individual is successfully injured by the Ekodat they are immediately attacked again"
      },
      {
        "document": 191,
        "excerpt": "then they have been eager to join any religion founded after that point, believing it to be a shard of the Born God."
      },
      {
        "document": 194,
        "excerpt": "lifting their quarry up into the sky and dropping them after spending some time verbally tormenting them. A greater pleasure still is when their victims survive the"
      },
      {
        "document": 196,
        "excerpt": "fore another comes along and interrupts your exchange. After all that you go back to your camp in the woods to sleep on the filthy ground and eat your meagre meals."
      },
      {
        "document": 206,
        "excerpt": "ant, fat finger to come to their attention. They swoop after it, followed by other owls blindly responding to the motion. Together they descend like a rabid flock of"
      },
      {
        "document": 207,
        "excerpt": "skin of another person to impersonate them for a week after which time it starts to rot"
      },
      {
        "document": 220,
        "excerpt": "latinous blob of flesh but they're generally unphased. After 1d6 hours the bones pop back into place from wherever they went."
      }
    ],
    "again": [
      {
        "document": 0,
        "excerpt": "of today? We should drink and cheer, we'll search once again in the morning!"
      },
      {
        "document": 77,
        "excerpt": "citated as water pours from their mouth. They may Test again once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 89,
        "excerpt": "Cause an item to grow half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 131,
        "excerpt": "who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 190,
        "excerpt": "ly injured by the Ekodat they are immediately attacked again by the sudden growth of additional spurs brought on by the sufusion of vital fluids."
      },
      {
        "document": 220,
        "excerpt": "wizard disappears in a puff of smoke, never to be seen again."
      }
    ],
    "against": [
      {
        "document": 6,
        "excerpt": "Star metal weapon effective against demons"
      },
      {
        "document": 8,
        "excerpt": "Padded for protection against unhappy clients (counts as Modest Armour)"
      },
      {
        "document": 70,
        "excerpt": "Damage according to the Weapon used. May only be used against targets within clear sight."
      },
      {
        "document": 132,
        "excerpt": "eed to be outside. Consists of a ruby specular, charms against reciprocal observation, and complicated charts of the spheres. Grants +1 to Astrology."
      },
      {
        "document": 202,
        "excerpt": "mbued by that most sinister animal they rub themselves against the exteriors of houses and snuffle at their hedges, thereby ensorcelling the household's wealth to them"
      }
    ],
    "agents": [
      {
        "document": 81,
        "excerpt": "t direct influence, by the forces of Change, unwitting agents of Mass in need of healing. The wizard throws salt at their target and Rolls Versus the possessing spiri"
      }
    ],
    "ages": [
      {
        "document": 204,
        "excerpt": "g to steal their toys and break them in privacy. As it ages it becomes worse, larger, severe, and monstrous. The scowl never leaves its face and it takes no sincere"
      }
    ],
    "aggressive": [
      {
        "document": 17,
        "excerpt": "1 Playful, 2 Stalking, 3 Hungry, 4 Tired, 5 Austere, 6 Aggressive."
      },
      {
        "document": 188,
        "excerpt": "Aggressive"
      },
      {
        "document": 193,
        "excerpt": "Aggressive"
      },
      {
        "document": 197,
        "excerpt": "Aggressive"
      },
      {
        "document": 200,
        "excerpt": "Aggressive"
      },
      {
        "document": 201,
        "excerpt": "Aggressive"
      },
      {
        "document": 206,
        "excerpt": "Aggressive"
      },
      {
        "document": 213,
        "excerpt": "Aggressive"
      },
      {
        "document": 217,
        "excerpt": "Aggressive"
      }
    ],
    "agility": [
      {
        "document": 36,
        "excerpt": "agility"
      },
      {
        "document": 43,
        "excerpt": "agility"
      }
    ],
    "ago": [
      {
        "document": 23,
        "excerpt": "n were created by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loyal guards to t"
      }
    ],
    "agree": [
      {
        "document": 130,
        "excerpt": "slime or channelling the sprites of sickness, all can agree that it is quite disgusting. The wizard blows forth the \"web\" from their nose and all in a cone extendin"
      },
      {
        "document": 190,
        "excerpt": "orth about the categorisation of the Ekodat. While all agree it is a chimera of mineral and some other substance they cannot confirm the matter of the other. The pop"
      }
    ],
    "aground": [
      {
        "document": 189,
        "excerpt": "nds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly prevented from finishing a project, possibly by dropping dead at an in"
      }
    ],
    "ahead": [
      {
        "document": 2,
        "excerpt": "turally from both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 207,
        "excerpt": "Has 5 Spells rolled randomly or chosen ahead of time"
      },
      {
        "document": 214,
        "excerpt": "or Ember and 4 other Spells rolled randomly or chosen ahead of time."
      }
    ],
    "aid": [
      {
        "document": 4,
        "excerpt": "Name your patron. You may call upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM interprets their intervention."
      },
      {
        "document": 37,
        "excerpt": "Specialized tools aid in stargazing"
      }
    ],
    "air": [
      {
        "document": 33,
        "excerpt": "ost dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they cannot."
      },
      {
        "document": 73,
        "excerpt": "Cone of Air"
      },
      {
        "document": 91,
        "excerpt": "The wizard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over w"
      },
      {
        "document": 98,
        "excerpt": "Can float and move freely in air"
      },
      {
        "document": 125,
        "excerpt": "y die. Bodily functions are halted, no food, water, or air is needed, and they are, by most vulgar definitions of the word, dead. The Spell lasts until ended by th"
      },
      {
        "document": 128,
        "excerpt": "mission (it is recommended that they remember to allow air). Lasts for 12 minutes."
      },
      {
        "document": 190,
        "excerpt": "les\" don't move; instead they grow rapidly through the air like roots. Natural philosophers have been back and forth about the categorisation of the Ekodat. While"
      },
      {
        "document": 221,
        "excerpt": "Cone of Air"
      }
    ],
    "alcohol": [
      {
        "document": 7,
        "excerpt": "You are a short, hairy, belligerent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf children or Dw"
      }
    ],
    "alien": [
      {
        "document": 213,
        "excerpt": "ens and leading rich full tiger lives, but they are as alien to that forest as you or I, and the kittens are invariably stolen from lesser cats. They were born to le"
      }
    ],
    "all": [
      {
        "document": 1,
        "excerpt": "r than the gnats and dragonflies. You minister to them all the same."
      },
      {
        "document": 5,
        "excerpt": "Masters wander the universe fathoming the workings of all entryways. Though they're quite fascinated with simple chests and doors they are most excited by metaphy"
      },
      {
        "document": 6,
        "excerpt": "Goat men in the wilds or the Angel cults of the slums, all need to be driven back off the edge of the map and onto the shores of chaos."
      },
      {
        "document": 7,
        "excerpt": "places. You intend to find the most unusual places in all the million spheres."
      },
      {
        "document": 10,
        "excerpt": "dinate them with their observations of the multiverse. All things can be measured and predicted with the application of the correct mathmological ratios, those met"
      },
      {
        "document": 15,
        "excerpt": "You were the ruler of all you surveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest,"
      },
      {
        "document": 16,
        "excerpt": "can while experiencing the finest delights available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey's. Try the other, other, othe"
      },
      {
        "document": 17,
        "excerpt": "le Monkeys (the distinction is purely for appeal since all monkeys are of course edible). You used to spend days on end dangling your feet off the edge of the worl"
      },
      {
        "document": 19,
        "excerpt": "er Weapons and regain Stamina half as effectively from all sources. You must Test your Luck if outside in the rain, are made wet, are close to open flames, or suff"
      },
      {
        "document": 28,
        "excerpt": "rtial readiness in preparation for the end times, when all doorways crumble inwards. You are always prepared and never unready."
      },
      {
        "document": 34,
        "excerpt": "ollow the careers of their favourite solicitors, watch all their cases, collect their portraits, and sneak into the court after hours to dab the patches of blood o"
      },
      {
        "document": 35,
        "excerpt": "You are immune to all mind altering effects. You are able to speak but usually choose not to. When making Advancement Checks f"
      },
      {
        "document": 48,
        "excerpt": "(or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1 for Damage the poison h"
      },
      {
        "document": 51,
        "excerpt": "gic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
      },
      {
        "document": 66,
        "excerpt": "up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      },
      {
        "document": 68,
        "excerpt": "hough it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      },
      {
        "document": 75,
        "excerpt": "s and suffer excruciating pain in light (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is the only way to end the Spell."
      },
      {
        "document": 81,
        "excerpt": "The Red Priests posit that all negative behaviour is a symptom of some level of possession, or at least direct influence, by the forces"
      },
      {
        "document": 87,
        "excerpt": "s forth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 102,
        "excerpt": "hers the wizard appears to be, in fact, three wizards. All three will perform the same actions in unison, offering attackers only a 1 in 3 chance of targeting the"
      },
      {
        "document": 104,
        "excerpt": "The wizard chooses a reality wherein the lock was open all along. May be used to open any mundane door or container and counteract a Lock Spell."
      },
      {
        "document": 108,
        "excerpt": "Affects all in area"
      },
      {
        "document": 109,
        "excerpt": "Prevents all rain contact"
      },
      {
        "document": 115,
        "excerpt": "the duration. While it lasts the wizard suffers -1 to all rolls due to the incredible confusion this generates. If the shard is discovered and harmed the wizard w"
      },
      {
        "document": 120,
        "excerpt": "wizard creates a 5th dimensional orb above their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
      },
      {
        "document": 123,
        "excerpt": "ises their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous roll of thunder"
      },
      {
        "document": 127,
        "excerpt": "the original casting if disentanglement is possible at all."
      },
      {
        "document": 130,
        "excerpt": "plane of slime or channelling the sprites of sickness, all can agree that it is quite disgusting. The wizard blows forth the \"web\" from their nose and all in a con"
      },
      {
        "document": 141,
        "excerpt": "or lanterns and other purposes. Starting equipment for all characters."
      },
      {
        "document": 148,
        "excerpt": "useful as both tool and weapon. Starting equipment for all characters."
      },
      {
        "document": 151,
        "excerpt": "A portable light source. Starting equipment for all characters."
      },
      {
        "document": 169,
        "excerpt": "ackpack for carrying equipment. Starting equipment for all characters."
      },
      {
        "document": 187,
        "excerpt": "ace of a solitary nature whose multitudinous heads are all lions and flowing manes. They glitter with numinous light and speak the language of all thinking beings."
      },
      {
        "document": 190,
        "excerpt": "nd forth about the categorisation of the Ekodat. While all agree it is a chimera of mineral and some other substance they cannot confirm the matter of the other. T"
      },
      {
        "document": 196,
        "excerpt": "nother comes along and interrupts your exchange. After all that you go back to your camp in the woods to sleep on the filthy ground and eat your meagre meals. Farm"
      },
      {
        "document": 199,
        "excerpt": "together to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short on th"
      },
      {
        "document": 202,
        "excerpt": "greed. When they return home and remove their pig cape all the treasure they have stolen tumbles out. For this reason it's wise to demand answers from any pig you"
      },
      {
        "document": 203,
        "excerpt": "ll envelop them, suffocating and freezing their target all at once and leaving a relatively unmarked corpse before sluggishly returning home to enjoy its newfound"
      },
      {
        "document": 205,
        "excerpt": "in the indivisible moment at the beginning and end of all things. Their duty is to tidy along the demiurge and all of their toys before the next go around, and as"
      },
      {
        "document": 208,
        "excerpt": "If they incapacitate a party member all Pisceans that are able will descend on them and eat all their Provisions"
      },
      {
        "document": 213,
        "excerpt": "It is common knowledge that all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home,"
      },
      {
        "document": 214,
        "excerpt": "e tower wizards, those feral old men who have given up all pretence of civility and fled to the wilderness. There they build their eponymous towers to work on unpl"
      },
      {
        "document": 216,
        "excerpt": "its. Their arts can do anything but prevent the End of All Things. Some amongst their race, not content to wait, fling themselves and some small portion of their a"
      },
      {
        "document": 220,
        "excerpt": "All currency in the wizard's possession turns into beautiful butterflies that flap off into the sky."
      }
    ],
    "alley": [
      {
        "document": 33,
        "excerpt": "n men turn into flocks of seagulls when cornered in an alley? No, they cannot. Wizards are the most dangerous prey."
      }
    ],
    "allow": [
      {
        "document": 97,
        "excerpt": "omancer must place their hands on a living subject and allow their fingertips to transform into sucking apertures which drain the victim of blood. Deal 2d6 Damage to"
      },
      {
        "document": 128,
        "excerpt": "'s permission (it is recommended that they remember to allow air). Lasts for 12 minutes."
      },
      {
        "document": 211,
        "excerpt": "(or Skill for Enemies) or be paralysed with misery and allow the serpent to quietly eat them"
      }
    ],
    "allowing": [
      {
        "document": 220,
        "excerpt": "A portal is opened to a paradigmatic battleground, allowing an angelic or demonic figure to pop through."
      }
    ],
    "allows": [
      {
        "document": 46,
        "excerpt": "This allows a character to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whos"
      },
      {
        "document": 51,
        "excerpt": "Use of this allows the detection of magic. On a successful Test you focus your inner eye and all sorcerous activity glows f"
      },
      {
        "document": 63,
        "excerpt": "a safe in their manse via their purse. This Spell only allows partial translocation - the wizard cannot fully or permanently enter."
      }
    ],
    "almost": [
      {
        "document": 4,
        "excerpt": "Almost full with visions from your patron"
      }
    ],
    "along": [
      {
        "document": 104,
        "excerpt": "wizard chooses a reality wherein the lock was open all along. May be used to open any mundane door or container and counteract a Lock Spell."
      },
      {
        "document": 196,
        "excerpt": "belayed the first about the bonce before another comes along and interrupts your exchange. After all that you go back to your camp in the woods to sleep on the filth"
      },
      {
        "document": 205,
        "excerpt": "beginning and end of all things. Their duty is to tidy along the demiurge and all of their toys before the next go around, and as such they are people of words and s"
      }
    ],
    "already": [
      {
        "document": 59,
        "excerpt": "ey will not act irrationally, though, and if they were already a bit of a boor this might not change much."
      }
    ],
    "also": [
      {
        "document": 16,
        "excerpt": "aters are immune to mundane ingested poisons. They may also identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and"
      },
      {
        "document": 45,
        "excerpt": "ly ointments, stop bleeding, slow poison and the like. Also used for stabilising dying people."
      },
      {
        "document": 53,
        "excerpt": "Used for lifting and breaking things. May also be used to grapple people if no grappling-appropriate Weapon Skill is possessed, though it counts for ha"
      },
      {
        "document": 152,
        "excerpt": "Can also serve as cooking utensil"
      },
      {
        "document": 172,
        "excerpt": "A defensive item that can be used to block attacks and also as a weapon."
      }
    ],
    "alteration": [
      {
        "document": 104,
        "excerpt": "Reality alteration effect"
      }
    ],
    "altering": [
      {
        "document": 35,
        "excerpt": "You are immune to all mind altering effects. You are able to speak but usually choose not to. When making Advancement Checks for Skills rela"
      }
    ],
    "alternative": [
      {
        "document": 110,
        "excerpt": "The recipient's eyes glow purple as they experience an alternative reality where people are kind, their surroundings are beautiful, their food is indulgent, and so on. Thi"
      },
      {
        "document": 122,
        "excerpt": "The wizard can cause their nose to exist in multiple alternative realities, travel through various spheres, and enable the olfactory sensation of thought. Emotions, atti"
      },
      {
        "document": 200,
        "excerpt": "stion their lot in life, being unable to comprehend an alternative existence. Indeed, you might find man-beast guards still defending doorways to caches of Weapons and tre"
      }
    ],
    "although": [
      {
        "document": 183,
        "excerpt": "ng since. They rarely travel far from their birth hole although there is no pixie compulsion to do so, it's more a point of principle and lack of imagination on their p"
      }
    ],
    "altogether": [
      {
        "document": 194,
        "excerpt": "exposed sweetmeats and cackle with their mouths full. Altogether a reprehensible blight on creation."
      },
      {
        "document": 212,
        "excerpt": "with organic flesh. Some have lost their original form altogether and walk the earth as flesh while others are large and hollow, waiting for an operator with dead knowled"
      }
    ],
    "always": [
      {
        "document": 4,
        "excerpt": "to disorder and, ultimately, darkness, but the door is always open."
      },
      {
        "document": 23,
        "excerpt": "Thick Skin (Rhino Men always count as being Modestly Armoured)"
      },
      {
        "document": 28,
        "excerpt": "end times, when all doorways crumble inwards. You are always prepared and never unready."
      },
      {
        "document": 29,
        "excerpt": "ns and herbs. No matter the metaphysical need, you are always prepared."
      },
      {
        "document": 30,
        "excerpt": "You always count as being at least Lightly Armoured."
      },
      {
        "document": 59,
        "excerpt": "The College of Friends always sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of their drunk"
      },
      {
        "document": 61,
        "excerpt": "ng it to a letter is another. Travels any distance and always arrives (eventually)."
      },
      {
        "document": 128,
        "excerpt": "What they call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage when touched. Not"
      },
      {
        "document": 224,
        "excerpt": "Always looking for lucrative vaults to crack."
      }
    ],
    "alzabo": [
      {
        "document": 182,
        "excerpt": "Alzabo"
      }
    ],
    "ambling": [
      {
        "document": 186,
        "excerpt": "of the surface world. A witness to their intercrevice ambling would see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy b"
      }
    ],
    "ambulatory": [
      {
        "document": 197,
        "excerpt": "nscious or still living until buried. Now consider the ambulatory deceased and the definition is even more nebulous and near the point of irrelevance. Let's just say they"
      }
    ],
    "amity": [
      {
        "document": 26,
        "excerpt": "Amity"
      },
      {
        "document": 59,
        "excerpt": "Amity"
      }
    ],
    "ammunition": [
      {
        "document": 6,
        "excerpt": "Silver ammunition for demon hunting"
      },
      {
        "document": 14,
        "excerpt": "Ammunition for energy weapons"
      },
      {
        "document": 160,
        "excerpt": "ammunition"
      }
    ],
    "among": [
      {
        "document": 24,
        "excerpt": "up from the abyss and set about finding your own path among the stars."
      },
      {
        "document": 32,
        "excerpt": "ers, or some other less prestigious centre of learning among the spheres."
      },
      {
        "document": 207,
        "excerpt": "us completing the illusion. The most talented can walk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among you would be the distinct"
      }
    ],
    "amongst": [
      {
        "document": 184,
        "excerpt": "he Bonshad is the source of an amusing piece of trivia amongst diabolists. While it is well known that the Bonshads know the method of creating the Elixir of Shazmazm"
      },
      {
        "document": 202,
        "excerpt": "ose witches that don the skin of a pig and walk abroad amongst their sleeping neighbours. Through the power imbued by that most sinister animal they rub themselves aga"
      },
      {
        "document": 210,
        "excerpt": "In an infinite universe there are infinite witches, amongst which is a rich spectrum of awfulness. Separators are some of the foulest. They live like normal people"
      },
      {
        "document": 216,
        "excerpt": "an do anything but prevent the End of All Things. Some amongst their race, not content to wait, fling themselves and some small portion of their arts back through time"
      }
    ],
    "amount": [
      {
        "document": 67,
        "excerpt": "Smear a small amount of a demon's blood on yourself to become completely invisible to them, even if you attack or speak to th"
      }
    ],
    "amusing": [
      {
        "document": 184,
        "excerpt": "The Bonshad is the source of an amusing piece of trivia amongst diabolists. While it is well known that the Bonshads know the method of creating"
      }
    ],
    "ancient": [
      {
        "document": 19,
        "excerpt": "immaculately folded imitation of life intended to hide ancient bone and gristle."
      },
      {
        "document": 212,
        "excerpt": "of their cosmic civilisation. Each one is unfathomably ancient but by design or fault they don't remember more than a lifetime's worth of existence. We think of them i"
      }
    ],
    "androids": [
      {
        "document": 212,
        "excerpt": "nk of them in their common form of bakelite and chrome androids but their variety is a result of the chthonic imagination of the Other Lords and endless in its diversit"
      }
    ],
    "angel": [
      {
        "document": 6,
        "excerpt": "ho break bread with them. Goat men in the wilds or the Angel cults of the slums, all need to be driven back off the edge of the map and onto the shores of chaos."
      }
    ],
    "angelic": [
      {
        "document": 190,
        "excerpt": "nse crystal matrix, causing what would otherwise be an angelic visitation to become a mineralogical hazard."
      },
      {
        "document": 220,
        "excerpt": "is opened to a paradigmatic battleground, allowing an angelic or demonic figure to pop through."
      }
    ],
    "angles": [
      {
        "document": 47,
        "excerpt": "Use this to gain insight into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a"
      }
    ],
    "angry": [
      {
        "document": 205,
        "excerpt": "Angry"
      },
      {
        "document": 213,
        "excerpt": ", and to bask in crystal solariums. Take pity on these angry animals for they are lost and not used to your rude ways."
      }
    ],
    "animal": [
      {
        "document": 12,
        "excerpt": "A loyal companion for hunting gremlins (Companion / Animal)"
      },
      {
        "document": 17,
        "excerpt": "animal"
      },
      {
        "document": 49,
        "excerpt": "Everyone is assumed to have basic animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 202,
        "excerpt": "hbours. Through the power imbued by that most sinister animal they rub themselves against the exteriors of houses and snuffle at their hedges, thereby ensorcelling th"
      },
      {
        "document": 217,
        "excerpt": "texes partially removed in the pursuit of the greatest animal verisimilitude. While the results were undeniable, it prevented participation in even the most basic fun"
      }
    ],
    "animals": [
      {
        "document": 72,
        "excerpt": "ular Spell that turns troublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignificant creature of t"
      },
      {
        "document": 112,
        "excerpt": "nfluences the level of knowledge gained. Small, common animals are able to offer yes or no answers, oxen can predict things obtusely, lamassu may offer explicit and th"
      },
      {
        "document": 213,
        "excerpt": "to bask in crystal solariums. Take pity on these angry animals for they are lost and not used to your rude ways."
      },
      {
        "document": 220,
        "excerpt": "All animals in the vicinity are brought back to life. This includes rations and leather, which will crawl and flap a"
      }
    ],
    "animate": [
      {
        "document": 60,
        "excerpt": "Animate"
      },
      {
        "document": 90,
        "excerpt": "Animate hands spring forth from an inanimate surface and perform any task the wizard requires but are limited to"
      },
      {
        "document": 221,
        "excerpt": "Animate"
      }
    ],
    "animated": [
      {
        "document": 107,
        "excerpt": "A new one will need to be found. 15-16 The creature is animated and will last for 24 hours before literally falling to pieces. 17+ Perfect reanimation. The creature wil"
      }
    ],
    "animation": [
      {
        "document": 107,
        "excerpt": "15-16: 24 hour animation"
      }
    ],
    "another": [
      {
        "document": 61,
        "excerpt": "the result is one thing while doing it to a letter is another. Travels any distance and always arrives (eventually)."
      },
      {
        "document": 63,
        "excerpt": "ll. With it they may reach through any portal and into another known receptacle. For example they might use it to reach through to a safe in their manse via their purs"
      },
      {
        "document": 69,
        "excerpt": "p a twig or other brittle object to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 80,
        "excerpt": "a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it but they must be within sight of their ow"
      },
      {
        "document": 98,
        "excerpt": "Elevates the wizard or another on the backs of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes."
      },
      {
        "document": 99,
        "excerpt": "the wizard's essential bodily functions are linked to another, thereby enabling them to breath or eat for the recipient. They will need to breathe and eat for two, wh"
      },
      {
        "document": 196,
        "excerpt": "o sooner have belayed the first about the bonce before another comes along and interrupts your exchange. After all that you go back to your camp in the woods to sleep"
      },
      {
        "document": 207,
        "excerpt": "Can use the skin of another person to impersonate them for a week after which time it starts to rot"
      }
    ],
    "another's": [
      {
        "document": 103,
        "excerpt": "good, in fact, that they can throw their voice inside another's mouth. They can target anyone within sight and transmit a short sentence."
      }
    ],
    "answer": [
      {
        "document": 8,
        "excerpt": "Epopts may Test their Luck to get a yes or no answer to a question about mundane matters. The GM should make this Test in private, not informing the Epopt if"
      },
      {
        "document": 98,
        "excerpt": "or another on the backs of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes."
      },
      {
        "document": 112,
        "excerpt": "The wizard can get the answer to one question from the entrails of a living creature. The size and importance of the creature influenc"
      },
      {
        "document": 117,
        "excerpt": "Use of this Spell enables speaking with the dead, who answer one question per casting. Requires a skull."
      }
    ],
    "answers": [
      {
        "document": 112,
        "excerpt": "ned. Small, common animals are able to offer yes or no answers, oxen can predict things obtusely, lamassu may offer explicit and thorough advice."
      },
      {
        "document": 202,
        "excerpt": "tolen tumbles out. For this reason it's wise to demand answers from any pig you see out at night. Their intentions will never be good."
      }
    ],
    "anti": [
      {
        "document": 3,
        "excerpt": "spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some more abstract fate"
      },
      {
        "document": 173,
        "excerpt": "anti-undead"
      }
    ],
    "any": [
      {
        "document": 0,
        "excerpt": "her an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barometer for forecasting the weather (5 in"
      },
      {
        "document": 16,
        "excerpt": "ne to mundane ingested poisons. They may also identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical"
      },
      {
        "document": 20,
        "excerpt": "To non-Dwarfy eyes you look like any other Dwarf. Only Dwarfs can see the derivative or uninspired parts of your creation. Other Dwarfs will"
      },
      {
        "document": 26,
        "excerpt": ", discovering that your education hardly accounted for any of the things that you've seen."
      },
      {
        "document": 61,
        "excerpt": "e thing while doing it to a letter is another. Travels any distance and always arrives (eventually)."
      },
      {
        "document": 63,
        "excerpt": "ous for this one Spell. With it they may reach through any portal and into another known receptacle. For example they might use it to reach through to a safe in th"
      },
      {
        "document": 90,
        "excerpt": "nds spring forth from an inanimate surface and perform any task the wizard requires but are limited to being rooted to the spot from which they sprang. They last u"
      },
      {
        "document": 96,
        "excerpt": "a mouth with their hands through which they can speak any language. They can simultaneously cup their other hand to their ear to understand them in return. Lasts"
      },
      {
        "document": 104,
        "excerpt": "erein the lock was open all along. May be used to open any mundane door or container and counteract a Lock Spell."
      },
      {
        "document": 113,
        "excerpt": "d to get a reasonable sense of direction regardless of any obscuring factors."
      },
      {
        "document": 121,
        "excerpt": "The wizard or a target of their choosing may travel to any location within a single sphere instantly. If unfamiliar with the location they must Test their Luck (or"
      },
      {
        "document": 122,
        "excerpt": "lled. No words or images are formed, just impressions. Any strong odour will cause this Spell to fail."
      },
      {
        "document": 135,
        "excerpt": "use. Test Astrology to tell the precise destination of any portal."
      },
      {
        "document": 182,
        "excerpt": "truly mimicking, rather recalling - the exact sound of any creature it has ever eaten. Crying out in the night, it draws its prey from safety, typically by imitati"
      },
      {
        "document": 185,
        "excerpt": "any"
      },
      {
        "document": 186,
        "excerpt": "A dolm can compress itself to fit in any crack through which they can pass their eyes. These, unlike the rest of them, never grow beyond the size"
      },
      {
        "document": 191,
        "excerpt": "to the cosmos. Since then they have been eager to join any religion founded after that point, believing it to be a shard of the Born God."
      },
      {
        "document": 194,
        "excerpt": "are natural sorcerers, each knowing Read Entrails and any other Spells you might deem appropriate"
      },
      {
        "document": 202,
        "excerpt": "out. For this reason it's wise to demand answers from any pig you see out at night. Their intentions will never be good."
      },
      {
        "document": 220,
        "excerpt": "The wizard no longer speaks or understands any known tongue, instead favouring a slightly unpleasant language made up of shrieks and mumbles."
      }
    ],
    "anymore": [
      {
        "document": 35,
        "excerpt": "some point in your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to remove your troublesome forebrain and elevate you to"
      }
    ],
    "anyone": [
      {
        "document": 29,
        "excerpt": "le if using this staff, however, may never sneak up on anyone because of the ringing and clattering it makes"
      },
      {
        "document": 37,
        "excerpt": "An essential Skill for anyone intent on travelling the stars. Can be used to identify stars and constellations, to gather hints on the"
      },
      {
        "document": 43,
        "excerpt": "n't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test every Round to make sure they don't crash or lose control"
      },
      {
        "document": 48,
        "excerpt": "nd ingredients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls"
      },
      {
        "document": 52,
        "excerpt": "Roll Versus the Awareness of those searching for them; anyone beating the sneaker's score detects them."
      },
      {
        "document": 103,
        "excerpt": "ow their voice inside another's mouth. They can target anyone within sight and transmit a short sentence."
      },
      {
        "document": 186,
        "excerpt": "asin of water. The dolm never stops growing, as far as anyone can tell, and the oldest and wisest of their sort can tower above a typical townhouse while still being"
      },
      {
        "document": 203,
        "excerpt": "Anyone successfully hit by a notule must Test their Luck (or Skill for Enemies) or start to Drown. The notule w"
      },
      {
        "document": 220,
        "excerpt": "head explodes, killing them and dealing 2d6 Damage to anyone standing nearby."
      }
    ],
    "anything": [
      {
        "document": 38,
        "excerpt": "Anything worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hid"
      },
      {
        "document": 49,
        "excerpt": "ne is assumed to have basic animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 83,
        "excerpt": "n minute detail for miles around but are unable to see anything up close. Lasts until ended."
      },
      {
        "document": 99,
        "excerpt": "to breathe and eat for two, which makes it hard to do anything useful while linked. The Spell lasts for a day, until cancelled, or until the death of the linked person"
      },
      {
        "document": 130,
        "excerpt": "they Test their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat the Test or become stuck. Dries up after 12 rounds."
      },
      {
        "document": 204,
        "excerpt": "l never leaves its face and it takes no sincere joy in anything other than the acquisition of wealth and the suffering of others."
      },
      {
        "document": 215,
        "excerpt": "ey hold the Initiative. They will regenerate back from anything other than decapitation or fire."
      },
      {
        "document": 216,
        "excerpt": "s in obscure and pointless pursuits. Their arts can do anything but prevent the End of All Things. Some amongst their race, not content to wait, fling themselves and so"
      }
    ],
    "anytime": [
      {
        "document": 17,
        "excerpt": "The GM may choose to roll on this table anytime the Mien of monkeys must be determined. Mien: 1 Playful, 2 Stalking, 3 Hungry, 4 Tired, 5 Austere, 6 Agg"
      }
    ],
    "anywhere": [
      {
        "document": 188,
        "excerpt": "anywhere"
      }
    ],
    "apertures": [
      {
        "document": 97,
        "excerpt": "t and allow their fingertips to transform into sucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      }
    ],
    "appeal": [
      {
        "document": 17,
        "excerpt": "ith your Edible Monkeys (the distinction is purely for appeal since all monkeys are of course edible). You used to spend days on end dangling your feet off the edge o"
      }
    ],
    "appear": [
      {
        "document": 79,
        "excerpt": "summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. Once present there is no accounting for its actions."
      },
      {
        "document": 193,
        "excerpt": "Appear in large numbers"
      },
      {
        "document": 220,
        "excerpt": "l of herring and the water they had previously swum in appear above the wizard, soaking everyone nearby with freezing sea water."
      }
    ],
    "appearance": [
      {
        "document": 40,
        "excerpt": "Covers the use of props to change your appearance. When in disguise you must Roll Under this when someone is liable to see through it. Opposed by Awarenes"
      },
      {
        "document": 207,
        "excerpt": "ime and supplies the Witch can completely change their appearance"
      }
    ],
    "appearing": [
      {
        "document": 193,
        "excerpt": "w where. No proven link between the gremlins' habit of appearing seemingly everywhere and the goblins' interdimensional labyrinth have been made but fingers are firmly p"
      }
    ],
    "appears": [
      {
        "document": 102,
        "excerpt": "In the minds of others the wizard appears to be, in fact, three wizards. All three will perform the same actions in unison, offering attackers onl"
      },
      {
        "document": 103,
        "excerpt": "Target appears to speak the words"
      },
      {
        "document": 110,
        "excerpt": "Reality appears more pleasant"
      },
      {
        "document": 220,
        "excerpt": "A very surprised orc appears beside the wizard (7/8/2 - Club)."
      }
    ],
    "appendage": [
      {
        "document": 16,
        "excerpt": "forked (Damage as Knife, Mighty Blow strips flesh from appendage), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fixture)"
      }
    ],
    "applauded": [
      {
        "document": 217,
        "excerpt": "in even the most basic functions of state. The Autarch applauded their commitment but tastes soon moved on."
      }
    ],
    "application": [
      {
        "document": 10,
        "excerpt": "rse. All things can be measured and predicted with the application of the correct mathmological ratios, those methods applied to penetrate the ethereal surface and glimpse"
      },
      {
        "document": 27,
        "excerpt": "Brawlers believe the application of might and a good beef steak is the universal truth. Words have no power and can no more define the un"
      }
    ],
    "applied": [
      {
        "document": 10,
        "excerpt": "ion of the correct mathmological ratios, those methods applied to penetrate the ethereal surface and glimpse the fundamental numbers below."
      },
      {
        "document": 47,
        "excerpt": "Applied mathematics and physics for practical purposes"
      },
      {
        "document": 48,
        "excerpt": "4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1 for Damage the poison has worn off. 3 Causes anyone ingest"
      },
      {
        "document": 107,
        "excerpt": ": 4-12 Nothing happens. 13-14 The vitality is clumsily applied, causing the body to explode messily. A new one will need to be found. 15-16 The creature is animated an"
      },
      {
        "document": 163,
        "excerpt": "A vial of deadly poison. Can be applied to weapons or added to food and drink."
      }
    ],
    "apply": [
      {
        "document": 45,
        "excerpt": "Used to stitch wounds and apply ointments, stop bleeding, slow poison and the like. Also used for stabilising dying people."
      }
    ],
    "applying": [
      {
        "document": 48,
        "excerpt": "Crafting and applying various poisons during downtime"
      }
    ],
    "appraisal": [
      {
        "document": 42,
        "excerpt": "appraisal"
      }
    ],
    "appreciate": [
      {
        "document": 9,
        "excerpt": "vine effluvia. Though these rural indwellers may never appreciate your important work, you continually, thanklessly measure their latent phlogiston. For posterity."
      },
      {
        "document": 94,
        "excerpt": "The common man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. W"
      },
      {
        "document": 105,
        "excerpt": "still defend themselves if attacked but will at least appreciate the pettiness of it."
      }
    ],
    "apprentice": [
      {
        "document": 13,
        "excerpt": "Black Clothes of the Apprentice"
      }
    ],
    "apprentice's": [
      {
        "document": 95,
        "excerpt": "The mischievous apprentice's favourite Spell, Jolt sends an arc of electricity from the wizard's outstretched hand towards a target."
      }
    ],
    "apprentices": [
      {
        "document": 26,
        "excerpt": "Wand used to help focus new apprentices, now kept for sentimental reasons"
      },
      {
        "document": 59,
        "excerpt": "s. Clearing out the bars and brothels of their drunken apprentices is tiring work. Use of this Spell causes the target to Test their Luck (or Skill for Enemies) or become"
      },
      {
        "document": 184,
        "excerpt": "mazm it is less well known (at least amongst impatient apprentices) that The 17th Incantation of Ignis Baxter: Bring Up What Bonshad Come contains a typo in the 5th chorus"
      }
    ],
    "appropriate": [
      {
        "document": 5,
        "excerpt": "vigers camped around the feet of Demon Gates, debating appropriate methods of attack, or building obscure machines of entry."
      },
      {
        "document": 40,
        "excerpt": "Requires appropriate props and materials"
      },
      {
        "document": 46,
        "excerpt": "Requires appropriate tools for best results"
      },
      {
        "document": 53,
        "excerpt": "gs. May also be used to grapple people if no grappling-appropriate Weapon Skill is possessed, though it counts for half rounded up."
      },
      {
        "document": 55,
        "excerpt": "aded weapons. Used in Roll Versus combat when wielding appropriate weapons."
      },
      {
        "document": 57,
        "excerpt": "Requires appropriate materials"
      },
      {
        "document": 194,
        "excerpt": "wing Read Entrails and any other Spells you might deem appropriate"
      }
    ],
    "aquatic": [
      {
        "document": 54,
        "excerpt": "aquatic"
      },
      {
        "document": 208,
        "excerpt": "aquatic"
      }
    ],
    "arbitrary": [
      {
        "document": 185,
        "excerpt": "ower of immortality and foresight. The Aeons, being an arbitrary bunch, took one eye from each as fair exchange. The men found that their foresight was indeed present bu"
      }
    ],
    "arc": [
      {
        "document": 95,
        "excerpt": "ischievous apprentice's favourite Spell, Jolt sends an arc of electricity from the wizard's outstretched hand towards a target. Ignores Armour."
      }
    ],
    "arcane": [
      {
        "document": 47,
        "excerpt": "nsight into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the surface tension of a ball"
      }
    ],
    "architect": [
      {
        "document": 199,
        "excerpt": "Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-given-shape. The Loathso"
      }
    ],
    "ardent": [
      {
        "document": 0,
        "excerpt": "Ardent Giant of Corda"
      },
      {
        "document": 223,
        "excerpt": "Ignatius the Ardent"
      }
    ],
    "area": [
      {
        "document": 78,
        "excerpt": "up their wizard robe and stomps their wizard feet. An area 30 metres around them suffers a massive earthquake. Everyone must Test their Luck (or Skill for Enemies)"
      },
      {
        "document": 92,
        "excerpt": "Lasts until wizard leaves area or falls asleep"
      },
      {
        "document": 108,
        "excerpt": "area"
      },
      {
        "document": 188,
        "excerpt": "Once per Round they may douse a 24 foot area in beautiful Dragon-Fire. Everyone in the area is automatically hit but may Test their Luck to reduce th"
      }
    ],
    "areas": [
      {
        "document": 193,
        "excerpt": "inhabited_areas"
      }
    ],
    "arguably": [
      {
        "document": 82,
        "excerpt": "So simple that it's arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard causes a one"
      }
    ],
    "aristocracy": [
      {
        "document": 200,
        "excerpt": "The Autarchs couldn't rely on the aristocracy for delicate or controversial matters; even for thoroughly mundane requests they were worshipful in word"
      }
    ],
    "armature": [
      {
        "document": 189,
        "excerpt": "ese creatures of raw surfaces, untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and careful hand."
      }
    ],
    "armed": [
      {
        "document": 28,
        "excerpt": "le if you carried 9 it would be 4. You must be overtly armed at all times or else Telak will take this blessing away until you forge and donate to the unarmed a bran"
      }
    ],
    "armies": [
      {
        "document": 200,
        "excerpt": "g of their reign an Autarch had their vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter unto death. The ma"
      }
    ],
    "armor": [
      {
        "document": 4,
        "excerpt": "armor"
      },
      {
        "document": 5,
        "excerpt": "armor"
      },
      {
        "document": 8,
        "excerpt": "armor"
      },
      {
        "document": 9,
        "excerpt": "armor"
      },
      {
        "document": 14,
        "excerpt": "armor"
      },
      {
        "document": 21,
        "excerpt": "armor"
      },
      {
        "document": 22,
        "excerpt": "armor"
      },
      {
        "document": 23,
        "excerpt": "armor"
      },
      {
        "document": 133,
        "excerpt": "armor-piercing"
      },
      {
        "document": 146,
        "excerpt": "armor-piercing"
      },
      {
        "document": 147,
        "excerpt": "armor"
      },
      {
        "document": 153,
        "excerpt": "armor"
      },
      {
        "document": 156,
        "excerpt": "lubbing weapon with a weighted head, designed to crush armor."
      },
      {
        "document": 157,
        "excerpt": "armor-piercing"
      },
      {
        "document": 158,
        "excerpt": "armor"
      },
      {
        "document": 164,
        "excerpt": "armor-piercing"
      },
      {
        "document": 170,
        "excerpt": "armor"
      },
      {
        "document": 172,
        "excerpt": "armor"
      }
    ],
    "armour": [
      {
        "document": 4,
        "excerpt": "You no longer don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging y"
      },
      {
        "document": 5,
        "excerpt": "Counts as Modest Armour"
      },
      {
        "document": 8,
        "excerpt": "r protection against unhappy clients (counts as Modest Armour)"
      },
      {
        "document": 9,
        "excerpt": "Counts as Heavy Armour"
      },
      {
        "document": 14,
        "excerpt": "Impossible to sneak but counts as Modest Armour while weighing as normal clothing"
      },
      {
        "document": 21,
        "excerpt": "Heavy Armour"
      },
      {
        "document": 22,
        "excerpt": "raditional Faceless Metal Helmet of your order (Modest Armour)"
      },
      {
        "document": 28,
        "excerpt": "The blessing of Telak awards you Armour equal to half (rounded down) the number of Swords you carry. If you carried 6 Swords your Armour would b"
      },
      {
        "document": 34,
        "excerpt": "mage as Club) and Lots of Scars or Longsword and Heavy Armour or Hammer and Gargantuan Shield"
      },
      {
        "document": 95,
        "excerpt": "e wizard's outstretched hand towards a target. Ignores Armour."
      },
      {
        "document": 133,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 146,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 147,
        "excerpt": "Heavy Armour"
      },
      {
        "document": 153,
        "excerpt": "Light Armour"
      },
      {
        "document": 156,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 157,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 158,
        "excerpt": "Modest Armour"
      },
      {
        "document": 164,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 218,
        "excerpt": "# indicates a Weapon that ignores 1 point of Armour"
      },
      {
        "document": 222,
        "excerpt": "# indicates a Weapon that ignores 1 point of Armour"
      }
    ],
    "armoured": [
      {
        "document": 23,
        "excerpt": "Thick Skin (Rhino Men always count as being Modestly Armoured)"
      },
      {
        "document": 30,
        "excerpt": "You always count as being at least Lightly Armoured."
      }
    ],
    "arms": [
      {
        "document": 123,
        "excerpt": "The wizard raises their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies)"
      }
    ],
    "army": [
      {
        "document": 198,
        "excerpt": "e egg. Their only social structure and interest is the army, making them excruciatingly dull dinner guests."
      }
    ],
    "around": [
      {
        "document": 5,
        "excerpt": "rs. You might find small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate methods of attack, or building obscure machines of entry."
      },
      {
        "document": 60,
        "excerpt": "ct up to the size of a human baby may be caused to hop around and do whatever else the wizard wishes."
      },
      {
        "document": 78,
        "excerpt": "d robe and stomps their wizard feet. An area 30 metres around them suffers a massive earthquake. Everyone must Test their Luck (or Skill for Enemies) or fall through"
      },
      {
        "document": 83,
        "excerpt": "e eyes that are able to see in minute detail for miles around but are unable to see anything up close. Lasts until ended."
      },
      {
        "document": 203,
        "excerpt": "or Enemies) or start to Drown. The notule wraps itself around their face and begins to suffocate them."
      },
      {
        "document": 205,
        "excerpt": "the demiurge and all of their toys before the next go around, and as such they are people of words and shapes. Unfortunately for them this cycle has a proliferation"
      }
    ],
    "arrangement": [
      {
        "document": 88,
        "excerpt": "ed subject with gills, replacing their usual breathing arrangement if they fail to Test their Luck (or Skill for Enemies). Useful for underwater excursions but less so whe"
      }
    ],
    "arresting": [
      {
        "document": 195,
        "excerpt": "Arresting"
      }
    ],
    "arrival": [
      {
        "document": 61,
        "excerpt": "until_arrival"
      }
    ],
    "arrive": [
      {
        "document": 119,
        "excerpt": "If location compromised, arrive at random mirrored location across the million crystal spheres"
      }
    ],
    "arrives": [
      {
        "document": 61,
        "excerpt": "o a letter is another. Travels any distance and always arrives (eventually)."
      },
      {
        "document": 119,
        "excerpt": "where. If the location has been compromised the wizard arrives in a random mirrored location somewhere across the million crystal spheres."
      }
    ],
    "arrows": [
      {
        "document": 6,
        "excerpt": "16 Silver Arrows and Bow"
      },
      {
        "document": 31,
        "excerpt": "Old Hunting Bow and 12 Arrows"
      },
      {
        "document": 136,
        "excerpt": "A traditional ranged weapon that fires arrows."
      }
    ],
    "art": [
      {
        "document": 7,
        "excerpt": "ng to the important Dwarfy endeavours of creating fine art in unusual places. You intend to find the most unusual places in all the million spheres."
      },
      {
        "document": 52,
        "excerpt": "The art of remaining unseen. This is Tested only when someone or something is actively trying to detect you. The"
      },
      {
        "document": 55,
        "excerpt": "The art of combat with swords and similar bladed weapons. Used in Roll Versus combat when wielding appropriate w"
      },
      {
        "document": 189,
        "excerpt": "but sometimes it happens while they pursue the highest art a Dwarf can engage in: creation of a new Dwarf. These creatures of raw surfaces, untreated stucco, brass"
      }
    ],
    "artefact": [
      {
        "document": 0,
        "excerpt": "Artefact of Lost Corda"
      },
      {
        "document": 223,
        "excerpt": "Artefact of Lost Corda"
      }
    ],
    "artificial": [
      {
        "document": 217,
        "excerpt": "rld. One could often witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers on shorter journeys, and walking barefoot through their palac"
      }
    ],
    "artisans": [
      {
        "document": 20,
        "excerpt": "Dwarfs are known for being the finest artisans of the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and they wil"
      }
    ],
    "artist's": [
      {
        "document": 7,
        "excerpt": "Roll of Artist's Supplies"
      }
    ],
    "artistic": [
      {
        "document": 7,
        "excerpt": "Materials for artistic creation"
      },
      {
        "document": 19,
        "excerpt": "artistic"
      }
    ],
    "arts": [
      {
        "document": 47,
        "excerpt": "into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the surface tension of a ball of in"
      },
      {
        "document": 216,
        "excerpt": "e Monad rests in obscure and pointless pursuits. Their arts can do anything but prevent the End of All Things. Some amongst their race, not content to wait, fling t"
      }
    ],
    "ascend": [
      {
        "document": 39,
        "excerpt": "Ascend ropes"
      }
    ],
    "ascent": [
      {
        "document": 39,
        "excerpt": "ures to fall off unless it is a particularly merciless ascent. The GM should use their discretion."
      }
    ],
    "asked": [
      {
        "document": 185,
        "excerpt": "Once upon a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons, being an arbitrary bun"
      }
    ],
    "asleep": [
      {
        "document": 92,
        "excerpt": "l the trickery. Lasts until the wizard leaves or falls asleep."
      }
    ],
    "aspect": [
      {
        "document": 101,
        "excerpt": "ically lock an object. The object must have a lockable aspect to it but is now magically sealed. Permanent until undone or dismissed."
      },
      {
        "document": 210,
        "excerpt": "ing their dormant home-body traps them in their flying aspect"
      }
    ],
    "assassin": [
      {
        "document": 13,
        "excerpt": "You are an assassin in training, graduated from fighting dummies and branding practise clients, freshly imbued with a licens"
      }
    ],
    "assassin's": [
      {
        "document": 13,
        "excerpt": "Distinctive black garb of the assassin's guild"
      },
      {
        "document": 61,
        "excerpt": "Assassin's Dagger"
      },
      {
        "document": 221,
        "excerpt": "Assassin's Dagger"
      }
    ],
    "assassination": [
      {
        "document": 13,
        "excerpt": "Ranged assassination weapon"
      },
      {
        "document": 143,
        "excerpt": "assassination"
      }
    ],
    "assassins": [
      {
        "document": 139,
        "excerpt": "An exotic blade with a distinctive curve, favored by assassins and duelists."
      },
      {
        "document": 143,
        "excerpt": "A silent strangling weapon used by assassins, consisting of a cord or wire with handles."
      }
    ],
    "assess": [
      {
        "document": 42,
        "excerpt": "Assess treasure worth"
      }
    ],
    "assignments": [
      {
        "document": 11,
        "excerpt": ". You take pride in this, so much so that the everyday assignments of the guild cannot sate your desire to serve, causing you to venture out in search of a real challenge"
      }
    ],
    "assortment": [
      {
        "document": 4,
        "excerpt": "Assortment of Ragged Armour"
      }
    ],
    "assume": [
      {
        "document": 29,
        "excerpt": "Assume Shape"
      },
      {
        "document": 62,
        "excerpt": "Assume Shape"
      },
      {
        "document": 221,
        "excerpt": "Assume Shape"
      }
    ],
    "assumed": [
      {
        "document": 49,
        "excerpt": "Everyone is assumed to have basic animal riding Skill though anything more than trotting slowly will require some kind of ro"
      },
      {
        "document": 54,
        "excerpt": "ll it for normal conditions. Characters without it are assumed to not be able to swim and need to test Swimming every round they remain in the water or start Drowning."
      }
    ],
    "assured": [
      {
        "document": 12,
        "excerpt": "re, or abstract dimension you may find yourself in, be assured that gremlins will be there digging their warrens and bothering nice people willing to pay you a shiny p"
      }
    ],
    "astral": [
      {
        "document": 25,
        "excerpt": "Astral Reach"
      },
      {
        "document": 63,
        "excerpt": "Astral Reach"
      },
      {
        "document": 113,
        "excerpt": "Rather than physical stars the wizard navigates by astral starlight that peeks through the veil. This Spell enables the wizard to get a reasonable sense of direct"
      },
      {
        "document": 160,
        "excerpt": "Crystalised starlight cast in metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source f"
      }
    ],
    "astrolabe": [
      {
        "document": 10,
        "excerpt": "Large Astrolabe"
      },
      {
        "document": 37,
        "excerpt": "Large Astrolabe"
      }
    ],
    "astrological": [
      {
        "document": 37,
        "excerpt": "Using astrological equipment"
      },
      {
        "document": 132,
        "excerpt": "Astrological Equipment"
      }
    ],
    "astrology": [
      {
        "document": 0,
        "excerpt": "can tell you where any portal leads (with a successful Astrology test) or a pocket barometer for forecasting the weather (5 in 6 accuracy) or a Ruby Lorgnette granting +"
      },
      {
        "document": 3,
        "excerpt": "Astrology"
      },
      {
        "document": 9,
        "excerpt": "Astrology"
      },
      {
        "document": 10,
        "excerpt": "Astrology"
      },
      {
        "document": 14,
        "excerpt": "Astrology"
      },
      {
        "document": 25,
        "excerpt": "Astrology"
      },
      {
        "document": 29,
        "excerpt": "Astrology"
      },
      {
        "document": 30,
        "excerpt": "Astrology"
      },
      {
        "document": 32,
        "excerpt": "Astrology"
      },
      {
        "document": 35,
        "excerpt": "Skills related to abstract thought, such as Spells or Astrology, you must roll twice and succeed on both to improve them."
      },
      {
        "document": 37,
        "excerpt": "Astrology"
      },
      {
        "document": 132,
        "excerpt": "n, and complicated charts of the spheres. Grants +1 to Astrology."
      },
      {
        "document": 135,
        "excerpt": "face if one is sufficiently educated in its use. Test Astrology to tell the precise destination of any portal."
      },
      {
        "document": 223,
        "excerpt": "Astrology"
      }
    ],
    "athletic": [
      {
        "document": 50,
        "excerpt": "Athletic contests"
      }
    ],
    "attached": [
      {
        "document": 144,
        "excerpt": "A metal hook attached to a length of rope for climbing or retrieving objects."
      },
      {
        "document": 224,
        "excerpt": "Iron hook attached to hemp rope."
      }
    ],
    "attachment": [
      {
        "document": 30,
        "excerpt": "Innate body modification / cybernetic attachment"
      }
    ],
    "attack": [
      {
        "document": 5,
        "excerpt": "e feet of Demon Gates, debating appropriate methods of attack, or building obscure machines of entry."
      },
      {
        "document": 67,
        "excerpt": "lf to become completely invisible to them, even if you attack or speak to them, for 6 hours."
      },
      {
        "document": 70,
        "excerpt": "to tatters. This Spell can be used in place of a melee attack by Rolling Versus as normal and inflicting Damage according to the Weapon used. May only be used against"
      },
      {
        "document": 190,
        "excerpt": "The tentacles remain after an attack. When an individual is successfully injured by the Ekodat they are immediately attacked again by the sud"
      },
      {
        "document": 209,
        "excerpt": "like tar, slow then fast, able to expand themselves to attack, in the moment looking like a quickly blooming rose. Even fatalistic golden sailors are careful when pok"
      }
    ],
    "attacked": [
      {
        "document": 105,
        "excerpt": "ease hostilities. They will still defend themselves if attacked but will at least appreciate the pettiness of it."
      },
      {
        "document": 190,
        "excerpt": "uccessfully injured by the Ekodat they are immediately attacked again by the sudden growth of additional spurs brought on by the sufusion of vital fluids."
      }
    ],
    "attackers": [
      {
        "document": 102,
        "excerpt": "hree will perform the same actions in unison, offering attackers only a 1 in 3 chance of targeting the right wizard. Lasts for 12 minutes."
      }
    ],
    "attacking": [
      {
        "document": 55,
        "excerpt": "Attacking with a sword"
      }
    ],
    "attacks": [
      {
        "document": 55,
        "excerpt": "Parrying sword attacks"
      },
      {
        "document": 172,
        "excerpt": "A defensive item that can be used to block attacks and also as a weapon."
      },
      {
        "document": 175,
        "excerpt": "ng polearm with a pointed tip, effective for thrusting attacks."
      },
      {
        "document": 206,
        "excerpt": "Swoop attacks attract other owls"
      },
      {
        "document": 218,
        "excerpt": "Damage values for natural and creature attacks based on damage roll"
      }
    ],
    "attempt": [
      {
        "document": 84,
        "excerpt": "nster from the depths of their lizard brain. They will attempt to flee and if flight is impossible they will curl up in a ball and whimper. They may Test their Luck (o"
      }
    ],
    "attempting": [
      {
        "document": 43,
        "excerpt": "d testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test every Round to make sure they don't crash or lose control."
      }
    ],
    "attempts": [
      {
        "document": 220,
        "excerpt": "cups uncontrollably, suffering a -4 penalty to further attempts at magic."
      }
    ],
    "attend": [
      {
        "document": 201,
        "excerpt": "far out of reach of the common folk. The servants that attend them are kidnapped travellers plucked from the backs of wagons or dragged from their beds during the nig"
      }
    ],
    "attendance": [
      {
        "document": 195,
        "excerpt": "nobility, being the handmaids and officers filling out attendance at highborn social events. Each one possesses an uncanny resemblance to one Exultant or other, blood of"
      }
    ],
    "attention": [
      {
        "document": 206,
        "excerpt": "vole, a rat, or an errant, fat finger to come to their attention. They swoop after it, followed by other owls blindly responding to the motion. Together they descend lik"
      }
    ],
    "attire": [
      {
        "document": 18,
        "excerpt": "Traditional necromancer attire"
      }
    ],
    "attitude": [
      {
        "document": 190,
        "excerpt": "ey cannot confirm the matter of the other. The popular attitude is that it is a divine emanation caught and refracted in some unusually dense crystal matrix, causing wh"
      },
      {
        "document": 220,
        "excerpt": "e wizard's possession gains sentience and a voice. Its attitude is up to the GM to decide."
      }
    ],
    "attitudes": [
      {
        "document": 122,
        "excerpt": "d enable the olfactory sensation of thought. Emotions, attitudes, and underlying feelings can be smelled. No words or images are formed, just impressions. Any strong odo"
      }
    ],
    "attract": [
      {
        "document": 206,
        "excerpt": "Swoop attacks attract other owls"
      }
    ],
    "attracted": [
      {
        "document": 209,
        "excerpt": "heir golden ships like terrestrial barnacles. They are attracted to the heat of the sails and interfere with their correct operation if not dealt with. When removed they"
      }
    ],
    "attractive": [
      {
        "document": 220,
        "excerpt": "The wizard grows an attractive tail. If removed it does not grow back."
      }
    ],
    "audible": [
      {
        "document": 220,
        "excerpt": "All of the wizard's body hair falls out with an audible 'fuff!'"
      }
    ],
    "auras": [
      {
        "document": 51,
        "excerpt": "See sorcerous auras"
      }
    ],
    "austere": [
      {
        "document": 17,
        "excerpt": "ned. Mien: 1 Playful, 2 Stalking, 3 Hungry, 4 Tired, 5 Austere, 6 Aggressive."
      },
      {
        "document": 195,
        "excerpt": "Austere"
      },
      {
        "document": 213,
        "excerpt": "Austere"
      }
    ],
    "autarch": [
      {
        "document": 200,
        "excerpt": "action and so towards the beginning of their reign an Autarch had their vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Throne, obeying order"
      },
      {
        "document": 217,
        "excerpt": "In the reign of the 35th Autarch it became fashionable to be seen as in-touch with the natural world. One could often witness Exultants a"
      }
    ],
    "autarch's": [
      {
        "document": 195,
        "excerpt": "The Shadow Exultants make up the bulk of the Autarch's lower nobility, being the handmaids and officers filling out attendance at highborn social events. Each"
      }
    ],
    "autarchs": [
      {
        "document": 200,
        "excerpt": "The Autarchs couldn't rely on the aristocracy for delicate or controversial matters; even for thoroughly mundane requ"
      }
    ],
    "authority": [
      {
        "document": 15,
        "excerpt": "Symbol of lost authority"
      }
    ],
    "automatically": [
      {
        "document": 188,
        "excerpt": "area in beautiful Dragon-Fire. Everyone in the area is automatically hit but may Test their Luck to reduce the Damage Roll by 1. Dragon-Fire damage: 1=6, 2=8, 3=12, 4=16, 5="
      }
    ],
    "autonomous": [
      {
        "document": 30,
        "excerpt": "Detachable autonomous hands or centaur body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at ran"
      }
    ],
    "available": [
      {
        "document": 16,
        "excerpt": "ter as they can while experiencing the finest delights available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey's. Try the other, other,"
      },
      {
        "document": 48,
        "excerpt": "This list is not exhaustive - more exotic ones may be available if you possess the knowledge and ingredients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it"
      },
      {
        "document": 147,
        "excerpt": "The heaviest protection available, offering substantial damage reduction but taking up significant inventory space."
      },
      {
        "document": 207,
        "excerpt": "a layer of leather, vellum, or, if no other option is available, paper. They then paint it, decorate it, and top it with a wig, thus completing the illusion. The most t"
      }
    ],
    "avoid": [
      {
        "document": 49,
        "excerpt": "than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 116,
        "excerpt": "million pieces. Living targets may Test their Luck to avoid this unpleasant Spell."
      },
      {
        "document": 123,
        "excerpt": "Test Luck to avoid deafening"
      },
      {
        "document": 130,
        "excerpt": "Test Luck to avoid being trapped, repeat each Turn when moving through"
      }
    ],
    "awaken": [
      {
        "document": 210,
        "excerpt": "their gullets to feast upon the innards. Their victims awaken mysteriously sick while the witch remains healthy and young."
      }
    ],
    "awakened": [
      {
        "document": 192,
        "excerpt": "more usually they are distracted with an accidentally awakened evil, or recalled by the Goblin King, or cut off from the centre of the labyrinth and turned feral to li"
      }
    ],
    "awards": [
      {
        "document": 28,
        "excerpt": "The blessing of Telak awards you Armour equal to half (rounded down) the number of Swords you carry. If you carried 6 Swords your Arm"
      }
    ],
    "aware": [
      {
        "document": 125,
        "excerpt": "l lasts until ended by the wizard, who remains vaguely aware of their surroundings to the extent of being conscious of sound and movement but not of what is said or"
      }
    ],
    "awareness": [
      {
        "document": 2,
        "excerpt": "Awareness"
      },
      {
        "document": 7,
        "excerpt": "Awareness"
      },
      {
        "document": 8,
        "excerpt": "Awareness"
      },
      {
        "document": 11,
        "excerpt": "Awareness"
      },
      {
        "document": 12,
        "excerpt": "Awareness"
      },
      {
        "document": 13,
        "excerpt": "Awareness"
      },
      {
        "document": 20,
        "excerpt": "Awareness"
      },
      {
        "document": 21,
        "excerpt": "Awareness"
      },
      {
        "document": 28,
        "excerpt": "Awareness"
      },
      {
        "document": 31,
        "excerpt": "Awareness"
      },
      {
        "document": 38,
        "excerpt": "awareness"
      },
      {
        "document": 40,
        "excerpt": "s when someone is liable to see through it. Opposed by Awareness when under scrutiny."
      },
      {
        "document": 52,
        "excerpt": "rying to detect you. The sneaker would Roll Versus the Awareness of those searching for them; anyone beating the sneaker's score detects them."
      }
    ],
    "away": [
      {
        "document": 28,
        "excerpt": "med at all times or else Telak will take this blessing away until you forge and donate to the unarmed a brand new Sword."
      },
      {
        "document": 70,
        "excerpt": "ingly at nothing only for their opponents, many metres away, to be torn to tatters. This Spell can be used in place of a melee attack by Rolling Versus as normal an"
      },
      {
        "document": 162,
        "excerpt": "rous gods. If you whisper a secret to one and throw it away you regain 1 Luck."
      },
      {
        "document": 200,
        "excerpt": "ons and treasure the Autarchs are known to have hidden away for times of trouble, vigilant as a sleepless, incorruptible watchdog."
      },
      {
        "document": 210,
        "excerpt": "transformations. Sat in their home, their bodies pull away at the breastbone, tongues lengthen and hang to the ground, and wings sprout from their spinal columns."
      },
      {
        "document": 220,
        "excerpt": "Twenty-five years of the wizard's life drop away in an instant, possibly making them a very small child. If the wizard is younger than twenty-five then t"
      }
    ],
    "awful": [
      {
        "document": 91,
        "excerpt": "r Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else take further Damage."
      }
    ],
    "awfulness": [
      {
        "document": 210,
        "excerpt": "infinite witches, amongst which is a rich spectrum of awfulness. Separators are some of the foulest. They live like normal people by day but by night feed their sorcery"
      },
      {
        "document": 211,
        "excerpt": "ere now. Together prey and predator mourn the crushing awfulness of reality as one swallows the other whole."
      }
    ],
    "axe": [
      {
        "document": 20,
        "excerpt": "Woodsman's Axe"
      },
      {
        "document": 22,
        "excerpt": "Great Axe Fighting"
      },
      {
        "document": 133,
        "excerpt": "Axe"
      },
      {
        "document": 219,
        "excerpt": "Axe"
      }
    ],
    "babble": [
      {
        "document": 64,
        "excerpt": "Babble"
      }
    ],
    "baby": [
      {
        "document": 60,
        "excerpt": "tion their place. One object up to the size of a human baby may be caused to hop around and do whatever else the wizard wishes."
      }
    ],
    "back": [
      {
        "document": 6,
        "excerpt": "or the Angel cults of the slums, all need to be driven back off the edge of the map and onto the shores of chaos."
      },
      {
        "document": 30,
        "excerpt": "d a full rest period with a hot iron welding your skin back together like putty. For each hour of rest with access to the right tools you regain 3 Stamina."
      },
      {
        "document": 117,
        "excerpt": "Necromancers often talk to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer one question per casting. Requires a skull"
      },
      {
        "document": 190,
        "excerpt": "ugh the air like roots. Natural philosophers have been back and forth about the categorisation of the Ekodat. While all agree it is a chimera of mineral and some ot"
      },
      {
        "document": 196,
        "excerpt": "ng and interrupts your exchange. After all that you go back to your camp in the woods to sleep on the filthy ground and eat your meagre meals. Farmers should have m"
      },
      {
        "document": 199,
        "excerpt": "d grinding scales. Its unfinished, infinite body coils back into the depths and it can surely level the sunlit world were it not confined to the darkness from which"
      },
      {
        "document": 215,
        "excerpt": "ry time they hold the Initiative. They will regenerate back from anything other than decapitation or fire."
      },
      {
        "document": 216,
        "excerpt": "fling themselves and some small portion of their arts back through time to live in a more vigorous era."
      },
      {
        "document": 220,
        "excerpt": "grows an attractive tail. If removed it does not grow back."
      }
    ],
    "backed": [
      {
        "document": 3,
        "excerpt": "You are Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or c"
      },
      {
        "document": 173,
        "excerpt": "etal, the most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to material harm."
      },
      {
        "document": 216,
        "excerpt": "now than the birth of the Monad is from here, the hump-backed sky will fold in on itself and one crystal sphere will remain. On that sphere will be the last culture,"
      }
    ],
    "backpack": [
      {
        "document": 169,
        "excerpt": "A sturdy backpack for carrying equipment. Starting equipment for all characters."
      }
    ],
    "backs": [
      {
        "document": 98,
        "excerpt": "Elevates the wizard or another on the backs of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes."
      },
      {
        "document": 201,
        "excerpt": "attend them are kidnapped travellers plucked from the backs of wagons or dragged from their beds during the night. If you have been hired by a patron to retrieve a"
      }
    ],
    "bad": [
      {
        "document": 214,
        "excerpt": "cts and terrorise the neighbourhood. They give magic a bad name."
      }
    ],
    "bakelite": [
      {
        "document": 212,
        "excerpt": "of existence. We think of them in their common form of bakelite and chrome androids but their variety is a result of the chthonic imagination of the Other Lords and end"
      }
    ],
    "balanced": [
      {
        "document": 177,
        "excerpt": "A standard blade weapon, well-balanced and versatile."
      }
    ],
    "balancing": [
      {
        "document": 36,
        "excerpt": "Used for rolling, balancing, falling, jumping, etc."
      }
    ],
    "bale": [
      {
        "document": 11,
        "excerpt": "A Bale Hook"
      },
      {
        "document": 134,
        "excerpt": "Bale Hook"
      }
    ],
    "ball": [
      {
        "document": 47,
        "excerpt": "hmology to get a good idea of the surface tension of a ball of inert plasmic goo or to find the fulcrum for tripping a giant."
      },
      {
        "document": 84,
        "excerpt": "lee and if flight is impossible they will curl up in a ball and whimper. They may Test their Luck (or Skill for Enemies) to resist the illusion."
      }
    ],
    "banded": [
      {
        "document": 199,
        "excerpt": "Once upon a distant time the gods banded together to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine Archit"
      }
    ],
    "bandit": [
      {
        "document": 196,
        "excerpt": "bandit"
      }
    ],
    "bandolier": [
      {
        "document": 14,
        "excerpt": "Bandolier containing 18 Plasmic Cores"
      }
    ],
    "banish": [
      {
        "document": 65,
        "excerpt": "Banish Spirit"
      },
      {
        "document": 221,
        "excerpt": "Banish Spirit"
      }
    ],
    "barbaric": [
      {
        "document": 194,
        "excerpt": "Barbaric"
      }
    ],
    "barefoot": [
      {
        "document": 217,
        "excerpt": "forgoing their flyers on shorter journeys, and walking barefoot through their palaces whilst their servants laid down petals in their path. This trend escalated until t"
      }
    ],
    "barest": [
      {
        "document": 205,
        "excerpt": "n of wilful wizard-folk with a thirst for learning the barest fundamentals of the Forms and Essences, just enough to reach out and disrupt things."
      }
    ],
    "barge": [
      {
        "document": 3,
        "excerpt": "Golden Barge Pilot"
      },
      {
        "document": 9,
        "excerpt": "Golden Barge Pilot"
      },
      {
        "document": 30,
        "excerpt": "Golden Barge Pilot"
      },
      {
        "document": 37,
        "excerpt": "Required for Golden Barge piloting"
      },
      {
        "document": 44,
        "excerpt": "Golden Barge Pilot"
      }
    ],
    "barges": [
      {
        "document": 3,
        "excerpt": "and false light. Your mother was sailing on the golden barges or caught in some more abstract fate when she passed you, far from the protective malaise of the million"
      },
      {
        "document": 203,
        "excerpt": "re, sometimes caught roosting in the rigging of golden barges, formless, freezing to the touch, and valued for its utility as a tool of murder. By utilizing only the"
      }
    ],
    "barnacles": [
      {
        "document": 209,
        "excerpt": "d to removing from their golden ships like terrestrial barnacles. They are attracted to the heat of the sails and interfere with their correct operation if not dealt wit"
      }
    ],
    "barometer": [
      {
        "document": 0,
        "excerpt": "l leads (with a successful Astrology test) or a pocket barometer for forecasting the weather (5 in 6 accuracy) or a Ruby Lorgnette granting +2 Second Sight"
      },
      {
        "document": 161,
        "excerpt": "Pocket Barometer"
      }
    ],
    "barrel": [
      {
        "document": 20,
        "excerpt": "A small barrel, currently empty (Container)"
      }
    ],
    "barriers": [
      {
        "document": 5,
        "excerpt": "they are most excited by metaphysical and metaphorical barriers. You might find small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate"
      }
    ],
    "barrister": [
      {
        "document": 34,
        "excerpt": "e courts to get a seat to see the latest up and coming barrister defend their case with a metre of steel. The people follow the careers of their favourite solicitors, wa"
      }
    ],
    "barrister's": [
      {
        "document": 34,
        "excerpt": "Barrister's Wig"
      }
    ],
    "bars": [
      {
        "document": 59,
        "excerpt": "totums on nights after Amity classes. Clearing out the bars and brothels of their drunken apprentices is tiring work. Use of this Spell causes the target to Test th"
      },
      {
        "document": 171,
        "excerpt": "er kills the demonic and the dead Salt merely harms or bars."
      }
    ],
    "base": [
      {
        "document": 188,
        "excerpt": "Dragons are creatures of hyper-light, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and ill"
      }
    ],
    "based": [
      {
        "document": 218,
        "excerpt": "Damage values for natural and creature attacks based on damage roll"
      },
      {
        "document": 219,
        "excerpt": "Damage values for melee weapons based on damage roll"
      },
      {
        "document": 222,
        "excerpt": "Damage values for ranged weapons based on damage roll"
      }
    ],
    "baseline": [
      {
        "document": 223,
        "excerpt": "Baseline possession knife."
      }
    ],
    "bash": [
      {
        "document": 12,
        "excerpt": "hering nice people willing to pay you a shiny penny to bash their little heads in."
      }
    ],
    "bashing": [
      {
        "document": 12,
        "excerpt": "For bashing gremlin heads"
      }
    ],
    "basic": [
      {
        "document": 49,
        "excerpt": "Everyone is assumed to have basic animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid tr"
      },
      {
        "document": 50,
        "excerpt": "re, or if you can reach somewhere in time, use this. A basic chase is an Roll Versus."
      },
      {
        "document": 153,
        "excerpt": "Basic protective gear such as leather or padded clothing."
      },
      {
        "document": 217,
        "excerpt": "ndeniable, it prevented participation in even the most basic functions of state. The Autarch applauded their commitment but tastes soon moved on."
      }
    ],
    "basin": [
      {
        "document": 11,
        "excerpt": "Fellow of the Peerage of Porters & Basin Fillers"
      },
      {
        "document": 186,
        "excerpt": "oulful grey eyes staggering as though carrying a heavy basin of water. The dolm never stops growing, as far as anyone can tell, and the oldest and wisest of their so"
      }
    ],
    "bask": [
      {
        "document": 213,
        "excerpt": "to stalk fat little coati in palatial gardens, and to bask in crystal solariums. Take pity on these angry animals for they are lost and not used to your rude ways."
      }
    ],
    "batter": [
      {
        "document": 22,
        "excerpt": "and fully functional) Single Headed Greataxe, to help batter down the door to sin (Damage as Greatsword)"
      },
      {
        "document": 208,
        "excerpt": ", torso and tail of a fish. They break into granaries, batter the nightguards with their blubbery tails, stuff their bellies full of feed, and run off into the night"
      }
    ],
    "battleground": [
      {
        "document": 220,
        "excerpt": "A portal is opened to a paradigmatic battleground, allowing an angelic or demonic figure to pop through."
      }
    ],
    "bauble": [
      {
        "document": 29,
        "excerpt": "happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation requires."
      }
    ],
    "baxter": [
      {
        "document": 184,
        "excerpt": "atient apprentices) that The 17th Incantation of Ignis Baxter: Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagine the embarrassment this wo"
      }
    ],
    "beaked": [
      {
        "document": 184,
        "excerpt": "ing his seminal work. Regardless, calling up this hook-beaked betentacled fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to"
      }
    ],
    "bear": [
      {
        "document": 182,
        "excerpt": "The red furred ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other reason than"
      }
    ],
    "beard": [
      {
        "document": 183,
        "excerpt": "a boggart was a rangy man with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared fo"
      },
      {
        "document": 220,
        "excerpt": "The wizard instantly grows an enormous shaggy beard. It tumbles down to the floor and gets in the way. The wizard suffers a -2 penalty to everything until t"
      }
    ],
    "beast": [
      {
        "document": 35,
        "excerpt": "e forebrain and elevate you to the pure and unburdened beast you are today."
      },
      {
        "document": 82,
        "excerpt": "imity. Those within 6 metres take Damage as a Gigantic Beast, within 12 as a Large Beast, 18 as a Modest Beast and 24 as a Small Beast."
      },
      {
        "document": 182,
        "excerpt": "beast"
      },
      {
        "document": 183,
        "excerpt": "weapon_or_modest_beast"
      },
      {
        "document": 184,
        "excerpt": "gigantic_beast"
      },
      {
        "document": 185,
        "excerpt": "Large Beast"
      },
      {
        "document": 186,
        "excerpt": "large_beast"
      },
      {
        "document": 187,
        "excerpt": "modest_beast"
      },
      {
        "document": 188,
        "excerpt": "Gigantic Beast"
      },
      {
        "document": 189,
        "excerpt": "small_beast"
      },
      {
        "document": 193,
        "excerpt": "small_beast"
      },
      {
        "document": 194,
        "excerpt": "modest_beast"
      },
      {
        "document": 197,
        "excerpt": "weapon_or_modest_beast"
      },
      {
        "document": 198,
        "excerpt": "weapon_or_modest_beast"
      },
      {
        "document": 199,
        "excerpt": "Gigantic Beast"
      },
      {
        "document": 200,
        "excerpt": "Man-Beast"
      },
      {
        "document": 201,
        "excerpt": "Large Beast"
      },
      {
        "document": 202,
        "excerpt": "Modest Beast"
      },
      {
        "document": 203,
        "excerpt": "Small Beast"
      },
      {
        "document": 204,
        "excerpt": "Weapon or Large Beast"
      },
      {
        "document": 206,
        "excerpt": "Small Beast"
      },
      {
        "document": 208,
        "excerpt": "Modest Beast"
      },
      {
        "document": 209,
        "excerpt": "Large Beast"
      },
      {
        "document": 210,
        "excerpt": "Medium Beast"
      },
      {
        "document": 211,
        "excerpt": "Small Beast"
      },
      {
        "document": 213,
        "excerpt": "Large Beast"
      },
      {
        "document": 217,
        "excerpt": "Modest Beast"
      },
      {
        "document": 218,
        "excerpt": "Small Beast"
      },
      {
        "document": 220,
        "excerpt": "penalty to everything until they tame that magnificent beast."
      }
    ],
    "beastly": [
      {
        "document": 200,
        "excerpt": "reign an Autarch had their vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter unto death. The man-beasts ar"
      },
      {
        "document": 218,
        "excerpt": "Beastly Weapons Damage Table"
      }
    ],
    "beasts": [
      {
        "document": 200,
        "excerpt": "rone, obeying orders to the letter unto death. The man-beasts are far from mindless, rather they never question their lot in life, being unable to comprehend an alter"
      }
    ],
    "beatific": [
      {
        "document": 191,
        "excerpt": "Beatific"
      }
    ],
    "beating": [
      {
        "document": 52,
        "excerpt": "rsus the Awareness of those searching for them; anyone beating the sneaker's score detects them."
      }
    ],
    "beautiful": [
      {
        "document": 110,
        "excerpt": "reality where people are kind, their surroundings are beautiful, their food is indulgent, and so on. This doesn't change the reality of things but it does make them mor"
      },
      {
        "document": 188,
        "excerpt": "Once per Round they may douse a 24 foot area in beautiful Dragon-Fire. Everyone in the area is automatically hit but may Test their Luck to reduce the Damage Roll"
      },
      {
        "document": 220,
        "excerpt": "All currency in the wizard's possession turns into beautiful butterflies that flap off into the sky."
      }
    ],
    "became": [
      {
        "document": 217,
        "excerpt": "In the reign of the 35th Autarch it became fashionable to be seen as in-touch with the natural world. One could often witness Exultants abstaining"
      }
    ],
    "because": [
      {
        "document": 29,
        "excerpt": "sing this staff, however, may never sneak up on anyone because of the ringing and clattering it makes"
      },
      {
        "document": 188,
        "excerpt": "umbing the depths of forbidden knowledge. They do this because they know that nothing of these wicked spheres can harm them or their objective spiritual and physical p"
      },
      {
        "document": 193,
        "excerpt": "in the pie crust it's time to call the Gremlin Catcher because where there's one there's a hundred and underneath your home will be a veritable maze of warrens stretch"
      }
    ],
    "become": [
      {
        "document": 9,
        "excerpt": "Where you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to study these more r"
      },
      {
        "document": 59,
        "excerpt": "he target to Test their Luck (or Skill for Enemies) or become very friendly towards the wizard, as though they were an old friend. They will not act irrationally, tho"
      },
      {
        "document": 67,
        "excerpt": "Smear a small amount of a demon's blood on yourself to become completely invisible to them, even if you attack or speak to them, for 6 hours."
      },
      {
        "document": 106,
        "excerpt": "When cast upon a liquid this Spell causes it to become deadly poison. The liquid deals 4 Damage if drunk and 1 Damage per Turn until the target successfully Te"
      },
      {
        "document": 125,
        "excerpt": "rom bodily abuse while under the effect and can indeed become irretrievably dead."
      },
      {
        "document": 130,
        "excerpt": "g passing through or out of it must repeat the Test or become stuck. Dries up after 12 rounds."
      },
      {
        "document": 187,
        "excerpt": "n't control themselves. As the conversation flows they become more and more fervent until their passion ignites and they devour their companion up to the neck. They c"
      },
      {
        "document": 190,
        "excerpt": "using what would otherwise be an angelic visitation to become a mineralogical hazard."
      },
      {
        "document": 201,
        "excerpt": "Target must Test their Luck (or Skill for Enemies) or become paralysed for 2d6 minutes"
      }
    ],
    "becomes": [
      {
        "document": 187,
        "excerpt": "Becomes increasingly passionate during conversation until they devour companion"
      },
      {
        "document": 204,
        "excerpt": "al their toys and break them in privacy. As it ages it becomes worse, larger, severe, and monstrous. The scowl never leaves its face and it takes no sincere joy in any"
      },
      {
        "document": 220,
        "excerpt": "The wizard becomes 20 years old. Today is their new birthday and they will feel terrible if no one notices."
      }
    ],
    "bedecked": [
      {
        "document": 29,
        "excerpt": "Staff, bedecked with charms and bells. May reroll one die on the Oops! Table if using this staff, however, may never sne"
      }
    ],
    "beds": [
      {
        "document": 201,
        "excerpt": "plucked from the backs of wagons or dragged from their beds during the night. If you have been hired by a patron to retrieve a stolen son from a manticore's manse b"
      }
    ],
    "beef": [
      {
        "document": 27,
        "excerpt": "Fellow of The Sublime Society of Beef Steaks"
      }
    ],
    "been": [
      {
        "document": 119,
        "excerpt": "ars between two mirrors elsewhere. If the location has been compromised the wizard arrives in a random mirrored location somewhere across the million crystal sphere"
      },
      {
        "document": 183,
        "excerpt": "upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything since. They rarely travel far from their birth hole although"
      },
      {
        "document": 184,
        "excerpt": "ssment this would have caused Master Baxter had he not been tragically caught up in the Oblation Wars soon after completing his seminal work. Regardless, calling up"
      },
      {
        "document": 187,
        "excerpt": "with knowledge of their past and the places they have been and are going. Indeed their knowledge seems deep, broad, and generously given. Their hunger for company"
      },
      {
        "document": 190,
        "excerpt": "through the air like roots. Natural philosophers have been back and forth about the categorisation of the Ekodat. While all agree it is a chimera of mineral and so"
      },
      {
        "document": 191,
        "excerpt": "ss that flew off into the cosmos. Since then they have been eager to join any religion founded after that point, believing it to be a shard of the Born God."
      },
      {
        "document": 193,
        "excerpt": "where and the goblins' interdimensional labyrinth have been made but fingers are firmly pointed."
      },
      {
        "document": 201,
        "excerpt": "dragged from their beds during the night. If you have been hired by a patron to retrieve a stolen son from a manticore's manse be sure to take some books. They are"
      },
      {
        "document": 212,
        "excerpt": "he Other Lords and endless in its diversity. Most have been broken over their lifetimes and replaced their parts, some with new mechanical contrivances and others w"
      },
      {
        "document": 216,
        "excerpt": "The million spheres have not been counted, it's just understood that there are a lot - countless by every useful standard. Eventually, in"
      }
    ],
    "beer": [
      {
        "document": 23,
        "excerpt": "Half Full Firkin of Rhino-beer (20 Provisions worth)"
      }
    ],
    "befitting": [
      {
        "document": 15,
        "excerpt": "A fine weapon befitting royalty"
      }
    ],
    "before": [
      {
        "document": 107,
        "excerpt": "16 The creature is animated and will last for 24 hours before literally falling to pieces. 17+ Perfect reanimation. The creature will last until destroyed."
      },
      {
        "document": 130,
        "excerpt": "12 rounds before drying up"
      },
      {
        "document": 142,
        "excerpt": "an be used in melee as a Club. A Fusil holds 6 charges before the plasmic core needs replacing."
      },
      {
        "document": 179,
        "excerpt": "rom hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to be recharged with a plasmic core."
      },
      {
        "document": 187,
        "excerpt": "ey continue to sadly converse with the head for a time before shamefully burying it and moving on."
      },
      {
        "document": 196,
        "excerpt": "ou'll no sooner have belayed the first about the bonce before another comes along and interrupts your exchange. After all that you go back to your camp in the woods t"
      },
      {
        "document": 203,
        "excerpt": "t all at once and leaving a relatively unmarked corpse before sluggishly returning home to enjoy its newfound warmth."
      },
      {
        "document": 205,
        "excerpt": "ty is to tidy along the demiurge and all of their toys before the next go around, and as such they are people of words and shapes. Unfortunately for them this cycle h"
      },
      {
        "document": 216,
        "excerpt": "ssed in rubber and peaked caps, spending the time left before the Monad rests in obscure and pointless pursuits. Their arts can do anything but prevent the End of All"
      }
    ],
    "befouler": [
      {
        "document": 1,
        "excerpt": "Befouler of Ponds"
      }
    ],
    "befuddle": [
      {
        "document": 66,
        "excerpt": "Befuddle"
      },
      {
        "document": 221,
        "excerpt": "Befuddle"
      }
    ],
    "beginning": [
      {
        "document": 200,
        "excerpt": "in word and recalcitrant in action and so towards the beginning of their reign an Autarch had their vizier fabricate armies of beastly chimera, utterly loyal to the Pho"
      },
      {
        "document": 205,
        "excerpt": "for the briefest time in the indivisible moment at the beginning and end of all things. Their duty is to tidy along the demiurge and all of their toys before the next go"
      }
    ],
    "begins": [
      {
        "document": 203,
        "excerpt": "o Drown. The notule wraps itself around their face and begins to suffocate them."
      }
    ],
    "begun": [
      {
        "document": 9,
        "excerpt": "se the Spheres. Idle academics like yourself have even begun to study these more remote reaches of the divine effluvia. Though these rural indwellers may never appre"
      }
    ],
    "behave": [
      {
        "document": 94,
        "excerpt": "ht convincing the wizard may cause a target's flesh to behave as though it had the desirable properties of metal. They get +1 Skill and immunity to modestly proportio"
      }
    ],
    "behaves": [
      {
        "document": 68,
        "excerpt": "ere soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      },
      {
        "document": 94,
        "excerpt": "Flesh behaves like metal"
      }
    ],
    "behavior": [
      {
        "document": 206,
        "excerpt": "Flock behavior makes them more dangerous in groups"
      }
    ],
    "behaviour": [
      {
        "document": 81,
        "excerpt": "The Red Priests posit that all negative behaviour is a symptom of some level of possession, or at least direct influence, by the forces of Change, unwitti"
      }
    ],
    "beheaded": [
      {
        "document": 31,
        "excerpt": "village was burnt down by ruffians, or your mother was beheaded by snake cultists, or your father was hung by corrupt officials. Either way you took umbrage and entered"
      }
    ],
    "behind": [
      {
        "document": 75,
        "excerpt": "s and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain in light (-4 penalty to all rolls"
      }
    ],
    "being": [
      {
        "document": 0,
        "excerpt": "Being either an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology"
      },
      {
        "document": 8,
        "excerpt": "nstantly recognisable by your yellow coif and habit as being open for business. Road weary and worldwise, your unpopular visions cause you to constantly move on."
      },
      {
        "document": 20,
        "excerpt": "Dwarfs are known for being the finest artisans of the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a"
      },
      {
        "document": 21,
        "excerpt": "ing out your romantic melodrama, accusing good folk of being demons or faeries. Questing Knights are generally considered to be harmless."
      },
      {
        "document": 23,
        "excerpt": "Thick Skin (Rhino Men always count as being Modestly Armoured)"
      },
      {
        "document": 30,
        "excerpt": "You always count as being at least Lightly Armoured."
      },
      {
        "document": 46,
        "excerpt": "smith whose Skill is somewhere between 6 and 12 with 6 being easy and 12 being very hard."
      },
      {
        "document": 52,
        "excerpt": "Only tested when actively being searched for"
      },
      {
        "document": 78,
        "excerpt": "hrough a crack in the earth, taking falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      },
      {
        "document": 85,
        "excerpt": "hey mumble to themselves until they turn up. The thing being sought must be a specific object, not a general category or type, and the direction is only given in ter"
      },
      {
        "document": 90,
        "excerpt": "erform any task the wizard requires but are limited to being rooted to the spot from which they sprang. They last until the wizard wills it or leaves the location."
      },
      {
        "document": 91,
        "excerpt": "eir hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres who fails to Test their"
      },
      {
        "document": 108,
        "excerpt": "This Spell creates the sense of being watched by a patriarchal figure. Some find it comforting, others, not so much."
      },
      {
        "document": 125,
        "excerpt": "s vaguely aware of their surroundings to the extent of being conscious of sound and movement but not of what is said or who is saying it. They will still take Damage"
      },
      {
        "document": 129,
        "excerpt": "ll only requiring the flick of a wrist. In response to being fired upon the wizard may cast this Spell to cause the missile to be deflected."
      },
      {
        "document": 130,
        "excerpt": "Test Luck to avoid being trapped, repeat each Turn when moving through"
      },
      {
        "document": 185,
        "excerpt": "hem the power of immortality and foresight. The Aeons, being an arbitrary bunch, took one eye from each as fair exchange. The men found that their foresight was inde"
      },
      {
        "document": 186,
        "excerpt": "r sort can tower above a typical townhouse while still being able to squeeze themselves under the door."
      },
      {
        "document": 195,
        "excerpt": "ants make up the bulk of the Autarch's lower nobility, being the handmaids and officers filling out attendance at highborn social events. Each one possesses an uncan"
      },
      {
        "document": 200,
        "excerpt": "indless, rather they never question their lot in life, being unable to comprehend an alternative existence. Indeed, you might find man-beast guards still defending d"
      },
      {
        "document": 220,
        "excerpt": "The Spell being cast won't stop. It goes completely haywire, out of control, firing off madly until the wizard is subdue"
      }
    ],
    "beings": [
      {
        "document": 120,
        "excerpt": "5th dimensional orb above their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
      },
      {
        "document": 187,
        "excerpt": "numinous light and speak the language of all thinking beings. They dazzle travellers with knowledge of their past and the places they have been and are going. Indeed"
      }
    ],
    "belayed": [
      {
        "document": 196,
        "excerpt": "or should it be too busy or else you'll no sooner have belayed the first about the bonce before another comes along and interrupts your exchange. After all that you go"
      }
    ],
    "believe": [
      {
        "document": 15,
        "excerpt": "m - no one has heard of you or your people. Most don't believe you and laugh, or worse, they do believe you and shrug at the vagaries of fate."
      },
      {
        "document": 27,
        "excerpt": "Brawlers believe the application of might and a good beef steak is the universal truth. Words have no power and can no mo"
      }
    ],
    "believes": [
      {
        "document": 92,
        "excerpt": "Believes illusion"
      }
    ],
    "believing": [
      {
        "document": 191,
        "excerpt": "n eager to join any religion founded after that point, believing it to be a shard of the Born God."
      }
    ],
    "bellies": [
      {
        "document": 208,
        "excerpt": "the nightguards with their blubbery tails, stuff their bellies full of feed, and run off into the night to digest in a local lake. They are menaces!"
      }
    ],
    "belligerent": [
      {
        "document": 7,
        "excerpt": "You are a short, hairy, belligerent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf child"
      },
      {
        "document": 183,
        "excerpt": "Belligerent"
      }
    ],
    "bells": [
      {
        "document": 14,
        "excerpt": "Brightly Coloured Clothing with lots of tassels and bells"
      },
      {
        "document": 29,
        "excerpt": "Staff, bedecked with charms and bells. May reroll one die on the Oops! Table if using this staff, however, may never sneak up on anyone becaus"
      }
    ],
    "below": [
      {
        "document": 10,
        "excerpt": "e ethereal surface and glimpse the fundamental numbers below."
      }
    ],
    "bemused": [
      {
        "document": 195,
        "excerpt": "Bemused"
      }
    ],
    "beneath": [
      {
        "document": 186,
        "excerpt": "Somewhere beneath the earth they sit suspended in their cavities, peacefully contemplating the movements of the surface wo"
      }
    ],
    "benefit": [
      {
        "document": 31,
        "excerpt": "sword Fighting and Damage while using it. Only you may benefit from this bonus; it's not magic, just sentimental"
      }
    ],
    "beside": [
      {
        "document": 220,
        "excerpt": "A very surprised orc appears beside the wizard (7/8/2 - Club)."
      }
    ],
    "best": [
      {
        "document": 46,
        "excerpt": "Requires appropriate tools for best results"
      },
      {
        "document": 150,
        "excerpt": "Best when mounted"
      }
    ],
    "bestial": [
      {
        "document": 217,
        "excerpt": "bestial"
      }
    ],
    "betentacled": [
      {
        "document": 184,
        "excerpt": "seminal work. Regardless, calling up this hook-beaked betentacled fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to work their c"
      }
    ],
    "better": [
      {
        "document": 41,
        "excerpt": "ical understanding of social conduct and those who are better at it are more discerning."
      },
      {
        "document": 152,
        "excerpt": "A large, worn wooden ladle that has seen better days but still serves as an effective improvised weapon."
      },
      {
        "document": 192,
        "excerpt": "feral to live in the man-cities. A most terrible fate. Better to bury their labyrinths and leave."
      }
    ],
    "between": [
      {
        "document": 37,
        "excerpt": "Navigate between spheres"
      },
      {
        "document": 44,
        "excerpt": "Test this to navigate between the stars on a ship with golden mirror sails."
      },
      {
        "document": 46,
        "excerpt": "Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being easy and 12 being very hard."
      },
      {
        "document": 119,
        "excerpt": "or other highly reflective surfaces. The wizard stands between two reflective surfaces so that they are infinitely repeated. They then step out from between them but a"
      },
      {
        "document": 135,
        "excerpt": "The blue star maps of Corda hold the secrets of travel between the spheres. Every juncture in space and time can be found on its many square metred face if one is suff"
      },
      {
        "document": 188,
        "excerpt": "y base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by the black-suns they may, and often do, indul"
      },
      {
        "document": 193,
        "excerpt": "rens stretching off to gods know where. No proven link between the gremlins' habit of appearing seemingly everywhere and the goblins' interdimensional labyrinth have b"
      }
    ],
    "beware": [
      {
        "document": 124,
        "excerpt": "Beware! If a wizard screws their nose and twists their fingers at you then a Tongue Twister is coming your way."
      }
    ],
    "beyond": [
      {
        "document": 186,
        "excerpt": "their eyes. These, unlike the rest of them, never grow beyond the size of a typical human eye."
      }
    ],
    "big": [
      {
        "document": 78,
        "excerpt": "aking falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      }
    ],
    "binding": [
      {
        "document": 167,
        "excerpt": "A length of sturdy rope useful for climbing, binding, or pulling."
      }
    ],
    "bird": [
      {
        "document": 206,
        "excerpt": "bird"
      }
    ],
    "birth": [
      {
        "document": 183,
        "excerpt": "or everything since. They rarely travel far from their birth hole although there is no pixie compulsion to do so, it's more a point of principle and lack of imaginat"
      },
      {
        "document": 216,
        "excerpt": "ard. Eventually, in a future further from now than the birth of the Monad is from here, the hump-backed sky will fold in on itself and one crystal sphere will remain"
      },
      {
        "document": 220,
        "excerpt": "r than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "birthday": [
      {
        "document": 220,
        "excerpt": "The wizard becomes 20 years old. Today is their new birthday and they will feel terrible if no one notices."
      }
    ],
    "biscuits": [
      {
        "document": 26,
        "excerpt": "Wizard Biscuits"
      }
    ],
    "bit": [
      {
        "document": 59,
        "excerpt": "t act irrationally, though, and if they were already a bit of a boor this might not change much."
      },
      {
        "document": 115,
        "excerpt": "The wizard plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is inv"
      },
      {
        "document": 124,
        "excerpt": "ally tied in knots. This requires some time and a fair bit of patience to disentangle."
      },
      {
        "document": 203,
        "excerpt": "ty as a tool of murder. By utilizing only the smallest bit of physical remains a knowledgeable sorcerer may set the creature hunting. It will fly by night until it"
      }
    ],
    "biting": [
      {
        "document": 220,
        "excerpt": "which 1d6 gremlins tumble out of their mouth and start biting people's faces."
      }
    ],
    "bitterness": [
      {
        "document": 194,
        "excerpt": "Immortal creatures of bitterness and spite, they look like vultures with human heads and unusually large claws. Their immortal nature pre"
      }
    ],
    "black": [
      {
        "document": 3,
        "excerpt": "Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some more abstract"
      },
      {
        "document": 13,
        "excerpt": "Black Clothes of the Apprentice"
      },
      {
        "document": 188,
        "excerpt": "ince their spirits are immortal and illuminated by the black-suns they may, and often do, indulge in base activities such as wanton slaughter, accumulating needless"
      },
      {
        "document": 220,
        "excerpt": "overcomes the wizard, causing them to cough up a thick black fluid. The fluid flows away as though in a hurry to be somewhere. The wizard will soon hear rumours and"
      }
    ],
    "blackness": [
      {
        "document": 75,
        "excerpt": ", the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain in light (-4 penalty to all rolls). Be careful not to lose those eyeballs a"
      }
    ],
    "blacksmithing": [
      {
        "document": 28,
        "excerpt": "Blacksmithing"
      }
    ],
    "blade": [
      {
        "document": 13,
        "excerpt": "Assassin's blade"
      },
      {
        "document": 21,
        "excerpt": "Knight's blade"
      },
      {
        "document": 139,
        "excerpt": "An exotic blade with a distinctive curve, favored by assassins and duelists."
      },
      {
        "document": 145,
        "excerpt": "blade"
      },
      {
        "document": 148,
        "excerpt": "A small blade, useful as both tool and weapon. Starting equipment for all characters."
      },
      {
        "document": 155,
        "excerpt": "blade"
      },
      {
        "document": 164,
        "excerpt": "A long-hafted weapon with various blade configurations, devastating in skilled hands."
      },
      {
        "document": 177,
        "excerpt": "A standard blade weapon, well-balanced and versatile."
      }
    ],
    "bladed": [
      {
        "document": 55,
        "excerpt": "The art of combat with swords and similar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons."
      }
    ],
    "bleeding": [
      {
        "document": 45,
        "excerpt": "Used to stitch wounds and apply ointments, stop bleeding, slow poison and the like. Also used for stabilising dying people."
      }
    ],
    "blending": [
      {
        "document": 170,
        "excerpt": "bes caked in stinking mud and undergrowth, perfect for blending into marshy terrain but offensive everywhere else."
      }
    ],
    "blessing": [
      {
        "document": 28,
        "excerpt": "The Blessing of Telak"
      }
    ],
    "blight": [
      {
        "document": 194,
        "excerpt": "kle with their mouths full. Altogether a reprehensible blight on creation."
      }
    ],
    "blinded": [
      {
        "document": 87,
        "excerpt": "tres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      }
    ],
    "blindly": [
      {
        "document": 206,
        "excerpt": "attention. They swoop after it, followed by other owls blindly responding to the motion. Together they descend like a rabid flock of razor sharp gulls blindly grasping"
      },
      {
        "document": 220,
        "excerpt": "s rations and leather, which will crawl and flap about blindly."
      }
    ],
    "bloated": [
      {
        "document": 1,
        "excerpt": "r, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds where the foulness catches in the reeds and no"
      }
    ],
    "blob": [
      {
        "document": 220,
        "excerpt": "and can only very slowly shuffle about as a gelatinous blob of flesh but they're generally unphased. After 1d6 hours the bones pop back into place from wherever the"
      }
    ],
    "block": [
      {
        "document": 172,
        "excerpt": "A defensive item that can be used to block attacks and also as a weapon."
      }
    ],
    "blood": [
      {
        "document": 6,
        "excerpt": "Vial of Demon Blood"
      },
      {
        "document": 19,
        "excerpt": "are undead and so do not need to breathe or circulate blood. You take double Damage from Silver Weapons and regain Stamina half as effectively from all sources. You"
      },
      {
        "document": 33,
        "excerpt": "They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they cannot. Wizards are the most d"
      },
      {
        "document": 34,
        "excerpt": "sneak into the court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, they love the Law."
      },
      {
        "document": 67,
        "excerpt": "Blood Shroud"
      },
      {
        "document": 97,
        "excerpt": "sform into sucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      },
      {
        "document": 195,
        "excerpt": "esses an uncanny resemblance to one Exultant or other, blood of their very blood as they are. They live in hope that their clone-parent dies and passes their Exultan"
      }
    ],
    "bloody": [
      {
        "document": 78,
        "excerpt": "the earth, taking falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      }
    ],
    "blooming": [
      {
        "document": 209,
        "excerpt": "Blooming"
      }
    ],
    "blow": [
      {
        "document": 16,
        "excerpt": "arp (Damage as Sword), forked (Damage as Knife, Mighty Blow strips flesh from appendage), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fi"
      }
    ],
    "blows": [
      {
        "document": 130,
        "excerpt": "all can agree that it is quite disgusting. The wizard blows forth the \"web\" from their nose and all in a cone extending 12 metres in front of the wizard are trapped"
      },
      {
        "document": 146,
        "excerpt": "A heavy blunt weapon designed for crushing blows."
      },
      {
        "document": 157,
        "excerpt": "A massive two-handed hammer capable of devastating blows."
      }
    ],
    "blubbery": [
      {
        "document": 208,
        "excerpt": "reak into granaries, batter the nightguards with their blubbery tails, stuff their bellies full of feed, and run off into the night to digest in a local lake. They are"
      }
    ],
    "blue": [
      {
        "document": 0,
        "excerpt": "Being either an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barome"
      },
      {
        "document": 37,
        "excerpt": "Blue Star Map"
      },
      {
        "document": 135,
        "excerpt": "Blue Star Maps"
      }
    ],
    "blunt": [
      {
        "document": 16,
        "excerpt": "Sharp metal dentures or forked metal dentures or blunt metal dentures"
      },
      {
        "document": 146,
        "excerpt": "A heavy blunt weapon designed for crushing blows."
      },
      {
        "document": 156,
        "excerpt": "blunt"
      },
      {
        "document": 157,
        "excerpt": "blunt"
      }
    ],
    "bobs": [
      {
        "document": 192,
        "excerpt": "are the vanguard of civilisation. The moment a sphere bobs to the surface the goblins will creep out of the nooks and crannies to start expanding their labyrinth."
      }
    ],
    "bodies": [
      {
        "document": 80,
        "excerpt": "wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it but they must be within sight of their own body for this to ha"
      },
      {
        "document": 210,
        "excerpt": "ough teratic transformations. Sat in their home, their bodies pull away at the breastbone, tongues lengthen and hang to the ground, and wings sprout from their spinal"
      }
    ],
    "bodily": [
      {
        "document": 99,
        "excerpt": "reation. While this Spell lasts the wizard's essential bodily functions are linked to another, thereby enabling them to breath or eat for the recipient. They will nee"
      },
      {
        "document": 125,
        "excerpt": "empathy by causing the necromancer to temporarily die. Bodily functions are halted, no food, water, or air is needed, and they are, by most vulgar definitions of the"
      }
    ],
    "body": [
      {
        "document": 4,
        "excerpt": "Ceremonial markings from your service (Body trait / Scars)"
      },
      {
        "document": 16,
        "excerpt": "mage as Knife, may eat hard objects) (Dental implant / Body fixture)"
      },
      {
        "document": 23,
        "excerpt": "Innate body part"
      },
      {
        "document": 24,
        "excerpt": "With the body of a bull, the head of a man, the forelegs of a cat, and the wings of a swan you are the sweetest of the"
      },
      {
        "document": 25,
        "excerpt": "Innate magical body fixture"
      },
      {
        "document": 30,
        "excerpt": "Detachable autonomous hands or centaur body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      },
      {
        "document": 80,
        "excerpt": "s to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 107,
        "excerpt": "s. 13-14 The vitality is clumsily applied, causing the body to explode messily. A new one will need to be found. 15-16 The creature is animated and will last for 24"
      },
      {
        "document": 179,
        "excerpt": "a brooch or a circlet. When active it produces a full body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to"
      },
      {
        "document": 199,
        "excerpt": "at tusks and grinding scales. Its unfinished, infinite body coils back into the depths and it can surely level the sunlit world were it not confined to the darkness"
      },
      {
        "document": 210,
        "excerpt": "Destroying their dormant home-body traps them in their flying aspect"
      },
      {
        "document": 220,
        "excerpt": "All of the wizard's body hair falls out with an audible 'fuff!'"
      }
    ],
    "boggart": [
      {
        "document": 183,
        "excerpt": "boggart"
      }
    ],
    "bolt": [
      {
        "document": 22,
        "excerpt": "Fire Bolt"
      },
      {
        "document": 86,
        "excerpt": "Fire Bolt"
      },
      {
        "document": 220,
        "excerpt": "hey open their eyes fire shoots out at random (as Fire Bolt)."
      },
      {
        "document": 221,
        "excerpt": "Fire Bolt"
      }
    ],
    "bolts": [
      {
        "document": 2,
        "excerpt": "Crossbow and 18 Bolts"
      },
      {
        "document": 13,
        "excerpt": "Crossbow and 6 Bolts"
      },
      {
        "document": 33,
        "excerpt": "Crossbow and 12 Bolts"
      },
      {
        "document": 138,
        "excerpt": "A mechanical bow that fires bolts with great force and accuracy."
      }
    ],
    "bonce": [
      {
        "document": 196,
        "excerpt": "else you'll no sooner have belayed the first about the bonce before another comes along and interrupts your exchange. After all that you go back to your camp in the"
      }
    ],
    "bone": [
      {
        "document": 19,
        "excerpt": "tely folded imitation of life intended to hide ancient bone and gristle."
      },
      {
        "document": 69,
        "excerpt": "t their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 149,
        "excerpt": "goblin_knuckle_bone"
      }
    ],
    "bones": [
      {
        "document": 149,
        "excerpt": "le dice are made from the nimble, petal shaped knuckle bones of goblins and make excellent two sided dice."
      },
      {
        "document": 220,
        "excerpt": "A random spectator's bones mysteriously disappear. Even more mysteriously they don't seem overly put out by it. They can't fight or"
      }
    ],
    "bonfire": [
      {
        "document": 79,
        "excerpt": "ffective summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. Once present there is no accounting for its actions."
      }
    ],
    "bonshad": [
      {
        "document": 184,
        "excerpt": "bonshad"
      }
    ],
    "bonshads": [
      {
        "document": 184,
        "excerpt": "ia amongst diabolists. While it is well known that the Bonshads know the method of creating the Elixir of Shazmazm it is less well known (at least amongst impatient app"
      }
    ],
    "bonus": [
      {
        "document": 31,
        "excerpt": "Damage while using it. Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 132,
        "excerpt": "skill_bonus"
      },
      {
        "document": 134,
        "excerpt": "skill_bonus"
      },
      {
        "document": 140,
        "excerpt": "skill_bonus"
      },
      {
        "document": 168,
        "excerpt": "skill_bonus"
      }
    ],
    "books": [
      {
        "document": 201,
        "excerpt": "olen son from a manticore's manse be sure to take some books. They are inveterate culture fiends and love nothing more than having new literature for the help to rea"
      }
    ],
    "boor": [
      {
        "document": 59,
        "excerpt": "ationally, though, and if they were already a bit of a boor this might not change much."
      }
    ],
    "bored": [
      {
        "document": 195,
        "excerpt": "Bored"
      },
      {
        "document": 201,
        "excerpt": "Bored"
      }
    ],
    "born": [
      {
        "document": 3,
        "excerpt": "You are Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was saili"
      },
      {
        "document": 191,
        "excerpt": "ed after that point, believing it to be a shard of the Born God."
      },
      {
        "document": 204,
        "excerpt": "phenomenon common across the universe. A child will be born with a scowl on its face and a corded knot where their heart should be. They won't play with the other c"
      },
      {
        "document": 213,
        "excerpt": "tens are invariably stolen from lesser cats. They were born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal solariums. Take pity o"
      }
    ],
    "both": [
      {
        "document": 2,
        "excerpt": "ften have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 35,
        "excerpt": "pells or Astrology, you must roll twice and succeed on both to improve them."
      },
      {
        "document": 99,
        "excerpt": "Wizard breathes/eats for both people"
      },
      {
        "document": 148,
        "excerpt": "A small blade, useful as both tool and weapon. Starting equipment for all characters."
      },
      {
        "document": 174,
        "excerpt": "A heavy leather whip traditionally used as both tool and weapon."
      },
      {
        "document": 207,
        "excerpt": "Parchment Witches are an unusual breed of living dead both for having usually chosen the state of their own volition and for their staunch denial of it. They cover"
      }
    ],
    "bothering": [
      {
        "document": 12,
        "excerpt": "that gremlins will be there digging their warrens and bothering nice people willing to pay you a shiny penny to bash their little heads in."
      }
    ],
    "bottle": [
      {
        "document": 27,
        "excerpt": "Bottle of Strong but Fancy Wine"
      }
    ],
    "bottom": [
      {
        "document": 184,
        "excerpt": "out the reformed texts will see one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      }
    ],
    "boulder": [
      {
        "document": 20,
        "excerpt": "a Dwarf a rock and they will make gold, give a Dwarf a boulder and they will make a Dwarf. You were supposed to be the finest expression of Dwarfy craftsmanship, a tru"
      }
    ],
    "bow": [
      {
        "document": 6,
        "excerpt": "16 Silver Arrows and Bow"
      },
      {
        "document": 31,
        "excerpt": "Old Hunting Bow and 12 Arrows"
      },
      {
        "document": 136,
        "excerpt": "Bow"
      },
      {
        "document": 138,
        "excerpt": "A mechanical bow that fires bolts with great force and accuracy."
      },
      {
        "document": 191,
        "excerpt": "bow"
      },
      {
        "document": 222,
        "excerpt": "Bow"
      }
    ],
    "box": [
      {
        "document": 9,
        "excerpt": "Exographical Surveyors Box"
      }
    ],
    "brain": [
      {
        "document": 84,
        "excerpt": "into a primal monster from the depths of their lizard brain. They will attempt to flee and if flight is impossible they will curl up in a ball and whimper. They may"
      }
    ],
    "brand": [
      {
        "document": 20,
        "excerpt": "ression of Dwarfy craftsmanship, a true masterpiece, a brand new step in aesthetic design, a jump not seen since the old masters."
      },
      {
        "document": 28,
        "excerpt": "ssing away until you forge and donate to the unarmed a brand new Sword."
      }
    ],
    "branding": [
      {
        "document": 13,
        "excerpt": "assin in training, graduated from fighting dummies and branding practise clients, freshly imbued with a license to ply your trade. You haven't fully developed the idios"
      }
    ],
    "brass": [
      {
        "document": 4,
        "excerpt": "You no longer don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plu"
      },
      {
        "document": 32,
        "excerpt": "trained Academic, a product of the universities of the Brass City, the Palace of Tigers, or some other less prestigious centre of learning among the spheres."
      },
      {
        "document": 189,
        "excerpt": "rf. These creatures of raw surfaces, untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and careful hand."
      }
    ],
    "brawlers": [
      {
        "document": 27,
        "excerpt": "Brawlers believe the application of might and a good beef steak is the universal truth. Words have no power and c"
      }
    ],
    "breach": [
      {
        "document": 68,
        "excerpt": "Breach"
      },
      {
        "document": 221,
        "excerpt": "Breach"
      }
    ],
    "bread": [
      {
        "document": 6,
        "excerpt": "to hunt and kill demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of the slums, all need to be driven back off the edg"
      }
    ],
    "break": [
      {
        "document": 6,
        "excerpt": "ility to hunt and kill demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of the slums, all need to be driven back off t"
      },
      {
        "document": 53,
        "excerpt": "Break things"
      },
      {
        "document": 204,
        "excerpt": "the other children, preferring to steal their toys and break them in privacy. As it ages it becomes worse, larger, severe, and monstrous. The scowl never leaves its"
      },
      {
        "document": 208,
        "excerpt": "Legs of a man, torso and tail of a fish. They break into granaries, batter the nightguards with their blubbery tails, stuff their bellies full of feed, and"
      },
      {
        "document": 215,
        "excerpt": "gabbing with other guards while taking the occasional break to shout at a child, or tripping up an old lady. You'd think they'd stop hiring them."
      }
    ],
    "breaking": [
      {
        "document": 53,
        "excerpt": "Used for lifting and breaking things. May also be used to grapple people if no grappling-appropriate Weapon Skill is possessed, though"
      }
    ],
    "breastbone": [
      {
        "document": 210,
        "excerpt": "ions. Sat in their home, their bodies pull away at the breastbone, tongues lengthen and hang to the ground, and wings sprout from their spinal columns. They fly invisibly"
      }
    ],
    "breath": [
      {
        "document": 54,
        "excerpt": "ile swimming in dangerous waters, diving, holding your breath for long periods, and so on. If you have this Skill you don't need to roll it for normal conditions. Cha"
      },
      {
        "document": 64,
        "excerpt": "ords to trip and confuse. This may be done under their breath and relatively subtly."
      },
      {
        "document": 99,
        "excerpt": "ctions are linked to another, thereby enabling them to breath or eat for the recipient. They will need to breathe and eat for two, which makes it hard to do anything"
      }
    ],
    "breathe": [
      {
        "document": 19,
        "excerpt": "You are undead and so do not need to breathe or circulate blood. You take double Damage from Silver Weapons and regain Stamina half as effectively fr"
      },
      {
        "document": 58,
        "excerpt": "xed in place. While they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They are totally immune to harm, in fact."
      },
      {
        "document": 73,
        "excerpt": "cused on a touched target's head. They may continue to breathe the freshest of air for 12 minutes."
      },
      {
        "document": 99,
        "excerpt": "to breath or eat for the recipient. They will need to breathe and eat for two, which makes it hard to do anything useful while linked. The Spell lasts for a day, unti"
      }
    ],
    "breathes": [
      {
        "document": 99,
        "excerpt": "Wizard breathes/eats for both people"
      }
    ],
    "breathing": [
      {
        "document": 88,
        "excerpt": "ft a touched subject with gills, replacing their usual breathing arrangement if they fail to Test their Luck (or Skill for Enemies). Useful for underwater excursions but"
      }
    ],
    "breed": [
      {
        "document": 207,
        "excerpt": "Parchment Witches are an unusual breed of living dead both for having usually chosen the state of their own volition and for their staunch deni"
      }
    ],
    "bridges": [
      {
        "document": 215,
        "excerpt": "bridges"
      }
    ],
    "briefest": [
      {
        "document": 205,
        "excerpt": "et in motion by the Unmoving Mover, they exist for the briefest time in the indivisible moment at the beginning and end of all things. Their duty is to tidy along the d"
      }
    ],
    "brightly": [
      {
        "document": 14,
        "excerpt": "Brightly Coloured Clothing with lots of tassels and bells"
      }
    ],
    "bring": [
      {
        "document": 184,
        "excerpt": "pprentices) that The 17th Incantation of Ignis Baxter: Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagine the embarrassment this would hav"
      }
    ],
    "bristly": [
      {
        "document": 183,
        "excerpt": "thinking a boggart was a rangy man with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepa"
      }
    ],
    "brittle": [
      {
        "document": 29,
        "excerpt": "Brittle Twigs"
      },
      {
        "document": 69,
        "excerpt": "Brittle Twigs"
      },
      {
        "document": 116,
        "excerpt": "The wizard may wildly gesticulate at a brittle object no larger than an umbrella and cause it to shatter into a million pieces. Living targets may Test"
      }
    ],
    "broad": [
      {
        "document": 187,
        "excerpt": "been and are going. Indeed their knowledge seems deep, broad, and generously given. Their hunger for company is an honest one, their enthusiasm is endless, but they"
      }
    ],
    "broken": [
      {
        "document": 30,
        "excerpt": "ivory but brown and whorled like wood. You are clearly broken, you have no memory of your creation or purpose, and some days your white internal juices ooze thickly f"
      },
      {
        "document": 69,
        "excerpt": "ust Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 212,
        "excerpt": "her Lords and endless in its diversity. Most have been broken over their lifetimes and replaced their parts, some with new mechanical contrivances and others with org"
      }
    ],
    "brooch": [
      {
        "document": 179,
        "excerpt": "s like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it produces a full body disguise on the wearer formed from hard-light. Grants"
      }
    ],
    "brothels": [
      {
        "document": 59,
        "excerpt": "nights after Amity classes. Clearing out the bars and brothels of their drunken apprentices is tiring work. Use of this Spell causes the target to Test their Luck (or"
      }
    ],
    "brought": [
      {
        "document": 190,
        "excerpt": "ttacked again by the sudden growth of additional spurs brought on by the sufusion of vital fluids."
      },
      {
        "document": 220,
        "excerpt": "All animals in the vicinity are brought back to life. This includes rations and leather, which will crawl and flap about blindly."
      }
    ],
    "brown": [
      {
        "document": 11,
        "excerpt": "Brown Overcoat and Soft Doffing Cap of the Guild"
      },
      {
        "document": 30,
        "excerpt": "y spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memory of your creation or purpose, and some"
      }
    ],
    "brushes": [
      {
        "document": 19,
        "excerpt": "Collection of Brushes"
      }
    ],
    "bubble": [
      {
        "document": 128,
        "excerpt": "ve worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended"
      }
    ],
    "buckle": [
      {
        "document": 11,
        "excerpt": "he service of others, weighed down by loads that would buckle a donkey. You take pride in this, so much so that the everyday assignments of the guild cannot sate your"
      }
    ],
    "build": [
      {
        "document": 27,
        "excerpt": "ower and can no more define the universe than they can build a house, lift a cup, or sear a steak. Might can! Really, they have thought a lot about this."
      },
      {
        "document": 125,
        "excerpt": "he dead if you don't understand the dead? Torpor helps build post-mortem empathy by causing the necromancer to temporarily die. Bodily functions are halted, no food,"
      },
      {
        "document": 214,
        "excerpt": "nce of civility and fled to the wilderness. There they build their eponymous towers to work on unpleasant projects and terrorise the neighbourhood. They give magic a"
      }
    ],
    "building": [
      {
        "document": 5,
        "excerpt": "emon Gates, debating appropriate methods of attack, or building obscure machines of entry."
      }
    ],
    "buildings": [
      {
        "document": 78,
        "excerpt": "ing Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      }
    ],
    "built": [
      {
        "document": 212,
        "excerpt": "Built in the time of the First Empire, commissioned by the will of the Other Lords to pilot the golden ships o"
      }
    ],
    "bulk": [
      {
        "document": 195,
        "excerpt": "The Shadow Exultants make up the bulk of the Autarch's lower nobility, being the handmaids and officers filling out attendance at highborn soc"
      }
    ],
    "bull": [
      {
        "document": 24,
        "excerpt": "With the body of a bull, the head of a man, the forelegs of a cat, and the wings of a swan you are the sweetest of the children"
      }
    ],
    "bumps": [
      {
        "document": 61,
        "excerpt": "at object then seeks out and vigorously and repeatedly bumps into the desired target. Obviously if you whisper to a poisoned dagger the result is one thing while doi"
      },
      {
        "document": 80,
        "excerpt": "looks like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it but they must be within sigh"
      }
    ],
    "bunch": [
      {
        "document": 185,
        "excerpt": "mortality and foresight. The Aeons, being an arbitrary bunch, took one eye from each as fair exchange. The men found that their foresight was indeed present but exte"
      }
    ],
    "bundle": [
      {
        "document": 32,
        "excerpt": "Bundle of Candles and Matches"
      }
    ],
    "burden": [
      {
        "document": 181,
        "excerpt": "burden"
      }
    ],
    "burglar": [
      {
        "document": 2,
        "excerpt": "Burglar"
      },
      {
        "document": 224,
        "excerpt": "Burglar"
      }
    ],
    "buried": [
      {
        "document": 197,
        "excerpt": "considered dead when unconscious or still living until buried. Now consider the ambulatory deceased and the definition is even more nebulous and near the point of irr"
      }
    ],
    "burning": [
      {
        "document": 71,
        "excerpt": "This Spell turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immune to mind controlling"
      }
    ],
    "burnt": [
      {
        "document": 31,
        "excerpt": "Your village was burnt down by ruffians, or your mother was beheaded by snake cultists, or your father was hung by corrupt offi"
      }
    ],
    "bury": [
      {
        "document": 192,
        "excerpt": "ive in the man-cities. A most terrible fate. Better to bury their labyrinths and leave."
      }
    ],
    "burying": [
      {
        "document": 187,
        "excerpt": "ly converse with the head for a time before shamefully burying it and moving on."
      }
    ],
    "business": [
      {
        "document": 8,
        "excerpt": "isable by your yellow coif and habit as being open for business. Road weary and worldwise, your unpopular visions cause you to constantly move on."
      }
    ],
    "busy": [
      {
        "document": 196,
        "excerpt": "wait for weeks without a client, nor should it be too busy or else you'll no sooner have belayed the first about the bonce before another comes along and interrupt"
      },
      {
        "document": 201,
        "excerpt": "Busy"
      }
    ],
    "but": [
      {
        "document": 0,
        "excerpt": "r, of how they lost it and mean to find it soon enough but oh, what of today? We should drink and cheer, we'll search once again in the morning!"
      },
      {
        "document": 1,
        "excerpt": "re a wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds w"
      },
      {
        "document": 4,
        "excerpt": "You no longer don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging your"
      },
      {
        "document": 11,
        "excerpt": "Gives +4 carry capacity while worn but can't use hands"
      },
      {
        "document": 12,
        "excerpt": "Small but Vicious Dog"
      },
      {
        "document": 13,
        "excerpt": "veloped the idiosyncratic methods required of a master but you are on the path."
      },
      {
        "document": 14,
        "excerpt": "Impossible to sneak but counts as Modest Armour while weighing as normal clothing"
      },
      {
        "document": 15,
        "excerpt": "Your faithful but weary mount (Companion / External mount)"
      },
      {
        "document": 17,
        "excerpt": "ing livestock while they scampered hither and thither, but there was no future in monkey meat. You wanted much more and so stepped off. Or you fell off. Either way"
      },
      {
        "document": 20,
        "excerpt": "As 22 Dwarf but additionally:"
      },
      {
        "document": 22,
        "excerpt": "Symbolic (but fully sized and fully functional) Single Headed Greataxe, to help batter down the door to sin (Damage as"
      },
      {
        "document": 23,
        "excerpt": "re created by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loyal guards to those"
      },
      {
        "document": 25,
        "excerpt": "able to penetrate the (2d6)th door. You are no master but few outside your peers can claim to know more about the vagaries of skyward travel than you."
      },
      {
        "document": 27,
        "excerpt": "Bottle of Strong but Fancy Wine"
      },
      {
        "document": 30,
        "excerpt": "ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memory of your creation or purpose, and"
      },
      {
        "document": 35,
        "excerpt": "ne to all mind altering effects. You are able to speak but usually choose not to. When making Advancement Checks for Skills related to abstract thought, such as Sp"
      },
      {
        "document": 46,
        "excerpt": "This allows a character to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with"
      },
      {
        "document": 61,
        "excerpt": "Evocatively named but actually quite mundane. The wizard whispers to an object and that object then seeks out and vigorously a"
      },
      {
        "document": 79,
        "excerpt": "A simple but effective summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the"
      },
      {
        "document": 80,
        "excerpt": "anges bodies. Lasts until the wizard chooses to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 82,
        "excerpt": "So simple that it's arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard causes a one cubic metre object to"
      },
      {
        "document": 83,
        "excerpt": "that are able to see in minute detail for miles around but are unable to see anything up close. Lasts until ended."
      },
      {
        "document": 88,
        "excerpt": "r Skill for Enemies). Useful for underwater excursions but less so when inflicted upon a chap in the middle of town. The wizard may end this at will."
      },
      {
        "document": 90,
        "excerpt": "imate surface and perform any task the wizard requires but are limited to being rooted to the spot from which they sprang. They last until the wizard wills it or l"
      },
      {
        "document": 93,
        "excerpt": "able and you make a slight shish-ing sound as you move but are quite invisible and don't suffer from the usual limitations of illusions. Lasts for 3 minutes after"
      },
      {
        "document": 101,
        "excerpt": "n object. The object must have a lockable aspect to it but is now magically sealed. Permanent until undone or dismissed."
      },
      {
        "document": 105,
        "excerpt": "ilities. They will still defend themselves if attacked but will at least appreciate the pettiness of it."
      },
      {
        "document": 110,
        "excerpt": ", and so on. This doesn't change the reality of things but it does make them more palatable. Lasts until they want it to end."
      },
      {
        "document": 115,
        "excerpt": "e. This psychic presence is invisible to the naked eye but extends the wizard's senses to that spot for the duration. While it lasts the wizard suffers -1 to all r"
      },
      {
        "document": 119,
        "excerpt": "initely repeated. They then step out from between them but as a different incidence of themselves. To those watching the wizard moves in the direction not seen and"
      },
      {
        "document": 125,
        "excerpt": "to the extent of being conscious of sound and movement but not of what is said or who is saying it. They will still take Damage from bodily abuse while under the e"
      },
      {
        "document": 128,
        "excerpt": "What they call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage wh"
      },
      {
        "document": 131,
        "excerpt": "No one knows what this does but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 132,
        "excerpt": "Requires twenty minutes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal observation, and comp"
      },
      {
        "document": 137,
        "excerpt": "A simple wooden weapon, crude but effective."
      },
      {
        "document": 147,
        "excerpt": "ction available, offering substantial damage reduction but taking up significant inventory space."
      },
      {
        "document": 152,
        "excerpt": "A large, worn wooden ladle that has seen better days but still serves as an effective improvised weapon."
      },
      {
        "document": 168,
        "excerpt": "hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      },
      {
        "document": 170,
        "excerpt": "undergrowth, perfect for blending into marshy terrain but offensive everywhere else."
      },
      {
        "document": 181,
        "excerpt": "A yoke gives you +4 carry capacity while worn but you can not use your hands while wearing it."
      },
      {
        "document": 183,
        "excerpt": "art was a rangy man with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for eve"
      },
      {
        "document": 185,
        "excerpt": "The men found that their foresight was indeed present but extended only to knowledge of their eventual deaths by accident or violence."
      },
      {
        "document": 187,
        "excerpt": "company is an honest one, their enthusiasm is endless, but they can't control themselves. As the conversation flows they become more and more fervent until their p"
      },
      {
        "document": 188,
        "excerpt": "Dragon-Fire. Everyone in the area is automatically hit but may Test their Luck to reduce the Damage Roll by 1. Dragon-Fire damage: 1=6, 2=8, 3=12, 4=16, 5=18, 6=24"
      },
      {
        "document": 189,
        "excerpt": "inopportune moment; it happens. Usually this is a sad but inconsequential occasion, but sometimes it happens while they pursue the highest art a Dwarf can engage"
      },
      {
        "document": 193,
        "excerpt": "the goblins' interdimensional labyrinth have been made but fingers are firmly pointed."
      },
      {
        "document": 195,
        "excerpt": "lone-parent dies and passes their Exultancy on to them but it is far more likely that they are at some point harvested for their life-extending component parts. Su"
      },
      {
        "document": 196,
        "excerpt": "gabond is not an easy one. First you must find a road, but not a quiet road or else you'll wait for weeks without a client, nor should it be too busy or else you'l"
      },
      {
        "document": 198,
        "excerpt": "Imagine a fat man but this man is a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten hi"
      },
      {
        "document": 210,
        "excerpt": "me of the foulest. They live like normal people by day but by night feed their sorcery through teratic transformations. Sat in their home, their bodies pull away a"
      },
      {
        "document": 211,
        "excerpt": "ey crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they do not wrestle with their quarry but offer a gentle embrace,"
      },
      {
        "document": 212,
        "excerpt": "cosmic civilisation. Each one is unfathomably ancient but by design or fault they don't remember more than a lifetime's worth of existence. We think of them in th"
      },
      {
        "document": 213,
        "excerpt": "ven raising kittens and leading rich full tiger lives, but they are as alien to that forest as you or I, and the kittens are invariably stolen from lesser cats. Th"
      },
      {
        "document": 216,
        "excerpt": "ure and pointless pursuits. Their arts can do anything but prevent the End of All Things. Some amongst their race, not content to wait, fling themselves and some s"
      },
      {
        "document": 217,
        "excerpt": "tions of state. The Autarch applauded their commitment but tastes soon moved on."
      },
      {
        "document": 220,
        "excerpt": "ery slowly shuffle about as a gelatinous blob of flesh but they're generally unphased. After 1d6 hours the bones pop back into place from wherever they went."
      },
      {
        "document": 223,
        "excerpt": "rdent Giant Trait: Takes double damage from heat/fire, but immune to cold."
      }
    ],
    "butcher's": [
      {
        "document": 17,
        "excerpt": "Butcher's Knife"
      }
    ],
    "butchering": [
      {
        "document": 17,
        "excerpt": "butchering"
      }
    ],
    "butterflies": [
      {
        "document": 220,
        "excerpt": "rrency in the wizard's possession turns into beautiful butterflies that flap off into the sky."
      }
    ],
    "buy": [
      {
        "document": 214,
        "excerpt": "nse in a seaside town, esteemed members of society who buy their groceries the same as us. However, when people think \"wizard\" they most likely go straight to the"
      }
    ],
    "caches": [
      {
        "document": 200,
        "excerpt": "ight find man-beast guards still defending doorways to caches of Weapons and treasure the Autarchs are known to have hidden away for times of trouble, vigilant as a s"
      }
    ],
    "cackle": [
      {
        "document": 194,
        "excerpt": "reupon they descend and eat the exposed sweetmeats and cackle with their mouths full. Altogether a reprehensible blight on creation."
      }
    ],
    "cacogen": [
      {
        "document": 3,
        "excerpt": "Cacogen"
      }
    ],
    "caked": [
      {
        "document": 1,
        "excerpt": "Caked in stinking mud and undergrowth. +1 to Sneak rolls in marshy terrain while wearing them, -1 everywhere e"
      },
      {
        "document": 170,
        "excerpt": "Rough robes caked in stinking mud and undergrowth, perfect for blending into marshy terrain but offensive everywhere else."
      }
    ],
    "calculations": [
      {
        "document": 10,
        "excerpt": "For mathematical calculations"
      }
    ],
    "call": [
      {
        "document": 4,
        "excerpt": "Name your patron. You may call upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM interprets their interventi"
      },
      {
        "document": 128,
        "excerpt": "What they call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bu"
      },
      {
        "document": 193,
        "excerpt": "When you see footprints in the pie crust it's time to call the Gremlin Catcher because where there's one there's a hundred and underneath your home will be a verit"
      }
    ],
    "called": [
      {
        "document": 160,
        "excerpt": "Stamina on a Spell. However, if an Oops! Table roll is called for the wizard has overdosed and drops dead, foaming at the mouth."
      }
    ],
    "calling": [
      {
        "document": 182,
        "excerpt": "ically by imitating a recently eaten family member and calling to its children or parents."
      },
      {
        "document": 184,
        "excerpt": "rs soon after completing his seminal work. Regardless, calling up this hook-beaked betentacled fiend without the reformed texts will see one dragged off to the bottom"
      }
    ],
    "callous": [
      {
        "document": 19,
        "excerpt": "Callous Strike"
      },
      {
        "document": 70,
        "excerpt": "Callous Strike"
      }
    ],
    "calm": [
      {
        "document": 220,
        "excerpt": "A calm and healthy pig appears in place of the Spell."
      }
    ],
    "came": [
      {
        "document": 199,
        "excerpt": "e Divine Architect, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-given-shape. The Loathsome Wurm is the width of an elephant, with"
      }
    ],
    "camp": [
      {
        "document": 196,
        "excerpt": "upts your exchange. After all that you go back to your camp in the woods to sleep on the filthy ground and eat your meagre meals. Farmers should have more respect f"
      }
    ],
    "camped": [
      {
        "document": 5,
        "excerpt": "barriers. You might find small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate methods of attack, or building obscure machines of"
      }
    ],
    "can't": [
      {
        "document": 11,
        "excerpt": "Gives +4 carry capacity while worn but can't use hands"
      },
      {
        "document": 187,
        "excerpt": "s an honest one, their enthusiasm is endless, but they can't control themselves. As the conversation flows they become more and more fervent until their passion igni"
      },
      {
        "document": 220,
        "excerpt": "ysteriously they don't seem overly put out by it. They can't fight or cast spells and can only very slowly shuffle about as a gelatinous blob of flesh but they're ge"
      }
    ],
    "cancelled": [
      {
        "document": 99,
        "excerpt": "useful while linked. The Spell lasts for a day, until cancelled, or until the death of the linked person. Note if the linked person dies, starves, or is choked you will"
      }
    ],
    "candles": [
      {
        "document": 32,
        "excerpt": "Bundle of Candles and Matches"
      }
    ],
    "candy": [
      {
        "document": 115,
        "excerpt": "The wizard plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the naked eye but e"
      }
    ],
    "cane": [
      {
        "document": 19,
        "excerpt": "Sword Cane"
      }
    ],
    "cannot": [
      {
        "document": 11,
        "excerpt": "so much so that the everyday assignments of the guild cannot sate your desire to serve, causing you to venture out in search of a real challenge for such a talented"
      },
      {
        "document": 19,
        "excerpt": "mes; the Parchment Witches are long-dead sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a patiently painted and immacul"
      },
      {
        "document": 32,
        "excerpt": "Reading Glasses in a sturdy case (you cannot read without them)"
      },
      {
        "document": 33,
        "excerpt": "flocks of seagulls when cornered in an alley? No, they cannot. Wizards are the most dangerous prey."
      },
      {
        "document": 39,
        "excerpt": "The usefulness of the ability to clamber up things cannot be overstated. Most climbs should be single rolls though longer or more difficult climbs may require mul"
      },
      {
        "document": 54,
        "excerpt": "Characters without this skill cannot swim"
      },
      {
        "document": 63,
        "excerpt": "Spell only allows partial translocation - the wizard cannot fully or permanently enter."
      },
      {
        "document": 190,
        "excerpt": "is a chimera of mineral and some other substance they cannot confirm the matter of the other. The popular attitude is that it is a divine emanation caught and refrac"
      },
      {
        "document": 217,
        "excerpt": "Cannot participate in basic functions of state"
      }
    ],
    "cant": [
      {
        "document": 224,
        "excerpt": "Thieves' Cant"
      }
    ],
    "cap": [
      {
        "document": 11,
        "excerpt": "Brown Overcoat and Soft Doffing Cap of the Guild"
      },
      {
        "document": 12,
        "excerpt": "Flat Cap"
      }
    ],
    "capable": [
      {
        "document": 145,
        "excerpt": "A massive two-handed sword capable of devastating strikes."
      },
      {
        "document": 157,
        "excerpt": "A massive two-handed hammer capable of devastating blows."
      }
    ],
    "capacity": [
      {
        "document": 11,
        "excerpt": "Gives +4 carry capacity while worn but can't use hands"
      },
      {
        "document": 181,
        "excerpt": "A yoke gives you +4 carry capacity while worn but you can not use your hands while wearing it."
      }
    ],
    "cape": [
      {
        "document": 202,
        "excerpt": "heir greed. When they return home and remove their pig cape all the treasure they have stolen tumbles out. For this reason it's wise to demand answers from any pig"
      }
    ],
    "caps": [
      {
        "document": 216,
        "excerpt": "e, the Ven, pale skinned, dressed in rubber and peaked caps, spending the time left before the Monad rests in obscure and pointless pursuits. Their arts can do anyt"
      }
    ],
    "captured": [
      {
        "document": 12,
        "excerpt": "For storing captured gremlins (Containers)"
      },
      {
        "document": 160,
        "excerpt": "Crystalised starlight cast in metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons"
      }
    ],
    "care": [
      {
        "document": 17,
        "excerpt": "animal_care"
      },
      {
        "document": 91,
        "excerpt": "zard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres who fails"
      }
    ],
    "careers": [
      {
        "document": 34,
        "excerpt": "heir case with a metre of steel. The people follow the careers of their favourite solicitors, watch all their cases, collect their portraits, and sneak into the court"
      }
    ],
    "careful": [
      {
        "document": 75,
        "excerpt": "cruciating pain in light (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is the only way to end the Spell."
      },
      {
        "document": 189,
        "excerpt": "meaning, Dwarfiness, and to be finished by a sure and careful hand."
      },
      {
        "document": 209,
        "excerpt": "ckly blooming rose. Even fatalistic golden sailors are careful when poking at shadows."
      }
    ],
    "carefully": [
      {
        "document": 38,
        "excerpt": "hing worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary."
      }
    ],
    "carried": [
      {
        "document": 28,
        "excerpt": "(rounded down) the number of Swords you carry. If you carried 6 Swords your Armour would be 3 while if you carried 9 it would be 4. You must be overtly armed at all t"
      },
      {
        "document": 98,
        "excerpt": "Carried by tiny invisible sprites"
      }
    ],
    "carry": [
      {
        "document": 11,
        "excerpt": "Gives +4 carry capacity while worn but can't use hands"
      },
      {
        "document": 28,
        "excerpt": "equal to half (rounded down) the number of Swords you carry. If you carried 6 Swords your Armour would be 3 while if you carried 9 it would be 4. You must be overtl"
      },
      {
        "document": 181,
        "excerpt": "A yoke gives you +4 carry capacity while worn but you can not use your hands while wearing it."
      }
    ],
    "carrying": [
      {
        "document": 11,
        "excerpt": "carrying"
      },
      {
        "document": 169,
        "excerpt": "A sturdy backpack for carrying equipment. Starting equipment for all characters."
      },
      {
        "document": 186,
        "excerpt": "d humanoid with soulful grey eyes staggering as though carrying a heavy basin of water. The dolm never stops growing, as far as anyone can tell, and the oldest and wise"
      }
    ],
    "case": [
      {
        "document": 32,
        "excerpt": "Reading Glasses in a sturdy case (you cannot read without them)"
      },
      {
        "document": 34,
        "excerpt": "to see the latest up and coming barrister defend their case with a metre of steel. The people follow the careers of their favourite solicitors, watch all their case"
      },
      {
        "document": 81,
        "excerpt": "ls Versus the possessing spirit to cast it out. In the case of a Fumble the spirit is drawn into and possesses the wizard."
      }
    ],
    "cases": [
      {
        "document": 34,
        "excerpt": "careers of their favourite solicitors, watch all their cases, collect their portraits, and sneak into the court after hours to dab the patches of blood on white hand"
      }
    ],
    "cast": [
      {
        "document": 81,
        "excerpt": "their target and Rolls Versus the possessing spirit to cast it out. In the case of a Fumble the spirit is drawn into and possesses the wizard."
      },
      {
        "document": 99,
        "excerpt": "able them to take the fight to the Nothing, they would cast this on their squires and dive off the edge of creation. While this Spell lasts the wizard's essential b"
      },
      {
        "document": 106,
        "excerpt": "When cast upon a liquid this Spell causes it to become deadly poison. The liquid deals 4 Damage if drunk and 1 Dam"
      },
      {
        "document": 129,
        "excerpt": "wrist. In response to being fired upon the wizard may cast this Spell to cause the missile to be deflected."
      },
      {
        "document": 131,
        "excerpt": "No one knows what this does but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 160,
        "excerpt": "Crystalised starlight cast in metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and use"
      },
      {
        "document": 220,
        "excerpt": "y don't seem overly put out by it. They can't fight or cast spells and can only very slowly shuffle about as a gelatinous blob of flesh but they're generally unphas"
      }
    ],
    "caster": [
      {
        "document": 97,
        "excerpt": "Caster regains half damage dealt as Stamina"
      },
      {
        "document": 100,
        "excerpt": "Ethereal orb that follows caster"
      },
      {
        "document": 101,
        "excerpt": "Can be dismissed by caster"
      },
      {
        "document": 109,
        "excerpt": "Only affects the caster"
      },
      {
        "document": 131,
        "excerpt": "DANGER: Caster disappears permanently"
      }
    ],
    "casting": [
      {
        "document": 117,
        "excerpt": "es speaking with the dead, who answer one question per casting. Requires a skull."
      },
      {
        "document": 127,
        "excerpt": "f reality. To do so they must Roll Versus the original casting if disentanglement is possible at all."
      },
      {
        "document": 176,
        "excerpt": "A long wooden pole, useful for walking, fighting, and casting spells."
      },
      {
        "document": 220,
        "excerpt": "le for magical mishaps when rolling double 6s on spell casting"
      }
    ],
    "cat": [
      {
        "document": 24,
        "excerpt": "e body of a bull, the head of a man, the forelegs of a cat, and the wings of a swan you are the sweetest of the children of the gods. You, however, were not conten"
      }
    ],
    "catastrophic": [
      {
        "document": 82,
        "excerpt": "not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard causes a one cubic metre object to explode and deal Damage to everyone within 24"
      }
    ],
    "catch": [
      {
        "document": 220,
        "excerpt": "All shoes in the vicinity catch fire."
      }
    ],
    "catcher": [
      {
        "document": 12,
        "excerpt": "Gremlin Catcher"
      },
      {
        "document": 193,
        "excerpt": "tprints in the pie crust it's time to call the Gremlin Catcher because where there's one there's a hundred and underneath your home will be a veritable maze of warrens"
      }
    ],
    "catches": [
      {
        "document": 1,
        "excerpt": "h other than the periphery of ponds where the foulness catches in the reeds and no congregation other than the gnats and dragonflies. You minister to them all the same"
      },
      {
        "document": 220,
        "excerpt": "The wizard catches the Red Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      }
    ],
    "categorisation": [
      {
        "document": 190,
        "excerpt": "atural philosophers have been back and forth about the categorisation of the Ekodat. While all agree it is a chimera of mineral and some other substance they cannot confirm t"
      }
    ],
    "category": [
      {
        "document": 85,
        "excerpt": "being sought must be a specific object, not a general category or type, and the direction is only given in terms of compass points."
      }
    ],
    "cats": [
      {
        "document": 213,
        "excerpt": "r I, and the kittens are invariably stolen from lesser cats. They were born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal solari"
      }
    ],
    "caught": [
      {
        "document": 3,
        "excerpt": "light. Your mother was sailing on the golden barges or caught in some more abstract fate when she passed you, far from the protective malaise of the million spheres."
      },
      {
        "document": 184,
        "excerpt": "d have caused Master Baxter had he not been tragically caught up in the Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-beaked"
      },
      {
        "document": 190,
        "excerpt": "The popular attitude is that it is a divine emanation caught and refracted in some unusually dense crystal matrix, causing what would otherwise be an angelic visitat"
      },
      {
        "document": 203,
        "excerpt": "A star-creature, sometimes caught roosting in the rigging of golden barges, formless, freezing to the touch, and valued for its utility as"
      }
    ],
    "cause": [
      {
        "document": 2,
        "excerpt": "As a second-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 8,
        "excerpt": "ness. Road weary and worldwise, your unpopular visions cause you to constantly move on."
      },
      {
        "document": 58,
        "excerpt": "Cause a subject to be fixed in place. While they are so held they do not move, breathe, fall, perspire, acquir"
      },
      {
        "document": 60,
        "excerpt": "Cause inanimate objects to question their place. One object up to the size of a human baby may be caused to ho"
      },
      {
        "document": 69,
        "excerpt": "You snap a twig or other brittle object to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 76,
        "excerpt": "Cause something to Test its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 77,
        "excerpt": "Cause a target's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they"
      },
      {
        "document": 89,
        "excerpt": "Cause an item to grow half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 min"
      },
      {
        "document": 94,
        "excerpt": "of hot tea. With some slight convincing the wizard may cause a target's flesh to behave as though it had the desirable properties of metal. They get +1 Skill and imm"
      },
      {
        "document": 105,
        "excerpt": "Open up the mind to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend them"
      },
      {
        "document": 116,
        "excerpt": "ate at a brittle object no larger than an umbrella and cause it to shatter into a million pieces. Living targets may Test their Luck to avoid this unpleasant Spell."
      },
      {
        "document": 122,
        "excerpt": "The wizard can cause their nose to exist in multiple alternative realities, travel through various spheres, and enable the ol"
      },
      {
        "document": 129,
        "excerpt": "to being fired upon the wizard may cast this Spell to cause the missile to be deflected."
      },
      {
        "document": 193,
        "excerpt": "Steal food and cause mischief"
      }
    ],
    "caused": [
      {
        "document": 60,
        "excerpt": "lace. One object up to the size of a human baby may be caused to hop around and do whatever else the wizard wishes."
      },
      {
        "document": 184,
        "excerpt": "rus. You can imagine the embarrassment this would have caused Master Baxter had he not been tragically caught up in the Oblation Wars soon after completing his semina"
      }
    ],
    "causes": [
      {
        "document": 48,
        "excerpt": "ledge and ingredients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage"
      },
      {
        "document": 59,
        "excerpt": "drunken apprentices is tiring work. Use of this Spell causes the target to Test their Luck (or Skill for Enemies) or become very friendly towards the wizard, as thou"
      },
      {
        "document": 82,
        "excerpt": "itated failure of catastrophic proportions. The wizard causes a one cubic metre object to explode and deal Damage to everyone within 24 metres depending on proximity."
      },
      {
        "document": 106,
        "excerpt": "When cast upon a liquid this Spell causes it to become deadly poison. The liquid deals 4 Damage if drunk and 1 Damage per Turn until the target su"
      },
      {
        "document": 128,
        "excerpt": "mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended that they r"
      },
      {
        "document": 163,
        "excerpt": "Causes 4d6 Stamina loss if ingested (Test Luck to resist)"
      },
      {
        "document": 220,
        "excerpt": "The wizard's teeth all fall out. The sudden loss causes them to suffer a -4 penalty to making magic due to their poor diction. After an hour a fresh set grows i"
      }
    ],
    "causing": [
      {
        "document": 11,
        "excerpt": "gnments of the guild cannot sate your desire to serve, causing you to venture out in search of a real challenge for such a talented varlet."
      },
      {
        "document": 64,
        "excerpt": "rd speaks nonsense while watching the intended target, causing their words to trip and confuse. This may be done under their breath and relatively subtly."
      },
      {
        "document": 107,
        "excerpt": "thing happens. 13-14 The vitality is clumsily applied, causing the body to explode messily. A new one will need to be found. 15-16 The creature is animated and will la"
      },
      {
        "document": 118,
        "excerpt": "rd convinces a target to forgo wakefulness for a time, causing them to sleep until woken unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 125,
        "excerpt": "nd the dead? Torpor helps build post-mortem empathy by causing the necromancer to temporarily die. Bodily functions are halted, no food, water, or air is needed, and t"
      },
      {
        "document": 190,
        "excerpt": "and refracted in some unusually dense crystal matrix, causing what would otherwise be an angelic visitation to become a mineralogical hazard."
      },
      {
        "document": 220,
        "excerpt": "A sickness overcomes the wizard, causing them to cough up a thick black fluid. The fluid flows away as though in a hurry to be somewhere. The wiz"
      }
    ],
    "cauterizer": [
      {
        "document": 22,
        "excerpt": "evangelist of the Red Redemption, wandering confessor, cauterizer of the festering wound of sin: the constant accumulation and recreational consumption of Mass. How can y"
      }
    ],
    "cautious": [
      {
        "document": 190,
        "excerpt": "Cautious"
      }
    ],
    "cavalry": [
      {
        "document": 150,
        "excerpt": "A long cavalry weapon designed for mounted combat and jousting."
      }
    ],
    "cave": [
      {
        "document": 199,
        "excerpt": "s and promises. Treasures thrown down pits and left in cave mouths temporarily silence it."
      }
    ],
    "caves": [
      {
        "document": 186,
        "excerpt": "caves"
      },
      {
        "document": 199,
        "excerpt": "it stares. If one listens closely at the thresholds of caves they may hear its whispers and promises. Treasures thrown down pits and left in cave mouths temporarily"
      }
    ],
    "cavities": [
      {
        "document": 186,
        "excerpt": "omewhere beneath the earth they sit suspended in their cavities, peacefully contemplating the movements of the surface world. A witness to their intercrevice ambling wo"
      }
    ],
    "cease": [
      {
        "document": 105,
        "excerpt": "subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if attacked but will at least appreciate the pettiness of"
      }
    ],
    "centaur": [
      {
        "document": 30,
        "excerpt": "Detachable autonomous hands or centaur body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      }
    ],
    "centre": [
      {
        "document": 32,
        "excerpt": ", the Palace of Tigers, or some other less prestigious centre of learning among the spheres."
      },
      {
        "document": 192,
        "excerpt": "l, or recalled by the Goblin King, or cut off from the centre of the labyrinth and turned feral to live in the man-cities. A most terrible fate. Better to bury their"
      }
    ],
    "centres": [
      {
        "document": 18,
        "excerpt": "l practitioners, Necromancers are shunned by the major centres of learning, left to their own devices on the edges of society, passing on knowledge in the time honoure"
      }
    ],
    "centuries": [
      {
        "document": 23,
        "excerpt": "l Rhino-Men were created by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loyal guards"
      }
    ],
    "ceremonial": [
      {
        "document": 4,
        "excerpt": "Ceremonial markings from your service (Body trait / Scars)"
      }
    ],
    "certain": [
      {
        "document": 187,
        "excerpt": "There is a certain race of a solitary nature whose multitudinous heads are all lions and flowing manes. They glitter with n"
      }
    ],
    "chain": [
      {
        "document": 158,
        "excerpt": "Decent protection such as chain mail or reinforced leather."
      }
    ],
    "challenge": [
      {
        "document": 11,
        "excerpt": "serve, causing you to venture out in search of a real challenge for such a talented varlet."
      }
    ],
    "challenging": [
      {
        "document": 200,
        "excerpt": "Challenging"
      }
    ],
    "champion": [
      {
        "document": 4,
        "excerpt": "Chaos Champion"
      }
    ],
    "chance": [
      {
        "document": 102,
        "excerpt": "me actions in unison, offering attackers only a 1 in 3 chance of targeting the right wizard. Lasts for 12 minutes."
      }
    ],
    "change": [
      {
        "document": 40,
        "excerpt": "Covers the use of props to change your appearance. When in disguise you must Roll Under this when someone is liable to see through it. Opp"
      },
      {
        "document": 58,
        "excerpt": "t move, breathe, fall, perspire, acquire, or otherwise change. They are totally immune to harm, in fact."
      },
      {
        "document": 59,
        "excerpt": "nd if they were already a bit of a boor this might not change much."
      },
      {
        "document": 81,
        "excerpt": "ession, or at least direct influence, by the forces of Change, unwitting agents of Mass in need of healing. The wizard throws salt at their target and Rolls Versus th"
      },
      {
        "document": 110,
        "excerpt": "iful, their food is indulgent, and so on. This doesn't change the reality of things but it does make them more palatable. Lasts until they want it to end."
      },
      {
        "document": 207,
        "excerpt": "en suitable time and supplies the Witch can completely change their appearance"
      }
    ],
    "changes": [
      {
        "document": 88,
        "excerpt": "Permanently changes breathing method"
      }
    ],
    "channel": [
      {
        "document": 25,
        "excerpt": "unctional Door worn on your forehead through which you channel your magic"
      }
    ],
    "channelling": [
      {
        "document": 130,
        "excerpt": "ther this is opening a portal to the plane of slime or channelling the sprites of sickness, all can agree that it is quite disgusting. The wizard blows forth the \"web\" fro"
      }
    ],
    "chaos": [
      {
        "document": 4,
        "excerpt": "Chaos Champion"
      },
      {
        "document": 6,
        "excerpt": "en back off the edge of the map and onto the shores of chaos."
      }
    ],
    "chap": [
      {
        "document": 88,
        "excerpt": "nderwater excursions but less so when inflicted upon a chap in the middle of town. The wizard may end this at will."
      }
    ],
    "character": [
      {
        "document": 46,
        "excerpt": "This allows a character to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is s"
      }
    ],
    "characters": [
      {
        "document": 54,
        "excerpt": "Skill you don't need to roll it for normal conditions. Characters without it are assumed to not be able to swim and need to test Swimming every round they remain in the w"
      },
      {
        "document": 141,
        "excerpt": "anterns and other purposes. Starting equipment for all characters."
      },
      {
        "document": 148,
        "excerpt": "ul as both tool and weapon. Starting equipment for all characters."
      },
      {
        "document": 151,
        "excerpt": "A portable light source. Starting equipment for all characters."
      },
      {
        "document": 169,
        "excerpt": "ack for carrying equipment. Starting equipment for all characters."
      }
    ],
    "charge": [
      {
        "document": 30,
        "excerpt": "nding Stamina at a rate of 1 Stamina and 6 minutes per charge."
      }
    ],
    "charges": [
      {
        "document": 142,
        "excerpt": "le and can be used in melee as a Club. A Fusil holds 6 charges before the plasmic core needs replacing."
      }
    ],
    "charms": [
      {
        "document": 29,
        "excerpt": "Staff, bedecked with charms and bells. May reroll one die on the Oops! Table if using this staff, however, may never sneak up on any"
      },
      {
        "document": 132,
        "excerpt": "esn't need to be outside. Consists of a ruby specular, charms against reciprocal observation, and complicated charts of the spheres. Grants +1 to Astrology."
      }
    ],
    "chart": [
      {
        "document": 107,
        "excerpt": "humous Vitality Skill Total and consults the following chart (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14 The vitality is clumsily applied, caus"
      }
    ],
    "charts": [
      {
        "document": 37,
        "excerpt": "tination of interdimensional portals, and to make star charts."
      },
      {
        "document": 132,
        "excerpt": "charms against reciprocal observation, and complicated charts of the spheres. Grants +1 to Astrology."
      }
    ],
    "chase": [
      {
        "document": 50,
        "excerpt": "if you can reach somewhere in time, use this. A basic chase is an Roll Versus."
      }
    ],
    "chases": [
      {
        "document": 43,
        "excerpt": "n normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test every Round to make sure the"
      }
    ],
    "check": [
      {
        "document": 161,
        "excerpt": "has no discernable weather it is considered polite to check it intermittently and comment on the present clemency and hope for it to continue into the future. Exami"
      }
    ],
    "checks": [
      {
        "document": 35,
        "excerpt": "eak but usually choose not to. When making Advancement Checks for Skills related to abstract thought, such as Spells or Astrology, you must roll twice and succeed on"
      }
    ],
    "cheer": [
      {
        "document": 0,
        "excerpt": "soon enough but oh, what of today? We should drink and cheer, we'll search once again in the morning!"
      }
    ],
    "chests": [
      {
        "document": 5,
        "excerpt": "entryways. Though they're quite fascinated with simple chests and doors they are most excited by metaphysical and metaphorical barriers. You might find small conclave"
      }
    ],
    "child": [
      {
        "document": 31,
        "excerpt": "Vengeful Child"
      },
      {
        "document": 204,
        "excerpt": "The ogre is a phenomenon common across the universe. A child will be born with a scowl on its face and a corded knot where their heart should be. They won't play wit"
      },
      {
        "document": 215,
        "excerpt": "guards while taking the occasional break to shout at a child, or tripping up an old lady. You'd think they'd stop hiring them."
      },
      {
        "document": 220,
        "excerpt": "away in an instant, possibly making them a very small child. If the wizard is younger than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "childhood": [
      {
        "document": 26,
        "excerpt": "ional academy of the Cordial Wizard God you spent your childhood learning about the fate of pixies, the colour of magic, ritual grammar, and endless other theoretical to"
      }
    ],
    "childish": [
      {
        "document": 208,
        "excerpt": "Childish"
      }
    ],
    "children": [
      {
        "document": 7,
        "excerpt": "ulpted people, ungendered, and thus there are no Dwarf children or Dwarf families to prevent you from fully committing to the important Dwarfy endeavours of creating fi"
      },
      {
        "document": 24,
        "excerpt": "t, and the wings of a swan you are the sweetest of the children of the gods. You, however, were not content to rest on your cloud and instead descended from the heavens"
      },
      {
        "document": 182,
        "excerpt": "ting a recently eaten family member and calling to its children or parents."
      },
      {
        "document": 204,
        "excerpt": "their heart should be. They won't play with the other children, preferring to steal their toys and break them in privacy. As it ages it becomes worse, larger, severe,"
      }
    ],
    "chimera": [
      {
        "document": 190,
        "excerpt": "categorisation of the Ekodat. While all agree it is a chimera of mineral and some other substance they cannot confirm the matter of the other. The popular attitude is"
      },
      {
        "document": 200,
        "excerpt": "n Autarch had their vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter unto death. The man-beasts are far fr"
      }
    ],
    "chip": [
      {
        "document": 31,
        "excerpt": "ther way you took umbrage and entered the world with a chip on one shoulder and an oversized Sword on the other."
      }
    ],
    "chittering": [
      {
        "document": 17,
        "excerpt": "our feet off the edge of the world, watching over your chittering livestock while they scampered hither and thither, but there was no future in monkey meat. You wanted mu"
      }
    ],
    "choice": [
      {
        "document": 15,
        "excerpt": "Nice Weapon of your choice"
      },
      {
        "document": 27,
        "excerpt": "Weapon of your choice"
      },
      {
        "document": 28,
        "excerpt": "6 Swords of your choice"
      },
      {
        "document": 72,
        "excerpt": "turned into an insignificant creature of the wizard's choice. Lasts forever."
      }
    ],
    "choked": [
      {
        "document": 99,
        "excerpt": "person. Note if the linked person dies, starves, or is choked you will suffer equally."
      }
    ],
    "choking": [
      {
        "document": 220,
        "excerpt": "re disliking to the tyranny of control. They set about choking the wizard to death only to lapse back into servitude as soon as they pass out."
      }
    ],
    "choose": [
      {
        "document": 17,
        "excerpt": "The GM may choose to roll on this table anytime the Mien of monkeys must be determined. Mien: 1 Playful, 2 Stalking, 3 Hun"
      },
      {
        "document": 35,
        "excerpt": "nd altering effects. You are able to speak but usually choose not to. When making Advancement Checks for Skills related to abstract thought, such as Spells or Astrolo"
      }
    ],
    "chooses": [
      {
        "document": 80,
        "excerpt": "o another and exchanges bodies. Lasts until the wizard chooses to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 104,
        "excerpt": "The wizard chooses a reality wherein the lock was open all along. May be used to open any mundane door or container and cou"
      }
    ],
    "choosing": [
      {
        "document": 121,
        "excerpt": "The wizard or a target of their choosing may travel to any location within a single sphere instantly. If unfamiliar with the location they must T"
      }
    ],
    "chopping": [
      {
        "document": 133,
        "excerpt": "A sturdy chopping weapon with a heavy head and wooden handle."
      }
    ],
    "chorus": [
      {
        "document": 184,
        "excerpt": "Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagine the embarrassment this would have caused Master Baxter had he not been tragically caugh"
      }
    ],
    "chosen": [
      {
        "document": 27,
        "excerpt": "Fighting in chosen weapon"
      },
      {
        "document": 34,
        "excerpt": "Fighting in chosen weapon"
      },
      {
        "document": 207,
        "excerpt": "n unusual breed of living dead both for having usually chosen the state of their own volition and for their staunch denial of it. They cover their rotting skin in a l"
      },
      {
        "document": 214,
        "excerpt": "to Jolt or Ember and 4 other Spells rolled randomly or chosen ahead of time."
      }
    ],
    "chrome": [
      {
        "document": 212,
        "excerpt": "We think of them in their common form of bakelite and chrome androids but their variety is a result of the chthonic imagination of the Other Lords and endless in its"
      }
    ],
    "chthonic": [
      {
        "document": 212,
        "excerpt": "d chrome androids but their variety is a result of the chthonic imagination of the Other Lords and endless in its diversity. Most have been broken over their lifetimes"
      }
    ],
    "church": [
      {
        "document": 1,
        "excerpt": "ed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds where the foulness catches in the reeds and no congregation other than"
      }
    ],
    "circlet": [
      {
        "document": 179,
        "excerpt": "nate piece of costume jewellery, usually a brooch or a circlet. When active it produces a full body disguise on the wearer formed from hard-light. Grants +4 Disguise."
      }
    ],
    "circulate": [
      {
        "document": 19,
        "excerpt": "You are undead and so do not need to breathe or circulate blood. You take double Damage from Silver Weapons and regain Stamina half as effectively from all source"
      }
    ],
    "circumstances": [
      {
        "document": 59,
        "excerpt": "Until friendship naturally fades or circumstances change"
      }
    ],
    "cities": [
      {
        "document": 192,
        "excerpt": "e of the labyrinth and turned feral to live in the man-cities. A most terrible fate. Better to bury their labyrinths and leave."
      },
      {
        "document": 215,
        "excerpt": "cities"
      }
    ],
    "citizens": [
      {
        "document": 206,
        "excerpt": "harp gulls blindly grasping. A perennial pest that the citizens of Troika are morbidly proud of tolerating."
      }
    ],
    "city": [
      {
        "document": 25,
        "excerpt": "ika's most prestigious wizarding academy (pride of the city, experts in pan-dimensional mobility) you were finally able to penetrate the (2d6)th door. You are no ma"
      },
      {
        "document": 32,
        "excerpt": "d Academic, a product of the universities of the Brass City, the Palace of Tigers, or some other less prestigious centre of learning among the spheres."
      },
      {
        "document": 161,
        "excerpt": "e affectation for the metropolitan Troikan. Though the city has no discernable weather it is considered polite to check it intermittently and comment on the present"
      },
      {
        "document": 191,
        "excerpt": "he Egg of Time, which sat at the heart of their temple city on their holy mountain, until the day the Egg cracked and the god that leaped forth instantly shattered"
      }
    ],
    "civilisation": [
      {
        "document": 191,
        "excerpt": "Profoundly religious though unfocused. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple city on their holy mountain, until the"
      },
      {
        "document": 192,
        "excerpt": "Goblins are the vanguard of civilisation. The moment a sphere bobs to the surface the goblins will creep out of the nooks and crannies to start e"
      },
      {
        "document": 212,
        "excerpt": "Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfathomably ancient but by design or fault they don't remember more than a lifetime's wort"
      }
    ],
    "civilised": [
      {
        "document": 198,
        "excerpt": "dile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some short horns and a large Weapon. This is a lizard-man, a p"
      }
    ],
    "civility": [
      {
        "document": 214,
        "excerpt": "those feral old men who have given up all pretence of civility and fled to the wilderness. There they build their eponymous towers to work on unpleasant projects and t"
      }
    ],
    "claim": [
      {
        "document": 25,
        "excerpt": "door. You are no master but few outside your peers can claim to know more about the vagaries of skyward travel than you."
      }
    ],
    "clamber": [
      {
        "document": 39,
        "excerpt": "The usefulness of the ability to clamber up things cannot be overstated. Most climbs should be single rolls though longer or more difficult climb"
      }
    ],
    "claps": [
      {
        "document": 87,
        "excerpt": "The wizard claps neatly and issues forth the light of a thousand suns from their hands. All within 20 metres must Test th"
      }
    ],
    "classes": [
      {
        "document": 59,
        "excerpt": "s always sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of their drunken apprentices is tiring work. Use of this Spell cause"
      }
    ],
    "classically": [
      {
        "document": 32,
        "excerpt": "You're a classically trained Academic, a product of the universities of the Brass City, the Palace of Tigers, or some other l"
      }
    ],
    "clattering": [
      {
        "document": 29,
        "excerpt": "ay never sneak up on anyone because of the ringing and clattering it makes"
      }
    ],
    "claviger": [
      {
        "document": 5,
        "excerpt": "Claviger"
      }
    ],
    "clavigers": [
      {
        "document": 5,
        "excerpt": "taphorical barriers. You might find small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate methods of attack, or building obscure machi"
      }
    ],
    "claw": [
      {
        "document": 24,
        "excerpt": "Claw Fighting"
      }
    ],
    "claws": [
      {
        "document": 24,
        "excerpt": "Claws"
      },
      {
        "document": 194,
        "excerpt": "ook like vultures with human heads and unusually large claws. Their immortal nature precludes the need to eat yet they hunt mercilessly, most usually by lifting thei"
      }
    ],
    "clay": [
      {
        "document": 68,
        "excerpt": "s hands work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      },
      {
        "document": 189,
        "excerpt": "faces, untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and careful hand."
      }
    ],
    "clean": [
      {
        "document": 10,
        "excerpt": "Mathmologists honour the clean and unambiguous truths of mathematics and coordinate them with their observations of the multiverse. All"
      }
    ],
    "clear": [
      {
        "document": 24,
        "excerpt": "Wings - able to fly as fast as a running man over clear ground"
      },
      {
        "document": 70,
        "excerpt": "e Weapon used. May only be used against targets within clear sight."
      }
    ],
    "clearing": [
      {
        "document": 59,
        "excerpt": "sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of their drunken apprentices is tiring work. Use of this Spell causes the targ"
      }
    ],
    "clearly": [
      {
        "document": 30,
        "excerpt": "th like ivory but brown and whorled like wood. You are clearly broken, you have no memory of your creation or purpose, and some days your white internal juices ooze th"
      },
      {
        "document": 65,
        "excerpt": "The wizard explains, clearly, sternly, why it is impossible that the spirit could be here at this time. The spirit must Test its Luck"
      },
      {
        "document": 168,
        "excerpt": "r sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      }
    ],
    "clears": [
      {
        "document": 64,
        "excerpt": "Until the confusion clears or target realizes what's happening"
      },
      {
        "document": 66,
        "excerpt": "arget makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      }
    ],
    "clemency": [
      {
        "document": 161,
        "excerpt": "to check it intermittently and comment on the present clemency and hope for it to continue into the future. Examining its quartz face will inform you of future weather"
      }
    ],
    "client": [
      {
        "document": 196,
        "excerpt": "t a quiet road or else you'll wait for weeks without a client, nor should it be too busy or else you'll no sooner have belayed the first about the bonce before anothe"
      }
    ],
    "clients": [
      {
        "document": 8,
        "excerpt": "Padded for protection against unhappy clients (counts as Modest Armour)"
      },
      {
        "document": 13,
        "excerpt": "graduated from fighting dummies and branding practise clients, freshly imbued with a license to ply your trade. You haven't fully developed the idiosyncratic methods"
      }
    ],
    "cliffs": [
      {
        "document": 39,
        "excerpt": "Scale cliffs"
      },
      {
        "document": 194,
        "excerpt": "cliffs"
      }
    ],
    "climb": [
      {
        "document": 0,
        "excerpt": "Climb"
      },
      {
        "document": 2,
        "excerpt": "Climb"
      },
      {
        "document": 13,
        "excerpt": "Climb"
      },
      {
        "document": 17,
        "excerpt": "Climb"
      },
      {
        "document": 26,
        "excerpt": "Climb"
      },
      {
        "document": 27,
        "excerpt": "Climb"
      },
      {
        "document": 31,
        "excerpt": "Climb"
      },
      {
        "document": 35,
        "excerpt": "Climb"
      },
      {
        "document": 39,
        "excerpt": "climb"
      },
      {
        "document": 144,
        "excerpt": "Climb"
      },
      {
        "document": 167,
        "excerpt": "Climb"
      },
      {
        "document": 224,
        "excerpt": "Climb"
      }
    ],
    "climbers": [
      {
        "document": 217,
        "excerpt": ". This trend escalated until the more desperate social climbers ultimately committed to having their prefrontal cortexes partially removed in the pursuit of the greates"
      }
    ],
    "climbing": [
      {
        "document": 2,
        "excerpt": "For climbing and second-story work"
      },
      {
        "document": 144,
        "excerpt": "A metal hook attached to a length of rope for climbing or retrieving objects."
      },
      {
        "document": 167,
        "excerpt": "A length of sturdy rope useful for climbing, binding, or pulling."
      }
    ],
    "climbs": [
      {
        "document": 39,
        "excerpt": "bility to clamber up things cannot be overstated. Most climbs should be single rolls though longer or more difficult climbs may require multiple rolls. On these climb"
      }
    ],
    "clone": [
      {
        "document": 195,
        "excerpt": "r very blood as they are. They live in hope that their clone-parent dies and passes their Exultancy on to them but it is far more likely that they are at some point"
      }
    ],
    "close": [
      {
        "document": 19,
        "excerpt": "st your Luck if outside in the rain, are made wet, are close to open flames, or suffer generally grievous wounds. A failure will see your skin ruined. If your skin i"
      },
      {
        "document": 83,
        "excerpt": "ail for miles around but are unable to see anything up close. Lasts until ended."
      },
      {
        "document": 94,
        "excerpt": "The common man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. With some slight co"
      },
      {
        "document": 95,
        "excerpt": "Touch/Close"
      },
      {
        "document": 100,
        "excerpt": "close"
      },
      {
        "document": 111,
        "excerpt": "close"
      },
      {
        "document": 128,
        "excerpt": "Close"
      }
    ],
    "closely": [
      {
        "document": 199,
        "excerpt": "d to the darkness from which it stares. If one listens closely at the thresholds of caves they may hear its whispers and promises. Treasures thrown down pits and left"
      }
    ],
    "cloth": [
      {
        "document": 162,
        "excerpt": "Pocket gods are little cloth puppets made in the image of your numerous gods. If you whisper a secret to one and throw it away you re"
      },
      {
        "document": 217,
        "excerpt": "uld often witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers on shorter journeys, and walking barefoot through their palaces whi"
      }
    ],
    "clothes": [
      {
        "document": 13,
        "excerpt": "Black Clothes of the Apprentice"
      },
      {
        "document": 29,
        "excerpt": "Wandering miracle workers, the depths of whose clothes are filled with pouches of unguents, holy icons and herbs. No matter the metaphysical need, you are alwa"
      }
    ],
    "clothing": [
      {
        "document": 11,
        "excerpt": "clothing"
      },
      {
        "document": 12,
        "excerpt": "clothing"
      },
      {
        "document": 13,
        "excerpt": "clothing"
      },
      {
        "document": 14,
        "excerpt": "Brightly Coloured Clothing with lots of tassels and bells"
      },
      {
        "document": 18,
        "excerpt": "clothing"
      },
      {
        "document": 153,
        "excerpt": "Basic protective gear such as leather or padded clothing."
      },
      {
        "document": 170,
        "excerpt": "clothing"
      }
    ],
    "cloud": [
      {
        "document": 24,
        "excerpt": "e gods. You, however, were not content to rest on your cloud and instead descended from the heavens or crawled up from the abyss and set about finding your own path"
      }
    ],
    "clouded": [
      {
        "document": 190,
        "excerpt": "s a series of crystalline protrusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natura"
      }
    ],
    "cloudy": [
      {
        "document": 140,
        "excerpt": "dvert, and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while peering through it."
      }
    ],
    "club": [
      {
        "document": 12,
        "excerpt": "A Club"
      },
      {
        "document": 16,
        "excerpt": "Member of Miss Kinsey's Dining Club"
      },
      {
        "document": 17,
        "excerpt": "Monkey Club"
      },
      {
        "document": 24,
        "excerpt": "Club"
      },
      {
        "document": 34,
        "excerpt": "Damage as Sword) and Puffy Shirt or Sjambok (Damage as Club) and Lots of Scars or Longsword and Heavy Armour or Hammer and Gargantuan Shield"
      },
      {
        "document": 35,
        "excerpt": "Club Fighting"
      },
      {
        "document": 137,
        "excerpt": "Club"
      },
      {
        "document": 142,
        "excerpt": "that looks like a rifle and can be used in melee as a Club. A Fusil holds 6 charges before the plasmic core needs replacing."
      },
      {
        "document": 174,
        "excerpt": "Club"
      },
      {
        "document": 205,
        "excerpt": "Club"
      },
      {
        "document": 219,
        "excerpt": "Club"
      },
      {
        "document": 220,
        "excerpt": "very surprised orc appears beside the wizard (7/8/2 - Club)."
      }
    ],
    "clubbing": [
      {
        "document": 156,
        "excerpt": "A heavy clubbing weapon with a weighted head, designed to crush armor."
      }
    ],
    "clumsily": [
      {
        "document": 107,
        "excerpt": "ent tick): 4-12 Nothing happens. 13-14 The vitality is clumsily applied, causing the body to explode messily. A new one will need to be found. 15-16 The creature is ani"
      }
    ],
    "coal": [
      {
        "document": 71,
        "excerpt": "Coal Resolve"
      }
    ],
    "coati": [
      {
        "document": 213,
        "excerpt": "r cats. They were born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal solariums. Take pity on these angry animals for they are los"
      }
    ],
    "coating": [
      {
        "document": 13,
        "excerpt": "Various toxins for coating weapons"
      },
      {
        "document": 48,
        "excerpt": "weapon_coating"
      },
      {
        "document": 163,
        "excerpt": "ffects depending on type - death, paralysis, or weapon coating"
      }
    ],
    "cockroach": [
      {
        "document": 72,
        "excerpt": "Cockroach"
      },
      {
        "document": 221,
        "excerpt": "Cockroach"
      }
    ],
    "codependent": [
      {
        "document": 18,
        "excerpt": "A companion with whom you have developed a codependent relationship (Companion / External undead)"
      }
    ],
    "coif": [
      {
        "document": 8,
        "excerpt": "d fetes. You are instantly recognisable by your yellow coif and habit as being open for business. Road weary and worldwise, your unpopular visions cause you to cons"
      }
    ],
    "coils": [
      {
        "document": 199,
        "excerpt": "sks and grinding scales. Its unfinished, infinite body coils back into the depths and it can surely level the sunlit world were it not confined to the darkness from"
      }
    ],
    "cold": [
      {
        "document": 203,
        "excerpt": "Cold"
      },
      {
        "document": 223,
        "excerpt": "ait: Takes double damage from heat/fire, but immune to cold."
      }
    ],
    "collapsable": [
      {
        "document": 168,
        "excerpt": "Ruby lorgnettes are collapsable spectacles made with ruby lenses that require a free hand to use. While wearing them your sight is impai"
      }
    ],
    "collapsible": [
      {
        "document": 8,
        "excerpt": "Collapsible Tent"
      }
    ],
    "collect": [
      {
        "document": 34,
        "excerpt": "of their favourite solicitors, watch all their cases, collect their portraits, and sneak into the court after hours to dab the patches of blood on white handkerchiefs"
      }
    ],
    "collecting": [
      {
        "document": 12,
        "excerpt": "For collecting gremlins (Container)"
      }
    ],
    "collection": [
      {
        "document": 19,
        "excerpt": "Collection of Brushes"
      }
    ],
    "college": [
      {
        "document": 26,
        "excerpt": "Sorcerer of the College of Friends"
      },
      {
        "document": 59,
        "excerpt": "The College of Friends always sends out its Factotums on nights after Amity classes. Clearing out the bars and broth"
      },
      {
        "document": 214,
        "excerpt": "ajority of sorcery enthusiasts are either members of a college or well respected freelance lecturers with a nice manse in a seaside town, esteemed members of society w"
      }
    ],
    "colour": [
      {
        "document": 26,
        "excerpt": "your childhood learning about the fate of pixies, the colour of magic, ritual grammar, and endless other theoretical topics. Now you're out in the world, discovering"
      },
      {
        "document": 220,
        "excerpt": "A pool of colour opens up under the wizard, sucking them and any other unlucky nearby souls into it. They will be whisked"
      }
    ],
    "coloured": [
      {
        "document": 14,
        "excerpt": "Brightly Coloured Clothing with lots of tassels and bells"
      }
    ],
    "columns": [
      {
        "document": 210,
        "excerpt": "hang to the ground, and wings sprout from their spinal columns. They fly invisibly in search of sleeping victims so as to force their tongues down their gullets to fea"
      }
    ],
    "combat": [
      {
        "document": 49,
        "excerpt": "Mounted combat"
      },
      {
        "document": 55,
        "excerpt": "The art of combat with swords and similar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons."
      },
      {
        "document": 70,
        "excerpt": "The Wizard-Knights are most famous for their remote combat whereby they swing their Silver Swords seemingly at nothing only for their opponents, many metres away,"
      },
      {
        "document": 150,
        "excerpt": "A long cavalry weapon designed for mounted combat and jousting."
      },
      {
        "document": 219,
        "excerpt": "combat"
      }
    ],
    "come": [
      {
        "document": 2,
        "excerpt": "cond-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 9,
        "excerpt": "Where you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to s"
      },
      {
        "document": 17,
        "excerpt": "ecarious villages still need to eat. This is where you come in with your Edible Monkeys (the distinction is purely for appeal since all monkeys are of course edible"
      },
      {
        "document": 184,
        "excerpt": "7th Incantation of Ignis Baxter: Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagine the embarrassment this would have caused Master Baxte"
      },
      {
        "document": 206,
        "excerpt": "waiting for a vole, a rat, or an errant, fat finger to come to their attention. They swoop after it, followed by other owls blindly responding to the motion. Togeth"
      },
      {
        "document": 213,
        "excerpt": "It is common knowledge that all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they"
      }
    ],
    "comes": [
      {
        "document": 196,
        "excerpt": "have belayed the first about the bonce before another comes along and interrupts your exchange. After all that you go back to your camp in the woods to sleep on the"
      }
    ],
    "comforting": [
      {
        "document": 108,
        "excerpt": "of being watched by a patriarchal figure. Some find it comforting, others, not so much."
      }
    ],
    "coming": [
      {
        "document": 34,
        "excerpt": "side the courts to get a seat to see the latest up and coming barrister defend their case with a metre of steel. The people follow the careers of their favourite soli"
      },
      {
        "document": 124,
        "excerpt": "d twists their fingers at you then a Tongue Twister is coming your way. The target must Test their Luck (or Skill for Enemies) or have their tongue literally tied in"
      }
    ],
    "commands": [
      {
        "document": 17,
        "excerpt": "Do not heed commands but are too scared and hungry to travel far from you"
      }
    ],
    "comment": [
      {
        "document": 161,
        "excerpt": "it is considered polite to check it intermittently and comment on the present clemency and hope for it to continue into the future. Examining its quartz face will info"
      }
    ],
    "commerce": [
      {
        "document": 42,
        "excerpt": "commerce"
      }
    ],
    "commissioned": [
      {
        "document": 212,
        "excerpt": "Built in the time of the First Empire, commissioned by the will of the Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfat"
      }
    ],
    "commitment": [
      {
        "document": 217,
        "excerpt": "basic functions of state. The Autarch applauded their commitment but tastes soon moved on."
      }
    ],
    "committed": [
      {
        "document": 1,
        "excerpt": "wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds where the f"
      },
      {
        "document": 217,
        "excerpt": "ed until the more desperate social climbers ultimately committed to having their prefrontal cortexes partially removed in the pursuit of the greatest animal verisimilitu"
      }
    ],
    "committing": [
      {
        "document": 7,
        "excerpt": "f children or Dwarf families to prevent you from fully committing to the important Dwarfy endeavours of creating fine art in unusual places. You intend to find the most u"
      }
    ],
    "common": [
      {
        "document": 21,
        "excerpt": "love, or some other significant object. Your sort are common enough, wandering the worlds, acting out your romantic melodrama, accusing good folk of being demons or"
      },
      {
        "document": 29,
        "excerpt": "Test your Luck to just so happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation requires."
      },
      {
        "document": 48,
        "excerpt": "able if you possess the knowledge and ingredients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill for Enemies) or lose 4d6 St"
      },
      {
        "document": 94,
        "excerpt": "The common man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and"
      },
      {
        "document": 112,
        "excerpt": "ature influences the level of knowledge gained. Small, common animals are able to offer yes or no answers, oxen can predict things obtusely, lamassu may offer explici"
      },
      {
        "document": 193,
        "excerpt": "common"
      },
      {
        "document": 201,
        "excerpt": "o construct on mountain sides, far out of reach of the common folk. The servants that attend them are kidnapped travellers plucked from the backs of wagons or dragged"
      },
      {
        "document": 204,
        "excerpt": "The ogre is a phenomenon common across the universe. A child will be born with a scowl on its face and a corded knot where their heart s"
      },
      {
        "document": 212,
        "excerpt": "fetime's worth of existence. We think of them in their common form of bakelite and chrome androids but their variety is a result of the chthonic imagination of the Ot"
      },
      {
        "document": 213,
        "excerpt": "It is common knowledge that all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and thin"
      }
    ],
    "companion": [
      {
        "document": 12,
        "excerpt": "A loyal companion for hunting gremlins (Companion / Animal)"
      },
      {
        "document": 15,
        "excerpt": "Your faithful but weary mount (Companion / External mount)"
      },
      {
        "document": 17,
        "excerpt": "companion"
      },
      {
        "document": 18,
        "excerpt": "A companion with whom you have developed a codependent relationship (Companion / External undead)"
      },
      {
        "document": 21,
        "excerpt": "Noble steed (Companion / External mount)"
      },
      {
        "document": 187,
        "excerpt": "vent until their passion ignites and they devour their companion up to the neck. They continue to sadly converse with the head for a time before shamefully burying it an"
      }
    ],
    "company": [
      {
        "document": 187,
        "excerpt": "ms deep, broad, and generously given. Their hunger for company is an honest one, their enthusiasm is endless, but they can't control themselves. As the conversation fl"
      }
    ],
    "compass": [
      {
        "document": 85,
        "excerpt": "y or type, and the direction is only given in terms of compass points."
      }
    ],
    "completely": [
      {
        "document": 20,
        "excerpt": "r uninspired parts of your creation. Other Dwarfs will completely ignore you since you remind them of their fading novelty. You have +4 Sneak versus Dwarfs."
      },
      {
        "document": 67,
        "excerpt": "small amount of a demon's blood on yourself to become completely invisible to them, even if you attack or speak to them, for 6 hours."
      },
      {
        "document": 207,
        "excerpt": "If given suitable time and supplies the Witch can completely change their appearance"
      },
      {
        "document": 220,
        "excerpt": "The Spell being cast won't stop. It goes completely haywire, out of control, firing off madly until the wizard is subdued."
      }
    ],
    "completing": [
      {
        "document": 184,
        "excerpt": "n tragically caught up in the Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-beaked betentacled fiend without the reformed texts w"
      },
      {
        "document": 207,
        "excerpt": "hen paint it, decorate it, and top it with a wig, thus completing the illusion. The most talented can walk among us and we'd never know it. The only tell-tale signs of a"
      }
    ],
    "completion": [
      {
        "document": 189,
        "excerpt": "Seeks completion and Dwarfiness"
      }
    ],
    "complicated": [
      {
        "document": 132,
        "excerpt": "y specular, charms against reciprocal observation, and complicated charts of the spheres. Grants +1 to Astrology."
      }
    ],
    "component": [
      {
        "document": 6,
        "excerpt": "Component for tracking rituals"
      },
      {
        "document": 9,
        "excerpt": "component"
      },
      {
        "document": 13,
        "excerpt": "component"
      },
      {
        "document": 14,
        "excerpt": "component"
      },
      {
        "document": 19,
        "excerpt": "component"
      },
      {
        "document": 163,
        "excerpt": "component"
      },
      {
        "document": 195,
        "excerpt": "y are at some point harvested for their life-extending component parts. Such is the noblesse oblige."
      }
    ],
    "components": [
      {
        "document": 42,
        "excerpt": "Identify valuable components"
      }
    ],
    "comprehend": [
      {
        "document": 200,
        "excerpt": "they never question their lot in life, being unable to comprehend an alternative existence. Indeed, you might find man-beast guards still defending doorways to caches of"
      }
    ],
    "compress": [
      {
        "document": 186,
        "excerpt": "A dolm can compress itself to fit in any crack through which they can pass their eyes. These, unlike the rest of them, never"
      }
    ],
    "compromised": [
      {
        "document": 19,
        "excerpt": ". A failure will see your skin ruined. If your skin is compromised you are very obviously a walking corpse."
      },
      {
        "document": 119,
        "excerpt": "etween two mirrors elsewhere. If the location has been compromised the wizard arrives in a random mirrored location somewhere across the million crystal spheres."
      }
    ],
    "compulsion": [
      {
        "document": 183,
        "excerpt": "l far from their birth hole although there is no pixie compulsion to do so, it's more a point of principle and lack of imagination on their part. They can, if provoked, b"
      }
    ],
    "concealable": [
      {
        "document": 143,
        "excerpt": "concealable"
      }
    ],
    "concealed": [
      {
        "document": 19,
        "excerpt": "Concealed weapon"
      }
    ],
    "concentrating": [
      {
        "document": 108,
        "excerpt": "while_concentrating"
      }
    ],
    "concentration": [
      {
        "document": 122,
        "excerpt": "Concentration"
      }
    ],
    "concept": [
      {
        "document": 21,
        "excerpt": "Your impossible quest (Intangible concept)"
      }
    ],
    "conclaves": [
      {
        "document": 5,
        "excerpt": "ysical and metaphorical barriers. You might find small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate methods of attack, or building"
      }
    ],
    "conditions": [
      {
        "document": 43,
        "excerpt": "Required for controlled flight, especially in adverse conditions"
      },
      {
        "document": 54,
        "excerpt": "u have this Skill you don't need to roll it for normal conditions. Characters without it are assumed to not be able to swim and need to test Swimming every round they rem"
      }
    ],
    "conduct": [
      {
        "document": 41,
        "excerpt": "uette. Represents a mechanical understanding of social conduct and those who are better at it are more discerning."
      }
    ],
    "cone": [
      {
        "document": 73,
        "excerpt": "Cone of Air"
      },
      {
        "document": 130,
        "excerpt": "ard blows forth the \"web\" from their nose and all in a cone extending 12 metres in front of the wizard are trapped unless they Test their Luck (or Skill for Enemies"
      },
      {
        "document": 221,
        "excerpt": "Cone of Air"
      }
    ],
    "confessor": [
      {
        "document": 22,
        "excerpt": "You are an evangelist of the Red Redemption, wandering confessor, cauterizer of the festering wound of sin: the constant accumulation and recreational consumption of Mas"
      }
    ],
    "configurations": [
      {
        "document": 164,
        "excerpt": "A long-hafted weapon with various blade configurations, devastating in skilled hands."
      }
    ],
    "confined": [
      {
        "document": 199,
        "excerpt": "s and it can surely level the sunlit world were it not confined to the darkness from which it stares. If one listens closely at the thresholds of caves they may hear it"
      }
    ],
    "confirm": [
      {
        "document": 190,
        "excerpt": "himera of mineral and some other substance they cannot confirm the matter of the other. The popular attitude is that it is a divine emanation caught and refracted in s"
      }
    ],
    "conflict": [
      {
        "document": 105,
        "excerpt": "Appreciate pettiness of conflict"
      }
    ],
    "confuse": [
      {
        "document": 64,
        "excerpt": "g the intended target, causing their words to trip and confuse. This may be done under their breath and relatively subtly."
      }
    ],
    "confused": [
      {
        "document": 182,
        "excerpt": "Confused"
      },
      {
        "document": 189,
        "excerpt": "Confused"
      },
      {
        "document": 205,
        "excerpt": "Confused"
      },
      {
        "document": 214,
        "excerpt": "Confused"
      }
    ],
    "confusion": [
      {
        "document": 64,
        "excerpt": "Until the confusion clears or target realizes what's happening"
      },
      {
        "document": 115,
        "excerpt": "e wizard suffers -1 to all rolls due to the incredible confusion this generates. If the shard is discovered and harmed the wizard will lose 2d6 Stamina due to the shock."
      }
    ],
    "congregation": [
      {
        "document": 1,
        "excerpt": "f ponds where the foulness catches in the reeds and no congregation other than the gnats and dragonflies. You minister to them all the same."
      }
    ],
    "conjuration": [
      {
        "document": 90,
        "excerpt": "conjuration"
      },
      {
        "document": 119,
        "excerpt": "conjuration"
      },
      {
        "document": 130,
        "excerpt": "conjuration"
      },
      {
        "document": 131,
        "excerpt": "conjuration"
      }
    ],
    "conqueror": [
      {
        "document": 15,
        "excerpt": "You were the ruler of all you surveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician ensured yo"
      }
    ],
    "conscious": [
      {
        "document": 125,
        "excerpt": "ely aware of their surroundings to the extent of being conscious of sound and movement but not of what is said or who is saying it. They will still take Damage from bodi"
      }
    ],
    "consequences": [
      {
        "document": 220,
        "excerpt": "consequences"
      }
    ],
    "consider": [
      {
        "document": 39,
        "excerpt": "ult climbs may require multiple rolls. On these climbs consider requiring a number or total or repeated failures to fall off unless it is a particularly merciless ascen"
      },
      {
        "document": 125,
        "excerpt": "Those who study the dead consider it necessary to develop a profound sympathy with their subject - how can you speak with the dead if you"
      },
      {
        "document": 183,
        "excerpt": "oked, be violent in the defence of the land which they consider to be theirs but they are prideful, stupid, and easily tricked."
      },
      {
        "document": 197,
        "excerpt": "ead when unconscious or still living until buried. Now consider the ambulatory deceased and the definition is even more nebulous and near the point of irrelevance. Let'"
      }
    ],
    "considered": [
      {
        "document": 21,
        "excerpt": "eing demons or faeries. Questing Knights are generally considered to be harmless."
      },
      {
        "document": 94,
        "excerpt": "t appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. With some slight convincing the wizard may cause a tar"
      },
      {
        "document": 161,
        "excerpt": "ikan. Though the city has no discernable weather it is considered polite to check it intermittently and comment on the present clemency and hope for it to continue into t"
      },
      {
        "document": 197,
        "excerpt": "ries from place to place. In some spheres you might be considered dead when unconscious or still living until buried. Now consider the ambulatory deceased and the definit"
      }
    ],
    "consistently": [
      {
        "document": 199,
        "excerpt": "the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-given-shape. The Loathsome Wurm is the width of an elephant,"
      }
    ],
    "consisting": [
      {
        "document": 143,
        "excerpt": "A silent strangling weapon used by assassins, consisting of a cord or wire with handles."
      }
    ],
    "consists": [
      {
        "document": 132,
        "excerpt": "utes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal observation, and complicated charts of the spheres. Grants"
      }
    ],
    "conspicuously": [
      {
        "document": 217,
        "excerpt": "en witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers on shorter journeys, and walking barefoot through their palaces whilst their serva"
      }
    ],
    "constant": [
      {
        "document": 22,
        "excerpt": "nfessor, cauterizer of the festering wound of sin: the constant accumulation and recreational consumption of Mass. How can your spirit fly free while shackled and flabb"
      },
      {
        "document": 28,
        "excerpt": "d possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness in preparation for the end times, when all doorways crumble inwards. You are"
      }
    ],
    "constantly": [
      {
        "document": 8,
        "excerpt": "ary and worldwise, your unpopular visions cause you to constantly move on."
      }
    ],
    "constellations": [
      {
        "document": 37,
        "excerpt": "ravelling the stars. Can be used to identify stars and constellations, to gather hints on the destination of interdimensional portals, and to make star charts."
      }
    ],
    "constrictor": [
      {
        "document": 211,
        "excerpt": "constrictor"
      }
    ],
    "construct": [
      {
        "document": 190,
        "excerpt": "construct"
      },
      {
        "document": 201,
        "excerpt": "encountered outside of their homes, which they tend to construct on mountain sides, far out of reach of the common folk. The servants that attend them are kidnapped trav"
      },
      {
        "document": 212,
        "excerpt": "construct"
      }
    ],
    "construction": [
      {
        "document": 7,
        "excerpt": "Construction"
      }
    ],
    "consults": [
      {
        "document": 107,
        "excerpt": "lls 2d6 plus their Posthumous Vitality Skill Total and consults the following chart (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14 The vitality is cl"
      }
    ],
    "consumable": [
      {
        "document": 163,
        "excerpt": "consumable"
      },
      {
        "document": 165,
        "excerpt": "consumable"
      },
      {
        "document": 171,
        "excerpt": "consumable"
      }
    ],
    "consume": [
      {
        "document": 199,
        "excerpt": "Loathsome Wurm That Will Consume The Sun"
      },
      {
        "document": 208,
        "excerpt": "Each will consume one Provision per Turn"
      }
    ],
    "consumed": [
      {
        "document": 71,
        "excerpt": "burning ember of grief. Those under its effect are so consumed by grief that they are immune to mind controlling effects and the non-physical impact of pain. Lasts unt"
      },
      {
        "document": 165,
        "excerpt": "Food and drink for sustenance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
      }
    ],
    "consumption": [
      {
        "document": 22,
        "excerpt": "und of sin: the constant accumulation and recreational consumption of Mass. How can your spirit fly free while shackled and flabby?"
      }
    ],
    "contact": [
      {
        "document": 109,
        "excerpt": "Prevents all rain contact"
      }
    ],
    "container": [
      {
        "document": 12,
        "excerpt": "For collecting gremlins (Container)"
      },
      {
        "document": 20,
        "excerpt": "A small barrel, currently empty (Container)"
      },
      {
        "document": 33,
        "excerpt": "Container for holding goods/wizards"
      },
      {
        "document": 104,
        "excerpt": "pen all along. May be used to open any mundane door or container and counteract a Lock Spell."
      },
      {
        "document": 169,
        "excerpt": "container"
      }
    ],
    "containers": [
      {
        "document": 12,
        "excerpt": "For storing captured gremlins (Containers)"
      }
    ],
    "containing": [
      {
        "document": 14,
        "excerpt": "Bandolier containing 18 Plasmic Cores"
      },
      {
        "document": 223,
        "excerpt": "A heavy reliquary containing starlight from fallen Corda."
      }
    ],
    "contains": [
      {
        "document": 184,
        "excerpt": "ncantation of Ignis Baxter: Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagine the embarrassment this would have caused Master Baxter had he"
      }
    ],
    "contemplating": [
      {
        "document": 186,
        "excerpt": "earth they sit suspended in their cavities, peacefully contemplating the movements of the surface world. A witness to their intercrevice ambling would see a large, saggy-ski"
      }
    ],
    "contemplative": [
      {
        "document": 189,
        "excerpt": "Contemplative"
      }
    ],
    "content": [
      {
        "document": 24,
        "excerpt": "st of the children of the gods. You, however, were not content to rest on your cloud and instead descended from the heavens or crawled up from the abyss and set about"
      },
      {
        "document": 216,
        "excerpt": "nt the End of All Things. Some amongst their race, not content to wait, fling themselves and some small portion of their arts back through time to live in a more vigor"
      }
    ],
    "contests": [
      {
        "document": 50,
        "excerpt": "Athletic contests"
      }
    ],
    "continually": [
      {
        "document": 9,
        "excerpt": "dwellers may never appreciate your important work, you continually, thanklessly measure their latent phlogiston. For posterity."
      }
    ],
    "continue": [
      {
        "document": 73,
        "excerpt": "ne of air focused on a touched target's head. They may continue to breathe the freshest of air for 12 minutes."
      },
      {
        "document": 161,
        "excerpt": "and comment on the present clemency and hope for it to continue into the future. Examining its quartz face will inform you of future weather with 5 in 6 accuracy."
      },
      {
        "document": 187,
        "excerpt": "s and they devour their companion up to the neck. They continue to sadly converse with the head for a time before shamefully burying it and moving on."
      }
    ],
    "continuous": [
      {
        "document": 190,
        "excerpt": "Continuous Growth"
      }
    ],
    "contract": [
      {
        "document": 1,
        "excerpt": "You never contract disease as a result of drinking stagnant liquids."
      }
    ],
    "contrary": [
      {
        "document": 196,
        "excerpt": "Contrary to what the farmers tell you the life of a vagabond is not an easy one. First you must find a road, but"
      }
    ],
    "contrivances": [
      {
        "document": 212,
        "excerpt": "mes and replaced their parts, some with new mechanical contrivances and others with organic flesh. Some have lost their original form altogether and walk the earth as flesh"
      }
    ],
    "control": [
      {
        "document": 43,
        "excerpt": "Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 187,
        "excerpt": "onest one, their enthusiasm is endless, but they can't control themselves. As the conversation flows they become more and more fervent until their passion ignites and"
      },
      {
        "document": 220,
        "excerpt": "heir own and take a severe disliking to the tyranny of control. They set about choking the wizard to death only to lapse back into servitude as soon as they pass out."
      }
    ],
    "controlled": [
      {
        "document": 43,
        "excerpt": "Required for controlled flight, especially in adverse conditions"
      }
    ],
    "controlling": [
      {
        "document": 71,
        "excerpt": "are so consumed by grief that they are immune to mind controlling effects and the non-physical impact of pain. Lasts until the next rest."
      }
    ],
    "controversial": [
      {
        "document": 200,
        "excerpt": "archs couldn't rely on the aristocracy for delicate or controversial matters; even for thoroughly mundane requests they were worshipful in word and recalcitrant in action an"
      }
    ],
    "conversation": [
      {
        "document": 96,
        "excerpt": "their ear to understand them in return. Lasts for one conversation."
      },
      {
        "document": 117,
        "excerpt": "One conversation"
      },
      {
        "document": 187,
        "excerpt": "is endless, but they can't control themselves. As the conversation flows they become more and more fervent until their passion ignites and they devour their companion up t"
      }
    ],
    "converse": [
      {
        "document": 187,
        "excerpt": "their companion up to the neck. They continue to sadly converse with the head for a time before shamefully burying it and moving on."
      }
    ],
    "convinces": [
      {
        "document": 118,
        "excerpt": "The wizard convinces a target to forgo wakefulness for a time, causing them to sleep until woken unless they successfully Tes"
      }
    ],
    "convincing": [
      {
        "document": 94,
        "excerpt": "say, flesh and the smell of hot tea. With some slight convincing the wizard may cause a target's flesh to behave as though it had the desirable properties of metal. They"
      }
    ],
    "convulsing": [
      {
        "document": 209,
        "excerpt": "Convulsing"
      }
    ],
    "cooking": [
      {
        "document": 30,
        "excerpt": "Cooking"
      },
      {
        "document": 152,
        "excerpt": "cooking"
      }
    ],
    "coordinate": [
      {
        "document": 10,
        "excerpt": "ur the clean and unambiguous truths of mathematics and coordinate them with their observations of the multiverse. All things can be measured and predicted with the applic"
      }
    ],
    "cord": [
      {
        "document": 143,
        "excerpt": "t strangling weapon used by assassins, consisting of a cord or wire with handles."
      }
    ],
    "corda": [
      {
        "document": 0,
        "excerpt": "Ardent Giant of Corda"
      },
      {
        "document": 135,
        "excerpt": "The blue star maps of Corda hold the secrets of travel between the spheres. Every juncture in space and time can be found on its man"
      },
      {
        "document": 161,
        "excerpt": "lost_corda"
      },
      {
        "document": 223,
        "excerpt": "Ardent Giant of Corda"
      }
    ],
    "corded": [
      {
        "document": 204,
        "excerpt": "e. A child will be born with a scowl on its face and a corded knot where their heart should be. They won't play with the other children, preferring to steal their toy"
      }
    ],
    "cordial": [
      {
        "document": 26,
        "excerpt": "of your tutelage in the sub-dimensional academy of the Cordial Wizard God you spent your childhood learning about the fate of pixies, the colour of magic, ritual gramm"
      }
    ],
    "core": [
      {
        "document": 142,
        "excerpt": "as a Club. A Fusil holds 6 charges before the plasmic core needs replacing."
      },
      {
        "document": 160,
        "excerpt": "e for exotic Weapons and reckless magicians. A plasmic core can be cracked open and huffed by a wizard in place of spending Stamina on a Spell. However, if an Oops!"
      },
      {
        "document": 179,
        "excerpt": "24 hours before needing to be recharged with a plasmic core."
      },
      {
        "document": 190,
        "excerpt": "ystalline protrusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philosopher"
      }
    ],
    "cores": [
      {
        "document": 3,
        "excerpt": "Plasmic Cores"
      },
      {
        "document": 9,
        "excerpt": "Plasmic Cores"
      },
      {
        "document": 14,
        "excerpt": "Bandolier containing 18 Plasmic Cores"
      },
      {
        "document": 142,
        "excerpt": "Plasmic Cores"
      },
      {
        "document": 160,
        "excerpt": "Plasmic Cores"
      }
    ],
    "cornered": [
      {
        "document": 33,
        "excerpt": "your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they cannot. Wizards are the most dangerous prey."
      }
    ],
    "corners": [
      {
        "document": 13,
        "excerpt": "Journeyman of the Guild of Sharp Corners"
      }
    ],
    "corpse": [
      {
        "document": 19,
        "excerpt": "r skin is compromised you are very obviously a walking corpse."
      },
      {
        "document": 107,
        "excerpt": "ll requires a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consults the following chart (13+ c"
      },
      {
        "document": 203,
        "excerpt": "r target all at once and leaving a relatively unmarked corpse before sluggishly returning home to enjoy its newfound warmth."
      }
    ],
    "correct": [
      {
        "document": 10,
        "excerpt": "be measured and predicted with the application of the correct mathmological ratios, those methods applied to penetrate the ethereal surface and glimpse the fundamenta"
      },
      {
        "document": 209,
        "excerpt": "cted to the heat of the sails and interfere with their correct operation if not dealt with. When removed they are low and squat, so dark as to force your eyes to run o"
      }
    ],
    "corrupt": [
      {
        "document": 31,
        "excerpt": "beheaded by snake cultists, or your father was hung by corrupt officials. Either way you took umbrage and entered the world with a chip on one shoulder and an oversize"
      }
    ],
    "cortexes": [
      {
        "document": 217,
        "excerpt": "imbers ultimately committed to having their prefrontal cortexes partially removed in the pursuit of the greatest animal verisimilitude. While the results were undeniabl"
      }
    ],
    "corvo": [
      {
        "document": 224,
        "excerpt": "Sly Corvo"
      }
    ],
    "cosmic": [
      {
        "document": 212,
        "excerpt": "of the Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfathomably ancient but by design or fault they don't remember more than a li"
      },
      {
        "document": 220,
        "excerpt": "d is younger than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "cosmos": [
      {
        "document": 191,
        "excerpt": "into a trillion shards of glass that flew off into the cosmos. Since then they have been eager to join any religion founded after that point, believing it to be a sha"
      }
    ],
    "cost": [
      {
        "document": 92,
        "excerpt": "Cost is 2 per viewer"
      },
      {
        "document": 127,
        "excerpt": "double cost of original Spell"
      }
    ],
    "costume": [
      {
        "document": 179,
        "excerpt": "When inactive, looks like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it produces a full body disguise on the wearer for"
      }
    ],
    "cough": [
      {
        "document": 220,
        "excerpt": "A sickness overcomes the wizard, causing them to cough up a thick black fluid. The fluid flows away as though in a hurry to be somewhere. The wizard will soon"
      }
    ],
    "coughing": [
      {
        "document": 220,
        "excerpt": "The wizard suffers a coughing fit for 1d6 turns after which 1d6 gremlins tumble out of their mouth and start biting people's faces."
      }
    ],
    "could": [
      {
        "document": 47,
        "excerpt": "s, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the surface tension of a ball of inert plasmic"
      },
      {
        "document": 65,
        "excerpt": "clearly, sternly, why it is impossible that the spirit could be here at this time. The spirit must Test its Luck (or Skill for Enemies) or be sent to somewhere less"
      },
      {
        "document": 183,
        "excerpt": "You could be forgiven for thinking a boggart was a rangy man with an exceedingly bristly beard, but no, once upon"
      },
      {
        "document": 217,
        "excerpt": "ble to be seen as in-touch with the natural world. One could often witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers on shorter"
      }
    ],
    "couldn't": [
      {
        "document": 200,
        "excerpt": "The Autarchs couldn't rely on the aristocracy for delicate or controversial matters; even for thoroughly mundane requests they"
      }
    ],
    "counsel": [
      {
        "document": 18,
        "excerpt": "Skeletal Counsel"
      },
      {
        "document": 117,
        "excerpt": "Skeletal Counsel"
      }
    ],
    "counseling": [
      {
        "document": 18,
        "excerpt": "Relationship Counseling"
      }
    ],
    "count": [
      {
        "document": 23,
        "excerpt": "Thick Skin (Rhino Men always count as being Modestly Armoured)"
      },
      {
        "document": 30,
        "excerpt": "You always count as being at least Lightly Armoured."
      }
    ],
    "counted": [
      {
        "document": 216,
        "excerpt": "The million spheres have not been counted, it's just understood that there are a lot - countless by every useful standard. Eventually, in a future"
      }
    ],
    "counteract": [
      {
        "document": 104,
        "excerpt": "May be used to open any mundane door or container and counteract a Lock Spell."
      }
    ],
    "counteracts": [
      {
        "document": 104,
        "excerpt": "Counteracts Lock spell"
      }
    ],
    "countless": [
      {
        "document": 216,
        "excerpt": "n counted, it's just understood that there are a lot - countless by every useful standard. Eventually, in a future further from now than the birth of the Monad is from h"
      }
    ],
    "country": [
      {
        "document": 12,
        "excerpt": "No matter what country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be there digging"
      }
    ],
    "countryside": [
      {
        "document": 183,
        "excerpt": "countryside"
      }
    ],
    "counts": [
      {
        "document": 4,
        "excerpt": "Counts as Modest Armour"
      },
      {
        "document": 5,
        "excerpt": "Counts as Modest Armour"
      },
      {
        "document": 8,
        "excerpt": "Padded for protection against unhappy clients (counts as Modest Armour)"
      },
      {
        "document": 9,
        "excerpt": "Counts as Heavy Armour"
      },
      {
        "document": 14,
        "excerpt": "Impossible to sneak but counts as Modest Armour while weighing as normal clothing"
      },
      {
        "document": 26,
        "excerpt": "Pocket full of wizard biscuits, each counts as a Provision"
      },
      {
        "document": 53,
        "excerpt": "pling-appropriate Weapon Skill is possessed, though it counts for half rounded up."
      },
      {
        "document": 107,
        "excerpt": "lity Skill Total and consults the following chart (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14 The vitality is clumsily applied, causing the body"
      },
      {
        "document": 134,
        "excerpt": "A bale hook counts as a Knife for Damage and grants +1 on rolls to lift heavy objects."
      }
    ],
    "course": [
      {
        "document": 17,
        "excerpt": "tinction is purely for appeal since all monkeys are of course edible). You used to spend days on end dangling your feet off the edge of the world, watching over your"
      },
      {
        "document": 121,
        "excerpt": "ir Luck (or Skill for Enemies) or be thrown wildly off course to potentially devastating results."
      },
      {
        "document": 189,
        "excerpt": "fs are creatures of purpose; they set their minds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly prevented from finishin"
      }
    ],
    "court": [
      {
        "document": 15,
        "excerpt": "tely your horse sped off into the pixie forest, or the court magician ensured you disappeared, or you led a sortie into the stars to put your stamp on them as well."
      },
      {
        "document": 34,
        "excerpt": "eir cases, collect their portraits, and sneak into the court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, they love the Law."
      }
    ],
    "courts": [
      {
        "document": 8,
        "excerpt": "You are a roaming seer, selling your visions at courts and fetes. You are instantly recognisable by your yellow coif and habit as being open for business. Road"
      },
      {
        "document": 34,
        "excerpt": "espect the Law. Every day there is a queue outside the courts to get a seat to see the latest up and coming barrister defend their case with a metre of steel. The peo"
      }
    ],
    "cover": [
      {
        "document": 19,
        "excerpt": "sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a patiently painted and immaculately folded imitation of life intended"
      },
      {
        "document": 91,
        "excerpt": "sts for 10 minutes. Test Luck every Turn if not taking cover or else take further Damage."
      },
      {
        "document": 192,
        "excerpt": "eft to their own devices they will eventually tame and cover every surface in walls and hedges and tunnels and steel and whatever else is in goblin-vogue, though mor"
      },
      {
        "document": 207,
        "excerpt": "own volition and for their staunch denial of it. They cover their rotting skin in a layer of leather, vellum, or, if no other option is available, paper. They then"
      }
    ],
    "covers": [
      {
        "document": 40,
        "excerpt": "Covers the use of props to change your appearance. When in disguise you must Roll Under this when someone is li"
      }
    ],
    "covetous": [
      {
        "document": 204,
        "excerpt": "Covetous"
      }
    ],
    "cowardly": [
      {
        "document": 202,
        "excerpt": "Cowardly"
      }
    ],
    "crack": [
      {
        "document": 78,
        "excerpt": "st their Luck (or Skill for Enemies) or fall through a crack in the earth, taking falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked"
      },
      {
        "document": 186,
        "excerpt": "A dolm can compress itself to fit in any crack through which they can pass their eyes. These, unlike the rest of them, never grow beyond the size of a"
      },
      {
        "document": 224,
        "excerpt": "Always looking for lucrative vaults to crack."
      }
    ],
    "cracked": [
      {
        "document": 160,
        "excerpt": "Weapons and reckless magicians. A plasmic core can be cracked open and huffed by a wizard in place of spending Stamina on a Spell. However, if an Oops! Table roll is"
      },
      {
        "document": 191,
        "excerpt": "ple city on their holy mountain, until the day the Egg cracked and the god that leaped forth instantly shattered into a trillion shards of glass that flew off into the"
      }
    ],
    "cracks": [
      {
        "document": 30,
        "excerpt": "some days your white internal juices ooze thickly from cracks in your skin."
      }
    ],
    "crafted": [
      {
        "document": 14,
        "excerpt": "Finely crafted energy weapon"
      }
    ],
    "crafting": [
      {
        "document": 48,
        "excerpt": "Crafting and applying various poisons during downtime"
      }
    ],
    "craftsmanship": [
      {
        "document": 20,
        "excerpt": "ou were supposed to be the finest expression of Dwarfy craftsmanship, a true masterpiece, a brand new step in aesthetic design, a jump not seen since the old masters."
      }
    ],
    "crannies": [
      {
        "document": 192,
        "excerpt": "he surface the goblins will creep out of the nooks and crannies to start expanding their labyrinth. Left to their own devices they will eventually tame and cover every"
      }
    ],
    "crash": [
      {
        "document": 43,
        "excerpt": "is Skill must Test every Round to make sure they don't crash or lose control."
      }
    ],
    "crawl": [
      {
        "document": 220,
        "excerpt": "to life. This includes rations and leather, which will crawl and flap about blindly."
      }
    ],
    "crawled": [
      {
        "document": 24,
        "excerpt": "n your cloud and instead descended from the heavens or crawled up from the abyss and set about finding your own path among the stars."
      }
    ],
    "create": [
      {
        "document": 37,
        "excerpt": "Create star charts"
      },
      {
        "document": 48,
        "excerpt": "You may Test this Skill during down time to create a single dose of poison. Pick which kind it is when you make it. This list is not exhaustive - more exot"
      },
      {
        "document": 100,
        "excerpt": "Create an ethereal orb of light that glows like a torch. Lasts 6 hours and can be extinguished at will."
      },
      {
        "document": 193,
        "excerpt": "Create extensive warren systems"
      }
    ],
    "created": [
      {
        "document": 23,
        "excerpt": "The original Rhino-Men were created by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures,"
      },
      {
        "document": 99,
        "excerpt": "Created by the Horizon Knights to enable them to take the fight to the Nothing, they would cast this on their sq"
      }
    ],
    "creates": [
      {
        "document": 73,
        "excerpt": "Creates a mysterious and specifically shaped cone of air focused on a touched target's head. They may continue t"
      },
      {
        "document": 108,
        "excerpt": "This Spell creates the sense of being watched by a patriarchal figure. Some find it comforting, others, not so much."
      },
      {
        "document": 120,
        "excerpt": "The wizard creates a 5th dimensional orb above their head. All intelligent beings looking at it must Test their Luck or mar"
      }
    ],
    "creating": [
      {
        "document": 7,
        "excerpt": "fully committing to the important Dwarfy endeavours of creating fine art in unusual places. You intend to find the most unusual places in all the million spheres."
      },
      {
        "document": 184,
        "excerpt": "it is well known that the Bonshads know the method of creating the Elixir of Shazmazm it is less well known (at least amongst impatient apprentices) that The 17th Inca"
      }
    ],
    "creation": [
      {
        "document": 7,
        "excerpt": "Materials for artistic creation"
      },
      {
        "document": 20,
        "excerpt": "rfs can see the derivative or uninspired parts of your creation. Other Dwarfs will completely ignore you since you remind them of their fading novelty. You have +4 Snea"
      },
      {
        "document": 30,
        "excerpt": "od. You are clearly broken, you have no memory of your creation or purpose, and some days your white internal juices ooze thickly from cracks in your skin."
      },
      {
        "document": 99,
        "excerpt": "ld cast this on their squires and dive off the edge of creation. While this Spell lasts the wizard's essential bodily functions are linked to another, thereby enabling"
      },
      {
        "document": 189,
        "excerpt": "ile they pursue the highest art a Dwarf can engage in: creation of a new Dwarf. These creatures of raw surfaces, untreated stucco, brass armature, and soggy wet clay se"
      },
      {
        "document": 194,
        "excerpt": "heir mouths full. Altogether a reprehensible blight on creation."
      }
    ],
    "creature": [
      {
        "document": 7,
        "excerpt": "You are a short, hairy, belligerent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf children or Dwarf families to pre"
      },
      {
        "document": 72,
        "excerpt": "Skill for Enemies) or be turned into an insignificant creature of the wizard's choice. Lasts forever."
      },
      {
        "document": 107,
        "excerpt": "de messily. A new one will need to be found. 15-16 The creature is animated and will last for 24 hours before literally falling to pieces. 17+ Perfect reanimation. The"
      },
      {
        "document": 112,
        "excerpt": "e answer to one question from the entrails of a living creature. The size and importance of the creature influences the level of knowledge gained. Small, common animals"
      },
      {
        "document": 182,
        "excerpt": "oulder stands as tall as a horse, would be a frightful creature for no other reason than its immediate physical impression. The Alzabo can produce - for it is not truly"
      },
      {
        "document": 203,
        "excerpt": "A star-creature, sometimes caught roosting in the rigging of golden barges, formless, freezing to the touch, and valued"
      },
      {
        "document": 209,
        "excerpt": "A star creature that sailors are accustomed to removing from their golden ships like terrestrial barnacles. They are att"
      },
      {
        "document": 218,
        "excerpt": "Damage values for natural and creature attacks based on damage roll"
      }
    ],
    "creature's": [
      {
        "document": 112,
        "excerpt": "Living creature's entrails"
      },
      {
        "document": 199,
        "excerpt": "If killed, the stub of the creature's neck can be descended and used as an entry to the Primary Underworld"
      },
      {
        "document": 201,
        "excerpt": "me person twice in one Round they have been hit by the creature's tail"
      }
    ],
    "creatures": [
      {
        "document": 6,
        "excerpt": "reputation upon your ability to hunt and kill demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of the slums, all need to"
      },
      {
        "document": 23,
        "excerpt": "ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loyal guards to those who can afford their services."
      },
      {
        "document": 173,
        "excerpt": "backed sky. Weapons made from it may inflict Damage to creatures normally immune to material harm."
      },
      {
        "document": 188,
        "excerpt": "Dragons are creatures of hyper-light, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since"
      },
      {
        "document": 189,
        "excerpt": "Dwarfs are creatures of purpose; they set their minds on a course and follow it until they finish or run aground. Occasionall"
      },
      {
        "document": 193,
        "excerpt": "Vicious little creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie cr"
      },
      {
        "document": 194,
        "excerpt": "Immortal creatures of bitterness and spite, they look like vultures with human heads and unusually large claws. Their immor"
      },
      {
        "document": 199,
        "excerpt": "to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short on their daily quot"
      },
      {
        "document": 215,
        "excerpt": "Trolls are ill-tempered creatures often spied leaning on a pike in the town square, gabbing with other guards while taking the occasional"
      },
      {
        "document": 218,
        "excerpt": "creatures"
      }
    ],
    "creep": [
      {
        "document": 192,
        "excerpt": "e moment a sphere bobs to the surface the goblins will creep out of the nooks and crannies to start expanding their labyrinth. Left to their own devices they will ev"
      }
    ],
    "crenelated": [
      {
        "document": 206,
        "excerpt": "The rooftops of Troika are crenelated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to"
      }
    ],
    "criminal": [
      {
        "document": 2,
        "excerpt": "u may Test your Luck to find and get in with the local criminal underbelly if one exists."
      },
      {
        "document": 46,
        "excerpt": "criminal"
      },
      {
        "document": 154,
        "excerpt": "criminal"
      }
    ],
    "crocodile": [
      {
        "document": 198,
        "excerpt": "Imagine a fat man but this man is a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him so"
      }
    ],
    "crossbow": [
      {
        "document": 2,
        "excerpt": "Crossbow and 18 Bolts"
      },
      {
        "document": 13,
        "excerpt": "Crossbow and 6 Bolts"
      },
      {
        "document": 33,
        "excerpt": "Crossbow and 12 Bolts"
      },
      {
        "document": 138,
        "excerpt": "Crossbow"
      },
      {
        "document": 222,
        "excerpt": "Crossbow"
      }
    ],
    "crown": [
      {
        "document": 15,
        "excerpt": "Crown"
      }
    ],
    "crude": [
      {
        "document": 137,
        "excerpt": "A simple wooden weapon, crude but effective."
      }
    ],
    "cruel": [
      {
        "document": 194,
        "excerpt": "Cruel"
      },
      {
        "document": 210,
        "excerpt": "Cruel"
      }
    ],
    "crumble": [
      {
        "document": 28,
        "excerpt": "ss in preparation for the end times, when all doorways crumble inwards. You are always prepared and never unready."
      }
    ],
    "crush": [
      {
        "document": 156,
        "excerpt": "eavy clubbing weapon with a weighted head, designed to crush armor."
      },
      {
        "document": 211,
        "excerpt": "as a man's thigh, and as long as three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they do not wres"
      }
    ],
    "crushing": [
      {
        "document": 146,
        "excerpt": "A heavy blunt weapon designed for crushing blows."
      },
      {
        "document": 211,
        "excerpt": "they're here now. Together prey and predator mourn the crushing awfulness of reality as one swallows the other whole."
      }
    ],
    "crust": [
      {
        "document": 193,
        "excerpt": "mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher because where there's one there's a hundred and underneath your ho"
      }
    ],
    "crying": [
      {
        "document": 182,
        "excerpt": "g - the exact sound of any creature it has ever eaten. Crying out in the night, it draws its prey from safety, typically by imitating a recently eaten family member a"
      }
    ],
    "crystal": [
      {
        "document": 8,
        "excerpt": "A walking staff with seeing crystal on one end (Damage as Staff)"
      },
      {
        "document": 93,
        "excerpt": "The wizard turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisibl"
      },
      {
        "document": 119,
        "excerpt": "random mirrored location somewhere across the million crystal spheres."
      },
      {
        "document": 140,
        "excerpt": "when_peering_through_crystal"
      },
      {
        "document": 190,
        "excerpt": "es of crystalline protrusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philos"
      },
      {
        "document": 213,
        "excerpt": "k fat little coati in palatial gardens, and to bask in crystal solariums. Take pity on these angry animals for they are lost and not used to your rude ways."
      },
      {
        "document": 216,
        "excerpt": "re, the hump-backed sky will fold in on itself and one crystal sphere will remain. On that sphere will be the last culture, the Ven, pale skinned, dressed in rubber an"
      }
    ],
    "crystalised": [
      {
        "document": 160,
        "excerpt": "Crystalised starlight cast in metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's"
      }
    ],
    "crystalline": [
      {
        "document": 190,
        "excerpt": "The Ekodat is a series of crystalline protrusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapid"
      }
    ],
    "crystallised": [
      {
        "document": 9,
        "excerpt": "Crystallised starlight used as fuel"
      }
    ],
    "cubic": [
      {
        "document": 82,
        "excerpt": "e of catastrophic proportions. The wizard causes a one cubic metre object to explode and deal Damage to everyone within 24 metres depending on proximity. Those withi"
      }
    ],
    "culinary": [
      {
        "document": 16,
        "excerpt": "while experiencing the finest delights available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey's. Try the other, other, other white m"
      }
    ],
    "cultists": [
      {
        "document": 31,
        "excerpt": "down by ruffians, or your mother was beheaded by snake cultists, or your father was hung by corrupt officials. Either way you took umbrage and entered the world with a"
      }
    ],
    "cults": [
      {
        "document": 6,
        "excerpt": "ak bread with them. Goat men in the wilds or the Angel cults of the slums, all need to be driven back off the edge of the map and onto the shores of chaos."
      }
    ],
    "culture": [
      {
        "document": 41,
        "excerpt": "culture"
      },
      {
        "document": 201,
        "excerpt": "manse be sure to take some books. They are inveterate culture fiends and love nothing more than having new literature for the help to read to them."
      },
      {
        "document": 216,
        "excerpt": "al sphere will remain. On that sphere will be the last culture, the Ven, pale skinned, dressed in rubber and peaked caps, spending the time left before the Monad rests"
      }
    ],
    "cultured": [
      {
        "document": 201,
        "excerpt": "cultured"
      }
    ],
    "cup": [
      {
        "document": 27,
        "excerpt": "efine the universe than they can build a house, lift a cup, or sear a steak. Might can! Really, they have thought a lot about this."
      },
      {
        "document": 62,
        "excerpt": "te object no larger than a piano and no smaller than a cup. Lasts until ended."
      },
      {
        "document": 96,
        "excerpt": "h they can speak any language. They can simultaneously cup their other hand to their ear to understand them in return. Lasts for one conversation."
      }
    ],
    "cupboards": [
      {
        "document": 193,
        "excerpt": "ressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher because where there's on"
      }
    ],
    "curdles": [
      {
        "document": 220,
        "excerpt": "liquid within 12 metres turns to milk. That milk then curdles."
      }
    ],
    "curious": [
      {
        "document": 184,
        "excerpt": "agged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      },
      {
        "document": 186,
        "excerpt": "Curious"
      },
      {
        "document": 192,
        "excerpt": "Curious"
      },
      {
        "document": 196,
        "excerpt": "Curious"
      },
      {
        "document": 206,
        "excerpt": "Curious"
      },
      {
        "document": 216,
        "excerpt": "Curious"
      }
    ],
    "curl": [
      {
        "document": 84,
        "excerpt": "attempt to flee and if flight is impossible they will curl up in a ball and whimper. They may Test their Luck (or Skill for Enemies) to resist the illusion."
      }
    ],
    "curled": [
      {
        "document": 29,
        "excerpt": "Curled Shoes"
      }
    ],
    "currency": [
      {
        "document": 220,
        "excerpt": "All currency in the wizard's possession turns into beautiful butterflies that flap off into the sky."
      }
    ],
    "currently": [
      {
        "document": 20,
        "excerpt": "A small barrel, currently empty (Container)"
      }
    ],
    "curse": [
      {
        "document": 220,
        "excerpt": "The wizard catches the Red Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      }
    ],
    "cursed": [
      {
        "document": 185,
        "excerpt": "cursed"
      },
      {
        "document": 220,
        "excerpt": "The wizard is cursed with curses. They are unable to speak without swearing, thus making magic impossible for the duration. L"
      }
    ],
    "curses": [
      {
        "document": 220,
        "excerpt": "The most feared of adolescent academy curses: hiccups! Until dispelled the wizard hiccups uncontrollably, suffering a -4 penalty to further attempts"
      }
    ],
    "curve": [
      {
        "document": 139,
        "excerpt": "An exotic blade with a distinctive curve, favored by assassins and duelists."
      }
    ],
    "curved": [
      {
        "document": 13,
        "excerpt": "Curved Sword"
      },
      {
        "document": 139,
        "excerpt": "Curved Sword"
      }
    ],
    "cut": [
      {
        "document": 192,
        "excerpt": "ally awakened evil, or recalled by the Goblin King, or cut off from the centre of the labyrinth and turned feral to live in the man-cities. A most terrible fate. B"
      }
    ],
    "cuts": [
      {
        "document": 27,
        "excerpt": "2kg of Premium Meat Cuts"
      }
    ],
    "cutting": [
      {
        "document": 20,
        "excerpt": "A practical axe for cutting wood"
      }
    ],
    "cybernetic": [
      {
        "document": 30,
        "excerpt": "Innate body modification / cybernetic attachment"
      }
    ],
    "cycle": [
      {
        "document": 205,
        "excerpt": "eople of words and shapes. Unfortunately for them this cycle has a proliferation of wilful wizard-folk with a thirst for learning the barest fundamentals of the Form"
      }
    ],
    "cyclops": [
      {
        "document": 185,
        "excerpt": "Cyclops"
      }
    ],
    "d66": [
      {
        "document": 220,
        "excerpt": "d66"
      },
      {
        "document": 221,
        "excerpt": "Table for generating random spells using d66"
      }
    ],
    "dab": [
      {
        "document": 34,
        "excerpt": "eir portraits, and sneak into the court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, they love the Law."
      }
    ],
    "dagger": [
      {
        "document": 61,
        "excerpt": "Assassin's Dagger"
      },
      {
        "document": 221,
        "excerpt": "Assassin's Dagger"
      },
      {
        "document": 224,
        "excerpt": "Sturdy dagger."
      }
    ],
    "daily": [
      {
        "document": 199,
        "excerpt": "aky, lazy, or mad, consistently came up short on their daily quota of flesh-given-shape. The Loathsome Wurm is the width of an elephant, with great tusks and grindin"
      },
      {
        "document": 210,
        "excerpt": "Sleeping victims lose 1d6 permanent Stamina daily unless magically restored"
      }
    ],
    "damage": [
      {
        "document": 1,
        "excerpt": "Damage as Mace"
      },
      {
        "document": 5,
        "excerpt": "Damage as Maul"
      },
      {
        "document": 8,
        "excerpt": "A walking staff with seeing crystal on one end (Damage as Staff)"
      },
      {
        "document": 10,
        "excerpt": "Damage as Mace"
      },
      {
        "document": 11,
        "excerpt": "Damage as Knife and +1 on rolls to lift heavy objects"
      },
      {
        "document": 16,
        "excerpt": "Sharp (Damage as Sword), forked (Damage as Knife, Mighty Blow strips flesh from appendage), or blunt (Damage as Knife,"
      },
      {
        "document": 19,
        "excerpt": "ot need to breathe or circulate blood. You take double Damage from Silver Weapons and regain Stamina half as effectively from all sources. You must Test your Luck if"
      },
      {
        "document": 21,
        "excerpt": "Damage as Spear"
      },
      {
        "document": 22,
        "excerpt": "Headed Greataxe, to help batter down the door to sin (Damage as Greatsword)"
      },
      {
        "document": 31,
        "excerpt": "Large Sword that provides +1 to Longsword Fighting and Damage while using it. Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 34,
        "excerpt": "Rapier (Damage as Sword) and Puffy Shirt or Sjambok (Damage as Club) and Lots of Scars or Longsword and Heavy Armour or"
      },
      {
        "document": 48,
        "excerpt": "Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1 for Damage the poison has worn"
      },
      {
        "document": 70,
        "excerpt": "elee attack by Rolling Versus as normal and inflicting Damage according to the Weapon used. May only be used against targets within clear sight."
      },
      {
        "document": 78,
        "excerpt": ") or fall through a crack in the earth, taking falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      },
      {
        "document": 82,
        "excerpt": "rd causes a one cubic metre object to explode and deal Damage to everyone within 24 metres depending on proximity. Those within 6 metres take Damage as a Gigantic Bea"
      },
      {
        "document": 86,
        "excerpt": "Shoot impressive flames from your fingertips, dealing Damage to one target within 20 metres."
      },
      {
        "document": 91,
        "excerpt": "to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else take fu"
      },
      {
        "document": 97,
        "excerpt": "ng apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      },
      {
        "document": 106,
        "excerpt": "causes it to become deadly poison. The liquid deals 4 Damage if drunk and 1 Damage per Turn until the target successfully Tests their Luck (or Skill for Enemies). Th"
      },
      {
        "document": 125,
        "excerpt": "what is said or who is saying it. They will still take Damage from bodily abuse while under the effect and can indeed become irretrievably dead."
      },
      {
        "document": 128,
        "excerpt": "ways. The wall is a shimmering bubble that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended that they remember to"
      },
      {
        "document": 134,
        "excerpt": "A bale hook counts as a Knife for Damage and grants +1 on rolls to lift heavy objects."
      },
      {
        "document": 147,
        "excerpt": "he heaviest protection available, offering substantial damage reduction but taking up significant inventory space."
      },
      {
        "document": 163,
        "excerpt": "Adds +1 to Damage Rolls when applied to piercing or edged weapons (wears off on roll of 1)"
      },
      {
        "document": 172,
        "excerpt": "damage_reduction"
      },
      {
        "document": 173,
        "excerpt": "the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to material harm."
      },
      {
        "document": 188,
        "excerpt": "utomatically hit but may Test their Luck to reduce the Damage Roll by 1. Dragon-Fire damage: 1=6, 2=8, 3=12, 4=16, 5=18, 6=24, 7+=36"
      },
      {
        "document": 197,
        "excerpt": "They take double Damage from Silver."
      },
      {
        "document": 207,
        "excerpt": "Takes double Damage from Silver"
      },
      {
        "document": 218,
        "excerpt": "Beastly Weapons Damage Table"
      },
      {
        "document": 219,
        "excerpt": "Melee Weapons Damage Table"
      },
      {
        "document": 220,
        "excerpt": "the size of a pumpkin. If the wizard is struck for 5+ Damage in one go they must Test their Luck or their head explodes, killing them and dealing 2d6 Damage to anyon"
      },
      {
        "document": 222,
        "excerpt": "Ranged Weapons Damage Table"
      },
      {
        "document": 223,
        "excerpt": "Ardent Giant Trait: Takes double damage from heat/fire, but immune to cold."
      }
    ],
    "damaged": [
      {
        "document": 19,
        "excerpt": "For replacing damaged skin"
      }
    ],
    "danger": [
      {
        "document": 131,
        "excerpt": "DANGER: Caster disappears permanently"
      }
    ],
    "dangerous": [
      {
        "document": 12,
        "excerpt": "dangerous"
      },
      {
        "document": 33,
        "excerpt": "Some people say man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls"
      },
      {
        "document": 49,
        "excerpt": "Only test for difficult maneuvers or dangerous situations"
      },
      {
        "document": 54,
        "excerpt": "Use this while swimming in dangerous waters, diving, holding your breath for long periods, and so on. If you have this Skill you don't need t"
      },
      {
        "document": 57,
        "excerpt": "dangerous"
      },
      {
        "document": 160,
        "excerpt": "dangerous"
      },
      {
        "document": 206,
        "excerpt": "Flock behavior makes them more dangerous in groups"
      }
    ],
    "dangling": [
      {
        "document": 17,
        "excerpt": "s are of course edible). You used to spend days on end dangling your feet off the edge of the world, watching over your chittering livestock while they scampered hither"
      }
    ],
    "dark": [
      {
        "document": 75,
        "excerpt": "eir sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain in light (-4 penalty"
      },
      {
        "document": 188,
        "excerpt": "ht, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by the black-suns they may,"
      },
      {
        "document": 209,
        "excerpt": "ot dealt with. When removed they are low and squat, so dark as to force your eyes to run off them, so hot that you can feel it from across a room. They move like ta"
      },
      {
        "document": 211,
        "excerpt": "Dark, thick as a man's thigh, and as long as three destriers, they crush their prey as you'd expect such a sn"
      },
      {
        "document": 224,
        "excerpt": "Light-footed: +1 to Sneak tests in dark locations."
      }
    ],
    "darkness": [
      {
        "document": 4,
        "excerpt": "not plunging your world into disorder and, ultimately, darkness, but the door is always open."
      },
      {
        "document": 74,
        "excerpt": "Darkness"
      },
      {
        "document": 199,
        "excerpt": "ely level the sunlit world were it not confined to the darkness from which it stares. If one listens closely at the thresholds of caves they may hear its whispers and p"
      }
    ],
    "darksee": [
      {
        "document": 75,
        "excerpt": "Darksee"
      },
      {
        "document": 221,
        "excerpt": "Darksee"
      }
    ],
    "day": [
      {
        "document": 4,
        "excerpt": "patron. You may call upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM interprets their intervention."
      },
      {
        "document": 34,
        "excerpt": "hey do things differently. They respect the Law. Every day there is a queue outside the courts to get a seat to see the latest up and coming barrister defend their"
      },
      {
        "document": 37,
        "excerpt": "Stars are not visible during the day"
      },
      {
        "document": 99,
        "excerpt": "do anything useful while linked. The Spell lasts for a day, until cancelled, or until the death of the linked person. Note if the linked person dies, starves, or i"
      },
      {
        "document": 165,
        "excerpt": "ance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
      },
      {
        "document": 191,
        "excerpt": "of their temple city on their holy mountain, until the day the Egg cracked and the god that leaped forth instantly shattered into a trillion shards of glass that f"
      },
      {
        "document": 210,
        "excerpt": "e some of the foulest. They live like normal people by day but by night feed their sorcery through teratic transformations. Sat in their home, their bodies pull aw"
      }
    ],
    "day's": [
      {
        "document": 196,
        "excerpt": "gre meals. Farmers should have more respect for a hard day's work."
      }
    ],
    "daylight": [
      {
        "document": 37,
        "excerpt": "During daylight"
      }
    ],
    "days": [
      {
        "document": 17,
        "excerpt": "e all monkeys are of course edible). You used to spend days on end dangling your feet off the edge of the world, watching over your chittering livestock while they"
      },
      {
        "document": 30,
        "excerpt": "u have no memory of your creation or purpose, and some days your white internal juices ooze thickly from cracks in your skin."
      },
      {
        "document": 152,
        "excerpt": "A large, worn wooden ladle that has seen better days but still serves as an effective improvised weapon."
      }
    ],
    "dazzle": [
      {
        "document": 187,
        "excerpt": "ht and speak the language of all thinking beings. They dazzle travellers with knowledge of their past and the places they have been and are going. Indeed their knowle"
      }
    ],
    "dead": [
      {
        "document": 19,
        "excerpt": "f rain and open flames; the Parchment Witches are long-dead sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a patientl"
      },
      {
        "document": 117,
        "excerpt": "talk back. Use of this Spell enables speaking with the dead, who answer one question per casting. Requires a skull."
      },
      {
        "document": 125,
        "excerpt": "Those who study the dead consider it necessary to develop a profound sympathy with their subject - how can you speak with the dea"
      },
      {
        "document": 160,
        "excerpt": "roll is called for the wizard has overdosed and drops dead, foaming at the mouth."
      },
      {
        "document": 171,
        "excerpt": "r man's Silver. Where Silver kills the demonic and the dead Salt merely harms or bars."
      },
      {
        "document": 189,
        "excerpt": "evented from finishing a project, possibly by dropping dead at an inopportune moment; it happens. Usually this is a sad but inconsequential occasion, but sometimes"
      },
      {
        "document": 197,
        "excerpt": "living-dead"
      },
      {
        "document": 207,
        "excerpt": "Parchment Witches are an unusual breed of living dead both for having usually chosen the state of their own volition and for their staunch denial of it. They"
      },
      {
        "document": 212,
        "excerpt": "ers are large and hollow, waiting for an operator with dead knowledge."
      }
    ],
    "deadly": [
      {
        "document": 13,
        "excerpt": "deadly"
      },
      {
        "document": 48,
        "excerpt": "deadly"
      },
      {
        "document": 106,
        "excerpt": "When cast upon a liquid this Spell causes it to become deadly poison. The liquid deals 4 Damage if drunk and 1 Damage per Turn until the target successfully Tests the"
      },
      {
        "document": 155,
        "excerpt": "A longer, more deadly version of the standard sword."
      },
      {
        "document": 163,
        "excerpt": "A vial of deadly poison. Can be applied to weapons or added to food and drink."
      }
    ],
    "deafened": [
      {
        "document": 123,
        "excerpt": "tres must Test their Luck (or Skill for Enemies) or be deafened by a riotous roll of thunder. Luck or no, they will be mightily impressed."
      }
    ],
    "deafening": [
      {
        "document": 123,
        "excerpt": "Instantaneous (deafening effect duration varies)"
      }
    ],
    "deal": [
      {
        "document": 82,
        "excerpt": "wizard causes a one cubic metre object to explode and deal Damage to everyone within 24 metres depending on proximity. Those within 6 metres take Damage as a Gigan"
      },
      {
        "document": 97,
        "excerpt": "nto sucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      }
    ],
    "dealing": [
      {
        "document": 86,
        "excerpt": "Shoot impressive flames from your fingertips, dealing Damage to one target within 20 metres."
      },
      {
        "document": 91,
        "excerpt": "s who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or e"
      },
      {
        "document": 220,
        "excerpt": "st their Luck or their head explodes, killing them and dealing 2d6 Damage to anyone standing nearby."
      }
    ],
    "deals": [
      {
        "document": 106,
        "excerpt": "is Spell causes it to become deadly poison. The liquid deals 4 Damage if drunk and 1 Damage per Turn until the target successfully Tests their Luck (or Skill for Ene"
      }
    ],
    "dealt": [
      {
        "document": 97,
        "excerpt": "Caster regains half damage dealt as Stamina"
      },
      {
        "document": 209,
        "excerpt": "ails and interfere with their correct operation if not dealt with. When removed they are low and squat, so dark as to force your eyes to run off them, so hot that yo"
      }
    ],
    "death": [
      {
        "document": 99,
        "excerpt": "e Spell lasts for a day, until cancelled, or until the death of the linked person. Note if the linked person dies, starves, or is choked you will suffer equally."
      },
      {
        "document": 163,
        "excerpt": "Various effects depending on type - death, paralysis, or weapon coating"
      },
      {
        "document": 200,
        "excerpt": "the Phoenix Throne, obeying orders to the letter unto death. The man-beasts are far from mindless, rather they never question their lot in life, being unable to com"
      },
      {
        "document": 220,
        "excerpt": "ranny of control. They set about choking the wizard to death only to lapse back into servitude as soon as they pass out."
      }
    ],
    "deaths": [
      {
        "document": 185,
        "excerpt": "esent but extended only to knowledge of their eventual deaths by accident or violence."
      }
    ],
    "debating": [
      {
        "document": 5,
        "excerpt": "es of Clavigers camped around the feet of Demon Gates, debating appropriate methods of attack, or building obscure machines of entry."
      }
    ],
    "decapitation": [
      {
        "document": 215,
        "excerpt": "ve. They will regenerate back from anything other than decapitation or fire."
      }
    ],
    "deceased": [
      {
        "document": 197,
        "excerpt": "still living until buried. Now consider the ambulatory deceased and the definition is even more nebulous and near the point of irrelevance. Let's just say they have a f"
      }
    ],
    "decent": [
      {
        "document": 158,
        "excerpt": "Decent protection such as chain mail or reinforced leather."
      }
    ],
    "deception": [
      {
        "document": 40,
        "excerpt": "deception"
      }
    ],
    "decide": [
      {
        "document": 220,
        "excerpt": "sentience and a voice. Its attitude is up to the GM to decide."
      }
    ],
    "decided": [
      {
        "document": 35,
        "excerpt": "At some point in your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to remove your troublesome f"
      }
    ],
    "decorate": [
      {
        "document": 207,
        "excerpt": "other option is available, paper. They then paint it, decorate it, and top it with a wig, thus completing the illusion. The most talented can walk among us and we'd ne"
      }
    ],
    "deem": [
      {
        "document": 194,
        "excerpt": "h knowing Read Entrails and any other Spells you might deem appropriate"
      }
    ],
    "deep": [
      {
        "document": 187,
        "excerpt": "have been and are going. Indeed their knowledge seems deep, broad, and generously given. Their hunger for company is an honest one, their enthusiasm is endless, bu"
      }
    ],
    "defence": [
      {
        "document": 183,
        "excerpt": "n their part. They can, if provoked, be violent in the defence of the land which they consider to be theirs but they are prideful, stupid, and easily tricked."
      }
    ],
    "defend": [
      {
        "document": 34,
        "excerpt": "o get a seat to see the latest up and coming barrister defend their case with a metre of steel. The people follow the careers of their favourite solicitors, watch all"
      },
      {
        "document": 105,
        "excerpt": "ill for Enemies) or cease hostilities. They will still defend themselves if attacked but will at least appreciate the pettiness of it."
      }
    ],
    "defending": [
      {
        "document": 200,
        "excerpt": "istence. Indeed, you might find man-beast guards still defending doorways to caches of Weapons and treasure the Autarchs are known to have hidden away for times of troub"
      }
    ],
    "defensive": [
      {
        "document": 21,
        "excerpt": "Defensive equipment (-1 to incoming Damage Rolls)"
      },
      {
        "document": 58,
        "excerpt": "defensive"
      },
      {
        "document": 172,
        "excerpt": "A defensive item that can be used to block attacks and also as a weapon."
      },
      {
        "document": 206,
        "excerpt": "Defensive"
      }
    ],
    "defensively": [
      {
        "document": 55,
        "excerpt": "Fighting defensively"
      }
    ],
    "define": [
      {
        "document": 27,
        "excerpt": "e universal truth. Words have no power and can no more define the universe than they can build a house, lift a cup, or sear a steak. Might can! Really, they have thou"
      }
    ],
    "definition": [
      {
        "document": 197,
        "excerpt": "The definition of 'dead' varies from place to place. In some spheres you might be considered dead when unconscious or s"
      }
    ],
    "definitions": [
      {
        "document": 125,
        "excerpt": "water, or air is needed, and they are, by most vulgar definitions of the word, dead. The Spell lasts until ended by the wizard, who remains vaguely aware of their surroun"
      }
    ],
    "deflected": [
      {
        "document": 129,
        "excerpt": "wizard may cast this Spell to cause the missile to be deflected."
      }
    ],
    "delicate": [
      {
        "document": 154,
        "excerpt": "A set of delicate tools for opening locks without the proper key."
      },
      {
        "document": 200,
        "excerpt": "The Autarchs couldn't rely on the aristocracy for delicate or controversial matters; even for thoroughly mundane requests they were worshipful in word and recalcit"
      }
    ],
    "delights": [
      {
        "document": 16,
        "excerpt": "o the latter as they can while experiencing the finest delights available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey's. Try the oth"
      }
    ],
    "demand": [
      {
        "document": 202,
        "excerpt": "have stolen tumbles out. For this reason it's wise to demand answers from any pig you see out at night. Their intentions will never be good."
      }
    ],
    "demiurge": [
      {
        "document": 205,
        "excerpt": "and end of all things. Their duty is to tidy along the demiurge and all of their toys before the next go around, and as such they are people of words and shapes. Unfort"
      }
    ],
    "demon": [
      {
        "document": 5,
        "excerpt": "small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate methods of attack, or building obscure machines of entry."
      },
      {
        "document": 6,
        "excerpt": "Demon Stalker"
      },
      {
        "document": 173,
        "excerpt": "anti-demon"
      },
      {
        "document": 184,
        "excerpt": "ed texts will see one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      }
    ],
    "demon's": [
      {
        "document": 67,
        "excerpt": "Smear a small amount of a demon's blood on yourself to become completely invisible to them, even if you attack or speak to them, for 6 hou"
      }
    ],
    "demonic": [
      {
        "document": 6,
        "excerpt": "ake your reputation upon your ability to hunt and kill demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of the slums, al"
      },
      {
        "document": 171,
        "excerpt": "Salt is the poor man's Silver. Where Silver kills the demonic and the dead Salt merely harms or bars."
      },
      {
        "document": 220,
        "excerpt": "to a paradigmatic battleground, allowing an angelic or demonic figure to pop through."
      }
    ],
    "demons": [
      {
        "document": 6,
        "excerpt": "Star metal weapon effective against demons"
      },
      {
        "document": 21,
        "excerpt": "t your romantic melodrama, accusing good folk of being demons or faeries. Questing Knights are generally considered to be harmless."
      }
    ],
    "denial": [
      {
        "document": 207,
        "excerpt": "the state of their own volition and for their staunch denial of it. They cover their rotting skin in a layer of leather, vellum, or, if no other option is available,"
      }
    ],
    "dense": [
      {
        "document": 190,
        "excerpt": "ivine emanation caught and refracted in some unusually dense crystal matrix, causing what would otherwise be an angelic visitation to become a mineralogical hazard."
      }
    ],
    "dental": [
      {
        "document": 16,
        "excerpt": "ge), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fixture)"
      }
    ],
    "dentures": [
      {
        "document": 16,
        "excerpt": "Sharp metal dentures or forked metal dentures or blunt metal dentures"
      }
    ],
    "dependent": [
      {
        "document": 7,
        "excerpt": "You are a short, hairy, belligerent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf children or Dwarf famili"
      }
    ],
    "depending": [
      {
        "document": 82,
        "excerpt": "o explode and deal Damage to everyone within 24 metres depending on proximity. Those within 6 metres take Damage as a Gigantic Beast, within 12 as a Large Beast, 18 as a"
      },
      {
        "document": 163,
        "excerpt": "Various effects depending on type - death, paralysis, or weapon coating"
      }
    ],
    "depressed": [
      {
        "document": 185,
        "excerpt": "Depressed"
      },
      {
        "document": 216,
        "excerpt": "Depressed"
      }
    ],
    "depths": [
      {
        "document": 29,
        "excerpt": "Wandering miracle workers, the depths of whose clothes are filled with pouches of unguents, holy icons and herbs. No matter the metaphysical n"
      },
      {
        "document": 84,
        "excerpt": "target the wizard grows into a primal monster from the depths of their lizard brain. They will attempt to flee and if flight is impossible they will curl up in a ball"
      },
      {
        "document": 188,
        "excerpt": "ughter, accumulating needless wealth, and plumbing the depths of forbidden knowledge. They do this because they know that nothing of these wicked spheres can harm the"
      },
      {
        "document": 199,
        "excerpt": "les. Its unfinished, infinite body coils back into the depths and it can surely level the sunlit world were it not confined to the darkness from which it stares. If o"
      }
    ],
    "derivative": [
      {
        "document": 20,
        "excerpt": "Derivative Dwarf"
      }
    ],
    "descend": [
      {
        "document": 194,
        "excerpt": "is when their victims survive the fall, whereupon they descend and eat the exposed sweetmeats and cackle with their mouths full. Altogether a reprehensible blight on c"
      },
      {
        "document": 206,
        "excerpt": "r owls blindly responding to the motion. Together they descend like a rabid flock of razor sharp gulls blindly grasping. A perennial pest that the citizens of Troika a"
      },
      {
        "document": 208,
        "excerpt": "acitate a party member all Pisceans that are able will descend on them and eat all their Provisions"
      }
    ],
    "descended": [
      {
        "document": 24,
        "excerpt": "er, were not content to rest on your cloud and instead descended from the heavens or crawled up from the abyss and set about finding your own path among the stars."
      },
      {
        "document": 199,
        "excerpt": "If killed, the stub of the creature's neck can be descended and used as an entry to the Primary Underworld"
      }
    ],
    "describe": [
      {
        "document": 57,
        "excerpt": "When setting traps Roll Under your Trapping Skill and describe how the trap is made with the materials at hand. When someone wishes to disarm a trap they must Roll Ver"
      }
    ],
    "design": [
      {
        "document": 20,
        "excerpt": "hip, a true masterpiece, a brand new step in aesthetic design, a jump not seen since the old masters."
      },
      {
        "document": 139,
        "excerpt": "Curved blade design"
      },
      {
        "document": 212,
        "excerpt": "civilisation. Each one is unfathomably ancient but by design or fault they don't remember more than a lifetime's worth of existence. We think of them in their common"
      }
    ],
    "designed": [
      {
        "document": 146,
        "excerpt": "A heavy blunt weapon designed for crushing blows."
      },
      {
        "document": 150,
        "excerpt": "A long cavalry weapon designed for mounted combat and jousting."
      },
      {
        "document": 156,
        "excerpt": "A heavy clubbing weapon with a weighted head, designed to crush armor."
      }
    ],
    "desirable": [
      {
        "document": 94,
        "excerpt": "cause a target's flesh to behave as though it had the desirable properties of metal. They get +1 Skill and immunity to modestly proportioned fires for 3 minutes."
      }
    ],
    "desire": [
      {
        "document": 11,
        "excerpt": "the everyday assignments of the guild cannot sate your desire to serve, causing you to venture out in search of a real challenge for such a talented varlet."
      }
    ],
    "desired": [
      {
        "document": 61,
        "excerpt": "seeks out and vigorously and repeatedly bumps into the desired target. Obviously if you whisper to a poisoned dagger the result is one thing while doing it to a letter"
      }
    ],
    "desperate": [
      {
        "document": 217,
        "excerpt": "als in their path. This trend escalated until the more desperate social climbers ultimately committed to having their prefrontal cortexes partially removed in the pursui"
      }
    ],
    "destination": [
      {
        "document": 37,
        "excerpt": "ntify stars and constellations, to gather hints on the destination of interdimensional portals, and to make star charts."
      },
      {
        "document": 135,
        "excerpt": "ducated in its use. Test Astrology to tell the precise destination of any portal."
      }
    ],
    "destinations": [
      {
        "document": 37,
        "excerpt": "Determine portal destinations"
      },
      {
        "document": 50,
        "excerpt": "Reach destinations quickly"
      },
      {
        "document": 187,
        "excerpt": "Knows travellers' histories and destinations"
      }
    ],
    "destriers": [
      {
        "document": 211,
        "excerpt": "Dark, thick as a man's thigh, and as long as three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they"
      }
    ],
    "destroyed": [
      {
        "document": 107,
        "excerpt": "17+ Perfect reanimation. The creature will last until destroyed."
      },
      {
        "document": 115,
        "excerpt": "Until dispelled or destroyed"
      }
    ],
    "destroying": [
      {
        "document": 210,
        "excerpt": "Destroying their dormant home-body traps them in their flying aspect"
      }
    ],
    "detachable": [
      {
        "document": 30,
        "excerpt": "Detachable autonomous hands or centaur body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random S"
      }
    ],
    "detached": [
      {
        "document": 186,
        "excerpt": "Detached"
      }
    ],
    "detail": [
      {
        "document": 83,
        "excerpt": "gorged, plate-like eyes that are able to see in minute detail for miles around but are unable to see anything up close. Lasts until ended."
      }
    ],
    "detailed": [
      {
        "document": 19,
        "excerpt": "Fine brushes for detailed work"
      }
    ],
    "detect": [
      {
        "document": 46,
        "excerpt": "ows a character to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being easy an"
      },
      {
        "document": 51,
        "excerpt": "Detect magical activity"
      },
      {
        "document": 52,
        "excerpt": "d only when someone or something is actively trying to detect you. The sneaker would Roll Versus the Awareness of those searching for them; anyone beating the sneaker"
      }
    ],
    "detection": [
      {
        "document": 38,
        "excerpt": "detection"
      },
      {
        "document": 51,
        "excerpt": "Use of this allows the detection of magic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a m"
      },
      {
        "document": 135,
        "excerpt": "portal_detection"
      }
    ],
    "detector": [
      {
        "document": 30,
        "excerpt": "ous hands or centaur body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      }
    ],
    "detects": [
      {
        "document": 52,
        "excerpt": "searching for them; anyone beating the sneaker's score detects them."
      }
    ],
    "determine": [
      {
        "document": 37,
        "excerpt": "Determine portal destinations"
      },
      {
        "document": 42,
        "excerpt": "Determine item value"
      }
    ],
    "determined": [
      {
        "document": 17,
        "excerpt": "roll on this table anytime the Mien of monkeys must be determined. Mien: 1 Playful, 2 Stalking, 3 Hungry, 4 Tired, 5 Austere, 6 Aggressive."
      }
    ],
    "devastating": [
      {
        "document": 121,
        "excerpt": "Enemies) or be thrown wildly off course to potentially devastating results."
      },
      {
        "document": 145,
        "excerpt": "A massive two-handed sword capable of devastating strikes."
      },
      {
        "document": 157,
        "excerpt": "A massive two-handed hammer capable of devastating blows."
      },
      {
        "document": 164,
        "excerpt": "long-hafted weapon with various blade configurations, devastating in skilled hands."
      }
    ],
    "develop": [
      {
        "document": 125,
        "excerpt": "Those who study the dead consider it necessary to develop a profound sympathy with their subject - how can you speak with the dead if you don't understand the dea"
      }
    ],
    "developed": [
      {
        "document": 13,
        "excerpt": "ed with a license to ply your trade. You haven't fully developed the idiosyncratic methods required of a master but you are on the path."
      },
      {
        "document": 18,
        "excerpt": "A companion with whom you have developed a codependent relationship (Companion / External undead)"
      }
    ],
    "device": [
      {
        "document": 3,
        "excerpt": "Hard-light disguise device"
      }
    ],
    "devices": [
      {
        "document": 18,
        "excerpt": "ed by the major centres of learning, left to their own devices on the edges of society, passing on knowledge in the time honoured master-student dynamic. This loneline"
      },
      {
        "document": 192,
        "excerpt": "to start expanding their labyrinth. Left to their own devices they will eventually tame and cover every surface in walls and hedges and tunnels and steel and whatever"
      }
    ],
    "devour": [
      {
        "document": 187,
        "excerpt": "and more fervent until their passion ignites and they devour their companion up to the neck. They continue to sadly converse with the head for a time before shameful"
      }
    ],
    "diabolists": [
      {
        "document": 184,
        "excerpt": "ad is the source of an amusing piece of trivia amongst diabolists. While it is well known that the Bonshads know the method of creating the Elixir of Shazmazm it is less"
      }
    ],
    "dialect": [
      {
        "document": 223,
        "excerpt": "Giant dialect"
      }
    ],
    "dice": [
      {
        "document": 23,
        "excerpt": "Knuckle Dice"
      },
      {
        "document": 149,
        "excerpt": "Knuckle Dice"
      }
    ],
    "diction": [
      {
        "document": 220,
        "excerpt": "suffer a -4 penalty to making magic due to their poor diction. After an hour a fresh set grows in."
      }
    ],
    "didn't": [
      {
        "document": 35,
        "excerpt": "At some point in your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to remove your troublesome forebrain an"
      }
    ],
    "die": [
      {
        "document": 29,
        "excerpt": "Staff, bedecked with charms and bells. May reroll one die on the Oops! Table if using this staff, however, may never sneak up on anyone because of the ringing and"
      },
      {
        "document": 125,
        "excerpt": "rtem empathy by causing the necromancer to temporarily die. Bodily functions are halted, no food, water, or air is needed, and they are, by most vulgar definitions"
      },
      {
        "document": 185,
        "excerpt": "They know when and how they die and this might not be it"
      }
    ],
    "dies": [
      {
        "document": 99,
        "excerpt": "death of the linked person. Note if the linked person dies, starves, or is choked you will suffer equally."
      },
      {
        "document": 195,
        "excerpt": "as they are. They live in hope that their clone-parent dies and passes their Exultancy on to them but it is far more likely that they are at some point harvested fo"
      },
      {
        "document": 220,
        "excerpt": "All vegetation within a mile withers and dies."
      }
    ],
    "different": [
      {
        "document": 0,
        "excerpt": "Every giant has a different story about Corda, well told and interrupted with tears and laughter, of how they lost it and mean to fi"
      },
      {
        "document": 119,
        "excerpt": "epeated. They then step out from between them but as a different incidence of themselves. To those watching the wizard moves in the direction not seen and reappears betw"
      },
      {
        "document": 220,
        "excerpt": "An entirely different and random Spell goes off, directed at the same target."
      }
    ],
    "differently": [
      {
        "document": 34,
        "excerpt": "Down in Yongardy they do things differently. They respect the Law. Every day there is a queue outside the courts to get a seat to see the latest up"
      }
    ],
    "difficult": [
      {
        "document": 39,
        "excerpt": "st climbs should be single rolls though longer or more difficult climbs may require multiple rolls. On these climbs consider requiring a number or total or repeated fail"
      },
      {
        "document": 49,
        "excerpt": "Only test for difficult maneuvers or dangerous situations"
      }
    ],
    "difficulty": [
      {
        "document": 40,
        "excerpt": "Quality of disguise affects difficulty"
      },
      {
        "document": 57,
        "excerpt": "GM should scale difficulty from 6 (simple) to 12 (incredibly hard)"
      }
    ],
    "digest": [
      {
        "document": 208,
        "excerpt": "ir bellies full of feed, and run off into the night to digest in a local lake. They are menaces!"
      }
    ],
    "digging": [
      {
        "document": 12,
        "excerpt": "nd yourself in, be assured that gremlins will be there digging their warrens and bothering nice people willing to pay you a shiny penny to bash their little heads in."
      }
    ],
    "dimension": [
      {
        "document": 12,
        "excerpt": "No matter what country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be there digging their warrens and bothering nic"
      }
    ],
    "dimensional": [
      {
        "document": 9,
        "excerpt": "Tools for measuring dimensional phenomena"
      },
      {
        "document": 25,
        "excerpt": "s wizarding academy (pride of the city, experts in pan-dimensional mobility) you were finally able to penetrate the (2d6)th door. You are no master but few outside your pe"
      },
      {
        "document": 26,
        "excerpt": "As an integral part of your tutelage in the sub-dimensional academy of the Cordial Wizard God you spent your childhood learning about the fate of pixies, the colour"
      },
      {
        "document": 120,
        "excerpt": "The wizard creates a 5th dimensional orb above their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 mi"
      }
    ],
    "diminish": [
      {
        "document": 76,
        "excerpt": "Diminish"
      },
      {
        "document": 221,
        "excerpt": "Diminish"
      }
    ],
    "dining": [
      {
        "document": 16,
        "excerpt": "Member of Miss Kinsey's Dining Club"
      }
    ],
    "dinner": [
      {
        "document": 198,
        "excerpt": "interest is the army, making them excruciatingly dull dinner guests."
      }
    ],
    "direct": [
      {
        "document": 81,
        "excerpt": "is a symptom of some level of possession, or at least direct influence, by the forces of Change, unwitting agents of Mass in need of healing. The wizard throws salt"
      }
    ],
    "directed": [
      {
        "document": 220,
        "excerpt": "An entirely different and random Spell goes off, directed at the same target."
      }
    ],
    "direction": [
      {
        "document": 85,
        "excerpt": "ecific object, not a general category or type, and the direction is only given in terms of compass points."
      },
      {
        "document": 113,
        "excerpt": "Spell enables the wizard to get a reasonable sense of direction regardless of any obscuring factors."
      },
      {
        "document": 119,
        "excerpt": "themselves. To those watching the wizard moves in the direction not seen and reappears between two mirrors elsewhere. If the location has been compromised the wizard ar"
      },
      {
        "document": 220,
        "excerpt": "The wizard flies off in a random direction at great speed, landing 50 metres away (or falling back down to earth, as it may be)."
      }
    ],
    "disappear": [
      {
        "document": 220,
        "excerpt": "d. If the wizard is younger than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "disappearance": [
      {
        "document": 207,
        "excerpt": "ll of leather rendering in the house next door and the disappearance of a few handsome townspeople."
      }
    ],
    "disappeared": [
      {
        "document": 15,
        "excerpt": "to the pixie forest, or the court magician ensured you disappeared, or you led a sortie into the stars to put your stamp on them as well. Either way you are now a lost and"
      }
    ],
    "disappears": [
      {
        "document": 131,
        "excerpt": "one knows what this does but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 220,
        "excerpt": "The wizard disappears in a puff of smoke, never to be seen again."
      }
    ],
    "disarm": [
      {
        "document": 57,
        "excerpt": "Use this to set and disarm traps. When setting traps Roll Under your Trapping Skill and describe how the trap is made with the mate"
      }
    ],
    "disarming": [
      {
        "document": 55,
        "excerpt": "Disarming opponents"
      }
    ],
    "discard": [
      {
        "document": 162,
        "excerpt": "whisper_secret_and_discard"
      }
    ],
    "discernable": [
      {
        "document": 161,
        "excerpt": "n for the metropolitan Troikan. Though the city has no discernable weather it is considered polite to check it intermittently and comment on the present clemency and hope"
      }
    ],
    "discerning": [
      {
        "document": 41,
        "excerpt": "social conduct and those who are better at it are more discerning."
      }
    ],
    "discovered": [
      {
        "document": 115,
        "excerpt": "e incredible confusion this generates. If the shard is discovered and harmed the wizard will lose 2d6 Stamina due to the shock."
      }
    ],
    "discovering": [
      {
        "document": 26,
        "excerpt": "other theoretical topics. Now you're out in the world, discovering that your education hardly accounted for any of the things that you've seen."
      }
    ],
    "discretion": [
      {
        "document": 39,
        "excerpt": "particularly merciless ascent. The GM should use their discretion."
      }
    ],
    "disease": [
      {
        "document": 1,
        "excerpt": "You never contract disease as a result of drinking stagnant liquids."
      }
    ],
    "disentangle": [
      {
        "document": 124,
        "excerpt": "This requires some time and a fair bit of patience to disentangle."
      }
    ],
    "disentangled": [
      {
        "document": 124,
        "excerpt": "Until disentangled"
      }
    ],
    "disentanglement": [
      {
        "document": 127,
        "excerpt": "To do so they must Roll Versus the original casting if disentanglement is possible at all."
      }
    ],
    "disentangles": [
      {
        "document": 127,
        "excerpt": "The wizard disentangles a Spell from this instance of reality. To do so they must Roll Versus the original casting if disentangl"
      }
    ],
    "disguise": [
      {
        "document": 3,
        "excerpt": "Hard-light disguise device"
      },
      {
        "document": 13,
        "excerpt": "Disguise"
      },
      {
        "document": 19,
        "excerpt": "disguise"
      },
      {
        "document": 33,
        "excerpt": "Disguise"
      },
      {
        "document": 40,
        "excerpt": "Disguise"
      },
      {
        "document": 179,
        "excerpt": "ooch or a circlet. When active it produces a full body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to be rechar"
      },
      {
        "document": 207,
        "excerpt": "disguise"
      }
    ],
    "disgusting": [
      {
        "document": 130,
        "excerpt": "he sprites of sickness, all can agree that it is quite disgusting. The wizard blows forth the \"web\" from their nose and all in a cone extending 12 metres in front of the"
      }
    ],
    "disliking": [
      {
        "document": 220,
        "excerpt": "ard's hands find a mind of their own and take a severe disliking to the tyranny of control. They set about choking the wizard to death only to lapse back into servitude"
      }
    ],
    "dismissed": [
      {
        "document": 101,
        "excerpt": "but is now magically sealed. Permanent until undone or dismissed."
      }
    ],
    "dismissive": [
      {
        "document": 192,
        "excerpt": "Dismissive"
      }
    ],
    "disorder": [
      {
        "document": 4,
        "excerpt": "or you to experiment with not plunging your world into disorder and, ultimately, darkness, but the door is always open."
      }
    ],
    "dispelled": [
      {
        "document": 101,
        "excerpt": "Permanent until dispelled"
      },
      {
        "document": 114,
        "excerpt": "Permanent until dispelled"
      },
      {
        "document": 115,
        "excerpt": "Until dispelled or destroyed"
      },
      {
        "document": 220,
        "excerpt": "st feared of adolescent academy curses: hiccups! Until dispelled the wizard hiccups uncontrollably, suffering a -4 penalty to further attempts at magic."
      }
    ],
    "displaced": [
      {
        "document": 213,
        "excerpt": "displaced"
      }
    ],
    "disrespectful": [
      {
        "document": 215,
        "excerpt": "Disrespectful"
      }
    ],
    "disrupt": [
      {
        "document": 205,
        "excerpt": "f the Forms and Essences, just enough to reach out and disrupt things."
      }
    ],
    "distance": [
      {
        "document": 61,
        "excerpt": "ing while doing it to a letter is another. Travels any distance and always arrives (eventually)."
      },
      {
        "document": 81,
        "excerpt": "Throwing distance"
      }
    ],
    "distant": [
      {
        "document": 14,
        "excerpt": "ice of the Phoenix Throne, handsomely paid and sent to distant spheres on golden ships to spread the ineffable glory of your lords at the tip of your flaming sword."
      },
      {
        "document": 199,
        "excerpt": "Once upon a distant time the gods banded together to mould the dripping flesh of the Monad into all the creatures of the ear"
      }
    ],
    "distinct": [
      {
        "document": 207,
        "excerpt": "tale signs of a Parchment Witch among you would be the distinct smell of leather rendering in the house next door and the disappearance of a few handsome townspeople."
      }
    ],
    "distinction": [
      {
        "document": 17,
        "excerpt": "his is where you come in with your Edible Monkeys (the distinction is purely for appeal since all monkeys are of course edible). You used to spend days on end dangling you"
      }
    ],
    "distinctive": [
      {
        "document": 8,
        "excerpt": "distinctive"
      },
      {
        "document": 11,
        "excerpt": "distinctive"
      },
      {
        "document": 12,
        "excerpt": "distinctive"
      },
      {
        "document": 13,
        "excerpt": "Distinctive black garb of the assassin's guild"
      },
      {
        "document": 14,
        "excerpt": "distinctive"
      },
      {
        "document": 15,
        "excerpt": "distinctive"
      },
      {
        "document": 139,
        "excerpt": "An exotic blade with a distinctive curve, favored by assassins and duelists."
      }
    ],
    "distinguished": [
      {
        "document": 5,
        "excerpt": "Distinguished Sledgehammer"
      }
    ],
    "distracted": [
      {
        "document": 192,
        "excerpt": "else is in goblin-vogue, though more usually they are distracted with an accidentally awakened evil, or recalled by the Goblin King, or cut off from the centre of the la"
      },
      {
        "document": 197,
        "excerpt": "Distracted"
      },
      {
        "document": 212,
        "excerpt": "Distracted"
      }
    ],
    "distressed": [
      {
        "document": 197,
        "excerpt": "Distressed"
      }
    ],
    "distressing": [
      {
        "document": 62,
        "excerpt": "The wizard undergoes a distressing transformation into an inanimate object no larger than a piano and no smaller than a cup. Lasts until en"
      }
    ],
    "disturbing": [
      {
        "document": 108,
        "excerpt": "Some find comforting, others disturbing"
      }
    ],
    "dive": [
      {
        "document": 99,
        "excerpt": "the Nothing, they would cast this on their squires and dive off the edge of creation. While this Spell lasts the wizard's essential bodily functions are linked to a"
      }
    ],
    "diversity": [
      {
        "document": 212,
        "excerpt": "onic imagination of the Other Lords and endless in its diversity. Most have been broken over their lifetimes and replaced their parts, some with new mechanical contrivan"
      }
    ],
    "divination": [
      {
        "document": 85,
        "excerpt": "divination"
      },
      {
        "document": 96,
        "excerpt": "divination"
      },
      {
        "document": 112,
        "excerpt": "divination"
      },
      {
        "document": 113,
        "excerpt": "divination"
      },
      {
        "document": 115,
        "excerpt": "divination"
      },
      {
        "document": 122,
        "excerpt": "divination"
      },
      {
        "document": 126,
        "excerpt": "divination"
      }
    ],
    "divine": [
      {
        "document": 9,
        "excerpt": "e even begun to study these more remote reaches of the divine effluvia. Though these rural indwellers may never appreciate your important work, you continually, thank"
      },
      {
        "document": 28,
        "excerpt": "Intangible divine blessing"
      },
      {
        "document": 190,
        "excerpt": "ter of the other. The popular attitude is that it is a divine emanation caught and refracted in some unusually dense crystal matrix, causing what would otherwise be a"
      },
      {
        "document": 199,
        "excerpt": "of the Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-given-shape. T"
      }
    ],
    "diving": [
      {
        "document": 54,
        "excerpt": "Use this while swimming in dangerous waters, diving, holding your breath for long periods, and so on. If you have this Skill you don't need to roll it for n"
      }
    ],
    "dodge": [
      {
        "document": 55,
        "excerpt": "Sword Fighting vs Dodge"
      }
    ],
    "does": [
      {
        "document": 16,
        "excerpt": "ghly masticated, not merely swallowed and passed. This does not grant special immunity to any effects the object may possess."
      },
      {
        "document": 46,
        "excerpt": "This allows a character to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 be"
      },
      {
        "document": 94,
        "excerpt": "The common man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smel"
      },
      {
        "document": 110,
        "excerpt": "o on. This doesn't change the reality of things but it does make them more palatable. Lasts until they want it to end."
      },
      {
        "document": 131,
        "excerpt": "No one knows what this does but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 220,
        "excerpt": "The wizard grows an attractive tail. If removed it does not grow back."
      }
    ],
    "doesn't": [
      {
        "document": 43,
        "excerpt": "e Fly much as you would Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test"
      },
      {
        "document": 110,
        "excerpt": "re beautiful, their food is indulgent, and so on. This doesn't change the reality of things but it does make them more palatable. Lasts until they want it to end."
      },
      {
        "document": 132,
        "excerpt": "Requires twenty minutes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal observation, and complicated"
      }
    ],
    "doffing": [
      {
        "document": 11,
        "excerpt": "Brown Overcoat and Soft Doffing Cap of the Guild"
      }
    ],
    "dog": [
      {
        "document": 12,
        "excerpt": "Small but Vicious Dog"
      }
    ],
    "doing": [
      {
        "document": 61,
        "excerpt": "per to a poisoned dagger the result is one thing while doing it to a letter is another. Travels any distance and always arrives (eventually)."
      }
    ],
    "dolm": [
      {
        "document": 186,
        "excerpt": "dolm"
      }
    ],
    "dome": [
      {
        "document": 128,
        "excerpt": "What they call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Dama"
      }
    ],
    "don": [
      {
        "document": 4,
        "excerpt": "You no longer don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experi"
      },
      {
        "document": 202,
        "excerpt": "There are those witches that don the skin of a pig and walk abroad amongst their sleeping neighbours. Through the power imbued by that mo"
      }
    ],
    "don't": [
      {
        "document": 15,
        "excerpt": "kingdom - no one has heard of you or your people. Most don't believe you and laugh, or worse, they do believe you and shrug at the vagaries of fate."
      },
      {
        "document": 30,
        "excerpt": "You don't recover Stamina by resting in the usual manner - instead you must spend a full rest period with a hot ir"
      },
      {
        "document": 43,
        "excerpt": "out this Skill must Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 54,
        "excerpt": "or long periods, and so on. If you have this Skill you don't need to roll it for normal conditions. Characters without it are assumed to not be able to swim and need"
      },
      {
        "document": 91,
        "excerpt": "The wizard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres who f"
      },
      {
        "document": 93,
        "excerpt": "hish-ing sound as you move but are quite invisible and don't suffer from the usual limitations of illusions. Lasts for 3 minutes after which you noisily reform into"
      },
      {
        "document": 125,
        "excerpt": "their subject - how can you speak with the dead if you don't understand the dead? Torpor helps build post-mortem empathy by causing the necromancer to temporarily di"
      },
      {
        "document": 190,
        "excerpt": "anating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philosophers have been back and fort"
      },
      {
        "document": 212,
        "excerpt": "ne is unfathomably ancient but by design or fault they don't remember more than a lifetime's worth of existence. We think of them in their common form of bakelite an"
      },
      {
        "document": 220,
        "excerpt": "es mysteriously disappear. Even more mysteriously they don't seem overly put out by it. They can't fight or cast spells and can only very slowly shuffle about as a g"
      }
    ],
    "donate": [
      {
        "document": 28,
        "excerpt": "Telak will take this blessing away until you forge and donate to the unarmed a brand new Sword."
      }
    ],
    "done": [
      {
        "document": 64,
        "excerpt": ", causing their words to trip and confuse. This may be done under their breath and relatively subtly."
      }
    ],
    "donestre": [
      {
        "document": 187,
        "excerpt": "donestre"
      }
    ],
    "donkey": [
      {
        "document": 11,
        "excerpt": "e of others, weighed down by loads that would buckle a donkey. You take pride in this, so much so that the everyday assignments of the guild cannot sate your desire t"
      }
    ],
    "door": [
      {
        "document": 4,
        "excerpt": "world into disorder and, ultimately, darkness, but the door is always open."
      },
      {
        "document": 22,
        "excerpt": "ional) Single Headed Greataxe, to help batter down the door to sin (Damage as Greatsword)"
      },
      {
        "document": 25,
        "excerpt": "bility) you were finally able to penetrate the (2d6)th door. You are no master but few outside your peers can claim to know more about the vagaries of skyward trave"
      },
      {
        "document": 104,
        "excerpt": "ck was open all along. May be used to open any mundane door or container and counteract a Lock Spell."
      },
      {
        "document": 186,
        "excerpt": "while still being able to squeeze themselves under the door."
      },
      {
        "document": 207,
        "excerpt": "distinct smell of leather rendering in the house next door and the disappearance of a few handsome townspeople."
      }
    ],
    "doors": [
      {
        "document": 5,
        "excerpt": "Though they're quite fascinated with simple chests and doors they are most excited by metaphysical and metaphorical barriers. You might find small conclaves of Clavi"
      },
      {
        "document": 25,
        "excerpt": "Sorcerer of the Academy of Doors"
      },
      {
        "document": 63,
        "excerpt": "The Sorcerers of the Academy of Doors are most famous for this one Spell. With it they may reach through any portal and into another known rec"
      }
    ],
    "doorways": [
      {
        "document": 28,
        "excerpt": "l readiness in preparation for the end times, when all doorways crumble inwards. You are always prepared and never unready."
      },
      {
        "document": 200,
        "excerpt": "ndeed, you might find man-beast guards still defending doorways to caches of Weapons and treasure the Autarchs are known to have hidden away for times of trouble, vigil"
      }
    ],
    "doppelg": [
      {
        "document": 220,
        "excerpt": "d suffer accusations due to the workings of a sinister doppelgänger."
      }
    ],
    "dormant": [
      {
        "document": 190,
        "excerpt": "Dormant"
      },
      {
        "document": 210,
        "excerpt": "Destroying their dormant home-body traps them in their flying aspect"
      }
    ],
    "dose": [
      {
        "document": 48,
        "excerpt": "ay Test this Skill during down time to create a single dose of poison. Pick which kind it is when you make it. This list is not exhaustive - more exotic ones may be"
      }
    ],
    "double": [
      {
        "document": 19,
        "excerpt": "so do not need to breathe or circulate blood. You take double Damage from Silver Weapons and regain Stamina half as effectively from all sources. You must Test your L"
      },
      {
        "document": 127,
        "excerpt": "double cost of original Spell"
      },
      {
        "document": 197,
        "excerpt": "They take double Damage from Silver."
      },
      {
        "document": 207,
        "excerpt": "Takes double Damage from Silver"
      },
      {
        "document": 220,
        "excerpt": "Table for magical mishaps when rolling double 6s on spell casting"
      },
      {
        "document": 223,
        "excerpt": "Ardent Giant Trait: Takes double damage from heat/fire, but immune to cold."
      }
    ],
    "doubting": [
      {
        "document": 191,
        "excerpt": "Doubting"
      }
    ],
    "douse": [
      {
        "document": 188,
        "excerpt": "Once per Round they may douse a 24 foot area in beautiful Dragon-Fire. Everyone in the area is automatically hit but may Test their Lu"
      }
    ],
    "down": [
      {
        "document": 11,
        "excerpt": "re, most often found in the service of others, weighed down by loads that would buckle a donkey. You take pride in this, so much so that the everyday assignments of"
      },
      {
        "document": 22,
        "excerpt": "lly functional) Single Headed Greataxe, to help batter down the door to sin (Damage as Greatsword)"
      },
      {
        "document": 28,
        "excerpt": "sing of Telak awards you Armour equal to half (rounded down) the number of Swords you carry. If you carried 6 Swords your Armour would be 3 while if you carried 9 i"
      },
      {
        "document": 31,
        "excerpt": "Your village was burnt down by ruffians, or your mother was beheaded by snake cultists, or your father was hung by corrupt officials"
      },
      {
        "document": 34,
        "excerpt": "Down in Yongardy they do things differently. They respect the Law. Every day there is a queue outside the cou"
      },
      {
        "document": 48,
        "excerpt": "You may Test this Skill during down time to create a single dose of poison. Pick which kind it is when you make it. This list is not exhaust"
      },
      {
        "document": 178,
        "excerpt": "t grants +1 to Etiquette when you have the time to sit down and make tea for those you are trying to impress."
      },
      {
        "document": 199,
        "excerpt": "y may hear its whispers and promises. Treasures thrown down pits and left in cave mouths temporarily silence it."
      },
      {
        "document": 210,
        "excerpt": "earch of sleeping victims so as to force their tongues down their gullets to feast upon the innards. Their victims awaken mysteriously sick while the witch remains"
      },
      {
        "document": 217,
        "excerpt": "efoot through their palaces whilst their servants laid down petals in their path. This trend escalated until the more desperate social climbers ultimately committed"
      },
      {
        "document": 220,
        "excerpt": "t great speed, landing 50 metres away (or falling back down to earth, as it may be)."
      }
    ],
    "downtime": [
      {
        "document": 48,
        "excerpt": "Crafting and applying various poisons during downtime"
      }
    ],
    "dragged": [
      {
        "document": 184,
        "excerpt": "entacled fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      },
      {
        "document": 201,
        "excerpt": "dnapped travellers plucked from the backs of wagons or dragged from their beds during the night. If you have been hired by a patron to retrieve a stolen son from a man"
      }
    ],
    "dragon": [
      {
        "document": 188,
        "excerpt": "Dragon"
      }
    ],
    "dragonflies": [
      {
        "document": 1,
        "excerpt": "the reeds and no congregation other than the gnats and dragonflies. You minister to them all the same."
      }
    ],
    "dragons": [
      {
        "document": 188,
        "excerpt": "Dragons are creatures of hyper-light, unburdened by base matter, able to soar across the dark sea of sky between"
      }
    ],
    "drain": [
      {
        "document": 97,
        "excerpt": "r fingertips to transform into sucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      }
    ],
    "draw": [
      {
        "document": 185,
        "excerpt": "When a cyclops is given Initiative it may draw the next three Initiatives in order, thus granting them knowledge of who is going next"
      }
    ],
    "drawn": [
      {
        "document": 81,
        "excerpt": "to cast it out. In the case of a Fumble the spirit is drawn into and possesses the wizard."
      }
    ],
    "draws": [
      {
        "document": 182,
        "excerpt": "reature it has ever eaten. Crying out in the night, it draws its prey from safety, typically by imitating a recently eaten family member and calling to its children"
      }
    ],
    "dream": [
      {
        "document": 4,
        "excerpt": "Dream Journal"
      }
    ],
    "dressed": [
      {
        "document": 193,
        "excerpt": "Vicious little creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's"
      },
      {
        "document": 216,
        "excerpt": "phere will be the last culture, the Ven, pale skinned, dressed in rubber and peaked caps, spending the time left before the Monad rests in obscure and pointless pursui"
      }
    ],
    "dries": [
      {
        "document": 130,
        "excerpt": "ugh or out of it must repeat the Test or become stuck. Dries up after 12 rounds."
      }
    ],
    "drink": [
      {
        "document": 0,
        "excerpt": "o find it soon enough but oh, what of today? We should drink and cheer, we'll search once again in the morning!"
      },
      {
        "document": 163,
        "excerpt": "poison. Can be applied to weapons or added to food and drink."
      },
      {
        "document": 165,
        "excerpt": "Food and drink for sustenance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 pro"
      }
    ],
    "drinking": [
      {
        "document": 1,
        "excerpt": "You never contract disease as a result of drinking stagnant liquids."
      }
    ],
    "dripping": [
      {
        "document": 199,
        "excerpt": "n a distant time the gods banded together to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, cons"
      }
    ],
    "driven": [
      {
        "document": 6,
        "excerpt": "wilds or the Angel cults of the slums, all need to be driven back off the edge of the map and onto the shores of chaos."
      }
    ],
    "drock": [
      {
        "document": 189,
        "excerpt": "drock"
      }
    ],
    "drop": [
      {
        "document": 220,
        "excerpt": "Twenty-five years of the wizard's life drop away in an instant, possibly making them a very small child. If the wizard is younger than twenty-five t"
      }
    ],
    "dropping": [
      {
        "document": 189,
        "excerpt": "rcibly prevented from finishing a project, possibly by dropping dead at an inopportune moment; it happens. Usually this is a sad but inconsequential occasion, but somet"
      },
      {
        "document": 194,
        "excerpt": "st usually by lifting their quarry up into the sky and dropping them after spending some time verbally tormenting them. A greater pleasure still is when their victims s"
      }
    ],
    "drops": [
      {
        "document": 160,
        "excerpt": "Table roll is called for the wizard has overdosed and drops dead, foaming at the mouth."
      }
    ],
    "drown": [
      {
        "document": 1,
        "excerpt": "Drown"
      },
      {
        "document": 77,
        "excerpt": "Drown"
      },
      {
        "document": 203,
        "excerpt": "ust Test their Luck (or Skill for Enemies) or start to Drown. The notule wraps itself around their face and begins to suffocate them."
      }
    ],
    "drowning": [
      {
        "document": 54,
        "excerpt": "Swimming every round they remain in the water or start Drowning. Receive a penalty to this Skill equal to half the number of item slots filled."
      }
    ],
    "drunk": [
      {
        "document": 106,
        "excerpt": "to become deadly poison. The liquid deals 4 Damage if drunk and 1 Damage per Turn until the target successfully Tests their Luck (or Skill for Enemies). The liquid"
      },
      {
        "document": 196,
        "excerpt": "Drunk"
      }
    ],
    "drunken": [
      {
        "document": 59,
        "excerpt": "y classes. Clearing out the bars and brothels of their drunken apprentices is tiring work. Use of this Spell causes the target to Test their Luck (or Skill for Enemies"
      }
    ],
    "drying": [
      {
        "document": 130,
        "excerpt": "12 rounds before drying up"
      }
    ],
    "due": [
      {
        "document": 115,
        "excerpt": "ion. While it lasts the wizard suffers -1 to all rolls due to the incredible confusion this generates. If the shard is discovered and harmed the wizard will lose 2"
      },
      {
        "document": 170,
        "excerpt": "-1 to social rolls due to stench"
      },
      {
        "document": 212,
        "excerpt": "Endless variety in form due to repairs and modifications"
      },
      {
        "document": 220,
        "excerpt": "e wizard will soon hear rumours and suffer accusations due to the workings of a sinister doppelgänger."
      }
    ],
    "dueling": [
      {
        "document": 166,
        "excerpt": "Excellent for dueling"
      }
    ],
    "duelists": [
      {
        "document": 139,
        "excerpt": "ade with a distinctive curve, favored by assassins and duelists."
      },
      {
        "document": 166,
        "excerpt": "A slender, elegant thrusting sword favored by duelists and nobles."
      }
    ],
    "dull": [
      {
        "document": 30,
        "excerpt": "Your eyes are dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly b"
      },
      {
        "document": 93,
        "excerpt": "asts for 3 minutes after which you noisily reform into dull and frustratingly opaque flesh."
      },
      {
        "document": 198,
        "excerpt": "e and interest is the army, making them excruciatingly dull dinner guests."
      }
    ],
    "dumb": [
      {
        "document": 206,
        "excerpt": "ka are crenelated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their attention. They swoop after"
      }
    ],
    "dummies": [
      {
        "document": 13,
        "excerpt": "u are an assassin in training, graduated from fighting dummies and branding practise clients, freshly imbued with a license to ply your trade. You haven't fully develo"
      }
    ],
    "duplicitous": [
      {
        "document": 204,
        "excerpt": "Duplicitous"
      }
    ],
    "duration": [
      {
        "document": 93,
        "excerpt": "Noisily reforms at end of duration"
      },
      {
        "document": 115,
        "excerpt": "e but extends the wizard's senses to that spot for the duration. While it lasts the wizard suffers -1 to all rolls due to the incredible confusion this generates. If th"
      },
      {
        "document": 123,
        "excerpt": "Instantaneous (deafening effect duration varies)"
      },
      {
        "document": 220,
        "excerpt": "without swearing, thus making magic impossible for the duration. Lasts 1d6 hours."
      }
    ],
    "during": [
      {
        "document": 37,
        "excerpt": "During daylight"
      },
      {
        "document": 48,
        "excerpt": "You may Test this Skill during down time to create a single dose of poison. Pick which kind it is when you make it. This list is not ex"
      },
      {
        "document": 187,
        "excerpt": "Becomes increasingly passionate during conversation until they devour companion"
      },
      {
        "document": 201,
        "excerpt": "ed from the backs of wagons or dragged from their beds during the night. If you have been hired by a patron to retrieve a stolen son from a manticore's manse be sure"
      }
    ],
    "dusty": [
      {
        "document": 18,
        "excerpt": "Dusty Robes"
      }
    ],
    "duty": [
      {
        "document": 205,
        "excerpt": "e moment at the beginning and end of all things. Their duty is to tidy along the demiurge and all of their toys before the next go around, and as such they are peop"
      }
    ],
    "dwarf": [
      {
        "document": 7,
        "excerpt": "Dwarf"
      },
      {
        "document": 20,
        "excerpt": "Derivative Dwarf"
      },
      {
        "document": 189,
        "excerpt": "ow it until they finish or run aground. Occasionally a Dwarf is forcibly prevented from finishing a project, possibly by dropping dead at an inopportune moment; it h"
      }
    ],
    "dwarfiness": [
      {
        "document": 189,
        "excerpt": "ucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and careful hand."
      }
    ],
    "dwarfs": [
      {
        "document": 7,
        "excerpt": "short, hairy, belligerent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf children or Dwarf families to prevent you"
      },
      {
        "document": 20,
        "excerpt": "Dwarfs are known for being the finest artisans of the million spheres. Give a Dwarf a rock and they will make g"
      },
      {
        "document": 189,
        "excerpt": "Dwarfs are creatures of purpose; they set their minds on a course and follow it until they finish or run agroun"
      }
    ],
    "dwarfy": [
      {
        "document": 7,
        "excerpt": "to prevent you from fully committing to the important Dwarfy endeavours of creating fine art in unusual places. You intend to find the most unusual places in all the"
      },
      {
        "document": 20,
        "excerpt": "warf. You were supposed to be the finest expression of Dwarfy craftsmanship, a true masterpiece, a brand new step in aesthetic design, a jump not seen since the old m"
      }
    ],
    "dying": [
      {
        "document": 45,
        "excerpt": "g, slow poison and the like. Also used for stabilising dying people."
      }
    ],
    "dynamic": [
      {
        "document": 18,
        "excerpt": "ssing on knowledge in the time honoured master-student dynamic. This loneliness encourages students to make their own friends."
      }
    ],
    "each": [
      {
        "document": 26,
        "excerpt": "Pocket full of wizard biscuits, each counts as a Provision"
      },
      {
        "document": 30,
        "excerpt": "t iron welding your skin back together like putty. For each hour of rest with access to the right tools you regain 3 Stamina."
      },
      {
        "document": 52,
        "excerpt": "Multiple searchers may each roll separately"
      },
      {
        "document": 130,
        "excerpt": "ed unless they Test their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat the Test or become stuck. Dries up after 12 round"
      },
      {
        "document": 185,
        "excerpt": "The Aeons, being an arbitrary bunch, took one eye from each as fair exchange. The men found that their foresight was indeed present but extended only to knowledge o"
      },
      {
        "document": 194,
        "excerpt": "Harpies are natural sorcerers, each knowing Read Entrails and any other Spells you might deem appropriate"
      },
      {
        "document": 195,
        "excerpt": "cers filling out attendance at highborn social events. Each one possesses an uncanny resemblance to one Exultant or other, blood of their very blood as they are. Th"
      },
      {
        "document": 208,
        "excerpt": "Each will consume one Provision per Turn"
      },
      {
        "document": 212,
        "excerpt": "o pilot the golden ships of their cosmic civilisation. Each one is unfathomably ancient but by design or fault they don't remember more than a lifetime's worth of e"
      }
    ],
    "eager": [
      {
        "document": 191,
        "excerpt": "at flew off into the cosmos. Since then they have been eager to join any religion founded after that point, believing it to be a shard of the Born God."
      }
    ],
    "ear": [
      {
        "document": 4,
        "excerpt": "ger don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging your world into disorder and"
      },
      {
        "document": 96,
        "excerpt": "They can simultaneously cup their other hand to their ear to understand them in return. Lasts for one conversation."
      }
    ],
    "earth": [
      {
        "document": 68,
        "excerpt": "aterial as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      },
      {
        "document": 78,
        "excerpt": "(or Skill for Enemies) or fall through a crack in the earth, taking falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless espec"
      },
      {
        "document": 186,
        "excerpt": "Somewhere beneath the earth they sit suspended in their cavities, peacefully contemplating the movements of the surface world. A wit"
      },
      {
        "document": 199,
        "excerpt": "pping flesh of the Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-gi"
      },
      {
        "document": 212,
        "excerpt": "have lost their original form altogether and walk the earth as flesh while others are large and hollow, waiting for an operator with dead knowledge."
      },
      {
        "document": 220,
        "excerpt": "speed, landing 50 metres away (or falling back down to earth, as it may be)."
      }
    ],
    "earthquake": [
      {
        "document": 78,
        "excerpt": "Earthquake"
      },
      {
        "document": 221,
        "excerpt": "Earthquake"
      }
    ],
    "easily": [
      {
        "document": 183,
        "excerpt": "nsider to be theirs but they are prideful, stupid, and easily tricked."
      }
    ],
    "easy": [
      {
        "document": 46,
        "excerpt": "whose Skill is somewhere between 6 and 12 with 6 being easy and 12 being very hard."
      },
      {
        "document": 196,
        "excerpt": "the farmers tell you the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else you'll wait for weeks without a client, no"
      }
    ],
    "eat": [
      {
        "document": 7,
        "excerpt": "Dwarfs may eat gems and rare metals as food replacements. You, in fact, vastly prefer the taste of rare minerals to mun"
      },
      {
        "document": 16,
        "excerpt": "flesh from appendage), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fixture)"
      },
      {
        "document": 17,
        "excerpt": "dless fall yet those precarious villages still need to eat. This is where you come in with your Edible Monkeys (the distinction is purely for appeal since all monk"
      },
      {
        "document": 99,
        "excerpt": "linked to another, thereby enabling them to breath or eat for the recipient. They will need to breathe and eat for two, which makes it hard to do anything useful"
      },
      {
        "document": 194,
        "excerpt": "rge claws. Their immortal nature precludes the need to eat yet they hunt mercilessly, most usually by lifting their quarry up into the sky and dropping them after"
      },
      {
        "document": 196,
        "excerpt": "ur camp in the woods to sleep on the filthy ground and eat your meagre meals. Farmers should have more respect for a hard day's work."
      },
      {
        "document": 208,
        "excerpt": "er all Pisceans that are able will descend on them and eat all their Provisions"
      },
      {
        "document": 211,
        "excerpt": "paralysed with misery and allow the serpent to quietly eat them"
      }
    ],
    "eaten": [
      {
        "document": 16,
        "excerpt": "ingested poisons. They may also identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical properties on a"
      },
      {
        "document": 182,
        "excerpt": "ecalling - the exact sound of any creature it has ever eaten. Crying out in the night, it draws its prey from safety, typically by imitating a recently eaten family"
      }
    ],
    "eaters": [
      {
        "document": 16,
        "excerpt": "The Eaters know that there are only two worlds: the Without and the Within. They intend to insert as much of the pr"
      }
    ],
    "eats": [
      {
        "document": 99,
        "excerpt": "Wizard breathes/eats for both people"
      }
    ],
    "ecstatic": [
      {
        "document": 195,
        "excerpt": "Ecstatic"
      }
    ],
    "edge": [
      {
        "document": 6,
        "excerpt": "cults of the slums, all need to be driven back off the edge of the map and onto the shores of chaos."
      },
      {
        "document": 17,
        "excerpt": "u used to spend days on end dangling your feet off the edge of the world, watching over your chittering livestock while they scampered hither and thither, but there"
      },
      {
        "document": 99,
        "excerpt": "they would cast this on their squires and dive off the edge of creation. While this Spell lasts the wizard's essential bodily functions are linked to another, there"
      }
    ],
    "edged": [
      {
        "document": 48,
        "excerpt": "all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1 for Damage the poison has worn off. 3 Causes anyone ingesting it to fall uncons"
      },
      {
        "document": 163,
        "excerpt": "Adds +1 to Damage Rolls when applied to piercing or edged weapons (wears off on roll of 1)"
      }
    ],
    "edges": [
      {
        "document": 18,
        "excerpt": "centres of learning, left to their own devices on the edges of society, passing on knowledge in the time honoured master-student dynamic. This loneliness encourages"
      }
    ],
    "edible": [
      {
        "document": 17,
        "excerpt": "still need to eat. This is where you come in with your Edible Monkeys (the distinction is purely for appeal since all monkeys are of course edible). You used to spend"
      }
    ],
    "educated": [
      {
        "document": 135,
        "excerpt": "on its many square metred face if one is sufficiently educated in its use. Test Astrology to tell the precise destination of any portal."
      }
    ],
    "education": [
      {
        "document": 26,
        "excerpt": "cs. Now you're out in the world, discovering that your education hardly accounted for any of the things that you've seen."
      }
    ],
    "effect": [
      {
        "document": 71,
        "excerpt": "s heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immune to mind controlling effects and the non-physical impact of"
      },
      {
        "document": 88,
        "excerpt": "No effect"
      },
      {
        "document": 104,
        "excerpt": "Reality alteration effect"
      },
      {
        "document": 105,
        "excerpt": "No effect"
      },
      {
        "document": 111,
        "excerpt": "Instantaneous effect"
      },
      {
        "document": 116,
        "excerpt": "Living targets may Test their Luck to avoid the effect"
      },
      {
        "document": 123,
        "excerpt": "Instantaneous (deafening effect duration varies)"
      },
      {
        "document": 125,
        "excerpt": "ll still take Damage from bodily abuse while under the effect and can indeed become irretrievably dead."
      }
    ],
    "effective": [
      {
        "document": 6,
        "excerpt": "Star metal weapon effective against demons"
      },
      {
        "document": 79,
        "excerpt": "A simple but effective summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. O"
      },
      {
        "document": 137,
        "excerpt": "A simple wooden weapon, crude but effective."
      },
      {
        "document": 152,
        "excerpt": "ladle that has seen better days but still serves as an effective improvised weapon."
      },
      {
        "document": 175,
        "excerpt": "A long polearm with a pointed tip, effective for thrusting attacks."
      }
    ],
    "effectively": [
      {
        "document": 19,
        "excerpt": "Damage from Silver Weapons and regain Stamina half as effectively from all sources. You must Test your Luck if outside in the rain, are made wet, are close to open flames"
      }
    ],
    "effects": [
      {
        "document": 16,
        "excerpt": "nd passed. This does not grant special immunity to any effects the object may possess."
      },
      {
        "document": 35,
        "excerpt": "You are immune to all mind altering effects. You are able to speak but usually choose not to. When making Advancement Checks for Skills related to a"
      },
      {
        "document": 45,
        "excerpt": "Slow poison effects"
      },
      {
        "document": 51,
        "excerpt": "Identify magical effects"
      },
      {
        "document": 71,
        "excerpt": "umed by grief that they are immune to mind controlling effects and the non-physical impact of pain. Lasts until the next rest."
      },
      {
        "document": 163,
        "excerpt": "Various effects depending on type - death, paralysis, or weapon coating"
      }
    ],
    "effluvia": [
      {
        "document": 9,
        "excerpt": "begun to study these more remote reaches of the divine effluvia. Though these rural indwellers may never appreciate your important work, you continually, thanklessly me"
      }
    ],
    "egg": [
      {
        "document": 191,
        "excerpt": "ous though unfocused. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple city on their holy mountain, until the day the Egg crack"
      },
      {
        "document": 198,
        "excerpt": "s from the moment they goose-step their way out of the egg. Their only social structure and interest is the army, making them excruciatingly dull dinner guests."
      }
    ],
    "either": [
      {
        "document": 0,
        "excerpt": "Being either an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) o"
      },
      {
        "document": 15,
        "excerpt": "rtie into the stars to put your stamp on them as well. Either way you are now a lost and lonely sovereign without a kingdom - no one has heard of you or your people."
      },
      {
        "document": 17,
        "excerpt": "wanted much more and so stepped off. Or you fell off. Either way you and some unlucky monkeys are here now and that's all that matters."
      },
      {
        "document": 31,
        "excerpt": "ultists, or your father was hung by corrupt officials. Either way you took umbrage and entered the world with a chip on one shoulder and an oversized Sword on the oth"
      },
      {
        "document": 214,
        "excerpt": "The majority of sorcery enthusiasts are either members of a college or well respected freelance lecturers with a nice manse in a seaside town, esteemed"
      }
    ],
    "ekodat": [
      {
        "document": 190,
        "excerpt": "ekodat"
      }
    ],
    "electricity": [
      {
        "document": 95,
        "excerpt": "ous apprentice's favourite Spell, Jolt sends an arc of electricity from the wizard's outstretched hand towards a target. Ignores Armour."
      }
    ],
    "elegant": [
      {
        "document": 166,
        "excerpt": "A slender, elegant thrusting sword favored by duelists and nobles."
      }
    ],
    "elemental": [
      {
        "document": 68,
        "excerpt": "The wizard's hands work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under th"
      },
      {
        "document": 79,
        "excerpt": "elemental"
      },
      {
        "document": 86,
        "excerpt": "elemental"
      },
      {
        "document": 95,
        "excerpt": "elemental"
      }
    ],
    "elephant": [
      {
        "document": 199,
        "excerpt": "esh-given-shape. The Loathsome Wurm is the width of an elephant, with great tusks and grinding scales. Its unfinished, infinite body coils back into the depths and it c"
      }
    ],
    "elevate": [
      {
        "document": 35,
        "excerpt": "aid them well to remove your troublesome forebrain and elevate you to the pure and unburdened beast you are today."
      }
    ],
    "elevates": [
      {
        "document": 98,
        "excerpt": "Elevates the wizard or another on the backs of tiny invisible sprites who answer only to their summoner. May floa"
      }
    ],
    "elixir": [
      {
        "document": 184,
        "excerpt": "nown that the Bonshads know the method of creating the Elixir of Shazmazm it is less well known (at least amongst impatient apprentices) that The 17th Incantation of"
      }
    ],
    "else": [
      {
        "document": 1,
        "excerpt": "ls in marshy terrain while wearing them, -1 everywhere else 'cos it stinks!"
      },
      {
        "document": 28,
        "excerpt": "would be 4. You must be overtly armed at all times or else Telak will take this blessing away until you forge and donate to the unarmed a brand new Sword."
      },
      {
        "document": 60,
        "excerpt": "human baby may be caused to hop around and do whatever else the wizard wishes."
      },
      {
        "document": 91,
        "excerpt": "0 minutes. Test Luck every Turn if not taking cover or else take further Damage."
      },
      {
        "document": 170,
        "excerpt": "blending into marshy terrain but offensive everywhere else."
      },
      {
        "document": 192,
        "excerpt": "in walls and hedges and tunnels and steel and whatever else is in goblin-vogue, though more usually they are distracted with an accidentally awakened evil, or recal"
      },
      {
        "document": 196,
        "excerpt": "e. First you must find a road, but not a quiet road or else you'll wait for weeks without a client, nor should it be too busy or else you'll no sooner have belayed"
      }
    ],
    "elsewhere": [
      {
        "document": 119,
        "excerpt": "e direction not seen and reappears between two mirrors elsewhere. If the location has been compromised the wizard arrives in a random mirrored location somewhere across"
      }
    ],
    "emanating": [
      {
        "document": 190,
        "excerpt": "The Ekodat is a series of crystalline protrusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air lik"
      }
    ],
    "emanation": [
      {
        "document": 190,
        "excerpt": "the other. The popular attitude is that it is a divine emanation caught and refracted in some unusually dense crystal matrix, causing what would otherwise be an angelic"
      }
    ],
    "embarrassed": [
      {
        "document": 220,
        "excerpt": "eryone in the vicinity turns into a pig except for one embarrassed wizard."
      }
    ],
    "embarrassment": [
      {
        "document": 184,
        "excerpt": "contains a typo in the 5th chorus. You can imagine the embarrassment this would have caused Master Baxter had he not been tragically caught up in the Oblation Wars soon afte"
      }
    ],
    "ember": [
      {
        "document": 22,
        "excerpt": "Ember"
      },
      {
        "document": 71,
        "excerpt": "This Spell turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immune to mind controlling effec"
      },
      {
        "document": 79,
        "excerpt": "Ember"
      },
      {
        "document": 214,
        "excerpt": "The Tower Wizard has access to Jolt or Ember and 4 other Spells rolled randomly or chosen ahead of time."
      },
      {
        "document": 221,
        "excerpt": "Ember"
      }
    ],
    "embrace": [
      {
        "document": 211,
        "excerpt": "ey do not wrestle with their quarry but offer a gentle embrace, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushing awful"
      }
    ],
    "embroidered": [
      {
        "document": 16,
        "excerpt": "Embroidered napkin"
      }
    ],
    "emotional": [
      {
        "document": 211,
        "excerpt": "emotional"
      }
    ],
    "emotions": [
      {
        "document": 122,
        "excerpt": "pheres, and enable the olfactory sensation of thought. Emotions, attitudes, and underlying feelings can be smelled. No words or images are formed, just impressions. Any"
      }
    ],
    "empathy": [
      {
        "document": 125,
        "excerpt": "'t understand the dead? Torpor helps build post-mortem empathy by causing the necromancer to temporarily die. Bodily functions are halted, no food, water, or air is ne"
      }
    ],
    "empire": [
      {
        "document": 212,
        "excerpt": "Built in the time of the First Empire, commissioned by the will of the Other Lords to pilot the golden ships of their cosmic civilisation. Eac"
      }
    ],
    "empty": [
      {
        "document": 12,
        "excerpt": "Empty Gremlin Jars"
      },
      {
        "document": 20,
        "excerpt": "Empty Firkin"
      }
    ],
    "enable": [
      {
        "document": 99,
        "excerpt": "Created by the Horizon Knights to enable them to take the fight to the Nothing, they would cast this on their squires and dive off the edge of cr"
      },
      {
        "document": 122,
        "excerpt": "rnative realities, travel through various spheres, and enable the olfactory sensation of thought. Emotions, attitudes, and underlying feelings can be smelled. No word"
      }
    ],
    "enables": [
      {
        "document": 113,
        "excerpt": "tral starlight that peeks through the veil. This Spell enables the wizard to get a reasonable sense of direction regardless of any obscuring factors."
      },
      {
        "document": 117,
        "excerpt": "to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer one question per casting. Requires a skull."
      }
    ],
    "enabling": [
      {
        "document": 99,
        "excerpt": "ential bodily functions are linked to another, thereby enabling them to breath or eat for the recipient. They will need to breathe and eat for two, which makes it hard"
      },
      {
        "document": 126,
        "excerpt": "ocuses their sight on the unambiguous truth of matter, enabling them to see through illusions for the next 10 minutes."
      }
    ],
    "enchantment": [
      {
        "document": 105,
        "excerpt": "enchantment"
      },
      {
        "document": 118,
        "excerpt": "enchantment"
      },
      {
        "document": 120,
        "excerpt": "enchantment"
      }
    ],
    "encountered": [
      {
        "document": 32,
        "excerpt": "ll facts that you might reasonably be expected to have encountered relating to the natural sciences and humanities."
      },
      {
        "document": 201,
        "excerpt": "Manticores are rarely encountered outside of their homes, which they tend to construct on mountain sides, far out of reach of the common f"
      }
    ],
    "encourages": [
      {
        "document": 18,
        "excerpt": "time honoured master-student dynamic. This loneliness encourages students to make their own friends."
      }
    ],
    "encumbrance": [
      {
        "document": 54,
        "excerpt": "Encumbrance significantly affects performance"
      }
    ],
    "end": [
      {
        "document": 8,
        "excerpt": "A walking staff with seeing crystal on one end (Damage as Staff)"
      },
      {
        "document": 17,
        "excerpt": "nkeys are of course edible). You used to spend days on end dangling your feet off the edge of the world, watching over your chittering livestock while they scamper"
      },
      {
        "document": 28,
        "excerpt": "ant, vigilant martial readiness in preparation for the end times, when all doorways crumble inwards. You are always prepared and never unready."
      },
      {
        "document": 75,
        "excerpt": "those eyeballs as re-inserting them is the only way to end the Spell."
      },
      {
        "document": 80,
        "excerpt": "nd exchanges bodies. Lasts until the wizard chooses to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 88,
        "excerpt": "cted upon a chap in the middle of town. The wizard may end this at will."
      },
      {
        "document": 93,
        "excerpt": "Noisily reforms at end of duration"
      },
      {
        "document": 106,
        "excerpt": "Victim may Test Luck to end ongoing damage"
      },
      {
        "document": 110,
        "excerpt": "make them more palatable. Lasts until they want it to end."
      },
      {
        "document": 205,
        "excerpt": "st time in the indivisible moment at the beginning and end of all things. Their duty is to tidy along the demiurge and all of their toys before the next go around,"
      },
      {
        "document": 216,
        "excerpt": "s pursuits. Their arts can do anything but prevent the End of All Things. Some amongst their race, not content to wait, fling themselves and some small portion of"
      }
    ],
    "endeavours": [
      {
        "document": 7,
        "excerpt": "vent you from fully committing to the important Dwarfy endeavours of creating fine art in unusual places. You intend to find the most unusual places in all the million sp"
      }
    ],
    "ended": [
      {
        "document": 60,
        "excerpt": "Until ended"
      },
      {
        "document": 62,
        "excerpt": "er than a piano and no smaller than a cup. Lasts until ended."
      },
      {
        "document": 80,
        "excerpt": "Until ended by wizard (must be within sight of original body)"
      },
      {
        "document": 83,
        "excerpt": "d but are unable to see anything up close. Lasts until ended."
      },
      {
        "document": 88,
        "excerpt": "permanent_until_ended"
      },
      {
        "document": 90,
        "excerpt": "until_ended_or_wizard_leaves"
      },
      {
        "document": 99,
        "excerpt": "1_day_or_until_ended"
      },
      {
        "document": 110,
        "excerpt": "until_ended_by_target"
      },
      {
        "document": 125,
        "excerpt": "r definitions of the word, dead. The Spell lasts until ended by the wizard, who remains vaguely aware of their surroundings to the extent of being conscious of sound"
      }
    ],
    "endless": [
      {
        "document": 17,
        "excerpt": "ll is hard. One is never more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you come in with your Edible Monkeys"
      },
      {
        "document": 26,
        "excerpt": "te of pixies, the colour of magic, ritual grammar, and endless other theoretical topics. Now you're out in the world, discovering that your education hardly accounted"
      },
      {
        "document": 187,
        "excerpt": "nger for company is an honest one, their enthusiasm is endless, but they can't control themselves. As the conversation flows they become more and more fervent until th"
      },
      {
        "document": 212,
        "excerpt": "ult of the chthonic imagination of the Other Lords and endless in its diversity. Most have been broken over their lifetimes and replaced their parts, some with new mec"
      }
    ],
    "endows": [
      {
        "document": 83,
        "excerpt": "Endows the wizard with engorged, plate-like eyes that are able to see in minute detail for miles around but are"
      }
    ],
    "ends": [
      {
        "document": 77,
        "excerpt": "nce per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 90,
        "excerpt": "Lasts until wizard ends or leaves location"
      }
    ],
    "enemies": [
      {
        "document": 2,
        "excerpt": "As a second-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 48,
        "excerpt": "s anyone ingesting it to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If"
      },
      {
        "document": 59,
        "excerpt": "ell causes the target to Test their Luck (or Skill for Enemies) or become very friendly towards the wizard, as though they were an old friend. They will not act irrati"
      },
      {
        "document": 65,
        "excerpt": "this time. The spirit must Test its Luck (or Skill for Enemies) or be sent to somewhere less improbable."
      },
      {
        "document": 69,
        "excerpt": "ry in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 72,
        "excerpt": "animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignificant creature of the wizard's choice. Lasts forever."
      },
      {
        "document": 76,
        "excerpt": "Cause something to Test its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 77,
        "excerpt": "ll with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapacitated as water pours from their mouth. They may"
      },
      {
        "document": 78,
        "excerpt": "arthquake. Everyone must Test their Luck (or Skill for Enemies) or fall through a crack in the earth, taking falling Damage and being stuck in a bloody great big hole."
      },
      {
        "document": 84,
        "excerpt": "ll and whimper. They may Test their Luck (or Skill for Enemies) to resist the illusion."
      },
      {
        "document": 87,
        "excerpt": "ll within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 88,
        "excerpt": "angement if they fail to Test their Luck (or Skill for Enemies). Useful for underwater excursions but less so when inflicted upon a chap in the middle of town. The wiz"
      },
      {
        "document": 89,
        "excerpt": "size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 91,
        "excerpt": "n 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking"
      },
      {
        "document": 92,
        "excerpt": "iewing this illusion may Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
      },
      {
        "document": 105,
        "excerpt": "nd cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if attacked but will at least appreciate the pe"
      },
      {
        "document": 106,
        "excerpt": "the target successfully Tests their Luck (or Skill for Enemies). The liquid loses its potency after an hour."
      },
      {
        "document": 121,
        "excerpt": "h the location they must Test their Luck (or Skill for Enemies) or be thrown wildly off course to potentially devastating results."
      },
      {
        "document": 123,
        "excerpt": "ll within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous roll of thunder. Luck or no, they will be mightily impressed."
      },
      {
        "document": 124,
        "excerpt": "our way. The target must Test their Luck (or Skill for Enemies) or have their tongue literally tied in knots. This requires some time and a fair bit of patience to dis"
      },
      {
        "document": 130,
        "excerpt": "are trapped unless they Test their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat the Test or become stuck. Dries up after 1"
      },
      {
        "document": 201,
        "excerpt": "Target must Test their Luck (or Skill for Enemies) or become paralysed for 2d6 minutes"
      },
      {
        "document": 203,
        "excerpt": "lly hit by a notule must Test their Luck (or Skill for Enemies) or start to Drown. The notule wraps itself around their face and begins to suffocate them."
      },
      {
        "document": 211,
        "excerpt": "nsuspecting targets must Test their Luck (or Skill for Enemies) or be paralysed with misery and allow the serpent to quietly eat them"
      }
    ],
    "energy": [
      {
        "document": 3,
        "excerpt": "Energy weapon"
      },
      {
        "document": 9,
        "excerpt": "Hand-held energy weapon, holds 8 shots"
      },
      {
        "document": 14,
        "excerpt": "Finely crafted energy weapon"
      },
      {
        "document": 128,
        "excerpt": "energy"
      },
      {
        "document": 142,
        "excerpt": "energy weapon"
      },
      {
        "document": 159,
        "excerpt": "A hand held energy Weapon. Holds enough energy for 8 shots."
      },
      {
        "document": 160,
        "excerpt": "energy"
      }
    ],
    "engage": [
      {
        "document": 189,
        "excerpt": "happens while they pursue the highest art a Dwarf can engage in: creation of a new Dwarf. These creatures of raw surfaces, untreated stucco, brass armature, and sogg"
      }
    ],
    "engine": [
      {
        "document": 30,
        "excerpt": "Thinking Engine"
      },
      {
        "document": 212,
        "excerpt": "Thinking Engine"
      }
    ],
    "engorged": [
      {
        "document": 83,
        "excerpt": "Endows the wizard with engorged, plate-like eyes that are able to see in minute detail for miles around but are unable to see anything u"
      }
    ],
    "engrossed": [
      {
        "document": 212,
        "excerpt": "Engrossed"
      }
    ],
    "enjoy": [
      {
        "document": 203,
        "excerpt": "ly unmarked corpse before sluggishly returning home to enjoy its newfound warmth."
      }
    ],
    "enormous": [
      {
        "document": 0,
        "excerpt": "Being either an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket b"
      },
      {
        "document": 220,
        "excerpt": "The wizard instantly grows an enormous shaggy beard. It tumbles down to the floor and gets in the way. The wizard suffers a -2 penalty to every"
      }
    ],
    "enough": [
      {
        "document": 0,
        "excerpt": "laughter, of how they lost it and mean to find it soon enough but oh, what of today? We should drink and cheer, we'll search once again in the morning!"
      },
      {
        "document": 8,
        "excerpt": "Large enough for your stall"
      },
      {
        "document": 21,
        "excerpt": "or some other significant object. Your sort are common enough, wandering the worlds, acting out your romantic melodrama, accusing good folk of being demons or faeries"
      },
      {
        "document": 159,
        "excerpt": "A hand held energy Weapon. Holds enough energy for 8 shots."
      },
      {
        "document": 205,
        "excerpt": "he barest fundamentals of the Forms and Essences, just enough to reach out and disrupt things."
      }
    ],
    "ensorcelling": [
      {
        "document": 202,
        "excerpt": "teriors of houses and snuffle at their hedges, thereby ensorcelling the household's wealth to them. As the night goes on they grow increasingly fat, limited only by their g"
      }
    ],
    "ensured": [
      {
        "document": 15,
        "excerpt": "sped off into the pixie forest, or the court magician ensured you disappeared, or you led a sortie into the stars to put your stamp on them as well. Either way you ar"
      }
    ],
    "enter": [
      {
        "document": 63,
        "excerpt": "ranslocation - the wizard cannot fully or permanently enter."
      }
    ],
    "entered": [
      {
        "document": 31,
        "excerpt": "by corrupt officials. Either way you took umbrage and entered the world with a chip on one shoulder and an oversized Sword on the other."
      }
    ],
    "enthusiasm": [
      {
        "document": 187,
        "excerpt": "iven. Their hunger for company is an honest one, their enthusiasm is endless, but they can't control themselves. As the conversation flows they become more and more ferve"
      }
    ],
    "enthusiastic": [
      {
        "document": 212,
        "excerpt": "Enthusiastic"
      }
    ],
    "enthusiasts": [
      {
        "document": 214,
        "excerpt": "The majority of sorcery enthusiasts are either members of a college or well respected freelance lecturers with a nice manse in a seaside tow"
      }
    ],
    "entirely": [
      {
        "document": 220,
        "excerpt": "An entirely different and random Spell goes off, directed at the same target."
      }
    ],
    "entrails": [
      {
        "document": 112,
        "excerpt": "Read Entrails"
      },
      {
        "document": 194,
        "excerpt": "Harpies are natural sorcerers, each knowing Read Entrails and any other Spells you might deem appropriate"
      }
    ],
    "entry": [
      {
        "document": 5,
        "excerpt": "ate methods of attack, or building obscure machines of entry."
      },
      {
        "document": 199,
        "excerpt": "of the creature's neck can be descended and used as an entry to the Primary Underworld"
      }
    ],
    "entryways": [
      {
        "document": 5,
        "excerpt": "ters wander the universe fathoming the workings of all entryways. Though they're quite fascinated with simple chests and doors they are most excited by metaphysical and"
      }
    ],
    "envelop": [
      {
        "document": 203,
        "excerpt": "ntil it reaches the intended victim, whereupon it will envelop them, suffocating and freezing their target all at once and leaving a relatively unmarked corpse before"
      }
    ],
    "enveloping": [
      {
        "document": 203,
        "excerpt": "Enveloping"
      }
    ],
    "envious": [
      {
        "document": 199,
        "excerpt": "Envious"
      }
    ],
    "eponymous": [
      {
        "document": 214,
        "excerpt": "ity and fled to the wilderness. There they build their eponymous towers to work on unpleasant projects and terrorise the neighbourhood. They give magic a bad name."
      }
    ],
    "epopt": [
      {
        "document": 8,
        "excerpt": "Epopt"
      },
      {
        "document": 140,
        "excerpt": "Epopt Staff"
      }
    ],
    "epopt's": [
      {
        "document": 140,
        "excerpt": "An Epopt's Staff is a tool, an advert, and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless"
      }
    ],
    "epopts": [
      {
        "document": 8,
        "excerpt": "Epopts may Test their Luck to get a yes or no answer to a question about mundane matters. The GM should make th"
      }
    ],
    "equal": [
      {
        "document": 28,
        "excerpt": "The blessing of Telak awards you Armour equal to half (rounded down) the number of Swords you carry. If you carried 6 Swords your Armour would be 3 wh"
      },
      {
        "document": 54,
        "excerpt": "ter or start Drowning. Receive a penalty to this Skill equal to half the number of item slots filled."
      }
    ],
    "equally": [
      {
        "document": 99,
        "excerpt": "ked person dies, starves, or is choked you will suffer equally."
      }
    ],
    "equipment": [
      {
        "document": 10,
        "excerpt": "Lots of Scrolls and Writing Equipment"
      },
      {
        "document": 21,
        "excerpt": "Defensive equipment (-1 to incoming Damage Rolls)"
      },
      {
        "document": 37,
        "excerpt": "Using astrological equipment"
      },
      {
        "document": 132,
        "excerpt": "Astrological Equipment"
      },
      {
        "document": 141,
        "excerpt": "Fuel for lanterns and other purposes. Starting equipment for all characters."
      },
      {
        "document": 148,
        "excerpt": "small blade, useful as both tool and weapon. Starting equipment for all characters."
      },
      {
        "document": 151,
        "excerpt": "A portable light source. Starting equipment for all characters."
      },
      {
        "document": 165,
        "excerpt": "nsumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
      },
      {
        "document": 169,
        "excerpt": "A sturdy backpack for carrying equipment. Starting equipment for all characters."
      },
      {
        "document": 223,
        "excerpt": "Baseline lantern equipment."
      }
    ],
    "equivalent": [
      {
        "document": 100,
        "excerpt": "Light equivalent to a torch"
      }
    ],
    "era": [
      {
        "document": 216,
        "excerpt": "heir arts back through time to live in a more vigorous era."
      }
    ],
    "errant": [
      {
        "document": 206,
        "excerpt": "eets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their attention. They swoop after it, followed by other owls blindly responding t"
      }
    ],
    "escalated": [
      {
        "document": 217,
        "excerpt": "ir servants laid down petals in their path. This trend escalated until the more desperate social climbers ultimately committed to having their prefrontal cortexes partia"
      }
    ],
    "escape": [
      {
        "document": 50,
        "excerpt": "Escape pursuits"
      }
    ],
    "especially": [
      {
        "document": 43,
        "excerpt": "Required for controlled flight, especially in adverse conditions"
      },
      {
        "document": 78,
        "excerpt": "bloody great big hole. Buildings may be wrecked unless especially sturdy."
      }
    ],
    "essences": [
      {
        "document": 205,
        "excerpt": "for learning the barest fundamentals of the Forms and Essences, just enough to reach out and disrupt things."
      }
    ],
    "essential": [
      {
        "document": 37,
        "excerpt": "An essential Skill for anyone intent on travelling the stars. Can be used to identify stars and constellations, to ga"
      },
      {
        "document": 99,
        "excerpt": "edge of creation. While this Spell lasts the wizard's essential bodily functions are linked to another, thereby enabling them to breath or eat for the recipient. They w"
      }
    ],
    "esteemed": [
      {
        "document": 214,
        "excerpt": "eelance lecturers with a nice manse in a seaside town, esteemed members of society who buy their groceries the same as us. However, when people think \"wizard\" they most"
      }
    ],
    "etc": [
      {
        "document": 36,
        "excerpt": "Used for rolling, balancing, falling, jumping, etc."
      }
    ],
    "ethereal": [
      {
        "document": 10,
        "excerpt": "logical ratios, those methods applied to penetrate the ethereal surface and glimpse the fundamental numbers below."
      },
      {
        "document": 100,
        "excerpt": "Create an ethereal orb of light that glows like a torch. Lasts 6 hours and can be extinguished at will."
      }
    ],
    "etiquette": [
      {
        "document": 8,
        "excerpt": "Etiquette"
      },
      {
        "document": 15,
        "excerpt": "Etiquette"
      },
      {
        "document": 16,
        "excerpt": "Etiquette"
      },
      {
        "document": 33,
        "excerpt": "Etiquette"
      },
      {
        "document": 34,
        "excerpt": "Etiquette"
      },
      {
        "document": 41,
        "excerpt": "etiquette"
      },
      {
        "document": 178,
        "excerpt": "A tea set grants +1 to Etiquette when you have the time to sit down and make tea for those you are trying to impress."
      }
    ],
    "evaluate": [
      {
        "document": 8,
        "excerpt": "Evaluate"
      },
      {
        "document": 32,
        "excerpt": "Evaluate"
      },
      {
        "document": 42,
        "excerpt": "Evaluate"
      }
    ],
    "evangelist": [
      {
        "document": 22,
        "excerpt": "You are an evangelist of the Red Redemption, wandering confessor, cauterizer of the festering wound of sin: the constant accum"
      }
    ],
    "evasion": [
      {
        "document": 52,
        "excerpt": "evasion"
      },
      {
        "document": 56,
        "excerpt": "Opposed by target's evasion abilities"
      }
    ],
    "evasive": [
      {
        "document": 182,
        "excerpt": "Evasive"
      }
    ],
    "even": [
      {
        "document": 9,
        "excerpt": "raverse the Spheres. Idle academics like yourself have even begun to study these more remote reaches of the divine effluvia. Though these rural indwellers may never"
      },
      {
        "document": 67,
        "excerpt": "od on yourself to become completely invisible to them, even if you attack or speak to them, for 6 hours."
      },
      {
        "document": 82,
        "excerpt": "So simple that it's arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard causes a one cubic met"
      },
      {
        "document": 197,
        "excerpt": "consider the ambulatory deceased and the definition is even more nebulous and near the point of irrelevance. Let's just say they have a fluid vitality."
      },
      {
        "document": 200,
        "excerpt": "the aristocracy for delicate or controversial matters; even for thoroughly mundane requests they were worshipful in word and recalcitrant in action and so towards t"
      },
      {
        "document": 209,
        "excerpt": "k, in the moment looking like a quickly blooming rose. Even fatalistic golden sailors are careful when poking at shadows."
      },
      {
        "document": 213,
        "excerpt": "e somewhere and think they are at home, maybe they are even raising kittens and leading rich full tiger lives, but they are as alien to that forest as you or I, and"
      },
      {
        "document": 217,
        "excerpt": "results were undeniable, it prevented participation in even the most basic functions of state. The Autarch applauded their commitment but tastes soon moved on."
      },
      {
        "document": 220,
        "excerpt": "A random spectator's bones mysteriously disappear. Even more mysteriously they don't seem overly put out by it. They can't fight or cast spells and can only ver"
      }
    ],
    "events": [
      {
        "document": 195,
        "excerpt": "and officers filling out attendance at highborn social events. Each one possesses an uncanny resemblance to one Exultant or other, blood of their very blood as they a"
      }
    ],
    "eventual": [
      {
        "document": 185,
        "excerpt": "indeed present but extended only to knowledge of their eventual deaths by accident or violence."
      }
    ],
    "eventually": [
      {
        "document": 61,
        "excerpt": "r is another. Travels any distance and always arrives (eventually)."
      },
      {
        "document": 192,
        "excerpt": "g their labyrinth. Left to their own devices they will eventually tame and cover every surface in walls and hedges and tunnels and steel and whatever else is in goblin-vo"
      },
      {
        "document": 216,
        "excerpt": "there are a lot - countless by every useful standard. Eventually, in a future further from now than the birth of the Monad is from here, the hump-backed sky will fold in"
      }
    ],
    "ever": [
      {
        "document": 182,
        "excerpt": "her recalling - the exact sound of any creature it has ever eaten. Crying out in the night, it draws its prey from safety, typically by imitating a recently eaten f"
      }
    ],
    "every": [
      {
        "document": 0,
        "excerpt": "Every giant has a different story about Corda, well told and interrupted with tears and laughter, of how they"
      },
      {
        "document": 34,
        "excerpt": "ardy they do things differently. They respect the Law. Every day there is a queue outside the courts to get a seat to see the latest up and coming barrister defend t"
      },
      {
        "document": 43,
        "excerpt": "Anyone attempting to Fly without this Skill must Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 54,
        "excerpt": "sumed to not be able to swim and need to test Swimming every round they remain in the water or start Drowning. Receive a penalty to this Skill equal to half the numb"
      },
      {
        "document": 91,
        "excerpt": "making an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else take further Damage."
      },
      {
        "document": 135,
        "excerpt": "Corda hold the secrets of travel between the spheres. Every juncture in space and time can be found on its many square metred face if one is sufficiently educated i"
      },
      {
        "document": 192,
        "excerpt": "their own devices they will eventually tame and cover every surface in walls and hedges and tunnels and steel and whatever else is in goblin-vogue, though more usua"
      },
      {
        "document": 215,
        "excerpt": "Trolls regenerate 1 Stamina every time they hold the Initiative. They will regenerate back from anything other than decapitation or fire."
      },
      {
        "document": 216,
        "excerpt": "'s just understood that there are a lot - countless by every useful standard. Eventually, in a future further from now than the birth of the Monad is from here, the"
      }
    ],
    "everyday": [
      {
        "document": 11,
        "excerpt": "a donkey. You take pride in this, so much so that the everyday assignments of the guild cannot sate your desire to serve, causing you to venture out in search of a rea"
      }
    ],
    "everyone": [
      {
        "document": 49,
        "excerpt": "Everyone is assumed to have basic animal riding Skill though anything more than trotting slowly will require some"
      },
      {
        "document": 78,
        "excerpt": "ea 30 metres around them suffers a massive earthquake. Everyone must Test their Luck (or Skill for Enemies) or fall through a crack in the earth, taking falling Damage"
      },
      {
        "document": 82,
        "excerpt": "a one cubic metre object to explode and deal Damage to everyone within 24 metres depending on proximity. Those within 6 metres take Damage as a Gigantic Beast, within 1"
      },
      {
        "document": 91,
        "excerpt": "being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making"
      },
      {
        "document": 103,
        "excerpt": "As everyone knows, wizards are excellent ventriloquists, so good, in fact, that they can throw their voice inside an"
      },
      {
        "document": 131,
        "excerpt": "No one knows what this does but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 188,
        "excerpt": "hey may douse a 24 foot area in beautiful Dragon-Fire. Everyone in the area is automatically hit but may Test their Luck to reduce the Damage Roll by 1. Dragon-Fire dam"
      },
      {
        "document": 220,
        "excerpt": "ad previously swum in appear above the wizard, soaking everyone nearby with freezing sea water."
      }
    ],
    "everything": [
      {
        "document": 183,
        "excerpt": "om a Hole and has been ungrateful and ill prepared for everything since. They rarely travel far from their birth hole although there is no pixie compulsion to do so, it's"
      },
      {
        "document": 220,
        "excerpt": "nd gets in the way. The wizard suffers a -2 penalty to everything until they tame that magnificent beast."
      }
    ],
    "everywhere": [
      {
        "document": 1,
        "excerpt": "o Sneak rolls in marshy terrain while wearing them, -1 everywhere else 'cos it stinks!"
      },
      {
        "document": 170,
        "excerpt": "perfect for blending into marshy terrain but offensive everywhere else."
      },
      {
        "document": 193,
        "excerpt": "ink between the gremlins' habit of appearing seemingly everywhere and the goblins' interdimensional labyrinth have been made but fingers are firmly pointed."
      }
    ],
    "evidence": [
      {
        "document": 12,
        "excerpt": "Evidence of your profession"
      }
    ],
    "evil": [
      {
        "document": 192,
        "excerpt": "ally they are distracted with an accidentally awakened evil, or recalled by the Goblin King, or cut off from the centre of the labyrinth and turned feral to live in"
      }
    ],
    "evocatively": [
      {
        "document": 61,
        "excerpt": "Evocatively named but actually quite mundane. The wizard whispers to an object and that object then seeks out and vi"
      }
    ],
    "exact": [
      {
        "document": 182,
        "excerpt": "for it is not truly mimicking, rather recalling - the exact sound of any creature it has ever eaten. Crying out in the night, it draws its prey from safety, typical"
      }
    ],
    "exactly": [
      {
        "document": 29,
        "excerpt": "You may Test your Luck to just so happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation requires."
      },
      {
        "document": 94,
        "excerpt": "The common man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. With some"
      },
      {
        "document": 105,
        "excerpt": "Affects exactly two subjects"
      },
      {
        "document": 109,
        "excerpt": "Lasts for exactly one rain shower"
      }
    ],
    "examine": [
      {
        "document": 46,
        "excerpt": "This allows a character to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere be"
      }
    ],
    "examining": [
      {
        "document": 161,
        "excerpt": "clemency and hope for it to continue into the future. Examining its quartz face will inform you of future weather with 5 in 6 accuracy."
      }
    ],
    "example": [
      {
        "document": 63,
        "excerpt": "ough any portal and into another known receptacle. For example they might use it to reach through to a safe in their manse via their purse. This Spell only allows part"
      }
    ],
    "exceedingly": [
      {
        "document": 183,
        "excerpt": "orgiven for thinking a boggart was a rangy man with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and i"
      }
    ],
    "excellent": [
      {
        "document": 103,
        "excerpt": "As everyone knows, wizards are excellent ventriloquists, so good, in fact, that they can throw their voice inside another's mouth. They can targe"
      },
      {
        "document": 149,
        "excerpt": "nimble, petal shaped knuckle bones of goblins and make excellent two sided dice."
      },
      {
        "document": 166,
        "excerpt": "Excellent for dueling"
      },
      {
        "document": 223,
        "excerpt": "excellent"
      }
    ],
    "except": [
      {
        "document": 220,
        "excerpt": "Everyone in the vicinity turns into a pig except for one embarrassed wizard."
      }
    ],
    "exchange": [
      {
        "document": 80,
        "excerpt": "Exchange Shape"
      },
      {
        "document": 185,
        "excerpt": "ing an arbitrary bunch, took one eye from each as fair exchange. The men found that their foresight was indeed present but extended only to knowledge of their eventual"
      },
      {
        "document": 196,
        "excerpt": "e bonce before another comes along and interrupts your exchange. After all that you go back to your camp in the woods to sleep on the filthy ground and eat your meagre"
      }
    ],
    "exchanges": [
      {
        "document": 80,
        "excerpt": "fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it but they must be within sight of their own body for thi"
      }
    ],
    "excited": [
      {
        "document": 5,
        "excerpt": "fascinated with simple chests and doors they are most excited by metaphysical and metaphorical barriers. You might find small conclaves of Clavigers camped around the"
      }
    ],
    "exclusive": [
      {
        "document": 14,
        "excerpt": "You were a mercenary retained in the exclusive service of the Phoenix Throne, handsomely paid and sent to distant spheres on golden ships to spread the"
      }
    ],
    "excruciating": [
      {
        "document": 75,
        "excerpt": "d can see perfectly well in pitch blackness and suffer excruciating pain in light (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is t"
      }
    ],
    "excruciatingly": [
      {
        "document": 198,
        "excerpt": "social structure and interest is the army, making them excruciatingly dull dinner guests."
      }
    ],
    "excursions": [
      {
        "document": 88,
        "excerpt": "eir Luck (or Skill for Enemies). Useful for underwater excursions but less so when inflicted upon a chap in the middle of town. The wizard may end this at will."
      }
    ],
    "exhaustive": [
      {
        "document": 48,
        "excerpt": "ck which kind it is when you make it. This list is not exhaustive - more exotic ones may be available if you possess the knowledge and ingredients. 1d3 Common Poisons of"
      }
    ],
    "exhilarated": [
      {
        "document": 187,
        "excerpt": "Exhilarated"
      }
    ],
    "exist": [
      {
        "document": 122,
        "excerpt": "The wizard can cause their nose to exist in multiple alternative realities, travel through various spheres, and enable the olfactory sensation of"
      },
      {
        "document": 205,
        "excerpt": "universe, as set in motion by the Unmoving Mover, they exist for the briefest time in the indivisible moment at the beginning and end of all things. Their duty is to"
      }
    ],
    "existence": [
      {
        "document": 200,
        "excerpt": "lot in life, being unable to comprehend an alternative existence. Indeed, you might find man-beast guards still defending doorways to caches of Weapons and treasure the"
      },
      {
        "document": 212,
        "excerpt": "lt they don't remember more than a lifetime's worth of existence. We think of them in their common form of bakelite and chrome androids but their variety is a result of"
      },
      {
        "document": 220,
        "excerpt": "nto it. They will be whisked off to a random sphere of existence."
      }
    ],
    "exists": [
      {
        "document": 2,
        "excerpt": "d and get in with the local criminal underbelly if one exists."
      }
    ],
    "exographer": [
      {
        "document": 9,
        "excerpt": "Exographer"
      }
    ],
    "exographical": [
      {
        "document": 9,
        "excerpt": "Exographical Surveyors Box"
      }
    ],
    "exography": [
      {
        "document": 9,
        "excerpt": "Exography"
      }
    ],
    "exorcism": [
      {
        "document": 22,
        "excerpt": "Exorcism"
      },
      {
        "document": 81,
        "excerpt": "Exorcism"
      }
    ],
    "exotic": [
      {
        "document": 48,
        "excerpt": "s when you make it. This list is not exhaustive - more exotic ones may be available if you possess the knowledge and ingredients. 1d3 Common Poisons of Troika: 1 Caus"
      },
      {
        "document": 139,
        "excerpt": "An exotic blade with a distinctive curve, favored by assassins and duelists."
      },
      {
        "document": 160,
        "excerpt": "tever it is, it's pretty and used as a fuel source for exotic Weapons and reckless magicians. A plasmic core can be cracked open and huffed by a wizard in place of sp"
      }
    ],
    "expand": [
      {
        "document": 209,
        "excerpt": "ss a room. They move like tar, slow then fast, able to expand themselves to attack, in the moment looking like a quickly blooming rose. Even fatalistic golden sailors"
      }
    ],
    "expandable": [
      {
        "document": 209,
        "excerpt": "expandable"
      }
    ],
    "expanded": [
      {
        "document": 220,
        "excerpt": "id has found its way into the wizard's head, which has expanded to the size of a pumpkin. If the wizard is struck for 5+ Damage in one go they must Test their Luck or t"
      }
    ],
    "expanding": [
      {
        "document": 192,
        "excerpt": "lins will creep out of the nooks and crannies to start expanding their labyrinth. Left to their own devices they will eventually tame and cover every surface in walls an"
      },
      {
        "document": 209,
        "excerpt": "Expanding"
      }
    ],
    "expect": [
      {
        "document": 211,
        "excerpt": "ong as three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they do not wrestle with their quarry but o"
      }
    ],
    "expected": [
      {
        "document": 32,
        "excerpt": "your Luck to recall facts that you might reasonably be expected to have encountered relating to the natural sciences and humanities."
      }
    ],
    "experience": [
      {
        "document": 16,
        "excerpt": "periencing the finest delights available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey's. Try the other, other, other white meat."
      },
      {
        "document": 110,
        "excerpt": "The recipient's eyes glow purple as they experience an alternative reality where people are kind, their surroundings are beautiful, their food is indulgent,"
      }
    ],
    "experiencing": [
      {
        "document": 16,
        "excerpt": "as much of the prior into the latter as they can while experiencing the finest delights available. All culinary experience is open to them as nothing is forbidden at Miss K"
      }
    ],
    "experiment": [
      {
        "document": 4,
        "excerpt": "the ear of your Chaos patron. They're happy for you to experiment with not plunging your world into disorder and, ultimately, darkness, but the door is always open."
      }
    ],
    "experts": [
      {
        "document": 25,
        "excerpt": "most prestigious wizarding academy (pride of the city, experts in pan-dimensional mobility) you were finally able to penetrate the (2d6)th door. You are no master but"
      }
    ],
    "expires": [
      {
        "document": 106,
        "excerpt": "Potency expires after 1 hour"
      }
    ],
    "explains": [
      {
        "document": 65,
        "excerpt": "The wizard explains, clearly, sternly, why it is impossible that the spirit could be here at this time. The spirit must Test"
      }
    ],
    "explicit": [
      {
        "document": 112,
        "excerpt": "s, oxen can predict things obtusely, lamassu may offer explicit and thorough advice."
      }
    ],
    "explode": [
      {
        "document": 82,
        "excerpt": "Explode"
      },
      {
        "document": 107,
        "excerpt": "The vitality is clumsily applied, causing the body to explode messily. A new one will need to be found. 15-16 The creature is animated and will last for 24 hours befo"
      }
    ],
    "explodes": [
      {
        "document": 107,
        "excerpt": "13-14: Body explodes"
      },
      {
        "document": 220,
        "excerpt": "mage in one go they must Test their Luck or their head explodes, killing them and dealing 2d6 Damage to anyone standing nearby."
      }
    ],
    "exposed": [
      {
        "document": 194,
        "excerpt": "s survive the fall, whereupon they descend and eat the exposed sweetmeats and cackle with their mouths full. Altogether a reprehensible blight on creation."
      },
      {
        "document": 220,
        "excerpt": "All exposed liquid within 12 metres turns to milk. That milk then curdles."
      }
    ],
    "expression": [
      {
        "document": 20,
        "excerpt": "will make a Dwarf. You were supposed to be the finest expression of Dwarfy craftsmanship, a true masterpiece, a brand new step in aesthetic design, a jump not seen since"
      }
    ],
    "exquisite": [
      {
        "document": 14,
        "excerpt": "Exquisite Pistolet"
      }
    ],
    "extended": [
      {
        "document": 185,
        "excerpt": "men found that their foresight was indeed present but extended only to knowledge of their eventual deaths by accident or violence."
      }
    ],
    "extending": [
      {
        "document": 130,
        "excerpt": "lows forth the \"web\" from their nose and all in a cone extending 12 metres in front of the wizard are trapped unless they Test their Luck (or Skill for Enemies). Each Tu"
      },
      {
        "document": 195,
        "excerpt": "y that they are at some point harvested for their life-extending component parts. Such is the noblesse oblige."
      }
    ],
    "extends": [
      {
        "document": 115,
        "excerpt": "his psychic presence is invisible to the naked eye but extends the wizard's senses to that spot for the duration. While it lasts the wizard suffers -1 to all rolls due"
      }
    ],
    "extensive": [
      {
        "document": 193,
        "excerpt": "Create extensive warren systems"
      }
    ],
    "extent": [
      {
        "document": 125,
        "excerpt": "who remains vaguely aware of their surroundings to the extent of being conscious of sound and movement but not of what is said or who is saying it. They will still ta"
      }
    ],
    "exteriors": [
      {
        "document": 202,
        "excerpt": "t most sinister animal they rub themselves against the exteriors of houses and snuffle at their hedges, thereby ensorcelling the household's wealth to them. As the night"
      }
    ],
    "external": [
      {
        "document": 15,
        "excerpt": "Your faithful but weary mount (Companion / External mount)"
      },
      {
        "document": 18,
        "excerpt": "have developed a codependent relationship (Companion / External undead)"
      },
      {
        "document": 21,
        "excerpt": "Noble steed (Companion / External mount)"
      }
    ],
    "extinguished": [
      {
        "document": 79,
        "excerpt": "Until naturally extinguished"
      },
      {
        "document": 100,
        "excerpt": "ight that glows like a torch. Lasts 6 hours and can be extinguished at will."
      }
    ],
    "extraplanar": [
      {
        "document": 188,
        "excerpt": "extraplanar"
      }
    ],
    "extricates": [
      {
        "document": 75,
        "excerpt": "The wizard reaches into their sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruc"
      }
    ],
    "exultancy": [
      {
        "document": 195,
        "excerpt": "in hope that their clone-parent dies and passes their Exultancy on to them but it is far more likely that they are at some point harvested for their life-extending comp"
      }
    ],
    "exultant": [
      {
        "document": 195,
        "excerpt": "ents. Each one possesses an uncanny resemblance to one Exultant or other, blood of their very blood as they are. They live in hope that their clone-parent dies and pass"
      }
    ],
    "exultants": [
      {
        "document": 195,
        "excerpt": "The Shadow Exultants make up the bulk of the Autarch's lower nobility, being the handmaids and officers filling out attendanc"
      },
      {
        "document": 217,
        "excerpt": "-touch with the natural world. One could often witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers on shorter journeys, and walking b"
      }
    ],
    "eye": [
      {
        "document": 51,
        "excerpt": "on of magic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
      },
      {
        "document": 115,
        "excerpt": "where. This psychic presence is invisible to the naked eye but extends the wizard's senses to that spot for the duration. While it lasts the wizard suffers -1 to a"
      },
      {
        "document": 185,
        "excerpt": "resight. The Aeons, being an arbitrary bunch, took one eye from each as fair exchange. The men found that their foresight was indeed present but extended only to k"
      },
      {
        "document": 186,
        "excerpt": "of them, never grow beyond the size of a typical human eye."
      },
      {
        "document": 220,
        "excerpt": "The wizard catches the Red Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      }
    ],
    "eyeballs": [
      {
        "document": 75,
        "excerpt": "-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is the only way to end the Spell."
      }
    ],
    "eyes": [
      {
        "document": 20,
        "excerpt": "To non-Dwarfy eyes you look like any other Dwarf. Only Dwarfs can see the derivative or uninspired parts of your creation."
      },
      {
        "document": 30,
        "excerpt": "Your eyes are dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are"
      },
      {
        "document": 75,
        "excerpt": "wizard reaches into their sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain"
      },
      {
        "document": 83,
        "excerpt": "Endows the wizard with engorged, plate-like eyes that are able to see in minute detail for miles around but are unable to see anything up close. Lasts un"
      },
      {
        "document": 84,
        "excerpt": "In the eyes of one poor target the wizard grows into a primal monster from the depths of their lizard brain. They wi"
      },
      {
        "document": 110,
        "excerpt": "The recipient's eyes glow purple as they experience an alternative reality where people are kind, their surroundings are beau"
      },
      {
        "document": 186,
        "excerpt": "see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin of water. The dolm never stops growing, as far as anyone can"
      },
      {
        "document": 209,
        "excerpt": "moved they are low and squat, so dark as to force your eyes to run off them, so hot that you can feel it from across a room. They move like tar, slow then fast, abl"
      },
      {
        "document": 220,
        "excerpt": "rd catches the Red Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      }
    ],
    "fabricate": [
      {
        "document": 200,
        "excerpt": "e beginning of their reign an Autarch had their vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter unto death."
      }
    ],
    "face": [
      {
        "document": 135,
        "excerpt": "space and time can be found on its many square metred face if one is sufficiently educated in its use. Test Astrology to tell the precise destination of any portal"
      },
      {
        "document": 161,
        "excerpt": "r it to continue into the future. Examining its quartz face will inform you of future weather with 5 in 6 accuracy."
      },
      {
        "document": 203,
        "excerpt": "r start to Drown. The notule wraps itself around their face and begins to suffocate them."
      },
      {
        "document": 204,
        "excerpt": "the universe. A child will be born with a scowl on its face and a corded knot where their heart should be. They won't play with the other children, preferring to st"
      },
      {
        "document": 220,
        "excerpt": "The wizard's old face melts off and reveals a new one. It is quite handsome."
      }
    ],
    "faceless": [
      {
        "document": 22,
        "excerpt": "Traditional Faceless Metal Helmet of your order (Modest Armour)"
      }
    ],
    "faces": [
      {
        "document": 220,
        "excerpt": "ns tumble out of their mouth and start biting people's faces."
      }
    ],
    "fact": [
      {
        "document": 7,
        "excerpt": "eat gems and rare metals as food replacements. You, in fact, vastly prefer the taste of rare minerals to mundane food."
      },
      {
        "document": 58,
        "excerpt": "otherwise change. They are totally immune to harm, in fact."
      },
      {
        "document": 80,
        "excerpt": "What looks like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end"
      },
      {
        "document": 102,
        "excerpt": "In the minds of others the wizard appears to be, in fact, three wizards. All three will perform the same actions in unison, offering attackers only a 1 in 3 chan"
      },
      {
        "document": 103,
        "excerpt": "ows, wizards are excellent ventriloquists, so good, in fact, that they can throw their voice inside another's mouth. They can target anyone within sight and transmi"
      },
      {
        "document": 128,
        "excerpt": "What they call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bubble that causes 1"
      }
    ],
    "factors": [
      {
        "document": 113,
        "excerpt": "sonable sense of direction regardless of any obscuring factors."
      }
    ],
    "factotums": [
      {
        "document": 59,
        "excerpt": "The College of Friends always sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of their drunken apprentices is tiring"
      }
    ],
    "facts": [
      {
        "document": 32,
        "excerpt": "You may Test your Luck to recall facts that you might reasonably be expected to have encountered relating to the natural sciences and humanitie"
      }
    ],
    "fades": [
      {
        "document": 59,
        "excerpt": "Until friendship naturally fades or circumstances change"
      }
    ],
    "fading": [
      {
        "document": 20,
        "excerpt": "l completely ignore you since you remind them of their fading novelty. You have +4 Sneak versus Dwarfs."
      }
    ],
    "faeries": [
      {
        "document": 21,
        "excerpt": "antic melodrama, accusing good folk of being demons or faeries. Questing Knights are generally considered to be harmless."
      }
    ],
    "fail": [
      {
        "document": 77,
        "excerpt": "y must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapacitated as water pours from their mouth. They may Test again onc"
      },
      {
        "document": 88,
        "excerpt": "s, replacing their usual breathing arrangement if they fail to Test their Luck (or Skill for Enemies). Useful for underwater excursions but less so when inflicted u"
      },
      {
        "document": 122,
        "excerpt": "impressions. Any strong odour will cause this Spell to fail."
      }
    ],
    "fails": [
      {
        "document": 89,
        "excerpt": "Cause an item to grow half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 91,
        "excerpt": "mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 min"
      }
    ],
    "failure": [
      {
        "document": 19,
        "excerpt": "to open flames, or suffer generally grievous wounds. A failure will see your skin ruined. If your skin is compromised you are very obviously a walking corpse."
      },
      {
        "document": 82,
        "excerpt": "'s arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard causes a one cubic metre object to explode and deal Damage to ev"
      }
    ],
    "failures": [
      {
        "document": 39,
        "excerpt": "limbs consider requiring a number or total or repeated failures to fall off unless it is a particularly merciless ascent. The GM should use their discretion."
      }
    ],
    "faintly": [
      {
        "document": 51,
        "excerpt": "focus your inner eye and all sorcerous activity glows faintly for a moment."
      }
    ],
    "fair": [
      {
        "document": 124,
        "excerpt": "literally tied in knots. This requires some time and a fair bit of patience to disentangle."
      },
      {
        "document": 185,
        "excerpt": "s, being an arbitrary bunch, took one eye from each as fair exchange. The men found that their foresight was indeed present but extended only to knowledge of their"
      }
    ],
    "fairly": [
      {
        "document": 23,
        "excerpt": "al centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loyal guards to those who can afford their services."
      }
    ],
    "faithful": [
      {
        "document": 15,
        "excerpt": "Your faithful but weary mount (Companion / External mount)"
      }
    ],
    "fake": [
      {
        "document": 193,
        "excerpt": "Fake Inveigling (Aggressive)"
      }
    ],
    "fall": [
      {
        "document": 17,
        "excerpt": "rd. One is never more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you come in with your Edible Monkeys (the"
      },
      {
        "document": 39,
        "excerpt": "er requiring a number or total or repeated failures to fall off unless it is a particularly merciless ascent. The GM should use their discretion."
      },
      {
        "document": 48,
        "excerpt": "e poison has worn off. 3 Causes anyone ingesting it to fall unconscious for 1d6 hours."
      },
      {
        "document": 58,
        "excerpt": "ace. While they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They are totally immune to harm, in fact."
      },
      {
        "document": 78,
        "excerpt": "veryone must Test their Luck (or Skill for Enemies) or fall through a crack in the earth, taking falling Damage and being stuck in a bloody great big hole. Building"
      },
      {
        "document": 194,
        "excerpt": "eater pleasure still is when their victims survive the fall, whereupon they descend and eat the exposed sweetmeats and cackle with their mouths full. Altogether a r"
      },
      {
        "document": 220,
        "excerpt": "The wizard's teeth all fall out. The sudden loss causes them to suffer a -4 penalty to making magic due to their poor diction. After"
      }
    ],
    "fallen": [
      {
        "document": 173,
        "excerpt": "Silver is the star metal, the most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to materi"
      },
      {
        "document": 223,
        "excerpt": "A heavy reliquary containing starlight from fallen Corda."
      }
    ],
    "falling": [
      {
        "document": 36,
        "excerpt": "Used for rolling, balancing, falling, jumping, etc."
      },
      {
        "document": 78,
        "excerpt": "Enemies) or fall through a crack in the earth, taking falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      },
      {
        "document": 107,
        "excerpt": "s animated and will last for 24 hours before literally falling to pieces. 17+ Perfect reanimation. The creature will last until destroyed."
      },
      {
        "document": 220,
        "excerpt": "m direction at great speed, landing 50 metres away (or falling back down to earth, as it may be)."
      }
    ],
    "falls": [
      {
        "document": 92,
        "excerpt": "unveil the trickery. Lasts until the wizard leaves or falls asleep."
      },
      {
        "document": 220,
        "excerpt": "All of the wizard's body hair falls out with an audible 'fuff!'"
      }
    ],
    "false": [
      {
        "document": 3,
        "excerpt": "hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some more abstract fate when she passed"
      },
      {
        "document": 19,
        "excerpt": "For painting the false skin"
      },
      {
        "document": 55,
        "excerpt": "False"
      },
      {
        "document": 159,
        "excerpt": "False"
      },
      {
        "document": 173,
        "excerpt": "False"
      },
      {
        "document": 177,
        "excerpt": "False"
      },
      {
        "document": 223,
        "excerpt": "False"
      },
      {
        "document": 224,
        "excerpt": "False"
      }
    ],
    "familiar": [
      {
        "document": 16,
        "excerpt": "ng knowledge of its material, its origin (if plausibly familiar), and its magical properties on a successful Test of Gastrology though the object must be thoroughly mas"
      }
    ],
    "families": [
      {
        "document": 7,
        "excerpt": "endered, and thus there are no Dwarf children or Dwarf families to prevent you from fully committing to the important Dwarfy endeavours of creating fine art in unusual"
      }
    ],
    "family": [
      {
        "document": 182,
        "excerpt": "y from safety, typically by imitating a recently eaten family member and calling to its children or parents."
      }
    ],
    "famous": [
      {
        "document": 63,
        "excerpt": "The Sorcerers of the Academy of Doors are most famous for this one Spell. With it they may reach through any portal and into another known receptacle. For exa"
      },
      {
        "document": 70,
        "excerpt": "The Wizard-Knights are most famous for their remote combat whereby they swing their Silver Swords seemingly at nothing only for their oppon"
      }
    ],
    "fanatical": [
      {
        "document": 28,
        "excerpt": "You were once (and possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness in preparation for the end times, when all doo"
      }
    ],
    "fancy": [
      {
        "document": 27,
        "excerpt": "Bottle of Strong but Fancy Wine"
      }
    ],
    "far": [
      {
        "document": 3,
        "excerpt": "caught in some more abstract fate when she passed you, far from the protective malaise of the million spheres. You were receptive to the power and the glory at a g"
      },
      {
        "document": 17,
        "excerpt": "heed commands but are too scared and hungry to travel far from you"
      },
      {
        "document": 183,
        "excerpt": "ill prepared for everything since. They rarely travel far from their birth hole although there is no pixie compulsion to do so, it's more a point of principle and"
      },
      {
        "document": 186,
        "excerpt": "heavy basin of water. The dolm never stops growing, as far as anyone can tell, and the oldest and wisest of their sort can tower above a typical townhouse while st"
      },
      {
        "document": 195,
        "excerpt": "t dies and passes their Exultancy on to them but it is far more likely that they are at some point harvested for their life-extending component parts. Such is the"
      },
      {
        "document": 200,
        "excerpt": "ng orders to the letter unto death. The man-beasts are far from mindless, rather they never question their lot in life, being unable to comprehend an alternative e"
      },
      {
        "document": 201,
        "excerpt": "homes, which they tend to construct on mountain sides, far out of reach of the common folk. The servants that attend them are kidnapped travellers plucked from the"
      }
    ],
    "farmers": [
      {
        "document": 196,
        "excerpt": "Contrary to what the farmers tell you the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or"
      }
    ],
    "farseeing": [
      {
        "document": 83,
        "excerpt": "Farseeing"
      },
      {
        "document": 221,
        "excerpt": "Farseeing"
      }
    ],
    "fascinated": [
      {
        "document": 5,
        "excerpt": "ng the workings of all entryways. Though they're quite fascinated with simple chests and doors they are most excited by metaphysical and metaphorical barriers. You might"
      },
      {
        "document": 216,
        "excerpt": "Fascinated"
      }
    ],
    "fashion": [
      {
        "document": 217,
        "excerpt": "fashion"
      }
    ],
    "fashionable": [
      {
        "document": 161,
        "excerpt": "The pocket barometer is part of a fashionable affectation for the metropolitan Troikan. Though the city has no discernable weather it is considered po"
      },
      {
        "document": 217,
        "excerpt": "In the reign of the 35th Autarch it became fashionable to be seen as in-touch with the natural world. One could often witness Exultants abstaining from artific"
      }
    ],
    "fast": [
      {
        "document": 24,
        "excerpt": "Wings - able to fly as fast as a running man over clear ground"
      },
      {
        "document": 49,
        "excerpt": "Fast riding"
      },
      {
        "document": 50,
        "excerpt": "When it matters how fast you are, or if you can reach somewhere in time, use this. A basic chase is an Roll Versus."
      },
      {
        "document": 209,
        "excerpt": "l it from across a room. They move like tar, slow then fast, able to expand themselves to attack, in the moment looking like a quickly blooming rose. Even fatalisti"
      }
    ],
    "fat": [
      {
        "document": 198,
        "excerpt": "Imagine a fat man but this man is a crocodile. Stand him on his hind legs, yank his head into a civilised position, sh"
      },
      {
        "document": 202,
        "excerpt": "h to them. As the night goes on they grow increasingly fat, limited only by their greed. When they return home and remove their pig cape all the treasure they have"
      },
      {
        "document": 206,
        "excerpt": "h dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their attention. They swoop after it, followed by other owls blindly responding to the"
      },
      {
        "document": 213,
        "excerpt": "from lesser cats. They were born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal solariums. Take pity on these angry animals for"
      }
    ],
    "fatalistic": [
      {
        "document": 209,
        "excerpt": "the moment looking like a quickly blooming rose. Even fatalistic golden sailors are careful when poking at shadows."
      }
    ],
    "fate": [
      {
        "document": 3,
        "excerpt": "g on the golden barges or caught in some more abstract fate when she passed you, far from the protective malaise of the million spheres. You were receptive to the p"
      },
      {
        "document": 15,
        "excerpt": "orse, they do believe you and shrug at the vagaries of fate."
      },
      {
        "document": 26,
        "excerpt": "Wizard God you spent your childhood learning about the fate of pixies, the colour of magic, ritual grammar, and endless other theoretical topics. Now you're out in"
      },
      {
        "document": 192,
        "excerpt": "urned feral to live in the man-cities. A most terrible fate. Better to bury their labyrinths and leave."
      }
    ],
    "father": [
      {
        "document": 31,
        "excerpt": "or your mother was beheaded by snake cultists, or your father was hung by corrupt officials. Either way you took umbrage and entered the world with a chip on one shou"
      }
    ],
    "fathoming": [
      {
        "document": 5,
        "excerpt": "The Key Masters wander the universe fathoming the workings of all entryways. Though they're quite fascinated with simple chests and doors they are mos"
      }
    ],
    "fault": [
      {
        "document": 212,
        "excerpt": "ion. Each one is unfathomably ancient but by design or fault they don't remember more than a lifetime's worth of existence. We think of them in their common form of"
      }
    ],
    "favored": [
      {
        "document": 139,
        "excerpt": "An exotic blade with a distinctive curve, favored by assassins and duelists."
      },
      {
        "document": 166,
        "excerpt": "A slender, elegant thrusting sword favored by duelists and nobles."
      }
    ],
    "favouring": [
      {
        "document": 220,
        "excerpt": "longer speaks or understands any known tongue, instead favouring a slightly unpleasant language made up of shrieks and mumbles."
      }
    ],
    "favourite": [
      {
        "document": 34,
        "excerpt": "metre of steel. The people follow the careers of their favourite solicitors, watch all their cases, collect their portraits, and sneak into the court after hours to dab"
      },
      {
        "document": 95,
        "excerpt": "The mischievous apprentice's favourite Spell, Jolt sends an arc of electricity from the wizard's outstretched hand towards a target. Ignores Ar"
      }
    ],
    "fear": [
      {
        "document": 19,
        "excerpt": "ir smooth skin, midnight gatherings, and preternatural fear of rain and open flames; the Parchment Witches are long-dead sorcerers who cannot give up the vanity of"
      },
      {
        "document": 84,
        "excerpt": "Fear"
      },
      {
        "document": 221,
        "excerpt": "Fear"
      }
    ],
    "feared": [
      {
        "document": 220,
        "excerpt": "The most feared of adolescent academy curses: hiccups! Until dispelled the wizard hiccups uncontrollably, suffering a -4"
      }
    ],
    "fearful": [
      {
        "document": 193,
        "excerpt": "Fearful"
      },
      {
        "document": 211,
        "excerpt": "Fearful"
      }
    ],
    "feast": [
      {
        "document": 210,
        "excerpt": "ims so as to force their tongues down their gullets to feast upon the innards. Their victims awaken mysteriously sick while the witch remains healthy and young."
      }
    ],
    "feathered": [
      {
        "document": 191,
        "excerpt": "feathered-folk"
      }
    ],
    "feats": [
      {
        "document": 36,
        "excerpt": "General physical skill for acrobatic feats"
      },
      {
        "document": 53,
        "excerpt": "Feats of strength"
      }
    ],
    "feed": [
      {
        "document": 208,
        "excerpt": "with their blubbery tails, stuff their bellies full of feed, and run off into the night to digest in a local lake. They are menaces!"
      },
      {
        "document": 210,
        "excerpt": "lest. They live like normal people by day but by night feed their sorcery through teratic transformations. Sat in their home, their bodies pull away at the breastbo"
      }
    ],
    "feel": [
      {
        "document": 209,
        "excerpt": "o force your eyes to run off them, so hot that you can feel it from across a room. They move like tar, slow then fast, able to expand themselves to attack, in the m"
      },
      {
        "document": 220,
        "excerpt": "0 years old. Today is their new birthday and they will feel terrible if no one notices."
      }
    ],
    "feelings": [
      {
        "document": 122,
        "excerpt": "sation of thought. Emotions, attitudes, and underlying feelings can be smelled. No words or images are formed, just impressions. Any strong odour will cause this Spell"
      }
    ],
    "feet": [
      {
        "document": 5,
        "excerpt": "ht find small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate methods of attack, or building obscure machines of entry."
      },
      {
        "document": 17,
        "excerpt": "e edible). You used to spend days on end dangling your feet off the edge of the world, watching over your chittering livestock while they scampered hither and thith"
      },
      {
        "document": 78,
        "excerpt": "ard hikes up their wizard robe and stomps their wizard feet. An area 30 metres around them suffers a massive earthquake. Everyone must Test their Luck (or Skill for"
      }
    ],
    "feline": [
      {
        "document": 213,
        "excerpt": "feline"
      }
    ],
    "fell": [
      {
        "document": 17,
        "excerpt": "meat. You wanted much more and so stepped off. Or you fell off. Either way you and some unlucky monkeys are here now and that's all that matters."
      },
      {
        "document": 80,
        "excerpt": "What looks like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it b"
      }
    ],
    "fellow": [
      {
        "document": 11,
        "excerpt": "Fellow of the Peerage of Porters & Basin Fillers"
      },
      {
        "document": 27,
        "excerpt": "Fellow of The Sublime Society of Beef Steaks"
      }
    ],
    "fellowship": [
      {
        "document": 10,
        "excerpt": "The Fellowship of Knidos"
      }
    ],
    "feral": [
      {
        "document": 192,
        "excerpt": "or cut off from the centre of the labyrinth and turned feral to live in the man-cities. A most terrible fate. Better to bury their labyrinths and leave."
      },
      {
        "document": 214,
        "excerpt": "ey most likely go straight to the tower wizards, those feral old men who have given up all pretence of civility and fled to the wilderness. There they build their ep"
      }
    ],
    "fervent": [
      {
        "document": 187,
        "excerpt": "s. As the conversation flows they become more and more fervent until their passion ignites and they devour their companion up to the neck. They continue to sadly conve"
      }
    ],
    "festering": [
      {
        "document": 22,
        "excerpt": "Red Redemption, wandering confessor, cauterizer of the festering wound of sin: the constant accumulation and recreational consumption of Mass. How can your spirit fly fr"
      }
    ],
    "festooned": [
      {
        "document": 5,
        "excerpt": "Festooned with Keys"
      }
    ],
    "fetes": [
      {
        "document": 8,
        "excerpt": "are a roaming seer, selling your visions at courts and fetes. You are instantly recognisable by your yellow coif and habit as being open for business. Road weary and"
      }
    ],
    "few": [
      {
        "document": 17,
        "excerpt": "Life on The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you come in wi"
      },
      {
        "document": 25,
        "excerpt": "e to penetrate the (2d6)th door. You are no master but few outside your peers can claim to know more about the vagaries of skyward travel than you."
      },
      {
        "document": 207,
        "excerpt": "ring in the house next door and the disappearance of a few handsome townspeople."
      }
    ],
    "fez": [
      {
        "document": 29,
        "excerpt": "Thaumaturgic Fez"
      }
    ],
    "fiend": [
      {
        "document": 184,
        "excerpt": "k. Regardless, calling up this hook-beaked betentacled fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to work their curious"
      }
    ],
    "fiends": [
      {
        "document": 201,
        "excerpt": "e sure to take some books. They are inveterate culture fiends and love nothing more than having new literature for the help to read to them."
      }
    ],
    "fight": [
      {
        "document": 99,
        "excerpt": "ated by the Horizon Knights to enable them to take the fight to the Nothing, they would cast this on their squires and dive off the edge of creation. While this Spel"
      },
      {
        "document": 220,
        "excerpt": "ously they don't seem overly put out by it. They can't fight or cast spells and can only very slowly shuffle about as a gelatinous blob of flesh but they're generall"
      }
    ],
    "fighting": [
      {
        "document": 2,
        "excerpt": "Knife Fighting"
      },
      {
        "document": 3,
        "excerpt": "Fusil Fighting"
      },
      {
        "document": 4,
        "excerpt": "Maul Fighting"
      },
      {
        "document": 5,
        "excerpt": "Maul Fighting"
      },
      {
        "document": 6,
        "excerpt": "Sword Fighting"
      },
      {
        "document": 7,
        "excerpt": "Fist Fighting"
      },
      {
        "document": 8,
        "excerpt": "Fist Fighting"
      },
      {
        "document": 9,
        "excerpt": "Pistolet Fighting"
      },
      {
        "document": 11,
        "excerpt": "Fist Fighting"
      },
      {
        "document": 12,
        "excerpt": "Tunnel Fighting"
      },
      {
        "document": 13,
        "excerpt": "You are an assassin in training, graduated from fighting dummies and branding practise clients, freshly imbued with a license to ply your trade. You haven't full"
      },
      {
        "document": 14,
        "excerpt": "Greatsword Fighting"
      },
      {
        "document": 15,
        "excerpt": "Fighting in your Nice Weapon"
      },
      {
        "document": 17,
        "excerpt": "Club Fighting"
      },
      {
        "document": 20,
        "excerpt": "Fist Fighting"
      },
      {
        "document": 21,
        "excerpt": "Sword Fighting"
      },
      {
        "document": 22,
        "excerpt": "Great Axe Fighting"
      },
      {
        "document": 23,
        "excerpt": "Spear Fighting"
      },
      {
        "document": 24,
        "excerpt": "Claw Fighting"
      },
      {
        "document": 27,
        "excerpt": "Fighting in chosen weapon"
      },
      {
        "document": 28,
        "excerpt": "Sword Fighting"
      },
      {
        "document": 30,
        "excerpt": "Pistolet Fighting"
      },
      {
        "document": 31,
        "excerpt": "Too-Large Sword that provides +1 to Longsword Fighting and Damage while using it. Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 32,
        "excerpt": "Sword Fighting"
      },
      {
        "document": 33,
        "excerpt": "Crossbow Fighting"
      },
      {
        "document": 34,
        "excerpt": "Fighting in chosen weapon"
      },
      {
        "document": 35,
        "excerpt": "Fist Fighting"
      },
      {
        "document": 55,
        "excerpt": "Sword Fighting"
      },
      {
        "document": 118,
        "excerpt": "en unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 176,
        "excerpt": "A long wooden pole, useful for walking, fighting, and casting spells."
      }
    ],
    "figure": [
      {
        "document": 108,
        "excerpt": "ll creates the sense of being watched by a patriarchal figure. Some find it comforting, others, not so much."
      },
      {
        "document": 220,
        "excerpt": "adigmatic battleground, allowing an angelic or demonic figure to pop through."
      }
    ],
    "fill": [
      {
        "document": 77,
        "excerpt": "Cause a target's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and"
      }
    ],
    "filled": [
      {
        "document": 29,
        "excerpt": "ering miracle workers, the depths of whose clothes are filled with pouches of unguents, holy icons and herbs. No matter the metaphysical need, you are always prepared"
      },
      {
        "document": 54,
        "excerpt": "y to this Skill equal to half the number of item slots filled."
      }
    ],
    "fillers": [
      {
        "document": 11,
        "excerpt": "Fellow of the Peerage of Porters & Basin Fillers"
      }
    ],
    "filling": [
      {
        "document": 195,
        "excerpt": "rch's lower nobility, being the handmaids and officers filling out attendance at highborn social events. Each one possesses an uncanny resemblance to one Exultant or o"
      }
    ],
    "filthy": [
      {
        "document": 3,
        "excerpt": "You are Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was"
      },
      {
        "document": 196,
        "excerpt": "you go back to your camp in the woods to sleep on the filthy ground and eat your meagre meals. Farmers should have more respect for a hard day's work."
      }
    ],
    "finally": [
      {
        "document": 25,
        "excerpt": "he city, experts in pan-dimensional mobility) you were finally able to penetrate the (2d6)th door. You are no master but few outside your peers can claim to know more"
      }
    ],
    "find": [
      {
        "document": 0,
        "excerpt": "th tears and laughter, of how they lost it and mean to find it soon enough but oh, what of today? We should drink and cheer, we'll search once again in the morning!"
      },
      {
        "document": 2,
        "excerpt": "You may Test your Luck to find and get in with the local criminal underbelly if one exists."
      },
      {
        "document": 5,
        "excerpt": "d by metaphysical and metaphorical barriers. You might find small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate methods of atta"
      },
      {
        "document": 7,
        "excerpt": "of creating fine art in unusual places. You intend to find the most unusual places in all the million spheres."
      },
      {
        "document": 10,
        "excerpt": "Find"
      },
      {
        "document": 12,
        "excerpt": "er what country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be there digging their warrens and bothering nice people will"
      },
      {
        "document": 38,
        "excerpt": "Find hidden objects"
      },
      {
        "document": 47,
        "excerpt": "e surface tension of a ball of inert plasmic goo or to find the fulcrum for tripping a giant."
      },
      {
        "document": 56,
        "excerpt": "Used to stalk prey and find tracks. When stalking a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Snea"
      },
      {
        "document": 85,
        "excerpt": "Find"
      },
      {
        "document": 107,
        "excerpt": "Necromancers, known for their social inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, corpse"
      },
      {
        "document": 108,
        "excerpt": "e sense of being watched by a patriarchal figure. Some find it comforting, others, not so much."
      },
      {
        "document": 196,
        "excerpt": "life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else you'll wait for weeks without a client, nor should it be too busy o"
      },
      {
        "document": 200,
        "excerpt": "comprehend an alternative existence. Indeed, you might find man-beast guards still defending doorways to caches of Weapons and treasure the Autarchs are known to ha"
      },
      {
        "document": 220,
        "excerpt": "The wizard's hands find a mind of their own and take a severe disliking to the tyranny of control. They set about choking the wi"
      },
      {
        "document": 221,
        "excerpt": "Find"
      }
    ],
    "finding": [
      {
        "document": 24,
        "excerpt": "the heavens or crawled up from the abyss and set about finding your own path among the stars."
      }
    ],
    "fine": [
      {
        "document": 7,
        "excerpt": "mitting to the important Dwarfy endeavours of creating fine art in unusual places. You intend to find the most unusual places in all the million spheres."
      },
      {
        "document": 15,
        "excerpt": "A fine weapon befitting royalty"
      },
      {
        "document": 16,
        "excerpt": "Fine dining accessory"
      },
      {
        "document": 19,
        "excerpt": "Fine brushes for detailed work"
      },
      {
        "document": 224,
        "excerpt": "Fine thieves tools."
      }
    ],
    "finely": [
      {
        "document": 14,
        "excerpt": "Finely crafted energy weapon"
      }
    ],
    "finesse": [
      {
        "document": 166,
        "excerpt": "finesse"
      }
    ],
    "finest": [
      {
        "document": 16,
        "excerpt": "ior into the latter as they can while experiencing the finest delights available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey's. Tr"
      },
      {
        "document": 20,
        "excerpt": "Dwarfs are known for being the finest artisans of the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and"
      }
    ],
    "finger": [
      {
        "document": 206,
        "excerpt": "mb spite, waiting for a vole, a rat, or an errant, fat finger to come to their attention. They swoop after it, followed by other owls blindly responding to the motion"
      }
    ],
    "fingers": [
      {
        "document": 124,
        "excerpt": "Beware! If a wizard screws their nose and twists their fingers at you then a Tongue Twister is coming your way. The target must Test their Luck (or Skill for Enemies)"
      },
      {
        "document": 193,
        "excerpt": "goblins' interdimensional labyrinth have been made but fingers are firmly pointed."
      }
    ],
    "fingertips": [
      {
        "document": 86,
        "excerpt": "Shoot impressive flames from your fingertips, dealing Damage to one target within 20 metres."
      },
      {
        "document": 97,
        "excerpt": "place their hands on a living subject and allow their fingertips to transform into sucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and"
      }
    ],
    "finish": [
      {
        "document": 189,
        "excerpt": "y set their minds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly prevented from finishing a project, possibly by droppin"
      }
    ],
    "finished": [
      {
        "document": 189,
        "excerpt": "and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and careful hand."
      }
    ],
    "finishing": [
      {
        "document": 189,
        "excerpt": "round. Occasionally a Dwarf is forcibly prevented from finishing a project, possibly by dropping dead at an inopportune moment; it happens. Usually this is a sad but inc"
      }
    ],
    "fire": [
      {
        "document": 22,
        "excerpt": "Fire Bolt"
      },
      {
        "document": 68,
        "excerpt": "s work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      },
      {
        "document": 79,
        "excerpt": "A simple but effective summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. Once present there"
      },
      {
        "document": 86,
        "excerpt": "Fire Bolt"
      },
      {
        "document": 188,
        "excerpt": "Dragon-Fire"
      },
      {
        "document": 215,
        "excerpt": "generate back from anything other than decapitation or fire."
      },
      {
        "document": 220,
        "excerpt": "tches the Red Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      },
      {
        "document": 221,
        "excerpt": "Fire Bolt"
      },
      {
        "document": 223,
        "excerpt": "Ardent Giant Trait: Takes double damage from heat/fire, but immune to cold."
      }
    ],
    "fired": [
      {
        "document": 129,
        "excerpt": "y requiring the flick of a wrist. In response to being fired upon the wizard may cast this Spell to cause the missile to be deflected."
      }
    ],
    "fires": [
      {
        "document": 94,
        "excerpt": "hey get +1 Skill and immunity to modestly proportioned fires for 3 minutes."
      },
      {
        "document": 136,
        "excerpt": "A traditional ranged weapon that fires arrows."
      },
      {
        "document": 138,
        "excerpt": "A mechanical bow that fires bolts with great force and accuracy."
      }
    ],
    "firing": [
      {
        "document": 220,
        "excerpt": "on't stop. It goes completely haywire, out of control, firing off madly until the wizard is subdued."
      }
    ],
    "firkin": [
      {
        "document": 20,
        "excerpt": "Empty Firkin"
      },
      {
        "document": 23,
        "excerpt": "Half Full Firkin of Rhino-beer (20 Provisions worth)"
      }
    ],
    "firmly": [
      {
        "document": 193,
        "excerpt": "erdimensional labyrinth have been made but fingers are firmly pointed."
      }
    ],
    "first": [
      {
        "document": 196,
        "excerpt": "rs tell you the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else you'll wait for weeks without a client, nor should it"
      },
      {
        "document": 212,
        "excerpt": "Built in the time of the First Empire, commissioned by the will of the Other Lords to pilot the golden ships of their cosmic civilisati"
      }
    ],
    "fish": [
      {
        "document": 208,
        "excerpt": "Legs of a man, torso and tail of a fish. They break into granaries, batter the nightguards with their blubbery tails, stuff their bellies full o"
      }
    ],
    "fist": [
      {
        "document": 7,
        "excerpt": "Fist Fighting"
      },
      {
        "document": 8,
        "excerpt": "Fist Fighting"
      },
      {
        "document": 11,
        "excerpt": "Fist Fighting"
      },
      {
        "document": 14,
        "excerpt": "Fist Fighting"
      },
      {
        "document": 20,
        "excerpt": "Fist Fighting"
      },
      {
        "document": 27,
        "excerpt": "Fist Fighting"
      },
      {
        "document": 35,
        "excerpt": "Fist Fighting"
      }
    ],
    "fit": [
      {
        "document": 186,
        "excerpt": "A dolm can compress itself to fit in any crack through which they can pass their eyes. These, unlike the rest of them, never grow beyond t"
      },
      {
        "document": 220,
        "excerpt": "The wizard suffers a coughing fit for 1d6 turns after which 1d6 gremlins tumble out of their mouth and start biting people's faces."
      }
    ],
    "five": [
      {
        "document": 74,
        "excerpt": "Summon a stationary, perfect sphere of darkness up to five metres from the wizard for up to 3 minutes."
      },
      {
        "document": 220,
        "excerpt": "Twenty-five years of the wizard's life drop away in an instant, possibly making them a very small child. If the wiza"
      }
    ],
    "fixed": [
      {
        "document": 58,
        "excerpt": "Cause a subject to be fixed in place. While they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change"
      }
    ],
    "fixture": [
      {
        "document": 16,
        "excerpt": "as Knife, may eat hard objects) (Dental implant / Body fixture)"
      },
      {
        "document": 25,
        "excerpt": "Innate magical body fixture"
      }
    ],
    "flabby": [
      {
        "document": 22,
        "excerpt": "Mass. How can your spirit fly free while shackled and flabby?"
      }
    ],
    "flame": [
      {
        "document": 111,
        "excerpt": "Snuff a small flame with the wave of a hand."
      }
    ],
    "flames": [
      {
        "document": 19,
        "excerpt": "ht gatherings, and preternatural fear of rain and open flames; the Parchment Witches are long-dead sorcerers who cannot give up the vanity of life. They cover themsel"
      },
      {
        "document": 79,
        "excerpt": "A simple but effective summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. Once present there is no ac"
      },
      {
        "document": 86,
        "excerpt": "Shoot impressive flames from your fingertips, dealing Damage to one target within 20 metres."
      },
      {
        "document": 111,
        "excerpt": "Works on small flames only"
      }
    ],
    "flaming": [
      {
        "document": 14,
        "excerpt": "d the ineffable glory of your lords at the tip of your flaming sword."
      }
    ],
    "flap": [
      {
        "document": 220,
        "excerpt": "ard's possession turns into beautiful butterflies that flap off into the sky."
      }
    ],
    "flash": [
      {
        "document": 22,
        "excerpt": "Flash"
      },
      {
        "document": 87,
        "excerpt": "Flash"
      },
      {
        "document": 220,
        "excerpt": "There is a flash followed by a shriek - the wizard has turned into a pig."
      },
      {
        "document": 221,
        "excerpt": "Flash"
      }
    ],
    "flashy": [
      {
        "document": 25,
        "excerpt": "Flashy Robes"
      }
    ],
    "flask": [
      {
        "document": 141,
        "excerpt": "Flask of Oil"
      },
      {
        "document": 223,
        "excerpt": "Lantern & Flask of Oil"
      }
    ],
    "flat": [
      {
        "document": 12,
        "excerpt": "Flat Cap"
      }
    ],
    "fled": [
      {
        "document": 214,
        "excerpt": "old men who have given up all pretence of civility and fled to the wilderness. There they build their eponymous towers to work on unpleasant projects and terrorise"
      }
    ],
    "flee": [
      {
        "document": 84,
        "excerpt": "the depths of their lizard brain. They will attempt to flee and if flight is impossible they will curl up in a ball and whimper. They may Test their Luck (or Skill"
      }
    ],
    "flesh": [
      {
        "document": 16,
        "excerpt": "as Sword), forked (Damage as Knife, Mighty Blow strips flesh from appendage), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fixture)"
      },
      {
        "document": 93,
        "excerpt": "The wizard turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you mov"
      },
      {
        "document": 94,
        "excerpt": "The common man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. With some slight convinci"
      },
      {
        "document": 199,
        "excerpt": "nt time the gods banded together to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistent"
      },
      {
        "document": 212,
        "excerpt": "th new mechanical contrivances and others with organic flesh. Some have lost their original form altogether and walk the earth as flesh while others are large and ho"
      },
      {
        "document": 220,
        "excerpt": "only very slowly shuffle about as a gelatinous blob of flesh but they're generally unphased. After 1d6 hours the bones pop back into place from wherever they went."
      }
    ],
    "flew": [
      {
        "document": 191,
        "excerpt": "stantly shattered into a trillion shards of glass that flew off into the cosmos. Since then they have been eager to join any religion founded after that point, beli"
      }
    ],
    "flexible": [
      {
        "document": 174,
        "excerpt": "flexible"
      }
    ],
    "flick": [
      {
        "document": 129,
        "excerpt": "A handy Spell only requiring the flick of a wrist. In response to being fired upon the wizard may cast this Spell to cause the missile to be de"
      }
    ],
    "flies": [
      {
        "document": 220,
        "excerpt": "The wizard flies off in a random direction at great speed, landing 50 metres away (or falling back down to earth, as it m"
      }
    ],
    "flight": [
      {
        "document": 43,
        "excerpt": "Required for controlled flight, especially in adverse conditions"
      },
      {
        "document": 84,
        "excerpt": "f their lizard brain. They will attempt to flee and if flight is impossible they will curl up in a ball and whimper. They may Test their Luck (or Skill for Enemies) t"
      }
    ],
    "fling": [
      {
        "document": 216,
        "excerpt": "Things. Some amongst their race, not content to wait, fling themselves and some small portion of their arts back through time to live in a more vigorous era."
      }
    ],
    "float": [
      {
        "document": 98,
        "excerpt": "visible sprites who answer only to their summoner. May float about for 3 minutes."
      }
    ],
    "flock": [
      {
        "document": 206,
        "excerpt": "ding to the motion. Together they descend like a rabid flock of razor sharp gulls blindly grasping. A perennial pest that the citizens of Troika are morbidly proud o"
      }
    ],
    "flocks": [
      {
        "document": 33,
        "excerpt": "gnite the air and freeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they cannot. Wizards are the most dangerous prey."
      }
    ],
    "floor": [
      {
        "document": 220,
        "excerpt": "grows an enormous shaggy beard. It tumbles down to the floor and gets in the way. The wizard suffers a -2 penalty to everything until they tame that magnificent beas"
      }
    ],
    "floss": [
      {
        "document": 115,
        "excerpt": "The wizard plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the naked eye but extends"
      }
    ],
    "flowers": [
      {
        "document": 220,
        "excerpt": "All weapons of war in the vicinity turn into flowers."
      }
    ],
    "flowing": [
      {
        "document": 187,
        "excerpt": "ary nature whose multitudinous heads are all lions and flowing manes. They glitter with numinous light and speak the language of all thinking beings. They dazzle trave"
      }
    ],
    "flows": [
      {
        "document": 187,
        "excerpt": "but they can't control themselves. As the conversation flows they become more and more fervent until their passion ignites and they devour their companion up to the"
      },
      {
        "document": 220,
        "excerpt": "ausing them to cough up a thick black fluid. The fluid flows away as though in a hurry to be somewhere. The wizard will soon hear rumours and suffer accusations due"
      }
    ],
    "fluid": [
      {
        "document": 197,
        "excerpt": "r the point of irrelevance. Let's just say they have a fluid vitality."
      },
      {
        "document": 220,
        "excerpt": "mes the wizard, causing them to cough up a thick black fluid. The fluid flows away as though in a hurry to be somewhere. The wizard will soon hear rumours and suffer"
      }
    ],
    "fluids": [
      {
        "document": 30,
        "excerpt": "You may recharge plasmic machines by hooking your fluids to them and spending Stamina at a rate of 1 Stamina and 6 minutes per charge."
      },
      {
        "document": 190,
        "excerpt": "f additional spurs brought on by the sufusion of vital fluids."
      }
    ],
    "fly": [
      {
        "document": 22,
        "excerpt": "recreational consumption of Mass. How can your spirit fly free while shackled and flabby?"
      },
      {
        "document": 24,
        "excerpt": "Wings - able to fly as fast as a running man over clear ground"
      },
      {
        "document": 43,
        "excerpt": "Fly"
      },
      {
        "document": 194,
        "excerpt": "Can fly and lift prey"
      },
      {
        "document": 203,
        "excerpt": "dgeable sorcerer may set the creature hunting. It will fly by night until it reaches the intended victim, whereupon it will envelop them, suffocating and freezing"
      },
      {
        "document": 210,
        "excerpt": "ound, and wings sprout from their spinal columns. They fly invisibly in search of sleeping victims so as to force their tongues down their gullets to feast upon th"
      }
    ],
    "flyers": [
      {
        "document": 217,
        "excerpt": "ng from artificial cloth, conspicuously forgoing their flyers on shorter journeys, and walking barefoot through their palaces whilst their servants laid down petals i"
      }
    ],
    "flying": [
      {
        "document": 188,
        "excerpt": "flying"
      },
      {
        "document": 210,
        "excerpt": "By night the flying portion is invisible at will, only visible through Second Sight or magic"
      }
    ],
    "foaming": [
      {
        "document": 160,
        "excerpt": "is called for the wizard has overdosed and drops dead, foaming at the mouth."
      }
    ],
    "focus": [
      {
        "document": 26,
        "excerpt": "Wand used to help focus new apprentices, now kept for sentimental reasons"
      },
      {
        "document": 51,
        "excerpt": "llows the detection of magic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
      }
    ],
    "focused": [
      {
        "document": 73,
        "excerpt": "eates a mysterious and specifically shaped cone of air focused on a touched target's head. They may continue to breathe the freshest of air for 12 minutes."
      }
    ],
    "focuses": [
      {
        "document": 126,
        "excerpt": "The wizard focuses their sight on the unambiguous truth of matter, enabling them to see through illusions for the next 10 m"
      }
    ],
    "fog": [
      {
        "document": 68,
        "excerpt": "as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      }
    ],
    "fold": [
      {
        "document": 216,
        "excerpt": "th of the Monad is from here, the hump-backed sky will fold in on itself and one crystal sphere will remain. On that sphere will be the last culture, the Ven, pale"
      }
    ],
    "folded": [
      {
        "document": 19,
        "excerpt": "rfect paper skin, a patiently painted and immaculately folded imitation of life intended to hide ancient bone and gristle."
      }
    ],
    "folk": [
      {
        "document": 21,
        "excerpt": "lds, acting out your romantic melodrama, accusing good folk of being demons or faeries. Questing Knights are generally considered to be harmless."
      },
      {
        "document": 72,
        "excerpt": "A popular Spell that turns troublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an ins"
      },
      {
        "document": 191,
        "excerpt": "feathered-folk"
      },
      {
        "document": 201,
        "excerpt": "ruct on mountain sides, far out of reach of the common folk. The servants that attend them are kidnapped travellers plucked from the backs of wagons or dragged from"
      },
      {
        "document": 205,
        "excerpt": "r them this cycle has a proliferation of wilful wizard-folk with a thirst for learning the barest fundamentals of the Forms and Essences, just enough to reach out a"
      }
    ],
    "follow": [
      {
        "document": 34,
        "excerpt": "er defend their case with a metre of steel. The people follow the careers of their favourite solicitors, watch all their cases, collect their portraits, and sneak int"
      },
      {
        "document": 56,
        "excerpt": "Can be used to follow tracks or actively hunt quarry"
      },
      {
        "document": 189,
        "excerpt": "tures of purpose; they set their minds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly prevented from finishing a project"
      }
    ],
    "followed": [
      {
        "document": 206,
        "excerpt": "inger to come to their attention. They swoop after it, followed by other owls blindly responding to the motion. Together they descend like a rabid flock of razor sharp"
      },
      {
        "document": 220,
        "excerpt": "There is a flash followed by a shriek - the wizard has turned into a pig."
      }
    ],
    "following": [
      {
        "document": 107,
        "excerpt": "their Posthumous Vitality Skill Total and consults the following chart (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14 The vitality is clumsily applied"
      }
    ],
    "follows": [
      {
        "document": 100,
        "excerpt": "Ethereal orb that follows caster"
      }
    ],
    "food": [
      {
        "document": 7,
        "excerpt": "Dwarfs may eat gems and rare metals as food replacements. You, in fact, vastly prefer the taste of rare minerals to mundane food."
      },
      {
        "document": 17,
        "excerpt": "Food for keeping monkeys nearby"
      },
      {
        "document": 110,
        "excerpt": "ople are kind, their surroundings are beautiful, their food is indulgent, and so on. This doesn't change the reality of things but it does make them more palatable."
      },
      {
        "document": 125,
        "excerpt": "er to temporarily die. Bodily functions are halted, no food, water, or air is needed, and they are, by most vulgar definitions of the word, dead. The Spell lasts un"
      },
      {
        "document": 163,
        "excerpt": "f deadly poison. Can be applied to weapons or added to food and drink."
      },
      {
        "document": 165,
        "excerpt": "Food and drink for sustenance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment incl"
      },
      {
        "document": 193,
        "excerpt": "Steal food and cause mischief"
      }
    ],
    "foot": [
      {
        "document": 188,
        "excerpt": "Once per Round they may douse a 24 foot area in beautiful Dragon-Fire. Everyone in the area is automatically hit but may Test their Luck to redu"
      }
    ],
    "footed": [
      {
        "document": 224,
        "excerpt": "Light-footed: +1 to Sneak tests in dark locations."
      }
    ],
    "footprints": [
      {
        "document": 193,
        "excerpt": "hey stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher because where there's one there's a hundred and u"
      }
    ],
    "forbidden": [
      {
        "document": 16,
        "excerpt": "All culinary experience is open to them as nothing is forbidden at Miss Kinsey's. Try the other, other, other white meat."
      },
      {
        "document": 188,
        "excerpt": "cumulating needless wealth, and plumbing the depths of forbidden knowledge. They do this because they know that nothing of these wicked spheres can harm them or their ob"
      }
    ],
    "force": [
      {
        "document": 138,
        "excerpt": "A mechanical bow that fires bolts with great force and accuracy."
      },
      {
        "document": 209,
        "excerpt": "th. When removed they are low and squat, so dark as to force your eyes to run off them, so hot that you can feel it from across a room. They move like tar, slow then"
      },
      {
        "document": 210,
        "excerpt": "y fly invisibly in search of sleeping victims so as to force their tongues down their gullets to feast upon the innards. Their victims awaken mysteriously sick while"
      }
    ],
    "forces": [
      {
        "document": 81,
        "excerpt": "el of possession, or at least direct influence, by the forces of Change, unwitting agents of Mass in need of healing. The wizard throws salt at their target and Rolls"
      }
    ],
    "forcibly": [
      {
        "document": 189,
        "excerpt": "il they finish or run aground. Occasionally a Dwarf is forcibly prevented from finishing a project, possibly by dropping dead at an inopportune moment; it happens. Usua"
      }
    ],
    "forebrain": [
      {
        "document": 35,
        "excerpt": "pologist and paid them well to remove your troublesome forebrain and elevate you to the pure and unburdened beast you are today."
      }
    ],
    "forecasting": [
      {
        "document": 0,
        "excerpt": "a successful Astrology test) or a pocket barometer for forecasting the weather (5 in 6 accuracy) or a Ruby Lorgnette granting +2 Second Sight"
      }
    ],
    "forehead": [
      {
        "document": 25,
        "excerpt": "Small Functional Door worn on your forehead through which you channel your magic"
      }
    ],
    "forelegs": [
      {
        "document": 24,
        "excerpt": "With the body of a bull, the head of a man, the forelegs of a cat, and the wings of a swan you are the sweetest of the children of the gods. You, however, were n"
      }
    ],
    "foresight": [
      {
        "document": 185,
        "excerpt": "f the Aeons to grant them the power of immortality and foresight. The Aeons, being an arbitrary bunch, took one eye from each as fair exchange. The men found that their"
      }
    ],
    "forest": [
      {
        "document": 15,
        "excerpt": "nger! Unfortunately your horse sped off into the pixie forest, or the court magician ensured you disappeared, or you led a sortie into the stars to put your stamp on"
      },
      {
        "document": 213,
        "excerpt": "g rich full tiger lives, but they are as alien to that forest as you or I, and the kittens are invariably stolen from lesser cats. They were born to leisure, to stalk"
      }
    ],
    "forests": [
      {
        "document": 182,
        "excerpt": "forests"
      }
    ],
    "forever": [
      {
        "document": 72,
        "excerpt": "n insignificant creature of the wizard's choice. Lasts forever."
      }
    ],
    "forge": [
      {
        "document": 28,
        "excerpt": "s or else Telak will take this blessing away until you forge and donate to the unarmed a brand new Sword."
      }
    ],
    "forgiven": [
      {
        "document": 183,
        "excerpt": "You could be forgiven for thinking a boggart was a rangy man with an exceedingly bristly beard, but no, once upon a time it sp"
      }
    ],
    "forgo": [
      {
        "document": 118,
        "excerpt": "The wizard convinces a target to forgo wakefulness for a time, causing them to sleep until woken unless they successfully Test their Luck. Reme"
      }
    ],
    "forgoing": [
      {
        "document": 217,
        "excerpt": "ltants abstaining from artificial cloth, conspicuously forgoing their flyers on shorter journeys, and walking barefoot through their palaces whilst their servants laid"
      }
    ],
    "forked": [
      {
        "document": 16,
        "excerpt": "Sharp metal dentures or forked metal dentures or blunt metal dentures"
      }
    ],
    "form": [
      {
        "document": 3,
        "excerpt": "ory at a generative time and it shows in your teratoid form."
      },
      {
        "document": 96,
        "excerpt": "Form mouth with hands to speak"
      },
      {
        "document": 212,
        "excerpt": "s worth of existence. We think of them in their common form of bakelite and chrome androids but their variety is a result of the chthonic imagination of the Other L"
      }
    ],
    "formal": [
      {
        "document": 41,
        "excerpt": "Formal occasions"
      }
    ],
    "formed": [
      {
        "document": 122,
        "excerpt": "rlying feelings can be smelled. No words or images are formed, just impressions. Any strong odour will cause this Spell to fail."
      },
      {
        "document": 179,
        "excerpt": "active it produces a full body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to be recharged with a plasmic co"
      },
      {
        "document": 183,
        "excerpt": "ristly beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything since. They rarely travel far from t"
      }
    ],
    "formidable": [
      {
        "document": 23,
        "excerpt": "killed him. They are fairly rare creatures, serving as formidable and loyal guards to those who can afford their services."
      }
    ],
    "formless": [
      {
        "document": 203,
        "excerpt": "times caught roosting in the rigging of golden barges, formless, freezing to the touch, and valued for its utility as a tool of murder. By utilizing only the smallest b"
      }
    ],
    "forms": [
      {
        "document": 96,
        "excerpt": "The wizard forms a mouth with their hands through which they can speak any language. They can simultaneously cup their ot"
      },
      {
        "document": 205,
        "excerpt": "h a thirst for learning the barest fundamentals of the Forms and Essences, just enough to reach out and disrupt things."
      }
    ],
    "forth": [
      {
        "document": 87,
        "excerpt": "The wizard claps neatly and issues forth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for E"
      },
      {
        "document": 90,
        "excerpt": "Animate hands spring forth from an inanimate surface and perform any task the wizard requires but are limited to being rooted to th"
      },
      {
        "document": 130,
        "excerpt": "an agree that it is quite disgusting. The wizard blows forth the \"web\" from their nose and all in a cone extending 12 metres in front of the wizard are trapped unles"
      },
      {
        "document": 190,
        "excerpt": "ir like roots. Natural philosophers have been back and forth about the categorisation of the Ekodat. While all agree it is a chimera of mineral and some other substa"
      },
      {
        "document": 191,
        "excerpt": "until the day the Egg cracked and the god that leaped forth instantly shattered into a trillion shards of glass that flew off into the cosmos. Since then they have"
      },
      {
        "document": 220,
        "excerpt": "The wizard issues forth a mighty sneeze, knocking everyone over in front of them and dealing 1d6 Damage unless they successfully"
      }
    ],
    "foulest": [
      {
        "document": 210,
        "excerpt": "rich spectrum of awfulness. Separators are some of the foulest. They live like normal people by day but by night feed their sorcery through teratic transformations. Sa"
      }
    ],
    "foulness": [
      {
        "document": 1,
        "excerpt": "no church other than the periphery of ponds where the foulness catches in the reeds and no congregation other than the gnats and dragonflies. You minister to them all"
      }
    ],
    "found": [
      {
        "document": 11,
        "excerpt": "Luggers are a servile group by nature, most often found in the service of others, weighed down by loads that would buckle a donkey. You take pride in this, so m"
      },
      {
        "document": 35,
        "excerpt": "your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to remove your troublesome forebrain and elevate you to the pure a"
      },
      {
        "document": 107,
        "excerpt": "the body to explode messily. A new one will need to be found. 15-16 The creature is animated and will last for 24 hours before literally falling to pieces. 17+ Perfe"
      },
      {
        "document": 135,
        "excerpt": "n the spheres. Every juncture in space and time can be found on its many square metred face if one is sufficiently educated in its use. Test Astrology to tell the pr"
      },
      {
        "document": 185,
        "excerpt": "unch, took one eye from each as fair exchange. The men found that their foresight was indeed present but extended only to knowledge of their eventual deaths by accid"
      },
      {
        "document": 200,
        "excerpt": "May be found guarding Autarch treasure caches"
      },
      {
        "document": 220,
        "excerpt": "An overflow of plasmic fluid has found its way into the wizard's head, which has expanded to the size of a pumpkin. If the wizard is struck for"
      }
    ],
    "founded": [
      {
        "document": 191,
        "excerpt": ". Since then they have been eager to join any religion founded after that point, believing it to be a shard of the Born God."
      }
    ],
    "fragments": [
      {
        "document": 217,
        "excerpt": "Occasionally plagued by fragments of thought"
      }
    ],
    "free": [
      {
        "document": 22,
        "excerpt": "reational consumption of Mass. How can your spirit fly free while shackled and flabby?"
      },
      {
        "document": 58,
        "excerpt": "free hand"
      },
      {
        "document": 60,
        "excerpt": "free hand"
      },
      {
        "document": 79,
        "excerpt": "free hand"
      },
      {
        "document": 86,
        "excerpt": "free hand"
      },
      {
        "document": 95,
        "excerpt": "free hand"
      },
      {
        "document": 121,
        "excerpt": "free hand"
      },
      {
        "document": 168,
        "excerpt": "psable spectacles made with ruby lenses that require a free hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Se"
      }
    ],
    "freed": [
      {
        "document": 75,
        "excerpt": "hes into their sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain in light (-"
      }
    ],
    "freelance": [
      {
        "document": 214,
        "excerpt": "asts are either members of a college or well respected freelance lecturers with a nice manse in a seaside town, esteemed members of society who buy their groceries the s"
      }
    ],
    "freely": [
      {
        "document": 98,
        "excerpt": "Can float and move freely in air"
      }
    ],
    "freeze": [
      {
        "document": 33,
        "excerpt": "erous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they cannot. Wizards are"
      }
    ],
    "freezing": [
      {
        "document": 203,
        "excerpt": "ht roosting in the rigging of golden barges, formless, freezing to the touch, and valued for its utility as a tool of murder. By utilizing only the smallest bit of phys"
      },
      {
        "document": 220,
        "excerpt": "appear above the wizard, soaking everyone nearby with freezing sea water."
      }
    ],
    "fresh": [
      {
        "document": 107,
        "excerpt": "emselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality Skill Tot"
      },
      {
        "document": 220,
        "excerpt": "aking magic due to their poor diction. After an hour a fresh set grows in."
      }
    ],
    "freshest": [
      {
        "document": 73,
        "excerpt": "ouched target's head. They may continue to breathe the freshest of air for 12 minutes."
      }
    ],
    "freshly": [
      {
        "document": 13,
        "excerpt": "d from fighting dummies and branding practise clients, freshly imbued with a license to ply your trade. You haven't fully developed the idiosyncratic methods required"
      }
    ],
    "friend": [
      {
        "document": 59,
        "excerpt": "riendly towards the wizard, as though they were an old friend. They will not act irrationally, though, and if they were already a bit of a boor this might not change"
      }
    ],
    "friendly": [
      {
        "document": 59,
        "excerpt": "Test their Luck (or Skill for Enemies) or become very friendly towards the wizard, as though they were an old friend. They will not act irrationally, though, and if th"
      },
      {
        "document": 192,
        "excerpt": "Overly Friendly"
      },
      {
        "document": 196,
        "excerpt": "Friendly"
      },
      {
        "document": 211,
        "excerpt": "Friendly"
      },
      {
        "document": 214,
        "excerpt": "Friendly"
      }
    ],
    "friends": [
      {
        "document": 18,
        "excerpt": "This loneliness encourages students to make their own friends."
      },
      {
        "document": 26,
        "excerpt": "Sorcerer of the College of Friends"
      },
      {
        "document": 59,
        "excerpt": "The College of Friends always sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of thei"
      },
      {
        "document": 107,
        "excerpt": "ocial inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their"
      }
    ],
    "friendship": [
      {
        "document": 59,
        "excerpt": "Until friendship naturally fades or circumstances change"
      }
    ],
    "frightful": [
      {
        "document": 182,
        "excerpt": "at its shoulder stands as tall as a horse, would be a frightful creature for no other reason than its immediate physical impression. The Alzabo can produce - for it is"
      }
    ],
    "from": [
      {
        "document": 2,
        "excerpt": "you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 3,
        "excerpt": "ht in some more abstract fate when she passed you, far from the protective malaise of the million spheres. You were receptive to the power and the glory at a genera"
      },
      {
        "document": 4,
        "excerpt": "Ceremonial markings from your service (Body trait / Scars)"
      },
      {
        "document": 7,
        "excerpt": "are no Dwarf children or Dwarf families to prevent you from fully committing to the important Dwarfy endeavours of creating fine art in unusual places. You intend t"
      },
      {
        "document": 9,
        "excerpt": "Where you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to study"
      },
      {
        "document": 13,
        "excerpt": "You are an assassin in training, graduated from fighting dummies and branding practise clients, freshly imbued with a license to ply your trade. You hav"
      },
      {
        "document": 16,
        "excerpt": "rd), forked (Damage as Knife, Mighty Blow strips flesh from appendage), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fixture)"
      },
      {
        "document": 17,
        "excerpt": "n The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you come in with your Edi"
      },
      {
        "document": 19,
        "excerpt": "Protection from Rain"
      },
      {
        "document": 24,
        "excerpt": "ot content to rest on your cloud and instead descended from the heavens or crawled up from the abyss and set about finding your own path among the stars."
      },
      {
        "document": 26,
        "excerpt": "Protection from Rain"
      },
      {
        "document": 30,
        "excerpt": "and some days your white internal juices ooze thickly from cracks in your skin."
      },
      {
        "document": 31,
        "excerpt": "ghting and Damage while using it. Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 57,
        "excerpt": "GM should scale difficulty from 6 (simple) to 12 (incredibly hard)"
      },
      {
        "document": 74,
        "excerpt": "ationary, perfect sphere of darkness up to five metres from the wizard for up to 3 minutes."
      },
      {
        "document": 77,
        "excerpt": "rt to Drown (7.9) and are incapacitated as water pours from their mouth. They may Test again once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 84,
        "excerpt": "one poor target the wizard grows into a primal monster from the depths of their lizard brain. They will attempt to flee and if flight is impossible they will curl u"
      },
      {
        "document": 86,
        "excerpt": "Shoot impressive flames from your fingertips, dealing Damage to one target within 20 metres."
      },
      {
        "document": 87,
        "excerpt": "s neatly and issues forth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minu"
      },
      {
        "document": 90,
        "excerpt": "Animate hands spring forth from an inanimate surface and perform any task the wizard requires but are limited to being rooted to the spo"
      },
      {
        "document": 93,
        "excerpt": "d as you move but are quite invisible and don't suffer from the usual limitations of illusions. Lasts for 3 minutes after which you noisily reform into dull and fru"
      },
      {
        "document": 95,
        "excerpt": "ce's favourite Spell, Jolt sends an arc of electricity from the wizard's outstretched hand towards a target. Ignores Armour."
      },
      {
        "document": 109,
        "excerpt": "Protection from Rain"
      },
      {
        "document": 112,
        "excerpt": "The wizard can get the answer to one question from the entrails of a living creature. The size and importance of the creature influences the level of knowl"
      },
      {
        "document": 119,
        "excerpt": "that they are infinitely repeated. They then step out from between them but as a different incidence of themselves. To those watching the wizard moves in the direc"
      },
      {
        "document": 125,
        "excerpt": "said or who is saying it. They will still take Damage from bodily abuse while under the effect and can indeed become irretrievably dead."
      },
      {
        "document": 127,
        "excerpt": "The wizard disentangles a Spell from this instance of reality. To do so they must Roll Versus the original casting if disentanglement is poss"
      },
      {
        "document": 130,
        "excerpt": "is quite disgusting. The wizard blows forth the \"web\" from their nose and all in a cone extending 12 metres in front of the wizard are trapped unless they Test the"
      },
      {
        "document": 149,
        "excerpt": "Knuckle dice are made from the nimble, petal shaped knuckle bones of goblins and make excellent two sided dice."
      },
      {
        "document": 173,
        "excerpt": "is the star metal, the most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to material ha"
      },
      {
        "document": 179,
        "excerpt": "it produces a full body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to be recharged with a plasmic core."
      },
      {
        "document": 182,
        "excerpt": "ever eaten. Crying out in the night, it draws its prey from safety, typically by imitating a recently eaten family member and calling to its children or parents."
      },
      {
        "document": 183,
        "excerpt": "beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything since. They rarely travel far from their"
      },
      {
        "document": 185,
        "excerpt": "ght. The Aeons, being an arbitrary bunch, took one eye from each as fair exchange. The men found that their foresight was indeed present but extended only to knowle"
      },
      {
        "document": 189,
        "excerpt": "un aground. Occasionally a Dwarf is forcibly prevented from finishing a project, possibly by dropping dead at an inopportune moment; it happens. Usually this is a s"
      },
      {
        "document": 190,
        "excerpt": "kodat is a series of crystalline protrusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roo"
      },
      {
        "document": 192,
        "excerpt": "kened evil, or recalled by the Goblin King, or cut off from the centre of the labyrinth and turned feral to live in the man-cities. A most terrible fate. Better to"
      },
      {
        "document": 193,
        "excerpt": "us little creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catche"
      },
      {
        "document": 197,
        "excerpt": "The definition of 'dead' varies from place to place. In some spheres you might be considered dead when unconscious or still living until buri"
      },
      {
        "document": 198,
        "excerpt": "ilitaristic race who spontaneously regiment themselves from the moment they goose-step their way out of the egg. Their only social structure and interest is the arm"
      },
      {
        "document": 199,
        "excerpt": "the sunlit world were it not confined to the darkness from which it stares. If one listens closely at the thresholds of caves they may hear its whispers and promis"
      },
      {
        "document": 200,
        "excerpt": "rders to the letter unto death. The man-beasts are far from mindless, rather they never question their lot in life, being unable to comprehend an alternative existe"
      },
      {
        "document": 201,
        "excerpt": "ants that attend them are kidnapped travellers plucked from the backs of wagons or dragged from their beds during the night. If you have been hired by a patron to r"
      },
      {
        "document": 202,
        "excerpt": "mbles out. For this reason it's wise to demand answers from any pig you see out at night. Their intentions will never be good."
      },
      {
        "document": 207,
        "excerpt": "Takes double Damage from Silver"
      },
      {
        "document": 209,
        "excerpt": "star creature that sailors are accustomed to removing from their golden ships like terrestrial barnacles. They are attracted to the heat of the sails and interfere"
      },
      {
        "document": 210,
        "excerpt": "gues lengthen and hang to the ground, and wings sprout from their spinal columns. They fly invisibly in search of sleeping victims so as to force their tongues down"
      },
      {
        "document": 213,
        "excerpt": "It is common knowledge that all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they are e"
      },
      {
        "document": 215,
        "excerpt": "me they hold the Initiative. They will regenerate back from anything other than decapitation or fire."
      },
      {
        "document": 216,
        "excerpt": "every useful standard. Eventually, in a future further from now than the birth of the Monad is from here, the hump-backed sky will fold in on itself and one crystal"
      },
      {
        "document": 217,
        "excerpt": "al world. One could often witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers on shorter journeys, and walking barefoot through"
      },
      {
        "document": 220,
        "excerpt": "nphased. After 1d6 hours the bones pop back into place from wherever they went."
      },
      {
        "document": 223,
        "excerpt": "A heavy reliquary containing starlight from fallen Corda."
      }
    ],
    "front": [
      {
        "document": 130,
        "excerpt": "om their nose and all in a cone extending 12 metres in front of the wizard are trapped unless they Test their Luck (or Skill for Enemies). Each Turn anything passing"
      },
      {
        "document": 220,
        "excerpt": "ssues forth a mighty sneeze, knocking everyone over in front of them and dealing 1d6 Damage unless they successfully Test their Luck."
      }
    ],
    "frustrated": [
      {
        "document": 205,
        "excerpt": "Frustrated"
      },
      {
        "document": 216,
        "excerpt": "Frustrated"
      }
    ],
    "frustratingly": [
      {
        "document": 93,
        "excerpt": "3 minutes after which you noisily reform into dull and frustratingly opaque flesh."
      }
    ],
    "fuel": [
      {
        "document": 9,
        "excerpt": "Crystallised starlight used as fuel"
      },
      {
        "document": 141,
        "excerpt": "Fuel for lanterns and other purposes. Starting equipment for all characters."
      },
      {
        "document": 160,
        "excerpt": "hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons and reckless magicians. A plasmic core can be cracked open and huffed by a wiz"
      }
    ],
    "fulcrum": [
      {
        "document": 47,
        "excerpt": "tension of a ball of inert plasmic goo or to find the fulcrum for tripping a giant."
      }
    ],
    "full": [
      {
        "document": 4,
        "excerpt": "Almost full with visions from your patron"
      },
      {
        "document": 17,
        "excerpt": "A Pocket Full of Monkey Treats"
      },
      {
        "document": 21,
        "excerpt": "Full plate protection"
      },
      {
        "document": 23,
        "excerpt": "Half Full Firkin of Rhino-beer (20 Provisions worth)"
      },
      {
        "document": 26,
        "excerpt": "Pocket full of wizard biscuits, each counts as a Provision"
      },
      {
        "document": 30,
        "excerpt": "resting in the usual manner - instead you must spend a full rest period with a hot iron welding your skin back together like putty. For each hour of rest with acces"
      },
      {
        "document": 179,
        "excerpt": "ually a brooch or a circlet. When active it produces a full body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needin"
      },
      {
        "document": 194,
        "excerpt": "at the exposed sweetmeats and cackle with their mouths full. Altogether a reprehensible blight on creation."
      },
      {
        "document": 208,
        "excerpt": "tguards with their blubbery tails, stuff their bellies full of feed, and run off into the night to digest in a local lake. They are menaces!"
      },
      {
        "document": 213,
        "excerpt": ", maybe they are even raising kittens and leading rich full tiger lives, but they are as alien to that forest as you or I, and the kittens are invariably stolen fro"
      }
    ],
    "fully": [
      {
        "document": 7,
        "excerpt": "o Dwarf children or Dwarf families to prevent you from fully committing to the important Dwarfy endeavours of creating fine art in unusual places. You intend to find"
      },
      {
        "document": 13,
        "excerpt": "y imbued with a license to ply your trade. You haven't fully developed the idiosyncratic methods required of a master but you are on the path."
      },
      {
        "document": 22,
        "excerpt": "Symbolic (but fully sized and fully functional) Single Headed Greataxe, to help batter down the door to sin (Damage as Great"
      },
      {
        "document": 63,
        "excerpt": "only allows partial translocation - the wizard cannot fully or permanently enter."
      },
      {
        "document": 183,
        "excerpt": "ngly bristly beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything since. They rarely travel far"
      }
    ],
    "fumble": [
      {
        "document": 81,
        "excerpt": "the possessing spirit to cast it out. In the case of a Fumble the spirit is drawn into and possesses the wizard."
      }
    ],
    "functional": [
      {
        "document": 22,
        "excerpt": "Symbolic (but fully sized and fully functional) Single Headed Greataxe, to help batter down the door to sin (Damage as Greatsword)"
      },
      {
        "document": 25,
        "excerpt": "Small Functional Door worn on your forehead through which you channel your magic"
      }
    ],
    "functions": [
      {
        "document": 99,
        "excerpt": ". While this Spell lasts the wizard's essential bodily functions are linked to another, thereby enabling them to breath or eat for the recipient. They will need to breat"
      },
      {
        "document": 125,
        "excerpt": "by causing the necromancer to temporarily die. Bodily functions are halted, no food, water, or air is needed, and they are, by most vulgar definitions of the word, dead"
      },
      {
        "document": 217,
        "excerpt": "ble, it prevented participation in even the most basic functions of state. The Autarch applauded their commitment but tastes soon moved on."
      }
    ],
    "fundamental": [
      {
        "document": 10,
        "excerpt": "lied to penetrate the ethereal surface and glimpse the fundamental numbers below."
      }
    ],
    "fundamentals": [
      {
        "document": 205,
        "excerpt": "lful wizard-folk with a thirst for learning the barest fundamentals of the Forms and Essences, just enough to reach out and disrupt things."
      }
    ],
    "furred": [
      {
        "document": 182,
        "excerpt": "The red furred ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other"
      }
    ],
    "further": [
      {
        "document": 91,
        "excerpt": "Test Luck every Turn if not taking cover or else take further Damage."
      },
      {
        "document": 216,
        "excerpt": "less by every useful standard. Eventually, in a future further from now than the birth of the Monad is from here, the hump-backed sky will fold in on itself and one cr"
      },
      {
        "document": 220,
        "excerpt": "zard hiccups uncontrollably, suffering a -4 penalty to further attempts at magic."
      }
    ],
    "fusil": [
      {
        "document": 3,
        "excerpt": "Fusil"
      },
      {
        "document": 142,
        "excerpt": "Fusil"
      },
      {
        "document": 200,
        "excerpt": "Fusil or Modest Beast"
      },
      {
        "document": 222,
        "excerpt": "Fusil"
      }
    ],
    "future": [
      {
        "document": 17,
        "excerpt": "le they scampered hither and thither, but there was no future in monkey meat. You wanted much more and so stepped off. Or you fell off. Either way you and some unluck"
      },
      {
        "document": 161,
        "excerpt": "present clemency and hope for it to continue into the future. Examining its quartz face will inform you of future weather with 5 in 6 accuracy."
      },
      {
        "document": 216,
        "excerpt": "- countless by every useful standard. Eventually, in a future further from now than the birth of the Monad is from here, the hump-backed sky will fold in on itself an"
      }
    ],
    "gabbing": [
      {
        "document": 215,
        "excerpt": "ures often spied leaning on a pike in the town square, gabbing with other guards while taking the occasional break to shout at a child, or tripping up an old lady. You"
      }
    ],
    "gain": [
      {
        "document": 47,
        "excerpt": "Use this to gain insight into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your"
      }
    ],
    "gained": [
      {
        "document": 112,
        "excerpt": "ance of the creature influences the level of knowledge gained. Small, common animals are able to offer yes or no answers, oxen can predict things obtusely, lamassu ma"
      }
    ],
    "gaining": [
      {
        "document": 16,
        "excerpt": "d poisons. They may also identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical properties on a successfu"
      }
    ],
    "gains": [
      {
        "document": 220,
        "excerpt": "An inanimate object in the wizard's possession gains sentience and a voice. Its attitude is up to the GM to decide."
      }
    ],
    "gambling": [
      {
        "document": 23,
        "excerpt": "Gambling"
      },
      {
        "document": 149,
        "excerpt": "gambling_tool"
      }
    ],
    "garb": [
      {
        "document": 13,
        "excerpt": "Distinctive black garb of the assassin's guild"
      }
    ],
    "gardens": [
      {
        "document": 213,
        "excerpt": "born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal solariums. Take pity on these angry animals for they are lost and not used to yo"
      }
    ],
    "gargantuan": [
      {
        "document": 34,
        "excerpt": "s of Scars or Longsword and Heavy Armour or Hammer and Gargantuan Shield"
      }
    ],
    "garrotte": [
      {
        "document": 13,
        "excerpt": "Garrotte"
      },
      {
        "document": 143,
        "excerpt": "Garrotte"
      }
    ],
    "gastrology": [
      {
        "document": 16,
        "excerpt": "Gastrology"
      }
    ],
    "gates": [
      {
        "document": 5,
        "excerpt": "conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate methods of attack, or building obscure machines of entry."
      }
    ],
    "gather": [
      {
        "document": 37,
        "excerpt": ". Can be used to identify stars and constellations, to gather hints on the destination of interdimensional portals, and to make star charts."
      }
    ],
    "gatherings": [
      {
        "document": 19,
        "excerpt": "Known for their smooth skin, midnight gatherings, and preternatural fear of rain and open flames; the Parchment Witches are long-dead sorcerers who canno"
      }
    ],
    "gear": [
      {
        "document": 153,
        "excerpt": "Basic protective gear such as leather or padded clothing."
      }
    ],
    "gelatinous": [
      {
        "document": 220,
        "excerpt": "ast spells and can only very slowly shuffle about as a gelatinous blob of flesh but they're generally unphased. After 1d6 hours the bones pop back into place from whereve"
      }
    ],
    "gems": [
      {
        "document": 7,
        "excerpt": "Dwarfs may eat gems and rare metals as food replacements. You, in fact, vastly prefer the taste of rare minerals to mundane"
      }
    ],
    "general": [
      {
        "document": 36,
        "excerpt": "general"
      },
      {
        "document": 37,
        "excerpt": "general"
      },
      {
        "document": 38,
        "excerpt": "General perception"
      },
      {
        "document": 39,
        "excerpt": "general"
      },
      {
        "document": 40,
        "excerpt": "general"
      },
      {
        "document": 41,
        "excerpt": "general"
      },
      {
        "document": 42,
        "excerpt": "general"
      },
      {
        "document": 43,
        "excerpt": "general"
      },
      {
        "document": 44,
        "excerpt": "general"
      },
      {
        "document": 45,
        "excerpt": "general"
      },
      {
        "document": 46,
        "excerpt": "general"
      },
      {
        "document": 47,
        "excerpt": "general"
      },
      {
        "document": 48,
        "excerpt": "general"
      },
      {
        "document": 49,
        "excerpt": "general"
      },
      {
        "document": 50,
        "excerpt": "general"
      },
      {
        "document": 51,
        "excerpt": "general"
      },
      {
        "document": 52,
        "excerpt": "general"
      },
      {
        "document": 53,
        "excerpt": "general"
      },
      {
        "document": 54,
        "excerpt": "general"
      },
      {
        "document": 56,
        "excerpt": "general"
      },
      {
        "document": 57,
        "excerpt": "general"
      },
      {
        "document": 85,
        "excerpt": "he thing being sought must be a specific object, not a general category or type, and the direction is only given in terms of compass points."
      }
    ],
    "generally": [
      {
        "document": 19,
        "excerpt": "ain, are made wet, are close to open flames, or suffer generally grievous wounds. A failure will see your skin ruined. If your skin is compromised you are very obviously"
      },
      {
        "document": 21,
        "excerpt": "folk of being demons or faeries. Questing Knights are generally considered to be harmless."
      },
      {
        "document": 220,
        "excerpt": "huffle about as a gelatinous blob of flesh but they're generally unphased. After 1d6 hours the bones pop back into place from wherever they went."
      }
    ],
    "generates": [
      {
        "document": 115,
        "excerpt": "s -1 to all rolls due to the incredible confusion this generates. If the shard is discovered and harmed the wizard will lose 2d6 Stamina due to the shock."
      }
    ],
    "generating": [
      {
        "document": 221,
        "excerpt": "Table for generating random spells using d66"
      }
    ],
    "generative": [
      {
        "document": 3,
        "excerpt": "es. You were receptive to the power and the glory at a generative time and it shows in your teratoid form."
      }
    ],
    "generator": [
      {
        "document": 221,
        "excerpt": "generator"
      }
    ],
    "generous": [
      {
        "document": 204,
        "excerpt": "Generous"
      }
    ],
    "generously": [
      {
        "document": 187,
        "excerpt": "e going. Indeed their knowledge seems deep, broad, and generously given. Their hunger for company is an honest one, their enthusiasm is endless, but they can't control th"
      }
    ],
    "gentle": [
      {
        "document": 211,
        "excerpt": "tic: they do not wrestle with their quarry but offer a gentle embrace, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushi"
      }
    ],
    "gesticulate": [
      {
        "document": 116,
        "excerpt": "The wizard may wildly gesticulate at a brittle object no larger than an umbrella and cause it to shatter into a million pieces. Living tar"
      }
    ],
    "gesture": [
      {
        "document": 111,
        "excerpt": "Simple hand gesture"
      }
    ],
    "get": [
      {
        "document": 2,
        "excerpt": "You may Test your Luck to find and get in with the local criminal underbelly if one exists."
      },
      {
        "document": 8,
        "excerpt": "Epopts may Test their Luck to get a yes or no answer to a question about mundane matters. The GM should make this Test in private, not inf"
      },
      {
        "document": 34,
        "excerpt": "Law. Every day there is a queue outside the courts to get a seat to see the latest up and coming barrister defend their case with a metre of steel. The people fol"
      },
      {
        "document": 42,
        "excerpt": "Test this to get an idea of how much something is worth."
      },
      {
        "document": 47,
        "excerpt": "arts. You could, for instance, Test your Mathmology to get a good idea of the surface tension of a ball of inert plasmic goo or to find the fulcrum for tripping a"
      },
      {
        "document": 94,
        "excerpt": "though it had the desirable properties of metal. They get +1 Skill and immunity to modestly proportioned fires for 3 minutes."
      },
      {
        "document": 112,
        "excerpt": "The wizard can get the answer to one question from the entrails of a living creature. The size and importance of the creatu"
      },
      {
        "document": 113,
        "excerpt": "eks through the veil. This Spell enables the wizard to get a reasonable sense of direction regardless of any obscuring factors."
      }
    ],
    "gets": [
      {
        "document": 220,
        "excerpt": "normous shaggy beard. It tumbles down to the floor and gets in the way. The wizard suffers a -2 penalty to everything until they tame that magnificent beast."
      }
    ],
    "getting": [
      {
        "document": 109,
        "excerpt": "This Spell prevents the wizard from getting rained upon for one shower."
      }
    ],
    "gewgaw": [
      {
        "document": 29,
        "excerpt": "have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation requires."
      }
    ],
    "ghost": [
      {
        "document": 18,
        "excerpt": "The Skull of your Master or Zombie Servant or Ghost"
      }
    ],
    "ghosts": [
      {
        "document": 160,
        "excerpt": "al. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons and reckless magicians. A plas"
      }
    ],
    "ghoul": [
      {
        "document": 182,
        "excerpt": "The red furred ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other reason"
      }
    ],
    "giant": [
      {
        "document": 0,
        "excerpt": "Ardent Giant of Corda"
      },
      {
        "document": 47,
        "excerpt": "nert plasmic goo or to find the fulcrum for tripping a giant."
      },
      {
        "document": 223,
        "excerpt": "Ardent Giant of Corda"
      }
    ],
    "gift": [
      {
        "document": 88,
        "excerpt": "The wizard may permanently gift a touched subject with gills, replacing their usual breathing arrangement if they fail to Test their Luc"
      }
    ],
    "gigantic": [
      {
        "document": 82,
        "excerpt": "g on proximity. Those within 6 metres take Damage as a Gigantic Beast, within 12 as a Large Beast, 18 as a Modest Beast and 24 as a Small Beast."
      },
      {
        "document": 184,
        "excerpt": "gigantic_beast"
      },
      {
        "document": 188,
        "excerpt": "Gigantic Beast"
      },
      {
        "document": 199,
        "excerpt": "Gigantic Beast"
      },
      {
        "document": 218,
        "excerpt": "Gigantic Beast"
      }
    ],
    "gills": [
      {
        "document": 88,
        "excerpt": "Gills"
      }
    ],
    "give": [
      {
        "document": 19,
        "excerpt": "e Parchment Witches are long-dead sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a patiently painted and immaculately"
      },
      {
        "document": 20,
        "excerpt": "for being the finest artisans of the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and they will make a Dwarf. You were supp"
      },
      {
        "document": 198,
        "excerpt": "head into a civilised position, shorten his snout, and give him some short horns and a large Weapon. This is a lizard-man, a preternaturally militaristic race who s"
      },
      {
        "document": 214,
        "excerpt": "leasant projects and terrorise the neighbourhood. They give magic a bad name."
      }
    ],
    "given": [
      {
        "document": 85,
        "excerpt": "a general category or type, and the direction is only given in terms of compass points."
      },
      {
        "document": 185,
        "excerpt": "When a cyclops is given Initiative it may draw the next three Initiatives in order, thus granting them knowledge of who is going"
      },
      {
        "document": 187,
        "excerpt": "deed their knowledge seems deep, broad, and generously given. Their hunger for company is an honest one, their enthusiasm is endless, but they can't control themselv"
      },
      {
        "document": 199,
        "excerpt": "nsistently came up short on their daily quota of flesh-given-shape. The Loathsome Wurm is the width of an elephant, with great tusks and grinding scales. Its unfinis"
      },
      {
        "document": 207,
        "excerpt": "If given suitable time and supplies the Witch can completely change their appearance"
      },
      {
        "document": 214,
        "excerpt": "ght to the tower wizards, those feral old men who have given up all pretence of civility and fled to the wilderness. There they build their eponymous towers to work"
      }
    ],
    "gives": [
      {
        "document": 11,
        "excerpt": "Gives +4 carry capacity while worn but can't use hands"
      },
      {
        "document": 181,
        "excerpt": "A yoke gives you +4 carry capacity while worn but you can not use your hands while wearing it."
      }
    ],
    "glass": [
      {
        "document": 140,
        "excerpt": "s head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while peering through it."
      },
      {
        "document": 160,
        "excerpt": "starlight cast in metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons and reck"
      },
      {
        "document": 191,
        "excerpt": "ed forth instantly shattered into a trillion shards of glass that flew off into the cosmos. Since then they have been eager to join any religion founded after that p"
      }
    ],
    "glasses": [
      {
        "document": 32,
        "excerpt": "Reading Glasses in a sturdy case (you cannot read without them)"
      },
      {
        "document": 85,
        "excerpt": "When wizards lose their glasses they mumble to themselves until they turn up. The thing being sought must be a specific object, not a ge"
      }
    ],
    "glimpse": [
      {
        "document": 10,
        "excerpt": "methods applied to penetrate the ethereal surface and glimpse the fundamental numbers below."
      }
    ],
    "glitter": [
      {
        "document": 187,
        "excerpt": "titudinous heads are all lions and flowing manes. They glitter with numinous light and speak the language of all thinking beings. They dazzle travellers with knowledge"
      }
    ],
    "globe": [
      {
        "document": 66,
        "excerpt": "wizard's touch can shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      }
    ],
    "glory": [
      {
        "document": 3,
        "excerpt": "llion spheres. You were receptive to the power and the glory at a generative time and it shows in your teratoid form."
      },
      {
        "document": 14,
        "excerpt": "istant spheres on golden ships to spread the ineffable glory of your lords at the tip of your flaming sword."
      }
    ],
    "glow": [
      {
        "document": 110,
        "excerpt": "The recipient's eyes glow purple as they experience an alternative reality where people are kind, their surroundings are beautiful"
      }
    ],
    "glows": [
      {
        "document": 51,
        "excerpt": "st you focus your inner eye and all sorcerous activity glows faintly for a moment."
      },
      {
        "document": 100,
        "excerpt": "Create an ethereal orb of light that glows like a torch. Lasts 6 hours and can be extinguished at will."
      }
    ],
    "gnats": [
      {
        "document": 1,
        "excerpt": "atches in the reeds and no congregation other than the gnats and dragonflies. You minister to them all the same."
      }
    ],
    "goat": [
      {
        "document": 6,
        "excerpt": "demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of the slums, all need to be driven back off the edge of the map and"
      }
    ],
    "goblin": [
      {
        "document": 149,
        "excerpt": "goblin_knuckle_bone"
      },
      {
        "document": 192,
        "excerpt": "Goblin"
      }
    ],
    "goblins": [
      {
        "document": 149,
        "excerpt": "re made from the nimble, petal shaped knuckle bones of goblins and make excellent two sided dice."
      },
      {
        "document": 192,
        "excerpt": "Goblins are the vanguard of civilisation. The moment a sphere bobs to the surface the goblins will creep out of"
      }
    ],
    "goblins'": [
      {
        "document": 193,
        "excerpt": "mlins' habit of appearing seemingly everywhere and the goblins' interdimensional labyrinth have been made but fingers are firmly pointed."
      }
    ],
    "god": [
      {
        "document": 1,
        "excerpt": "but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds where the foulness catches in the reeds and no congregat"
      },
      {
        "document": 21,
        "excerpt": "est for the grail, or the sword, or the throne, or for god, or a lost love, or some other significant object. Your sort are common enough, wandering the worlds, ac"
      },
      {
        "document": 26,
        "excerpt": "e in the sub-dimensional academy of the Cordial Wizard God you spent your childhood learning about the fate of pixies, the colour of magic, ritual grammar, and end"
      },
      {
        "document": 191,
        "excerpt": "r holy mountain, until the day the Egg cracked and the god that leaped forth instantly shattered into a trillion shards of glass that flew off into the cosmos. Sin"
      }
    ],
    "gods": [
      {
        "document": 24,
        "excerpt": "of a swan you are the sweetest of the children of the gods. You, however, were not content to rest on your cloud and instead descended from the heavens or crawled"
      },
      {
        "document": 33,
        "excerpt": "Pocket Gods"
      },
      {
        "document": 162,
        "excerpt": "Pocket Gods"
      },
      {
        "document": 193,
        "excerpt": "will be a veritable maze of warrens stretching off to gods know where. No proven link between the gremlins' habit of appearing seemingly everywhere and the goblins"
      },
      {
        "document": 199,
        "excerpt": "Once upon a distant time the gods banded together to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine"
      }
    ],
    "goes": [
      {
        "document": 202,
        "excerpt": "orcelling the household's wealth to them. As the night goes on they grow increasingly fat, limited only by their greed. When they return home and remove their pig c"
      },
      {
        "document": 220,
        "excerpt": "An entirely different and random Spell goes off, directed at the same target."
      }
    ],
    "going": [
      {
        "document": 185,
        "excerpt": "tives in order, thus granting them knowledge of who is going next"
      },
      {
        "document": 187,
        "excerpt": "ge of their past and the places they have been and are going. Indeed their knowledge seems deep, broad, and generously given. Their hunger for company is an honest o"
      }
    ],
    "gold": [
      {
        "document": 20,
        "excerpt": "illion spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and they will make a Dwarf. You were supposed to be the finest expression of Dwa"
      }
    ],
    "golden": [
      {
        "document": 3,
        "excerpt": "i-suns and false light. Your mother was sailing on the golden barges or caught in some more abstract fate when she passed you, far from the protective malaise of the"
      },
      {
        "document": 9,
        "excerpt": "Golden Barge Pilot"
      },
      {
        "document": 14,
        "excerpt": "Throne, handsomely paid and sent to distant spheres on golden ships to spread the ineffable glory of your lords at the tip of your flaming sword."
      },
      {
        "document": 30,
        "excerpt": "Golden Barge Pilot"
      },
      {
        "document": 37,
        "excerpt": "Required for Golden Barge piloting"
      },
      {
        "document": 44,
        "excerpt": "Golden Barge Pilot"
      },
      {
        "document": 203,
        "excerpt": "-creature, sometimes caught roosting in the rigging of golden barges, formless, freezing to the touch, and valued for its utility as a tool of murder. By utilizing on"
      },
      {
        "document": 209,
        "excerpt": "ure that sailors are accustomed to removing from their golden ships like terrestrial barnacles. They are attracted to the heat of the sails and interfere with their c"
      },
      {
        "document": 212,
        "excerpt": "mmissioned by the will of the Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfathomably ancient but by design or fault they don't r"
      }
    ],
    "goo": [
      {
        "document": 47,
        "excerpt": "idea of the surface tension of a ball of inert plasmic goo or to find the fulcrum for tripping a giant."
      },
      {
        "document": 68,
        "excerpt": "tal material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      }
    ],
    "good": [
      {
        "document": 21,
        "excerpt": "e worlds, acting out your romantic melodrama, accusing good folk of being demons or faeries. Questing Knights are generally considered to be harmless."
      },
      {
        "document": 27,
        "excerpt": "Brawlers believe the application of might and a good beef steak is the universal truth. Words have no power and can no more define the universe than they can"
      },
      {
        "document": 41,
        "excerpt": "When making a good impression is important Roll Versus your host's Etiquette. Represents a mechanical understanding of soci"
      },
      {
        "document": 47,
        "excerpt": "You could, for instance, Test your Mathmology to get a good idea of the surface tension of a ball of inert plasmic goo or to find the fulcrum for tripping a giant."
      },
      {
        "document": 103,
        "excerpt": "eryone knows, wizards are excellent ventriloquists, so good, in fact, that they can throw their voice inside another's mouth. They can target anyone within sight an"
      },
      {
        "document": 202,
        "excerpt": "g you see out at night. Their intentions will never be good."
      },
      {
        "document": 223,
        "excerpt": "good"
      },
      {
        "document": 224,
        "excerpt": "good"
      }
    ],
    "goods": [
      {
        "document": 33,
        "excerpt": "Container for holding goods/wizards"
      }
    ],
    "goose": [
      {
        "document": 198,
        "excerpt": "spontaneously regiment themselves from the moment they goose-step their way out of the egg. Their only social structure and interest is the army, making them excruci"
      }
    ],
    "gossipy": [
      {
        "document": 192,
        "excerpt": "Gossipy"
      }
    ],
    "graduated": [
      {
        "document": 13,
        "excerpt": "You are an assassin in training, graduated from fighting dummies and branding practise clients, freshly imbued with a license to ply your trade. Yo"
      }
    ],
    "graduation": [
      {
        "document": 26,
        "excerpt": "Pointed Wizard Hat you received at graduation"
      }
    ],
    "grail": [
      {
        "document": 21,
        "excerpt": "You are on a quest for the grail, or the sword, or the throne, or for god, or a lost love, or some other significant object. Your sort ar"
      }
    ],
    "grammar": [
      {
        "document": 26,
        "excerpt": "about the fate of pixies, the colour of magic, ritual grammar, and endless other theoretical topics. Now you're out in the world, discovering that your education hard"
      }
    ],
    "granaries": [
      {
        "document": 208,
        "excerpt": "gs of a man, torso and tail of a fish. They break into granaries, batter the nightguards with their blubbery tails, stuff their bellies full of feed, and run off into th"
      }
    ],
    "grandeur": [
      {
        "document": 223,
        "excerpt": "Seeking to restore the lost grandeur of Corda."
      }
    ],
    "grant": [
      {
        "document": 16,
        "excerpt": "icated, not merely swallowed and passed. This does not grant special immunity to any effects the object may possess."
      },
      {
        "document": 185,
        "excerpt": "upon a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons, being an arbitrary bunch, took one eye from each"
      }
    ],
    "granting": [
      {
        "document": 0,
        "excerpt": "ting the weather (5 in 6 accuracy) or a Ruby Lorgnette granting +2 Second Sight"
      },
      {
        "document": 185,
        "excerpt": "it may draw the next three Initiatives in order, thus granting them knowledge of who is going next"
      }
    ],
    "grants": [
      {
        "document": 132,
        "excerpt": "al observation, and complicated charts of the spheres. Grants +1 to Astrology."
      },
      {
        "document": 134,
        "excerpt": "A bale hook counts as a Knife for Damage and grants +1 on rolls to lift heavy objects."
      },
      {
        "document": 140,
        "excerpt": "a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while peering through it."
      },
      {
        "document": 178,
        "excerpt": "A tea set grants +1 to Etiquette when you have the time to sit down and make tea for those you are trying to impress."
      },
      {
        "document": 179,
        "excerpt": "ll body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to be recharged with a plasmic core."
      }
    ],
    "grapple": [
      {
        "document": 53,
        "excerpt": "d for lifting and breaking things. May also be used to grapple people if no grappling-appropriate Weapon Skill is possessed, though it counts for half rounded up."
      },
      {
        "document": 143,
        "excerpt": "Requires surprise or grapple"
      }
    ],
    "grappling": [
      {
        "document": 2,
        "excerpt": "Grappling Hook"
      },
      {
        "document": 53,
        "excerpt": "aking things. May also be used to grapple people if no grappling-appropriate Weapon Skill is possessed, though it counts for half rounded up."
      },
      {
        "document": 144,
        "excerpt": "Grappling Hook"
      },
      {
        "document": 224,
        "excerpt": "Grappling Hook"
      }
    ],
    "grasping": [
      {
        "document": 206,
        "excerpt": "escend like a rabid flock of razor sharp gulls blindly grasping. A perennial pest that the citizens of Troika are morbidly proud of tolerating."
      }
    ],
    "great": [
      {
        "document": 3,
        "excerpt": "ilthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some more abs"
      },
      {
        "document": 15,
        "excerpt": "You were the ruler of all you surveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician"
      },
      {
        "document": 22,
        "excerpt": "Great Axe Fighting"
      },
      {
        "document": 78,
        "excerpt": "rth, taking falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      },
      {
        "document": 138,
        "excerpt": "A mechanical bow that fires bolts with great force and accuracy."
      },
      {
        "document": 199,
        "excerpt": ". The Loathsome Wurm is the width of an elephant, with great tusks and grinding scales. Its unfinished, infinite body coils back into the depths and it can surely le"
      },
      {
        "document": 220,
        "excerpt": "The wizard flies off in a random direction at great speed, landing 50 metres away (or falling back down to earth, as it may be)."
      }
    ],
    "greataxe": [
      {
        "document": 22,
        "excerpt": "c (but fully sized and fully functional) Single Headed Greataxe, to help batter down the door to sin (Damage as Greatsword)"
      }
    ],
    "greater": [
      {
        "document": 194,
        "excerpt": "m after spending some time verbally tormenting them. A greater pleasure still is when their victims survive the fall, whereupon they descend and eat the exposed sweetm"
      }
    ],
    "greatest": [
      {
        "document": 217,
        "excerpt": "ontal cortexes partially removed in the pursuit of the greatest animal verisimilitude. While the results were undeniable, it prevented participation in even the most ba"
      }
    ],
    "greatsword": [
      {
        "document": 14,
        "excerpt": "Greatsword"
      },
      {
        "document": 22,
        "excerpt": "eataxe, to help batter down the door to sin (Damage as Greatsword)"
      },
      {
        "document": 28,
        "excerpt": "Greatsword Fighting"
      },
      {
        "document": 145,
        "excerpt": "Greatsword"
      },
      {
        "document": 219,
        "excerpt": "Greatsword"
      },
      {
        "document": 223,
        "excerpt": "Greatsword"
      }
    ],
    "greed": [
      {
        "document": 202,
        "excerpt": "s on they grow increasingly fat, limited only by their greed. When they return home and remove their pig cape all the treasure they have stolen tumbles out. For this"
      }
    ],
    "gregarious": [
      {
        "document": 187,
        "excerpt": "Gregarious"
      },
      {
        "document": 204,
        "excerpt": "Gregarious"
      }
    ],
    "gremlin": [
      {
        "document": 12,
        "excerpt": "Gremlin Catcher"
      },
      {
        "document": 193,
        "excerpt": "gremlin"
      }
    ],
    "gremlins": [
      {
        "document": 12,
        "excerpt": "ct dimension you may find yourself in, be assured that gremlins will be there digging their warrens and bothering nice people willing to pay you a shiny penny to bash t"
      },
      {
        "document": 220,
        "excerpt": "d suffers a coughing fit for 1d6 turns after which 1d6 gremlins tumble out of their mouth and start biting people's faces."
      }
    ],
    "gremlins'": [
      {
        "document": 193,
        "excerpt": "ing off to gods know where. No proven link between the gremlins' habit of appearing seemingly everywhere and the goblins' interdimensional labyrinth have been made but f"
      }
    ],
    "grey": [
      {
        "document": 186,
        "excerpt": "would see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin of water. The dolm never stops growing, as far as anyon"
      }
    ],
    "gridiron": [
      {
        "document": 27,
        "excerpt": "Small Gridiron"
      }
    ],
    "grief": [
      {
        "document": 71,
        "excerpt": "This Spell turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immune to mind controlling effects and th"
      }
    ],
    "grieving": [
      {
        "document": 187,
        "excerpt": "Grieving"
      }
    ],
    "grievous": [
      {
        "document": 19,
        "excerpt": "ade wet, are close to open flames, or suffer generally grievous wounds. A failure will see your skin ruined. If your skin is compromised you are very obviously a walkin"
      }
    ],
    "grilling": [
      {
        "document": 27,
        "excerpt": "Grilling"
      }
    ],
    "grinding": [
      {
        "document": 199,
        "excerpt": "Wurm is the width of an elephant, with great tusks and grinding scales. Its unfinished, infinite body coils back into the depths and it can surely level the sunlit worl"
      }
    ],
    "gristle": [
      {
        "document": 19,
        "excerpt": "ed imitation of life intended to hide ancient bone and gristle."
      }
    ],
    "groceries": [
      {
        "document": 214,
        "excerpt": "easide town, esteemed members of society who buy their groceries the same as us. However, when people think \"wizard\" they most likely go straight to the tower wizards, t"
      }
    ],
    "ground": [
      {
        "document": 24,
        "excerpt": "ings - able to fly as fast as a running man over clear ground"
      },
      {
        "document": 196,
        "excerpt": "back to your camp in the woods to sleep on the filthy ground and eat your meagre meals. Farmers should have more respect for a hard day's work."
      },
      {
        "document": 210,
        "excerpt": "ay at the breastbone, tongues lengthen and hang to the ground, and wings sprout from their spinal columns. They fly invisibly in search of sleeping victims so as to f"
      }
    ],
    "group": [
      {
        "document": 11,
        "excerpt": "Luggers are a servile group by nature, most often found in the service of others, weighed down by loads that would buckle a donkey."
      }
    ],
    "groups": [
      {
        "document": 206,
        "excerpt": "Flock behavior makes them more dangerous in groups"
      }
    ],
    "grow": [
      {
        "document": 89,
        "excerpt": "Grow"
      },
      {
        "document": 186,
        "excerpt": "pass their eyes. These, unlike the rest of them, never grow beyond the size of a typical human eye."
      },
      {
        "document": 190,
        "excerpt": "ystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philosophers have been back and forth about the categorisati"
      },
      {
        "document": 202,
        "excerpt": "household's wealth to them. As the night goes on they grow increasingly fat, limited only by their greed. When they return home and remove their pig cape all the t"
      },
      {
        "document": 220,
        "excerpt": "izard grows an attractive tail. If removed it does not grow back."
      },
      {
        "document": 221,
        "excerpt": "Grow"
      }
    ],
    "growing": [
      {
        "document": 186,
        "excerpt": "carrying a heavy basin of water. The dolm never stops growing, as far as anyone can tell, and the oldest and wisest of their sort can tower above a typical townhouse"
      }
    ],
    "grows": [
      {
        "document": 84,
        "excerpt": "In the eyes of one poor target the wizard grows into a primal monster from the depths of their lizard brain. They will attempt to flee and if flight is"
      },
      {
        "document": 220,
        "excerpt": "The wizard grows an attractive tail. If removed it does not grow back."
      }
    ],
    "growth": [
      {
        "document": 190,
        "excerpt": "Continuous Growth"
      }
    ],
    "guard": [
      {
        "document": 200,
        "excerpt": "guard"
      },
      {
        "document": 215,
        "excerpt": "guard posts"
      }
    ],
    "guarded": [
      {
        "document": 206,
        "excerpt": "Guarded"
      }
    ],
    "guarding": [
      {
        "document": 200,
        "excerpt": "May be found guarding Autarch treasure caches"
      }
    ],
    "guards": [
      {
        "document": 23,
        "excerpt": "fairly rare creatures, serving as formidable and loyal guards to those who can afford their services."
      },
      {
        "document": 200,
        "excerpt": "lternative existence. Indeed, you might find man-beast guards still defending doorways to caches of Weapons and treasure the Autarchs are known to have hidden away fo"
      },
      {
        "document": 215,
        "excerpt": "aning on a pike in the town square, gabbing with other guards while taking the occasional break to shout at a child, or tripping up an old lady. You'd think they'd st"
      }
    ],
    "guests": [
      {
        "document": 198,
        "excerpt": "st is the army, making them excruciatingly dull dinner guests."
      }
    ],
    "guild": [
      {
        "document": 11,
        "excerpt": "this, so much so that the everyday assignments of the guild cannot sate your desire to serve, causing you to venture out in search of a real challenge for such a ta"
      },
      {
        "document": 13,
        "excerpt": "Journeyman of the Guild of Sharp Corners"
      }
    ],
    "gullets": [
      {
        "document": 210,
        "excerpt": "eeping victims so as to force their tongues down their gullets to feast upon the innards. Their victims awaken mysteriously sick while the witch remains healthy and yo"
      }
    ],
    "gulls": [
      {
        "document": 206,
        "excerpt": "ogether they descend like a rabid flock of razor sharp gulls blindly grasping. A perennial pest that the citizens of Troika are morbidly proud of tolerating."
      }
    ],
    "gust": [
      {
        "document": 91,
        "excerpt": "are, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 D"
      }
    ],
    "habit": [
      {
        "document": 8,
        "excerpt": "You are instantly recognisable by your yellow coif and habit as being open for business. Road weary and worldwise, your unpopular visions cause you to constantly mov"
      },
      {
        "document": 193,
        "excerpt": "gods know where. No proven link between the gremlins' habit of appearing seemingly everywhere and the goblins' interdimensional labyrinth have been made but fingers"
      }
    ],
    "had": [
      {
        "document": 94,
        "excerpt": "zard may cause a target's flesh to behave as though it had the desirable properties of metal. They get +1 Skill and immunity to modestly proportioned fires for 3 m"
      },
      {
        "document": 184,
        "excerpt": "the embarrassment this would have caused Master Baxter had he not been tragically caught up in the Oblation Wars soon after completing his seminal work. Regardless"
      },
      {
        "document": 200,
        "excerpt": "and so towards the beginning of their reign an Autarch had their vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to"
      },
      {
        "document": 220,
        "excerpt": "A small shoal of herring and the water they had previously swum in appear above the wizard, soaking everyone nearby with freezing sea water."
      }
    ],
    "hafted": [
      {
        "document": 164,
        "excerpt": "A long-hafted weapon with various blade configurations, devastating in skilled hands."
      }
    ],
    "hagridden": [
      {
        "document": 210,
        "excerpt": "Hagridden"
      }
    ],
    "hair": [
      {
        "document": 33,
        "excerpt": "Witch-hair Rope"
      },
      {
        "document": 180,
        "excerpt": "Witch-hair Rope"
      },
      {
        "document": 220,
        "excerpt": "All of the wizard's body hair falls out with an audible 'fuff!'"
      }
    ],
    "hairy": [
      {
        "document": 7,
        "excerpt": "You are a short, hairy, belligerent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus there are n"
      }
    ],
    "half": [
      {
        "document": 19,
        "excerpt": "e double Damage from Silver Weapons and regain Stamina half as effectively from all sources. You must Test your Luck if outside in the rain, are made wet, are close"
      },
      {
        "document": 23,
        "excerpt": "Half Full Firkin of Rhino-beer (20 Provisions worth)"
      },
      {
        "document": 28,
        "excerpt": "The blessing of Telak awards you Armour equal to half (rounded down) the number of Swords you carry. If you carried 6 Swords your Armour would be 3 while if y"
      },
      {
        "document": 53,
        "excerpt": "priate Weapon Skill is possessed, though it counts for half rounded up."
      },
      {
        "document": 54,
        "excerpt": "art Drowning. Receive a penalty to this Skill equal to half the number of item slots filled."
      },
      {
        "document": 76,
        "excerpt": "its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 89,
        "excerpt": "Cause an item to grow half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 97,
        "excerpt": "im of blood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      }
    ],
    "halted": [
      {
        "document": 125,
        "excerpt": "e necromancer to temporarily die. Bodily functions are halted, no food, water, or air is needed, and they are, by most vulgar definitions of the word, dead. The Spell"
      }
    ],
    "hammer": [
      {
        "document": 7,
        "excerpt": "Masonry Hammer"
      },
      {
        "document": 34,
        "excerpt": "ub) and Lots of Scars or Longsword and Heavy Armour or Hammer and Gargantuan Shield"
      },
      {
        "document": 146,
        "excerpt": "Hammer"
      },
      {
        "document": 157,
        "excerpt": "A massive two-handed hammer capable of devastating blows."
      },
      {
        "document": 219,
        "excerpt": "Hammer"
      }
    ],
    "hand": [
      {
        "document": 9,
        "excerpt": "Hand-held energy weapon, holds 8 shots"
      },
      {
        "document": 26,
        "excerpt": "Sleight of Hand"
      },
      {
        "document": 32,
        "excerpt": "Sleight of Hand"
      },
      {
        "document": 57,
        "excerpt": "nd describe how the trap is made with the materials at hand. When someone wishes to disarm a trap they must Roll Versus the original trap-setter's Trapping Skill."
      },
      {
        "document": 58,
        "excerpt": "free hand"
      },
      {
        "document": 60,
        "excerpt": "free hand"
      },
      {
        "document": 79,
        "excerpt": "free hand"
      },
      {
        "document": 86,
        "excerpt": "free hand"
      },
      {
        "document": 95,
        "excerpt": "s an arc of electricity from the wizard's outstretched hand towards a target. Ignores Armour."
      },
      {
        "document": 96,
        "excerpt": "any language. They can simultaneously cup their other hand to their ear to understand them in return. Lasts for one conversation."
      },
      {
        "document": 111,
        "excerpt": "Snuff a small flame with the wave of a hand."
      },
      {
        "document": 121,
        "excerpt": "free hand"
      },
      {
        "document": 159,
        "excerpt": "A hand held energy Weapon. Holds enough energy for 8 shots."
      },
      {
        "document": 168,
        "excerpt": "e spectacles made with ruby lenses that require a free hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second"
      },
      {
        "document": 189,
        "excerpt": ", Dwarfiness, and to be finished by a sure and careful hand."
      }
    ],
    "handed": [
      {
        "document": 4,
        "excerpt": "Massive two-handed weapon"
      },
      {
        "document": 14,
        "excerpt": "Large two-handed sword"
      },
      {
        "document": 136,
        "excerpt": "two_handed"
      },
      {
        "document": 137,
        "excerpt": "one_handed"
      },
      {
        "document": 138,
        "excerpt": "Two-handed weapon"
      },
      {
        "document": 145,
        "excerpt": "A massive two-handed sword capable of devastating strikes."
      },
      {
        "document": 148,
        "excerpt": "one_handed"
      },
      {
        "document": 150,
        "excerpt": "Two-handed"
      },
      {
        "document": 157,
        "excerpt": "A massive two-handed hammer capable of devastating blows."
      },
      {
        "document": 164,
        "excerpt": "Two-handed"
      },
      {
        "document": 175,
        "excerpt": "Two-handed"
      },
      {
        "document": 176,
        "excerpt": "Two-handed"
      },
      {
        "document": 223,
        "excerpt": "A massive two-handed weapon."
      }
    ],
    "handkerchiefs": [
      {
        "document": 34,
        "excerpt": "court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, they love the Law."
      }
    ],
    "handle": [
      {
        "document": 133,
        "excerpt": "A sturdy chopping weapon with a heavy head and wooden handle."
      }
    ],
    "handles": [
      {
        "document": 143,
        "excerpt": "n used by assassins, consisting of a cord or wire with handles."
      }
    ],
    "handmaids": [
      {
        "document": 195,
        "excerpt": "up the bulk of the Autarch's lower nobility, being the handmaids and officers filling out attendance at highborn social events. Each one possesses an uncanny resemblance"
      }
    ],
    "hands": [
      {
        "document": 11,
        "excerpt": "Gives +4 carry capacity while worn but can't use hands"
      },
      {
        "document": 26,
        "excerpt": "Helping Hands"
      },
      {
        "document": 30,
        "excerpt": "Detachable autonomous hands or centaur body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      },
      {
        "document": 68,
        "excerpt": "The wizard's hands work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves lik"
      },
      {
        "document": 87,
        "excerpt": "d issues forth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 90,
        "excerpt": "Helping Hands"
      },
      {
        "document": 91,
        "excerpt": "The wizard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks ever"
      },
      {
        "document": 96,
        "excerpt": "The wizard forms a mouth with their hands through which they can speak any language. They can simultaneously cup their other hand to their ear to"
      },
      {
        "document": 97,
        "excerpt": "The necromancer must place their hands on a living subject and allow their fingertips to transform into sucking apertures which drain the victi"
      },
      {
        "document": 164,
        "excerpt": "h various blade configurations, devastating in skilled hands."
      },
      {
        "document": 181,
        "excerpt": "+4 carry capacity while worn but you can not use your hands while wearing it."
      },
      {
        "document": 220,
        "excerpt": "The wizard's hands find a mind of their own and take a severe disliking to the tyranny of control. They set about choking t"
      },
      {
        "document": 221,
        "excerpt": "Helping Hands"
      },
      {
        "document": 222,
        "excerpt": "* indicates a Weapon that requires at least two hands to use"
      }
    ],
    "handsome": [
      {
        "document": 207,
        "excerpt": "in the house next door and the disappearance of a few handsome townspeople."
      },
      {
        "document": 220,
        "excerpt": "old face melts off and reveals a new one. It is quite handsome."
      }
    ],
    "handsomely": [
      {
        "document": 14,
        "excerpt": "tained in the exclusive service of the Phoenix Throne, handsomely paid and sent to distant spheres on golden ships to spread the ineffable glory of your lords at the tip"
      }
    ],
    "handy": [
      {
        "document": 129,
        "excerpt": "A handy Spell only requiring the flick of a wrist. In response to being fired upon the wizard may cast this Spel"
      }
    ],
    "hang": [
      {
        "document": 210,
        "excerpt": "dies pull away at the breastbone, tongues lengthen and hang to the ground, and wings sprout from their spinal columns. They fly invisibly in search of sleeping vict"
      }
    ],
    "happen": [
      {
        "document": 29,
        "excerpt": "You may Test your Luck to just so happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation requires."
      },
      {
        "document": 80,
        "excerpt": "hey must be within sight of their own body for this to happen."
      }
    ],
    "happening": [
      {
        "document": 64,
        "excerpt": "Until the confusion clears or target realizes what's happening"
      }
    ],
    "happens": [
      {
        "document": 107,
        "excerpt": "art (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14 The vitality is clumsily applied, causing the body to explode messily. A new one will need to be"
      },
      {
        "document": 189,
        "excerpt": "possibly by dropping dead at an inopportune moment; it happens. Usually this is a sad but inconsequential occasion, but sometimes it happens while they pursue the high"
      }
    ],
    "happy": [
      {
        "document": 4,
        "excerpt": "t you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging your world into disorder and, ultimately, darkness, but the door"
      },
      {
        "document": 189,
        "excerpt": "Happy"
      }
    ],
    "hard": [
      {
        "document": 3,
        "excerpt": "Hard-light disguise device"
      },
      {
        "document": 16,
        "excerpt": "sh from appendage), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fixture)"
      },
      {
        "document": 17,
        "excerpt": "Life on The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villages still need to eat"
      },
      {
        "document": 30,
        "excerpt": "Your eyes are dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memory of you"
      },
      {
        "document": 46,
        "excerpt": "e between 6 and 12 with 6 being easy and 12 being very hard."
      },
      {
        "document": 57,
        "excerpt": "uld scale difficulty from 6 (simple) to 12 (incredibly hard)"
      },
      {
        "document": 99,
        "excerpt": "y will need to breathe and eat for two, which makes it hard to do anything useful while linked. The Spell lasts for a day, until cancelled, or until the death of th"
      },
      {
        "document": 160,
        "excerpt": "n metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons and reckless magicians."
      },
      {
        "document": 179,
        "excerpt": "roduces a full body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to be recharged with a plasmic core."
      },
      {
        "document": 196,
        "excerpt": "r meagre meals. Farmers should have more respect for a hard day's work."
      }
    ],
    "hardly": [
      {
        "document": 26,
        "excerpt": "u're out in the world, discovering that your education hardly accounted for any of the things that you've seen."
      }
    ],
    "harm": [
      {
        "document": 58,
        "excerpt": "quire, or otherwise change. They are totally immune to harm, in fact."
      },
      {
        "document": 173,
        "excerpt": "nflict Damage to creatures normally immune to material harm."
      },
      {
        "document": 188,
        "excerpt": "use they know that nothing of these wicked spheres can harm them or their objective spiritual and physical perfection."
      }
    ],
    "harmed": [
      {
        "document": 115,
        "excerpt": "nfusion this generates. If the shard is discovered and harmed the wizard will lose 2d6 Stamina due to the shock."
      }
    ],
    "harmless": [
      {
        "document": 21,
        "excerpt": "eries. Questing Knights are generally considered to be harmless."
      }
    ],
    "harms": [
      {
        "document": 171,
        "excerpt": "here Silver kills the demonic and the dead Salt merely harms or bars."
      }
    ],
    "harpies": [
      {
        "document": 194,
        "excerpt": "Harpies are natural sorcerers, each knowing Read Entrails and any other Spells you might deem appropriate"
      }
    ],
    "harpy": [
      {
        "document": 194,
        "excerpt": "harpy"
      }
    ],
    "harvested": [
      {
        "document": 195,
        "excerpt": "but it is far more likely that they are at some point harvested for their life-extending component parts. Such is the noblesse oblige."
      }
    ],
    "has": [
      {
        "document": 0,
        "excerpt": "Every giant has a different story about Corda, well told and interrupted with tears and laughter, of how they lost it an"
      },
      {
        "document": 1,
        "excerpt": "committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds where the foulness catches in the reeds and no congregation"
      },
      {
        "document": 15,
        "excerpt": "a lost and lonely sovereign without a kingdom - no one has heard of you or your people. Most don't believe you and laugh, or worse, they do believe you and shrug a"
      },
      {
        "document": 48,
        "excerpt": "r edged Weapons. If you Roll a 1 for Damage the poison has worn off. 3 Causes anyone ingesting it to fall unconscious for 1d6 hours."
      },
      {
        "document": 119,
        "excerpt": "appears between two mirrors elsewhere. If the location has been compromised the wizard arrives in a random mirrored location somewhere across the million crystal s"
      },
      {
        "document": 131,
        "excerpt": "No one knows what this does but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 152,
        "excerpt": "A large, worn wooden ladle that has seen better days but still serves as an effective improvised weapon."
      },
      {
        "document": 160,
        "excerpt": "wever, if an Oops! Table roll is called for the wizard has overdosed and drops dead, foaming at the mouth."
      },
      {
        "document": 161,
        "excerpt": "ectation for the metropolitan Troikan. Though the city has no discernable weather it is considered polite to check it intermittently and comment on the present cle"
      },
      {
        "document": 182,
        "excerpt": "rather recalling - the exact sound of any creature it has ever eaten. Crying out in the night, it draws its prey from safety, typically by imitating a recently ea"
      },
      {
        "document": 183,
        "excerpt": "nce upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything since. They rarely travel far from their birth hole alth"
      },
      {
        "document": 205,
        "excerpt": "of words and shapes. Unfortunately for them this cycle has a proliferation of wilful wizard-folk with a thirst for learning the barest fundamentals of the Forms an"
      },
      {
        "document": 207,
        "excerpt": "Has 5 Spells rolled randomly or chosen ahead of time"
      },
      {
        "document": 214,
        "excerpt": "The Tower Wizard has access to Jolt or Ember and 4 other Spells rolled randomly or chosen ahead of time."
      },
      {
        "document": 220,
        "excerpt": "There is a flash followed by a shriek - the wizard has turned into a pig."
      }
    ],
    "hat": [
      {
        "document": 24,
        "excerpt": "Pillbox Hat"
      },
      {
        "document": 26,
        "excerpt": "Pointed Wizard Hat you received at graduation"
      }
    ],
    "hateful": [
      {
        "document": 194,
        "excerpt": "Hateful"
      }
    ],
    "have": [
      {
        "document": 2,
        "excerpt": "As a second-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 4,
        "excerpt": "ou no longer don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging your world into diso"
      },
      {
        "document": 9,
        "excerpt": "to traverse the Spheres. Idle academics like yourself have even begun to study these more remote reaches of the divine effluvia. Though these rural indwellers may"
      },
      {
        "document": 18,
        "excerpt": "A companion with whom you have developed a codependent relationship (Companion / External undead)"
      },
      {
        "document": 20,
        "excerpt": "you since you remind them of their fading novelty. You have +4 Sneak versus Dwarfs."
      },
      {
        "document": 27,
        "excerpt": "ht and a good beef steak is the universal truth. Words have no power and can no more define the universe than they can build a house, lift a cup, or sear a steak. M"
      },
      {
        "document": 29,
        "excerpt": "You may Test your Luck to just so happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation requires."
      },
      {
        "document": 30,
        "excerpt": "own and whorled like wood. You are clearly broken, you have no memory of your creation or purpose, and some days your white internal juices ooze thickly from cracks"
      },
      {
        "document": 32,
        "excerpt": "recall facts that you might reasonably be expected to have encountered relating to the natural sciences and humanities."
      },
      {
        "document": 49,
        "excerpt": "Everyone is assumed to have basic animal riding Skill though anything more than trotting slowly will require some kind of roll to av"
      },
      {
        "document": 54,
        "excerpt": "olding your breath for long periods, and so on. If you have this Skill you don't need to roll it for normal conditions. Characters without it are assumed to not be"
      },
      {
        "document": 101,
        "excerpt": "Magically lock an object. The object must have a lockable aspect to it but is now magically sealed. Permanent until undone or dismissed."
      },
      {
        "document": 102,
        "excerpt": "Attackers have 1 in 3 chance to hit real wizard"
      },
      {
        "document": 124,
        "excerpt": "target must Test their Luck (or Skill for Enemies) or have their tongue literally tied in knots. This requires some time and a fair bit of patience to disentangle."
      },
      {
        "document": 128,
        "excerpt": "they call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage when touched. Nothing"
      },
      {
        "document": 178,
        "excerpt": "A tea set grants +1 to Etiquette when you have the time to sit down and make tea for those you are trying to impress."
      },
      {
        "document": 184,
        "excerpt": "h chorus. You can imagine the embarrassment this would have caused Master Baxter had he not been tragically caught up in the Oblation Wars soon after completing his"
      },
      {
        "document": 187,
        "excerpt": "llers with knowledge of their past and the places they have been and are going. Indeed their knowledge seems deep, broad, and generously given. Their hunger for com"
      },
      {
        "document": 190,
        "excerpt": "pidly through the air like roots. Natural philosophers have been back and forth about the categorisation of the Ekodat. While all agree it is a chimera of mineral a"
      },
      {
        "document": 191,
        "excerpt": "f glass that flew off into the cosmos. Since then they have been eager to join any religion founded after that point, believing it to be a shard of the Born God."
      },
      {
        "document": 193,
        "excerpt": "everywhere and the goblins' interdimensional labyrinth have been made but fingers are firmly pointed."
      },
      {
        "document": 196,
        "excerpt": "nt, nor should it be too busy or else you'll no sooner have belayed the first about the bonce before another comes along and interrupts your exchange. After all tha"
      },
      {
        "document": 197,
        "excerpt": "and near the point of irrelevance. Let's just say they have a fluid vitality."
      },
      {
        "document": 200,
        "excerpt": "ches of Weapons and treasure the Autarchs are known to have hidden away for times of trouble, vigilant as a sleepless, incorruptible watchdog."
      },
      {
        "document": 201,
        "excerpt": "ns or dragged from their beds during the night. If you have been hired by a patron to retrieve a stolen son from a manticore's manse be sure to take some books. The"
      },
      {
        "document": 202,
        "excerpt": "n home and remove their pig cape all the treasure they have stolen tumbles out. For this reason it's wise to demand answers from any pig you see out at night. Their"
      },
      {
        "document": 212,
        "excerpt": "of the Other Lords and endless in its diversity. Most have been broken over their lifetimes and replaced their parts, some with new mechanical contrivances and oth"
      },
      {
        "document": 214,
        "excerpt": "straight to the tower wizards, those feral old men who have given up all pretence of civility and fled to the wilderness. There they build their eponymous towers to"
      },
      {
        "document": 216,
        "excerpt": "The million spheres have not been counted, it's just understood that there are a lot - countless by every useful standard. Eventu"
      }
    ],
    "haven't": [
      {
        "document": 13,
        "excerpt": ", freshly imbued with a license to ply your trade. You haven't fully developed the idiosyncratic methods required of a master but you are on the path."
      }
    ],
    "having": [
      {
        "document": 38,
        "excerpt": "Anything worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, or thing"
      },
      {
        "document": 107,
        "excerpt": "own for their social inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizard rolls"
      },
      {
        "document": 201,
        "excerpt": "e inveterate culture fiends and love nothing more than having new literature for the help to read to them."
      },
      {
        "document": 207,
        "excerpt": "t Witches are an unusual breed of living dead both for having usually chosen the state of their own volition and for their staunch denial of it. They cover their rott"
      },
      {
        "document": 217,
        "excerpt": "more desperate social climbers ultimately committed to having their prefrontal cortexes partially removed in the pursuit of the greatest animal verisimilitude. While"
      }
    ],
    "haywire": [
      {
        "document": 220,
        "excerpt": "The Spell being cast won't stop. It goes completely haywire, out of control, firing off madly until the wizard is subdued."
      }
    ],
    "hazard": [
      {
        "document": 190,
        "excerpt": "ise be an angelic visitation to become a mineralogical hazard."
      }
    ],
    "head": [
      {
        "document": 24,
        "excerpt": "With the body of a bull, the head of a man, the forelegs of a cat, and the wings of a swan you are the sweetest of the children of the god"
      },
      {
        "document": 66,
        "excerpt": "The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      },
      {
        "document": 73,
        "excerpt": "cally shaped cone of air focused on a touched target's head. They may continue to breathe the freshest of air for 12 minutes."
      },
      {
        "document": 120,
        "excerpt": "The wizard creates a 5th dimensional orb above their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
      },
      {
        "document": 133,
        "excerpt": "A sturdy chopping weapon with a heavy head and wooden handle."
      },
      {
        "document": 140,
        "excerpt": "s a tool, an advert, and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while peeri"
      },
      {
        "document": 156,
        "excerpt": "A heavy clubbing weapon with a weighted head, designed to crush armor."
      },
      {
        "document": 187,
        "excerpt": "to the neck. They continue to sadly converse with the head for a time before shamefully burying it and moving on."
      },
      {
        "document": 198,
        "excerpt": "n is a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some short horns and a large Weapon. This is"
      },
      {
        "document": 220,
        "excerpt": "w of plasmic fluid has found its way into the wizard's head, which has expanded to the size of a pumpkin. If the wizard is struck for 5+ Damage in one go they must"
      }
    ],
    "headed": [
      {
        "document": 22,
        "excerpt": "Symbolic (but fully sized and fully functional) Single Headed Greataxe, to help batter down the door to sin (Damage as Greatsword)"
      }
    ],
    "heads": [
      {
        "document": 12,
        "excerpt": "willing to pay you a shiny penny to bash their little heads in."
      },
      {
        "document": 187,
        "excerpt": "certain race of a solitary nature whose multitudinous heads are all lions and flowing manes. They glitter with numinous light and speak the language of all thinking"
      },
      {
        "document": 194,
        "excerpt": "tterness and spite, they look like vultures with human heads and unusually large claws. Their immortal nature precludes the need to eat yet they hunt mercilessly, mo"
      }
    ],
    "headwear": [
      {
        "document": 12,
        "excerpt": "Traditional gremlin catcher headwear"
      }
    ],
    "healed": [
      {
        "document": 69,
        "excerpt": "Permanent injury until healed"
      }
    ],
    "healing": [
      {
        "document": 18,
        "excerpt": "Healing"
      },
      {
        "document": 19,
        "excerpt": "Healing"
      },
      {
        "document": 30,
        "excerpt": "Healing"
      },
      {
        "document": 32,
        "excerpt": "Healing"
      },
      {
        "document": 34,
        "excerpt": "Healing"
      },
      {
        "document": 45,
        "excerpt": "Healing"
      },
      {
        "document": 81,
        "excerpt": "forces of Change, unwitting agents of Mass in need of healing. The wizard throws salt at their target and Rolls Versus the possessing spirit to cast it out. In the ca"
      },
      {
        "document": 165,
        "excerpt": "Maximum 3 healing provisions per day"
      }
    ],
    "healthy": [
      {
        "document": 210,
        "excerpt": "ctims awaken mysteriously sick while the witch remains healthy and young."
      },
      {
        "document": 220,
        "excerpt": "A calm and healthy pig appears in place of the Spell."
      }
    ],
    "hear": [
      {
        "document": 199,
        "excerpt": "ne listens closely at the thresholds of caves they may hear its whispers and promises. Treasures thrown down pits and left in cave mouths temporarily silence it."
      },
      {
        "document": 220,
        "excerpt": "hough in a hurry to be somewhere. The wizard will soon hear rumours and suffer accusations due to the workings of a sinister doppelgänger."
      }
    ],
    "heard": [
      {
        "document": 15,
        "excerpt": "st and lonely sovereign without a kingdom - no one has heard of you or your people. Most don't believe you and laugh, or worse, they do believe you and shrug at the"
      }
    ],
    "heart": [
      {
        "document": 71,
        "excerpt": "This Spell turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immune to m"
      },
      {
        "document": 191,
        "excerpt": "vilisation worshiped the Egg of Time, which sat at the heart of their temple city on their holy mountain, until the day the Egg cracked and the god that leaped forth"
      },
      {
        "document": 204,
        "excerpt": "with a scowl on its face and a corded knot where their heart should be. They won't play with the other children, preferring to steal their toys and break them in pri"
      }
    ],
    "heat": [
      {
        "document": 209,
        "excerpt": "like terrestrial barnacles. They are attracted to the heat of the sails and interfere with their correct operation if not dealt with. When removed they are low and"
      },
      {
        "document": 223,
        "excerpt": "Ardent Giant Trait: Takes double damage from heat/fire, but immune to cold."
      }
    ],
    "heavens": [
      {
        "document": 24,
        "excerpt": "t to rest on your cloud and instead descended from the heavens or crawled up from the abyss and set about finding your own path among the stars."
      }
    ],
    "heaviest": [
      {
        "document": 147,
        "excerpt": "The heaviest protection available, offering substantial damage reduction but taking up significant inventory space."
      }
    ],
    "heavy": [
      {
        "document": 7,
        "excerpt": "Heavy hammer for stonework"
      },
      {
        "document": 9,
        "excerpt": "Counts as Heavy Armour"
      },
      {
        "document": 11,
        "excerpt": "Damage as Knife and +1 on rolls to lift heavy objects"
      },
      {
        "document": 21,
        "excerpt": "Heavy Armour"
      },
      {
        "document": 34,
        "excerpt": "ok (Damage as Club) and Lots of Scars or Longsword and Heavy Armour or Hammer and Gargantuan Shield"
      },
      {
        "document": 53,
        "excerpt": "Lift heavy objects"
      },
      {
        "document": 133,
        "excerpt": "A sturdy chopping weapon with a heavy head and wooden handle."
      },
      {
        "document": 134,
        "excerpt": "s as a Knife for Damage and grants +1 on rolls to lift heavy objects."
      },
      {
        "document": 145,
        "excerpt": "heavy"
      },
      {
        "document": 146,
        "excerpt": "A heavy blunt weapon designed for crushing blows."
      },
      {
        "document": 147,
        "excerpt": "Heavy Armour"
      },
      {
        "document": 156,
        "excerpt": "A heavy clubbing weapon with a weighted head, designed to crush armor."
      },
      {
        "document": 174,
        "excerpt": "A heavy leather whip traditionally used as both tool and weapon."
      },
      {
        "document": 186,
        "excerpt": "with soulful grey eyes staggering as though carrying a heavy basin of water. The dolm never stops growing, as far as anyone can tell, and the oldest and wisest of th"
      },
      {
        "document": 223,
        "excerpt": "A heavy reliquary containing starlight from fallen Corda."
      }
    ],
    "hedges": [
      {
        "document": 192,
        "excerpt": "l eventually tame and cover every surface in walls and hedges and tunnels and steel and whatever else is in goblin-vogue, though more usually they are distracted with"
      },
      {
        "document": 202,
        "excerpt": "s against the exteriors of houses and snuffle at their hedges, thereby ensorcelling the household's wealth to them. As the night goes on they grow increasingly fat, l"
      }
    ],
    "heed": [
      {
        "document": 17,
        "excerpt": "Do not heed commands but are too scared and hungry to travel far from you"
      }
    ],
    "heedful": [
      {
        "document": 200,
        "excerpt": "Heedful"
      }
    ],
    "held": [
      {
        "document": 9,
        "excerpt": "Hand-held energy weapon, holds 8 shots"
      },
      {
        "document": 58,
        "excerpt": "ause a subject to be fixed in place. While they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They are totally immune to harm"
      },
      {
        "document": 159,
        "excerpt": "A hand held energy Weapon. Holds enough energy for 8 shots."
      }
    ],
    "helmet": [
      {
        "document": 22,
        "excerpt": "Traditional Faceless Metal Helmet of your order (Modest Armour)"
      },
      {
        "document": 23,
        "excerpt": "Tiny, Useless Helmet"
      }
    ],
    "help": [
      {
        "document": 22,
        "excerpt": "sized and fully functional) Single Headed Greataxe, to help batter down the door to sin (Damage as Greatsword)"
      },
      {
        "document": 26,
        "excerpt": "Wand used to help focus new apprentices, now kept for sentimental reasons"
      },
      {
        "document": 201,
        "excerpt": "d love nothing more than having new literature for the help to read to them."
      }
    ],
    "helping": [
      {
        "document": 26,
        "excerpt": "Helping Hands"
      },
      {
        "document": 90,
        "excerpt": "Helping Hands"
      },
      {
        "document": 221,
        "excerpt": "Helping Hands"
      }
    ],
    "helps": [
      {
        "document": 125,
        "excerpt": "with the dead if you don't understand the dead? Torpor helps build post-mortem empathy by causing the necromancer to temporarily die. Bodily functions are halted, no"
      }
    ],
    "hemp": [
      {
        "document": 224,
        "excerpt": "Iron hook attached to hemp rope."
      }
    ],
    "herbs": [
      {
        "document": 29,
        "excerpt": "es are filled with pouches of unguents, holy icons and herbs. No matter the metaphysical need, you are always prepared."
      }
    ],
    "herding": [
      {
        "document": 17,
        "excerpt": "Club used for monkey herding"
      }
    ],
    "here": [
      {
        "document": 17,
        "excerpt": "fell off. Either way you and some unlucky monkeys are here now and that's all that matters."
      },
      {
        "document": 65,
        "excerpt": "sternly, why it is impossible that the spirit could be here at this time. The spirit must Test its Luck (or Skill for Enemies) or be sent to somewhere less improbab"
      },
      {
        "document": 211,
        "excerpt": "tle embrace, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushing awfulness of reality as one swallows the other whole."
      },
      {
        "document": 216,
        "excerpt": "e further from now than the birth of the Monad is from here, the hump-backed sky will fold in on itself and one crystal sphere will remain. On that sphere will be t"
      }
    ],
    "hermetically": [
      {
        "document": 9,
        "excerpt": "Hermetically Sealed Rubber Suit"
      }
    ],
    "herring": [
      {
        "document": 220,
        "excerpt": "A small shoal of herring and the water they had previously swum in appear above the wizard, soaking everyone nearby with freezing"
      }
    ],
    "hiccups": [
      {
        "document": 220,
        "excerpt": "The most feared of adolescent academy curses: hiccups! Until dispelled the wizard hiccups uncontrollably, suffering a -4 penalty to further attempts at magic."
      }
    ],
    "hidden": [
      {
        "document": 38,
        "excerpt": "Anything worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of the or"
      },
      {
        "document": 200,
        "excerpt": "of Weapons and treasure the Autarchs are known to have hidden away for times of trouble, vigilant as a sleepless, incorruptible watchdog."
      }
    ],
    "hide": [
      {
        "document": 19,
        "excerpt": "and immaculately folded imitation of life intended to hide ancient bone and gristle."
      }
    ],
    "high": [
      {
        "document": 1,
        "excerpt": "You're a wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no churc"
      },
      {
        "document": 43,
        "excerpt": "ituations this doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test every Round to make sure they don't"
      },
      {
        "document": 188,
        "excerpt": "Dragons are immune to high temperatures, including Dragon-Fire."
      },
      {
        "document": 194,
        "excerpt": "high_places"
      }
    ],
    "highborn": [
      {
        "document": 195,
        "excerpt": "g the handmaids and officers filling out attendance at highborn social events. Each one possesses an uncanny resemblance to one Exultant or other, blood of their very b"
      }
    ],
    "highest": [
      {
        "document": 189,
        "excerpt": "casion, but sometimes it happens while they pursue the highest art a Dwarf can engage in: creation of a new Dwarf. These creatures of raw surfaces, untreated stucco, b"
      }
    ],
    "highly": [
      {
        "document": 119,
        "excerpt": "Requires mirrors or other highly reflective surfaces. The wizard stands between two reflective surfaces so that they are infinitely repea"
      }
    ],
    "hikes": [
      {
        "document": 78,
        "excerpt": "The wizard hikes up their wizard robe and stomps their wizard feet. An area 30 metres around them suffers a massive earth"
      }
    ],
    "him": [
      {
        "document": 23,
        "excerpt": "sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loyal guards to those who can afford their se"
      },
      {
        "document": 198,
        "excerpt": "Imagine a fat man but this man is a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some short ho"
      }
    ],
    "hind": [
      {
        "document": 198,
        "excerpt": "fat man but this man is a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some short horns and a la"
      }
    ],
    "hints": [
      {
        "document": 37,
        "excerpt": "e used to identify stars and constellations, to gather hints on the destination of interdimensional portals, and to make star charts."
      }
    ],
    "hired": [
      {
        "document": 201,
        "excerpt": "ged from their beds during the night. If you have been hired by a patron to retrieve a stolen son from a manticore's manse be sure to take some books. They are invet"
      }
    ],
    "hiring": [
      {
        "document": 215,
        "excerpt": "d, or tripping up an old lady. You'd think they'd stop hiring them."
      }
    ],
    "his": [
      {
        "document": 184,
        "excerpt": "y caught up in the Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-beaked betentacled fiend without the reformed texts will"
      },
      {
        "document": 198,
        "excerpt": "ne a fat man but this man is a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some short horns and"
      }
    ],
    "histories": [
      {
        "document": 187,
        "excerpt": "Knows travellers' histories and destinations"
      }
    ],
    "hit": [
      {
        "document": 102,
        "excerpt": "Attackers have 1 in 3 chance to hit real wizard"
      },
      {
        "document": 188,
        "excerpt": "ful Dragon-Fire. Everyone in the area is automatically hit but may Test their Luck to reduce the Damage Roll by 1. Dragon-Fire damage: 1=6, 2=8, 3=12, 4=16, 5=18,"
      },
      {
        "document": 201,
        "excerpt": "ikes the same person twice in one Round they have been hit by the creature's tail"
      },
      {
        "document": 203,
        "excerpt": "Anyone successfully hit by a notule must Test their Luck (or Skill for Enemies) or start to Drown. The notule wraps itself aroun"
      }
    ],
    "hither": [
      {
        "document": 17,
        "excerpt": "ng over your chittering livestock while they scampered hither and thither, but there was no future in monkey meat. You wanted much more and so stepped off. Or you fel"
      }
    ],
    "hoards": [
      {
        "document": 188,
        "excerpt": "treasure hoards"
      }
    ],
    "hold": [
      {
        "document": 135,
        "excerpt": "The blue star maps of Corda hold the secrets of travel between the spheres. Every juncture in space and time can be found on its many squ"
      },
      {
        "document": 215,
        "excerpt": "Trolls regenerate 1 Stamina every time they hold the Initiative. They will regenerate back from anything other than decapitation or fire."
      }
    ],
    "holding": [
      {
        "document": 33,
        "excerpt": "Container for holding goods/wizards"
      },
      {
        "document": 54,
        "excerpt": "Use this while swimming in dangerous waters, diving, holding your breath for long periods, and so on. If you have this Skill you don't need to roll it for normal con"
      }
    ],
    "holds": [
      {
        "document": 9,
        "excerpt": "Hand-held energy weapon, holds 8 shots"
      },
      {
        "document": 142,
        "excerpt": "ke a rifle and can be used in melee as a Club. A Fusil holds 6 charges before the plasmic core needs replacing."
      },
      {
        "document": 159,
        "excerpt": "A hand held energy Weapon. Holds enough energy for 8 shots."
      }
    ],
    "hole": [
      {
        "document": 78,
        "excerpt": "g falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      },
      {
        "document": 183,
        "excerpt": "but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything since. They rarely travel far from their birth h"
      }
    ],
    "holes": [
      {
        "document": 183,
        "excerpt": "holes"
      }
    ],
    "hollow": [
      {
        "document": 212,
        "excerpt": "and walk the earth as flesh while others are large and hollow, waiting for an operator with dead knowledge."
      }
    ],
    "holy": [
      {
        "document": 29,
        "excerpt": "of whose clothes are filled with pouches of unguents, holy icons and herbs. No matter the metaphysical need, you are always prepared."
      },
      {
        "document": 191,
        "excerpt": ", which sat at the heart of their temple city on their holy mountain, until the day the Egg cracked and the god that leaped forth instantly shattered into a trillio"
      }
    ],
    "home": [
      {
        "document": 193,
        "excerpt": "here there's one there's a hundred and underneath your home will be a veritable maze of warrens stretching off to gods know where. No proven link between the gremli"
      },
      {
        "document": 202,
        "excerpt": "gly fat, limited only by their greed. When they return home and remove their pig cape all the treasure they have stolen tumbles out. For this reason it's wise to de"
      },
      {
        "document": 203,
        "excerpt": "relatively unmarked corpse before sluggishly returning home to enjoy its newfound warmth."
      },
      {
        "document": 210,
        "excerpt": "sorcery through teratic transformations. Sat in their home, their bodies pull away at the breastbone, tongues lengthen and hang to the ground, and wings sprout fro"
      },
      {
        "document": 213,
        "excerpt": "ay see one in a jungle somewhere and think they are at home, maybe they are even raising kittens and leading rich full tiger lives, but they are as alien to that fo"
      }
    ],
    "homes": [
      {
        "document": 201,
        "excerpt": "Manticores are rarely encountered outside of their homes, which they tend to construct on mountain sides, far out of reach of the common folk. The servants that"
      }
    ],
    "homesick": [
      {
        "document": 205,
        "excerpt": "Homesick"
      }
    ],
    "honest": [
      {
        "document": 187,
        "excerpt": ", and generously given. Their hunger for company is an honest one, their enthusiasm is endless, but they can't control themselves. As the conversation flows they beco"
      }
    ],
    "honour": [
      {
        "document": 10,
        "excerpt": "Mathmologists honour the clean and unambiguous truths of mathematics and coordinate them with their observations of the multi"
      }
    ],
    "honoured": [
      {
        "document": 18,
        "excerpt": "the edges of society, passing on knowledge in the time honoured master-student dynamic. This loneliness encourages students to make their own friends."
      }
    ],
    "hoof": [
      {
        "document": 24,
        "excerpt": "Hoof Fighting"
      }
    ],
    "hook": [
      {
        "document": 2,
        "excerpt": "Grappling Hook"
      },
      {
        "document": 11,
        "excerpt": "A Bale Hook"
      },
      {
        "document": 134,
        "excerpt": "Bale Hook"
      },
      {
        "document": 144,
        "excerpt": "Grappling Hook"
      },
      {
        "document": 184,
        "excerpt": "mpleting his seminal work. Regardless, calling up this hook-beaked betentacled fiend without the reformed texts will see one dragged off to the bottom of the Demon"
      },
      {
        "document": 224,
        "excerpt": "Grappling Hook"
      }
    ],
    "hooking": [
      {
        "document": 30,
        "excerpt": "You may recharge plasmic machines by hooking your fluids to them and spending Stamina at a rate of 1 Stamina and 6 minutes per charge."
      }
    ],
    "hooves": [
      {
        "document": 24,
        "excerpt": "Hooves"
      }
    ],
    "hop": [
      {
        "document": 60,
        "excerpt": "object up to the size of a human baby may be caused to hop around and do whatever else the wizard wishes."
      }
    ],
    "hope": [
      {
        "document": 161,
        "excerpt": "intermittently and comment on the present clemency and hope for it to continue into the future. Examining its quartz face will inform you of future weather with 5 i"
      },
      {
        "document": 195,
        "excerpt": "r, blood of their very blood as they are. They live in hope that their clone-parent dies and passes their Exultancy on to them but it is far more likely that they a"
      }
    ],
    "horizon": [
      {
        "document": 99,
        "excerpt": "Created by the Horizon Knights to enable them to take the fight to the Nothing, they would cast this on their squires and dive"
      }
    ],
    "horn": [
      {
        "document": 23,
        "excerpt": "Horn"
      }
    ],
    "horns": [
      {
        "document": 198,
        "excerpt": "d position, shorten his snout, and give him some short horns and a large Weapon. This is a lizard-man, a preternaturally militaristic race who spontaneously regiment"
      },
      {
        "document": 220,
        "excerpt": "The wizard grows a small pair of horns."
      }
    ],
    "horse": [
      {
        "document": 15,
        "excerpt": "d, a great conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician ensured you disappeared, or you led a sortie into"
      },
      {
        "document": 21,
        "excerpt": "Horse"
      },
      {
        "document": 182,
        "excerpt": "ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other reason than its immediate physical impression. The Alzabo ca"
      }
    ],
    "host's": [
      {
        "document": 41,
        "excerpt": "making a good impression is important Roll Versus your host's Etiquette. Represents a mechanical understanding of social conduct and those who are better at it are mo"
      }
    ],
    "hostile": [
      {
        "document": 198,
        "excerpt": "Hostile"
      }
    ],
    "hostilities": [
      {
        "document": 105,
        "excerpt": "cts to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if attacked but will at least appreciate the pettiness of it."
      }
    ],
    "hot": [
      {
        "document": 30,
        "excerpt": "ner - instead you must spend a full rest period with a hot iron welding your skin back together like putty. For each hour of rest with access to the right tools yo"
      },
      {
        "document": 94,
        "excerpt": "en considered relative to, say, flesh and the smell of hot tea. With some slight convincing the wizard may cause a target's flesh to behave as though it had the de"
      },
      {
        "document": 209,
        "excerpt": "uat, so dark as to force your eyes to run off them, so hot that you can feel it from across a room. They move like tar, slow then fast, able to expand themselves t"
      }
    ],
    "hour": [
      {
        "document": 30,
        "excerpt": "n welding your skin back together like putty. For each hour of rest with access to the right tools you regain 3 Stamina."
      },
      {
        "document": 106,
        "excerpt": "ll for Enemies). The liquid loses its potency after an hour."
      },
      {
        "document": 107,
        "excerpt": "15-16: 24 hour animation"
      },
      {
        "document": 220,
        "excerpt": "ty to making magic due to their poor diction. After an hour a fresh set grows in."
      }
    ],
    "hours": [
      {
        "document": 34,
        "excerpt": "ollect their portraits, and sneak into the court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, they love the Law."
      },
      {
        "document": 48,
        "excerpt": "Causes anyone ingesting it to fall unconscious for 1d6 hours."
      },
      {
        "document": 67,
        "excerpt": "le to them, even if you attack or speak to them, for 6 hours."
      },
      {
        "document": 100,
        "excerpt": "ethereal orb of light that glows like a torch. Lasts 6 hours and can be extinguished at will."
      },
      {
        "document": 107,
        "excerpt": "d. 15-16 The creature is animated and will last for 24 hours before literally falling to pieces. 17+ Perfect reanimation. The creature will last until destroyed."
      },
      {
        "document": 163,
        "excerpt": "Causes unconsciousness for 1d6 hours if ingested"
      },
      {
        "document": 179,
        "excerpt": "rmed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to be recharged with a plasmic core."
      },
      {
        "document": 220,
        "excerpt": "lob of flesh but they're generally unphased. After 1d6 hours the bones pop back into place from wherever they went."
      }
    ],
    "house": [
      {
        "document": 27,
        "excerpt": "can no more define the universe than they can build a house, lift a cup, or sear a steak. Might can! Really, they have thought a lot about this."
      },
      {
        "document": 207,
        "excerpt": "ould be the distinct smell of leather rendering in the house next door and the disappearance of a few handsome townspeople."
      }
    ],
    "household's": [
      {
        "document": 202,
        "excerpt": "and snuffle at their hedges, thereby ensorcelling the household's wealth to them. As the night goes on they grow increasingly fat, limited only by their greed. When they"
      }
    ],
    "houses": [
      {
        "document": 202,
        "excerpt": "er animal they rub themselves against the exteriors of houses and snuffle at their hedges, thereby ensorcelling the household's wealth to them. As the night goes on t"
      }
    ],
    "how": [
      {
        "document": 0,
        "excerpt": "well told and interrupted with tears and laughter, of how they lost it and mean to find it soon enough but oh, what of today? We should drink and cheer, we'll sea"
      },
      {
        "document": 22,
        "excerpt": "ant accumulation and recreational consumption of Mass. How can your spirit fly free while shackled and flabby?"
      },
      {
        "document": 42,
        "excerpt": "Test this to get an idea of how much something is worth."
      },
      {
        "document": 50,
        "excerpt": "When it matters how fast you are, or if you can reach somewhere in time, use this. A basic chase is an Roll Versus."
      },
      {
        "document": 57,
        "excerpt": "ting traps Roll Under your Trapping Skill and describe how the trap is made with the materials at hand. When someone wishes to disarm a trap they must Roll Versus"
      },
      {
        "document": 94,
        "excerpt": "The common man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. With some sli"
      },
      {
        "document": 125,
        "excerpt": "ry to develop a profound sympathy with their subject - how can you speak with the dead if you don't understand the dead? Torpor helps build post-mortem empathy by"
      },
      {
        "document": 185,
        "excerpt": "They know when and how they die and this might not be it"
      }
    ],
    "however": [
      {
        "document": 24,
        "excerpt": "you are the sweetest of the children of the gods. You, however, were not content to rest on your cloud and instead descended from the heavens or crawled up from the ab"
      },
      {
        "document": 29,
        "excerpt": "reroll one die on the Oops! Table if using this staff, however, may never sneak up on anyone because of the ringing and clattering it makes"
      },
      {
        "document": 160,
        "excerpt": "d by a wizard in place of spending Stamina on a Spell. However, if an Oops! Table roll is called for the wizard has overdosed and drops dead, foaming at the mouth."
      },
      {
        "document": 214,
        "excerpt": "ers of society who buy their groceries the same as us. However, when people think \"wizard\" they most likely go straight to the tower wizards, those feral old men who h"
      }
    ],
    "huffed": [
      {
        "document": 160,
        "excerpt": "less magicians. A plasmic core can be cracked open and huffed by a wizard in place of spending Stamina on a Spell. However, if an Oops! Table roll is called for the w"
      }
    ],
    "hug": [
      {
        "document": 80,
        "excerpt": "What looks like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard cho"
      }
    ],
    "huge": [
      {
        "document": 4,
        "excerpt": "Huge Maul"
      }
    ],
    "human": [
      {
        "document": 60,
        "excerpt": "o question their place. One object up to the size of a human baby may be caused to hop around and do whatever else the wizard wishes."
      },
      {
        "document": 186,
        "excerpt": "rest of them, never grow beyond the size of a typical human eye."
      },
      {
        "document": 194,
        "excerpt": "of bitterness and spite, they look like vultures with human heads and unusually large claws. Their immortal nature precludes the need to eat yet they hunt merciless"
      },
      {
        "document": 217,
        "excerpt": "human"
      }
    ],
    "humanities": [
      {
        "document": 32,
        "excerpt": "have encountered relating to the natural sciences and humanities."
      }
    ],
    "humanoid": [
      {
        "document": 185,
        "excerpt": "humanoid"
      },
      {
        "document": 186,
        "excerpt": "intercrevice ambling would see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin of water. The dolm never stops growin"
      },
      {
        "document": 191,
        "excerpt": "humanoid"
      },
      {
        "document": 192,
        "excerpt": "humanoid"
      },
      {
        "document": 195,
        "excerpt": "humanoid"
      },
      {
        "document": 196,
        "excerpt": "humanoid"
      },
      {
        "document": 198,
        "excerpt": "humanoid"
      },
      {
        "document": 215,
        "excerpt": "humanoid"
      }
    ],
    "humiliated": [
      {
        "document": 72,
        "excerpt": "A popular Spell that turns troublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignificant creat"
      }
    ],
    "hump": [
      {
        "document": 3,
        "excerpt": "You are Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barg"
      },
      {
        "document": 173,
        "excerpt": "tar metal, the most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to material harm."
      },
      {
        "document": 216,
        "excerpt": "from now than the birth of the Monad is from here, the hump-backed sky will fold in on itself and one crystal sphere will remain. On that sphere will be the last cu"
      }
    ],
    "hundred": [
      {
        "document": 193,
        "excerpt": "he Gremlin Catcher because where there's one there's a hundred and underneath your home will be a veritable maze of warrens stretching off to gods know where. No prove"
      }
    ],
    "hung": [
      {
        "document": 31,
        "excerpt": "her was beheaded by snake cultists, or your father was hung by corrupt officials. Either way you took umbrage and entered the world with a chip on one shoulder and"
      }
    ],
    "hunger": [
      {
        "document": 187,
        "excerpt": "owledge seems deep, broad, and generously given. Their hunger for company is an honest one, their enthusiasm is endless, but they can't control themselves. As the con"
      }
    ],
    "hungry": [
      {
        "document": 17,
        "excerpt": "Do not heed commands but are too scared and hungry to travel far from you"
      },
      {
        "document": 182,
        "excerpt": "Hungry"
      },
      {
        "document": 188,
        "excerpt": "Hungry"
      },
      {
        "document": 189,
        "excerpt": "Hungry"
      },
      {
        "document": 197,
        "excerpt": "Hungry"
      },
      {
        "document": 201,
        "excerpt": "Hungry"
      },
      {
        "document": 203,
        "excerpt": "Hungry"
      },
      {
        "document": 206,
        "excerpt": "Hungry"
      },
      {
        "document": 208,
        "excerpt": "Hungry"
      },
      {
        "document": 213,
        "excerpt": "Hungry"
      },
      {
        "document": 217,
        "excerpt": "Hungry"
      }
    ],
    "hunt": [
      {
        "document": 6,
        "excerpt": "You stake your reputation upon your ability to hunt and kill demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults"
      },
      {
        "document": 56,
        "excerpt": "Can be used to follow tracks or actively hunt quarry"
      },
      {
        "document": 194,
        "excerpt": "eir immortal nature precludes the need to eat yet they hunt mercilessly, most usually by lifting their quarry up into the sky and dropping them after spending some"
      }
    ],
    "hunter": [
      {
        "document": 33,
        "excerpt": "Wizard Hunter"
      }
    ],
    "hunting": [
      {
        "document": 6,
        "excerpt": "Silver ammunition for demon hunting"
      },
      {
        "document": 12,
        "excerpt": "A loyal companion for hunting gremlins (Companion / Animal)"
      },
      {
        "document": 31,
        "excerpt": "Old Hunting Bow and 12 Arrows"
      },
      {
        "document": 56,
        "excerpt": "hunting"
      },
      {
        "document": 203,
        "excerpt": "remains a knowledgeable sorcerer may set the creature hunting. It will fly by night until it reaches the intended victim, whereupon it will envelop them, suffocating"
      },
      {
        "document": 211,
        "excerpt": "heir prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they do not wrestle with their quarry but offer a gentle embrace, telling them i"
      }
    ],
    "hurricane": [
      {
        "document": 91,
        "excerpt": "Hurricane"
      },
      {
        "document": 221,
        "excerpt": "Hurricane"
      }
    ],
    "hurry": [
      {
        "document": 220,
        "excerpt": "thick black fluid. The fluid flows away as though in a hurry to be somewhere. The wizard will soon hear rumours and suffer accusations due to the workings of a sinis"
      }
    ],
    "hyper": [
      {
        "document": 188,
        "excerpt": "Dragons are creatures of hyper-light, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since their sp"
      }
    ],
    "icons": [
      {
        "document": 29,
        "excerpt": "hose clothes are filled with pouches of unguents, holy icons and herbs. No matter the metaphysical need, you are always prepared."
      }
    ],
    "idea": [
      {
        "document": 42,
        "excerpt": "Test this to get an idea of how much something is worth."
      },
      {
        "document": 47,
        "excerpt": "ould, for instance, Test your Mathmology to get a good idea of the surface tension of a ball of inert plasmic goo or to find the fulcrum for tripping a giant."
      }
    ],
    "identify": [
      {
        "document": 16,
        "excerpt": "are immune to mundane ingested poisons. They may also identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magi"
      },
      {
        "document": 37,
        "excerpt": "anyone intent on travelling the stars. Can be used to identify stars and constellations, to gather hints on the destination of interdimensional portals, and to make st"
      },
      {
        "document": 42,
        "excerpt": "Identify valuable components"
      },
      {
        "document": 51,
        "excerpt": "Identify magical effects"
      }
    ],
    "idiosyncratic": [
      {
        "document": 13,
        "excerpt": "nse to ply your trade. You haven't fully developed the idiosyncratic methods required of a master but you are on the path."
      },
      {
        "document": 211,
        "excerpt": "d expect such a snake to do but their hunting style is idiosyncratic: they do not wrestle with their quarry but offer a gentle embrace, telling them it's okay to let go, the"
      }
    ],
    "idle": [
      {
        "document": 9,
        "excerpt": "from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to study these more remote reaches of the divine effluvia. Thoug"
      }
    ],
    "ignatius": [
      {
        "document": 223,
        "excerpt": "Ignatius the Ardent"
      }
    ],
    "ignis": [
      {
        "document": 184,
        "excerpt": "st impatient apprentices) that The 17th Incantation of Ignis Baxter: Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagine the embarrassment"
      }
    ],
    "ignite": [
      {
        "document": 33,
        "excerpt": "an is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they"
      }
    ],
    "ignites": [
      {
        "document": 187,
        "excerpt": "they become more and more fervent until their passion ignites and they devour their companion up to the neck. They continue to sadly converse with the head for a time"
      }
    ],
    "ignore": [
      {
        "document": 20,
        "excerpt": "d parts of your creation. Other Dwarfs will completely ignore you since you remind them of their fading novelty. You have +4 Sneak versus Dwarfs."
      }
    ],
    "ignores": [
      {
        "document": 95,
        "excerpt": "from the wizard's outstretched hand towards a target. Ignores Armour."
      },
      {
        "document": 133,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 146,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 156,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 157,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 164,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 218,
        "excerpt": "# indicates a Weapon that ignores 1 point of Armour"
      },
      {
        "document": 222,
        "excerpt": "# indicates a Weapon that ignores 1 point of Armour"
      }
    ],
    "ill": [
      {
        "document": 183,
        "excerpt": "g fully formed from a Hole and has been ungrateful and ill prepared for everything since. They rarely travel far from their birth hole although there is no pixie c"
      },
      {
        "document": 215,
        "excerpt": "Trolls are ill-tempered creatures often spied leaning on a pike in the town square, gabbing with other guards while tak"
      }
    ],
    "illuminated": [
      {
        "document": 188,
        "excerpt": "y between worlds. Since their spirits are immortal and illuminated by the black-suns they may, and often do, indulge in base activities such as wanton slaughter, accumulat"
      }
    ],
    "illusion": [
      {
        "document": 84,
        "excerpt": "y Test their Luck (or Skill for Enemies) to resist the illusion."
      },
      {
        "document": 92,
        "excerpt": "Illusion"
      },
      {
        "document": 93,
        "excerpt": "illusion"
      },
      {
        "document": 102,
        "excerpt": "illusion"
      },
      {
        "document": 103,
        "excerpt": "illusion"
      },
      {
        "document": 108,
        "excerpt": "illusion"
      },
      {
        "document": 110,
        "excerpt": "illusion"
      },
      {
        "document": 120,
        "excerpt": "illusion"
      },
      {
        "document": 126,
        "excerpt": "illusion"
      },
      {
        "document": 207,
        "excerpt": "ecorate it, and top it with a wig, thus completing the illusion. The most talented can walk among us and we'd never know it. The only tell-tale signs of a Parchment Wit"
      },
      {
        "document": 221,
        "excerpt": "Illusion"
      }
    ],
    "illusions": [
      {
        "document": 93,
        "excerpt": "visible and don't suffer from the usual limitations of illusions. Lasts for 3 minutes after which you noisily reform into dull and frustratingly opaque flesh."
      },
      {
        "document": 126,
        "excerpt": "mbiguous truth of matter, enabling them to see through illusions for the next 10 minutes."
      }
    ],
    "image": [
      {
        "document": 162,
        "excerpt": "Pocket gods are little cloth puppets made in the image of your numerous gods. If you whisper a secret to one and throw it away you regain 1 Luck."
      }
    ],
    "images": [
      {
        "document": 122,
        "excerpt": "s, and underlying feelings can be smelled. No words or images are formed, just impressions. Any strong odour will cause this Spell to fail."
      }
    ],
    "imaginary": [
      {
        "document": 46,
        "excerpt": "d open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being easy and 12 being very hard."
      }
    ],
    "imagination": [
      {
        "document": 183,
        "excerpt": "n to do so, it's more a point of principle and lack of imagination on their part. They can, if provoked, be violent in the defence of the land which they consider to be th"
      },
      {
        "document": 212,
        "excerpt": "androids but their variety is a result of the chthonic imagination of the Other Lords and endless in its diversity. Most have been broken over their lifetimes and replaced"
      }
    ],
    "imagine": [
      {
        "document": 184,
        "excerpt": "onshad Come contains a typo in the 5th chorus. You can imagine the embarrassment this would have caused Master Baxter had he not been tragically caught up in the Oblat"
      },
      {
        "document": 198,
        "excerpt": "Imagine a fat man but this man is a crocodile. Stand him on his hind legs, yank his head into a civilised positi"
      }
    ],
    "imbued": [
      {
        "document": 13,
        "excerpt": "ighting dummies and branding practise clients, freshly imbued with a license to ply your trade. You haven't fully developed the idiosyncratic methods required of a ma"
      },
      {
        "document": 202,
        "excerpt": "d amongst their sleeping neighbours. Through the power imbued by that most sinister animal they rub themselves against the exteriors of houses and snuffle at their he"
      }
    ],
    "imitating": [
      {
        "document": 182,
        "excerpt": "the night, it draws its prey from safety, typically by imitating a recently eaten family member and calling to its children or parents."
      }
    ],
    "imitation": [
      {
        "document": 19,
        "excerpt": "aper skin, a patiently painted and immaculately folded imitation of life intended to hide ancient bone and gristle."
      }
    ],
    "immaculately": [
      {
        "document": 19,
        "excerpt": "mselves in perfect paper skin, a patiently painted and immaculately folded imitation of life intended to hide ancient bone and gristle."
      }
    ],
    "immediate": [
      {
        "document": 182,
        "excerpt": "d be a frightful creature for no other reason than its immediate physical impression. The Alzabo can produce - for it is not truly mimicking, rather recalling - the exac"
      }
    ],
    "immediately": [
      {
        "document": 190,
        "excerpt": "ividual is successfully injured by the Ekodat they are immediately attacked again by the sudden growth of additional spurs brought on by the sufusion of vital fluids."
      }
    ],
    "immortal": [
      {
        "document": 188,
        "excerpt": "ark sea of sky between worlds. Since their spirits are immortal and illuminated by the black-suns they may, and often do, indulge in base activities such as wanton slau"
      },
      {
        "document": 194,
        "excerpt": "Immortal creatures of bitterness and spite, they look like vultures with human heads and unusually large claws. T"
      }
    ],
    "immortality": [
      {
        "document": 185,
        "excerpt": "man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons, being an arbitrary bunch, took one eye from each as fair exchange. The men fou"
      }
    ],
    "immune": [
      {
        "document": 16,
        "excerpt": "Eaters are immune to mundane ingested poisons. They may also identify any object if eaten, gaining knowledge of its materi"
      },
      {
        "document": 35,
        "excerpt": "You are immune to all mind altering effects. You are able to speak but usually choose not to. When making Advancement C"
      },
      {
        "document": 58,
        "excerpt": "rspire, acquire, or otherwise change. They are totally immune to harm, in fact."
      },
      {
        "document": 71,
        "excerpt": "nder its effect are so consumed by grief that they are immune to mind controlling effects and the non-physical impact of pain. Lasts until the next rest."
      },
      {
        "document": 114,
        "excerpt": "trate up to 12 inches of material. Lead and Silver are immune."
      },
      {
        "document": 173,
        "excerpt": "made from it may inflict Damage to creatures normally immune to material harm."
      },
      {
        "document": 180,
        "excerpt": "Witch-hair ropes are immune to manipulation via magical means."
      },
      {
        "document": 188,
        "excerpt": "Dragons are immune to high temperatures, including Dragon-Fire."
      },
      {
        "document": 223,
        "excerpt": "t Giant Trait: Takes double damage from heat/fire, but immune to cold."
      }
    ],
    "immunity": [
      {
        "document": 16,
        "excerpt": "rely swallowed and passed. This does not grant special immunity to any effects the object may possess."
      },
      {
        "document": 94,
        "excerpt": "e desirable properties of metal. They get +1 Skill and immunity to modestly proportioned fires for 3 minutes."
      },
      {
        "document": 188,
        "excerpt": "Temperature Immunity"
      }
    ],
    "impact": [
      {
        "document": 71,
        "excerpt": "mmune to mind controlling effects and the non-physical impact of pain. Lasts until the next rest."
      }
    ],
    "impaired": [
      {
        "document": 168,
        "excerpt": "e a free hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      }
    ],
    "impassioned": [
      {
        "document": 187,
        "excerpt": "Impassioned"
      }
    ],
    "impassive": [
      {
        "document": 195,
        "excerpt": "Impassive"
      }
    ],
    "impatient": [
      {
        "document": 184,
        "excerpt": "ir of Shazmazm it is less well known (at least amongst impatient apprentices) that The 17th Incantation of Ignis Baxter: Bring Up What Bonshad Come contains a typo in th"
      }
    ],
    "imperious": [
      {
        "document": 184,
        "excerpt": "Imperious"
      }
    ],
    "impersonate": [
      {
        "document": 207,
        "excerpt": "Can use the skin of another person to impersonate them for a week after which time it starts to rot"
      }
    ],
    "implant": [
      {
        "document": 16,
        "excerpt": "blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fixture)"
      }
    ],
    "implements": [
      {
        "document": 10,
        "excerpt": "Mathematical texts and writing implements"
      }
    ],
    "importance": [
      {
        "document": 112,
        "excerpt": "n from the entrails of a living creature. The size and importance of the creature influences the level of knowledge gained. Small, common animals are able to offer yes or"
      }
    ],
    "important": [
      {
        "document": 7,
        "excerpt": "f families to prevent you from fully committing to the important Dwarfy endeavours of creating fine art in unusual places. You intend to find the most unusual places in"
      },
      {
        "document": 9,
        "excerpt": "hough these rural indwellers may never appreciate your important work, you continually, thanklessly measure their latent phlogiston. For posterity."
      },
      {
        "document": 41,
        "excerpt": "When making a good impression is important Roll Versus your host's Etiquette. Represents a mechanical understanding of social conduct and those who"
      }
    ],
    "impossible": [
      {
        "document": 14,
        "excerpt": "Impossible to sneak but counts as Modest Armour while weighing as normal clothing"
      },
      {
        "document": 21,
        "excerpt": "Your impossible quest (Intangible concept)"
      },
      {
        "document": 65,
        "excerpt": "The wizard explains, clearly, sternly, why it is impossible that the spirit could be here at this time. The spirit must Test its Luck (or Skill for Enemies) or be s"
      },
      {
        "document": 84,
        "excerpt": "zard brain. They will attempt to flee and if flight is impossible they will curl up in a ball and whimper. They may Test their Luck (or Skill for Enemies) to resist the i"
      },
      {
        "document": 220,
        "excerpt": "re unable to speak without swearing, thus making magic impossible for the duration. Lasts 1d6 hours."
      }
    ],
    "impress": [
      {
        "document": 178,
        "excerpt": "e to sit down and make tea for those you are trying to impress."
      }
    ],
    "impressed": [
      {
        "document": 123,
        "excerpt": "ous roll of thunder. Luck or no, they will be mightily impressed."
      }
    ],
    "impression": [
      {
        "document": 41,
        "excerpt": "When making a good impression is important Roll Versus your host's Etiquette. Represents a mechanical understanding of social conduct"
      },
      {
        "document": 182,
        "excerpt": "eature for no other reason than its immediate physical impression. The Alzabo can produce - for it is not truly mimicking, rather recalling - the exact sound of any creat"
      }
    ],
    "impressions": [
      {
        "document": 41,
        "excerpt": "Make good impressions"
      },
      {
        "document": 122,
        "excerpt": "gs can be smelled. No words or images are formed, just impressions. Any strong odour will cause this Spell to fail."
      }
    ],
    "impressive": [
      {
        "document": 86,
        "excerpt": "Shoot impressive flames from your fingertips, dealing Damage to one target within 20 metres."
      }
    ],
    "improbable": [
      {
        "document": 65,
        "excerpt": "ck (or Skill for Enemies) or be sent to somewhere less improbable."
      }
    ],
    "improve": [
      {
        "document": 35,
        "excerpt": "Astrology, you must roll twice and succeed on both to improve them."
      }
    ],
    "improvised": [
      {
        "document": 152,
        "excerpt": "has seen better days but still serves as an effective improvised weapon."
      }
    ],
    "inactive": [
      {
        "document": 179,
        "excerpt": "When inactive, looks like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it produces"
      }
    ],
    "inadequacy": [
      {
        "document": 107,
        "excerpt": "Necromancers, known for their social inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at least whole and lubric"
      }
    ],
    "inanimate": [
      {
        "document": 60,
        "excerpt": "Cause inanimate objects to question their place. One object up to the size of a human baby may be caused to hop around a"
      },
      {
        "document": 62,
        "excerpt": "wizard undergoes a distressing transformation into an inanimate object no larger than a piano and no smaller than a cup. Lasts until ended."
      },
      {
        "document": 90,
        "excerpt": "Animate hands spring forth from an inanimate surface and perform any task the wizard requires but are limited to being rooted to the spot from which"
      },
      {
        "document": 220,
        "excerpt": "An inanimate object in the wizard's possession gains sentience and a voice. Its attitude is up to the GM to decide."
      }
    ],
    "inappropriate": [
      {
        "document": 214,
        "excerpt": "Inappropriate"
      }
    ],
    "inbuilt": [
      {
        "document": 30,
        "excerpt": "etachable autonomous hands or centaur body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      }
    ],
    "incantation": [
      {
        "document": 184,
        "excerpt": "(at least amongst impatient apprentices) that The 17th Incantation of Ignis Baxter: Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagine the embar"
      }
    ],
    "incapacitate": [
      {
        "document": 208,
        "excerpt": "If they incapacitate a party member all Pisceans that are able will descend on them and eat all their Provisions"
      }
    ],
    "incapacitated": [
      {
        "document": 77,
        "excerpt": "emies). If they fail they start to Drown (7.9) and are incapacitated as water pours from their mouth. They may Test again once per Turn until they pass, at which point the S"
      }
    ],
    "inches": [
      {
        "document": 114,
        "excerpt": "orously, making it translucent. Can penetrate up to 12 inches of material. Lead and Silver are immune."
      }
    ],
    "incidence": [
      {
        "document": 119,
        "excerpt": "hey then step out from between them but as a different incidence of themselves. To those watching the wizard moves in the direction not seen and reappears between two mi"
      }
    ],
    "incidental": [
      {
        "document": 24,
        "excerpt": "Incidental Sacred Jewellery worth 10d6 Silver pence if traded"
      }
    ],
    "includes": [
      {
        "document": 165,
        "excerpt": "regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
      },
      {
        "document": 220,
        "excerpt": "animals in the vicinity are brought back to life. This includes rations and leather, which will crawl and flap about blindly."
      }
    ],
    "including": [
      {
        "document": 188,
        "excerpt": "Dragons are immune to high temperatures, including Dragon-Fire."
      }
    ],
    "incoming": [
      {
        "document": 21,
        "excerpt": "Defensive equipment (-1 to incoming Damage Rolls)"
      },
      {
        "document": 172,
        "excerpt": "Reduces incoming Damage Rolls by 1 (minimum 1)"
      }
    ],
    "inconsequential": [
      {
        "document": 189,
        "excerpt": "pportune moment; it happens. Usually this is a sad but inconsequential occasion, but sometimes it happens while they pursue the highest art a Dwarf can engage in: creation of"
      }
    ],
    "inconsolable": [
      {
        "document": 211,
        "excerpt": "Inconsolable"
      }
    ],
    "incorruptible": [
      {
        "document": 200,
        "excerpt": "en away for times of trouble, vigilant as a sleepless, incorruptible watchdog."
      }
    ],
    "increasingly": [
      {
        "document": 187,
        "excerpt": "Becomes increasingly passionate during conversation until they devour companion"
      },
      {
        "document": 202,
        "excerpt": "ehold's wealth to them. As the night goes on they grow increasingly fat, limited only by their greed. When they return home and remove their pig cape all the treasure they"
      }
    ],
    "incredible": [
      {
        "document": 115,
        "excerpt": "it lasts the wizard suffers -1 to all rolls due to the incredible confusion this generates. If the shard is discovered and harmed the wizard will lose 2d6 Stamina due to"
      }
    ],
    "incredibly": [
      {
        "document": 57,
        "excerpt": "GM should scale difficulty from 6 (simple) to 12 (incredibly hard)"
      }
    ],
    "indeed": [
      {
        "document": 125,
        "excerpt": "amage from bodily abuse while under the effect and can indeed become irretrievably dead."
      },
      {
        "document": 185,
        "excerpt": "fair exchange. The men found that their foresight was indeed present but extended only to knowledge of their eventual deaths by accident or violence."
      },
      {
        "document": 187,
        "excerpt": "heir past and the places they have been and are going. Indeed their knowledge seems deep, broad, and generously given. Their hunger for company is an honest one, thei"
      },
      {
        "document": 200,
        "excerpt": ", being unable to comprehend an alternative existence. Indeed, you might find man-beast guards still defending doorways to caches of Weapons and treasure the Autarchs"
      }
    ],
    "indicates": [
      {
        "document": 218,
        "excerpt": "# indicates a Weapon that ignores 1 point of Armour"
      },
      {
        "document": 222,
        "excerpt": "* indicates a Weapon that requires at least two hands to use"
      }
    ],
    "indistinguishable": [
      {
        "document": 210,
        "excerpt": "By day they are indistinguishable from a normal person"
      }
    ],
    "individual": [
      {
        "document": 190,
        "excerpt": "The tentacles remain after an attack. When an individual is successfully injured by the Ekodat they are immediately attacked again by the sudden growth of additi"
      }
    ],
    "indivisible": [
      {
        "document": 205,
        "excerpt": "nmoving Mover, they exist for the briefest time in the indivisible moment at the beginning and end of all things. Their duty is to tidy along the demiurge and all of their"
      }
    ],
    "indulge": [
      {
        "document": 188,
        "excerpt": "illuminated by the black-suns they may, and often do, indulge in base activities such as wanton slaughter, accumulating needless wealth, and plumbing the depths of fo"
      }
    ],
    "indulgent": [
      {
        "document": 110,
        "excerpt": "kind, their surroundings are beautiful, their food is indulgent, and so on. This doesn't change the reality of things but it does make them more palatable. Lasts until"
      }
    ],
    "industrious": [
      {
        "document": 205,
        "excerpt": "Industrious"
      }
    ],
    "indwellers": [
      {
        "document": 9,
        "excerpt": "ote reaches of the divine effluvia. Though these rural indwellers may never appreciate your important work, you continually, thanklessly measure their latent phlogiston."
      }
    ],
    "ineffable": [
      {
        "document": 14,
        "excerpt": "sent to distant spheres on golden ships to spread the ineffable glory of your lords at the tip of your flaming sword."
      }
    ],
    "inert": [
      {
        "document": 47,
        "excerpt": "to get a good idea of the surface tension of a ball of inert plasmic goo or to find the fulcrum for tripping a giant."
      }
    ],
    "infatuated": [
      {
        "document": 207,
        "excerpt": "Infatuated"
      }
    ],
    "infiltration": [
      {
        "document": 40,
        "excerpt": "infiltration"
      },
      {
        "document": 52,
        "excerpt": "infiltration"
      }
    ],
    "infinite": [
      {
        "document": 199,
        "excerpt": "with great tusks and grinding scales. Its unfinished, infinite body coils back into the depths and it can surely level the sunlit world were it not confined to the dar"
      },
      {
        "document": 210,
        "excerpt": "In an infinite universe there are infinite witches, amongst which is a rich spectrum of awfulness. Separators are some"
      }
    ],
    "infinitely": [
      {
        "document": 119,
        "excerpt": "tands between two reflective surfaces so that they are infinitely repeated. They then step out from between them but as a different incidence of themselves. To those watc"
      }
    ],
    "inflict": [
      {
        "document": 173,
        "excerpt": "len from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to material harm."
      }
    ],
    "inflicted": [
      {
        "document": 88,
        "excerpt": "es). Useful for underwater excursions but less so when inflicted upon a chap in the middle of town. The wizard may end this at will."
      }
    ],
    "inflicting": [
      {
        "document": 70,
        "excerpt": "lace of a melee attack by Rolling Versus as normal and inflicting Damage according to the Weapon used. May only be used against targets within clear sight."
      }
    ],
    "influence": [
      {
        "document": 81,
        "excerpt": "ymptom of some level of possession, or at least direct influence, by the forces of Change, unwitting agents of Mass in need of healing. The wizard throws salt at their t"
      }
    ],
    "influences": [
      {
        "document": 112,
        "excerpt": "ving creature. The size and importance of the creature influences the level of knowledge gained. Small, common animals are able to offer yes or no answers, oxen can predi"
      }
    ],
    "inform": [
      {
        "document": 161,
        "excerpt": "ntinue into the future. Examining its quartz face will inform you of future weather with 5 in 6 accuracy."
      }
    ],
    "informing": [
      {
        "document": 8,
        "excerpt": "matters. The GM should make this Test in private, not informing the Epopt if their visions are accurate."
      }
    ],
    "ing": [
      {
        "document": 93,
        "excerpt": "s. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and don't suffer from the usual limitations of illusions. Last"
      }
    ],
    "ingested": [
      {
        "document": 16,
        "excerpt": "Eaters are immune to mundane ingested poisons. They may also identify any object if eaten, gaining knowledge of its material, its origin (if p"
      },
      {
        "document": 48,
        "excerpt": "ingested"
      },
      {
        "document": 163,
        "excerpt": "Causes 4d6 Stamina loss if ingested (Test Luck to resist)"
      }
    ],
    "ingesting": [
      {
        "document": 48,
        "excerpt": "edients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this"
      }
    ],
    "ingredients": [
      {
        "document": 48,
        "excerpt": "ones may be available if you possess the knowledge and ingredients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill for Enemies) or"
      }
    ],
    "inhabited": [
      {
        "document": 193,
        "excerpt": "inhabited_areas"
      }
    ],
    "initial": [
      {
        "document": 106,
        "excerpt": "Initial damage: 4"
      }
    ],
    "initiative": [
      {
        "document": 185,
        "excerpt": "When a cyclops is given Initiative it may draw the next three Initiatives in order, thus granting them knowledge of who is going next"
      },
      {
        "document": 215,
        "excerpt": "Trolls regenerate 1 Stamina every time they hold the Initiative. They will regenerate back from anything other than decapitation or fire."
      }
    ],
    "initiatives": [
      {
        "document": 185,
        "excerpt": "cyclops is given Initiative it may draw the next three Initiatives in order, thus granting them knowledge of who is going next"
      }
    ],
    "injured": [
      {
        "document": 190,
        "excerpt": "in after an attack. When an individual is successfully injured by the Ekodat they are immediately attacked again by the sudden growth of additional spurs brought on by"
      }
    ],
    "injury": [
      {
        "document": 69,
        "excerpt": "You snap a twig or other brittle object to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      }
    ],
    "innards": [
      {
        "document": 210,
        "excerpt": "rce their tongues down their gullets to feast upon the innards. Their victims awaken mysteriously sick while the witch remains healthy and young."
      }
    ],
    "innate": [
      {
        "document": 23,
        "excerpt": "Innate body part"
      },
      {
        "document": 24,
        "excerpt": "Innate body part"
      },
      {
        "document": 25,
        "excerpt": "Innate magical body fixture"
      },
      {
        "document": 30,
        "excerpt": "Innate body modification / cybernetic attachment"
      }
    ],
    "inner": [
      {
        "document": 51,
        "excerpt": "etection of magic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
      }
    ],
    "inopportune": [
      {
        "document": 189,
        "excerpt": "m finishing a project, possibly by dropping dead at an inopportune moment; it happens. Usually this is a sad but inconsequential occasion, but sometimes it happens while t"
      }
    ],
    "inquisitive": [
      {
        "document": 198,
        "excerpt": "Inquisitive"
      },
      {
        "document": 202,
        "excerpt": "Inquisitive"
      }
    ],
    "insane": [
      {
        "document": 23,
        "excerpt": "The original Rhino-Men were created by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as f"
      }
    ],
    "insert": [
      {
        "document": 16,
        "excerpt": "two worlds: the Without and the Within. They intend to insert as much of the prior into the latter as they can while experiencing the finest delights available. All c"
      }
    ],
    "inserting": [
      {
        "document": 75,
        "excerpt": "ll rolls). Be careful not to lose those eyeballs as re-inserting them is the only way to end the Spell."
      }
    ],
    "inside": [
      {
        "document": 12,
        "excerpt": "A Jar with a Pissed-off Gremlin Inside"
      },
      {
        "document": 103,
        "excerpt": "sts, so good, in fact, that they can throw their voice inside another's mouth. They can target anyone within sight and transmit a short sentence."
      }
    ],
    "insight": [
      {
        "document": 47,
        "excerpt": "Use this to gain insight into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmolo"
      }
    ],
    "insignificant": [
      {
        "document": 72,
        "excerpt": "their Luck (or Skill for Enemies) or be turned into an insignificant creature of the wizard's choice. Lasts forever."
      }
    ],
    "insolent": [
      {
        "document": 183,
        "excerpt": "Insolent"
      }
    ],
    "instance": [
      {
        "document": 47,
        "excerpt": "s, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the surface tension of a ball of inert plasmic goo or to fin"
      },
      {
        "document": 127,
        "excerpt": "The wizard disentangles a Spell from this instance of reality. To do so they must Roll Versus the original casting if disentanglement is possible at all."
      }
    ],
    "instant": [
      {
        "document": 220,
        "excerpt": "Twenty-five years of the wizard's life drop away in an instant, possibly making them a very small child. If the wizard is younger than twenty-five then they disappear"
      }
    ],
    "instantaneous": [
      {
        "document": 63,
        "excerpt": "Instantaneous action"
      },
      {
        "document": 70,
        "excerpt": "Instantaneous"
      },
      {
        "document": 78,
        "excerpt": "instantaneous"
      },
      {
        "document": 82,
        "excerpt": "Instantaneous"
      },
      {
        "document": 85,
        "excerpt": "instantaneous"
      },
      {
        "document": 86,
        "excerpt": "Instantaneous"
      },
      {
        "document": 95,
        "excerpt": "Instantaneous"
      },
      {
        "document": 97,
        "excerpt": "instantaneous"
      },
      {
        "document": 103,
        "excerpt": "instantaneous"
      },
      {
        "document": 104,
        "excerpt": "instantaneous"
      },
      {
        "document": 111,
        "excerpt": "instantaneous"
      },
      {
        "document": 112,
        "excerpt": "Instantaneous"
      },
      {
        "document": 113,
        "excerpt": "Instantaneous"
      },
      {
        "document": 116,
        "excerpt": "Instantaneous"
      },
      {
        "document": 119,
        "excerpt": "Instantaneous"
      },
      {
        "document": 121,
        "excerpt": "Instantaneous"
      },
      {
        "document": 123,
        "excerpt": "Instantaneous (deafening effect duration varies)"
      },
      {
        "document": 127,
        "excerpt": "Instantaneous"
      },
      {
        "document": 129,
        "excerpt": "Instantaneous"
      },
      {
        "document": 131,
        "excerpt": "Instantaneous"
      }
    ],
    "instantly": [
      {
        "document": 8,
        "excerpt": "eer, selling your visions at courts and fetes. You are instantly recognisable by your yellow coif and habit as being open for business. Road weary and worldwise, your un"
      },
      {
        "document": 121,
        "excerpt": "sing may travel to any location within a single sphere instantly. If unfamiliar with the location they must Test their Luck (or Skill for Enemies) or be thrown wildly of"
      },
      {
        "document": 131,
        "excerpt": "what this does but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 191,
        "excerpt": "the day the Egg cracked and the god that leaped forth instantly shattered into a trillion shards of glass that flew off into the cosmos. Since then they have been eager"
      },
      {
        "document": 220,
        "excerpt": "The wizard instantly grows an enormous shaggy beard. It tumbles down to the floor and gets in the way. The wizard suffers a -"
      }
    ],
    "instead": [
      {
        "document": 24,
        "excerpt": "u, however, were not content to rest on your cloud and instead descended from the heavens or crawled up from the abyss and set about finding your own path among the st"
      },
      {
        "document": 30,
        "excerpt": "don't recover Stamina by resting in the usual manner - instead you must spend a full rest period with a hot iron welding your skin back together like putty. For each h"
      },
      {
        "document": 190,
        "excerpt": "a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philosophers have been back and forth about the ca"
      },
      {
        "document": 220,
        "excerpt": "zard no longer speaks or understands any known tongue, instead favouring a slightly unpleasant language made up of shrieks and mumbles."
      }
    ],
    "intangible": [
      {
        "document": 21,
        "excerpt": "Your impossible quest (Intangible concept)"
      },
      {
        "document": 28,
        "excerpt": "Intangible divine blessing"
      }
    ],
    "integral": [
      {
        "document": 26,
        "excerpt": "As an integral part of your tutelage in the sub-dimensional academy of the Cordial Wizard God you spent your childhood"
      }
    ],
    "intelligence": [
      {
        "document": 47,
        "excerpt": "intelligence"
      },
      {
        "document": 48,
        "excerpt": "intelligence"
      }
    ],
    "intelligent": [
      {
        "document": 120,
        "excerpt": "rd creates a 5th dimensional orb above their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
      },
      {
        "document": 182,
        "excerpt": "intelligent"
      },
      {
        "document": 185,
        "excerpt": "intelligent"
      },
      {
        "document": 188,
        "excerpt": "intelligent"
      },
      {
        "document": 192,
        "excerpt": "intelligent"
      }
    ],
    "intend": [
      {
        "document": 7,
        "excerpt": "endeavours of creating fine art in unusual places. You intend to find the most unusual places in all the million spheres."
      },
      {
        "document": 16,
        "excerpt": "are only two worlds: the Without and the Within. They intend to insert as much of the prior into the latter as they can while experiencing the finest delights availa"
      }
    ],
    "intended": [
      {
        "document": 19,
        "excerpt": "ntly painted and immaculately folded imitation of life intended to hide ancient bone and gristle."
      },
      {
        "document": 64,
        "excerpt": "The wizard speaks nonsense while watching the intended target, causing their words to trip and confuse. This may be done under their breath and relatively subt"
      },
      {
        "document": 203,
        "excerpt": "ure hunting. It will fly by night until it reaches the intended victim, whereupon it will envelop them, suffocating and freezing their target all at once and leaving a"
      }
    ],
    "intent": [
      {
        "document": 37,
        "excerpt": "An essential Skill for anyone intent on travelling the stars. Can be used to identify stars and constellations, to gather hints on the destin"
      }
    ],
    "intentions": [
      {
        "document": 202,
        "excerpt": "emand answers from any pig you see out at night. Their intentions will never be good."
      }
    ],
    "intercrevice": [
      {
        "document": 186,
        "excerpt": "the movements of the surface world. A witness to their intercrevice ambling would see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a"
      }
    ],
    "interdimensional": [
      {
        "document": 37,
        "excerpt": "constellations, to gather hints on the destination of interdimensional portals, and to make star charts."
      },
      {
        "document": 193,
        "excerpt": "bit of appearing seemingly everywhere and the goblins' interdimensional labyrinth have been made but fingers are firmly pointed."
      }
    ],
    "interest": [
      {
        "document": 198,
        "excerpt": "ir way out of the egg. Their only social structure and interest is the army, making them excruciatingly dull dinner guests."
      }
    ],
    "interfere": [
      {
        "document": 209,
        "excerpt": "acles. They are attracted to the heat of the sails and interfere with their correct operation if not dealt with. When removed they are low and squat, so dark as to force"
      }
    ],
    "intermittently": [
      {
        "document": 161,
        "excerpt": "iscernable weather it is considered polite to check it intermittently and comment on the present clemency and hope for it to continue into the future. Examining its quartz fa"
      }
    ],
    "internal": [
      {
        "document": 30,
        "excerpt": "of your creation or purpose, and some days your white internal juices ooze thickly from cracks in your skin."
      }
    ],
    "interprets": [
      {
        "document": 4,
        "excerpt": "id once per day. To do so roll three 6s on 3d6. The GM interprets their intervention."
      }
    ],
    "interrupted": [
      {
        "document": 0,
        "excerpt": "giant has a different story about Corda, well told and interrupted with tears and laughter, of how they lost it and mean to find it soon enough but oh, what of today? We s"
      }
    ],
    "interrupts": [
      {
        "document": 196,
        "excerpt": "e first about the bonce before another comes along and interrupts your exchange. After all that you go back to your camp in the woods to sleep on the filthy ground and ea"
      }
    ],
    "intervention": [
      {
        "document": 4,
        "excerpt": "To do so roll three 6s on 3d6. The GM interprets their intervention."
      }
    ],
    "into": [
      {
        "document": 4,
        "excerpt": "ppy for you to experiment with not plunging your world into disorder and, ultimately, darkness, but the door is always open."
      },
      {
        "document": 15,
        "excerpt": "ueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician ensured you disappeared, or you led a sortie into the stars to p"
      },
      {
        "document": 16,
        "excerpt": "the Within. They intend to insert as much of the prior into the latter as they can while experiencing the finest delights available. All culinary experience is open"
      },
      {
        "document": 33,
        "excerpt": "men ignite the air and freeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they cannot. Wizards are the most dangerous prey."
      },
      {
        "document": 34,
        "excerpt": "ch all their cases, collect their portraits, and sneak into the court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, they love the Law"
      },
      {
        "document": 47,
        "excerpt": "Use this to gain insight into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to"
      },
      {
        "document": 61,
        "excerpt": "ect then seeks out and vigorously and repeatedly bumps into the desired target. Obviously if you whisper to a poisoned dagger the result is one thing while doing it"
      },
      {
        "document": 62,
        "excerpt": "The wizard undergoes a distressing transformation into an inanimate object no larger than a piano and no smaller than a cup. Lasts until ended."
      },
      {
        "document": 63,
        "excerpt": "e Spell. With it they may reach through any portal and into another known receptacle. For example they might use it to reach through to a safe in their manse via th"
      },
      {
        "document": 71,
        "excerpt": "This Spell turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immune to mind c"
      },
      {
        "document": 72,
        "excerpt": "A popular Spell that turns troublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignif"
      },
      {
        "document": 75,
        "excerpt": "The wizard reaches into their sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitc"
      },
      {
        "document": 80,
        "excerpt": "like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it but they must be within sight of"
      },
      {
        "document": 81,
        "excerpt": "st it out. In the case of a Fumble the spirit is drawn into and possesses the wizard."
      },
      {
        "document": 84,
        "excerpt": "In the eyes of one poor target the wizard grows into a primal monster from the depths of their lizard brain. They will attempt to flee and if flight is impos"
      },
      {
        "document": 93,
        "excerpt": "The wizard turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but"
      },
      {
        "document": 97,
        "excerpt": "living subject and allow their fingertips to transform into sucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as muc"
      },
      {
        "document": 116,
        "excerpt": "ect no larger than an umbrella and cause it to shatter into a million pieces. Living targets may Test their Luck to avoid this unpleasant Spell."
      },
      {
        "document": 161,
        "excerpt": "nt on the present clemency and hope for it to continue into the future. Examining its quartz face will inform you of future weather with 5 in 6 accuracy."
      },
      {
        "document": 170,
        "excerpt": "in stinking mud and undergrowth, perfect for blending into marshy terrain but offensive everywhere else."
      },
      {
        "document": 191,
        "excerpt": "cked and the god that leaped forth instantly shattered into a trillion shards of glass that flew off into the cosmos. Since then they have been eager to join any re"
      },
      {
        "document": 194,
        "excerpt": "t mercilessly, most usually by lifting their quarry up into the sky and dropping them after spending some time verbally tormenting them. A greater pleasure still is"
      },
      {
        "document": 198,
        "excerpt": "a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some short horns and a large Weapon. This is a liz"
      },
      {
        "document": 199,
        "excerpt": "nded together to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short o"
      },
      {
        "document": 208,
        "excerpt": "Legs of a man, torso and tail of a fish. They break into granaries, batter the nightguards with their blubbery tails, stuff their bellies full of feed, and run o"
      },
      {
        "document": 220,
        "excerpt": "s a flash followed by a shriek - the wizard has turned into a pig."
      }
    ],
    "intolerant": [
      {
        "document": 198,
        "excerpt": "Intolerant"
      }
    ],
    "invariably": [
      {
        "document": 213,
        "excerpt": "alien to that forest as you or I, and the kittens are invariably stolen from lesser cats. They were born to leisure, to stalk fat little coati in palatial gardens, and t"
      }
    ],
    "inveigling": [
      {
        "document": 193,
        "excerpt": "Inveigling"
      }
    ],
    "inventory": [
      {
        "document": 147,
        "excerpt": "substantial damage reduction but taking up significant inventory space."
      }
    ],
    "inveterate": [
      {
        "document": 201,
        "excerpt": "manticore's manse be sure to take some books. They are inveterate culture fiends and love nothing more than having new literature for the help to read to them."
      }
    ],
    "invisibility": [
      {
        "document": 93,
        "excerpt": "Invisibility"
      },
      {
        "document": 221,
        "excerpt": "Invisibility"
      }
    ],
    "invisible": [
      {
        "document": 67,
        "excerpt": "nt of a demon's blood on yourself to become completely invisible to them, even if you attack or speak to them, for 6 hours."
      },
      {
        "document": 93,
        "excerpt": "ake a slight shish-ing sound as you move but are quite invisible and don't suffer from the usual limitations of illusions. Lasts for 3 minutes after which you noisily re"
      },
      {
        "document": 98,
        "excerpt": "Elevates the wizard or another on the backs of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes."
      },
      {
        "document": 115,
        "excerpt": "it stuck to a wall somewhere. This psychic presence is invisible to the naked eye but extends the wizard's senses to that spot for the duration. While it lasts the wizar"
      },
      {
        "document": 210,
        "excerpt": "By night the flying portion is invisible at will, only visible through Second Sight or magic"
      }
    ],
    "invisibly": [
      {
        "document": 210,
        "excerpt": ", and wings sprout from their spinal columns. They fly invisibly in search of sleeping victims so as to force their tongues down their gullets to feast upon the innards."
      }
    ],
    "inwards": [
      {
        "document": 28,
        "excerpt": "eparation for the end times, when all doorways crumble inwards. You are always prepared and never unready."
      }
    ],
    "iron": [
      {
        "document": 30,
        "excerpt": "Soldering iron"
      },
      {
        "document": 94,
        "excerpt": "on man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. With some slight convincing the wi"
      },
      {
        "document": 224,
        "excerpt": "Iron hook attached to hemp rope."
      }
    ],
    "ironhand": [
      {
        "document": 94,
        "excerpt": "Ironhand"
      }
    ],
    "irrationally": [
      {
        "document": 59,
        "excerpt": ", as though they were an old friend. They will not act irrationally, though, and if they were already a bit of a boor this might not change much."
      }
    ],
    "irrelevance": [
      {
        "document": 197,
        "excerpt": "definition is even more nebulous and near the point of irrelevance. Let's just say they have a fluid vitality."
      }
    ],
    "irretrievably": [
      {
        "document": 125,
        "excerpt": "ily abuse while under the effect and can indeed become irretrievably dead."
      }
    ],
    "issues": [
      {
        "document": 87,
        "excerpt": "The wizard claps neatly and issues forth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill"
      },
      {
        "document": 220,
        "excerpt": "The wizard issues forth a mighty sneeze, knocking everyone over in front of them and dealing 1d6 Damage unless they succes"
      }
    ],
    "it's": [
      {
        "document": 9,
        "excerpt": "Where you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to study these"
      },
      {
        "document": 31,
        "excerpt": "while using it. Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 82,
        "excerpt": "So simple that it's arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard caus"
      },
      {
        "document": 93,
        "excerpt": "The wizard turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and don't s"
      },
      {
        "document": 160,
        "excerpt": "ptured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons and reckless magicians. A plasmic core can be cracke"
      },
      {
        "document": 183,
        "excerpt": "h hole although there is no pixie compulsion to do so, it's more a point of principle and lack of imagination on their part. They can, if provoked, be violent in th"
      },
      {
        "document": 193,
        "excerpt": "'s cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher because where there's one there's a hundred and underneath your home wi"
      },
      {
        "document": 202,
        "excerpt": "treasure they have stolen tumbles out. For this reason it's wise to demand answers from any pig you see out at night. Their intentions will never be good."
      },
      {
        "document": 211,
        "excerpt": "their quarry but offer a gentle embrace, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushing awfulness of reality as"
      },
      {
        "document": 216,
        "excerpt": "The million spheres have not been counted, it's just understood that there are a lot - countless by every useful standard. Eventually, in a future furth"
      }
    ],
    "item": [
      {
        "document": 42,
        "excerpt": "Determine item value"
      },
      {
        "document": 54,
        "excerpt": "ve a penalty to this Skill equal to half the number of item slots filled."
      },
      {
        "document": 89,
        "excerpt": "Cause an item to grow half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 172,
        "excerpt": "A defensive item that can be used to block attacks and also as a weapon."
      }
    ],
    "its": [
      {
        "document": 16,
        "excerpt": "lso identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical properties on a successful Test of Gastrol"
      },
      {
        "document": 59,
        "excerpt": "The College of Friends always sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of their drunken apprentices"
      },
      {
        "document": 65,
        "excerpt": "pirit could be here at this time. The spirit must Test its Luck (or Skill for Enemies) or be sent to somewhere less improbable."
      },
      {
        "document": 71,
        "excerpt": "one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immune to mind controlling effects and the non-physical im"
      },
      {
        "document": 76,
        "excerpt": "Cause something to Test its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 79,
        "excerpt": "of the wizard. Once present there is no accounting for its actions."
      },
      {
        "document": 89,
        "excerpt": "Cause an item to grow half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 106,
        "excerpt": "ts their Luck (or Skill for Enemies). The liquid loses its potency after an hour."
      },
      {
        "document": 135,
        "excerpt": "eres. Every juncture in space and time can be found on its many square metred face if one is sufficiently educated in its use. Test Astrology to tell the precise d"
      },
      {
        "document": 140,
        "excerpt": "ff is a tool, an advert, and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while"
      },
      {
        "document": 161,
        "excerpt": "and hope for it to continue into the future. Examining its quartz face will inform you of future weather with 5 in 6 accuracy."
      },
      {
        "document": 182,
        "excerpt": "The red furred ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other reason than its immediate"
      },
      {
        "document": 199,
        "excerpt": "of an elephant, with great tusks and grinding scales. Its unfinished, infinite body coils back into the depths and it can surely level the sunlit world were it no"
      },
      {
        "document": 203,
        "excerpt": "arges, formless, freezing to the touch, and valued for its utility as a tool of murder. By utilizing only the smallest bit of physical remains a knowledgeable sorc"
      },
      {
        "document": 204,
        "excerpt": "oss the universe. A child will be born with a scowl on its face and a corded knot where their heart should be. They won't play with the other children, preferring"
      },
      {
        "document": 212,
        "excerpt": "chthonic imagination of the Other Lords and endless in its diversity. Most have been broken over their lifetimes and replaced their parts, some with new mechanical"
      },
      {
        "document": 220,
        "excerpt": "An overflow of plasmic fluid has found its way into the wizard's head, which has expanded to the size of a pumpkin. If the wizard is struck for 5+"
      }
    ],
    "itself": [
      {
        "document": 186,
        "excerpt": "A dolm can compress itself to fit in any crack through which they can pass their eyes. These, unlike the rest of them, never grow b"
      },
      {
        "document": 203,
        "excerpt": "Skill for Enemies) or start to Drown. The notule wraps itself around their face and begins to suffocate them."
      },
      {
        "document": 216,
        "excerpt": "onad is from here, the hump-backed sky will fold in on itself and one crystal sphere will remain. On that sphere will be the last culture, the Ven, pale skinned, dres"
      }
    ],
    "ivory": [
      {
        "document": 30,
        "excerpt": "e dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memory of your creation or purpose,"
      }
    ],
    "jar": [
      {
        "document": 12,
        "excerpt": "A Jar with a Pissed-off Gremlin Inside"
      }
    ],
    "jars": [
      {
        "document": 12,
        "excerpt": "Empty Gremlin Jars"
      }
    ],
    "jewellery": [
      {
        "document": 24,
        "excerpt": "Incidental Sacred Jewellery worth 10d6 Silver pence if traded"
      },
      {
        "document": 179,
        "excerpt": "When inactive, looks like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it produces a full body disguise on the wearer formed from h"
      }
    ],
    "join": [
      {
        "document": 191,
        "excerpt": "ff into the cosmos. Since then they have been eager to join any religion founded after that point, believing it to be a shard of the Born God."
      }
    ],
    "jolt": [
      {
        "document": 26,
        "excerpt": "Jolt"
      },
      {
        "document": 95,
        "excerpt": "Jolt"
      },
      {
        "document": 214,
        "excerpt": "The Tower Wizard has access to Jolt or Ember and 4 other Spells rolled randomly or chosen ahead of time."
      },
      {
        "document": 221,
        "excerpt": "Jolt"
      }
    ],
    "journal": [
      {
        "document": 4,
        "excerpt": "Dream Journal"
      },
      {
        "document": 32,
        "excerpt": "Journal"
      }
    ],
    "journeyman": [
      {
        "document": 13,
        "excerpt": "Journeyman of the Guild of Sharp Corners"
      }
    ],
    "journeys": [
      {
        "document": 217,
        "excerpt": "cloth, conspicuously forgoing their flyers on shorter journeys, and walking barefoot through their palaces whilst their servants laid down petals in their path. This t"
      }
    ],
    "jousting": [
      {
        "document": 21,
        "excerpt": "Jousting"
      },
      {
        "document": 150,
        "excerpt": "A long cavalry weapon designed for mounted combat and jousting."
      }
    ],
    "joy": [
      {
        "document": 204,
        "excerpt": "he scowl never leaves its face and it takes no sincere joy in anything other than the acquisition of wealth and the suffering of others."
      }
    ],
    "juices": [
      {
        "document": 30,
        "excerpt": "creation or purpose, and some days your white internal juices ooze thickly from cracks in your skin."
      }
    ],
    "jump": [
      {
        "document": 20,
        "excerpt": "e masterpiece, a brand new step in aesthetic design, a jump not seen since the old masters."
      }
    ],
    "jumping": [
      {
        "document": 36,
        "excerpt": "Used for rolling, balancing, falling, jumping, etc."
      }
    ],
    "juncture": [
      {
        "document": 135,
        "excerpt": "hold the secrets of travel between the spheres. Every juncture in space and time can be found on its many square metred face if one is sufficiently educated in its use"
      }
    ],
    "jungle": [
      {
        "document": 213,
        "excerpt": "s come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they are even raising kittens and leading rich full tiger li"
      }
    ],
    "just": [
      {
        "document": 29,
        "excerpt": "You may Test your Luck to just so happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation requires."
      },
      {
        "document": 31,
        "excerpt": "Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 91,
        "excerpt": "The wizard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres"
      },
      {
        "document": 122,
        "excerpt": "eelings can be smelled. No words or images are formed, just impressions. Any strong odour will cause this Spell to fail."
      },
      {
        "document": 197,
        "excerpt": "more nebulous and near the point of irrelevance. Let's just say they have a fluid vitality."
      },
      {
        "document": 205,
        "excerpt": "ing the barest fundamentals of the Forms and Essences, just enough to reach out and disrupt things."
      },
      {
        "document": 216,
        "excerpt": "The million spheres have not been counted, it's just understood that there are a lot - countless by every useful standard. Eventually, in a future further fr"
      }
    ],
    "keep": [
      {
        "document": 2,
        "excerpt": "me naturally from both sides of the law and it pays to keep ahead of trouble."
      }
    ],
    "keeping": [
      {
        "document": 17,
        "excerpt": "Food for keeping monkeys nearby"
      }
    ],
    "kept": [
      {
        "document": 26,
        "excerpt": "Wand used to help focus new apprentices, now kept for sentimental reasons"
      }
    ],
    "key": [
      {
        "document": 5,
        "excerpt": "The Key Masters wander the universe fathoming the workings of all entryways. Though they're quite fascinated wit"
      },
      {
        "document": 154,
        "excerpt": "of delicate tools for opening locks without the proper key."
      }
    ],
    "keys": [
      {
        "document": 5,
        "excerpt": "Festooned with Keys"
      }
    ],
    "khaibit": [
      {
        "document": 195,
        "excerpt": "khaibit"
      }
    ],
    "kidnapped": [
      {
        "document": 201,
        "excerpt": "of the common folk. The servants that attend them are kidnapped travellers plucked from the backs of wagons or dragged from their beds during the night. If you have bee"
      }
    ],
    "kill": [
      {
        "document": 6,
        "excerpt": "ou stake your reputation upon your ability to hunt and kill demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of the s"
      }
    ],
    "killed": [
      {
        "document": 23,
        "excerpt": "insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loyal guards to those who can afford thei"
      },
      {
        "document": 199,
        "excerpt": "If killed, the stub of the creature's neck can be descended and used as an entry to the Primary Underworld"
      }
    ],
    "killing": [
      {
        "document": 220,
        "excerpt": "e go they must Test their Luck or their head explodes, killing them and dealing 2d6 Damage to anyone standing nearby."
      }
    ],
    "kills": [
      {
        "document": 171,
        "excerpt": "Salt is the poor man's Silver. Where Silver kills the demonic and the dead Salt merely harms or bars."
      }
    ],
    "kind": [
      {
        "document": 48,
        "excerpt": "own time to create a single dose of poison. Pick which kind it is when you make it. This list is not exhaustive - more exotic ones may be available if you possess t"
      },
      {
        "document": 49,
        "excerpt": "h anything more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 110,
        "excerpt": "hey experience an alternative reality where people are kind, their surroundings are beautiful, their food is indulgent, and so on. This doesn't change the reality o"
      }
    ],
    "king": [
      {
        "document": 192,
        "excerpt": "accidentally awakened evil, or recalled by the Goblin King, or cut off from the centre of the labyrinth and turned feral to live in the man-cities. A most terrible"
      }
    ],
    "kingdom": [
      {
        "document": 15,
        "excerpt": "way you are now a lost and lonely sovereign without a kingdom - no one has heard of you or your people. Most don't believe you and laugh, or worse, they do believe yo"
      }
    ],
    "kinsey's": [
      {
        "document": 16,
        "excerpt": "Member of Miss Kinsey's Dining Club"
      }
    ],
    "kittens": [
      {
        "document": 213,
        "excerpt": "nd think they are at home, maybe they are even raising kittens and leading rich full tiger lives, but they are as alien to that forest as you or I, and the kittens are"
      }
    ],
    "knidos": [
      {
        "document": 10,
        "excerpt": "The Fellowship of Knidos"
      }
    ],
    "knife": [
      {
        "document": 2,
        "excerpt": "Knife Fighting"
      },
      {
        "document": 11,
        "excerpt": "Damage as Knife and +1 on rolls to lift heavy objects"
      },
      {
        "document": 13,
        "excerpt": "Knife Fighting"
      },
      {
        "document": 16,
        "excerpt": "Sharp (Damage as Sword), forked (Damage as Knife, Mighty Blow strips flesh from appendage), or blunt (Damage as Knife, may eat hard objects) (Dental impl"
      },
      {
        "document": 17,
        "excerpt": "Butcher's Knife"
      },
      {
        "document": 23,
        "excerpt": "Knife"
      },
      {
        "document": 134,
        "excerpt": "A bale hook counts as a Knife for Damage and grants +1 on rolls to lift heavy objects."
      },
      {
        "document": 143,
        "excerpt": "Knife"
      },
      {
        "document": 148,
        "excerpt": "Knife"
      },
      {
        "document": 219,
        "excerpt": "Knife"
      },
      {
        "document": 223,
        "excerpt": "Knife"
      },
      {
        "document": 224,
        "excerpt": "Knife"
      }
    ],
    "knight": [
      {
        "document": 21,
        "excerpt": "Questing Knight"
      },
      {
        "document": 28,
        "excerpt": "Temple Knight of Telak the Swordbringer"
      },
      {
        "document": 196,
        "excerpt": "knight-of-the-road"
      }
    ],
    "knight's": [
      {
        "document": 21,
        "excerpt": "Knight's blade"
      }
    ],
    "knights": [
      {
        "document": 21,
        "excerpt": "ccusing good folk of being demons or faeries. Questing Knights are generally considered to be harmless."
      },
      {
        "document": 70,
        "excerpt": "The Wizard-Knights are most famous for their remote combat whereby they swing their Silver Swords seemingly at nothing only"
      },
      {
        "document": 99,
        "excerpt": "Created by the Horizon Knights to enable them to take the fight to the Nothing, they would cast this on their squires and dive off the"
      }
    ],
    "knocking": [
      {
        "document": 220,
        "excerpt": "The wizard issues forth a mighty sneeze, knocking everyone over in front of them and dealing 1d6 Damage unless they successfully Test their Luck."
      }
    ],
    "knocks": [
      {
        "document": 91,
        "excerpt": "which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage a"
      }
    ],
    "knot": [
      {
        "document": 204,
        "excerpt": "ild will be born with a scowl on its face and a corded knot where their heart should be. They won't play with the other children, preferring to steal their toys and"
      }
    ],
    "knots": [
      {
        "document": 124,
        "excerpt": "ll for Enemies) or have their tongue literally tied in knots. This requires some time and a fair bit of patience to disentangle."
      }
    ],
    "know": [
      {
        "document": 16,
        "excerpt": "The Eaters know that there are only two worlds: the Without and the Within. They intend to insert as much of the prior i"
      },
      {
        "document": 25,
        "excerpt": "are no master but few outside your peers can claim to know more about the vagaries of skyward travel than you."
      },
      {
        "document": 184,
        "excerpt": "t diabolists. While it is well known that the Bonshads know the method of creating the Elixir of Shazmazm it is less well known (at least amongst impatient apprenti"
      },
      {
        "document": 185,
        "excerpt": "They know when and how they die and this might not be it"
      },
      {
        "document": 188,
        "excerpt": "pths of forbidden knowledge. They do this because they know that nothing of these wicked spheres can harm them or their objective spiritual and physical perfection."
      },
      {
        "document": 193,
        "excerpt": "be a veritable maze of warrens stretching off to gods know where. No proven link between the gremlins' habit of appearing seemingly everywhere and the goblins' int"
      },
      {
        "document": 207,
        "excerpt": "on. The most talented can walk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among you would be the distinct smell of leather rende"
      }
    ],
    "knowing": [
      {
        "document": 194,
        "excerpt": "Harpies are natural sorcerers, each knowing Read Entrails and any other Spells you might deem appropriate"
      }
    ],
    "knowledge": [
      {
        "document": 16,
        "excerpt": "s. They may also identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical properties on a successful Test of"
      },
      {
        "document": 18,
        "excerpt": "their own devices on the edges of society, passing on knowledge in the time honoured master-student dynamic. This loneliness encourages students to make their own frien"
      },
      {
        "document": 37,
        "excerpt": "knowledge"
      },
      {
        "document": 42,
        "excerpt": "knowledge"
      },
      {
        "document": 48,
        "excerpt": "- more exotic ones may be available if you possess the knowledge and ingredients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill"
      },
      {
        "document": 112,
        "excerpt": "and importance of the creature influences the level of knowledge gained. Small, common animals are able to offer yes or no answers, oxen can predict things obtusely, lam"
      },
      {
        "document": 185,
        "excerpt": "heir foresight was indeed present but extended only to knowledge of their eventual deaths by accident or violence."
      },
      {
        "document": 187,
        "excerpt": "ge of all thinking beings. They dazzle travellers with knowledge of their past and the places they have been and are going. Indeed their knowledge seems deep, broad, and"
      },
      {
        "document": 188,
        "excerpt": "needless wealth, and plumbing the depths of forbidden knowledge. They do this because they know that nothing of these wicked spheres can harm them or their objective sp"
      },
      {
        "document": 212,
        "excerpt": "re large and hollow, waiting for an operator with dead knowledge."
      },
      {
        "document": 213,
        "excerpt": "It is common knowledge that all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are"
      }
    ],
    "knowledgeable": [
      {
        "document": 203,
        "excerpt": "utilizing only the smallest bit of physical remains a knowledgeable sorcerer may set the creature hunting. It will fly by night until it reaches the intended victim, whereu"
      }
    ],
    "known": [
      {
        "document": 19,
        "excerpt": "Known for their smooth skin, midnight gatherings, and preternatural fear of rain and open flames; the Parchmen"
      },
      {
        "document": 20,
        "excerpt": "Dwarfs are known for being the finest artisans of the million spheres. Give a Dwarf a rock and they will make gold, give"
      },
      {
        "document": 63,
        "excerpt": "it they may reach through any portal and into another known receptacle. For example they might use it to reach through to a safe in their manse via their purse. Thi"
      },
      {
        "document": 107,
        "excerpt": "Necromancers, known for their social inadequacy, often find themselves having to make friends. This Spell requires a fresh,"
      },
      {
        "document": 184,
        "excerpt": "g piece of trivia amongst diabolists. While it is well known that the Bonshads know the method of creating the Elixir of Shazmazm it is less well known (at least amo"
      },
      {
        "document": 200,
        "excerpt": "ays to caches of Weapons and treasure the Autarchs are known to have hidden away for times of trouble, vigilant as a sleepless, incorruptible watchdog."
      },
      {
        "document": 220,
        "excerpt": "The wizard no longer speaks or understands any known tongue, instead favouring a slightly unpleasant language made up of shrieks and mumbles."
      }
    ],
    "knows": [
      {
        "document": 103,
        "excerpt": "As everyone knows, wizards are excellent ventriloquists, so good, in fact, that they can throw their voice inside another'"
      },
      {
        "document": 131,
        "excerpt": "No one knows what this does but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 187,
        "excerpt": "Knows travellers' histories and destinations"
      }
    ],
    "knuckle": [
      {
        "document": 23,
        "excerpt": "Knuckle Dice"
      },
      {
        "document": 149,
        "excerpt": "Knuckle Dice"
      }
    ],
    "kurgan": [
      {
        "document": 4,
        "excerpt": "Language - Kurgan"
      }
    ],
    "labyrinth": [
      {
        "document": 192,
        "excerpt": "out of the nooks and crannies to start expanding their labyrinth. Left to their own devices they will eventually tame and cover every surface in walls and hedges and tun"
      },
      {
        "document": 193,
        "excerpt": "seemingly everywhere and the goblins' interdimensional labyrinth have been made but fingers are firmly pointed."
      }
    ],
    "labyrinths": [
      {
        "document": 192,
        "excerpt": "man-cities. A most terrible fate. Better to bury their labyrinths and leave."
      }
    ],
    "lack": [
      {
        "document": 183,
        "excerpt": "ompulsion to do so, it's more a point of principle and lack of imagination on their part. They can, if provoked, be violent in the defence of the land which they co"
      }
    ],
    "ladle": [
      {
        "document": 1,
        "excerpt": "Large, Worn Wooden Ladle"
      },
      {
        "document": 152,
        "excerpt": "Large Wooden Ladle"
      }
    ],
    "lady": [
      {
        "document": 215,
        "excerpt": "ional break to shout at a child, or tripping up an old lady. You'd think they'd stop hiring them."
      }
    ],
    "laid": [
      {
        "document": 217,
        "excerpt": "g barefoot through their palaces whilst their servants laid down petals in their path. This trend escalated until the more desperate social climbers ultimately comm"
      }
    ],
    "lairs": [
      {
        "document": 188,
        "excerpt": "lairs"
      }
    ],
    "lake": [
      {
        "document": 208,
        "excerpt": "feed, and run off into the night to digest in a local lake. They are menaces!"
      }
    ],
    "lamassu": [
      {
        "document": 24,
        "excerpt": "Sceptical Lamassu"
      },
      {
        "document": 112,
        "excerpt": "r yes or no answers, oxen can predict things obtusely, lamassu may offer explicit and thorough advice."
      }
    ],
    "lance": [
      {
        "document": 21,
        "excerpt": "Lance"
      },
      {
        "document": 150,
        "excerpt": "Lance"
      }
    ],
    "land": [
      {
        "document": 183,
        "excerpt": "hey can, if provoked, be violent in the defence of the land which they consider to be theirs but they are prideful, stupid, and easily tricked."
      }
    ],
    "landing": [
      {
        "document": 220,
        "excerpt": "wizard flies off in a random direction at great speed, landing 50 metres away (or falling back down to earth, as it may be)."
      }
    ],
    "language": [
      {
        "document": 4,
        "excerpt": "Language - Kurgan"
      },
      {
        "document": 6,
        "excerpt": "Language - Abyssal"
      },
      {
        "document": 96,
        "excerpt": "outh with their hands through which they can speak any language. They can simultaneously cup their other hand to their ear to understand them in return. Lasts for one c"
      },
      {
        "document": 187,
        "excerpt": "manes. They glitter with numinous light and speak the language of all thinking beings. They dazzle travellers with knowledge of their past and the places they have bee"
      },
      {
        "document": 220,
        "excerpt": "known tongue, instead favouring a slightly unpleasant language made up of shrieks and mumbles."
      }
    ],
    "languages": [
      {
        "document": 96,
        "excerpt": "Languages"
      },
      {
        "document": 187,
        "excerpt": "Speaks all languages"
      },
      {
        "document": 221,
        "excerpt": "Languages"
      }
    ],
    "lansquenet": [
      {
        "document": 14,
        "excerpt": "Lansquenet"
      }
    ],
    "lantern": [
      {
        "document": 151,
        "excerpt": "Lantern"
      },
      {
        "document": 223,
        "excerpt": "Lantern & Flask of Oil"
      }
    ],
    "lanterns": [
      {
        "document": 141,
        "excerpt": "Fuel for lanterns and other purposes. Starting equipment for all characters."
      }
    ],
    "lapse": [
      {
        "document": 220,
        "excerpt": "ol. They set about choking the wizard to death only to lapse back into servitude as soon as they pass out."
      }
    ],
    "large": [
      {
        "document": 1,
        "excerpt": "Large, Worn Wooden Ladle"
      },
      {
        "document": 8,
        "excerpt": "Large enough for your stall"
      },
      {
        "document": 10,
        "excerpt": "Large Astrolabe"
      },
      {
        "document": 14,
        "excerpt": "Large two-handed sword"
      },
      {
        "document": 31,
        "excerpt": "Too-Large Sword that provides +1 to Longsword Fighting and Damage while using it. Only you may benefit from this b"
      },
      {
        "document": 33,
        "excerpt": "Large Sack"
      },
      {
        "document": 37,
        "excerpt": "Large Astrolabe"
      },
      {
        "document": 82,
        "excerpt": "metres take Damage as a Gigantic Beast, within 12 as a Large Beast, 18 as a Modest Beast and 24 as a Small Beast."
      },
      {
        "document": 152,
        "excerpt": "Large Wooden Ladle"
      },
      {
        "document": 182,
        "excerpt": "Large Beast"
      },
      {
        "document": 185,
        "excerpt": "Large Beast"
      },
      {
        "document": 186,
        "excerpt": "d. A witness to their intercrevice ambling would see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin of water. The"
      },
      {
        "document": 190,
        "excerpt": "large"
      },
      {
        "document": 193,
        "excerpt": "Appear in large numbers"
      },
      {
        "document": 194,
        "excerpt": "they look like vultures with human heads and unusually large claws. Their immortal nature precludes the need to eat yet they hunt mercilessly, most usually by liftin"
      },
      {
        "document": 198,
        "excerpt": "shorten his snout, and give him some short horns and a large Weapon. This is a lizard-man, a preternaturally militaristic race who spontaneously regiment themselves"
      },
      {
        "document": 201,
        "excerpt": "Large Beast"
      },
      {
        "document": 204,
        "excerpt": "Weapon or Large Beast"
      },
      {
        "document": 209,
        "excerpt": "Large Beast"
      },
      {
        "document": 212,
        "excerpt": "ltogether and walk the earth as flesh while others are large and hollow, waiting for an operator with dead knowledge."
      },
      {
        "document": 213,
        "excerpt": "Large Beast"
      },
      {
        "document": 218,
        "excerpt": "Large Beast"
      }
    ],
    "larger": [
      {
        "document": 62,
        "excerpt": "distressing transformation into an inanimate object no larger than a piano and no smaller than a cup. Lasts until ended."
      },
      {
        "document": 116,
        "excerpt": "e wizard may wildly gesticulate at a brittle object no larger than an umbrella and cause it to shatter into a million pieces. Living targets may Test their Luck to av"
      },
      {
        "document": 204,
        "excerpt": "nd break them in privacy. As it ages it becomes worse, larger, severe, and monstrous. The scowl never leaves its face and it takes no sincere joy in anything other th"
      }
    ],
    "lark": [
      {
        "document": 184,
        "excerpt": "m of the Demon Sea to work their curious mines. What a lark!"
      }
    ],
    "last": [
      {
        "document": 90,
        "excerpt": "being rooted to the spot from which they sprang. They last until the wizard wills it or leaves the location."
      },
      {
        "document": 107,
        "excerpt": "d to be found. 15-16 The creature is animated and will last for 24 hours before literally falling to pieces. 17+ Perfect reanimation. The creature will last until d"
      },
      {
        "document": 216,
        "excerpt": "crystal sphere will remain. On that sphere will be the last culture, the Ven, pale skinned, dressed in rubber and peaked caps, spending the time left before the Mon"
      }
    ],
    "lasts": [
      {
        "document": 62,
        "excerpt": "ject no larger than a piano and no smaller than a cup. Lasts until ended."
      },
      {
        "document": 66,
        "excerpt": "kes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      },
      {
        "document": 68,
        "excerpt": "h, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      },
      {
        "document": 71,
        "excerpt": "ntrolling effects and the non-physical impact of pain. Lasts until the next rest."
      },
      {
        "document": 72,
        "excerpt": "into an insignificant creature of the wizard's choice. Lasts forever."
      },
      {
        "document": 76,
        "excerpt": "uck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 80,
        "excerpt": "y! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 83,
        "excerpt": "miles around but are unable to see anything up close. Lasts until ended."
      },
      {
        "document": 89,
        "excerpt": "n if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 90,
        "excerpt": "Lasts until wizard ends or leaves location"
      },
      {
        "document": 91,
        "excerpt": "Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else take further Damage."
      },
      {
        "document": 92,
        "excerpt": "ir Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
      },
      {
        "document": 93,
        "excerpt": "don't suffer from the usual limitations of illusions. Lasts for 3 minutes after which you noisily reform into dull and frustratingly opaque flesh."
      },
      {
        "document": 96,
        "excerpt": "other hand to their ear to understand them in return. Lasts for one conversation."
      },
      {
        "document": 99,
        "excerpt": "es and dive off the edge of creation. While this Spell lasts the wizard's essential bodily functions are linked to another, thereby enabling them to breath or eat fo"
      },
      {
        "document": 100,
        "excerpt": "eate an ethereal orb of light that glows like a torch. Lasts 6 hours and can be extinguished at will."
      },
      {
        "document": 102,
        "excerpt": "rs only a 1 in 3 chance of targeting the right wizard. Lasts for 12 minutes."
      },
      {
        "document": 109,
        "excerpt": "Lasts for exactly one rain shower"
      },
      {
        "document": 110,
        "excerpt": "eality of things but it does make them more palatable. Lasts until they want it to end."
      },
      {
        "document": 115,
        "excerpt": "izard's senses to that spot for the duration. While it lasts the wizard suffers -1 to all rolls due to the incredible confusion this generates. If the shard is disco"
      },
      {
        "document": 125,
        "excerpt": "y most vulgar definitions of the word, dead. The Spell lasts until ended by the wizard, who remains vaguely aware of their surroundings to the extent of being consci"
      },
      {
        "document": 128,
        "excerpt": "n (it is recommended that they remember to allow air). Lasts for 12 minutes."
      },
      {
        "document": 179,
        "excerpt": "the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to be recharged with a plasmic core."
      },
      {
        "document": 220,
        "excerpt": "earing, thus making magic impossible for the duration. Lasts 1d6 hours."
      }
    ],
    "latent": [
      {
        "document": 9,
        "excerpt": "rtant work, you continually, thanklessly measure their latent phlogiston. For posterity."
      }
    ],
    "latest": [
      {
        "document": 34,
        "excerpt": "is a queue outside the courts to get a seat to see the latest up and coming barrister defend their case with a metre of steel. The people follow the careers of their"
      }
    ],
    "latter": [
      {
        "document": 16,
        "excerpt": "n. They intend to insert as much of the prior into the latter as they can while experiencing the finest delights available. All culinary experience is open to them as"
      }
    ],
    "laugh": [
      {
        "document": 15,
        "excerpt": "eard of you or your people. Most don't believe you and laugh, or worse, they do believe you and shrug at the vagaries of fate."
      }
    ],
    "laughter": [
      {
        "document": 0,
        "excerpt": "about Corda, well told and interrupted with tears and laughter, of how they lost it and mean to find it soon enough but oh, what of today? We should drink and cheer, w"
      }
    ],
    "law": [
      {
        "document": 2,
        "excerpt": "wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 34,
        "excerpt": "Yongardy they do things differently. They respect the Law. Every day there is a queue outside the courts to get a seat to see the latest up and coming barrister d"
      }
    ],
    "lawbringer": [
      {
        "document": 15,
        "excerpt": "re the ruler of all you surveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician ensured you disappeared,"
      }
    ],
    "lawyer": [
      {
        "document": 34,
        "excerpt": "Yongardy Lawyer"
      }
    ],
    "layer": [
      {
        "document": 207,
        "excerpt": "aunch denial of it. They cover their rotting skin in a layer of leather, vellum, or, if no other option is available, paper. They then paint it, decorate it, and top"
      }
    ],
    "lazy": [
      {
        "document": 199,
        "excerpt": "creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-given-shape. The Loathsome Wurm is the"
      },
      {
        "document": 201,
        "excerpt": "Lazy"
      }
    ],
    "lead": [
      {
        "document": 114,
        "excerpt": "ranslucent. Can penetrate up to 12 inches of material. Lead and Silver are immune."
      }
    ],
    "leading": [
      {
        "document": 213,
        "excerpt": "y are at home, maybe they are even raising kittens and leading rich full tiger lives, but they are as alien to that forest as you or I, and the kittens are invariably"
      }
    ],
    "leads": [
      {
        "document": 0,
        "excerpt": "mous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barometer for forecasting the weather (5 in 6 accuracy) o"
      }
    ],
    "leaning": [
      {
        "document": 215,
        "excerpt": "Trolls are ill-tempered creatures often spied leaning on a pike in the town square, gabbing with other guards while taking the occasional break to shout at a"
      }
    ],
    "leaped": [
      {
        "document": 191,
        "excerpt": "untain, until the day the Egg cracked and the god that leaped forth instantly shattered into a trillion shards of glass that flew off into the cosmos. Since then they"
      }
    ],
    "learning": [
      {
        "document": 18,
        "excerpt": "ners, Necromancers are shunned by the major centres of learning, left to their own devices on the edges of society, passing on knowledge in the time honoured master-stu"
      },
      {
        "document": 26,
        "excerpt": "emy of the Cordial Wizard God you spent your childhood learning about the fate of pixies, the colour of magic, ritual grammar, and endless other theoretical topics. Now"
      },
      {
        "document": 32,
        "excerpt": "ce of Tigers, or some other less prestigious centre of learning among the spheres."
      },
      {
        "document": 205,
        "excerpt": "proliferation of wilful wizard-folk with a thirst for learning the barest fundamentals of the Forms and Essences, just enough to reach out and disrupt things."
      }
    ],
    "least": [
      {
        "document": 18,
        "excerpt": "The least popular of magical practitioners, Necromancers are shunned by the major centres of learning, left to the"
      },
      {
        "document": 30,
        "excerpt": "You always count as being at least Lightly Armoured."
      },
      {
        "document": 81,
        "excerpt": "aviour is a symptom of some level of possession, or at least direct influence, by the forces of Change, unwitting agents of Mass in need of healing. The wizard throw"
      },
      {
        "document": 105,
        "excerpt": "y will still defend themselves if attacked but will at least appreciate the pettiness of it."
      },
      {
        "document": 107,
        "excerpt": "ng to make friends. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consul"
      },
      {
        "document": 184,
        "excerpt": "ating the Elixir of Shazmazm it is less well known (at least amongst impatient apprentices) that The 17th Incantation of Ignis Baxter: Bring Up What Bonshad Come con"
      },
      {
        "document": 222,
        "excerpt": "* indicates a Weapon that requires at least two hands to use"
      }
    ],
    "leather": [
      {
        "document": 153,
        "excerpt": "Basic protective gear such as leather or padded clothing."
      },
      {
        "document": 158,
        "excerpt": "Decent protection such as chain mail or reinforced leather."
      },
      {
        "document": 174,
        "excerpt": "A heavy leather whip traditionally used as both tool and weapon."
      },
      {
        "document": 207,
        "excerpt": "ial of it. They cover their rotting skin in a layer of leather, vellum, or, if no other option is available, paper. They then paint it, decorate it, and top it with a"
      },
      {
        "document": 220,
        "excerpt": "ty are brought back to life. This includes rations and leather, which will crawl and flap about blindly."
      }
    ],
    "leave": [
      {
        "document": 192,
        "excerpt": "ost terrible fate. Better to bury their labyrinths and leave."
      }
    ],
    "leaves": [
      {
        "document": 90,
        "excerpt": "ch they sprang. They last until the wizard wills it or leaves the location."
      },
      {
        "document": 92,
        "excerpt": "nemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
      },
      {
        "document": 115,
        "excerpt": "rd plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the naked eye but extends the wizard"
      },
      {
        "document": 204,
        "excerpt": "worse, larger, severe, and monstrous. The scowl never leaves its face and it takes no sincere joy in anything other than the acquisition of wealth and the suffering"
      }
    ],
    "leaving": [
      {
        "document": 203,
        "excerpt": "suffocating and freezing their target all at once and leaving a relatively unmarked corpse before sluggishly returning home to enjoy its newfound warmth."
      }
    ],
    "lecturers": [
      {
        "document": 214,
        "excerpt": "ither members of a college or well respected freelance lecturers with a nice manse in a seaside town, esteemed members of society who buy their groceries the same as us."
      }
    ],
    "led": [
      {
        "document": 15,
        "excerpt": "or the court magician ensured you disappeared, or you led a sortie into the stars to put your stamp on them as well. Either way you are now a lost and lonely sove"
      }
    ],
    "leech": [
      {
        "document": 97,
        "excerpt": "Leech"
      }
    ],
    "left": [
      {
        "document": 18,
        "excerpt": "omancers are shunned by the major centres of learning, left to their own devices on the edges of society, passing on knowledge in the time honoured master-student d"
      },
      {
        "document": 192,
        "excerpt": "nooks and crannies to start expanding their labyrinth. Left to their own devices they will eventually tame and cover every surface in walls and hedges and tunnels a"
      },
      {
        "document": 199,
        "excerpt": "whispers and promises. Treasures thrown down pits and left in cave mouths temporarily silence it."
      },
      {
        "document": 216,
        "excerpt": ", dressed in rubber and peaked caps, spending the time left before the Monad rests in obscure and pointless pursuits. Their arts can do anything but prevent the End"
      }
    ],
    "legs": [
      {
        "document": 198,
        "excerpt": "man but this man is a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some short horns and a large W"
      },
      {
        "document": 208,
        "excerpt": "Legs of a man, torso and tail of a fish. They break into granaries, batter the nightguards with their blubber"
      }
    ],
    "leisure": [
      {
        "document": 213,
        "excerpt": "invariably stolen from lesser cats. They were born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal solariums. Take pity on these ang"
      }
    ],
    "length": [
      {
        "document": 11,
        "excerpt": "Length of Rope"
      },
      {
        "document": 144,
        "excerpt": "A metal hook attached to a length of rope for climbing or retrieving objects."
      },
      {
        "document": 167,
        "excerpt": "A length of sturdy rope useful for climbing, binding, or pulling."
      }
    ],
    "lengthen": [
      {
        "document": 210,
        "excerpt": "ome, their bodies pull away at the breastbone, tongues lengthen and hang to the ground, and wings sprout from their spinal columns. They fly invisibly in search of slee"
      }
    ],
    "lens": [
      {
        "document": 26,
        "excerpt": "Purple Lens"
      },
      {
        "document": 110,
        "excerpt": "Purple Lens"
      }
    ],
    "lenses": [
      {
        "document": 168,
        "excerpt": "y lorgnettes are collapsable spectacles made with ruby lenses that require a free hand to use. While wearing them your sight is impaired but you can see sorcerous act"
      }
    ],
    "less": [
      {
        "document": 32,
        "excerpt": "of the Brass City, the Palace of Tigers, or some other less prestigious centre of learning among the spheres."
      },
      {
        "document": 65,
        "excerpt": "ts Luck (or Skill for Enemies) or be sent to somewhere less improbable."
      },
      {
        "document": 88,
        "excerpt": "ill for Enemies). Useful for underwater excursions but less so when inflicted upon a chap in the middle of town. The wizard may end this at will."
      },
      {
        "document": 184,
        "excerpt": "ow the method of creating the Elixir of Shazmazm it is less well known (at least amongst impatient apprentices) that The 17th Incantation of Ignis Baxter: Bring Up"
      }
    ],
    "lesser": [
      {
        "document": 213,
        "excerpt": "s you or I, and the kittens are invariably stolen from lesser cats. They were born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal s"
      }
    ],
    "let": [
      {
        "document": 211,
        "excerpt": "but offer a gentle embrace, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushing awfulness of reality as one swallows"
      }
    ],
    "let's": [
      {
        "document": 197,
        "excerpt": "even more nebulous and near the point of irrelevance. Let's just say they have a fluid vitality."
      }
    ],
    "letter": [
      {
        "document": 61,
        "excerpt": "ned dagger the result is one thing while doing it to a letter is another. Travels any distance and always arrives (eventually)."
      },
      {
        "document": 200,
        "excerpt": "rly loyal to the Phoenix Throne, obeying orders to the letter unto death. The man-beasts are far from mindless, rather they never question their lot in life, being un"
      }
    ],
    "level": [
      {
        "document": 81,
        "excerpt": "posit that all negative behaviour is a symptom of some level of possession, or at least direct influence, by the forces of Change, unwitting agents of Mass in need o"
      },
      {
        "document": 112,
        "excerpt": "The size and importance of the creature influences the level of knowledge gained. Small, common animals are able to offer yes or no answers, oxen can predict things"
      },
      {
        "document": 199,
        "excerpt": "nite body coils back into the depths and it can surely level the sunlit world were it not confined to the darkness from which it stares. If one listens closely at th"
      }
    ],
    "levitate": [
      {
        "document": 98,
        "excerpt": "Levitate"
      },
      {
        "document": 221,
        "excerpt": "Levitate"
      }
    ],
    "liable": [
      {
        "document": 40,
        "excerpt": "n in disguise you must Roll Under this when someone is liable to see through it. Opposed by Awareness when under scrutiny."
      }
    ],
    "license": [
      {
        "document": 13,
        "excerpt": "s and branding practise clients, freshly imbued with a license to ply your trade. You haven't fully developed the idiosyncratic methods required of a master but you ar"
      }
    ],
    "life": [
      {
        "document": 17,
        "excerpt": "Life on The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villag"
      },
      {
        "document": 19,
        "excerpt": "e long-dead sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a patiently painted and immaculately folded imitation of l"
      },
      {
        "document": 99,
        "excerpt": "Life Line"
      },
      {
        "document": 195,
        "excerpt": "likely that they are at some point harvested for their life-extending component parts. Such is the noblesse oblige."
      },
      {
        "document": 196,
        "excerpt": "Contrary to what the farmers tell you the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else you'll wait f"
      },
      {
        "document": 200,
        "excerpt": "from mindless, rather they never question their lot in life, being unable to comprehend an alternative existence. Indeed, you might find man-beast guards still defe"
      },
      {
        "document": 213,
        "excerpt": "They are lost and not used to wilderness life"
      },
      {
        "document": 220,
        "excerpt": "Twenty-five years of the wizard's life drop away in an instant, possibly making them a very small child. If the wizard is younger than twenty-f"
      }
    ],
    "lifetime's": [
      {
        "document": 212,
        "excerpt": "but by design or fault they don't remember more than a lifetime's worth of existence. We think of them in their common form of bakelite and chrome androids but their vari"
      }
    ],
    "lifetimes": [
      {
        "document": 212,
        "excerpt": "ess in its diversity. Most have been broken over their lifetimes and replaced their parts, some with new mechanical contrivances and others with organic flesh. Some have"
      }
    ],
    "lift": [
      {
        "document": 11,
        "excerpt": "Damage as Knife and +1 on rolls to lift heavy objects"
      },
      {
        "document": 27,
        "excerpt": "more define the universe than they can build a house, lift a cup, or sear a steak. Might can! Really, they have thought a lot about this."
      },
      {
        "document": 53,
        "excerpt": "Lift heavy objects"
      },
      {
        "document": 134,
        "excerpt": "counts as a Knife for Damage and grants +1 on rolls to lift heavy objects."
      },
      {
        "document": 194,
        "excerpt": "Can fly and lift prey"
      }
    ],
    "lifting": [
      {
        "document": 11,
        "excerpt": "lifting"
      },
      {
        "document": 53,
        "excerpt": "Used for lifting and breaking things. May also be used to grapple people if no grappling-appropriate Weapon Skill is poss"
      },
      {
        "document": 134,
        "excerpt": "lifting"
      },
      {
        "document": 194,
        "excerpt": "need to eat yet they hunt mercilessly, most usually by lifting their quarry up into the sky and dropping them after spending some time verbally tormenting them. A grea"
      }
    ],
    "light": [
      {
        "document": 3,
        "excerpt": "backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some more abstract fate when she passed you,"
      },
      {
        "document": 75,
        "excerpt": "ell in pitch blackness and suffer excruciating pain in light (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is the only way to"
      },
      {
        "document": 87,
        "excerpt": "The wizard claps neatly and issues forth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or"
      },
      {
        "document": 100,
        "excerpt": "Light"
      },
      {
        "document": 151,
        "excerpt": "A portable light source. Starting equipment for all characters."
      },
      {
        "document": 153,
        "excerpt": "Light Armour"
      },
      {
        "document": 179,
        "excerpt": "es a full body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to be recharged with a plasmic core."
      },
      {
        "document": 187,
        "excerpt": "ll lions and flowing manes. They glitter with numinous light and speak the language of all thinking beings. They dazzle travellers with knowledge of their past and t"
      },
      {
        "document": 188,
        "excerpt": "Dragons are creatures of hyper-light, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since their spirits"
      },
      {
        "document": 221,
        "excerpt": "Light"
      },
      {
        "document": 224,
        "excerpt": "Light-footed: +1 to Sneak tests in dark locations."
      }
    ],
    "lightly": [
      {
        "document": 30,
        "excerpt": "You always count as being at least Lightly Armoured."
      }
    ],
    "like": [
      {
        "document": 9,
        "excerpt": "e quite normal to traverse the Spheres. Idle academics like yourself have even begun to study these more remote reaches of the divine effluvia. Though these rural i"
      },
      {
        "document": 20,
        "excerpt": "To non-Dwarfy eyes you look like any other Dwarf. Only Dwarfs can see the derivative or uninspired parts of your creation. Other Dwarfs w"
      },
      {
        "document": 30,
        "excerpt": "es are dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memory of your creation or pu"
      },
      {
        "document": 45,
        "excerpt": "nd apply ointments, stop bleeding, slow poison and the like. Also used for stabilising dying people."
      },
      {
        "document": 66,
        "excerpt": "A wizard's touch can shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      },
      {
        "document": 68,
        "excerpt": "clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      },
      {
        "document": 80,
        "excerpt": "What looks like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wiza"
      },
      {
        "document": 83,
        "excerpt": "Endows the wizard with engorged, plate-like eyes that are able to see in minute detail for miles around but are unable to see anything up close. Las"
      },
      {
        "document": 91,
        "excerpt": "The wizard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within"
      },
      {
        "document": 94,
        "excerpt": "Flesh behaves like metal"
      },
      {
        "document": 100,
        "excerpt": "Create an ethereal orb of light that glows like a torch. Lasts 6 hours and can be extinguished at will."
      },
      {
        "document": 115,
        "excerpt": "The wizard plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the naked eye"
      },
      {
        "document": 140,
        "excerpt": "n a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while peering through it."
      },
      {
        "document": 142,
        "excerpt": "A long Weapon that looks like a rifle and can be used in melee as a Club. A Fusil holds 6 charges before the plasmic core needs replac"
      },
      {
        "document": 179,
        "excerpt": "When inactive, looks like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it produces a full body"
      },
      {
        "document": 190,
        "excerpt": "don't move; instead they grow rapidly through the air like roots. Natural philosophers have been back and forth about the categorisation of the Ekodat. While all a"
      },
      {
        "document": 194,
        "excerpt": "Immortal creatures of bitterness and spite, they look like vultures with human heads and unusually large claws. Their immortal nature precludes the need to eat yet"
      },
      {
        "document": 206,
        "excerpt": "lindly responding to the motion. Together they descend like a rabid flock of razor sharp gulls blindly grasping. A perennial pest that the citizens of Troika are mo"
      },
      {
        "document": 209,
        "excerpt": "ors are accustomed to removing from their golden ships like terrestrial barnacles. They are attracted to the heat of the sails and interfere with their correct oper"
      },
      {
        "document": 210,
        "excerpt": "fulness. Separators are some of the foulest. They live like normal people by day but by night feed their sorcery through teratic transformations. Sat in their home,"
      }
    ],
    "likely": [
      {
        "document": 91,
        "excerpt": "like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for En"
      },
      {
        "document": 195,
        "excerpt": "d passes their Exultancy on to them but it is far more likely that they are at some point harvested for their life-extending component parts. Such is the noblesse obl"
      },
      {
        "document": 214,
        "excerpt": "e as us. However, when people think \"wizard\" they most likely go straight to the tower wizards, those feral old men who have given up all pretence of civility and fle"
      }
    ],
    "limitations": [
      {
        "document": 93,
        "excerpt": "ut are quite invisible and don't suffer from the usual limitations of illusions. Lasts for 3 minutes after which you noisily reform into dull and frustratingly opaque fles"
      }
    ],
    "limited": [
      {
        "document": 90,
        "excerpt": "rface and perform any task the wizard requires but are limited to being rooted to the spot from which they sprang. They last until the wizard wills it or leaves the lo"
      },
      {
        "document": 202,
        "excerpt": "them. As the night goes on they grow increasingly fat, limited only by their greed. When they return home and remove their pig cape all the treasure they have stolen t"
      }
    ],
    "line": [
      {
        "document": 99,
        "excerpt": "Life Line"
      },
      {
        "document": 116,
        "excerpt": "Line of sight"
      },
      {
        "document": 118,
        "excerpt": "Line of sight"
      },
      {
        "document": 120,
        "excerpt": "Line of sight"
      },
      {
        "document": 124,
        "excerpt": "Line of sight"
      },
      {
        "document": 127,
        "excerpt": "Touch or line of sight"
      }
    ],
    "link": [
      {
        "document": 193,
        "excerpt": "f warrens stretching off to gods know where. No proven link between the gremlins' habit of appearing seemingly everywhere and the goblins' interdimensional labyrint"
      }
    ],
    "linked": [
      {
        "document": 99,
        "excerpt": "pell lasts the wizard's essential bodily functions are linked to another, thereby enabling them to breath or eat for the recipient. They will need to breathe and eat"
      }
    ],
    "lions": [
      {
        "document": 187,
        "excerpt": "of a solitary nature whose multitudinous heads are all lions and flowing manes. They glitter with numinous light and speak the language of all thinking beings. They"
      }
    ],
    "liquid": [
      {
        "document": 106,
        "excerpt": "When cast upon a liquid this Spell causes it to become deadly poison. The liquid deals 4 Damage if drunk and 1 Damage per Turn u"
      },
      {
        "document": 220,
        "excerpt": "All exposed liquid within 12 metres turns to milk. That milk then curdles."
      }
    ],
    "liquids": [
      {
        "document": 1,
        "excerpt": "ever contract disease as a result of drinking stagnant liquids."
      }
    ],
    "list": [
      {
        "document": 48,
        "excerpt": "f poison. Pick which kind it is when you make it. This list is not exhaustive - more exotic ones may be available if you possess the knowledge and ingredients. 1d3"
      }
    ],
    "listens": [
      {
        "document": 199,
        "excerpt": "confined to the darkness from which it stares. If one listens closely at the thresholds of caves they may hear its whispers and promises. Treasures thrown down pits a"
      }
    ],
    "lit": [
      {
        "document": 3,
        "excerpt": "are Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in"
      }
    ],
    "literally": [
      {
        "document": 107,
        "excerpt": "creature is animated and will last for 24 hours before literally falling to pieces. 17+ Perfect reanimation. The creature will last until destroyed."
      },
      {
        "document": 124,
        "excerpt": "their Luck (or Skill for Enemies) or have their tongue literally tied in knots. This requires some time and a fair bit of patience to disentangle."
      }
    ],
    "literature": [
      {
        "document": 201,
        "excerpt": "e culture fiends and love nothing more than having new literature for the help to read to them."
      }
    ],
    "little": [
      {
        "document": 12,
        "excerpt": "people willing to pay you a shiny penny to bash their little heads in."
      },
      {
        "document": 162,
        "excerpt": "Pocket gods are little cloth puppets made in the image of your numerous gods. If you whisper a secret to one and throw it away"
      },
      {
        "document": 193,
        "excerpt": "Vicious little creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in"
      },
      {
        "document": 213,
        "excerpt": "m lesser cats. They were born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal solariums. Take pity on these angry animals for they a"
      }
    ],
    "live": [
      {
        "document": 192,
        "excerpt": "f from the centre of the labyrinth and turned feral to live in the man-cities. A most terrible fate. Better to bury their labyrinths and leave."
      },
      {
        "document": 195,
        "excerpt": "or other, blood of their very blood as they are. They live in hope that their clone-parent dies and passes their Exultancy on to them but it is far more likely tha"
      },
      {
        "document": 210,
        "excerpt": "of awfulness. Separators are some of the foulest. They live like normal people by day but by night feed their sorcery through teratic transformations. Sat in their"
      },
      {
        "document": 216,
        "excerpt": "some small portion of their arts back through time to live in a more vigorous era."
      }
    ],
    "lives": [
      {
        "document": 213,
        "excerpt": "y are even raising kittens and leading rich full tiger lives, but they are as alien to that forest as you or I, and the kittens are invariably stolen from lesser cat"
      }
    ],
    "livestock": [
      {
        "document": 17,
        "excerpt": "f the edge of the world, watching over your chittering livestock while they scampered hither and thither, but there was no future in monkey meat. You wanted much more an"
      }
    ],
    "living": [
      {
        "document": 97,
        "excerpt": "The necromancer must place their hands on a living subject and allow their fingertips to transform into sucking apertures which drain the victim of blood."
      },
      {
        "document": 112,
        "excerpt": "get the answer to one question from the entrails of a living creature. The size and importance of the creature influences the level of knowledge gained. Small, commo"
      },
      {
        "document": 116,
        "excerpt": "mbrella and cause it to shatter into a million pieces. Living targets may Test their Luck to avoid this unpleasant Spell."
      },
      {
        "document": 197,
        "excerpt": "living-dead"
      },
      {
        "document": 207,
        "excerpt": "Parchment Witches are an unusual breed of living dead both for having usually chosen the state of their own volition and for their staunch denial of it."
      }
    ],
    "lizard": [
      {
        "document": 84,
        "excerpt": "d grows into a primal monster from the depths of their lizard brain. They will attempt to flee and if flight is impossible they will curl up in a ball and whimper. Th"
      },
      {
        "document": 198,
        "excerpt": "lizard-man"
      }
    ],
    "loaded": [
      {
        "document": 9,
        "excerpt": "Spring-Loaded Measuring Tape"
      }
    ],
    "loads": [
      {
        "document": 11,
        "excerpt": "often found in the service of others, weighed down by loads that would buckle a donkey. You take pride in this, so much so that the everyday assignments of the guil"
      }
    ],
    "loathsome": [
      {
        "document": 199,
        "excerpt": "Loathsome Wurm That Will Consume The Sun"
      }
    ],
    "local": [
      {
        "document": 2,
        "excerpt": "You may Test your Luck to find and get in with the local criminal underbelly if one exists."
      },
      {
        "document": 208,
        "excerpt": "ull of feed, and run off into the night to digest in a local lake. They are menaces!"
      }
    ],
    "location": [
      {
        "document": 90,
        "excerpt": "ang. They last until the wizard wills it or leaves the location."
      },
      {
        "document": 119,
        "excerpt": "en and reappears between two mirrors elsewhere. If the location has been compromised the wizard arrives in a random mirrored location somewhere across the million cryst"
      },
      {
        "document": 121,
        "excerpt": "wizard or a target of their choosing may travel to any location within a single sphere instantly. If unfamiliar with the location they must Test their Luck (or Skill fo"
      }
    ],
    "locations": [
      {
        "document": 63,
        "excerpt": "Through known portals to known locations"
      },
      {
        "document": 224,
        "excerpt": "Light-footed: +1 to Sneak tests in dark locations."
      }
    ],
    "lock": [
      {
        "document": 2,
        "excerpt": "Roll of Lock Picks"
      },
      {
        "document": 5,
        "excerpt": "Lock Picking Tools"
      },
      {
        "document": 46,
        "excerpt": "Lock Picks"
      },
      {
        "document": 101,
        "excerpt": "Lock"
      },
      {
        "document": 104,
        "excerpt": "The wizard chooses a reality wherein the lock was open all along. May be used to open any mundane door or container and counteract a Lock Spell."
      },
      {
        "document": 154,
        "excerpt": "Lock Picks"
      },
      {
        "document": 221,
        "excerpt": "Lock"
      },
      {
        "document": 224,
        "excerpt": "Lock Picks"
      }
    ],
    "lockable": [
      {
        "document": 101,
        "excerpt": "Magically lock an object. The object must have a lockable aspect to it but is now magically sealed. Permanent until undone or dismissed."
      }
    ],
    "locks": [
      {
        "document": 2,
        "excerpt": "Tools for opening locks"
      },
      {
        "document": 5,
        "excerpt": "Professional tools for opening locks"
      },
      {
        "document": 13,
        "excerpt": "Locks"
      },
      {
        "document": 33,
        "excerpt": "Locks"
      },
      {
        "document": 46,
        "excerpt": "Locks"
      },
      {
        "document": 154,
        "excerpt": "A set of delicate tools for opening locks without the proper key."
      },
      {
        "document": 224,
        "excerpt": "Locks"
      }
    ],
    "locksmith": [
      {
        "document": 46,
        "excerpt": "ks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being easy and 12 being very hard."
      }
    ],
    "loneliness": [
      {
        "document": 18,
        "excerpt": "edge in the time honoured master-student dynamic. This loneliness encourages students to make their own friends."
      }
    ],
    "lonely": [
      {
        "document": 15,
        "excerpt": "amp on them as well. Either way you are now a lost and lonely sovereign without a kingdom - no one has heard of you or your people. Most don't believe you and laugh,"
      }
    ],
    "lonesome": [
      {
        "document": 15,
        "excerpt": "Lonesome Monarch"
      }
    ],
    "long": [
      {
        "document": 19,
        "excerpt": "ear of rain and open flames; the Parchment Witches are long-dead sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a pat"
      },
      {
        "document": 54,
        "excerpt": "g in dangerous waters, diving, holding your breath for long periods, and so on. If you have this Skill you don't need to roll it for normal conditions. Characters w"
      },
      {
        "document": 142,
        "excerpt": "A long Weapon that looks like a rifle and can be used in melee as a Club. A Fusil holds 6 charges before the pl"
      },
      {
        "document": 150,
        "excerpt": "A long cavalry weapon designed for mounted combat and jousting."
      },
      {
        "document": 164,
        "excerpt": "A long-hafted weapon with various blade configurations, devastating in skilled hands."
      },
      {
        "document": 175,
        "excerpt": "A long polearm with a pointed tip, effective for thrusting attacks."
      },
      {
        "document": 176,
        "excerpt": "A long wooden pole, useful for walking, fighting, and casting spells."
      },
      {
        "document": 211,
        "excerpt": "Dark, thick as a man's thigh, and as long as three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is"
      }
    ],
    "longer": [
      {
        "document": 4,
        "excerpt": "You no longer don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to ex"
      },
      {
        "document": 39,
        "excerpt": "overstated. Most climbs should be single rolls though longer or more difficult climbs may require multiple rolls. On these climbs consider requiring a number or tota"
      },
      {
        "document": 155,
        "excerpt": "A longer, more deadly version of the standard sword."
      },
      {
        "document": 220,
        "excerpt": "The wizard no longer speaks or understands any known tongue, instead favouring a slightly unpleasant language made up of shri"
      }
    ],
    "longsword": [
      {
        "document": 31,
        "excerpt": "Too-Large Sword that provides +1 to Longsword Fighting and Damage while using it. Only you may benefit from this bonus; it's not magic, just sentiment"
      },
      {
        "document": 34,
        "excerpt": "Shirt or Sjambok (Damage as Club) and Lots of Scars or Longsword and Heavy Armour or Hammer and Gargantuan Shield"
      },
      {
        "document": 155,
        "excerpt": "Longsword"
      },
      {
        "document": 219,
        "excerpt": "Longsword"
      }
    ],
    "look": [
      {
        "document": 20,
        "excerpt": "To non-Dwarfy eyes you look like any other Dwarf. Only Dwarfs can see the derivative or uninspired parts of your creation. Other Dwa"
      },
      {
        "document": 38,
        "excerpt": "Anything worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary."
      },
      {
        "document": 194,
        "excerpt": "Immortal creatures of bitterness and spite, they look like vultures with human heads and unusually large claws. Their immortal nature precludes the need to ea"
      }
    ],
    "looking": [
      {
        "document": 120,
        "excerpt": "mensional orb above their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
      },
      {
        "document": 209,
        "excerpt": "st, able to expand themselves to attack, in the moment looking like a quickly blooming rose. Even fatalistic golden sailors are careful when poking at shadows."
      },
      {
        "document": 224,
        "excerpt": "Always looking for lucrative vaults to crack."
      }
    ],
    "looks": [
      {
        "document": 80,
        "excerpt": "What looks like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the"
      },
      {
        "document": 142,
        "excerpt": "A long Weapon that looks like a rifle and can be used in melee as a Club. A Fusil holds 6 charges before the plasmic core needs r"
      },
      {
        "document": 179,
        "excerpt": "When inactive, looks like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it produces a full"
      }
    ],
    "lords": [
      {
        "document": 14,
        "excerpt": "on golden ships to spread the ineffable glory of your lords at the tip of your flaming sword."
      },
      {
        "document": 212,
        "excerpt": "he First Empire, commissioned by the will of the Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfathomably ancient but by design o"
      }
    ],
    "lorgnette": [
      {
        "document": 0,
        "excerpt": "or forecasting the weather (5 in 6 accuracy) or a Ruby Lorgnette granting +2 Second Sight"
      },
      {
        "document": 33,
        "excerpt": "Ruby Lorgnette"
      },
      {
        "document": 51,
        "excerpt": "Ruby Lorgnette"
      },
      {
        "document": 168,
        "excerpt": "Ruby Lorgnette"
      }
    ],
    "lorgnettes": [
      {
        "document": 168,
        "excerpt": "Ruby lorgnettes are collapsable spectacles made with ruby lenses that require a free hand to use. While wearing them you"
      }
    ],
    "lose": [
      {
        "document": 43,
        "excerpt": "must Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 48,
        "excerpt": "esting it to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll"
      },
      {
        "document": 75,
        "excerpt": "in light (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is the only way to end the Spell."
      },
      {
        "document": 85,
        "excerpt": "When wizards lose their glasses they mumble to themselves until they turn up. The thing being sought must be a specific ob"
      },
      {
        "document": 115,
        "excerpt": "If the shard is discovered and harmed the wizard will lose 2d6 Stamina due to the shock."
      },
      {
        "document": 210,
        "excerpt": "Sleeping victims lose 1d6 permanent Stamina daily unless magically restored"
      }
    ],
    "loses": [
      {
        "document": 106,
        "excerpt": "ly Tests their Luck (or Skill for Enemies). The liquid loses its potency after an hour."
      },
      {
        "document": 115,
        "excerpt": "If shard is harmed, wizard loses 2d6 Stamina"
      }
    ],
    "loss": [
      {
        "document": 163,
        "excerpt": "Causes 4d6 Stamina loss if ingested (Test Luck to resist)"
      },
      {
        "document": 220,
        "excerpt": "The wizard's teeth all fall out. The sudden loss causes them to suffer a -4 penalty to making magic due to their poor diction. After an hour a fresh set"
      }
    ],
    "lost": [
      {
        "document": 0,
        "excerpt": "d and interrupted with tears and laughter, of how they lost it and mean to find it soon enough but oh, what of today? We should drink and cheer, we'll search once a"
      },
      {
        "document": 15,
        "excerpt": "t your stamp on them as well. Either way you are now a lost and lonely sovereign without a kingdom - no one has heard of you or your people. Most don't believe you"
      },
      {
        "document": 21,
        "excerpt": "e grail, or the sword, or the throne, or for god, or a lost love, or some other significant object. Your sort are common enough, wandering the worlds, acting out yo"
      },
      {
        "document": 135,
        "excerpt": "lost_corda"
      },
      {
        "document": 161,
        "excerpt": "lost_corda"
      },
      {
        "document": 212,
        "excerpt": "contrivances and others with organic flesh. Some have lost their original form altogether and walk the earth as flesh while others are large and hollow, waiting fo"
      },
      {
        "document": 213,
        "excerpt": "lariums. Take pity on these angry animals for they are lost and not used to your rude ways."
      },
      {
        "document": 223,
        "excerpt": "Artefact of Lost Corda"
      }
    ],
    "lot": [
      {
        "document": 27,
        "excerpt": "r sear a steak. Might can! Really, they have thought a lot about this."
      },
      {
        "document": 200,
        "excerpt": "re far from mindless, rather they never question their lot in life, being unable to comprehend an alternative existence. Indeed, you might find man-beast guards st"
      },
      {
        "document": 216,
        "excerpt": "ot been counted, it's just understood that there are a lot - countless by every useful standard. Eventually, in a future further from now than the birth of the Mon"
      }
    ],
    "lots": [
      {
        "document": 10,
        "excerpt": "Lots of Scrolls and Writing Equipment"
      },
      {
        "document": 14,
        "excerpt": "Brightly Coloured Clothing with lots of tassels and bells"
      },
      {
        "document": 34,
        "excerpt": "Sword) and Puffy Shirt or Sjambok (Damage as Club) and Lots of Scars or Longsword and Heavy Armour or Hammer and Gargantuan Shield"
      }
    ],
    "loud": [
      {
        "document": 118,
        "excerpt": "ey successfully Test their Luck. Remember: fighting is loud."
      }
    ],
    "love": [
      {
        "document": 21,
        "excerpt": "il, or the sword, or the throne, or for god, or a lost love, or some other significant object. Your sort are common enough, wandering the worlds, acting out your ro"
      },
      {
        "document": 34,
        "excerpt": "hes of blood on white handkerchiefs. In Yongardy, they love the Law."
      },
      {
        "document": 105,
        "excerpt": "Open up the mind to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still d"
      },
      {
        "document": 201,
        "excerpt": "ake some books. They are inveterate culture fiends and love nothing more than having new literature for the help to read to them."
      }
    ],
    "low": [
      {
        "document": 209,
        "excerpt": "ect operation if not dealt with. When removed they are low and squat, so dark as to force your eyes to run off them, so hot that you can feel it from across a room"
      }
    ],
    "lower": [
      {
        "document": 195,
        "excerpt": "The Shadow Exultants make up the bulk of the Autarch's lower nobility, being the handmaids and officers filling out attendance at highborn social events. Each one po"
      }
    ],
    "loyal": [
      {
        "document": 12,
        "excerpt": "A loyal companion for hunting gremlins (Companion / Animal)"
      },
      {
        "document": 23,
        "excerpt": "y are fairly rare creatures, serving as formidable and loyal guards to those who can afford their services."
      },
      {
        "document": 200,
        "excerpt": "ir vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter unto death. The man-beasts are far from mindless, ra"
      }
    ],
    "lubricated": [
      {
        "document": 107,
        "excerpt": "ds. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consults the following char"
      }
    ],
    "luck": [
      {
        "document": 2,
        "excerpt": "You may Test your Luck to find and get in with the local criminal underbelly if one exists."
      },
      {
        "document": 8,
        "excerpt": "Epopts may Test their Luck to get a yes or no answer to a question about mundane matters. The GM should make this Test in private,"
      },
      {
        "document": 19,
        "excerpt": "lf as effectively from all sources. You must Test your Luck if outside in the rain, are made wet, are close to open flames, or suffer generally grievous wounds. A f"
      },
      {
        "document": 29,
        "excerpt": "You may Test your Luck to just so happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation require"
      },
      {
        "document": 32,
        "excerpt": "You may Test your Luck to recall facts that you might reasonably be expected to have encountered relating to the natural scienc"
      },
      {
        "document": 48,
        "excerpt": "of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercin"
      },
      {
        "document": 59,
        "excerpt": "ork. Use of this Spell causes the target to Test their Luck (or Skill for Enemies) or become very friendly towards the wizard, as though they were an old friend. Th"
      },
      {
        "document": 65,
        "excerpt": "t could be here at this time. The spirit must Test its Luck (or Skill for Enemies) or be sent to somewhere less improbable."
      },
      {
        "document": 69,
        "excerpt": "ct to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 72,
        "excerpt": "lk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignificant creature of the wizard's choice. Lasts forever"
      },
      {
        "document": 76,
        "excerpt": "Cause something to Test its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 77,
        "excerpt": "arget's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapacitated as water pours from"
      },
      {
        "document": 78,
        "excerpt": "suffers a massive earthquake. Everyone must Test their Luck (or Skill for Enemies) or fall through a crack in the earth, taking falling Damage and being stuck in a"
      },
      {
        "document": 84,
        "excerpt": "ill curl up in a ball and whimper. They may Test their Luck (or Skill for Enemies) to resist the illusion."
      },
      {
        "document": 87,
        "excerpt": "from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 88,
        "excerpt": "usual breathing arrangement if they fail to Test their Luck (or Skill for Enemies). Useful for underwater excursions but less so when inflicted upon a chap in the m"
      },
      {
        "document": 89,
        "excerpt": "em to grow half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 91,
        "excerpt": "everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck eve"
      },
      {
        "document": 92,
        "excerpt": "Those viewing this illusion may Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
      },
      {
        "document": 105,
        "excerpt": "to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if attacked but will at l"
      },
      {
        "document": 106,
        "excerpt": "age per Turn until the target successfully Tests their Luck (or Skill for Enemies). The liquid loses its potency after an hour."
      },
      {
        "document": 116,
        "excerpt": "r into a million pieces. Living targets may Test their Luck to avoid this unpleasant Spell."
      },
      {
        "document": 118,
        "excerpt": "sleep until woken unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 120,
        "excerpt": ". All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
      },
      {
        "document": 121,
        "excerpt": ". If unfamiliar with the location they must Test their Luck (or Skill for Enemies) or be thrown wildly off course to potentially devastating results."
      },
      {
        "document": 123,
        "excerpt": "suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous roll of thunder. Luck or no, they will be mightily im"
      },
      {
        "document": 124,
        "excerpt": "Twister is coming your way. The target must Test their Luck (or Skill for Enemies) or have their tongue literally tied in knots. This requires some time and a fair"
      },
      {
        "document": 130,
        "excerpt": "front of the wizard are trapped unless they Test their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat the Test or become s"
      },
      {
        "document": 162,
        "excerpt": "whisper a secret to one and throw it away you regain 1 Luck."
      },
      {
        "document": 163,
        "excerpt": "Causes 4d6 Stamina loss if ingested (Test Luck to resist)"
      },
      {
        "document": 188,
        "excerpt": "ne in the area is automatically hit but may Test their Luck to reduce the Damage Roll by 1. Dragon-Fire damage: 1=6, 2=8, 3=12, 4=16, 5=18, 6=24, 7+=36"
      },
      {
        "document": 201,
        "excerpt": "Target must Test their Luck (or Skill for Enemies) or become paralysed for 2d6 minutes"
      },
      {
        "document": 203,
        "excerpt": "Anyone successfully hit by a notule must Test their Luck (or Skill for Enemies) or start to Drown. The notule wraps itself around their face and begins to suffoc"
      },
      {
        "document": 211,
        "excerpt": "Sleeping or unsuspecting targets must Test their Luck (or Skill for Enemies) or be paralysed with misery and allow the serpent to quietly eat them"
      },
      {
        "document": 220,
        "excerpt": "is struck for 5+ Damage in one go they must Test their Luck or their head explodes, killing them and dealing 2d6 Damage to anyone standing nearby."
      }
    ],
    "lucrative": [
      {
        "document": 224,
        "excerpt": "Always looking for lucrative vaults to crack."
      }
    ],
    "luggers": [
      {
        "document": 11,
        "excerpt": "Luggers are a servile group by nature, most often found in the service of others, weighed down by loads that wou"
      }
    ],
    "lungs": [
      {
        "document": 77,
        "excerpt": "Cause a target's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown ("
      }
    ],
    "lure": [
      {
        "document": 182,
        "excerpt": "Uses vocal mimicry to lure prey from safety"
      }
    ],
    "mace": [
      {
        "document": 1,
        "excerpt": "Damage as Mace"
      },
      {
        "document": 10,
        "excerpt": "Damage as Mace"
      },
      {
        "document": 152,
        "excerpt": "Mace"
      },
      {
        "document": 156,
        "excerpt": "Mace"
      },
      {
        "document": 219,
        "excerpt": "Mace"
      }
    ],
    "machines": [
      {
        "document": 5,
        "excerpt": "ing appropriate methods of attack, or building obscure machines of entry."
      },
      {
        "document": 30,
        "excerpt": "You may recharge plasmic machines by hooking your fluids to them and spending Stamina at a rate of 1 Stamina and 6 minutes per charge."
      }
    ],
    "mad": [
      {
        "document": 199,
        "excerpt": "s of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-given-shape. The Loathsome Wurm is the width o"
      }
    ],
    "made": [
      {
        "document": 19,
        "excerpt": "s. You must Test your Luck if outside in the rain, are made wet, are close to open flames, or suffer generally grievous wounds. A failure will see your skin ruined."
      },
      {
        "document": 57,
        "excerpt": "Under your Trapping Skill and describe how the trap is made with the materials at hand. When someone wishes to disarm a trap they must Roll Versus the original trap"
      },
      {
        "document": 149,
        "excerpt": "Knuckle dice are made from the nimble, petal shaped knuckle bones of goblins and make excellent two sided dice."
      },
      {
        "document": 162,
        "excerpt": "Pocket gods are little cloth puppets made in the image of your numerous gods. If you whisper a secret to one and throw it away you regain 1 Luck."
      },
      {
        "document": 168,
        "excerpt": "Ruby lorgnettes are collapsable spectacles made with ruby lenses that require a free hand to use. While wearing them your sight is impaired but you can"
      },
      {
        "document": 173,
        "excerpt": "ched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to material harm."
      },
      {
        "document": 189,
        "excerpt": "Made of stucco, brass, and clay"
      },
      {
        "document": 193,
        "excerpt": "and the goblins' interdimensional labyrinth have been made but fingers are firmly pointed."
      },
      {
        "document": 220,
        "excerpt": "ngue, instead favouring a slightly unpleasant language made up of shrieks and mumbles."
      }
    ],
    "madly": [
      {
        "document": 220,
        "excerpt": "It goes completely haywire, out of control, firing off madly until the wizard is subdued."
      }
    ],
    "magic": [
      {
        "document": 25,
        "excerpt": "r worn on your forehead through which you channel your magic"
      },
      {
        "document": 26,
        "excerpt": "dhood learning about the fate of pixies, the colour of magic, ritual grammar, and endless other theoretical topics. Now you're out in the world, discovering that you"
      },
      {
        "document": 31,
        "excerpt": "ing it. Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 51,
        "excerpt": "Use of this allows the detection of magic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
      },
      {
        "document": 210,
        "excerpt": "nvisible at will, only visible through Second Sight or magic"
      },
      {
        "document": 214,
        "excerpt": "nt projects and terrorise the neighbourhood. They give magic a bad name."
      },
      {
        "document": 220,
        "excerpt": "ollably, suffering a -4 penalty to further attempts at magic."
      },
      {
        "document": 221,
        "excerpt": "magic"
      }
    ],
    "magical": [
      {
        "document": 16,
        "excerpt": "material, its origin (if plausibly familiar), and its magical properties on a successful Test of Gastrology though the object must be thoroughly masticated, not merel"
      },
      {
        "document": 18,
        "excerpt": "The least popular of magical practitioners, Necromancers are shunned by the major centres of learning, left to their own devices on t"
      },
      {
        "document": 25,
        "excerpt": "Innate magical body fixture"
      },
      {
        "document": 37,
        "excerpt": "magical"
      },
      {
        "document": 51,
        "excerpt": "Detect magical activity"
      },
      {
        "document": 160,
        "excerpt": "magical"
      },
      {
        "document": 173,
        "excerpt": "magical"
      },
      {
        "document": 179,
        "excerpt": "magical"
      },
      {
        "document": 180,
        "excerpt": "Witch-hair ropes are immune to manipulation via magical means."
      },
      {
        "document": 182,
        "excerpt": "magical"
      },
      {
        "document": 188,
        "excerpt": "magical"
      },
      {
        "document": 220,
        "excerpt": "Table for magical mishaps when rolling double 6s on spell casting"
      }
    ],
    "magically": [
      {
        "document": 101,
        "excerpt": "Magically lock an object. The object must have a lockable aspect to it but is now magically sealed. Permanent unti"
      },
      {
        "document": 210,
        "excerpt": "eeping victims lose 1d6 permanent Stamina daily unless magically restored"
      }
    ],
    "magician": [
      {
        "document": 15,
        "excerpt": "our horse sped off into the pixie forest, or the court magician ensured you disappeared, or you led a sortie into the stars to put your stamp on them as well. Either wa"
      }
    ],
    "magicians": [
      {
        "document": 160,
        "excerpt": "used as a fuel source for exotic Weapons and reckless magicians. A plasmic core can be cracked open and huffed by a wizard in place of spending Stamina on a Spell. Howe"
      }
    ],
    "magnificent": [
      {
        "document": 220,
        "excerpt": "uffers a -2 penalty to everything until they tame that magnificent beast."
      }
    ],
    "magnifying": [
      {
        "document": 140,
        "excerpt": "apon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while peering through it."
      }
    ],
    "mail": [
      {
        "document": 158,
        "excerpt": "Decent protection such as chain mail or reinforced leather."
      }
    ],
    "maintain": [
      {
        "document": 28,
        "excerpt": "once (and possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness in preparation for the end times, when all doorways crumble inwards"
      }
    ],
    "major": [
      {
        "document": 18,
        "excerpt": "magical practitioners, Necromancers are shunned by the major centres of learning, left to their own devices on the edges of society, passing on knowledge in the time"
      }
    ],
    "majority": [
      {
        "document": 214,
        "excerpt": "The majority of sorcery enthusiasts are either members of a college or well respected freelance lecturers with a nice"
      }
    ],
    "make": [
      {
        "document": 8,
        "excerpt": "wer to a question about mundane matters. The GM should make this Test in private, not informing the Epopt if their visions are accurate."
      },
      {
        "document": 18,
        "excerpt": "tudent dynamic. This loneliness encourages students to make their own friends."
      },
      {
        "document": 20,
        "excerpt": "the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and they will make a Dwarf. You were supposed to be the finest expression o"
      },
      {
        "document": 37,
        "excerpt": "on the destination of interdimensional portals, and to make star charts."
      },
      {
        "document": 41,
        "excerpt": "Make good impressions"
      },
      {
        "document": 43,
        "excerpt": "ing to Fly without this Skill must Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 48,
        "excerpt": "single dose of poison. Pick which kind it is when you make it. This list is not exhaustive - more exotic ones may be available if you possess the knowledge and ing"
      },
      {
        "document": 93,
        "excerpt": "active crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and don't suffer from the usual limitations"
      },
      {
        "document": 107,
        "excerpt": "eir social inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plu"
      },
      {
        "document": 110,
        "excerpt": "This doesn't change the reality of things but it does make them more palatable. Lasts until they want it to end."
      },
      {
        "document": 149,
        "excerpt": "the nimble, petal shaped knuckle bones of goblins and make excellent two sided dice."
      },
      {
        "document": 178,
        "excerpt": "+1 to Etiquette when you have the time to sit down and make tea for those you are trying to impress."
      },
      {
        "document": 195,
        "excerpt": "The Shadow Exultants make up the bulk of the Autarch's lower nobility, being the handmaids and officers filling out attendance at"
      }
    ],
    "makes": [
      {
        "document": 29,
        "excerpt": "up on anyone because of the ringing and clattering it makes"
      },
      {
        "document": 66,
        "excerpt": "shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      },
      {
        "document": 93,
        "excerpt": "Makes slight shish-ing sound when moving"
      },
      {
        "document": 99,
        "excerpt": "ient. They will need to breathe and eat for two, which makes it hard to do anything useful while linked. The Spell lasts for a day, until cancelled, or until the dea"
      },
      {
        "document": 206,
        "excerpt": "Flock behavior makes them more dangerous in groups"
      }
    ],
    "making": [
      {
        "document": 35,
        "excerpt": "You are able to speak but usually choose not to. When making Advancement Checks for Skills related to abstract thought, such as Spells or Astrology, you must roll tw"
      },
      {
        "document": 41,
        "excerpt": "When making a good impression is important Roll Versus your host's Etiquette. Represents a mechanical understanding"
      },
      {
        "document": 91,
        "excerpt": "ir Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else take further Damag"
      },
      {
        "document": 114,
        "excerpt": "The wizard rubs a surface vigorously, making it translucent. Can penetrate up to 12 inches of material. Lead and Silver are immune."
      },
      {
        "document": 198,
        "excerpt": "Their only social structure and interest is the army, making them excruciatingly dull dinner guests."
      },
      {
        "document": 220,
        "excerpt": "of the wizard's life drop away in an instant, possibly making them a very small child. If the wizard is younger than twenty-five then they disappear into cosmic pre-b"
      }
    ],
    "malaise": [
      {
        "document": 3,
        "excerpt": "ract fate when she passed you, far from the protective malaise of the million spheres. You were receptive to the power and the glory at a generative time and it shows"
      }
    ],
    "malevolent": [
      {
        "document": 199,
        "excerpt": "Malevolent"
      }
    ],
    "malicious": [
      {
        "document": 194,
        "excerpt": "Malicious"
      }
    ],
    "man": [
      {
        "document": 1,
        "excerpt": "You're a wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has"
      },
      {
        "document": 2,
        "excerpt": "As a second-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ah"
      },
      {
        "document": 23,
        "excerpt": "Rhino-Man"
      },
      {
        "document": 24,
        "excerpt": "With the body of a bull, the head of a man, the forelegs of a cat, and the wings of a swan you are the sweetest of the children of the gods. You, h"
      },
      {
        "document": 33,
        "excerpt": "Some people say man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn i"
      },
      {
        "document": 94,
        "excerpt": "The common man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the"
      },
      {
        "document": 183,
        "excerpt": "u could be forgiven for thinking a boggart was a rangy man with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and has b"
      },
      {
        "document": 185,
        "excerpt": "Once upon a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons, being an arbitra"
      },
      {
        "document": 192,
        "excerpt": "entre of the labyrinth and turned feral to live in the man-cities. A most terrible fate. Better to bury their labyrinths and leave."
      },
      {
        "document": 198,
        "excerpt": "lizard-man"
      },
      {
        "document": 200,
        "excerpt": "Man-Beast"
      },
      {
        "document": 208,
        "excerpt": "Legs of a man, torso and tail of a fish. They break into granaries, batter the nightguards with their blubbery tails,"
      }
    ],
    "man's": [
      {
        "document": 6,
        "excerpt": "Poor man's silver for warding"
      },
      {
        "document": 171,
        "excerpt": "Salt is the poor man's Silver. Where Silver kills the demonic and the dead Salt merely harms or bars."
      },
      {
        "document": 211,
        "excerpt": "Dark, thick as a man's thigh, and as long as three destriers, they crush their prey as you'd expect such a snake to do but thei"
      }
    ],
    "manes": [
      {
        "document": 187,
        "excerpt": "re whose multitudinous heads are all lions and flowing manes. They glitter with numinous light and speak the language of all thinking beings. They dazzle travellers"
      }
    ],
    "maneuvers": [
      {
        "document": 49,
        "excerpt": "Only test for difficult maneuvers or dangerous situations"
      }
    ],
    "manifested": [
      {
        "document": 205,
        "excerpt": "The manifested people. By the order of the universe, as set in motion by the Unmoving Mover, they exist for the briefes"
      }
    ],
    "manipulation": [
      {
        "document": 180,
        "excerpt": "Witch-hair ropes are immune to manipulation via magical means."
      }
    ],
    "manner": [
      {
        "document": 30,
        "excerpt": "You don't recover Stamina by resting in the usual manner - instead you must spend a full rest period with a hot iron welding your skin back together like putty."
      }
    ],
    "manse": [
      {
        "document": 63,
        "excerpt": "they might use it to reach through to a safe in their manse via their purse. This Spell only allows partial translocation - the wizard cannot fully or permanently"
      },
      {
        "document": 201,
        "excerpt": "y a patron to retrieve a stolen son from a manticore's manse be sure to take some books. They are inveterate culture fiends and love nothing more than having new lit"
      },
      {
        "document": 214,
        "excerpt": "lege or well respected freelance lecturers with a nice manse in a seaside town, esteemed members of society who buy their groceries the same as us. However, when peo"
      }
    ],
    "manticore": [
      {
        "document": 201,
        "excerpt": "Manticore"
      }
    ],
    "manticore's": [
      {
        "document": 201,
        "excerpt": "been hired by a patron to retrieve a stolen son from a manticore's manse be sure to take some books. They are inveterate culture fiends and love nothing more than having n"
      }
    ],
    "manticores": [
      {
        "document": 201,
        "excerpt": "Manticores are rarely encountered outside of their homes, which they tend to construct on mountain sides, far out o"
      }
    ],
    "manual": [
      {
        "document": 34,
        "excerpt": "Manual on Yongardy Law"
      }
    ],
    "many": [
      {
        "document": 70,
        "excerpt": "Swords seemingly at nothing only for their opponents, many metres away, to be torn to tatters. This Spell can be used in place of a melee attack by Rolling Versus"
      },
      {
        "document": 135,
        "excerpt": ". Every juncture in space and time can be found on its many square metred face if one is sufficiently educated in its use. Test Astrology to tell the precise destin"
      }
    ],
    "map": [
      {
        "document": 0,
        "excerpt": "Being either an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barometer for f"
      },
      {
        "document": 6,
        "excerpt": "slums, all need to be driven back off the edge of the map and onto the shores of chaos."
      },
      {
        "document": 37,
        "excerpt": "Blue Star Map"
      }
    ],
    "maps": [
      {
        "document": 135,
        "excerpt": "Blue Star Maps"
      }
    ],
    "markings": [
      {
        "document": 4,
        "excerpt": "Ceremonial markings from your service (Body trait / Scars)"
      }
    ],
    "marshy": [
      {
        "document": 1,
        "excerpt": "in stinking mud and undergrowth. +1 to Sneak rolls in marshy terrain while wearing them, -1 everywhere else 'cos it stinks!"
      },
      {
        "document": 170,
        "excerpt": "tinking mud and undergrowth, perfect for blending into marshy terrain but offensive everywhere else."
      }
    ],
    "martial": [
      {
        "document": 28,
        "excerpt": "e) a fanatical monk set to maintain constant, vigilant martial readiness in preparation for the end times, when all doorways crumble inwards. You are always prepared a"
      }
    ],
    "marvel": [
      {
        "document": 120,
        "excerpt": "telligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
      }
    ],
    "marveling": [
      {
        "document": 120,
        "excerpt": "Intelligent beings may Test their Luck to resist marveling"
      }
    ],
    "masonry": [
      {
        "document": 7,
        "excerpt": "Masonry Hammer"
      }
    ],
    "mass": [
      {
        "document": 22,
        "excerpt": "constant accumulation and recreational consumption of Mass. How can your spirit fly free while shackled and flabby?"
      },
      {
        "document": 81,
        "excerpt": "nfluence, by the forces of Change, unwitting agents of Mass in need of healing. The wizard throws salt at their target and Rolls Versus the possessing spirit to cas"
      }
    ],
    "massive": [
      {
        "document": 4,
        "excerpt": "Massive two-handed weapon"
      },
      {
        "document": 78,
        "excerpt": "r wizard feet. An area 30 metres around them suffers a massive earthquake. Everyone must Test their Luck (or Skill for Enemies) or fall through a crack in the earth, t"
      },
      {
        "document": 145,
        "excerpt": "A massive two-handed sword capable of devastating strikes."
      },
      {
        "document": 157,
        "excerpt": "A massive two-handed hammer capable of devastating blows."
      },
      {
        "document": 199,
        "excerpt": "massive"
      },
      {
        "document": 223,
        "excerpt": "A massive two-handed weapon."
      }
    ],
    "master": [
      {
        "document": 13,
        "excerpt": "ully developed the idiosyncratic methods required of a master but you are on the path."
      },
      {
        "document": 18,
        "excerpt": "of society, passing on knowledge in the time honoured master-student dynamic. This loneliness encourages students to make their own friends."
      },
      {
        "document": 25,
        "excerpt": "finally able to penetrate the (2d6)th door. You are no master but few outside your peers can claim to know more about the vagaries of skyward travel than you."
      },
      {
        "document": 184,
        "excerpt": "u can imagine the embarrassment this would have caused Master Baxter had he not been tragically caught up in the Oblation Wars soon after completing his seminal work."
      }
    ],
    "masterpiece": [
      {
        "document": 20,
        "excerpt": "the finest expression of Dwarfy craftsmanship, a true masterpiece, a brand new step in aesthetic design, a jump not seen since the old masters."
      }
    ],
    "masters": [
      {
        "document": 5,
        "excerpt": "The Key Masters wander the universe fathoming the workings of all entryways. Though they're quite fascinated with simple"
      },
      {
        "document": 20,
        "excerpt": "tep in aesthetic design, a jump not seen since the old masters."
      }
    ],
    "masticated": [
      {
        "document": 16,
        "excerpt": "est of Gastrology though the object must be thoroughly masticated, not merely swallowed and passed. This does not grant special immunity to any effects the object may pos"
      }
    ],
    "matches": [
      {
        "document": 32,
        "excerpt": "Bundle of Candles and Matches"
      }
    ],
    "material": [
      {
        "document": 16,
        "excerpt": "identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical properties on a successful Test of Gastrology thoug"
      },
      {
        "document": 68,
        "excerpt": "The wizard's hands work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch"
      },
      {
        "document": 107,
        "excerpt": "material"
      },
      {
        "document": 114,
        "excerpt": "aking it translucent. Can penetrate up to 12 inches of material. Lead and Silver are immune."
      },
      {
        "document": 173,
        "excerpt": "Silver is the star metal, the most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to"
      }
    ],
    "materials": [
      {
        "document": 7,
        "excerpt": "Materials for artistic creation"
      },
      {
        "document": 32,
        "excerpt": "Writing materials"
      },
      {
        "document": 40,
        "excerpt": "Requires appropriate props and materials"
      },
      {
        "document": 57,
        "excerpt": "pping Skill and describe how the trap is made with the materials at hand. When someone wishes to disarm a trap they must Roll Versus the original trap-setter's Trapping"
      }
    ],
    "mathematical": [
      {
        "document": 10,
        "excerpt": "mathematical"
      }
    ],
    "mathematics": [
      {
        "document": 10,
        "excerpt": "thmologists honour the clean and unambiguous truths of mathematics and coordinate them with their observations of the multiverse. All things can be measured and predicted"
      },
      {
        "document": 47,
        "excerpt": "Applied mathematics and physics for practical purposes"
      }
    ],
    "mathmological": [
      {
        "document": 10,
        "excerpt": "ured and predicted with the application of the correct mathmological ratios, those methods applied to penetrate the ethereal surface and glimpse the fundamental numbers belo"
      }
    ],
    "mathmologists": [
      {
        "document": 10,
        "excerpt": "Mathmologists honour the clean and unambiguous truths of mathematics and coordinate them with their observations of th"
      }
    ],
    "mathmology": [
      {
        "document": 10,
        "excerpt": "Mathmology"
      },
      {
        "document": 47,
        "excerpt": "Mathmology"
      }
    ],
    "matrix": [
      {
        "document": 190,
        "excerpt": "n caught and refracted in some unusually dense crystal matrix, causing what would otherwise be an angelic visitation to become a mineralogical hazard."
      }
    ],
    "matter": [
      {
        "document": 12,
        "excerpt": "No matter what country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be t"
      },
      {
        "document": 29,
        "excerpt": "led with pouches of unguents, holy icons and herbs. No matter the metaphysical need, you are always prepared."
      },
      {
        "document": 126,
        "excerpt": "wizard focuses their sight on the unambiguous truth of matter, enabling them to see through illusions for the next 10 minutes."
      },
      {
        "document": 188,
        "excerpt": "agons are creatures of hyper-light, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminate"
      },
      {
        "document": 190,
        "excerpt": "neral and some other substance they cannot confirm the matter of the other. The popular attitude is that it is a divine emanation caught and refracted in some unusual"
      }
    ],
    "matters": [
      {
        "document": 8,
        "excerpt": "to get a yes or no answer to a question about mundane matters. The GM should make this Test in private, not informing the Epopt if their visions are accurate."
      },
      {
        "document": 17,
        "excerpt": "some unlucky monkeys are here now and that's all that matters."
      },
      {
        "document": 50,
        "excerpt": "When it matters how fast you are, or if you can reach somewhere in time, use this. A basic chase is an Roll Versus."
      },
      {
        "document": 200,
        "excerpt": "rely on the aristocracy for delicate or controversial matters; even for thoroughly mundane requests they were worshipful in word and recalcitrant in action and so tow"
      }
    ],
    "maudlin": [
      {
        "document": 212,
        "excerpt": "Maudlin"
      }
    ],
    "maul": [
      {
        "document": 4,
        "excerpt": "Huge Maul"
      },
      {
        "document": 5,
        "excerpt": "Damage as Maul"
      },
      {
        "document": 157,
        "excerpt": "Maul"
      },
      {
        "document": 219,
        "excerpt": "Maul"
      }
    ],
    "max": [
      {
        "document": 165,
        "excerpt": "for sustenance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
      }
    ],
    "maximum": [
      {
        "document": 165,
        "excerpt": "Maximum 3 healing provisions per day"
      }
    ],
    "may": [
      {
        "document": 2,
        "excerpt": "You may Test your Luck to find and get in with the local criminal underbelly if one exists."
      },
      {
        "document": 4,
        "excerpt": "Name your patron. You may call upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM interprets their inter"
      },
      {
        "document": 7,
        "excerpt": "Dwarfs may eat gems and rare metals as food replacements. You, in fact, vastly prefer the taste of rare minerals to"
      },
      {
        "document": 8,
        "excerpt": "Epopts may Test their Luck to get a yes or no answer to a question about mundane matters. The GM should make this T"
      },
      {
        "document": 9,
        "excerpt": "of the divine effluvia. Though these rural indwellers may never appreciate your important work, you continually, thanklessly measure their latent phlogiston. For"
      },
      {
        "document": 12,
        "excerpt": "matter what country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be there digging their warrens and bothering nice people"
      },
      {
        "document": 16,
        "excerpt": "rips flesh from appendage), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fixture)"
      },
      {
        "document": 17,
        "excerpt": "The GM may choose to roll on this table anytime the Mien of monkeys must be determined. Mien: 1 Playful, 2 Stalking"
      },
      {
        "document": 29,
        "excerpt": "Staff, bedecked with charms and bells. May reroll one die on the Oops! Table if using this staff, however, may never sneak up on anyone because of"
      },
      {
        "document": 30,
        "excerpt": "You may recharge plasmic machines by hooking your fluids to them and spending Stamina at a rate of 1 Stamina and"
      },
      {
        "document": 31,
        "excerpt": "Longsword Fighting and Damage while using it. Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 32,
        "excerpt": "You may Test your Luck to recall facts that you might reasonably be expected to have encountered relating to the"
      },
      {
        "document": 39,
        "excerpt": "be single rolls though longer or more difficult climbs may require multiple rolls. On these climbs consider requiring a number or total or repeated failures to fal"
      },
      {
        "document": 48,
        "excerpt": "You may Test this Skill during down time to create a single dose of poison. Pick which kind it is when you make"
      },
      {
        "document": 52,
        "excerpt": "Multiple searchers may each roll separately"
      },
      {
        "document": 53,
        "excerpt": "Used for lifting and breaking things. May also be used to grapple people if no grappling-appropriate Weapon Skill is possessed, though it counts f"
      },
      {
        "document": 60,
        "excerpt": "their place. One object up to the size of a human baby may be caused to hop around and do whatever else the wizard wishes."
      },
      {
        "document": 63,
        "excerpt": "Doors are most famous for this one Spell. With it they may reach through any portal and into another known receptacle. For example they might use it to reach throu"
      },
      {
        "document": 64,
        "excerpt": "target, causing their words to trip and confuse. This may be done under their breath and relatively subtly."
      },
      {
        "document": 70,
        "excerpt": "al and inflicting Damage according to the Weapon used. May only be used against targets within clear sight."
      },
      {
        "document": 73,
        "excerpt": "d cone of air focused on a touched target's head. They may continue to breathe the freshest of air for 12 minutes."
      },
      {
        "document": 77,
        "excerpt": "re incapacitated as water pours from their mouth. They may Test again once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 78,
        "excerpt": "and being stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      },
      {
        "document": 84,
        "excerpt": "possible they will curl up in a ball and whimper. They may Test their Luck (or Skill for Enemies) to resist the illusion."
      },
      {
        "document": 88,
        "excerpt": "The wizard may permanently gift a touched subject with gills, replacing their usual breathing arrangement if they fail"
      },
      {
        "document": 92,
        "excerpt": "Those viewing this illusion may Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls as"
      },
      {
        "document": 94,
        "excerpt": "ell of hot tea. With some slight convincing the wizard may cause a target's flesh to behave as though it had the desirable properties of metal. They get +1 Skill a"
      },
      {
        "document": 98,
        "excerpt": "y invisible sprites who answer only to their summoner. May float about for 3 minutes."
      },
      {
        "document": 104,
        "excerpt": "chooses a reality wherein the lock was open all along. May be used to open any mundane door or container and counteract a Lock Spell."
      },
      {
        "document": 105,
        "excerpt": "Targets may Test Luck (or Skill for Enemies) to resist"
      },
      {
        "document": 106,
        "excerpt": "Victim may Test Luck to end ongoing damage"
      },
      {
        "document": 112,
        "excerpt": "no answers, oxen can predict things obtusely, lamassu may offer explicit and thorough advice."
      },
      {
        "document": 116,
        "excerpt": "The wizard may wildly gesticulate at a brittle object no larger than an umbrella and cause it to shatter into a million"
      },
      {
        "document": 118,
        "excerpt": "Target may Test their Luck to resist"
      },
      {
        "document": 120,
        "excerpt": "Intelligent beings may Test their Luck to resist marveling"
      },
      {
        "document": 121,
        "excerpt": "The wizard or a target of their choosing may travel to any location within a single sphere instantly. If unfamiliar with the location they must Test"
      },
      {
        "document": 124,
        "excerpt": "Target may Test their Luck to resist"
      },
      {
        "document": 128,
        "excerpt": "ng bubble that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended that they remember to allow air). Lasts for 12 m"
      },
      {
        "document": 129,
        "excerpt": "of a wrist. In response to being fired upon the wizard may cast this Spell to cause the missile to be deflected."
      },
      {
        "document": 173,
        "excerpt": "fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to material harm."
      },
      {
        "document": 185,
        "excerpt": "When a cyclops is given Initiative it may draw the next three Initiatives in order, thus granting them knowledge of who is going next"
      },
      {
        "document": 188,
        "excerpt": "ts are immortal and illuminated by the black-suns they may, and often do, indulge in base activities such as wanton slaughter, accumulating needless wealth, and pl"
      },
      {
        "document": 199,
        "excerpt": "If one listens closely at the thresholds of caves they may hear its whispers and promises. Treasures thrown down pits and left in cave mouths temporarily silence i"
      },
      {
        "document": 200,
        "excerpt": "May be found guarding Autarch treasure caches"
      },
      {
        "document": 203,
        "excerpt": "llest bit of physical remains a knowledgeable sorcerer may set the creature hunting. It will fly by night until it reaches the intended victim, whereupon it will e"
      },
      {
        "document": 213,
        "excerpt": "ge that all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they are even raising kittens and leadin"
      },
      {
        "document": 220,
        "excerpt": "g 50 metres away (or falling back down to earth, as it may be)."
      }
    ],
    "maybe": [
      {
        "document": 43,
        "excerpt": "is doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test every Round to make sure they don't crash or lose"
      },
      {
        "document": 160,
        "excerpt": "cast in metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons and reckless magic"
      },
      {
        "document": 213,
        "excerpt": "one in a jungle somewhere and think they are at home, maybe they are even raising kittens and leading rich full tiger lives, but they are as alien to that forest as"
      }
    ],
    "maze": [
      {
        "document": 193,
        "excerpt": "a hundred and underneath your home will be a veritable maze of warrens stretching off to gods know where. No proven link between the gremlins' habit of appearing se"
      }
    ],
    "meagre": [
      {
        "document": 196,
        "excerpt": "n the woods to sleep on the filthy ground and eat your meagre meals. Farmers should have more respect for a hard day's work."
      }
    ],
    "meals": [
      {
        "document": 196,
        "excerpt": "oods to sleep on the filthy ground and eat your meagre meals. Farmers should have more respect for a hard day's work."
      }
    ],
    "mean": [
      {
        "document": 0,
        "excerpt": "upted with tears and laughter, of how they lost it and mean to find it soon enough but oh, what of today? We should drink and cheer, we'll search once again in the"
      }
    ],
    "meaning": [
      {
        "document": 189,
        "excerpt": "reated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and careful hand."
      }
    ],
    "means": [
      {
        "document": 180,
        "excerpt": "itch-hair ropes are immune to manipulation via magical means."
      }
    ],
    "measure": [
      {
        "document": 9,
        "excerpt": "iate your important work, you continually, thanklessly measure their latent phlogiston. For posterity."
      }
    ],
    "measured": [
      {
        "document": 10,
        "excerpt": "heir observations of the multiverse. All things can be measured and predicted with the application of the correct mathmological ratios, those methods applied to penetra"
      }
    ],
    "measurements": [
      {
        "document": 9,
        "excerpt": "For precise measurements"
      }
    ],
    "measuring": [
      {
        "document": 9,
        "excerpt": "Tools for measuring dimensional phenomena"
      }
    ],
    "meat": [
      {
        "document": 16,
        "excerpt": "en at Miss Kinsey's. Try the other, other, other white meat."
      },
      {
        "document": 17,
        "excerpt": "hither and thither, but there was no future in monkey meat. You wanted much more and so stepped off. Or you fell off. Either way you and some unlucky monkeys are h"
      },
      {
        "document": 27,
        "excerpt": "2kg of Premium Meat Cuts"
      }
    ],
    "mechanical": [
      {
        "document": 41,
        "excerpt": "ortant Roll Versus your host's Etiquette. Represents a mechanical understanding of social conduct and those who are better at it are more discerning."
      },
      {
        "document": 138,
        "excerpt": "A mechanical bow that fires bolts with great force and accuracy."
      },
      {
        "document": 212,
        "excerpt": "heir lifetimes and replaced their parts, some with new mechanical contrivances and others with organic flesh. Some have lost their original form altogether and walk the e"
      }
    ],
    "medical": [
      {
        "document": 45,
        "excerpt": "medical"
      }
    ],
    "medium": [
      {
        "document": 159,
        "excerpt": "Medium"
      },
      {
        "document": 191,
        "excerpt": "medium"
      },
      {
        "document": 195,
        "excerpt": "medium"
      },
      {
        "document": 196,
        "excerpt": "medium"
      },
      {
        "document": 197,
        "excerpt": "medium"
      },
      {
        "document": 198,
        "excerpt": "medium"
      },
      {
        "document": 210,
        "excerpt": "Medium Beast"
      }
    ],
    "melancholic": [
      {
        "document": 185,
        "excerpt": "Melancholic"
      }
    ],
    "melee": [
      {
        "document": 3,
        "excerpt": "Melee weapon"
      },
      {
        "document": 55,
        "excerpt": "melee"
      },
      {
        "document": 70,
        "excerpt": "torn to tatters. This Spell can be used in place of a melee attack by Rolling Versus as normal and inflicting Damage according to the Weapon used. May only be used"
      },
      {
        "document": 133,
        "excerpt": "melee"
      },
      {
        "document": 137,
        "excerpt": "melee"
      },
      {
        "document": 139,
        "excerpt": "melee"
      },
      {
        "document": 142,
        "excerpt": "long Weapon that looks like a rifle and can be used in melee as a Club. A Fusil holds 6 charges before the plasmic core needs replacing."
      },
      {
        "document": 143,
        "excerpt": "melee"
      },
      {
        "document": 145,
        "excerpt": "melee"
      },
      {
        "document": 146,
        "excerpt": "melee"
      },
      {
        "document": 148,
        "excerpt": "melee"
      },
      {
        "document": 150,
        "excerpt": "melee"
      },
      {
        "document": 152,
        "excerpt": "melee"
      },
      {
        "document": 155,
        "excerpt": "melee"
      },
      {
        "document": 156,
        "excerpt": "melee"
      },
      {
        "document": 157,
        "excerpt": "melee"
      },
      {
        "document": 164,
        "excerpt": "melee"
      },
      {
        "document": 166,
        "excerpt": "melee"
      },
      {
        "document": 172,
        "excerpt": "melee"
      },
      {
        "document": 173,
        "excerpt": "melee"
      },
      {
        "document": 174,
        "excerpt": "melee"
      },
      {
        "document": 175,
        "excerpt": "melee"
      },
      {
        "document": 176,
        "excerpt": "melee"
      },
      {
        "document": 177,
        "excerpt": "melee"
      },
      {
        "document": 219,
        "excerpt": "Melee Weapons Damage Table"
      }
    ],
    "melodrama": [
      {
        "document": 21,
        "excerpt": "enough, wandering the worlds, acting out your romantic melodrama, accusing good folk of being demons or faeries. Questing Knights are generally considered to be harmless"
      }
    ],
    "melts": [
      {
        "document": 220,
        "excerpt": "The wizard's old face melts off and reveals a new one. It is quite handsome."
      }
    ],
    "member": [
      {
        "document": 16,
        "excerpt": "Member of Miss Kinsey's Dining Club"
      },
      {
        "document": 182,
        "excerpt": "safety, typically by imitating a recently eaten family member and calling to its children or parents."
      },
      {
        "document": 208,
        "excerpt": "If they incapacitate a party member all Pisceans that are able will descend on them and eat all their Provisions"
      }
    ],
    "members": [
      {
        "document": 214,
        "excerpt": "The majority of sorcery enthusiasts are either members of a college or well respected freelance lecturers with a nice manse in a seaside town, esteemed members"
      }
    ],
    "memory": [
      {
        "document": 30,
        "excerpt": "whorled like wood. You are clearly broken, you have no memory of your creation or purpose, and some days your white internal juices ooze thickly from cracks in your s"
      }
    ],
    "men": [
      {
        "document": 6,
        "excerpt": "ic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of the slums, all need to be driven back off the edge of the map and ont"
      },
      {
        "document": 23,
        "excerpt": "The original Rhino-Men were created by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly ra"
      },
      {
        "document": 33,
        "excerpt": "ay man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No"
      },
      {
        "document": 185,
        "excerpt": "ry bunch, took one eye from each as fair exchange. The men found that their foresight was indeed present but extended only to knowledge of their eventual deaths by"
      },
      {
        "document": 214,
        "excerpt": "kely go straight to the tower wizards, those feral old men who have given up all pretence of civility and fled to the wilderness. There they build their eponymous"
      }
    ],
    "menaces": [
      {
        "document": 208,
        "excerpt": "off into the night to digest in a local lake. They are menaces!"
      }
    ],
    "mental": [
      {
        "document": 102,
        "excerpt": "Mental illusion affecting perception"
      }
    ],
    "mercenary": [
      {
        "document": 14,
        "excerpt": "You were a mercenary retained in the exclusive service of the Phoenix Throne, handsomely paid and sent to distant spheres on"
      }
    ],
    "merciless": [
      {
        "document": 39,
        "excerpt": "eated failures to fall off unless it is a particularly merciless ascent. The GM should use their discretion."
      }
    ],
    "mercilessly": [
      {
        "document": 194,
        "excerpt": "mmortal nature precludes the need to eat yet they hunt mercilessly, most usually by lifting their quarry up into the sky and dropping them after spending some time verball"
      }
    ],
    "mercurial": [
      {
        "document": 185,
        "excerpt": "Mercurial"
      }
    ],
    "merely": [
      {
        "document": 16,
        "excerpt": "y though the object must be thoroughly masticated, not merely swallowed and passed. This does not grant special immunity to any effects the object may possess."
      },
      {
        "document": 171,
        "excerpt": "lver. Where Silver kills the demonic and the dead Salt merely harms or bars."
      }
    ],
    "mess": [
      {
        "document": 91,
        "excerpt": "l for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else take further Damage."
      }
    ],
    "messily": [
      {
        "document": 107,
        "excerpt": "ality is clumsily applied, causing the body to explode messily. A new one will need to be found. 15-16 The creature is animated and will last for 24 hours before liter"
      }
    ],
    "metal": [
      {
        "document": 6,
        "excerpt": "Star metal weapon effective against demons"
      },
      {
        "document": 16,
        "excerpt": "Sharp metal dentures or forked metal dentures or blunt metal dentures"
      },
      {
        "document": 22,
        "excerpt": "Traditional Faceless Metal Helmet of your order (Modest Armour)"
      },
      {
        "document": 94,
        "excerpt": "to behave as though it had the desirable properties of metal. They get +1 Skill and immunity to modestly proportioned fires for 3 minutes."
      },
      {
        "document": 144,
        "excerpt": "A metal hook attached to a length of rope for climbing or retrieving objects."
      },
      {
        "document": 160,
        "excerpt": "Crystalised starlight cast in metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fu"
      },
      {
        "document": 173,
        "excerpt": "Silver is the star metal, the most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to"
      }
    ],
    "metals": [
      {
        "document": 7,
        "excerpt": "Dwarfs may eat gems and rare metals as food replacements. You, in fact, vastly prefer the taste of rare minerals to mundane food."
      }
    ],
    "metalworking": [
      {
        "document": 7,
        "excerpt": "Metalworking"
      }
    ],
    "metaphorical": [
      {
        "document": 5,
        "excerpt": "ts and doors they are most excited by metaphysical and metaphorical barriers. You might find small conclaves of Clavigers camped around the feet of Demon Gates, debating ap"
      }
    ],
    "metaphysical": [
      {
        "document": 5,
        "excerpt": "with simple chests and doors they are most excited by metaphysical and metaphorical barriers. You might find small conclaves of Clavigers camped around the feet of Demon G"
      },
      {
        "document": 29,
        "excerpt": "uches of unguents, holy icons and herbs. No matter the metaphysical need, you are always prepared."
      }
    ],
    "method": [
      {
        "document": 88,
        "excerpt": "Permanently changes breathing method"
      },
      {
        "document": 184,
        "excerpt": "sts. While it is well known that the Bonshads know the method of creating the Elixir of Shazmazm it is less well known (at least amongst impatient apprentices) that T"
      }
    ],
    "methods": [
      {
        "document": 5,
        "excerpt": "d around the feet of Demon Gates, debating appropriate methods of attack, or building obscure machines of entry."
      },
      {
        "document": 10,
        "excerpt": "application of the correct mathmological ratios, those methods applied to penetrate the ethereal surface and glimpse the fundamental numbers below."
      },
      {
        "document": 13,
        "excerpt": "r trade. You haven't fully developed the idiosyncratic methods required of a master but you are on the path."
      }
    ],
    "metre": [
      {
        "document": 34,
        "excerpt": "atest up and coming barrister defend their case with a metre of steel. The people follow the careers of their favourite solicitors, watch all their cases, collect th"
      },
      {
        "document": 82,
        "excerpt": "atastrophic proportions. The wizard causes a one cubic metre object to explode and deal Damage to everyone within 24 metres depending on proximity. Those within 6 me"
      },
      {
        "document": 130,
        "excerpt": "12 metre cone"
      }
    ],
    "metred": [
      {
        "document": 135,
        "excerpt": "ture in space and time can be found on its many square metred face if one is sufficiently educated in its use. Test Astrology to tell the precise destination of any p"
      }
    ],
    "metres": [
      {
        "document": 70,
        "excerpt": "ds seemingly at nothing only for their opponents, many metres away, to be torn to tatters. This Spell can be used in place of a melee attack by Rolling Versus as norm"
      },
      {
        "document": 74,
        "excerpt": "on a stationary, perfect sphere of darkness up to five metres from the wizard for up to 3 minutes."
      },
      {
        "document": 78,
        "excerpt": "r wizard robe and stomps their wizard feet. An area 30 metres around them suffers a massive earthquake. Everyone must Test their Luck (or Skill for Enemies) or fall t"
      },
      {
        "document": 79,
        "excerpt": "the size of a small bonfire appear somewhere within 12 metres of the wizard. Once present there is no accounting for its actions."
      },
      {
        "document": 82,
        "excerpt": "bject to explode and deal Damage to everyone within 24 metres depending on proximity. Those within 6 metres take Damage as a Gigantic Beast, within 12 as a Large Beas"
      },
      {
        "document": 86,
        "excerpt": "our fingertips, dealing Damage to one target within 20 metres."
      },
      {
        "document": 87,
        "excerpt": "ght of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 91,
        "excerpt": "ly don't. A mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts"
      },
      {
        "document": 123,
        "excerpt": "s and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous roll of thunder. Luck or no, the"
      },
      {
        "document": 130,
        "excerpt": "e \"web\" from their nose and all in a cone extending 12 metres in front of the wizard are trapped unless they Test their Luck (or Skill for Enemies). Each Turn anythin"
      },
      {
        "document": 220,
        "excerpt": "All exposed liquid within 12 metres turns to milk. That milk then curdles."
      }
    ],
    "metropolitan": [
      {
        "document": 161,
        "excerpt": "barometer is part of a fashionable affectation for the metropolitan Troikan. Though the city has no discernable weather it is considered polite to check it intermittently a"
      }
    ],
    "mewling": [
      {
        "document": 208,
        "excerpt": "Mewling"
      }
    ],
    "middle": [
      {
        "document": 88,
        "excerpt": "cursions but less so when inflicted upon a chap in the middle of town. The wizard may end this at will."
      }
    ],
    "midnight": [
      {
        "document": 19,
        "excerpt": "Known for their smooth skin, midnight gatherings, and preternatural fear of rain and open flames; the Parchment Witches are long-dead sorcerer"
      }
    ],
    "mien": [
      {
        "document": 17,
        "excerpt": "The GM may choose to roll on this table anytime the Mien of monkeys must be determined. Mien: 1 Playful, 2 Stalking, 3 Hungry, 4 Tired, 5 Austere, 6 Aggressive."
      }
    ],
    "might": [
      {
        "document": 5,
        "excerpt": "excited by metaphysical and metaphorical barriers. You might find small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate methods of"
      },
      {
        "document": 27,
        "excerpt": "Brawlers believe the application of might and a good beef steak is the universal truth. Words have no power and can no more define the universe th"
      },
      {
        "document": 32,
        "excerpt": "You may Test your Luck to recall facts that you might reasonably be expected to have encountered relating to the natural sciences and humanities."
      },
      {
        "document": 59,
        "excerpt": "though, and if they were already a bit of a boor this might not change much."
      },
      {
        "document": 63,
        "excerpt": "al and into another known receptacle. For example they might use it to reach through to a safe in their manse via their purse. This Spell only allows partial translo"
      },
      {
        "document": 185,
        "excerpt": "They know when and how they die and this might not be it"
      },
      {
        "document": 194,
        "excerpt": "s, each knowing Read Entrails and any other Spells you might deem appropriate"
      },
      {
        "document": 197,
        "excerpt": "'dead' varies from place to place. In some spheres you might be considered dead when unconscious or still living until buried. Now consider the ambulatory deceased a"
      },
      {
        "document": 200,
        "excerpt": "le to comprehend an alternative existence. Indeed, you might find man-beast guards still defending doorways to caches of Weapons and treasure the Autarchs are known"
      }
    ],
    "mightily": [
      {
        "document": 123,
        "excerpt": "by a riotous roll of thunder. Luck or no, they will be mightily impressed."
      }
    ],
    "mighty": [
      {
        "document": 16,
        "excerpt": "Sharp (Damage as Sword), forked (Damage as Knife, Mighty Blow strips flesh from appendage), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Bo"
      },
      {
        "document": 91,
        "excerpt": "don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing"
      },
      {
        "document": 220,
        "excerpt": "The wizard issues forth a mighty sneeze, knocking everyone over in front of them and dealing 1d6 Damage unless they successfully Test the"
      }
    ],
    "mile": [
      {
        "document": 220,
        "excerpt": "All vegetation within a mile withers and dies."
      }
    ],
    "miles": [
      {
        "document": 83,
        "excerpt": "te-like eyes that are able to see in minute detail for miles around but are unable to see anything up close. Lasts until ended."
      }
    ],
    "militaristic": [
      {
        "document": 198,
        "excerpt": "large Weapon. This is a lizard-man, a preternaturally militaristic race who spontaneously regiment themselves from the moment they goose-step their way out of the egg. The"
      }
    ],
    "military": [
      {
        "document": 198,
        "excerpt": "military"
      }
    ],
    "milk": [
      {
        "document": 220,
        "excerpt": "All exposed liquid within 12 metres turns to milk. That milk then curdles."
      }
    ],
    "million": [
      {
        "document": 3,
        "excerpt": "she passed you, far from the protective malaise of the million spheres. You were receptive to the power and the glory at a generative time and it shows in your teratoi"
      },
      {
        "document": 7,
        "excerpt": "You intend to find the most unusual places in all the million spheres."
      },
      {
        "document": 20,
        "excerpt": "Dwarfs are known for being the finest artisans of the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and they will make a Dwarf."
      },
      {
        "document": 116,
        "excerpt": "larger than an umbrella and cause it to shatter into a million pieces. Living targets may Test their Luck to avoid this unpleasant Spell."
      },
      {
        "document": 119,
        "excerpt": "ves in a random mirrored location somewhere across the million crystal spheres."
      },
      {
        "document": 216,
        "excerpt": "The million spheres have not been counted, it's just understood that there are a lot - countless by every useful sta"
      }
    ],
    "mimic": [
      {
        "document": 182,
        "excerpt": "Can perfectly mimic the voice of any creature it has eaten"
      }
    ],
    "mimicking": [
      {
        "document": 182,
        "excerpt": "pression. The Alzabo can produce - for it is not truly mimicking, rather recalling - the exact sound of any creature it has ever eaten. Crying out in the night, it draws"
      }
    ],
    "mimicry": [
      {
        "document": 182,
        "excerpt": "Uses vocal mimicry to lure prey from safety"
      }
    ],
    "mind": [
      {
        "document": 35,
        "excerpt": "You are immune to all mind altering effects. You are able to speak but usually choose not to. When making Advancement Checks for Sk"
      },
      {
        "document": 66,
        "excerpt": "A wizard's touch can shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minut"
      },
      {
        "document": 71,
        "excerpt": "ffect are so consumed by grief that they are immune to mind controlling effects and the non-physical impact of pain. Lasts until the next rest."
      },
      {
        "document": 105,
        "excerpt": "Open up the mind to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities."
      },
      {
        "document": 115,
        "excerpt": "The wizard plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the"
      },
      {
        "document": 220,
        "excerpt": "The wizard's hands find a mind of their own and take a severe disliking to the tyranny of control. They set about choking the wizard to"
      }
    ],
    "minded": [
      {
        "document": 212,
        "excerpt": "Absent Minded"
      }
    ],
    "mindless": [
      {
        "document": 200,
        "excerpt": "to the letter unto death. The man-beasts are far from mindless, rather they never question their lot in life, being unable to comprehend an alternative existence. Inde"
      }
    ],
    "minds": [
      {
        "document": 102,
        "excerpt": "In the minds of others the wizard appears to be, in fact, three wizards. All three will perform the same actions in u"
      },
      {
        "document": 189,
        "excerpt": "Dwarfs are creatures of purpose; they set their minds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly prevented f"
      }
    ],
    "mineral": [
      {
        "document": 190,
        "excerpt": "tion of the Ekodat. While all agree it is a chimera of mineral and some other substance they cannot confirm the matter of the other. The popular attitude is that it is"
      }
    ],
    "mineralogical": [
      {
        "document": 190,
        "excerpt": "t would otherwise be an angelic visitation to become a mineralogical hazard."
      }
    ],
    "minerals": [
      {
        "document": 7,
        "excerpt": "cements. You, in fact, vastly prefer the taste of rare minerals to mundane food."
      }
    ],
    "mines": [
      {
        "document": 184,
        "excerpt": "f to the bottom of the Demon Sea to work their curious mines. What a lark!"
      }
    ],
    "minimum": [
      {
        "document": 172,
        "excerpt": "Reduces incoming Damage Rolls by 1 (minimum 1)"
      }
    ],
    "minister": [
      {
        "document": 1,
        "excerpt": "congregation other than the gnats and dragonflies. You minister to them all the same."
      }
    ],
    "minute": [
      {
        "document": 83,
        "excerpt": "with engorged, plate-like eyes that are able to see in minute detail for miles around but are unable to see anything up close. Lasts until ended."
      }
    ],
    "minutes": [
      {
        "document": 30,
        "excerpt": "them and spending Stamina at a rate of 1 Stamina and 6 minutes per charge."
      },
      {
        "document": 58,
        "excerpt": "3 minutes"
      },
      {
        "document": 66,
        "excerpt": "s at a -1 penalty until their head clears. Lasts for 3 minutes."
      },
      {
        "document": 68,
        "excerpt": "of it behaves like clay under their touch. Lasts for 9 minutes."
      },
      {
        "document": 73,
        "excerpt": "hey may continue to breathe the freshest of air for 12 minutes."
      },
      {
        "document": 74,
        "excerpt": "darkness up to five metres from the wizard for up to 3 minutes."
      },
      {
        "document": 76,
        "excerpt": "Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 87,
        "excerpt": "heir Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 89,
        "excerpt": "s to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 91,
        "excerpt": "ling 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else take further Damage."
      },
      {
        "document": 93,
        "excerpt": "r from the usual limitations of illusions. Lasts for 3 minutes after which you noisily reform into dull and frustratingly opaque flesh."
      },
      {
        "document": 94,
        "excerpt": "kill and immunity to modestly proportioned fires for 3 minutes."
      },
      {
        "document": 98,
        "excerpt": "o answer only to their summoner. May float about for 3 minutes."
      },
      {
        "document": 102,
        "excerpt": "n 3 chance of targeting the right wizard. Lasts for 12 minutes."
      },
      {
        "document": 120,
        "excerpt": "oking at it must Test their Luck or marvel at it for 3 minutes."
      },
      {
        "document": 126,
        "excerpt": "enabling them to see through illusions for the next 10 minutes."
      },
      {
        "document": 128,
        "excerpt": "mmended that they remember to allow air). Lasts for 12 minutes."
      },
      {
        "document": 132,
        "excerpt": "Requires twenty minutes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal"
      },
      {
        "document": 201,
        "excerpt": "uck (or Skill for Enemies) or become paralysed for 2d6 minutes"
      }
    ],
    "miracle": [
      {
        "document": 29,
        "excerpt": "Wandering miracle workers, the depths of whose clothes are filled with pouches of unguents, holy icons and herbs. No matte"
      }
    ],
    "mirror": [
      {
        "document": 26,
        "excerpt": "Mirror Selves"
      },
      {
        "document": 44,
        "excerpt": "is to navigate between the stars on a ship with golden mirror sails."
      },
      {
        "document": 102,
        "excerpt": "Mirror Selves"
      }
    ],
    "mirrored": [
      {
        "document": 119,
        "excerpt": "on has been compromised the wizard arrives in a random mirrored location somewhere across the million crystal spheres."
      }
    ],
    "mirrors": [
      {
        "document": 119,
        "excerpt": "Requires mirrors or other highly reflective surfaces. The wizard stands between two reflective surfaces so that they are"
      }
    ],
    "misc": [
      {
        "document": 171,
        "excerpt": "misc"
      },
      {
        "document": 178,
        "excerpt": "misc"
      },
      {
        "document": 179,
        "excerpt": "misc"
      },
      {
        "document": 180,
        "excerpt": "misc"
      },
      {
        "document": 181,
        "excerpt": "misc"
      }
    ],
    "mischief": [
      {
        "document": 193,
        "excerpt": "Steal food and cause mischief"
      }
    ],
    "mischievous": [
      {
        "document": 95,
        "excerpt": "The mischievous apprentice's favourite Spell, Jolt sends an arc of electricity from the wizard's outstretched hand towar"
      },
      {
        "document": 208,
        "excerpt": "Mischievous"
      }
    ],
    "misery": [
      {
        "document": 211,
        "excerpt": "their Luck (or Skill for Enemies) or be paralysed with misery and allow the serpent to quietly eat them"
      }
    ],
    "mishaps": [
      {
        "document": 220,
        "excerpt": "Table for magical mishaps when rolling double 6s on spell casting"
      }
    ],
    "miss": [
      {
        "document": 16,
        "excerpt": "Member of Miss Kinsey's Dining Club"
      }
    ],
    "missile": [
      {
        "document": 129,
        "excerpt": "fired upon the wizard may cast this Spell to cause the missile to be deflected."
      }
    ],
    "mobility": [
      {
        "document": 25,
        "excerpt": "academy (pride of the city, experts in pan-dimensional mobility) you were finally able to penetrate the (2d6)th door. You are no master but few outside your peers can c"
      }
    ],
    "modest": [
      {
        "document": 4,
        "excerpt": "Counts as Modest Armour"
      },
      {
        "document": 5,
        "excerpt": "Counts as Modest Armour"
      },
      {
        "document": 8,
        "excerpt": "dded for protection against unhappy clients (counts as Modest Armour)"
      },
      {
        "document": 14,
        "excerpt": "Impossible to sneak but counts as Modest Armour while weighing as normal clothing"
      },
      {
        "document": 22,
        "excerpt": "Traditional Faceless Metal Helmet of your order (Modest Armour)"
      },
      {
        "document": 82,
        "excerpt": "a Gigantic Beast, within 12 as a Large Beast, 18 as a Modest Beast and 24 as a Small Beast."
      },
      {
        "document": 158,
        "excerpt": "Modest Armour"
      },
      {
        "document": 183,
        "excerpt": "weapon_or_modest_beast"
      },
      {
        "document": 187,
        "excerpt": "modest_beast"
      },
      {
        "document": 194,
        "excerpt": "modest_beast"
      },
      {
        "document": 197,
        "excerpt": "weapon_or_modest_beast"
      },
      {
        "document": 198,
        "excerpt": "weapon_or_modest_beast"
      },
      {
        "document": 200,
        "excerpt": "Fusil or Modest Beast"
      },
      {
        "document": 202,
        "excerpt": "Modest Beast"
      },
      {
        "document": 208,
        "excerpt": "Modest Beast"
      },
      {
        "document": 217,
        "excerpt": "Modest Beast"
      },
      {
        "document": 218,
        "excerpt": "Modest Beast"
      }
    ],
    "modestly": [
      {
        "document": 23,
        "excerpt": "Thick Skin (Rhino Men always count as being Modestly Armoured)"
      },
      {
        "document": 94,
        "excerpt": "properties of metal. They get +1 Skill and immunity to modestly proportioned fires for 3 minutes."
      }
    ],
    "modification": [
      {
        "document": 30,
        "excerpt": "Innate body modification / cybernetic attachment"
      }
    ],
    "modifications": [
      {
        "document": 212,
        "excerpt": "Endless variety in form due to repairs and modifications"
      }
    ],
    "modified": [
      {
        "document": 217,
        "excerpt": "modified"
      }
    ],
    "moment": [
      {
        "document": 51,
        "excerpt": "ner eye and all sorcerous activity glows faintly for a moment."
      },
      {
        "document": 189,
        "excerpt": "a project, possibly by dropping dead at an inopportune moment; it happens. Usually this is a sad but inconsequential occasion, but sometimes it happens while they pur"
      },
      {
        "document": 192,
        "excerpt": "Goblins are the vanguard of civilisation. The moment a sphere bobs to the surface the goblins will creep out of the nooks and crannies to start expanding the"
      },
      {
        "document": 198,
        "excerpt": "ic race who spontaneously regiment themselves from the moment they goose-step their way out of the egg. Their only social structure and interest is the army, making t"
      },
      {
        "document": 205,
        "excerpt": "r, they exist for the briefest time in the indivisible moment at the beginning and end of all things. Their duty is to tidy along the demiurge and all of their toys b"
      },
      {
        "document": 209,
        "excerpt": "then fast, able to expand themselves to attack, in the moment looking like a quickly blooming rose. Even fatalistic golden sailors are careful when poking at shadows."
      }
    ],
    "monad": [
      {
        "document": 199,
        "excerpt": "ods banded together to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up sh"
      },
      {
        "document": 216,
        "excerpt": "ly, in a future further from now than the birth of the Monad is from here, the hump-backed sky will fold in on itself and one crystal sphere will remain. On that sph"
      }
    ],
    "monarch": [
      {
        "document": 15,
        "excerpt": "Lonesome Monarch"
      }
    ],
    "monk": [
      {
        "document": 28,
        "excerpt": "You were once (and possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness in preparation for the end times, when all doorways"
      }
    ],
    "monkey": [
      {
        "document": 17,
        "excerpt": "ampered hither and thither, but there was no future in monkey meat. You wanted much more and so stepped off. Or you fell off. Either way you and some unlucky monkeys"
      }
    ],
    "monkeymonger": [
      {
        "document": 17,
        "excerpt": "Monkeymonger"
      }
    ],
    "monkeys": [
      {
        "document": 17,
        "excerpt": "eed to eat. This is where you come in with your Edible Monkeys (the distinction is purely for appeal since all monkeys are of course edible). You used to spend days on"
      }
    ],
    "monster": [
      {
        "document": 84,
        "excerpt": "eyes of one poor target the wizard grows into a primal monster from the depths of their lizard brain. They will attempt to flee and if flight is impossible they will c"
      },
      {
        "document": 201,
        "excerpt": "monster"
      }
    ],
    "monstrous": [
      {
        "document": 204,
        "excerpt": "vacy. As it ages it becomes worse, larger, severe, and monstrous. The scowl never leaves its face and it takes no sincere joy in anything other than the acquisition of w"
      }
    ],
    "morbidly": [
      {
        "document": 206,
        "excerpt": "ping. A perennial pest that the citizens of Troika are morbidly proud of tolerating."
      }
    ],
    "more": [
      {
        "document": 3,
        "excerpt": "her was sailing on the golden barges or caught in some more abstract fate when she passed you, far from the protective malaise of the million spheres. You were rece"
      },
      {
        "document": 9,
        "excerpt": "academics like yourself have even begun to study these more remote reaches of the divine effluvia. Though these rural indwellers may never appreciate your important"
      },
      {
        "document": 17,
        "excerpt": "Life on The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you"
      },
      {
        "document": 25,
        "excerpt": "no master but few outside your peers can claim to know more about the vagaries of skyward travel than you."
      },
      {
        "document": 27,
        "excerpt": "is the universal truth. Words have no power and can no more define the universe than they can build a house, lift a cup, or sear a steak. Might can! Really, they ha"
      },
      {
        "document": 39,
        "excerpt": "d. Most climbs should be single rolls though longer or more difficult climbs may require multiple rolls. On these climbs consider requiring a number or total or rep"
      },
      {
        "document": 41,
        "excerpt": "g of social conduct and those who are better at it are more discerning."
      },
      {
        "document": 48,
        "excerpt": "it is when you make it. This list is not exhaustive - more exotic ones may be available if you possess the knowledge and ingredients. 1d3 Common Poisons of Troika:"
      },
      {
        "document": 49,
        "excerpt": "umed to have basic animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 110,
        "excerpt": "n't change the reality of things but it does make them more palatable. Lasts until they want it to end."
      },
      {
        "document": 155,
        "excerpt": "A longer, more deadly version of the standard sword."
      },
      {
        "document": 183,
        "excerpt": "e although there is no pixie compulsion to do so, it's more a point of principle and lack of imagination on their part. They can, if provoked, be violent in the def"
      },
      {
        "document": 187,
        "excerpt": "trol themselves. As the conversation flows they become more and more fervent until their passion ignites and they devour their companion up to the neck. They contin"
      },
      {
        "document": 192,
        "excerpt": "and steel and whatever else is in goblin-vogue, though more usually they are distracted with an accidentally awakened evil, or recalled by the Goblin King, or cut o"
      },
      {
        "document": 195,
        "excerpt": "es and passes their Exultancy on to them but it is far more likely that they are at some point harvested for their life-extending component parts. Such is the noble"
      },
      {
        "document": 196,
        "excerpt": "ground and eat your meagre meals. Farmers should have more respect for a hard day's work."
      },
      {
        "document": 197,
        "excerpt": "der the ambulatory deceased and the definition is even more nebulous and near the point of irrelevance. Let's just say they have a fluid vitality."
      },
      {
        "document": 201,
        "excerpt": "s. They are inveterate culture fiends and love nothing more than having new literature for the help to read to them."
      },
      {
        "document": 202,
        "excerpt": "Grow increasingly fat as they steal more"
      },
      {
        "document": 206,
        "excerpt": "Flock behavior makes them more dangerous in groups"
      },
      {
        "document": 212,
        "excerpt": "bly ancient but by design or fault they don't remember more than a lifetime's worth of existence. We think of them in their common form of bakelite and chrome andro"
      },
      {
        "document": 216,
        "excerpt": "l portion of their arts back through time to live in a more vigorous era."
      },
      {
        "document": 217,
        "excerpt": "n petals in their path. This trend escalated until the more desperate social climbers ultimately committed to having their prefrontal cortexes partially removed in"
      },
      {
        "document": 220,
        "excerpt": "random spectator's bones mysteriously disappear. Even more mysteriously they don't seem overly put out by it. They can't fight or cast spells and can only very slo"
      }
    ],
    "morning": [
      {
        "document": 0,
        "excerpt": "should drink and cheer, we'll search once again in the morning!"
      }
    ],
    "mortem": [
      {
        "document": 125,
        "excerpt": "you don't understand the dead? Torpor helps build post-mortem empathy by causing the necromancer to temporarily die. Bodily functions are halted, no food, water, or a"
      }
    ],
    "mortuary": [
      {
        "document": 18,
        "excerpt": "Mortuary Science"
      }
    ],
    "most": [
      {
        "document": 5,
        "excerpt": "quite fascinated with simple chests and doors they are most excited by metaphysical and metaphorical barriers. You might find small conclaves of Clavigers camped ar"
      },
      {
        "document": 7,
        "excerpt": "ing fine art in unusual places. You intend to find the most unusual places in all the million spheres."
      },
      {
        "document": 11,
        "excerpt": "Luggers are a servile group by nature, most often found in the service of others, weighed down by loads that would buckle a donkey. You take pride i"
      },
      {
        "document": 15,
        "excerpt": "ut a kingdom - no one has heard of you or your people. Most don't believe you and laugh, or worse, they do believe you and shrug at the vagaries of fate."
      },
      {
        "document": 25,
        "excerpt": "You are a student at Troika's most prestigious wizarding academy (pride of the city, experts in pan-dimensional mobility) you were finally"
      },
      {
        "document": 33,
        "excerpt": "Some people say man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks o"
      },
      {
        "document": 39,
        "excerpt": "the ability to clamber up things cannot be overstated. Most climbs should be single rolls though longer or more difficult climbs may require multiple rolls. On thes"
      },
      {
        "document": 63,
        "excerpt": "The Sorcerers of the Academy of Doors are most famous for this one Spell. With it they may reach through any portal and into another known receptacle."
      },
      {
        "document": 70,
        "excerpt": "The Wizard-Knights are most famous for their remote combat whereby they swing their Silver Swords seemingly at nothing only for thei"
      },
      {
        "document": 125,
        "excerpt": "ed, no food, water, or air is needed, and they are, by most vulgar definitions of the word, dead. The Spell lasts until ended by the wizard, who remains vaguely awa"
      },
      {
        "document": 173,
        "excerpt": "Silver is the star metal, the most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures"
      },
      {
        "document": 192,
        "excerpt": "abyrinth and turned feral to live in the man-cities. A most terrible fate. Better to bury their labyrinths and leave."
      },
      {
        "document": 194,
        "excerpt": "e precludes the need to eat yet they hunt mercilessly, most usually by lifting their quarry up into the sky and dropping them after spending some time verbally torm"
      },
      {
        "document": 202,
        "excerpt": "sleeping neighbours. Through the power imbued by that most sinister animal they rub themselves against the exteriors of houses and snuffle at their hedges, thereby"
      },
      {
        "document": 207,
        "excerpt": "d top it with a wig, thus completing the illusion. The most talented can walk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among y"
      },
      {
        "document": 212,
        "excerpt": "ation of the Other Lords and endless in its diversity. Most have been broken over their lifetimes and replaced their parts, some with new mechanical contrivances an"
      },
      {
        "document": 214,
        "excerpt": "e same as us. However, when people think \"wizard\" they most likely go straight to the tower wizards, those feral old men who have given up all pretence of civility"
      },
      {
        "document": 217,
        "excerpt": "ere undeniable, it prevented participation in even the most basic functions of state. The Autarch applauded their commitment but tastes soon moved on."
      },
      {
        "document": 220,
        "excerpt": "The most feared of adolescent academy curses: hiccups! Until dispelled the wizard hiccups uncontrollably, sufferi"
      }
    ],
    "mother": [
      {
        "document": 3,
        "excerpt": "it only by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some more abstract fate when she passed you, far from the"
      },
      {
        "document": 31,
        "excerpt": "Your village was burnt down by ruffians, or your mother was beheaded by snake cultists, or your father was hung by corrupt officials. Either way you took umbrag"
      }
    ],
    "mother's": [
      {
        "document": 193,
        "excerpt": "eatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher because where"
      }
    ],
    "motion": [
      {
        "document": 205,
        "excerpt": "fested people. By the order of the universe, as set in motion by the Unmoving Mover, they exist for the briefest time in the indivisible moment at the beginning and e"
      },
      {
        "document": 206,
        "excerpt": "r it, followed by other owls blindly responding to the motion. Together they descend like a rabid flock of razor sharp gulls blindly grasping. A perennial pest that t"
      }
    ],
    "mould": [
      {
        "document": 199,
        "excerpt": "Once upon a distant time the gods banded together to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy,"
      }
    ],
    "mount": [
      {
        "document": 15,
        "excerpt": "Your faithful but weary mount (Companion / External mount)"
      },
      {
        "document": 21,
        "excerpt": "Noble steed (Companion / External mount)"
      }
    ],
    "mountain": [
      {
        "document": 191,
        "excerpt": "ch sat at the heart of their temple city on their holy mountain, until the day the Egg cracked and the god that leaped forth instantly shattered into a trillion shards"
      },
      {
        "document": 201,
        "excerpt": "utside of their homes, which they tend to construct on mountain sides, far out of reach of the common folk. The servants that attend them are kidnapped travellers pluck"
      }
    ],
    "mountains": [
      {
        "document": 194,
        "excerpt": "mountains"
      }
    ],
    "mounted": [
      {
        "document": 49,
        "excerpt": "Mounted combat"
      },
      {
        "document": 150,
        "excerpt": "A long cavalry weapon designed for mounted combat and jousting."
      }
    ],
    "mourn": [
      {
        "document": 211,
        "excerpt": "o let go, they're here now. Together prey and predator mourn the crushing awfulness of reality as one swallows the other whole."
      }
    ],
    "mouth": [
      {
        "document": 77,
        "excerpt": "(7.9) and are incapacitated as water pours from their mouth. They may Test again once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 96,
        "excerpt": "The wizard forms a mouth with their hands through which they can speak any language. They can simultaneously cup their other hand"
      },
      {
        "document": 103,
        "excerpt": "fact, that they can throw their voice inside another's mouth. They can target anyone within sight and transmit a short sentence."
      },
      {
        "document": 160,
        "excerpt": "he wizard has overdosed and drops dead, foaming at the mouth."
      },
      {
        "document": 220,
        "excerpt": "1d6 turns after which 1d6 gremlins tumble out of their mouth and start biting people's faces."
      }
    ],
    "mouths": [
      {
        "document": 194,
        "excerpt": "d and eat the exposed sweetmeats and cackle with their mouths full. Altogether a reprehensible blight on creation."
      },
      {
        "document": 199,
        "excerpt": "promises. Treasures thrown down pits and left in cave mouths temporarily silence it."
      }
    ],
    "move": [
      {
        "document": 8,
        "excerpt": "ldwise, your unpopular visions cause you to constantly move on."
      },
      {
        "document": 58,
        "excerpt": "be fixed in place. While they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They are totally immune to harm, in fact."
      },
      {
        "document": 93,
        "excerpt": "mfortable and you make a slight shish-ing sound as you move but are quite invisible and don't suffer from the usual limitations of illusions. Lasts for 3 minutes af"
      },
      {
        "document": 98,
        "excerpt": "Can float and move freely in air"
      },
      {
        "document": 190,
        "excerpt": "g from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philosophers have been back and forth abo"
      },
      {
        "document": 209,
        "excerpt": ", so hot that you can feel it from across a room. They move like tar, slow then fast, able to expand themselves to attack, in the moment looking like a quickly bloo"
      }
    ],
    "moved": [
      {
        "document": 217,
        "excerpt": "The Autarch applauded their commitment but tastes soon moved on."
      }
    ],
    "movement": [
      {
        "document": 39,
        "excerpt": "movement"
      },
      {
        "document": 50,
        "excerpt": "movement"
      },
      {
        "document": 60,
        "excerpt": "movement"
      },
      {
        "document": 98,
        "excerpt": "movement"
      },
      {
        "document": 125,
        "excerpt": "oundings to the extent of being conscious of sound and movement but not of what is said or who is saying it. They will still take Damage from bodily abuse while under t"
      }
    ],
    "movements": [
      {
        "document": 186,
        "excerpt": "pended in their cavities, peacefully contemplating the movements of the surface world. A witness to their intercrevice ambling would see a large, saggy-skinned humanoid"
      }
    ],
    "mover": [
      {
        "document": 205,
        "excerpt": "rder of the universe, as set in motion by the Unmoving Mover, they exist for the briefest time in the indivisible moment at the beginning and end of all things. Thei"
      }
    ],
    "moves": [
      {
        "document": 119,
        "excerpt": "incidence of themselves. To those watching the wizard moves in the direction not seen and reappears between two mirrors elsewhere. If the location has been compromi"
      }
    ],
    "moving": [
      {
        "document": 93,
        "excerpt": "Makes slight shish-ing sound when moving"
      },
      {
        "document": 130,
        "excerpt": "est Luck to avoid being trapped, repeat each Turn when moving through"
      },
      {
        "document": 187,
        "excerpt": "h the head for a time before shamefully burying it and moving on."
      }
    ],
    "much": [
      {
        "document": 11,
        "excerpt": "that would buckle a donkey. You take pride in this, so much so that the everyday assignments of the guild cannot sate your desire to serve, causing you to venture o"
      },
      {
        "document": 16,
        "excerpt": ": the Without and the Within. They intend to insert as much of the prior into the latter as they can while experiencing the finest delights available. All culinary"
      },
      {
        "document": 17,
        "excerpt": "er, but there was no future in monkey meat. You wanted much more and so stepped off. Or you fell off. Either way you and some unlucky monkeys are here now and that'"
      },
      {
        "document": 42,
        "excerpt": "Test this to get an idea of how much something is worth."
      },
      {
        "document": 43,
        "excerpt": "Use Fly much as you would Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. A"
      },
      {
        "document": 59,
        "excerpt": "hey were already a bit of a boor this might not change much."
      },
      {
        "document": 97,
        "excerpt": "ood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      },
      {
        "document": 108,
        "excerpt": "archal figure. Some find it comforting, others, not so much."
      }
    ],
    "mud": [
      {
        "document": 1,
        "excerpt": "Caked in stinking mud and undergrowth. +1 to Sneak rolls in marshy terrain while wearing them, -1 everywhere else 'cos it stin"
      },
      {
        "document": 170,
        "excerpt": "Rough robes caked in stinking mud and undergrowth, perfect for blending into marshy terrain but offensive everywhere else."
      }
    ],
    "multiple": [
      {
        "document": 39,
        "excerpt": "lls though longer or more difficult climbs may require multiple rolls. On these climbs consider requiring a number or total or repeated failures to fall off unless it i"
      },
      {
        "document": 52,
        "excerpt": "Multiple searchers may each roll separately"
      },
      {
        "document": 122,
        "excerpt": "The wizard can cause their nose to exist in multiple alternative realities, travel through various spheres, and enable the olfactory sensation of thought. Em"
      }
    ],
    "multitudinous": [
      {
        "document": 187,
        "excerpt": "There is a certain race of a solitary nature whose multitudinous heads are all lions and flowing manes. They glitter with numinous light and speak the language of all th"
      }
    ],
    "multiverse": [
      {
        "document": 10,
        "excerpt": "ics and coordinate them with their observations of the multiverse. All things can be measured and predicted with the application of the correct mathmological ratios, thos"
      }
    ],
    "mumble": [
      {
        "document": 85,
        "excerpt": "When wizards lose their glasses they mumble to themselves until they turn up. The thing being sought must be a specific object, not a general catego"
      }
    ],
    "mumbles": [
      {
        "document": 220,
        "excerpt": "a slightly unpleasant language made up of shrieks and mumbles."
      }
    ],
    "mundane": [
      {
        "document": 7,
        "excerpt": ", in fact, vastly prefer the taste of rare minerals to mundane food."
      },
      {
        "document": 8,
        "excerpt": "eir Luck to get a yes or no answer to a question about mundane matters. The GM should make this Test in private, not informing the Epopt if their visions are accurate."
      },
      {
        "document": 16,
        "excerpt": "Eaters are immune to mundane ingested poisons. They may also identify any object if eaten, gaining knowledge of its material, its ori"
      },
      {
        "document": 61,
        "excerpt": "Evocatively named but actually quite mundane. The wizard whispers to an object and that object then seeks out and vigorously and repeatedly bumps int"
      },
      {
        "document": 104,
        "excerpt": "n the lock was open all along. May be used to open any mundane door or container and counteract a Lock Spell."
      },
      {
        "document": 200,
        "excerpt": "delicate or controversial matters; even for thoroughly mundane requests they were worshipful in word and recalcitrant in action and so towards the beginning of their r"
      }
    ],
    "murder": [
      {
        "document": 203,
        "excerpt": "to the touch, and valued for its utility as a tool of murder. By utilizing only the smallest bit of physical remains a knowledgeable sorcerer may set the creature hu"
      }
    ],
    "must": [
      {
        "document": 16,
        "excerpt": "s on a successful Test of Gastrology though the object must be thoroughly masticated, not merely swallowed and passed. This does not grant special immunity to any e"
      },
      {
        "document": 17,
        "excerpt": "oose to roll on this table anytime the Mien of monkeys must be determined. Mien: 1 Playful, 2 Stalking, 3 Hungry, 4 Tired, 5 Austere, 6 Aggressive."
      },
      {
        "document": 19,
        "excerpt": "gain Stamina half as effectively from all sources. You must Test your Luck if outside in the rain, are made wet, are close to open flames, or suffer generally griev"
      },
      {
        "document": 28,
        "excerpt": "r would be 3 while if you carried 9 it would be 4. You must be overtly armed at all times or else Telak will take this blessing away until you forge and donate to t"
      },
      {
        "document": 30,
        "excerpt": "r Stamina by resting in the usual manner - instead you must spend a full rest period with a hot iron welding your skin back together like putty. For each hour of re"
      },
      {
        "document": 35,
        "excerpt": "to abstract thought, such as Spells or Astrology, you must roll twice and succeed on both to improve them."
      },
      {
        "document": 38,
        "excerpt": "Anything worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary."
      },
      {
        "document": 40,
        "excerpt": "props to change your appearance. When in disguise you must Roll Under this when someone is liable to see through it. Opposed by Awareness when under scrutiny."
      },
      {
        "document": 43,
        "excerpt": "ds, maybe. Anyone attempting to Fly without this Skill must Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 57,
        "excerpt": "als at hand. When someone wishes to disarm a trap they must Roll Versus the original trap-setter's Trapping Skill."
      },
      {
        "document": 65,
        "excerpt": "that the spirit could be here at this time. The spirit must Test its Luck (or Skill for Enemies) or be sent to somewhere less improbable."
      },
      {
        "document": 69,
        "excerpt": "her brittle object to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 72,
        "excerpt": "s troublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignificant creature of the wizard's choic"
      },
      {
        "document": 77,
        "excerpt": "Cause a target's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapacitated as"
      },
      {
        "document": 78,
        "excerpt": "res around them suffers a massive earthquake. Everyone must Test their Luck (or Skill for Enemies) or fall through a crack in the earth, taking falling Damage and b"
      },
      {
        "document": 80,
        "excerpt": "ies. Lasts until the wizard chooses to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 85,
        "excerpt": "themselves until they turn up. The thing being sought must be a specific object, not a general category or type, and the direction is only given in terms of compas"
      },
      {
        "document": 87,
        "excerpt": "a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 97,
        "excerpt": "The necromancer must place their hands on a living subject and allow their fingertips to transform into sucking apertures whi"
      },
      {
        "document": 101,
        "excerpt": "Magically lock an object. The object must have a lockable aspect to it but is now magically sealed. Permanent until undone or dismissed."
      },
      {
        "document": 119,
        "excerpt": "Must stand between two reflective surfaces"
      },
      {
        "document": 120,
        "excerpt": "above their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
      },
      {
        "document": 121,
        "excerpt": "sphere instantly. If unfamiliar with the location they must Test their Luck (or Skill for Enemies) or be thrown wildly off course to potentially devastating results"
      },
      {
        "document": 123,
        "excerpt": "houts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous roll of thunder. Luck or no, they wil"
      },
      {
        "document": 124,
        "excerpt": "u then a Tongue Twister is coming your way. The target must Test their Luck (or Skill for Enemies) or have their tongue literally tied in knots. This requires some"
      },
      {
        "document": 127,
        "excerpt": "s a Spell from this instance of reality. To do so they must Roll Versus the original casting if disentanglement is possible at all."
      },
      {
        "document": 128,
        "excerpt": "Wizard must remember to allow air"
      },
      {
        "document": 130,
        "excerpt": "mies). Each Turn anything passing through or out of it must repeat the Test or become stuck. Dries up after 12 rounds."
      },
      {
        "document": 196,
        "excerpt": "u the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else you'll wait for weeks without a client, nor should it be too b"
      },
      {
        "document": 201,
        "excerpt": "Target must Test their Luck (or Skill for Enemies) or become paralysed for 2d6 minutes"
      },
      {
        "document": 203,
        "excerpt": "Anyone successfully hit by a notule must Test their Luck (or Skill for Enemies) or start to Drown. The notule wraps itself around their face and"
      },
      {
        "document": 211,
        "excerpt": "Sleeping or unsuspecting targets must Test their Luck (or Skill for Enemies) or be paralysed with misery and allow the serpent to quietly eat"
      },
      {
        "document": 220,
        "excerpt": ". If the wizard is struck for 5+ Damage in one go they must Test their Luck or their head explodes, killing them and dealing 2d6 Damage to anyone standing nearby."
      }
    ],
    "mysterious": [
      {
        "document": 73,
        "excerpt": "Creates a mysterious and specifically shaped cone of air focused on a touched target's head. They may continue to breathe the"
      },
      {
        "document": 128,
        "excerpt": "l is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage when touched. Nothing may pass without the"
      }
    ],
    "mysteriously": [
      {
        "document": 210,
        "excerpt": "ullets to feast upon the innards. Their victims awaken mysteriously sick while the witch remains healthy and young."
      },
      {
        "document": 220,
        "excerpt": "A random spectator's bones mysteriously disappear. Even more mysteriously they don't seem overly put out by it. They can't fight or cast spells"
      }
    ],
    "mystic": [
      {
        "document": 29,
        "excerpt": "ur Luck to just so happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation requires."
      }
    ],
    "mystical": [
      {
        "document": 51,
        "excerpt": "mystical"
      }
    ],
    "naked": [
      {
        "document": 115,
        "excerpt": "l somewhere. This psychic presence is invisible to the naked eye but extends the wizard's senses to that spot for the duration. While it lasts the wizard suffers -1"
      }
    ],
    "name": [
      {
        "document": 4,
        "excerpt": "Name your patron. You may call upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM i"
      },
      {
        "document": 214,
        "excerpt": "and terrorise the neighbourhood. They give magic a bad name."
      }
    ],
    "named": [
      {
        "document": 61,
        "excerpt": "Evocatively named but actually quite mundane. The wizard whispers to an object and that object then seeks out and vigorous"
      }
    ],
    "napkin": [
      {
        "document": 16,
        "excerpt": "Embroidered napkin"
      }
    ],
    "nation": [
      {
        "document": 185,
        "excerpt": "Once upon a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons, being an"
      }
    ],
    "natter": [
      {
        "document": 103,
        "excerpt": "Natter"
      }
    ],
    "natural": [
      {
        "document": 32,
        "excerpt": "onably be expected to have encountered relating to the natural sciences and humanities."
      },
      {
        "document": 190,
        "excerpt": "instead they grow rapidly through the air like roots. Natural philosophers have been back and forth about the categorisation of the Ekodat. While all agree it is a ch"
      },
      {
        "document": 192,
        "excerpt": "natural"
      },
      {
        "document": 194,
        "excerpt": "Harpies are natural sorcerers, each knowing Read Entrails and any other Spells you might deem appropriate"
      },
      {
        "document": 215,
        "excerpt": "natural"
      },
      {
        "document": 217,
        "excerpt": "it became fashionable to be seen as in-touch with the natural world. One could often witness Exultants abstaining from artificial cloth, conspicuously forgoing their"
      },
      {
        "document": 218,
        "excerpt": "Damage values for natural and creature attacks based on damage roll"
      }
    ],
    "naturally": [
      {
        "document": 2,
        "excerpt": "story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 59,
        "excerpt": "Until friendship naturally fades or circumstances change"
      },
      {
        "document": 79,
        "excerpt": "Until naturally extinguished"
      }
    ],
    "nature": [
      {
        "document": 11,
        "excerpt": "Luggers are a servile group by nature, most often found in the service of others, weighed down by loads that would buckle a donkey. You take p"
      },
      {
        "document": 187,
        "excerpt": "There is a certain race of a solitary nature whose multitudinous heads are all lions and flowing manes. They glitter with numinous light and speak th"
      },
      {
        "document": 194,
        "excerpt": "human heads and unusually large claws. Their immortal nature precludes the need to eat yet they hunt mercilessly, most usually by lifting their quarry up into the sk"
      }
    ],
    "nauseated": [
      {
        "document": 184,
        "excerpt": "Nauseated"
      }
    ],
    "navigate": [
      {
        "document": 37,
        "excerpt": "Navigate between spheres"
      },
      {
        "document": 39,
        "excerpt": "Navigate vertical surfaces"
      },
      {
        "document": 41,
        "excerpt": "Navigate social situations"
      },
      {
        "document": 44,
        "excerpt": "Test this to navigate between the stars on a ship with golden mirror sails."
      }
    ],
    "navigates": [
      {
        "document": 113,
        "excerpt": "Rather than physical stars the wizard navigates by astral starlight that peeks through the veil. This Spell enables the wizard to get a reasonable sense"
      }
    ],
    "navigation": [
      {
        "document": 37,
        "excerpt": "navigation"
      },
      {
        "document": 44,
        "excerpt": "Stellar navigation"
      }
    ],
    "near": [
      {
        "document": 182,
        "excerpt": "near settlements"
      },
      {
        "document": 197,
        "excerpt": "deceased and the definition is even more nebulous and near the point of irrelevance. Let's just say they have a fluid vitality."
      }
    ],
    "nearby": [
      {
        "document": 17,
        "excerpt": "Food for keeping monkeys nearby"
      },
      {
        "document": 220,
        "excerpt": "usly swum in appear above the wizard, soaking everyone nearby with freezing sea water."
      }
    ],
    "neatly": [
      {
        "document": 87,
        "excerpt": "The wizard claps neatly and issues forth the light of a thousand suns from their hands. All within 20 metres must Test their Luc"
      }
    ],
    "nebulous": [
      {
        "document": 197,
        "excerpt": "he ambulatory deceased and the definition is even more nebulous and near the point of irrelevance. Let's just say they have a fluid vitality."
      }
    ],
    "necessary": [
      {
        "document": 125,
        "excerpt": "Those who study the dead consider it necessary to develop a profound sympathy with their subject - how can you speak with the dead if you don't underst"
      }
    ],
    "neck": [
      {
        "document": 187,
        "excerpt": "sion ignites and they devour their companion up to the neck. They continue to sadly converse with the head for a time before shamefully burying it and moving on."
      },
      {
        "document": 199,
        "excerpt": "If killed, the stub of the creature's neck can be descended and used as an entry to the Primary Underworld"
      }
    ],
    "necromancer": [
      {
        "document": 18,
        "excerpt": "Necromancer"
      },
      {
        "document": 97,
        "excerpt": "The necromancer must place their hands on a living subject and allow their fingertips to transform into sucking aperture"
      },
      {
        "document": 125,
        "excerpt": "Torpor helps build post-mortem empathy by causing the necromancer to temporarily die. Bodily functions are halted, no food, water, or air is needed, and they are, by most"
      }
    ],
    "necromancers": [
      {
        "document": 18,
        "excerpt": "The least popular of magical practitioners, Necromancers are shunned by the major centres of learning, left to their own devices on the edges of society, passing"
      },
      {
        "document": 107,
        "excerpt": "Necromancers, known for their social inadequacy, often find themselves having to make friends. This Spell requires a"
      },
      {
        "document": 117,
        "excerpt": "Necromancers often talk to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who an"
      }
    ],
    "necromancy": [
      {
        "document": 97,
        "excerpt": "necromancy"
      },
      {
        "document": 107,
        "excerpt": "necromancy"
      },
      {
        "document": 117,
        "excerpt": "necromancy"
      },
      {
        "document": 125,
        "excerpt": "necromancy"
      }
    ],
    "necromantic": [
      {
        "document": 18,
        "excerpt": "necromantic"
      }
    ],
    "need": [
      {
        "document": 6,
        "excerpt": "men in the wilds or the Angel cults of the slums, all need to be driven back off the edge of the map and onto the shores of chaos."
      },
      {
        "document": 17,
        "excerpt": "om an endless fall yet those precarious villages still need to eat. This is where you come in with your Edible Monkeys (the distinction is purely for appeal since a"
      },
      {
        "document": 19,
        "excerpt": "You are undead and so do not need to breathe or circulate blood. You take double Damage from Silver Weapons and regain Stamina half as eff"
      },
      {
        "document": 29,
        "excerpt": "ents, holy icons and herbs. No matter the metaphysical need, you are always prepared."
      },
      {
        "document": 35,
        "excerpt": "At some point in your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to remove your troublesome forebrain and ele"
      },
      {
        "document": 43,
        "excerpt": "ch as you would Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test ever"
      },
      {
        "document": 54,
        "excerpt": "g periods, and so on. If you have this Skill you don't need to roll it for normal conditions. Characters without it are assumed to not be able to swim and need to t"
      },
      {
        "document": 81,
        "excerpt": ", by the forces of Change, unwitting agents of Mass in need of healing. The wizard throws salt at their target and Rolls Versus the possessing spirit to cast it out"
      },
      {
        "document": 99,
        "excerpt": "ing them to breath or eat for the recipient. They will need to breathe and eat for two, which makes it hard to do anything useful while linked. The Spell lasts for"
      },
      {
        "document": 107,
        "excerpt": "d, causing the body to explode messily. A new one will need to be found. 15-16 The creature is animated and will last for 24 hours before literally falling to piece"
      },
      {
        "document": 132,
        "excerpt": "Requires twenty minutes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal observation, and complicated chart"
      },
      {
        "document": 194,
        "excerpt": "ually large claws. Their immortal nature precludes the need to eat yet they hunt mercilessly, most usually by lifting their quarry up into the sky and dropping them"
      }
    ],
    "needed": [
      {
        "document": 54,
        "excerpt": "No roll needed for normal swimming conditions"
      },
      {
        "document": 125,
        "excerpt": "Bodily functions are halted, no food, water, or air is needed, and they are, by most vulgar definitions of the word, dead. The Spell lasts until ended by the wizard,"
      }
    ],
    "needing": [
      {
        "document": 179,
        "excerpt": "d-light. Grants +4 Disguise. Lasts for 24 hours before needing to be recharged with a plasmic core."
      }
    ],
    "needless": [
      {
        "document": 188,
        "excerpt": "base activities such as wanton slaughter, accumulating needless wealth, and plumbing the depths of forbidden knowledge. They do this because they know that nothing of t"
      }
    ],
    "needs": [
      {
        "document": 142,
        "excerpt": "Club. A Fusil holds 6 charges before the plasmic core needs replacing."
      }
    ],
    "negative": [
      {
        "document": 81,
        "excerpt": "The Red Priests posit that all negative behaviour is a symptom of some level of possession, or at least direct influence, by the forces of Chang"
      }
    ],
    "neighbourhood": [
      {
        "document": 214,
        "excerpt": "owers to work on unpleasant projects and terrorise the neighbourhood. They give magic a bad name."
      }
    ],
    "neighbours": [
      {
        "document": 202,
        "excerpt": "e skin of a pig and walk abroad amongst their sleeping neighbours. Through the power imbued by that most sinister animal they rub themselves against the exteriors of hous"
      }
    ],
    "never": [
      {
        "document": 1,
        "excerpt": "You never contract disease as a result of drinking stagnant liquids."
      },
      {
        "document": 9,
        "excerpt": "the divine effluvia. Though these rural indwellers may never appreciate your important work, you continually, thanklessly measure their latent phlogiston. For poster"
      },
      {
        "document": 17,
        "excerpt": "Life on The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villages still need to eat. This is wher"
      },
      {
        "document": 28,
        "excerpt": "doorways crumble inwards. You are always prepared and never unready."
      },
      {
        "document": 29,
        "excerpt": "e on the Oops! Table if using this staff, however, may never sneak up on anyone because of the ringing and clattering it makes"
      },
      {
        "document": 131,
        "excerpt": "oes but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 186,
        "excerpt": "ng as though carrying a heavy basin of water. The dolm never stops growing, as far as anyone can tell, and the oldest and wisest of their sort can tower above a typi"
      },
      {
        "document": 200,
        "excerpt": "ath. The man-beasts are far from mindless, rather they never question their lot in life, being unable to comprehend an alternative existence. Indeed, you might find"
      },
      {
        "document": 202,
        "excerpt": "om any pig you see out at night. Their intentions will never be good."
      },
      {
        "document": 204,
        "excerpt": "ecomes worse, larger, severe, and monstrous. The scowl never leaves its face and it takes no sincere joy in anything other than the acquisition of wealth and the suf"
      },
      {
        "document": 207,
        "excerpt": "illusion. The most talented can walk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among you would be the distinct smell of leather"
      },
      {
        "document": 220,
        "excerpt": "The wizard disappears in a puff of smoke, never to be seen again."
      }
    ],
    "new": [
      {
        "document": 20,
        "excerpt": "n of Dwarfy craftsmanship, a true masterpiece, a brand new step in aesthetic design, a jump not seen since the old masters."
      },
      {
        "document": 26,
        "excerpt": "Wand used to help focus new apprentices, now kept for sentimental reasons"
      },
      {
        "document": 28,
        "excerpt": "away until you forge and donate to the unarmed a brand new Sword."
      },
      {
        "document": 107,
        "excerpt": "umsily applied, causing the body to explode messily. A new one will need to be found. 15-16 The creature is animated and will last for 24 hours before literally fa"
      },
      {
        "document": 189,
        "excerpt": "e the highest art a Dwarf can engage in: creation of a new Dwarf. These creatures of raw surfaces, untreated stucco, brass armature, and soggy wet clay seek meanin"
      },
      {
        "document": 201,
        "excerpt": "erate culture fiends and love nothing more than having new literature for the help to read to them."
      },
      {
        "document": 212,
        "excerpt": "er their lifetimes and replaced their parts, some with new mechanical contrivances and others with organic flesh. Some have lost their original form altogether and"
      },
      {
        "document": 220,
        "excerpt": "The wizard's old face melts off and reveals a new one. It is quite handsome."
      }
    ],
    "newfound": [
      {
        "document": 203,
        "excerpt": "d corpse before sluggishly returning home to enjoy its newfound warmth."
      }
    ],
    "next": [
      {
        "document": 71,
        "excerpt": "s and the non-physical impact of pain. Lasts until the next rest."
      },
      {
        "document": 126,
        "excerpt": "matter, enabling them to see through illusions for the next 10 minutes."
      },
      {
        "document": 185,
        "excerpt": "When a cyclops is given Initiative it may draw the next three Initiatives in order, thus granting them knowledge of who is going next"
      },
      {
        "document": 205,
        "excerpt": "dy along the demiurge and all of their toys before the next go around, and as such they are people of words and shapes. Unfortunately for them this cycle has a prol"
      },
      {
        "document": 207,
        "excerpt": "e the distinct smell of leather rendering in the house next door and the disappearance of a few handsome townspeople."
      }
    ],
    "nger": [
      {
        "document": 220,
        "excerpt": "accusations due to the workings of a sinister doppelgänger."
      }
    ],
    "nice": [
      {
        "document": 12,
        "excerpt": "lins will be there digging their warrens and bothering nice people willing to pay you a shiny penny to bash their little heads in."
      },
      {
        "document": 15,
        "excerpt": "Nice Weapon of your choice"
      },
      {
        "document": 214,
        "excerpt": "a college or well respected freelance lecturers with a nice manse in a seaside town, esteemed members of society who buy their groceries the same as us. However, wh"
      }
    ],
    "night": [
      {
        "document": 182,
        "excerpt": "d of any creature it has ever eaten. Crying out in the night, it draws its prey from safety, typically by imitating a recently eaten family member and calling to its"
      },
      {
        "document": 201,
        "excerpt": "backs of wagons or dragged from their beds during the night. If you have been hired by a patron to retrieve a stolen son from a manticore's manse be sure to take so"
      },
      {
        "document": 202,
        "excerpt": "Night Pig"
      },
      {
        "document": 203,
        "excerpt": "sorcerer may set the creature hunting. It will fly by night until it reaches the intended victim, whereupon it will envelop them, suffocating and freezing their tar"
      },
      {
        "document": 208,
        "excerpt": "stuff their bellies full of feed, and run off into the night to digest in a local lake. They are menaces!"
      },
      {
        "document": 210,
        "excerpt": "he foulest. They live like normal people by day but by night feed their sorcery through teratic transformations. Sat in their home, their bodies pull away at the bre"
      }
    ],
    "nightguards": [
      {
        "document": 208,
        "excerpt": "tail of a fish. They break into granaries, batter the nightguards with their blubbery tails, stuff their bellies full of feed, and run off into the night to digest in a l"
      }
    ],
    "nights": [
      {
        "document": 59,
        "excerpt": "e College of Friends always sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of their drunken apprentices is tiring work. Use"
      }
    ],
    "nimble": [
      {
        "document": 149,
        "excerpt": "Knuckle dice are made from the nimble, petal shaped knuckle bones of goblins and make excellent two sided dice."
      }
    ],
    "nobility": [
      {
        "document": 195,
        "excerpt": "adow Exultants make up the bulk of the Autarch's lower nobility, being the handmaids and officers filling out attendance at highborn social events. Each one possesses a"
      }
    ],
    "noble": [
      {
        "document": 21,
        "excerpt": "Noble steed (Companion / External mount)"
      }
    ],
    "nobles": [
      {
        "document": 166,
        "excerpt": "ender, elegant thrusting sword favored by duelists and nobles."
      }
    ],
    "noblesse": [
      {
        "document": 195,
        "excerpt": "for their life-extending component parts. Such is the noblesse oblige."
      }
    ],
    "nocturnal": [
      {
        "document": 202,
        "excerpt": "nocturnal"
      }
    ],
    "noisily": [
      {
        "document": 93,
        "excerpt": "ions of illusions. Lasts for 3 minutes after which you noisily reform into dull and frustratingly opaque flesh."
      }
    ],
    "noisy": [
      {
        "document": 14,
        "excerpt": "noisy"
      }
    ],
    "non": [
      {
        "document": 20,
        "excerpt": "To non-Dwarfy eyes you look like any other Dwarf. Only Dwarfs can see the derivative or uninspired parts of you"
      },
      {
        "document": 71,
        "excerpt": "at they are immune to mind controlling effects and the non-physical impact of pain. Lasts until the next rest."
      }
    ],
    "nonsense": [
      {
        "document": 64,
        "excerpt": "The wizard speaks nonsense while watching the intended target, causing their words to trip and confuse. This may be done under thei"
      }
    ],
    "nooks": [
      {
        "document": 192,
        "excerpt": "bobs to the surface the goblins will creep out of the nooks and crannies to start expanding their labyrinth. Left to their own devices they will eventually tame and"
      }
    ],
    "nor": [
      {
        "document": 196,
        "excerpt": "t road or else you'll wait for weeks without a client, nor should it be too busy or else you'll no sooner have belayed the first about the bonce before another com"
      }
    ],
    "normal": [
      {
        "document": 9,
        "excerpt": "Where you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to study these more remote reaches"
      },
      {
        "document": 14,
        "excerpt": "to sneak but counts as Modest Armour while weighing as normal clothing"
      },
      {
        "document": 43,
        "excerpt": "Use Fly much as you would Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly with"
      },
      {
        "document": 54,
        "excerpt": ". If you have this Skill you don't need to roll it for normal conditions. Characters without it are assumed to not be able to swim and need to test Swimming every rou"
      },
      {
        "document": 70,
        "excerpt": "e used in place of a melee attack by Rolling Versus as normal and inflicting Damage according to the Weapon used. May only be used against targets within clear sight."
      },
      {
        "document": 168,
        "excerpt": "impaired_normal_sight"
      },
      {
        "document": 210,
        "excerpt": "ss. Separators are some of the foulest. They live like normal people by day but by night feed their sorcery through teratic transformations. Sat in their home, their"
      }
    ],
    "normally": [
      {
        "document": 38,
        "excerpt": "st look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary."
      },
      {
        "document": 173,
        "excerpt": ". Weapons made from it may inflict Damage to creatures normally immune to material harm."
      }
    ],
    "nose": [
      {
        "document": 122,
        "excerpt": "The wizard can cause their nose to exist in multiple alternative realities, travel through various spheres, and enable the olfactory sen"
      },
      {
        "document": 124,
        "excerpt": "Beware! If a wizard screws their nose and twists their fingers at you then a Tongue Twister is coming your way. The target must Test their Luc"
      },
      {
        "document": 130,
        "excerpt": "isgusting. The wizard blows forth the \"web\" from their nose and all in a cone extending 12 metres in front of the wizard are trapped unless they Test their Luck (or"
      }
    ],
    "not": [
      {
        "document": 4,
        "excerpt": "Chaos patron. They're happy for you to experiment with not plunging your world into disorder and, ultimately, darkness, but the door is always open."
      },
      {
        "document": 8,
        "excerpt": "dane matters. The GM should make this Test in private, not informing the Epopt if their visions are accurate."
      },
      {
        "document": 16,
        "excerpt": "ology though the object must be thoroughly masticated, not merely swallowed and passed. This does not grant special immunity to any effects the object may possess."
      },
      {
        "document": 17,
        "excerpt": "Do not heed commands but are too scared and hungry to travel far from you"
      },
      {
        "document": 19,
        "excerpt": "You are undead and so do not need to breathe or circulate blood. You take double Damage from Silver Weapons and regain Stamina half a"
      },
      {
        "document": 20,
        "excerpt": "terpiece, a brand new step in aesthetic design, a jump not seen since the old masters."
      },
      {
        "document": 24,
        "excerpt": "eetest of the children of the gods. You, however, were not content to rest on your cloud and instead descended from the heavens or crawled up from the abyss and se"
      },
      {
        "document": 31,
        "excerpt": "e using it. Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 35,
        "excerpt": "ring effects. You are able to speak but usually choose not to. When making Advancement Checks for Skills related to abstract thought, such as Spells or Astrology,"
      },
      {
        "document": 37,
        "excerpt": "Stars are not visible during the day"
      },
      {
        "document": 46,
        "excerpt": "allows a character to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being"
      },
      {
        "document": 48,
        "excerpt": ". Pick which kind it is when you make it. This list is not exhaustive - more exotic ones may be available if you possess the knowledge and ingredients. 1d3 Common"
      },
      {
        "document": 54,
        "excerpt": "ormal conditions. Characters without it are assumed to not be able to swim and need to test Swimming every round they remain in the water or start Drowning. Receiv"
      },
      {
        "document": 58,
        "excerpt": "t to be fixed in place. While they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They are totally immune to harm, in fact."
      },
      {
        "document": 59,
        "excerpt": "e wizard, as though they were an old friend. They will not act irrationally, though, and if they were already a bit of a boor this might not change much."
      },
      {
        "document": 75,
        "excerpt": "ng pain in light (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is the only way to end the Spell."
      },
      {
        "document": 82,
        "excerpt": "So simple that it's arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard causes a one cubi"
      },
      {
        "document": 85,
        "excerpt": "up. The thing being sought must be a specific object, not a general category or type, and the direction is only given in terms of compass points."
      },
      {
        "document": 91,
        "excerpt": "ul mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else take further Damage."
      },
      {
        "document": 93,
        "excerpt": "True invisibility, not an illusion"
      },
      {
        "document": 94,
        "excerpt": "The common man does not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smell of"
      },
      {
        "document": 108,
        "excerpt": "a patriarchal figure. Some find it comforting, others, not so much."
      },
      {
        "document": 119,
        "excerpt": "s. To those watching the wizard moves in the direction not seen and reappears between two mirrors elsewhere. If the location has been compromised the wizard arrive"
      },
      {
        "document": 125,
        "excerpt": "he extent of being conscious of sound and movement but not of what is said or who is saying it. They will still take Damage from bodily abuse while under the effec"
      },
      {
        "document": 181,
        "excerpt": "oke gives you +4 carry capacity while worn but you can not use your hands while wearing it."
      },
      {
        "document": 182,
        "excerpt": "hysical impression. The Alzabo can produce - for it is not truly mimicking, rather recalling - the exact sound of any creature it has ever eaten. Crying out in the"
      },
      {
        "document": 184,
        "excerpt": "arrassment this would have caused Master Baxter had he not been tragically caught up in the Oblation Wars soon after completing his seminal work. Regardless, calli"
      },
      {
        "document": 185,
        "excerpt": "They know when and how they die and this might not be it"
      },
      {
        "document": 196,
        "excerpt": "to what the farmers tell you the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else you'll wait for weeks without a cl"
      },
      {
        "document": 199,
        "excerpt": "epths and it can surely level the sunlit world were it not confined to the darkness from which it stares. If one listens closely at the thresholds of caves they ma"
      },
      {
        "document": 209,
        "excerpt": "he sails and interfere with their correct operation if not dealt with. When removed they are low and squat, so dark as to force your eyes to run off them, so hot t"
      },
      {
        "document": 211,
        "excerpt": "o do but their hunting style is idiosyncratic: they do not wrestle with their quarry but offer a gentle embrace, telling them it's okay to let go, they're here now"
      },
      {
        "document": 213,
        "excerpt": "Take pity on these angry animals for they are lost and not used to your rude ways."
      },
      {
        "document": 216,
        "excerpt": "The million spheres have not been counted, it's just understood that there are a lot - countless by every useful standard. Eventually"
      },
      {
        "document": 220,
        "excerpt": "he wizard grows an attractive tail. If removed it does not grow back."
      }
    ],
    "note": [
      {
        "document": 99,
        "excerpt": "il cancelled, or until the death of the linked person. Note if the linked person dies, starves, or is choked you will suffer equally."
      }
    ],
    "nothing": [
      {
        "document": 16,
        "excerpt": "available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey's. Try the other, other, other white meat."
      },
      {
        "document": 70,
        "excerpt": "at whereby they swing their Silver Swords seemingly at nothing only for their opponents, many metres away, to be torn to tatters. This Spell can be used in place of a"
      },
      {
        "document": 99,
        "excerpt": "orizon Knights to enable them to take the fight to the Nothing, they would cast this on their squires and dive off the edge of creation. While this Spell lasts the wiz"
      },
      {
        "document": 107,
        "excerpt": "owing chart (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14 The vitality is clumsily applied, causing the body to explode messily. A new one will nee"
      },
      {
        "document": 128,
        "excerpt": "shimmering bubble that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended that they remember to allow air). Lasts for"
      },
      {
        "document": 188,
        "excerpt": "rbidden knowledge. They do this because they know that nothing of these wicked spheres can harm them or their objective spiritual and physical perfection."
      },
      {
        "document": 201,
        "excerpt": "ome books. They are inveterate culture fiends and love nothing more than having new literature for the help to read to them."
      }
    ],
    "notice": [
      {
        "document": 38,
        "excerpt": "Notice things out of the ordinary"
      }
    ],
    "notices": [
      {
        "document": 220,
        "excerpt": "eir new birthday and they will feel terrible if no one notices."
      }
    ],
    "notule": [
      {
        "document": 203,
        "excerpt": "notule"
      }
    ],
    "novelty": [
      {
        "document": 20,
        "excerpt": "etely ignore you since you remind them of their fading novelty. You have +4 Sneak versus Dwarfs."
      }
    ],
    "now": [
      {
        "document": 15,
        "excerpt": "to put your stamp on them as well. Either way you are now a lost and lonely sovereign without a kingdom - no one has heard of you or your people. Most don't belie"
      },
      {
        "document": 17,
        "excerpt": "off. Either way you and some unlucky monkeys are here now and that's all that matters."
      },
      {
        "document": 26,
        "excerpt": "ritual grammar, and endless other theoretical topics. Now you're out in the world, discovering that your education hardly accounted for any of the things that you"
      },
      {
        "document": 101,
        "excerpt": "t. The object must have a lockable aspect to it but is now magically sealed. Permanent until undone or dismissed."
      },
      {
        "document": 197,
        "excerpt": "ed dead when unconscious or still living until buried. Now consider the ambulatory deceased and the definition is even more nebulous and near the point of irreleva"
      },
      {
        "document": 211,
        "excerpt": "mbrace, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushing awfulness of reality as one swallows the other whole."
      },
      {
        "document": 216,
        "excerpt": "useful standard. Eventually, in a future further from now than the birth of the Monad is from here, the hump-backed sky will fold in on itself and one crystal sph"
      }
    ],
    "number": [
      {
        "document": 28,
        "excerpt": "lak awards you Armour equal to half (rounded down) the number of Swords you carry. If you carried 6 Swords your Armour would be 3 while if you carried 9 it would be 4"
      },
      {
        "document": 39,
        "excerpt": "e multiple rolls. On these climbs consider requiring a number or total or repeated failures to fall off unless it is a particularly merciless ascent. The GM should us"
      },
      {
        "document": 54,
        "excerpt": "ing. Receive a penalty to this Skill equal to half the number of item slots filled."
      }
    ],
    "numbers": [
      {
        "document": 10,
        "excerpt": "trate the ethereal surface and glimpse the fundamental numbers below."
      },
      {
        "document": 47,
        "excerpt": "Use this to gain insight into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the sur"
      },
      {
        "document": 193,
        "excerpt": "Appear in large numbers"
      }
    ],
    "numerous": [
      {
        "document": 162,
        "excerpt": "ods are little cloth puppets made in the image of your numerous gods. If you whisper a secret to one and throw it away you regain 1 Luck."
      }
    ],
    "numinous": [
      {
        "document": 187,
        "excerpt": "ads are all lions and flowing manes. They glitter with numinous light and speak the language of all thinking beings. They dazzle travellers with knowledge of their past"
      }
    ],
    "obeying": [
      {
        "document": 200,
        "excerpt": "beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter unto death. The man-beasts are far from mindless, rather they never question their"
      }
    ],
    "object": [
      {
        "document": 16,
        "excerpt": "o mundane ingested poisons. They may also identify any object if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical propert"
      },
      {
        "document": 21,
        "excerpt": "or for god, or a lost love, or some other significant object. Your sort are common enough, wandering the worlds, acting out your romantic melodrama, accusing good fo"
      },
      {
        "document": 60,
        "excerpt": "Cause inanimate objects to question their place. One object up to the size of a human baby may be caused to hop around and do whatever else the wizard wishes."
      },
      {
        "document": 61,
        "excerpt": "but actually quite mundane. The wizard whispers to an object and that object then seeks out and vigorously and repeatedly bumps into the desired target. Obviously if"
      },
      {
        "document": 62,
        "excerpt": "dergoes a distressing transformation into an inanimate object no larger than a piano and no smaller than a cup. Lasts until ended."
      },
      {
        "document": 69,
        "excerpt": "You snap a twig or other brittle object to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 82,
        "excerpt": "ophic proportions. The wizard causes a one cubic metre object to explode and deal Damage to everyone within 24 metres depending on proximity. Those within 6 metres ta"
      },
      {
        "document": 85,
        "excerpt": "hey turn up. The thing being sought must be a specific object, not a general category or type, and the direction is only given in terms of compass points."
      },
      {
        "document": 101,
        "excerpt": "Magically lock an object. The object must have a lockable aspect to it but is now magically sealed. Permanent until undone or dis"
      },
      {
        "document": 116,
        "excerpt": "The wizard may wildly gesticulate at a brittle object no larger than an umbrella and cause it to shatter into a million pieces. Living targets may Test their"
      },
      {
        "document": 220,
        "excerpt": "An inanimate object in the wizard's possession gains sentience and a voice. Its attitude is up to the GM to decide."
      }
    ],
    "objective": [
      {
        "document": 188,
        "excerpt": "nothing of these wicked spheres can harm them or their objective spiritual and physical perfection."
      }
    ],
    "objects": [
      {
        "document": 11,
        "excerpt": "Damage as Knife and +1 on rolls to lift heavy objects"
      },
      {
        "document": 16,
        "excerpt": "om appendage), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fixture)"
      },
      {
        "document": 38,
        "excerpt": "Find hidden objects"
      },
      {
        "document": 53,
        "excerpt": "Lift heavy objects"
      },
      {
        "document": 60,
        "excerpt": "Cause inanimate objects to question their place. One object up to the size of a human baby may be caused to hop around and do wh"
      },
      {
        "document": 134,
        "excerpt": "Knife for Damage and grants +1 on rolls to lift heavy objects."
      },
      {
        "document": 144,
        "excerpt": "ttached to a length of rope for climbing or retrieving objects."
      }
    ],
    "oblation": [
      {
        "document": 184,
        "excerpt": "ter Baxter had he not been tragically caught up in the Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-beaked betentacled fiend w"
      }
    ],
    "oblige": [
      {
        "document": 195,
        "excerpt": "r life-extending component parts. Such is the noblesse oblige."
      }
    ],
    "oblivious": [
      {
        "document": 197,
        "excerpt": "Oblivious"
      }
    ],
    "obscure": [
      {
        "document": 5,
        "excerpt": "s, debating appropriate methods of attack, or building obscure machines of entry."
      },
      {
        "document": 216,
        "excerpt": "caps, spending the time left before the Monad rests in obscure and pointless pursuits. Their arts can do anything but prevent the End of All Things. Some amongst their"
      }
    ],
    "obscuring": [
      {
        "document": 113,
        "excerpt": "get a reasonable sense of direction regardless of any obscuring factors."
      }
    ],
    "observation": [
      {
        "document": 132,
        "excerpt": "Consists of a ruby specular, charms against reciprocal observation, and complicated charts of the spheres. Grants +1 to Astrology."
      }
    ],
    "observations": [
      {
        "document": 10,
        "excerpt": "s truths of mathematics and coordinate them with their observations of the multiverse. All things can be measured and predicted with the application of the correct mathmolo"
      }
    ],
    "observing": [
      {
        "document": 200,
        "excerpt": "Observing"
      }
    ],
    "obsessed": [
      {
        "document": 207,
        "excerpt": "Obsessed"
      }
    ],
    "obstinate": [
      {
        "document": 183,
        "excerpt": "Obstinate"
      }
    ],
    "obtusely": [
      {
        "document": 112,
        "excerpt": "le to offer yes or no answers, oxen can predict things obtusely, lamassu may offer explicit and thorough advice."
      }
    ],
    "obviously": [
      {
        "document": 19,
        "excerpt": "skin ruined. If your skin is compromised you are very obviously a walking corpse."
      },
      {
        "document": 61,
        "excerpt": "gorously and repeatedly bumps into the desired target. Obviously if you whisper to a poisoned dagger the result is one thing while doing it to a letter is another. Trave"
      }
    ],
    "occasion": [
      {
        "document": 189,
        "excerpt": "it happens. Usually this is a sad but inconsequential occasion, but sometimes it happens while they pursue the highest art a Dwarf can engage in: creation of a new Dwa"
      }
    ],
    "occasional": [
      {
        "document": 215,
        "excerpt": "own square, gabbing with other guards while taking the occasional break to shout at a child, or tripping up an old lady. You'd think they'd stop hiring them."
      }
    ],
    "occasionally": [
      {
        "document": 189,
        "excerpt": "course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly prevented from finishing a project, possibly by dropping dead at an inopportune mome"
      },
      {
        "document": 217,
        "excerpt": "Occasionally plagued by fragments of thought"
      }
    ],
    "occasions": [
      {
        "document": 41,
        "excerpt": "Formal occasions"
      }
    ],
    "odour": [
      {
        "document": 122,
        "excerpt": "rds or images are formed, just impressions. Any strong odour will cause this Spell to fail."
      }
    ],
    "off": [
      {
        "document": 6,
        "excerpt": "e Angel cults of the slums, all need to be driven back off the edge of the map and onto the shores of chaos."
      },
      {
        "document": 12,
        "excerpt": "A Jar with a Pissed-off Gremlin Inside"
      },
      {
        "document": 15,
        "excerpt": "conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician ensured you disappeared, or you led a sortie into the stars"
      },
      {
        "document": 17,
        "excerpt": "ble). You used to spend days on end dangling your feet off the edge of the world, watching over your chittering livestock while they scampered hither and thither,"
      },
      {
        "document": 39,
        "excerpt": "quiring a number or total or repeated failures to fall off unless it is a particularly merciless ascent. The GM should use their discretion."
      },
      {
        "document": 48,
        "excerpt": "eapons. If you Roll a 1 for Damage the poison has worn off. 3 Causes anyone ingesting it to fall unconscious for 1d6 hours."
      },
      {
        "document": 99,
        "excerpt": "othing, they would cast this on their squires and dive off the edge of creation. While this Spell lasts the wizard's essential bodily functions are linked to anoth"
      },
      {
        "document": 121,
        "excerpt": "their Luck (or Skill for Enemies) or be thrown wildly off course to potentially devastating results."
      },
      {
        "document": 163,
        "excerpt": "Rolls when applied to piercing or edged weapons (wears off on roll of 1)"
      },
      {
        "document": 184,
        "excerpt": "fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      },
      {
        "document": 191,
        "excerpt": "ly shattered into a trillion shards of glass that flew off into the cosmos. Since then they have been eager to join any religion founded after that point, believin"
      },
      {
        "document": 192,
        "excerpt": "awakened evil, or recalled by the Goblin King, or cut off from the centre of the labyrinth and turned feral to live in the man-cities. A most terrible fate. Bette"
      },
      {
        "document": 193,
        "excerpt": "ur home will be a veritable maze of warrens stretching off to gods know where. No proven link between the gremlins' habit of appearing seemingly everywhere and the"
      },
      {
        "document": 208,
        "excerpt": "bbery tails, stuff their bellies full of feed, and run off into the night to digest in a local lake. They are menaces!"
      },
      {
        "document": 209,
        "excerpt": "re low and squat, so dark as to force your eyes to run off them, so hot that you can feel it from across a room. They move like tar, slow then fast, able to expand"
      },
      {
        "document": 220,
        "excerpt": "possession turns into beautiful butterflies that flap off into the sky."
      }
    ],
    "offensive": [
      {
        "document": 79,
        "excerpt": "offensive"
      },
      {
        "document": 86,
        "excerpt": "offensive"
      },
      {
        "document": 95,
        "excerpt": "offensive"
      },
      {
        "document": 170,
        "excerpt": "ergrowth, perfect for blending into marshy terrain but offensive everywhere else."
      },
      {
        "document": 204,
        "excerpt": "Offensive"
      },
      {
        "document": 214,
        "excerpt": "Offensive"
      }
    ],
    "offer": [
      {
        "document": 112,
        "excerpt": "of knowledge gained. Small, common animals are able to offer yes or no answers, oxen can predict things obtusely, lamassu may offer explicit and thorough advice."
      },
      {
        "document": 211,
        "excerpt": "iosyncratic: they do not wrestle with their quarry but offer a gentle embrace, telling them it's okay to let go, they're here now. Together prey and predator mourn t"
      }
    ],
    "offering": [
      {
        "document": 102,
        "excerpt": "ds. All three will perform the same actions in unison, offering attackers only a 1 in 3 chance of targeting the right wizard. Lasts for 12 minutes."
      },
      {
        "document": 147,
        "excerpt": "The heaviest protection available, offering substantial damage reduction but taking up significant inventory space."
      }
    ],
    "officers": [
      {
        "document": 195,
        "excerpt": "the Autarch's lower nobility, being the handmaids and officers filling out attendance at highborn social events. Each one possesses an uncanny resemblance to one Exult"
      }
    ],
    "officials": [
      {
        "document": 31,
        "excerpt": "by snake cultists, or your father was hung by corrupt officials. Either way you took umbrage and entered the world with a chip on one shoulder and an oversized Sword on"
      }
    ],
    "often": [
      {
        "document": 2,
        "excerpt": "As a second-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of tro"
      },
      {
        "document": 11,
        "excerpt": "Luggers are a servile group by nature, most often found in the service of others, weighed down by loads that would buckle a donkey. You take pride in this"
      },
      {
        "document": 107,
        "excerpt": "Necromancers, known for their social inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, c"
      },
      {
        "document": 117,
        "excerpt": "Necromancers often talk to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer o"
      },
      {
        "document": 188,
        "excerpt": "mortal and illuminated by the black-suns they may, and often do, indulge in base activities such as wanton slaughter, accumulating needless wealth, and plumbing the"
      },
      {
        "document": 215,
        "excerpt": "Trolls are ill-tempered creatures often spied leaning on a pike in the town square, gabbing with other guards while taking the occasional break"
      },
      {
        "document": 217,
        "excerpt": "be seen as in-touch with the natural world. One could often witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers on shorter journ"
      }
    ],
    "ogre": [
      {
        "document": 204,
        "excerpt": "ogre"
      }
    ],
    "oil": [
      {
        "document": 141,
        "excerpt": "Flask of Oil"
      },
      {
        "document": 223,
        "excerpt": "Lantern & Flask of Oil"
      }
    ],
    "ointments": [
      {
        "document": 45,
        "excerpt": "Used to stitch wounds and apply ointments, stop bleeding, slow poison and the like. Also used for stabilising dying people."
      }
    ],
    "okay": [
      {
        "document": 211,
        "excerpt": "r quarry but offer a gentle embrace, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushing awfulness of reality as one s"
      }
    ],
    "old": [
      {
        "document": 20,
        "excerpt": "ew step in aesthetic design, a jump not seen since the old masters."
      },
      {
        "document": 31,
        "excerpt": "Old Hunting Bow and 12 Arrows"
      },
      {
        "document": 59,
        "excerpt": "ry friendly towards the wizard, as though they were an old friend. They will not act irrationally, though, and if they were already a bit of a boor this might not"
      },
      {
        "document": 193,
        "excerpt": "e creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher becau"
      },
      {
        "document": 214,
        "excerpt": "t likely go straight to the tower wizards, those feral old men who have given up all pretence of civility and fled to the wilderness. There they build their eponym"
      },
      {
        "document": 215,
        "excerpt": "ccasional break to shout at a child, or tripping up an old lady. You'd think they'd stop hiring them."
      },
      {
        "document": 220,
        "excerpt": "The wizard's old face melts off and reveals a new one. It is quite handsome."
      }
    ],
    "oldest": [
      {
        "document": 186,
        "excerpt": "ever stops growing, as far as anyone can tell, and the oldest and wisest of their sort can tower above a typical townhouse while still being able to squeeze themselve"
      }
    ],
    "olfactory": [
      {
        "document": 122,
        "excerpt": "lities, travel through various spheres, and enable the olfactory sensation of thought. Emotions, attitudes, and underlying feelings can be smelled. No words or images ar"
      }
    ],
    "ominous": [
      {
        "document": 123,
        "excerpt": "wizard raises their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous roll of th"
      }
    ],
    "once": [
      {
        "document": 0,
        "excerpt": "what of today? We should drink and cheer, we'll search once again in the morning!"
      },
      {
        "document": 4,
        "excerpt": "ame your patron. You may call upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM interprets their intervention."
      },
      {
        "document": 28,
        "excerpt": "You were once (and possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness in prepar"
      },
      {
        "document": 77,
        "excerpt": "d as water pours from their mouth. They may Test again once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 79,
        "excerpt": "nfire appear somewhere within 12 metres of the wizard. Once present there is no accounting for its actions."
      },
      {
        "document": 183,
        "excerpt": "a rangy man with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything s"
      },
      {
        "document": 185,
        "excerpt": "Once upon a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight."
      },
      {
        "document": 188,
        "excerpt": "Once per Round they may douse a 24 foot area in beautiful Dragon-Fire. Everyone in the area is automatically"
      },
      {
        "document": 199,
        "excerpt": "Once upon a distant time the gods banded together to mould the dripping flesh of the Monad into all the creat"
      },
      {
        "document": 203,
        "excerpt": "lop them, suffocating and freezing their target all at once and leaving a relatively unmarked corpse before sluggishly returning home to enjoy its newfound warmth."
      }
    ],
    "one": [
      {
        "document": 2,
        "excerpt": "find and get in with the local criminal underbelly if one exists."
      },
      {
        "document": 8,
        "excerpt": "A walking staff with seeing crystal on one end (Damage as Staff)"
      },
      {
        "document": 15,
        "excerpt": "now a lost and lonely sovereign without a kingdom - no one has heard of you or your people. Most don't believe you and laugh, or worse, they do believe you and shr"
      },
      {
        "document": 17,
        "excerpt": "Life on The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villages still need to eat. Thi"
      },
      {
        "document": 29,
        "excerpt": "Staff, bedecked with charms and bells. May reroll one die on the Oops! Table if using this staff, however, may never sneak up on anyone because of the ringing"
      },
      {
        "document": 30,
        "excerpt": "Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      },
      {
        "document": 31,
        "excerpt": "you took umbrage and entered the world with a chip on one shoulder and an oversized Sword on the other."
      },
      {
        "document": 38,
        "excerpt": "Anything worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary."
      },
      {
        "document": 60,
        "excerpt": "Cause inanimate objects to question their place. One object up to the size of a human baby may be caused to hop around and do whatever else the wizard wishes"
      },
      {
        "document": 61,
        "excerpt": "usly if you whisper to a poisoned dagger the result is one thing while doing it to a letter is another. Travels any distance and always arrives (eventually)."
      },
      {
        "document": 63,
        "excerpt": "erers of the Academy of Doors are most famous for this one Spell. With it they may reach through any portal and into another known receptacle. For example they mig"
      },
      {
        "document": 82,
        "excerpt": "ilure of catastrophic proportions. The wizard causes a one cubic metre object to explode and deal Damage to everyone within 24 metres depending on proximity. Those"
      },
      {
        "document": 84,
        "excerpt": "In the eyes of one poor target the wizard grows into a primal monster from the depths of their lizard brain. They will atte"
      },
      {
        "document": 86,
        "excerpt": "ressive flames from your fingertips, dealing Damage to one target within 20 metres."
      },
      {
        "document": 96,
        "excerpt": "d to their ear to understand them in return. Lasts for one conversation."
      },
      {
        "document": 103,
        "excerpt": "Can transmit one short sentence"
      },
      {
        "document": 107,
        "excerpt": "ly applied, causing the body to explode messily. A new one will need to be found. 15-16 The creature is animated and will last for 24 hours before literally fallin"
      },
      {
        "document": 109,
        "excerpt": "Spell prevents the wizard from getting rained upon for one shower."
      },
      {
        "document": 112,
        "excerpt": "The wizard can get the answer to one question from the entrails of a living creature. The size and importance of the creature influences the"
      },
      {
        "document": 117,
        "excerpt": "this Spell enables speaking with the dead, who answer one question per casting. Requires a skull."
      },
      {
        "document": 131,
        "excerpt": "No one knows what this does but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 135,
        "excerpt": "nd time can be found on its many square metred face if one is sufficiently educated in its use. Test Astrology to tell the precise destination of any portal."
      },
      {
        "document": 137,
        "excerpt": "one_handed"
      },
      {
        "document": 148,
        "excerpt": "one_handed"
      },
      {
        "document": 162,
        "excerpt": "mage of your numerous gods. If you whisper a secret to one and throw it away you regain 1 Luck."
      },
      {
        "document": 184,
        "excerpt": "betentacled fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      },
      {
        "document": 185,
        "excerpt": "Once upon a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons, being an arbitrary bunch,"
      },
      {
        "document": 187,
        "excerpt": "enerously given. Their hunger for company is an honest one, their enthusiasm is endless, but they can't control themselves. As the conversation flows they become m"
      },
      {
        "document": 193,
        "excerpt": "time to call the Gremlin Catcher because where there's one there's a hundred and underneath your home will be a veritable maze of warrens stretching off to gods kn"
      },
      {
        "document": 195,
        "excerpt": "filling out attendance at highborn social events. Each one possesses an uncanny resemblance to one Exultant or other, blood of their very blood as they are. They l"
      },
      {
        "document": 196,
        "excerpt": "farmers tell you the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else you'll wait for weeks without a client, nor sh"
      },
      {
        "document": 199,
        "excerpt": "lesh of the Monad into all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-given-s"
      },
      {
        "document": 201,
        "excerpt": "If a manticore strikes the same person twice in one Round they have been hit by the creature's tail"
      },
      {
        "document": 208,
        "excerpt": "Each will consume one Provision per Turn"
      },
      {
        "document": 211,
        "excerpt": "nd predator mourn the crushing awfulness of reality as one swallows the other whole."
      },
      {
        "document": 212,
        "excerpt": "ot the golden ships of their cosmic civilisation. Each one is unfathomably ancient but by design or fault they don't remember more than a lifetime's worth of exist"
      },
      {
        "document": 213,
        "excerpt": "all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they are even raising kittens and leading rich f"
      },
      {
        "document": 216,
        "excerpt": "m here, the hump-backed sky will fold in on itself and one crystal sphere will remain. On that sphere will be the last culture, the Ven, pale skinned, dressed in r"
      },
      {
        "document": 217,
        "excerpt": "ionable to be seen as in-touch with the natural world. One could often witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers on s"
      },
      {
        "document": 220,
        "excerpt": "The wizard's old face melts off and reveals a new one. It is quite handsome."
      }
    ],
    "one's": [
      {
        "document": 71,
        "excerpt": "This Spell turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immun"
      }
    ],
    "ones": [
      {
        "document": 48,
        "excerpt": "you make it. This list is not exhaustive - more exotic ones may be available if you possess the knowledge and ingredients. 1d3 Common Poisons of Troika: 1 Causes an"
      }
    ],
    "ongoing": [
      {
        "document": 106,
        "excerpt": "Ongoing damage: 1 per Turn"
      }
    ],
    "only": [
      {
        "document": 3,
        "excerpt": "Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some"
      },
      {
        "document": 16,
        "excerpt": "The Eaters know that there are only two worlds: the Without and the Within. They intend to insert as much of the prior into the latter as th"
      },
      {
        "document": 20,
        "excerpt": "To non-Dwarfy eyes you look like any other Dwarf. Only Dwarfs can see the derivative or uninspired parts of your creation. Other Dwarfs will completely ignore"
      },
      {
        "document": 31,
        "excerpt": "es +1 to Longsword Fighting and Damage while using it. Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 43,
        "excerpt": "d Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test every Round to mak"
      },
      {
        "document": 49,
        "excerpt": "Only test for difficult maneuvers or dangerous situations"
      },
      {
        "document": 52,
        "excerpt": "The art of remaining unseen. This is Tested only when someone or something is actively trying to detect you. The sneaker would Roll Versus the Awareness"
      },
      {
        "document": 63,
        "excerpt": "h to a safe in their manse via their purse. This Spell only allows partial translocation - the wizard cannot fully or permanently enter."
      },
      {
        "document": 70,
        "excerpt": "by they swing their Silver Swords seemingly at nothing only for their opponents, many metres away, to be torn to tatters. This Spell can be used in place of a melee"
      },
      {
        "document": 75,
        "excerpt": "not to lose those eyeballs as re-inserting them is the only way to end the Spell."
      },
      {
        "document": 85,
        "excerpt": ", not a general category or type, and the direction is only given in terms of compass points."
      },
      {
        "document": 98,
        "excerpt": "ther on the backs of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes."
      },
      {
        "document": 102,
        "excerpt": "perform the same actions in unison, offering attackers only a 1 in 3 chance of targeting the right wizard. Lasts for 12 minutes."
      },
      {
        "document": 109,
        "excerpt": "Only affects the caster"
      },
      {
        "document": 111,
        "excerpt": "Works on small flames only"
      },
      {
        "document": 125,
        "excerpt": "Vaguely aware of surroundings (sound and movement only)"
      },
      {
        "document": 129,
        "excerpt": "A handy Spell only requiring the flick of a wrist. In response to being fired upon the wizard may cast this Spell to cause"
      },
      {
        "document": 185,
        "excerpt": "d that their foresight was indeed present but extended only to knowledge of their eventual deaths by accident or violence."
      },
      {
        "document": 198,
        "excerpt": "moment they goose-step their way out of the egg. Their only social structure and interest is the army, making them excruciatingly dull dinner guests."
      },
      {
        "document": 202,
        "excerpt": "the night goes on they grow increasingly fat, limited only by their greed. When they return home and remove their pig cape all the treasure they have stolen tumble"
      },
      {
        "document": 203,
        "excerpt": "lued for its utility as a tool of murder. By utilizing only the smallest bit of physical remains a knowledgeable sorcerer may set the creature hunting. It will fly"
      },
      {
        "document": 207,
        "excerpt": "talented can walk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among you would be the distinct smell of leather rendering in the h"
      },
      {
        "document": 210,
        "excerpt": "By night the flying portion is invisible at will, only visible through Second Sight or magic"
      },
      {
        "document": 212,
        "excerpt": "Unfathomably ancient but only remember a lifetime's worth of existence"
      },
      {
        "document": 220,
        "excerpt": "of control. They set about choking the wizard to death only to lapse back into servitude as soon as they pass out."
      }
    ],
    "onto": [
      {
        "document": 6,
        "excerpt": "all need to be driven back off the edge of the map and onto the shores of chaos."
      }
    ],
    "oops": [
      {
        "document": 29,
        "excerpt": "ecked with charms and bells. May reroll one die on the Oops! Table if using this staff, however, may never sneak up on anyone because of the ringing and clattering"
      },
      {
        "document": 160,
        "excerpt": "n place of spending Stamina on a Spell. However, if an Oops! Table roll is called for the wizard has overdosed and drops dead, foaming at the mouth."
      },
      {
        "document": 220,
        "excerpt": "Oops! Table"
      }
    ],
    "ooze": [
      {
        "document": 30,
        "excerpt": "n or purpose, and some days your white internal juices ooze thickly from cracks in your skin."
      }
    ],
    "opaque": [
      {
        "document": 93,
        "excerpt": "r which you noisily reform into dull and frustratingly opaque flesh."
      }
    ],
    "open": [
      {
        "document": 4,
        "excerpt": "rder and, ultimately, darkness, but the door is always open."
      },
      {
        "document": 5,
        "excerpt": "Open"
      },
      {
        "document": 8,
        "excerpt": "ly recognisable by your yellow coif and habit as being open for business. Road weary and worldwise, your unpopular visions cause you to constantly move on."
      },
      {
        "document": 16,
        "excerpt": "finest delights available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey's. Try the other, other, other white meat."
      },
      {
        "document": 19,
        "excerpt": "idnight gatherings, and preternatural fear of rain and open flames; the Parchment Witches are long-dead sorcerers who cannot give up the vanity of life. They cover"
      },
      {
        "document": 46,
        "excerpt": "This allows a character to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 a"
      },
      {
        "document": 104,
        "excerpt": "Open"
      },
      {
        "document": 105,
        "excerpt": "Open up the mind to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease"
      },
      {
        "document": 160,
        "excerpt": "and reckless magicians. A plasmic core can be cracked open and huffed by a wizard in place of spending Stamina on a Spell. However, if an Oops! Table roll is calle"
      },
      {
        "document": 220,
        "excerpt": "The wizard catches the Red Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      }
    ],
    "opened": [
      {
        "document": 220,
        "excerpt": "A portal is opened to a paradigmatic battleground, allowing an angelic or demonic figure to pop through."
      }
    ],
    "opening": [
      {
        "document": 2,
        "excerpt": "Tools for opening locks"
      },
      {
        "document": 5,
        "excerpt": "Professional tools for opening locks"
      },
      {
        "document": 130,
        "excerpt": "Whether this is opening a portal to the plane of slime or channelling the sprites of sickness, all can agree that it is quite di"
      },
      {
        "document": 154,
        "excerpt": "A set of delicate tools for opening locks without the proper key."
      }
    ],
    "opens": [
      {
        "document": 104,
        "excerpt": "Opens any mundane lock"
      },
      {
        "document": 220,
        "excerpt": "A pool of colour opens up under the wizard, sucking them and any other unlucky nearby souls into it. They will be whisked off t"
      }
    ],
    "operation": [
      {
        "document": 209,
        "excerpt": "the heat of the sails and interfere with their correct operation if not dealt with. When removed they are low and squat, so dark as to force your eyes to run off them, s"
      }
    ],
    "operator": [
      {
        "document": 212,
        "excerpt": "lesh while others are large and hollow, waiting for an operator with dead knowledge."
      }
    ],
    "opponent's": [
      {
        "document": 56,
        "excerpt": "a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Sneaking."
      }
    ],
    "opponents": [
      {
        "document": 55,
        "excerpt": "Disarming opponents"
      },
      {
        "document": 70,
        "excerpt": "heir Silver Swords seemingly at nothing only for their opponents, many metres away, to be torn to tatters. This Spell can be used in place of a melee attack by Rolling V"
      }
    ],
    "opposed": [
      {
        "document": 40,
        "excerpt": "l Under this when someone is liable to see through it. Opposed by Awareness when under scrutiny."
      },
      {
        "document": 56,
        "excerpt": "d tracks. When stalking a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Sneaking."
      }
    ],
    "option": [
      {
        "document": 207,
        "excerpt": "ng skin in a layer of leather, vellum, or, if no other option is available, paper. They then paint it, decorate it, and top it with a wig, thus completing the illusio"
      }
    ],
    "orb": [
      {
        "document": 100,
        "excerpt": "Create an ethereal orb of light that glows like a torch. Lasts 6 hours and can be extinguished at will."
      },
      {
        "document": 120,
        "excerpt": "Starry Orb"
      }
    ],
    "orc": [
      {
        "document": 205,
        "excerpt": "orc"
      },
      {
        "document": 220,
        "excerpt": "A very surprised orc appears beside the wizard (7/8/2 - Club)."
      }
    ],
    "order": [
      {
        "document": 22,
        "excerpt": "Traditional Faceless Metal Helmet of your order (Modest Armour)"
      },
      {
        "document": 185,
        "excerpt": "n Initiative it may draw the next three Initiatives in order, thus granting them knowledge of who is going next"
      },
      {
        "document": 205,
        "excerpt": "The manifested people. By the order of the universe, as set in motion by the Unmoving Mover, they exist for the briefest time in the indivis"
      }
    ],
    "orders": [
      {
        "document": 200,
        "excerpt": "chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter unto death. The man-beasts are far from mindless, rather they never question their lot in"
      }
    ],
    "ordinary": [
      {
        "document": 38,
        "excerpt": "ot traps, things normally hidden, or things out of the ordinary."
      }
    ],
    "organic": [
      {
        "document": 212,
        "excerpt": "some with new mechanical contrivances and others with organic flesh. Some have lost their original form altogether and walk the earth as flesh while others are large"
      }
    ],
    "origin": [
      {
        "document": 16,
        "excerpt": "bject if eaten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical properties on a successful Test of Gastrology though the object"
      }
    ],
    "original": [
      {
        "document": 23,
        "excerpt": "The original Rhino-Men were created by an insane sorcerer several centuries ago but rebelled and killed him. They are"
      },
      {
        "document": 57,
        "excerpt": "eone wishes to disarm a trap they must Roll Versus the original trap-setter's Trapping Skill."
      },
      {
        "document": 80,
        "excerpt": "Until ended by wizard (must be within sight of original body)"
      },
      {
        "document": 127,
        "excerpt": "double cost of original Spell"
      },
      {
        "document": 212,
        "excerpt": "es and others with organic flesh. Some have lost their original form altogether and walk the earth as flesh while others are large and hollow, waiting for an operator w"
      }
    ],
    "originally": [
      {
        "document": 213,
        "excerpt": "All tigers originally come from the Palace of Tigers"
      }
    ],
    "ornate": [
      {
        "document": 179,
        "excerpt": "When inactive, looks like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it produces a full body disguise"
      }
    ],
    "other": [
      {
        "document": 1,
        "excerpt": "rent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds where the foulness catches in the reeds and no congregation other than the g"
      },
      {
        "document": 16,
        "excerpt": "them as nothing is forbidden at Miss Kinsey's. Try the other, other, other white meat."
      },
      {
        "document": 20,
        "excerpt": "To non-Dwarfy eyes you look like any other Dwarf. Only Dwarfs can see the derivative or uninspired parts of your creation. Other Dwarfs will comple"
      },
      {
        "document": 21,
        "excerpt": "rd, or the throne, or for god, or a lost love, or some other significant object. Your sort are common enough, wandering the worlds, acting out your romantic melodram"
      },
      {
        "document": 26,
        "excerpt": "xies, the colour of magic, ritual grammar, and endless other theoretical topics. Now you're out in the world, discovering that your education hardly accounted for an"
      },
      {
        "document": 31,
        "excerpt": "h a chip on one shoulder and an oversized Sword on the other."
      },
      {
        "document": 32,
        "excerpt": "ities of the Brass City, the Palace of Tigers, or some other less prestigious centre of learning among the spheres."
      },
      {
        "document": 47,
        "excerpt": "s to gain insight into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the surface tensio"
      },
      {
        "document": 55,
        "excerpt": "Sword Fighting vs other weapon skills"
      },
      {
        "document": 69,
        "excerpt": "You snap a twig or other brittle object to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer"
      },
      {
        "document": 96,
        "excerpt": "speak any language. They can simultaneously cup their other hand to their ear to understand them in return. Lasts for one conversation."
      },
      {
        "document": 98,
        "excerpt": "Works on wizard or other target"
      },
      {
        "document": 99,
        "excerpt": "Hard to do other activities while linked"
      },
      {
        "document": 119,
        "excerpt": "Requires mirrors or other highly reflective surfaces. The wizard stands between two reflective surfaces so that they are infinitel"
      },
      {
        "document": 141,
        "excerpt": "Fuel for lanterns and other purposes. Starting equipment for all characters."
      },
      {
        "document": 182,
        "excerpt": "tall as a horse, would be a frightful creature for no other reason than its immediate physical impression. The Alzabo can produce - for it is not truly mimicking, r"
      },
      {
        "document": 190,
        "excerpt": "t. While all agree it is a chimera of mineral and some other substance they cannot confirm the matter of the other. The popular attitude is that it is a divine emana"
      },
      {
        "document": 194,
        "excerpt": "natural sorcerers, each knowing Read Entrails and any other Spells you might deem appropriate"
      },
      {
        "document": 195,
        "excerpt": "ne possesses an uncanny resemblance to one Exultant or other, blood of their very blood as they are. They live in hope that their clone-parent dies and passes their"
      },
      {
        "document": 204,
        "excerpt": "where their heart should be. They won't play with the other children, preferring to steal their toys and break them in privacy. As it ages it becomes worse, larger,"
      },
      {
        "document": 206,
        "excerpt": "e to their attention. They swoop after it, followed by other owls blindly responding to the motion. Together they descend like a rabid flock of razor sharp gulls bli"
      },
      {
        "document": 207,
        "excerpt": "rotting skin in a layer of leather, vellum, or, if no other option is available, paper. They then paint it, decorate it, and top it with a wig, thus completing the"
      },
      {
        "document": 211,
        "excerpt": "the crushing awfulness of reality as one swallows the other whole."
      },
      {
        "document": 212,
        "excerpt": "e of the First Empire, commissioned by the will of the Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfathomably ancient but by de"
      },
      {
        "document": 214,
        "excerpt": "The Tower Wizard has access to Jolt or Ember and 4 other Spells rolled randomly or chosen ahead of time."
      },
      {
        "document": 215,
        "excerpt": "ied leaning on a pike in the town square, gabbing with other guards while taking the occasional break to shout at a child, or tripping up an old lady. You'd think th"
      },
      {
        "document": 220,
        "excerpt": "colour opens up under the wizard, sucking them and any other unlucky nearby souls into it. They will be whisked off to a random sphere of existence."
      }
    ],
    "others": [
      {
        "document": 11,
        "excerpt": "le group by nature, most often found in the service of others, weighed down by loads that would buckle a donkey. You take pride in this, so much so that the everyday"
      },
      {
        "document": 102,
        "excerpt": "In the minds of others the wizard appears to be, in fact, three wizards. All three will perform the same actions in unison, off"
      },
      {
        "document": 108,
        "excerpt": "ched by a patriarchal figure. Some find it comforting, others, not so much."
      },
      {
        "document": 204,
        "excerpt": "er than the acquisition of wealth and the suffering of others."
      },
      {
        "document": 212,
        "excerpt": "their parts, some with new mechanical contrivances and others with organic flesh. Some have lost their original form altogether and walk the earth as flesh while othe"
      }
    ],
    "otherwise": [
      {
        "document": 58,
        "excerpt": "they do not move, breathe, fall, perspire, acquire, or otherwise change. They are totally immune to harm, in fact."
      },
      {
        "document": 190,
        "excerpt": "ome unusually dense crystal matrix, causing what would otherwise be an angelic visitation to become a mineralogical hazard."
      }
    ],
    "out": [
      {
        "document": 11,
        "excerpt": "nnot sate your desire to serve, causing you to venture out in search of a real challenge for such a talented varlet."
      },
      {
        "document": 21,
        "excerpt": "r sort are common enough, wandering the worlds, acting out your romantic melodrama, accusing good folk of being demons or faeries. Questing Knights are generally c"
      },
      {
        "document": 26,
        "excerpt": "mmar, and endless other theoretical topics. Now you're out in the world, discovering that your education hardly accounted for any of the things that you've seen."
      },
      {
        "document": 38,
        "excerpt": "this to spot traps, things normally hidden, or things out of the ordinary."
      },
      {
        "document": 59,
        "excerpt": "The College of Friends always sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of their drunken apprent"
      },
      {
        "document": 61,
        "excerpt": "izard whispers to an object and that object then seeks out and vigorously and repeatedly bumps into the desired target. Obviously if you whisper to a poisoned dagg"
      },
      {
        "document": 81,
        "excerpt": "rget and Rolls Versus the possessing spirit to cast it out. In the case of a Fumble the spirit is drawn into and possesses the wizard."
      },
      {
        "document": 115,
        "excerpt": "The wizard plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the nake"
      },
      {
        "document": 119,
        "excerpt": "s so that they are infinitely repeated. They then step out from between them but as a different incidence of themselves. To those watching the wizard moves in the"
      },
      {
        "document": 130,
        "excerpt": "ll for Enemies). Each Turn anything passing through or out of it must repeat the Test or become stuck. Dries up after 12 rounds."
      },
      {
        "document": 182,
        "excerpt": "exact sound of any creature it has ever eaten. Crying out in the night, it draws its prey from safety, typically by imitating a recently eaten family member and c"
      },
      {
        "document": 192,
        "excerpt": "nt a sphere bobs to the surface the goblins will creep out of the nooks and crannies to start expanding their labyrinth. Left to their own devices they will eventu"
      },
      {
        "document": 195,
        "excerpt": "wer nobility, being the handmaids and officers filling out attendance at highborn social events. Each one possesses an uncanny resemblance to one Exultant or other"
      },
      {
        "document": 198,
        "excerpt": "t themselves from the moment they goose-step their way out of the egg. Their only social structure and interest is the army, making them excruciatingly dull dinner"
      },
      {
        "document": 201,
        "excerpt": "s, which they tend to construct on mountain sides, far out of reach of the common folk. The servants that attend them are kidnapped travellers plucked from the bac"
      },
      {
        "document": 202,
        "excerpt": "eir pig cape all the treasure they have stolen tumbles out. For this reason it's wise to demand answers from any pig you see out at night. Their intentions will ne"
      },
      {
        "document": 205,
        "excerpt": "entals of the Forms and Essences, just enough to reach out and disrupt things."
      },
      {
        "document": 220,
        "excerpt": "d Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      }
    ],
    "outdoors": [
      {
        "document": 56,
        "excerpt": "outdoors"
      }
    ],
    "outfit": [
      {
        "document": 8,
        "excerpt": "Yellow Epopt Outfit"
      }
    ],
    "outside": [
      {
        "document": 19,
        "excerpt": "fectively from all sources. You must Test your Luck if outside in the rain, are made wet, are close to open flames, or suffer generally grievous wounds. A failure will"
      },
      {
        "document": 25,
        "excerpt": "penetrate the (2d6)th door. You are no master but few outside your peers can claim to know more about the vagaries of skyward travel than you."
      },
      {
        "document": 34,
        "excerpt": "ntly. They respect the Law. Every day there is a queue outside the courts to get a seat to see the latest up and coming barrister defend their case with a metre of ste"
      },
      {
        "document": 132,
        "excerpt": "wenty minutes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal observation, and complicated charts of the spher"
      },
      {
        "document": 201,
        "excerpt": "Manticores are rarely encountered outside of their homes, which they tend to construct on mountain sides, far out of reach of the common folk. The"
      }
    ],
    "outstretched": [
      {
        "document": 95,
        "excerpt": "ll, Jolt sends an arc of electricity from the wizard's outstretched hand towards a target. Ignores Armour."
      }
    ],
    "over": [
      {
        "document": 17,
        "excerpt": "dangling your feet off the edge of the world, watching over your chittering livestock while they scampered hither and thither, but there was no future in monkey mea"
      },
      {
        "document": 24,
        "excerpt": "Wings - able to fly as fast as a running man over clear ground"
      },
      {
        "document": 91,
        "excerpt": "ards, they likely don't. A mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an a"
      },
      {
        "document": 212,
        "excerpt": "ds and endless in its diversity. Most have been broken over their lifetimes and replaced their parts, some with new mechanical contrivances and others with organic"
      },
      {
        "document": 220,
        "excerpt": "wizard issues forth a mighty sneeze, knocking everyone over in front of them and dealing 1d6 Damage unless they successfully Test their Luck."
      }
    ],
    "overcoat": [
      {
        "document": 11,
        "excerpt": "Brown Overcoat and Soft Doffing Cap of the Guild"
      }
    ],
    "overcomes": [
      {
        "document": 220,
        "excerpt": "A sickness overcomes the wizard, causing them to cough up a thick black fluid. The fluid flows away as though in a hurry to b"
      }
    ],
    "overdosed": [
      {
        "document": 160,
        "excerpt": "r, if an Oops! Table roll is called for the wizard has overdosed and drops dead, foaming at the mouth."
      }
    ],
    "overflow": [
      {
        "document": 220,
        "excerpt": "An overflow of plasmic fluid has found its way into the wizard's head, which has expanded to the size of a pumpkin."
      }
    ],
    "overly": [
      {
        "document": 192,
        "excerpt": "Overly Friendly"
      },
      {
        "document": 220,
        "excerpt": "usly disappear. Even more mysteriously they don't seem overly put out by it. They can't fight or cast spells and can only very slowly shuffle about as a gelatinous bl"
      }
    ],
    "oversized": [
      {
        "document": 31,
        "excerpt": "d entered the world with a chip on one shoulder and an oversized Sword on the other."
      }
    ],
    "overstated": [
      {
        "document": 39,
        "excerpt": "efulness of the ability to clamber up things cannot be overstated. Most climbs should be single rolls though longer or more difficult climbs may require multiple rolls. O"
      }
    ],
    "overtly": [
      {
        "document": 28,
        "excerpt": "be 3 while if you carried 9 it would be 4. You must be overtly armed at all times or else Telak will take this blessing away until you forge and donate to the unarmed"
      }
    ],
    "owl": [
      {
        "document": 206,
        "excerpt": "Owl"
      }
    ],
    "owls": [
      {
        "document": 206,
        "excerpt": "The rooftops of Troika are crenelated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to"
      }
    ],
    "own": [
      {
        "document": 18,
        "excerpt": "hunned by the major centres of learning, left to their own devices on the edges of society, passing on knowledge in the time honoured master-student dynamic. This"
      },
      {
        "document": 24,
        "excerpt": "r crawled up from the abyss and set about finding your own path among the stars."
      },
      {
        "document": 80,
        "excerpt": "ooses to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 192,
        "excerpt": "nies to start expanding their labyrinth. Left to their own devices they will eventually tame and cover every surface in walls and hedges and tunnels and steel and"
      },
      {
        "document": 207,
        "excerpt": "dead both for having usually chosen the state of their own volition and for their staunch denial of it. They cover their rotting skin in a layer of leather, vellum"
      },
      {
        "document": 220,
        "excerpt": "The wizard's hands find a mind of their own and take a severe disliking to the tyranny of control. They set about choking the wizard to death only t"
      }
    ],
    "oxen": [
      {
        "document": 112,
        "excerpt": "l, common animals are able to offer yes or no answers, oxen can predict things obtusely, lamassu may offer explicit and thorough advice."
      }
    ],
    "padded": [
      {
        "document": 8,
        "excerpt": "Padded for protection against unhappy clients (counts as Modest Armour)"
      },
      {
        "document": 153,
        "excerpt": "Basic protective gear such as leather or padded clothing."
      }
    ],
    "paid": [
      {
        "document": 14,
        "excerpt": "he exclusive service of the Phoenix Throne, handsomely paid and sent to distant spheres on golden ships to spread the ineffable glory of your lords at the tip of yo"
      },
      {
        "document": 35,
        "excerpt": "dn't need it anymore: you found a Zoanthropologist and paid them well to remove your troublesome forebrain and elevate you to the pure and unburdened beast you are"
      }
    ],
    "pain": [
      {
        "document": 71,
        "excerpt": "ind controlling effects and the non-physical impact of pain. Lasts until the next rest."
      },
      {
        "document": 75,
        "excerpt": "fectly well in pitch blackness and suffer excruciating pain in light (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is the on"
      }
    ],
    "paint": [
      {
        "document": 207,
        "excerpt": "or, if no other option is available, paper. They then paint it, decorate it, and top it with a wig, thus completing the illusion. The most talented can walk among u"
      }
    ],
    "painted": [
      {
        "document": 19,
        "excerpt": "ey cover themselves in perfect paper skin, a patiently painted and immaculately folded imitation of life intended to hide ancient bone and gristle."
      }
    ],
    "painting": [
      {
        "document": 7,
        "excerpt": "Painting"
      },
      {
        "document": 19,
        "excerpt": "For painting the false skin"
      }
    ],
    "pair": [
      {
        "document": 220,
        "excerpt": "The wizard grows a small pair of horns."
      }
    ],
    "palace": [
      {
        "document": 32,
        "excerpt": ", a product of the universities of the Brass City, the Palace of Tigers, or some other less prestigious centre of learning among the spheres."
      },
      {
        "document": 213,
        "excerpt": "It is common knowledge that all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they are even raising"
      }
    ],
    "palaces": [
      {
        "document": 217,
        "excerpt": "n shorter journeys, and walking barefoot through their palaces whilst their servants laid down petals in their path. This trend escalated until the more desperate soci"
      }
    ],
    "palatable": [
      {
        "document": 110,
        "excerpt": "hange the reality of things but it does make them more palatable. Lasts until they want it to end."
      }
    ],
    "palatial": [
      {
        "document": 213,
        "excerpt": "hey were born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal solariums. Take pity on these angry animals for they are lost and not us"
      }
    ],
    "pale": [
      {
        "document": 216,
        "excerpt": "ain. On that sphere will be the last culture, the Ven, pale skinned, dressed in rubber and peaked caps, spending the time left before the Monad rests in obscure and"
      }
    ],
    "pan": [
      {
        "document": 25,
        "excerpt": "gious wizarding academy (pride of the city, experts in pan-dimensional mobility) you were finally able to penetrate the (2d6)th door. You are no master but few out"
      }
    ],
    "paper": [
      {
        "document": 19,
        "excerpt": "p the vanity of life. They cover themselves in perfect paper skin, a patiently painted and immaculately folded imitation of life intended to hide ancient bone and gr"
      },
      {
        "document": 207,
        "excerpt": "leather, vellum, or, if no other option is available, paper. They then paint it, decorate it, and top it with a wig, thus completing the illusion. The most talented"
      }
    ],
    "paradigmatic": [
      {
        "document": 220,
        "excerpt": "A portal is opened to a paradigmatic battleground, allowing an angelic or demonic figure to pop through."
      }
    ],
    "paralysed": [
      {
        "document": 201,
        "excerpt": "must Test their Luck (or Skill for Enemies) or become paralysed for 2d6 minutes"
      },
      {
        "document": 211,
        "excerpt": "gets must Test their Luck (or Skill for Enemies) or be paralysed with misery and allow the serpent to quietly eat them"
      }
    ],
    "paralysis": [
      {
        "document": 163,
        "excerpt": "Various effects depending on type - death, paralysis, or weapon coating"
      },
      {
        "document": 201,
        "excerpt": "paralysis"
      }
    ],
    "paranoid": [
      {
        "document": 188,
        "excerpt": "Paranoid"
      },
      {
        "document": 192,
        "excerpt": "Paranoid"
      },
      {
        "document": 207,
        "excerpt": "Paranoid"
      }
    ],
    "parchment": [
      {
        "document": 19,
        "excerpt": "Parchment Witch"
      },
      {
        "document": 207,
        "excerpt": "Parchment Witch"
      }
    ],
    "parent": [
      {
        "document": 195,
        "excerpt": "blood as they are. They live in hope that their clone-parent dies and passes their Exultancy on to them but it is far more likely that they are at some point harvest"
      }
    ],
    "parents": [
      {
        "document": 182,
        "excerpt": "tly eaten family member and calling to its children or parents."
      }
    ],
    "parrying": [
      {
        "document": 55,
        "excerpt": "Parrying sword attacks"
      }
    ],
    "part": [
      {
        "document": 23,
        "excerpt": "Innate body part"
      },
      {
        "document": 24,
        "excerpt": "Innate body part"
      },
      {
        "document": 26,
        "excerpt": "As an integral part of your tutelage in the sub-dimensional academy of the Cordial Wizard God you spent your childhood learn"
      },
      {
        "document": 161,
        "excerpt": "The pocket barometer is part of a fashionable affectation for the metropolitan Troikan. Though the city has no discernable weather it"
      },
      {
        "document": 183,
        "excerpt": "a point of principle and lack of imagination on their part. They can, if provoked, be violent in the defence of the land which they consider to be theirs but they"
      }
    ],
    "partial": [
      {
        "document": 63,
        "excerpt": "in their manse via their purse. This Spell only allows partial translocation - the wizard cannot fully or permanently enter."
      }
    ],
    "partially": [
      {
        "document": 217,
        "excerpt": "timately committed to having their prefrontal cortexes partially removed in the pursuit of the greatest animal verisimilitude. While the results were undeniable, it prev"
      }
    ],
    "participate": [
      {
        "document": 217,
        "excerpt": "Cannot participate in basic functions of state"
      }
    ],
    "participation": [
      {
        "document": 217,
        "excerpt": "itude. While the results were undeniable, it prevented participation in even the most basic functions of state. The Autarch applauded their commitment but tastes soon moved"
      }
    ],
    "particle": [
      {
        "document": 30,
        "excerpt": "e autonomous hands or centaur body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      }
    ],
    "particularly": [
      {
        "document": 39,
        "excerpt": "total or repeated failures to fall off unless it is a particularly merciless ascent. The GM should use their discretion."
      }
    ],
    "parts": [
      {
        "document": 20,
        "excerpt": "warf. Only Dwarfs can see the derivative or uninspired parts of your creation. Other Dwarfs will completely ignore you since you remind them of their fading novelty."
      },
      {
        "document": 195,
        "excerpt": "ome point harvested for their life-extending component parts. Such is the noblesse oblige."
      },
      {
        "document": 212,
        "excerpt": "ve been broken over their lifetimes and replaced their parts, some with new mechanical contrivances and others with organic flesh. Some have lost their original form"
      }
    ],
    "party": [
      {
        "document": 208,
        "excerpt": "If they incapacitate a party member all Pisceans that are able will descend on them and eat all their Provisions"
      }
    ],
    "pass": [
      {
        "document": 77,
        "excerpt": "ir mouth. They may Test again once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 128,
        "excerpt": "ubble that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended that they remember to allow air). Lasts for 12 minute"
      },
      {
        "document": 186,
        "excerpt": "ress itself to fit in any crack through which they can pass their eyes. These, unlike the rest of them, never grow beyond the size of a typical human eye."
      },
      {
        "document": 220,
        "excerpt": "eath only to lapse back into servitude as soon as they pass out."
      }
    ],
    "passed": [
      {
        "document": 3,
        "excerpt": "n barges or caught in some more abstract fate when she passed you, far from the protective malaise of the million spheres. You were receptive to the power and the glo"
      },
      {
        "document": 16,
        "excerpt": "ust be thoroughly masticated, not merely swallowed and passed. This does not grant special immunity to any effects the object may possess."
      }
    ],
    "passes": [
      {
        "document": 77,
        "excerpt": "Until target passes Luck test"
      },
      {
        "document": 195,
        "excerpt": "re. They live in hope that their clone-parent dies and passes their Exultancy on to them but it is far more likely that they are at some point harvested for their lif"
      }
    ],
    "passing": [
      {
        "document": 18,
        "excerpt": "ng, left to their own devices on the edges of society, passing on knowledge in the time honoured master-student dynamic. This loneliness encourages students to make th"
      },
      {
        "document": 130,
        "excerpt": "their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat the Test or become stuck. Dries up after 12 rounds."
      }
    ],
    "passion": [
      {
        "document": 187,
        "excerpt": "on flows they become more and more fervent until their passion ignites and they devour their companion up to the neck. They continue to sadly converse with the head fo"
      }
    ],
    "passionate": [
      {
        "document": 187,
        "excerpt": "Becomes increasingly passionate during conversation until they devour companion"
      }
    ],
    "passive": [
      {
        "document": 182,
        "excerpt": "passive"
      },
      {
        "document": 185,
        "excerpt": "passive"
      },
      {
        "document": 186,
        "excerpt": "passive"
      },
      {
        "document": 187,
        "excerpt": "passive"
      },
      {
        "document": 188,
        "excerpt": "passive"
      },
      {
        "document": 189,
        "excerpt": "passive"
      },
      {
        "document": 190,
        "excerpt": "passive"
      },
      {
        "document": 193,
        "excerpt": "passive"
      },
      {
        "document": 194,
        "excerpt": "passive"
      },
      {
        "document": 197,
        "excerpt": "passive"
      },
      {
        "document": 199,
        "excerpt": "passive"
      },
      {
        "document": 200,
        "excerpt": "passive"
      },
      {
        "document": 201,
        "excerpt": "passive"
      },
      {
        "document": 202,
        "excerpt": "passive"
      },
      {
        "document": 203,
        "excerpt": "passive"
      },
      {
        "document": 206,
        "excerpt": "passive"
      },
      {
        "document": 207,
        "excerpt": "passive"
      },
      {
        "document": 208,
        "excerpt": "passive"
      },
      {
        "document": 209,
        "excerpt": "passive"
      },
      {
        "document": 210,
        "excerpt": "passive"
      },
      {
        "document": 211,
        "excerpt": "passive"
      },
      {
        "document": 212,
        "excerpt": "passive"
      },
      {
        "document": 213,
        "excerpt": "passive"
      },
      {
        "document": 214,
        "excerpt": "passive"
      },
      {
        "document": 215,
        "excerpt": "passive"
      },
      {
        "document": 216,
        "excerpt": "passive"
      },
      {
        "document": 217,
        "excerpt": "passive"
      }
    ],
    "past": [
      {
        "document": 35,
        "excerpt": "At some point in your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to remove your t"
      },
      {
        "document": 187,
        "excerpt": "beings. They dazzle travellers with knowledge of their past and the places they have been and are going. Indeed their knowledge seems deep, broad, and generously gi"
      }
    ],
    "patches": [
      {
        "document": 34,
        "excerpt": "raits, and sneak into the court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, they love the Law."
      }
    ],
    "path": [
      {
        "document": 13,
        "excerpt": "cratic methods required of a master but you are on the path."
      },
      {
        "document": 24,
        "excerpt": "awled up from the abyss and set about finding your own path among the stars."
      },
      {
        "document": 217,
        "excerpt": "alaces whilst their servants laid down petals in their path. This trend escalated until the more desperate social climbers ultimately committed to having their pref"
      }
    ],
    "patience": [
      {
        "document": 124,
        "excerpt": "ed in knots. This requires some time and a fair bit of patience to disentangle."
      }
    ],
    "patient": [
      {
        "document": 182,
        "excerpt": "Patient"
      }
    ],
    "patiently": [
      {
        "document": 19,
        "excerpt": "f life. They cover themselves in perfect paper skin, a patiently painted and immaculately folded imitation of life intended to hide ancient bone and gristle."
      }
    ],
    "patriarchal": [
      {
        "document": 108,
        "excerpt": "This Spell creates the sense of being watched by a patriarchal figure. Some find it comforting, others, not so much."
      }
    ],
    "patron": [
      {
        "document": 4,
        "excerpt": "brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging your world into disorder and, ultimately, darknes"
      },
      {
        "document": 201,
        "excerpt": "eir beds during the night. If you have been hired by a patron to retrieve a stolen son from a manticore's manse be sure to take some books. They are inveterate cultur"
      }
    ],
    "pay": [
      {
        "document": 12,
        "excerpt": "ing their warrens and bothering nice people willing to pay you a shiny penny to bash their little heads in."
      }
    ],
    "pays": [
      {
        "document": 2,
        "excerpt": "emies come naturally from both sides of the law and it pays to keep ahead of trouble."
      }
    ],
    "peace": [
      {
        "document": 105,
        "excerpt": "Peace"
      }
    ],
    "peacefully": [
      {
        "document": 186,
        "excerpt": "eneath the earth they sit suspended in their cavities, peacefully contemplating the movements of the surface world. A witness to their intercrevice ambling would see a la"
      }
    ],
    "peaked": [
      {
        "document": 216,
        "excerpt": "culture, the Ven, pale skinned, dressed in rubber and peaked caps, spending the time left before the Monad rests in obscure and pointless pursuits. Their arts can do"
      }
    ],
    "peeks": [
      {
        "document": 113,
        "excerpt": "al stars the wizard navigates by astral starlight that peeks through the veil. This Spell enables the wizard to get a reasonable sense of direction regardless of any"
      }
    ],
    "peerage": [
      {
        "document": 11,
        "excerpt": "Fellow of the Peerage of Porters & Basin Fillers"
      }
    ],
    "peering": [
      {
        "document": 140,
        "excerpt": "ing glass, which grants the user +1 Second Sight while peering through it."
      }
    ],
    "peers": [
      {
        "document": 25,
        "excerpt": "e (2d6)th door. You are no master but few outside your peers can claim to know more about the vagaries of skyward travel than you."
      }
    ],
    "penalty": [
      {
        "document": 54,
        "excerpt": "they remain in the water or start Drowning. Receive a penalty to this Skill equal to half the number of item slots filled."
      },
      {
        "document": 66,
        "excerpt": "like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      },
      {
        "document": 75,
        "excerpt": "ch blackness and suffer excruciating pain in light (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is the only way to end the Spe"
      },
      {
        "document": 168,
        "excerpt": "penalty"
      },
      {
        "document": 220,
        "excerpt": "lled the wizard hiccups uncontrollably, suffering a -4 penalty to further attempts at magic."
      }
    ],
    "pence": [
      {
        "document": 24,
        "excerpt": "Incidental Sacred Jewellery worth 10d6 Silver pence if traded"
      },
      {
        "document": 171,
        "excerpt": "2 silver pence"
      },
      {
        "document": 178,
        "excerpt": "15 silver pence"
      },
      {
        "document": 179,
        "excerpt": "500 silver pence"
      },
      {
        "document": 180,
        "excerpt": "25 silver pence"
      },
      {
        "document": 181,
        "excerpt": "8 silver pence"
      }
    ],
    "penetrate": [
      {
        "document": 10,
        "excerpt": "correct mathmological ratios, those methods applied to penetrate the ethereal surface and glimpse the fundamental numbers below."
      },
      {
        "document": 25,
        "excerpt": "in pan-dimensional mobility) you were finally able to penetrate the (2d6)th door. You are no master but few outside your peers can claim to know more about the vagaries"
      },
      {
        "document": 114,
        "excerpt": "rubs a surface vigorously, making it translucent. Can penetrate up to 12 inches of material. Lead and Silver are immune."
      }
    ],
    "penny": [
      {
        "document": 12,
        "excerpt": "s and bothering nice people willing to pay you a shiny penny to bash their little heads in."
      }
    ],
    "people": [
      {
        "document": 7,
        "excerpt": "ent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf children or Dwarf families to prevent you from fully committing"
      },
      {
        "document": 12,
        "excerpt": "will be there digging their warrens and bothering nice people willing to pay you a shiny penny to bash their little heads in."
      },
      {
        "document": 15,
        "excerpt": "gn without a kingdom - no one has heard of you or your people. Most don't believe you and laugh, or worse, they do believe you and shrug at the vagaries of fate."
      },
      {
        "document": 33,
        "excerpt": "Some people say man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can me"
      },
      {
        "document": 34,
        "excerpt": "barrister defend their case with a metre of steel. The people follow the careers of their favourite solicitors, watch all their cases, collect their portraits, and sn"
      },
      {
        "document": 45,
        "excerpt": "w poison and the like. Also used for stabilising dying people."
      },
      {
        "document": 53,
        "excerpt": "fting and breaking things. May also be used to grapple people if no grappling-appropriate Weapon Skill is possessed, though it counts for half rounded up."
      },
      {
        "document": 99,
        "excerpt": "Wizard breathes/eats for both people"
      },
      {
        "document": 110,
        "excerpt": "purple as they experience an alternative reality where people are kind, their surroundings are beautiful, their food is indulgent, and so on. This doesn't change the"
      },
      {
        "document": 205,
        "excerpt": "The manifested people. By the order of the universe, as set in motion by the Unmoving Mover, they exist for the briefest time"
      },
      {
        "document": 210,
        "excerpt": "arators are some of the foulest. They live like normal people by day but by night feed their sorcery through teratic transformations. Sat in their home, their bodies"
      },
      {
        "document": 214,
        "excerpt": "who buy their groceries the same as us. However, when people think \"wizard\" they most likely go straight to the tower wizards, those feral old men who have given up"
      }
    ],
    "people's": [
      {
        "document": 220,
        "excerpt": "d6 gremlins tumble out of their mouth and start biting people's faces."
      }
    ],
    "per": [
      {
        "document": 4,
        "excerpt": "our patron. You may call upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM interprets their intervention."
      },
      {
        "document": 30,
        "excerpt": "spending Stamina at a rate of 1 Stamina and 6 minutes per charge."
      },
      {
        "document": 77,
        "excerpt": "water pours from their mouth. They may Test again once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 92,
        "excerpt": "per_viewer"
      },
      {
        "document": 106,
        "excerpt": "oison. The liquid deals 4 Damage if drunk and 1 Damage per Turn until the target successfully Tests their Luck (or Skill for Enemies). The liquid loses its potency"
      },
      {
        "document": 117,
        "excerpt": "nables speaking with the dead, who answer one question per casting. Requires a skull."
      },
      {
        "document": 165,
        "excerpt": "stenance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
      },
      {
        "document": 188,
        "excerpt": "Once per Round they may douse a 24 foot area in beautiful Dragon-Fire. Everyone in the area is automatically hit"
      },
      {
        "document": 208,
        "excerpt": "Each will consume one Provision per Turn"
      }
    ],
    "perception": [
      {
        "document": 38,
        "excerpt": "General perception"
      },
      {
        "document": 102,
        "excerpt": "Mental illusion affecting perception"
      }
    ],
    "perennial": [
      {
        "document": 206,
        "excerpt": "a rabid flock of razor sharp gulls blindly grasping. A perennial pest that the citizens of Troika are morbidly proud of tolerating."
      }
    ],
    "perfect": [
      {
        "document": 19,
        "excerpt": "t give up the vanity of life. They cover themselves in perfect paper skin, a patiently painted and immaculately folded imitation of life intended to hide ancient bone"
      },
      {
        "document": 74,
        "excerpt": "Summon a stationary, perfect sphere of darkness up to five metres from the wizard for up to 3 minutes."
      },
      {
        "document": 107,
        "excerpt": "t for 24 hours before literally falling to pieces. 17+ Perfect reanimation. The creature will last until destroyed."
      },
      {
        "document": 170,
        "excerpt": "Rough robes caked in stinking mud and undergrowth, perfect for blending into marshy terrain but offensive everywhere else."
      }
    ],
    "perfection": [
      {
        "document": 188,
        "excerpt": "an harm them or their objective spiritual and physical perfection."
      }
    ],
    "perfectly": [
      {
        "document": 75,
        "excerpt": "s their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain in light (-4 penalty to all rolls). Be careful not"
      },
      {
        "document": 182,
        "excerpt": "Can perfectly mimic the voice of any creature it has eaten"
      }
    ],
    "perform": [
      {
        "document": 90,
        "excerpt": "imate hands spring forth from an inanimate surface and perform any task the wizard requires but are limited to being rooted to the spot from which they sprang. They la"
      },
      {
        "document": 102,
        "excerpt": "appears to be, in fact, three wizards. All three will perform the same actions in unison, offering attackers only a 1 in 3 chance of targeting the right wizard. Lasts"
      }
    ],
    "performance": [
      {
        "document": 54,
        "excerpt": "Encumbrance significantly affects performance"
      }
    ],
    "period": [
      {
        "document": 30,
        "excerpt": "the usual manner - instead you must spend a full rest period with a hot iron welding your skin back together like putty. For each hour of rest with access to the rig"
      }
    ],
    "periods": [
      {
        "document": 54,
        "excerpt": "dangerous waters, diving, holding your breath for long periods, and so on. If you have this Skill you don't need to roll it for normal conditions. Characters without i"
      }
    ],
    "periphery": [
      {
        "document": 1,
        "excerpt": "hrp. The bloated Toad God has no church other than the periphery of ponds where the foulness catches in the reeds and no congregation other than the gnats and dragonflie"
      }
    ],
    "permanent": [
      {
        "document": 65,
        "excerpt": "permanent"
      },
      {
        "document": 69,
        "excerpt": "Permanent injury until healed"
      },
      {
        "document": 72,
        "excerpt": "permanent"
      },
      {
        "document": 81,
        "excerpt": "Permanent if successful"
      },
      {
        "document": 88,
        "excerpt": "permanent_until_ended"
      },
      {
        "document": 101,
        "excerpt": "e a lockable aspect to it but is now magically sealed. Permanent until undone or dismissed."
      },
      {
        "document": 107,
        "excerpt": "17+: Permanent until destroyed"
      },
      {
        "document": 114,
        "excerpt": "Permanent until dispelled"
      },
      {
        "document": 210,
        "excerpt": "Sleeping victims lose 1d6 permanent Stamina daily unless magically restored"
      }
    ],
    "permanently": [
      {
        "document": 63,
        "excerpt": "ws partial translocation - the wizard cannot fully or permanently enter."
      },
      {
        "document": 88,
        "excerpt": "The wizard may permanently gift a touched subject with gills, replacing their usual breathing arrangement if they fail to Test thei"
      },
      {
        "document": 131,
        "excerpt": "DANGER: Caster disappears permanently"
      }
    ],
    "permission": [
      {
        "document": 128,
        "excerpt": "ge when touched. Nothing may pass without the wizard's permission (it is recommended that they remember to allow air). Lasts for 12 minutes."
      }
    ],
    "person": [
      {
        "document": 99,
        "excerpt": "day, until cancelled, or until the death of the linked person. Note if the linked person dies, starves, or is choked you will suffer equally."
      },
      {
        "document": 201,
        "excerpt": "If a manticore strikes the same person twice in one Round they have been hit by the creature's tail"
      },
      {
        "document": 207,
        "excerpt": "Can use the skin of another person to impersonate them for a week after which time it starts to rot"
      },
      {
        "document": 210,
        "excerpt": "By day they are indistinguishable from a normal person"
      }
    ],
    "perspire": [
      {
        "document": 58,
        "excerpt": "hile they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They are totally immune to harm, in fact."
      }
    ],
    "perturbed": [
      {
        "document": 186,
        "excerpt": "Perturbed"
      }
    ],
    "pest": [
      {
        "document": 206,
        "excerpt": "ock of razor sharp gulls blindly grasping. A perennial pest that the citizens of Troika are morbidly proud of tolerating."
      }
    ],
    "petal": [
      {
        "document": 149,
        "excerpt": "Knuckle dice are made from the nimble, petal shaped knuckle bones of goblins and make excellent two sided dice."
      }
    ],
    "petals": [
      {
        "document": 217,
        "excerpt": "through their palaces whilst their servants laid down petals in their path. This trend escalated until the more desperate social climbers ultimately committed to hav"
      }
    ],
    "pettiness": [
      {
        "document": 105,
        "excerpt": "hemselves if attacked but will at least appreciate the pettiness of it."
      }
    ],
    "petulant": [
      {
        "document": 183,
        "excerpt": "Petulant"
      }
    ],
    "phenomena": [
      {
        "document": 9,
        "excerpt": "Tools for measuring dimensional phenomena"
      }
    ],
    "phenomenon": [
      {
        "document": 204,
        "excerpt": "The ogre is a phenomenon common across the universe. A child will be born with a scowl on its face and a corded knot where their"
      }
    ],
    "philosophers": [
      {
        "document": 190,
        "excerpt": "they grow rapidly through the air like roots. Natural philosophers have been back and forth about the categorisation of the Ekodat. While all agree it is a chimera of mine"
      }
    ],
    "phlegmatic": [
      {
        "document": 199,
        "excerpt": "Phlegmatic"
      }
    ],
    "phlogiston": [
      {
        "document": 9,
        "excerpt": "ork, you continually, thanklessly measure their latent phlogiston. For posterity."
      }
    ],
    "phoenix": [
      {
        "document": 14,
        "excerpt": "e a mercenary retained in the exclusive service of the Phoenix Throne, handsomely paid and sent to distant spheres on golden ships to spread the ineffable glory of you"
      },
      {
        "document": 200,
        "excerpt": "ricate armies of beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter unto death. The man-beasts are far from mindless, rather they never"
      }
    ],
    "physical": [
      {
        "document": 36,
        "excerpt": "General physical skill for acrobatic feats"
      },
      {
        "document": 39,
        "excerpt": "physical"
      },
      {
        "document": 49,
        "excerpt": "physical"
      },
      {
        "document": 50,
        "excerpt": "physical"
      },
      {
        "document": 53,
        "excerpt": "physical"
      },
      {
        "document": 54,
        "excerpt": "physical"
      },
      {
        "document": 71,
        "excerpt": "hey are immune to mind controlling effects and the non-physical impact of pain. Lasts until the next rest."
      },
      {
        "document": 113,
        "excerpt": "Rather than physical stars the wizard navigates by astral starlight that peeks through the veil. This Spell enables the wizar"
      },
      {
        "document": 182,
        "excerpt": "ghtful creature for no other reason than its immediate physical impression. The Alzabo can produce - for it is not truly mimicking, rather recalling - the exact sound o"
      },
      {
        "document": 188,
        "excerpt": "spheres can harm them or their objective spiritual and physical perfection."
      },
      {
        "document": 203,
        "excerpt": "tool of murder. By utilizing only the smallest bit of physical remains a knowledgeable sorcerer may set the creature hunting. It will fly by night until it reaches the"
      }
    ],
    "physics": [
      {
        "document": 47,
        "excerpt": "Applied mathematics and physics for practical purposes"
      }
    ],
    "piano": [
      {
        "document": 62,
        "excerpt": "ansformation into an inanimate object no larger than a piano and no smaller than a cup. Lasts until ended."
      }
    ],
    "pick": [
      {
        "document": 48,
        "excerpt": "ll during down time to create a single dose of poison. Pick which kind it is when you make it. This list is not exhaustive - more exotic ones may be available if yo"
      }
    ],
    "picking": [
      {
        "document": 5,
        "excerpt": "Lock Picking Tools"
      },
      {
        "document": 154,
        "excerpt": "when picking locks"
      }
    ],
    "picks": [
      {
        "document": 2,
        "excerpt": "Roll of Lock Picks"
      },
      {
        "document": 46,
        "excerpt": "Lock Picks"
      },
      {
        "document": 154,
        "excerpt": "Lock Picks"
      },
      {
        "document": 224,
        "excerpt": "Lock Picks"
      }
    ],
    "pie": [
      {
        "document": 193,
        "excerpt": "old mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher because where there's one there's a hundred and underneath y"
      }
    ],
    "piece": [
      {
        "document": 179,
        "excerpt": "When inactive, looks like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it produces a full body disguise on the"
      },
      {
        "document": 184,
        "excerpt": "The Bonshad is the source of an amusing piece of trivia amongst diabolists. While it is well known that the Bonshads know the method of creating the E"
      }
    ],
    "pieces": [
      {
        "document": 107,
        "excerpt": "and will last for 24 hours before literally falling to pieces. 17+ Perfect reanimation. The creature will last until destroyed."
      },
      {
        "document": 116,
        "excerpt": "han an umbrella and cause it to shatter into a million pieces. Living targets may Test their Luck to avoid this unpleasant Spell."
      }
    ],
    "piercing": [
      {
        "document": 48,
        "excerpt": ". 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1 for Damage the poison has worn off. 3 Causes anyone ingesting it to fa"
      },
      {
        "document": 133,
        "excerpt": "armor-piercing"
      },
      {
        "document": 146,
        "excerpt": "armor-piercing"
      },
      {
        "document": 156,
        "excerpt": "armor-piercing"
      },
      {
        "document": 157,
        "excerpt": "armor-piercing"
      },
      {
        "document": 163,
        "excerpt": "Adds +1 to Damage Rolls when applied to piercing or edged weapons (wears off on roll of 1)"
      },
      {
        "document": 164,
        "excerpt": "armor-piercing"
      }
    ],
    "pig": [
      {
        "document": 202,
        "excerpt": "Night Pig"
      },
      {
        "document": 220,
        "excerpt": "sh followed by a shriek - the wizard has turned into a pig."
      }
    ],
    "pigments": [
      {
        "document": 19,
        "excerpt": "Vials of Pigments and Powders"
      }
    ],
    "pike": [
      {
        "document": 215,
        "excerpt": "ls are ill-tempered creatures often spied leaning on a pike in the town square, gabbing with other guards while taking the occasional break to shout at a child, or"
      }
    ],
    "pillbox": [
      {
        "document": 24,
        "excerpt": "Pillbox Hat"
      }
    ],
    "pilot": [
      {
        "document": 3,
        "excerpt": "Golden Barge Pilot"
      },
      {
        "document": 9,
        "excerpt": "Golden Barge Pilot"
      },
      {
        "document": 30,
        "excerpt": "Golden Barge Pilot"
      },
      {
        "document": 44,
        "excerpt": "Golden Barge Pilot"
      },
      {
        "document": 212,
        "excerpt": "Empire, commissioned by the will of the Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfathomably ancient but by design or fault t"
      }
    ],
    "piloting": [
      {
        "document": 37,
        "excerpt": "Required for Golden Barge piloting"
      }
    ],
    "pinch": [
      {
        "document": 140,
        "excerpt": "An Epopt's Staff is a tool, an advert, and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 S"
      }
    ],
    "pious": [
      {
        "document": 191,
        "excerpt": "Pious"
      }
    ],
    "piscean": [
      {
        "document": 208,
        "excerpt": "Piscean"
      }
    ],
    "pisceans": [
      {
        "document": 208,
        "excerpt": "If they incapacitate a party member all Pisceans that are able will descend on them and eat all their Provisions"
      }
    ],
    "pissed": [
      {
        "document": 12,
        "excerpt": "A Jar with a Pissed-off Gremlin Inside"
      }
    ],
    "pisser": [
      {
        "document": 1,
        "excerpt": "You're a wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the perip"
      }
    ],
    "pistolet": [
      {
        "document": 9,
        "excerpt": "Pistolet"
      },
      {
        "document": 14,
        "excerpt": "Exquisite Pistolet"
      },
      {
        "document": 30,
        "excerpt": "Pistolet Fighting"
      },
      {
        "document": 159,
        "excerpt": "Pistolet"
      },
      {
        "document": 222,
        "excerpt": "Pistolet"
      }
    ],
    "pitch": [
      {
        "document": 75,
        "excerpt": "freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain in light (-4 penalty to all rolls). Be careful not to lose those"
      }
    ],
    "pits": [
      {
        "document": 199,
        "excerpt": "hear its whispers and promises. Treasures thrown down pits and left in cave mouths temporarily silence it."
      }
    ],
    "pity": [
      {
        "document": 213,
        "excerpt": "latial gardens, and to bask in crystal solariums. Take pity on these angry animals for they are lost and not used to your rude ways."
      }
    ],
    "pixie": [
      {
        "document": 15,
        "excerpt": "lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician ensured you disappeared, or you led a sortie into the stars to put your st"
      },
      {
        "document": 183,
        "excerpt": "travel far from their birth hole although there is no pixie compulsion to do so, it's more a point of principle and lack of imagination on their part. They can, if"
      }
    ],
    "pixies": [
      {
        "document": 26,
        "excerpt": "od you spent your childhood learning about the fate of pixies, the colour of magic, ritual grammar, and endless other theoretical topics. Now you're out in the world,"
      }
    ],
    "place": [
      {
        "document": 58,
        "excerpt": "Cause a subject to be fixed in place. While they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They ar"
      },
      {
        "document": 60,
        "excerpt": "Cause inanimate objects to question their place. One object up to the size of a human baby may be caused to hop around and do whatever else the wizard w"
      },
      {
        "document": 70,
        "excerpt": "away, to be torn to tatters. This Spell can be used in place of a melee attack by Rolling Versus as normal and inflicting Damage according to the Weapon used. May on"
      },
      {
        "document": 97,
        "excerpt": "The necromancer must place their hands on a living subject and allow their fingertips to transform into sucking apertures which dra"
      },
      {
        "document": 160,
        "excerpt": "mic core can be cracked open and huffed by a wizard in place of spending Stamina on a Spell. However, if an Oops! Table roll is called for the wizard has overdosed a"
      },
      {
        "document": 197,
        "excerpt": "The definition of 'dead' varies from place to place. In some spheres you might be considered dead when unconscious or still living until buried. No"
      },
      {
        "document": 220,
        "excerpt": "ally unphased. After 1d6 hours the bones pop back into place from wherever they went."
      }
    ],
    "places": [
      {
        "document": 7,
        "excerpt": "tant Dwarfy endeavours of creating fine art in unusual places. You intend to find the most unusual places in all the million spheres."
      },
      {
        "document": 187,
        "excerpt": "dazzle travellers with knowledge of their past and the places they have been and are going. Indeed their knowledge seems deep, broad, and generously given. Their hung"
      },
      {
        "document": 189,
        "excerpt": "abandoned_places"
      },
      {
        "document": 194,
        "excerpt": "high_places"
      }
    ],
    "plagued": [
      {
        "document": 217,
        "excerpt": "Plagued by Thought"
      }
    ],
    "plane": [
      {
        "document": 130,
        "excerpt": "Whether this is opening a portal to the plane of slime or channelling the sprites of sickness, all can agree that it is quite disgusting. The wizard b"
      }
    ],
    "plasmic": [
      {
        "document": 3,
        "excerpt": "Plasmic Cores"
      },
      {
        "document": 9,
        "excerpt": "Plasmic Cores"
      },
      {
        "document": 14,
        "excerpt": "Bandolier containing 18 Plasmic Cores"
      },
      {
        "document": 30,
        "excerpt": "You may recharge plasmic machines by hooking your fluids to them and spending Stamina at a rate of 1 Stamina and 6 minutes per ch"
      },
      {
        "document": 47,
        "excerpt": "a good idea of the surface tension of a ball of inert plasmic goo or to find the fulcrum for tripping a giant."
      },
      {
        "document": 142,
        "excerpt": "in melee as a Club. A Fusil holds 6 charges before the plasmic core needs replacing."
      },
      {
        "document": 160,
        "excerpt": "Plasmic Cores"
      },
      {
        "document": 179,
        "excerpt": "sts for 24 hours before needing to be recharged with a plasmic core."
      },
      {
        "document": 220,
        "excerpt": "An overflow of plasmic fluid has found its way into the wizard's head, which has expanded to the size of a pumpkin. If the wiza"
      }
    ],
    "plate": [
      {
        "document": 21,
        "excerpt": "Full plate protection"
      },
      {
        "document": 83,
        "excerpt": "Endows the wizard with engorged, plate-like eyes that are able to see in minute detail for miles around but are unable to see anything up close"
      }
    ],
    "plausibly": [
      {
        "document": 16,
        "excerpt": "ten, gaining knowledge of its material, its origin (if plausibly familiar), and its magical properties on a successful Test of Gastrology though the object must be thoro"
      }
    ],
    "play": [
      {
        "document": 204,
        "excerpt": "a corded knot where their heart should be. They won't play with the other children, preferring to steal their toys and break them in privacy. As it ages it becomes"
      }
    ],
    "playful": [
      {
        "document": 17,
        "excerpt": "nytime the Mien of monkeys must be determined. Mien: 1 Playful, 2 Stalking, 3 Hungry, 4 Tired, 5 Austere, 6 Aggressive."
      },
      {
        "document": 188,
        "excerpt": "\"Playful\""
      },
      {
        "document": 208,
        "excerpt": "Playful"
      },
      {
        "document": 213,
        "excerpt": "Playful"
      },
      {
        "document": 217,
        "excerpt": "Playful"
      }
    ],
    "pleasant": [
      {
        "document": 110,
        "excerpt": "Reality appears more pleasant"
      }
    ],
    "pleasure": [
      {
        "document": 194,
        "excerpt": "spending some time verbally tormenting them. A greater pleasure still is when their victims survive the fall, whereupon they descend and eat the exposed sweetmeats and"
      }
    ],
    "plucked": [
      {
        "document": 201,
        "excerpt": "The servants that attend them are kidnapped travellers plucked from the backs of wagons or dragged from their beds during the night. If you have been hired by a patron"
      }
    ],
    "plucks": [
      {
        "document": 115,
        "excerpt": "The wizard plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence"
      }
    ],
    "plumbing": [
      {
        "document": 188,
        "excerpt": "as wanton slaughter, accumulating needless wealth, and plumbing the depths of forbidden knowledge. They do this because they know that nothing of these wicked spheres c"
      }
    ],
    "plunging": [
      {
        "document": 4,
        "excerpt": "s patron. They're happy for you to experiment with not plunging your world into disorder and, ultimately, darkness, but the door is always open."
      }
    ],
    "plus": [
      {
        "document": 107,
        "excerpt": "ast whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consults the following chart (13+ counts for an Advancement ti"
      }
    ],
    "ply": [
      {
        "document": 13,
        "excerpt": "ing practise clients, freshly imbued with a license to ply your trade. You haven't fully developed the idiosyncratic methods required of a master but you are on th"
      }
    ],
    "pocket": [
      {
        "document": 0,
        "excerpt": "y portal leads (with a successful Astrology test) or a pocket barometer for forecasting the weather (5 in 6 accuracy) or a Ruby Lorgnette granting +2 Second Sight"
      },
      {
        "document": 17,
        "excerpt": "A Pocket Full of Monkey Treats"
      },
      {
        "document": 26,
        "excerpt": "Pocket full of wizard biscuits, each counts as a Provision"
      },
      {
        "document": 33,
        "excerpt": "Pocket Gods"
      },
      {
        "document": 161,
        "excerpt": "Pocket Barometer"
      },
      {
        "document": 162,
        "excerpt": "Pocket Gods"
      }
    ],
    "point": [
      {
        "document": 35,
        "excerpt": "At some point in your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to"
      },
      {
        "document": 77,
        "excerpt": "may Test again once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 133,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 146,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 156,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 157,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 164,
        "excerpt": "Ignores 1 point of Armour"
      },
      {
        "document": 183,
        "excerpt": "ugh there is no pixie compulsion to do so, it's more a point of principle and lack of imagination on their part. They can, if provoked, be violent in the defence of"
      },
      {
        "document": 191,
        "excerpt": "ave been eager to join any religion founded after that point, believing it to be a shard of the Born God."
      },
      {
        "document": 195,
        "excerpt": "o them but it is far more likely that they are at some point harvested for their life-extending component parts. Such is the noblesse oblige."
      },
      {
        "document": 197,
        "excerpt": "and the definition is even more nebulous and near the point of irrelevance. Let's just say they have a fluid vitality."
      },
      {
        "document": 218,
        "excerpt": "# indicates a Weapon that ignores 1 point of Armour"
      },
      {
        "document": 222,
        "excerpt": "# indicates a Weapon that ignores 1 point of Armour"
      }
    ],
    "pointed": [
      {
        "document": 26,
        "excerpt": "Pointed Wizard Hat you received at graduation"
      },
      {
        "document": 175,
        "excerpt": "A long polearm with a pointed tip, effective for thrusting attacks."
      },
      {
        "document": 193,
        "excerpt": "sional labyrinth have been made but fingers are firmly pointed."
      }
    ],
    "pointless": [
      {
        "document": 216,
        "excerpt": "ng the time left before the Monad rests in obscure and pointless pursuits. Their arts can do anything but prevent the End of All Things. Some amongst their race, not con"
      }
    ],
    "points": [
      {
        "document": 85,
        "excerpt": "e, and the direction is only given in terms of compass points."
      }
    ],
    "poison": [
      {
        "document": 13,
        "excerpt": "3 Vials of Poison"
      },
      {
        "document": 45,
        "excerpt": "stitch wounds and apply ointments, stop bleeding, slow poison and the like. Also used for stabilising dying people."
      },
      {
        "document": 48,
        "excerpt": "Poison"
      },
      {
        "document": 106,
        "excerpt": "Poison"
      },
      {
        "document": 163,
        "excerpt": "Poison"
      }
    ],
    "poisoned": [
      {
        "document": 61,
        "excerpt": "into the desired target. Obviously if you whisper to a poisoned dagger the result is one thing while doing it to a letter is another. Travels any distance and always ar"
      }
    ],
    "poisons": [
      {
        "document": 16,
        "excerpt": "Eaters are immune to mundane ingested poisons. They may also identify any object if eaten, gaining knowledge of its material, its origin (if plausibly"
      },
      {
        "document": 48,
        "excerpt": "you possess the knowledge and ingredients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2"
      }
    ],
    "poking": [
      {
        "document": 209,
        "excerpt": "rose. Even fatalistic golden sailors are careful when poking at shadows."
      }
    ],
    "pole": [
      {
        "document": 176,
        "excerpt": "A long wooden pole, useful for walking, fighting, and casting spells."
      }
    ],
    "polearm": [
      {
        "document": 150,
        "excerpt": "polearm"
      },
      {
        "document": 164,
        "excerpt": "Polearm"
      },
      {
        "document": 175,
        "excerpt": "A long polearm with a pointed tip, effective for thrusting attacks."
      },
      {
        "document": 219,
        "excerpt": "Polearm"
      }
    ],
    "polite": [
      {
        "document": 161,
        "excerpt": "h the city has no discernable weather it is considered polite to check it intermittently and comment on the present clemency and hope for it to continue into the futu"
      }
    ],
    "pond": [
      {
        "document": 1,
        "excerpt": "You're a wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than th"
      }
    ],
    "pondering": [
      {
        "document": 197,
        "excerpt": "Pondering"
      }
    ],
    "ponds": [
      {
        "document": 1,
        "excerpt": "Befouler of Ponds"
      }
    ],
    "pool": [
      {
        "document": 220,
        "excerpt": "A pool of colour opens up under the wizard, sucking them and any other unlucky nearby souls into it. They will"
      }
    ],
    "poor": [
      {
        "document": 6,
        "excerpt": "Poor man's silver for warding"
      },
      {
        "document": 84,
        "excerpt": "In the eyes of one poor target the wizard grows into a primal monster from the depths of their lizard brain. They will attempt t"
      },
      {
        "document": 171,
        "excerpt": "Salt is the poor man's Silver. Where Silver kills the demonic and the dead Salt merely harms or bars."
      },
      {
        "document": 220,
        "excerpt": "em to suffer a -4 penalty to making magic due to their poor diction. After an hour a fresh set grows in."
      }
    ],
    "pop": [
      {
        "document": 220,
        "excerpt": "they're generally unphased. After 1d6 hours the bones pop back into place from wherever they went."
      }
    ],
    "popular": [
      {
        "document": 18,
        "excerpt": "The least popular of magical practitioners, Necromancers are shunned by the major centres of learning, left to their own d"
      },
      {
        "document": 72,
        "excerpt": "A popular Spell that turns troublesome folk into humiliated animals. The target must Test their Luck (or Skill for"
      },
      {
        "document": 190,
        "excerpt": "tance they cannot confirm the matter of the other. The popular attitude is that it is a divine emanation caught and refracted in some unusually dense crystal matrix, c"
      }
    ],
    "portable": [
      {
        "document": 8,
        "excerpt": "portable"
      },
      {
        "document": 151,
        "excerpt": "A portable light source. Starting equipment for all characters."
      }
    ],
    "portal": [
      {
        "document": 0,
        "excerpt": "an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barometer for forecasting the weather (5 in 6 accur"
      },
      {
        "document": 37,
        "excerpt": "Determine portal destinations"
      },
      {
        "document": 63,
        "excerpt": "for this one Spell. With it they may reach through any portal and into another known receptacle. For example they might use it to reach through to a safe in their man"
      },
      {
        "document": 130,
        "excerpt": "Whether this is opening a portal to the plane of slime or channelling the sprites of sickness, all can agree that it is quite disgusting."
      },
      {
        "document": 135,
        "excerpt": "Test Astrology to tell the precise destination of any portal."
      },
      {
        "document": 220,
        "excerpt": "A portal is opened to a paradigmatic battleground, allowing an angelic or demonic figure to pop through."
      }
    ],
    "portals": [
      {
        "document": 37,
        "excerpt": "to gather hints on the destination of interdimensional portals, and to make star charts."
      },
      {
        "document": 63,
        "excerpt": "Through known portals to known locations"
      }
    ],
    "porters": [
      {
        "document": 11,
        "excerpt": "Fellow of the Peerage of Porters & Basin Fillers"
      }
    ],
    "portion": [
      {
        "document": 210,
        "excerpt": "By night the flying portion is invisible at will, only visible through Second Sight or magic"
      },
      {
        "document": 216,
        "excerpt": ", not content to wait, fling themselves and some small portion of their arts back through time to live in a more vigorous era."
      }
    ],
    "portraits": [
      {
        "document": 34,
        "excerpt": "urite solicitors, watch all their cases, collect their portraits, and sneak into the court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, t"
      }
    ],
    "posit": [
      {
        "document": 81,
        "excerpt": "The Red Priests posit that all negative behaviour is a symptom of some level of possession, or at least direct influence, by t"
      }
    ],
    "position": [
      {
        "document": 198,
        "excerpt": "d him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some short horns and a large Weapon. This is a lizard-man, a preternatu"
      }
    ],
    "possess": [
      {
        "document": 16,
        "excerpt": "t grant special immunity to any effects the object may possess."
      },
      {
        "document": 48,
        "excerpt": "exhaustive - more exotic ones may be available if you possess the knowledge and ingredients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it to Test their"
      }
    ],
    "possessed": [
      {
        "document": 53,
        "excerpt": "ple people if no grappling-appropriate Weapon Skill is possessed, though it counts for half rounded up."
      }
    ],
    "possesses": [
      {
        "document": 81,
        "excerpt": ". In the case of a Fumble the spirit is drawn into and possesses the wizard."
      },
      {
        "document": 195,
        "excerpt": "ing out attendance at highborn social events. Each one possesses an uncanny resemblance to one Exultant or other, blood of their very blood as they are. They live in hop"
      }
    ],
    "possessing": [
      {
        "document": 81,
        "excerpt": "izard throws salt at their target and Rolls Versus the possessing spirit to cast it out. In the case of a Fumble the spirit is drawn into and possesses the wizard."
      }
    ],
    "possession": [
      {
        "document": 81,
        "excerpt": "t all negative behaviour is a symptom of some level of possession, or at least direct influence, by the forces of Change, unwitting agents of Mass in need of healing. The"
      },
      {
        "document": 220,
        "excerpt": "All currency in the wizard's possession turns into beautiful butterflies that flap off into the sky."
      },
      {
        "document": 223,
        "excerpt": "Baseline possession knife."
      }
    ],
    "possible": [
      {
        "document": 127,
        "excerpt": "Roll Versus the original casting if disentanglement is possible at all."
      }
    ],
    "possibly": [
      {
        "document": 28,
        "excerpt": "You were once (and possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness in preparation for the"
      },
      {
        "document": 189,
        "excerpt": "Dwarf is forcibly prevented from finishing a project, possibly by dropping dead at an inopportune moment; it happens. Usually this is a sad but inconsequential occasio"
      },
      {
        "document": 220,
        "excerpt": "ve years of the wizard's life drop away in an instant, possibly making them a very small child. If the wizard is younger than twenty-five then they disappear into cosmi"
      }
    ],
    "post": [
      {
        "document": 125,
        "excerpt": "d if you don't understand the dead? Torpor helps build post-mortem empathy by causing the necromancer to temporarily die. Bodily functions are halted, no food, wate"
      }
    ],
    "posterity": [
      {
        "document": 9,
        "excerpt": "ally, thanklessly measure their latent phlogiston. For posterity."
      }
    ],
    "posthumous": [
      {
        "document": 18,
        "excerpt": "Posthumous Vitality"
      },
      {
        "document": 107,
        "excerpt": "Posthumous Vitality"
      }
    ],
    "posts": [
      {
        "document": 215,
        "excerpt": "guard posts"
      }
    ],
    "potato": [
      {
        "document": 193,
        "excerpt": "Vicious little creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to c"
      }
    ],
    "potency": [
      {
        "document": 106,
        "excerpt": "heir Luck (or Skill for Enemies). The liquid loses its potency after an hour."
      }
    ],
    "potentially": [
      {
        "document": 121,
        "excerpt": "r Skill for Enemies) or be thrown wildly off course to potentially devastating results."
      }
    ],
    "pouch": [
      {
        "document": 6,
        "excerpt": "Pouch of Salt"
      }
    ],
    "pouches": [
      {
        "document": 29,
        "excerpt": "e workers, the depths of whose clothes are filled with pouches of unguents, holy icons and herbs. No matter the metaphysical need, you are always prepared."
      }
    ],
    "pours": [
      {
        "document": 77,
        "excerpt": "ey start to Drown (7.9) and are incapacitated as water pours from their mouth. They may Test again once per Turn until they pass, at which point the Spell ends."
      }
    ],
    "powders": [
      {
        "document": 19,
        "excerpt": "Vials of Pigments and Powders"
      }
    ],
    "power": [
      {
        "document": 3,
        "excerpt": "aise of the million spheres. You were receptive to the power and the glory at a generative time and it shows in your teratoid form."
      },
      {
        "document": 27,
        "excerpt": "good beef steak is the universal truth. Words have no power and can no more define the universe than they can build a house, lift a cup, or sear a steak. Might can!"
      },
      {
        "document": 128,
        "excerpt": "Wall of Power"
      },
      {
        "document": 185,
        "excerpt": "nation of man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons, being an arbitrary bunch, took one eye from each as fair exchan"
      },
      {
        "document": 202,
        "excerpt": "abroad amongst their sleeping neighbours. Through the power imbued by that most sinister animal they rub themselves against the exteriors of houses and snuffle at t"
      },
      {
        "document": 221,
        "excerpt": "Wall of Power"
      }
    ],
    "practical": [
      {
        "document": 20,
        "excerpt": "A practical axe for cutting wood"
      },
      {
        "document": 47,
        "excerpt": "Applied mathematics and physics for practical purposes"
      }
    ],
    "practise": [
      {
        "document": 13,
        "excerpt": "training, graduated from fighting dummies and branding practise clients, freshly imbued with a license to ply your trade. You haven't fully developed the idiosyncratic"
      }
    ],
    "practitioners": [
      {
        "document": 18,
        "excerpt": "The least popular of magical practitioners, Necromancers are shunned by the major centres of learning, left to their own devices on the edges of so"
      }
    ],
    "pre": [
      {
        "document": 220,
        "excerpt": "unger than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "precarious": [
      {
        "document": 17,
        "excerpt": "r more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you come in with your Edible Monkeys (the distinction is purel"
      }
    ],
    "precise": [
      {
        "document": 9,
        "excerpt": "For precise measurements"
      },
      {
        "document": 135,
        "excerpt": "iently educated in its use. Test Astrology to tell the precise destination of any portal."
      }
    ],
    "precision": [
      {
        "document": 9,
        "excerpt": "precision"
      },
      {
        "document": 19,
        "excerpt": "precision"
      }
    ],
    "precludes": [
      {
        "document": 194,
        "excerpt": "heads and unusually large claws. Their immortal nature precludes the need to eat yet they hunt mercilessly, most usually by lifting their quarry up into the sky and drop"
      }
    ],
    "predator": [
      {
        "document": 211,
        "excerpt": "'s okay to let go, they're here now. Together prey and predator mourn the crushing awfulness of reality as one swallows the other whole."
      },
      {
        "document": 213,
        "excerpt": "predator"
      }
    ],
    "predatory": [
      {
        "document": 196,
        "excerpt": "Predatory"
      }
    ],
    "predict": [
      {
        "document": 112,
        "excerpt": "animals are able to offer yes or no answers, oxen can predict things obtusely, lamassu may offer explicit and thorough advice."
      }
    ],
    "predicted": [
      {
        "document": 10,
        "excerpt": "ions of the multiverse. All things can be measured and predicted with the application of the correct mathmological ratios, those methods applied to penetrate the etherea"
      }
    ],
    "prediction": [
      {
        "document": 161,
        "excerpt": "weather_prediction"
      }
    ],
    "prefer": [
      {
        "document": 7,
        "excerpt": "rare metals as food replacements. You, in fact, vastly prefer the taste of rare minerals to mundane food."
      }
    ],
    "preferring": [
      {
        "document": 204,
        "excerpt": "rt should be. They won't play with the other children, preferring to steal their toys and break them in privacy. As it ages it becomes worse, larger, severe, and monstrou"
      }
    ],
    "prefrontal": [
      {
        "document": 217,
        "excerpt": "e social climbers ultimately committed to having their prefrontal cortexes partially removed in the pursuit of the greatest animal verisimilitude. While the results were"
      }
    ],
    "premeditated": [
      {
        "document": 82,
        "excerpt": "imple that it's arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard causes a one cubic metre object to explode and deal Dama"
      }
    ],
    "premium": [
      {
        "document": 27,
        "excerpt": "2kg of Premium Meat Cuts"
      }
    ],
    "preoccupied": [
      {
        "document": 192,
        "excerpt": "Preoccupied"
      }
    ],
    "preparation": [
      {
        "document": 28,
        "excerpt": "et to maintain constant, vigilant martial readiness in preparation for the end times, when all doorways crumble inwards. You are always prepared and never unready."
      }
    ],
    "prepared": [
      {
        "document": 28,
        "excerpt": "mes, when all doorways crumble inwards. You are always prepared and never unready."
      },
      {
        "document": 29,
        "excerpt": "herbs. No matter the metaphysical need, you are always prepared."
      },
      {
        "document": 183,
        "excerpt": "lly formed from a Hole and has been ungrateful and ill prepared for everything since. They rarely travel far from their birth hole although there is no pixie compulsion"
      }
    ],
    "preparing": [
      {
        "document": 17,
        "excerpt": "For preparing monkey meat"
      }
    ],
    "presence": [
      {
        "document": 108,
        "excerpt": "Presence"
      },
      {
        "document": 115,
        "excerpt": "and leaves it stuck to a wall somewhere. This psychic presence is invisible to the naked eye but extends the wizard's senses to that spot for the duration. While it la"
      }
    ],
    "present": [
      {
        "document": 79,
        "excerpt": "appear somewhere within 12 metres of the wizard. Once present there is no accounting for its actions."
      },
      {
        "document": 161,
        "excerpt": "d polite to check it intermittently and comment on the present clemency and hope for it to continue into the future. Examining its quartz face will inform you of futur"
      },
      {
        "document": 185,
        "excerpt": "xchange. The men found that their foresight was indeed present but extended only to knowledge of their eventual deaths by accident or violence."
      }
    ],
    "pressures": [
      {
        "document": 47,
        "excerpt": "Use this to gain insight into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea o"
      }
    ],
    "prestigious": [
      {
        "document": 25,
        "excerpt": "You are a student at Troika's most prestigious wizarding academy (pride of the city, experts in pan-dimensional mobility) you were finally able to pene"
      },
      {
        "document": 32,
        "excerpt": "e Brass City, the Palace of Tigers, or some other less prestigious centre of learning among the spheres."
      }
    ],
    "pretence": [
      {
        "document": 214,
        "excerpt": "wer wizards, those feral old men who have given up all pretence of civility and fled to the wilderness. There they build their eponymous towers to work on unpleasant pr"
      }
    ],
    "preternatural": [
      {
        "document": 19,
        "excerpt": "Known for their smooth skin, midnight gatherings, and preternatural fear of rain and open flames; the Parchment Witches are long-dead sorcerers who cannot give up the vanit"
      }
    ],
    "preternaturally": [
      {
        "document": 198,
        "excerpt": "hort horns and a large Weapon. This is a lizard-man, a preternaturally militaristic race who spontaneously regiment themselves from the moment they goose-step their way out of"
      }
    ],
    "pretty": [
      {
        "document": 160,
        "excerpt": "d in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons and reckless magicians. A plasmic core can be cracked open"
      }
    ],
    "prevent": [
      {
        "document": 7,
        "excerpt": "thus there are no Dwarf children or Dwarf families to prevent you from fully committing to the important Dwarfy endeavours of creating fine art in unusual places. You"
      },
      {
        "document": 216,
        "excerpt": "and pointless pursuits. Their arts can do anything but prevent the End of All Things. Some amongst their race, not content to wait, fling themselves and some small por"
      }
    ],
    "prevented": [
      {
        "document": 189,
        "excerpt": "inish or run aground. Occasionally a Dwarf is forcibly prevented from finishing a project, possibly by dropping dead at an inopportune moment; it happens. Usually this i"
      },
      {
        "document": 217,
        "excerpt": "verisimilitude. While the results were undeniable, it prevented participation in even the most basic functions of state. The Autarch applauded their commitment but tast"
      }
    ],
    "prevents": [
      {
        "document": 109,
        "excerpt": "This Spell prevents the wizard from getting rained upon for one shower."
      }
    ],
    "previously": [
      {
        "document": 220,
        "excerpt": "A small shoal of herring and the water they had previously swum in appear above the wizard, soaking everyone nearby with freezing sea water."
      }
    ],
    "prey": [
      {
        "document": 33,
        "excerpt": "Some people say man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when"
      },
      {
        "document": 56,
        "excerpt": "Used to stalk prey and find tracks. When stalking a quarry this is treated as an opposed Roll Versus the opponent's Trackin"
      },
      {
        "document": 182,
        "excerpt": "has ever eaten. Crying out in the night, it draws its prey from safety, typically by imitating a recently eaten family member and calling to its children or parent"
      },
      {
        "document": 194,
        "excerpt": "Can fly and lift prey"
      },
      {
        "document": 211,
        "excerpt": "high, and as long as three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they do not wrestle with th"
      }
    ],
    "priceless": [
      {
        "document": 135,
        "excerpt": "priceless"
      }
    ],
    "pride": [
      {
        "document": 11,
        "excerpt": "hed down by loads that would buckle a donkey. You take pride in this, so much so that the everyday assignments of the guild cannot sate your desire to serve, causing"
      },
      {
        "document": 25,
        "excerpt": "tudent at Troika's most prestigious wizarding academy (pride of the city, experts in pan-dimensional mobility) you were finally able to penetrate the (2d6)th door. Y"
      }
    ],
    "prideful": [
      {
        "document": 183,
        "excerpt": "the land which they consider to be theirs but they are prideful, stupid, and easily tricked."
      }
    ],
    "priest": [
      {
        "document": 1,
        "excerpt": "You're a wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other"
      },
      {
        "document": 22,
        "excerpt": "Red Priest"
      }
    ],
    "priests": [
      {
        "document": 81,
        "excerpt": "The Red Priests posit that all negative behaviour is a symptom of some level of possession, or at least direct influence"
      }
    ],
    "primal": [
      {
        "document": 84,
        "excerpt": "In the eyes of one poor target the wizard grows into a primal monster from the depths of their lizard brain. They will attempt to flee and if flight is impossible the"
      }
    ],
    "primary": [
      {
        "document": 199,
        "excerpt": "re's neck can be descended and used as an entry to the Primary Underworld"
      }
    ],
    "primordial": [
      {
        "document": 199,
        "excerpt": "primordial"
      }
    ],
    "principle": [
      {
        "document": 183,
        "excerpt": "is no pixie compulsion to do so, it's more a point of principle and lack of imagination on their part. They can, if provoked, be violent in the defence of the land whic"
      }
    ],
    "prior": [
      {
        "document": 16,
        "excerpt": "t and the Within. They intend to insert as much of the prior into the latter as they can while experiencing the finest delights available. All culinary experience is"
      }
    ],
    "privacy": [
      {
        "document": 204,
        "excerpt": "dren, preferring to steal their toys and break them in privacy. As it ages it becomes worse, larger, severe, and monstrous. The scowl never leaves its face and it take"
      }
    ],
    "private": [
      {
        "document": 8,
        "excerpt": "about mundane matters. The GM should make this Test in private, not informing the Epopt if their visions are accurate."
      }
    ],
    "probing": [
      {
        "document": 190,
        "excerpt": "Probing"
      }
    ],
    "produce": [
      {
        "document": 182,
        "excerpt": "than its immediate physical impression. The Alzabo can produce - for it is not truly mimicking, rather recalling - the exact sound of any creature it has ever eaten. C"
      }
    ],
    "produces": [
      {
        "document": 179,
        "excerpt": "wellery, usually a brooch or a circlet. When active it produces a full body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before"
      }
    ],
    "product": [
      {
        "document": 32,
        "excerpt": "You're a classically trained Academic, a product of the universities of the Brass City, the Palace of Tigers, or some other less prestigious centre of le"
      }
    ],
    "profession": [
      {
        "document": 12,
        "excerpt": "Evidence of your profession"
      }
    ],
    "professional": [
      {
        "document": 5,
        "excerpt": "Professional tools for opening locks"
      }
    ],
    "profound": [
      {
        "document": 125,
        "excerpt": "who study the dead consider it necessary to develop a profound sympathy with their subject - how can you speak with the dead if you don't understand the dead? Torpor h"
      }
    ],
    "profoundly": [
      {
        "document": 191,
        "excerpt": "Profoundly religious though unfocused. Their civilisation worshiped the Egg of Time, which sat at the heart of thei"
      }
    ],
    "project": [
      {
        "document": 189,
        "excerpt": "ionally a Dwarf is forcibly prevented from finishing a project, possibly by dropping dead at an inopportune moment; it happens. Usually this is a sad but inconsequenti"
      }
    ],
    "projects": [
      {
        "document": 214,
        "excerpt": "hey build their eponymous towers to work on unpleasant projects and terrorise the neighbourhood. They give magic a bad name."
      }
    ],
    "proliferation": [
      {
        "document": 205,
        "excerpt": "ds and shapes. Unfortunately for them this cycle has a proliferation of wilful wizard-folk with a thirst for learning the barest fundamentals of the Forms and Essences, just"
      }
    ],
    "promises": [
      {
        "document": 199,
        "excerpt": "the thresholds of caves they may hear its whispers and promises. Treasures thrown down pits and left in cave mouths temporarily silence it."
      }
    ],
    "proof": [
      {
        "document": 12,
        "excerpt": "proof"
      }
    ],
    "proper": [
      {
        "document": 41,
        "excerpt": "Understand proper conduct"
      },
      {
        "document": 154,
        "excerpt": "A set of delicate tools for opening locks without the proper key."
      }
    ],
    "properties": [
      {
        "document": 16,
        "excerpt": "l, its origin (if plausibly familiar), and its magical properties on a successful Test of Gastrology though the object must be thoroughly masticated, not merely swallowed"
      },
      {
        "document": 94,
        "excerpt": "arget's flesh to behave as though it had the desirable properties of metal. They get +1 Skill and immunity to modestly proportioned fires for 3 minutes."
      }
    ],
    "proportioned": [
      {
        "document": 94,
        "excerpt": "s of metal. They get +1 Skill and immunity to modestly proportioned fires for 3 minutes."
      }
    ],
    "proportions": [
      {
        "document": 82,
        "excerpt": "pell but rather a premeditated failure of catastrophic proportions. The wizard causes a one cubic metre object to explode and deal Damage to everyone within 24 metres depe"
      }
    ],
    "props": [
      {
        "document": 40,
        "excerpt": "Covers the use of props to change your appearance. When in disguise you must Roll Under this when someone is liable to see throu"
      }
    ],
    "protection": [
      {
        "document": 8,
        "excerpt": "Padded for protection against unhappy clients (counts as Modest Armour)"
      },
      {
        "document": 19,
        "excerpt": "Protection from Rain"
      },
      {
        "document": 21,
        "excerpt": "Full plate protection"
      },
      {
        "document": 26,
        "excerpt": "Protection from Rain"
      },
      {
        "document": 109,
        "excerpt": "Protection from Rain"
      },
      {
        "document": 147,
        "excerpt": "The heaviest protection available, offering substantial damage reduction but taking up significant inventory space."
      },
      {
        "document": 158,
        "excerpt": "Decent protection such as chain mail or reinforced leather."
      }
    ],
    "protective": [
      {
        "document": 3,
        "excerpt": "e more abstract fate when she passed you, far from the protective malaise of the million spheres. You were receptive to the power and the glory at a generative time and i"
      },
      {
        "document": 132,
        "excerpt": "protective_charms"
      },
      {
        "document": 153,
        "excerpt": "Basic protective gear such as leather or padded clothing."
      },
      {
        "document": 182,
        "excerpt": "Protective"
      }
    ],
    "protrusions": [
      {
        "document": 190,
        "excerpt": "The Ekodat is a series of crystalline protrusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through t"
      }
    ],
    "proud": [
      {
        "document": 206,
        "excerpt": "erennial pest that the citizens of Troika are morbidly proud of tolerating."
      }
    ],
    "proven": [
      {
        "document": 193,
        "excerpt": "maze of warrens stretching off to gods know where. No proven link between the gremlins' habit of appearing seemingly everywhere and the goblins' interdimensional lab"
      }
    ],
    "provides": [
      {
        "document": 31,
        "excerpt": "Too-Large Sword that provides +1 to Longsword Fighting and Damage while using it. Only you may benefit from this bonus; it's not magic"
      }
    ],
    "provision": [
      {
        "document": 26,
        "excerpt": "Pocket full of wizard biscuits, each counts as a Provision"
      },
      {
        "document": 160,
        "excerpt": "provision"
      },
      {
        "document": 162,
        "excerpt": "provision"
      },
      {
        "document": 165,
        "excerpt": "provision"
      },
      {
        "document": 208,
        "excerpt": "Each will consume one Provision per Turn"
      }
    ],
    "provisions": [
      {
        "document": 23,
        "excerpt": "Half Full Firkin of Rhino-beer (20 Provisions worth)"
      },
      {
        "document": 165,
        "excerpt": "Provisions"
      },
      {
        "document": 208,
        "excerpt": "s that are able will descend on them and eat all their Provisions"
      }
    ],
    "provoked": [
      {
        "document": 183,
        "excerpt": "le and lack of imagination on their part. They can, if provoked, be violent in the defence of the land which they consider to be theirs but they are prideful, stupid, a"
      }
    ],
    "proximity": [
      {
        "document": 82,
        "excerpt": "deal Damage to everyone within 24 metres depending on proximity. Those within 6 metres take Damage as a Gigantic Beast, within 12 as a Large Beast, 18 as a Modest Beast"
      }
    ],
    "psychic": [
      {
        "document": 115,
        "excerpt": "dy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the naked eye but extends the wizard's senses to that spot for the duration. Wh"
      }
    ],
    "psychological": [
      {
        "document": 211,
        "excerpt": "psychological"
      }
    ],
    "puff": [
      {
        "document": 220,
        "excerpt": "The wizard disappears in a puff of smoke, never to be seen again."
      }
    ],
    "puffy": [
      {
        "document": 34,
        "excerpt": "Rapier (Damage as Sword) and Puffy Shirt or Sjambok (Damage as Club) and Lots of Scars or Longsword and Heavy Armour or Hammer and Gargantu"
      }
    ],
    "pull": [
      {
        "document": 210,
        "excerpt": "ratic transformations. Sat in their home, their bodies pull away at the breastbone, tongues lengthen and hang to the ground, and wings sprout from their spinal colu"
      }
    ],
    "pulling": [
      {
        "document": 167,
        "excerpt": "length of sturdy rope useful for climbing, binding, or pulling."
      }
    ],
    "pumpkin": [
      {
        "document": 220,
        "excerpt": "the wizard's head, which has expanded to the size of a pumpkin. If the wizard is struck for 5+ Damage in one go they must Test their Luck or their head explodes, killi"
      }
    ],
    "puppets": [
      {
        "document": 162,
        "excerpt": "Pocket gods are little cloth puppets made in the image of your numerous gods. If you whisper a secret to one and throw it away you regain 1 L"
      }
    ],
    "pure": [
      {
        "document": 35,
        "excerpt": "move your troublesome forebrain and elevate you to the pure and unburdened beast you are today."
      }
    ],
    "purely": [
      {
        "document": 17,
        "excerpt": "u come in with your Edible Monkeys (the distinction is purely for appeal since all monkeys are of course edible). You used to spend days on end dangling your feet off"
      }
    ],
    "purple": [
      {
        "document": 26,
        "excerpt": "Purple Lens"
      },
      {
        "document": 110,
        "excerpt": "Purple Lens"
      }
    ],
    "purpose": [
      {
        "document": 30,
        "excerpt": "clearly broken, you have no memory of your creation or purpose, and some days your white internal juices ooze thickly from cracks in your skin."
      },
      {
        "document": 189,
        "excerpt": "Dwarfs are creatures of purpose; they set their minds on a course and follow it until they finish or run aground. Occasionally a Dwarf i"
      }
    ],
    "purposes": [
      {
        "document": 47,
        "excerpt": "Applied mathematics and physics for practical purposes"
      },
      {
        "document": 141,
        "excerpt": "Fuel for lanterns and other purposes. Starting equipment for all characters."
      }
    ],
    "purse": [
      {
        "document": 63,
        "excerpt": "it to reach through to a safe in their manse via their purse. This Spell only allows partial translocation - the wizard cannot fully or permanently enter."
      }
    ],
    "pursue": [
      {
        "document": 189,
        "excerpt": "quential occasion, but sometimes it happens while they pursue the highest art a Dwarf can engage in: creation of a new Dwarf. These creatures of raw surfaces, untreat"
      }
    ],
    "pursuing": [
      {
        "document": 203,
        "excerpt": "Pursuing"
      }
    ],
    "pursuit": [
      {
        "document": 217,
        "excerpt": "ing their prefrontal cortexes partially removed in the pursuit of the greatest animal verisimilitude. While the results were undeniable, it prevented participation in"
      }
    ],
    "pursuits": [
      {
        "document": 50,
        "excerpt": "Escape pursuits"
      },
      {
        "document": 216,
        "excerpt": "e left before the Monad rests in obscure and pointless pursuits. Their arts can do anything but prevent the End of All Things. Some amongst their race, not content to w"
      }
    ],
    "put": [
      {
        "document": 15,
        "excerpt": "you disappeared, or you led a sortie into the stars to put your stamp on them as well. Either way you are now a lost and lonely sovereign without a kingdom - no on"
      },
      {
        "document": 220,
        "excerpt": "sappear. Even more mysteriously they don't seem overly put out by it. They can't fight or cast spells and can only very slowly shuffle about as a gelatinous blob o"
      }
    ],
    "putty": [
      {
        "document": 30,
        "excerpt": "d with a hot iron welding your skin back together like putty. For each hour of rest with access to the right tools you regain 3 Stamina."
      }
    ],
    "quality": [
      {
        "document": 40,
        "excerpt": "Quality of disguise affects difficulty"
      }
    ],
    "quarry": [
      {
        "document": 56,
        "excerpt": "Used to stalk prey and find tracks. When stalking a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Sneaking."
      },
      {
        "document": 194,
        "excerpt": "t they hunt mercilessly, most usually by lifting their quarry up into the sky and dropping them after spending some time verbally tormenting them. A greater pleasure"
      },
      {
        "document": 211,
        "excerpt": "style is idiosyncratic: they do not wrestle with their quarry but offer a gentle embrace, telling them it's okay to let go, they're here now. Together prey and predat"
      }
    ],
    "quartz": [
      {
        "document": 161,
        "excerpt": "hope for it to continue into the future. Examining its quartz face will inform you of future weather with 5 in 6 accuracy."
      }
    ],
    "quench": [
      {
        "document": 19,
        "excerpt": "Quench"
      },
      {
        "document": 111,
        "excerpt": "Quench"
      }
    ],
    "quest": [
      {
        "document": 21,
        "excerpt": "You are on a quest for the grail, or the sword, or the throne, or for god, or a lost love, or some other significant object"
      }
    ],
    "questing": [
      {
        "document": 21,
        "excerpt": "Questing Knight"
      }
    ],
    "question": [
      {
        "document": 8,
        "excerpt": "pts may Test their Luck to get a yes or no answer to a question about mundane matters. The GM should make this Test in private, not informing the Epopt if their visions"
      },
      {
        "document": 60,
        "excerpt": "Cause inanimate objects to question their place. One object up to the size of a human baby may be caused to hop around and do whatever else"
      },
      {
        "document": 112,
        "excerpt": "The wizard can get the answer to one question from the entrails of a living creature. The size and importance of the creature influences the level of"
      },
      {
        "document": 117,
        "excerpt": "s Spell enables speaking with the dead, who answer one question per casting. Requires a skull."
      },
      {
        "document": 200,
        "excerpt": "he man-beasts are far from mindless, rather they never question their lot in life, being unable to comprehend an alternative existence. Indeed, you might find man-beast"
      }
    ],
    "questioning": [
      {
        "document": 200,
        "excerpt": "Questioning"
      }
    ],
    "queue": [
      {
        "document": 34,
        "excerpt": "ifferently. They respect the Law. Every day there is a queue outside the courts to get a seat to see the latest up and coming barrister defend their case with a metr"
      }
    ],
    "quickly": [
      {
        "document": 50,
        "excerpt": "Reach destinations quickly"
      },
      {
        "document": 209,
        "excerpt": "and themselves to attack, in the moment looking like a quickly blooming rose. Even fatalistic golden sailors are careful when poking at shadows."
      }
    ],
    "quiet": [
      {
        "document": 196,
        "excerpt": "not an easy one. First you must find a road, but not a quiet road or else you'll wait for weeks without a client, nor should it be too busy or else you'll no sooner"
      }
    ],
    "quietly": [
      {
        "document": 211,
        "excerpt": ") or be paralysed with misery and allow the serpent to quietly eat them"
      }
    ],
    "quite": [
      {
        "document": 5,
        "excerpt": "athoming the workings of all entryways. Though they're quite fascinated with simple chests and doors they are most excited by metaphysical and metaphorical barriers."
      },
      {
        "document": 9,
        "excerpt": "Where you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to study these more remote"
      },
      {
        "document": 61,
        "excerpt": "Evocatively named but actually quite mundane. The wizard whispers to an object and that object then seeks out and vigorously and repeatedly b"
      },
      {
        "document": 93,
        "excerpt": "you make a slight shish-ing sound as you move but are quite invisible and don't suffer from the usual limitations of illusions. Lasts for 3 minutes after which you"
      },
      {
        "document": 130,
        "excerpt": "ling the sprites of sickness, all can agree that it is quite disgusting. The wizard blows forth the \"web\" from their nose and all in a cone extending 12 metres in fr"
      },
      {
        "document": 220,
        "excerpt": "zard's old face melts off and reveals a new one. It is quite handsome."
      }
    ],
    "quixotic": [
      {
        "document": 21,
        "excerpt": "Quixotic Undertaking"
      },
      {
        "document": 216,
        "excerpt": "Quixotic"
      }
    ],
    "quizzical": [
      {
        "document": 188,
        "excerpt": "Quizzical"
      }
    ],
    "quota": [
      {
        "document": 199,
        "excerpt": "azy, or mad, consistently came up short on their daily quota of flesh-given-shape. The Loathsome Wurm is the width of an elephant, with great tusks and grinding scal"
      }
    ],
    "rabid": [
      {
        "document": 206,
        "excerpt": "responding to the motion. Together they descend like a rabid flock of razor sharp gulls blindly grasping. A perennial pest that the citizens of Troika are morbidly p"
      }
    ],
    "race": [
      {
        "document": 187,
        "excerpt": "There is a certain race of a solitary nature whose multitudinous heads are all lions and flowing manes. They glitter with numino"
      },
      {
        "document": 198,
        "excerpt": ". This is a lizard-man, a preternaturally militaristic race who spontaneously regiment themselves from the moment they goose-step their way out of the egg. Their on"
      },
      {
        "document": 216,
        "excerpt": "but prevent the End of All Things. Some amongst their race, not content to wait, fling themselves and some small portion of their arts back through time to live in"
      }
    ],
    "radius": [
      {
        "document": 123,
        "excerpt": "24 metres radius"
      }
    ],
    "ragged": [
      {
        "document": 4,
        "excerpt": "Assortment of Ragged Armour"
      }
    ],
    "rain": [
      {
        "document": 19,
        "excerpt": "h skin, midnight gatherings, and preternatural fear of rain and open flames; the Parchment Witches are long-dead sorcerers who cannot give up the vanity of life. Th"
      },
      {
        "document": 26,
        "excerpt": "Protection from Rain"
      },
      {
        "document": 109,
        "excerpt": "Protection from Rain"
      }
    ],
    "rained": [
      {
        "document": 109,
        "excerpt": "This Spell prevents the wizard from getting rained upon for one shower."
      }
    ],
    "raises": [
      {
        "document": 123,
        "excerpt": "The wizard raises their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill fo"
      }
    ],
    "raising": [
      {
        "document": 213,
        "excerpt": "ewhere and think they are at home, maybe they are even raising kittens and leading rich full tiger lives, but they are as alien to that forest as you or I, and the kit"
      }
    ],
    "rancorous": [
      {
        "document": 199,
        "excerpt": "Rancorous"
      }
    ],
    "random": [
      {
        "document": 3,
        "excerpt": "Random"
      },
      {
        "document": 4,
        "excerpt": "Random"
      },
      {
        "document": 19,
        "excerpt": "Random"
      },
      {
        "document": 24,
        "excerpt": "Random"
      },
      {
        "document": 25,
        "excerpt": "Random"
      },
      {
        "document": 26,
        "excerpt": "Random"
      },
      {
        "document": 29,
        "excerpt": "Random"
      },
      {
        "document": 30,
        "excerpt": "or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      },
      {
        "document": 32,
        "excerpt": "Random"
      },
      {
        "document": 119,
        "excerpt": "location has been compromised the wizard arrives in a random mirrored location somewhere across the million crystal spheres."
      },
      {
        "document": 220,
        "excerpt": "urse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      },
      {
        "document": 221,
        "excerpt": "Random Spell Table"
      }
    ],
    "randomly": [
      {
        "document": 207,
        "excerpt": "Has 5 Spells rolled randomly or chosen ahead of time"
      },
      {
        "document": 214,
        "excerpt": "has access to Jolt or Ember and 4 other Spells rolled randomly or chosen ahead of time."
      }
    ],
    "ranged": [
      {
        "document": 2,
        "excerpt": "Silent ranged weapon"
      },
      {
        "document": 9,
        "excerpt": "ranged"
      },
      {
        "document": 13,
        "excerpt": "Ranged assassination weapon"
      },
      {
        "document": 14,
        "excerpt": "ranged"
      },
      {
        "document": 136,
        "excerpt": "A traditional ranged weapon that fires arrows."
      },
      {
        "document": 138,
        "excerpt": "ranged"
      },
      {
        "document": 142,
        "excerpt": "ranged"
      },
      {
        "document": 159,
        "excerpt": "ranged"
      },
      {
        "document": 222,
        "excerpt": "Ranged Weapons Damage Table"
      }
    ],
    "rangy": [
      {
        "document": 183,
        "excerpt": "You could be forgiven for thinking a boggart was a rangy man with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and h"
      }
    ],
    "rank": [
      {
        "document": 30,
        "excerpt": "icle detector (+4 Second Sight) or one random Spell at rank 3"
      }
    ],
    "rapidly": [
      {
        "document": 190,
        "excerpt": "core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philosophers have been back and forth about the categorisation of th"
      }
    ],
    "rapier": [
      {
        "document": 34,
        "excerpt": "Rapier (Damage as Sword) and Puffy Shirt or Sjambok (Damage as Club) and Lots of Scars or Longsword and Heavy A"
      },
      {
        "document": 166,
        "excerpt": "Rapier"
      }
    ],
    "rapt": [
      {
        "document": 191,
        "excerpt": "Rapt"
      }
    ],
    "rare": [
      {
        "document": 7,
        "excerpt": "Dwarfs may eat gems and rare metals as food replacements. You, in fact, vastly prefer the taste of rare minerals to mundane food."
      },
      {
        "document": 23,
        "excerpt": "uries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loyal guards to those who can afford their services."
      },
      {
        "document": 184,
        "excerpt": "rare"
      },
      {
        "document": 187,
        "excerpt": "rare"
      }
    ],
    "rarely": [
      {
        "document": 183,
        "excerpt": "ungrateful and ill prepared for everything since. They rarely travel far from their birth hole although there is no pixie compulsion to do so, it's more a point of pr"
      },
      {
        "document": 201,
        "excerpt": "Manticores are rarely encountered outside of their homes, which they tend to construct on mountain sides, far out of reach of"
      }
    ],
    "rat": [
      {
        "document": 206,
        "excerpt": "tch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their attention. They swoop after it, followed by other owls blindl"
      }
    ],
    "rate": [
      {
        "document": 30,
        "excerpt": "hooking your fluids to them and spending Stamina at a rate of 1 Stamina and 6 minutes per charge."
      }
    ],
    "rather": [
      {
        "document": 82,
        "excerpt": "So simple that it's arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard causes a one cubic metre object to explod"
      },
      {
        "document": 113,
        "excerpt": "Rather than physical stars the wizard navigates by astral starlight that peeks through the veil. This Spell ena"
      },
      {
        "document": 182,
        "excerpt": "he Alzabo can produce - for it is not truly mimicking, rather recalling - the exact sound of any creature it has ever eaten. Crying out in the night, it draws its pre"
      },
      {
        "document": 200,
        "excerpt": "tter unto death. The man-beasts are far from mindless, rather they never question their lot in life, being unable to comprehend an alternative existence. Indeed, you"
      }
    ],
    "rations": [
      {
        "document": 220,
        "excerpt": "n the vicinity are brought back to life. This includes rations and leather, which will crawl and flap about blindly."
      }
    ],
    "ratios": [
      {
        "document": 10,
        "excerpt": "cted with the application of the correct mathmological ratios, those methods applied to penetrate the ethereal surface and glimpse the fundamental numbers below."
      }
    ],
    "ravenous": [
      {
        "document": 210,
        "excerpt": "Ravenous"
      }
    ],
    "raw": [
      {
        "document": 189,
        "excerpt": "engage in: creation of a new Dwarf. These creatures of raw surfaces, untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finis"
      }
    ],
    "razor": [
      {
        "document": 206,
        "excerpt": "he motion. Together they descend like a rabid flock of razor sharp gulls blindly grasping. A perennial pest that the citizens of Troika are morbidly proud of tolerat"
      }
    ],
    "reach": [
      {
        "document": 25,
        "excerpt": "Astral Reach"
      },
      {
        "document": 50,
        "excerpt": "When it matters how fast you are, or if you can reach somewhere in time, use this. A basic chase is an Roll Versus."
      },
      {
        "document": 63,
        "excerpt": "Astral Reach"
      },
      {
        "document": 90,
        "excerpt": "Can perform any task within reach"
      },
      {
        "document": 150,
        "excerpt": "Reach"
      },
      {
        "document": 164,
        "excerpt": "reach"
      },
      {
        "document": 174,
        "excerpt": "Can strike at reach"
      },
      {
        "document": 175,
        "excerpt": "reach"
      },
      {
        "document": 176,
        "excerpt": "reach"
      },
      {
        "document": 201,
        "excerpt": "h they tend to construct on mountain sides, far out of reach of the common folk. The servants that attend them are kidnapped travellers plucked from the backs of wag"
      },
      {
        "document": 205,
        "excerpt": "fundamentals of the Forms and Essences, just enough to reach out and disrupt things."
      }
    ],
    "reaches": [
      {
        "document": 9,
        "excerpt": "ke yourself have even begun to study these more remote reaches of the divine effluvia. Though these rural indwellers may never appreciate your important work, you cont"
      },
      {
        "document": 75,
        "excerpt": "The wizard reaches into their sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in"
      },
      {
        "document": 203,
        "excerpt": "et the creature hunting. It will fly by night until it reaches the intended victim, whereupon it will envelop them, suffocating and freezing their target all at once a"
      }
    ],
    "reaction": [
      {
        "document": 129,
        "excerpt": "Reaction to being fired upon"
      }
    ],
    "read": [
      {
        "document": 32,
        "excerpt": "Reading Glasses in a sturdy case (you cannot read without them)"
      },
      {
        "document": 112,
        "excerpt": "Read Entrails"
      },
      {
        "document": 113,
        "excerpt": "Read Stars"
      },
      {
        "document": 194,
        "excerpt": "Harpies are natural sorcerers, each knowing Read Entrails and any other Spells you might deem appropriate"
      },
      {
        "document": 201,
        "excerpt": "othing more than having new literature for the help to read to them."
      }
    ],
    "readiness": [
      {
        "document": 28,
        "excerpt": "atical monk set to maintain constant, vigilant martial readiness in preparation for the end times, when all doorways crumble inwards. You are always prepared and never u"
      }
    ],
    "reading": [
      {
        "document": 32,
        "excerpt": "Reading Glasses in a sturdy case (you cannot read without them)"
      }
    ],
    "real": [
      {
        "document": 11,
        "excerpt": "re to serve, causing you to venture out in search of a real challenge for such a talented varlet."
      },
      {
        "document": 102,
        "excerpt": "Attackers have 1 in 3 chance to hit real wizard"
      }
    ],
    "realities": [
      {
        "document": 122,
        "excerpt": "can cause their nose to exist in multiple alternative realities, travel through various spheres, and enable the olfactory sensation of thought. Emotions, attitudes, and"
      }
    ],
    "reality": [
      {
        "document": 104,
        "excerpt": "The wizard chooses a reality wherein the lock was open all along. May be used to open any mundane door or container and counteract a"
      },
      {
        "document": 110,
        "excerpt": "t's eyes glow purple as they experience an alternative reality where people are kind, their surroundings are beautiful, their food is indulgent, and so on. This doesn'"
      },
      {
        "document": 127,
        "excerpt": "The wizard disentangles a Spell from this instance of reality. To do so they must Roll Versus the original casting if disentanglement is possible at all."
      },
      {
        "document": 211,
        "excerpt": "ther prey and predator mourn the crushing awfulness of reality as one swallows the other whole."
      }
    ],
    "realizes": [
      {
        "document": 64,
        "excerpt": "Until the confusion clears or target realizes what's happening"
      }
    ],
    "really": [
      {
        "document": 27,
        "excerpt": "build a house, lift a cup, or sear a steak. Might can! Really, they have thought a lot about this."
      }
    ],
    "reanimation": [
      {
        "document": 107,
        "excerpt": "hours before literally falling to pieces. 17+ Perfect reanimation. The creature will last until destroyed."
      }
    ],
    "reappears": [
      {
        "document": 119,
        "excerpt": "atching the wizard moves in the direction not seen and reappears between two mirrors elsewhere. If the location has been compromised the wizard arrives in a random mirro"
      }
    ],
    "reason": [
      {
        "document": 182,
        "excerpt": "as a horse, would be a frightful creature for no other reason than its immediate physical impression. The Alzabo can produce - for it is not truly mimicking, rather r"
      },
      {
        "document": 202,
        "excerpt": "ll the treasure they have stolen tumbles out. For this reason it's wise to demand answers from any pig you see out at night. Their intentions will never be good."
      }
    ],
    "reasonable": [
      {
        "document": 113,
        "excerpt": "rough the veil. This Spell enables the wizard to get a reasonable sense of direction regardless of any obscuring factors."
      }
    ],
    "reasonably": [
      {
        "document": 32,
        "excerpt": "You may Test your Luck to recall facts that you might reasonably be expected to have encountered relating to the natural sciences and humanities."
      }
    ],
    "reasons": [
      {
        "document": 26,
        "excerpt": "o help focus new apprentices, now kept for sentimental reasons"
      }
    ],
    "rebelled": [
      {
        "document": 23,
        "excerpt": "reated by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loyal guards to those who can"
      }
    ],
    "recalcitrant": [
      {
        "document": 200,
        "excerpt": "ghly mundane requests they were worshipful in word and recalcitrant in action and so towards the beginning of their reign an Autarch had their vizier fabricate armies of be"
      }
    ],
    "recall": [
      {
        "document": 32,
        "excerpt": "You may Test your Luck to recall facts that you might reasonably be expected to have encountered relating to the natural sciences and hum"
      }
    ],
    "recalled": [
      {
        "document": 192,
        "excerpt": "are distracted with an accidentally awakened evil, or recalled by the Goblin King, or cut off from the centre of the labyrinth and turned feral to live in the man-citi"
      }
    ],
    "recalling": [
      {
        "document": 182,
        "excerpt": "bo can produce - for it is not truly mimicking, rather recalling - the exact sound of any creature it has ever eaten. Crying out in the night, it draws its prey from saf"
      }
    ],
    "receive": [
      {
        "document": 54,
        "excerpt": "very round they remain in the water or start Drowning. Receive a penalty to this Skill equal to half the number of item slots filled."
      }
    ],
    "received": [
      {
        "document": 26,
        "excerpt": "Pointed Wizard Hat you received at graduation"
      }
    ],
    "recently": [
      {
        "document": 182,
        "excerpt": "t draws its prey from safety, typically by imitating a recently eaten family member and calling to its children or parents."
      }
    ],
    "receptacle": [
      {
        "document": 63,
        "excerpt": "ey may reach through any portal and into another known receptacle. For example they might use it to reach through to a safe in their manse via their purse. This Spell onl"
      }
    ],
    "receptive": [
      {
        "document": 3,
        "excerpt": "he protective malaise of the million spheres. You were receptive to the power and the glory at a generative time and it shows in your teratoid form."
      }
    ],
    "recharge": [
      {
        "document": 30,
        "excerpt": "You may recharge plasmic machines by hooking your fluids to them and spending Stamina at a rate of 1 Stamina and 6 minute"
      }
    ],
    "recharged": [
      {
        "document": 179,
        "excerpt": "s +4 Disguise. Lasts for 24 hours before needing to be recharged with a plasmic core."
      }
    ],
    "recipient": [
      {
        "document": 99,
        "excerpt": "nother, thereby enabling them to breath or eat for the recipient. They will need to breathe and eat for two, which makes it hard to do anything useful while linked. The"
      }
    ],
    "recipient's": [
      {
        "document": 110,
        "excerpt": "The recipient's eyes glow purple as they experience an alternative reality where people are kind, their surroundings are"
      }
    ],
    "reciprocal": [
      {
        "document": 132,
        "excerpt": "e outside. Consists of a ruby specular, charms against reciprocal observation, and complicated charts of the spheres. Grants +1 to Astrology."
      }
    ],
    "reckless": [
      {
        "document": 160,
        "excerpt": "retty and used as a fuel source for exotic Weapons and reckless magicians. A plasmic core can be cracked open and huffed by a wizard in place of spending Stamina on a S"
      }
    ],
    "recognisable": [
      {
        "document": 8,
        "excerpt": "ng your visions at courts and fetes. You are instantly recognisable by your yellow coif and habit as being open for business. Road weary and worldwise, your unpopular visio"
      }
    ],
    "recommended": [
      {
        "document": 128,
        "excerpt": "othing may pass without the wizard's permission (it is recommended that they remember to allow air). Lasts for 12 minutes."
      }
    ],
    "recover": [
      {
        "document": 30,
        "excerpt": "You don't recover Stamina by resting in the usual manner - instead you must spend a full rest period with a hot iron weldi"
      }
    ],
    "recreational": [
      {
        "document": 22,
        "excerpt": "festering wound of sin: the constant accumulation and recreational consumption of Mass. How can your spirit fly free while shackled and flabby?"
      }
    ],
    "red": [
      {
        "document": 22,
        "excerpt": "Red Priest"
      },
      {
        "document": 81,
        "excerpt": "The Red Priests posit that all negative behaviour is a symptom of some level of possession, or at least direct i"
      },
      {
        "document": 182,
        "excerpt": "The red furred ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no"
      },
      {
        "document": 220,
        "excerpt": "The wizard catches the Red Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      }
    ],
    "redemption": [
      {
        "document": 22,
        "excerpt": "You are an evangelist of the Red Redemption, wandering confessor, cauterizer of the festering wound of sin: the constant accumulation and recreation"
      }
    ],
    "reduce": [
      {
        "document": 76,
        "excerpt": "e something to Test its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 188,
        "excerpt": "e area is automatically hit but may Test their Luck to reduce the Damage Roll by 1. Dragon-Fire damage: 1=6, 2=8, 3=12, 4=16, 5=18, 6=24, 7+=36"
      }
    ],
    "reduces": [
      {
        "document": 172,
        "excerpt": "Reduces incoming Damage Rolls by 1 (minimum 1)"
      }
    ],
    "reduction": [
      {
        "document": 147,
        "excerpt": "iest protection available, offering substantial damage reduction but taking up significant inventory space."
      },
      {
        "document": 172,
        "excerpt": "damage_reduction"
      }
    ],
    "reeds": [
      {
        "document": 1,
        "excerpt": "e periphery of ponds where the foulness catches in the reeds and no congregation other than the gnats and dragonflies. You minister to them all the same."
      }
    ],
    "reference": [
      {
        "document": 218,
        "excerpt": "reference"
      },
      {
        "document": 219,
        "excerpt": "reference"
      },
      {
        "document": 222,
        "excerpt": "reference"
      }
    ],
    "reflective": [
      {
        "document": 119,
        "excerpt": "Requires mirrors or other highly reflective surfaces. The wizard stands between two reflective surfaces so that they are infinitely repeated. They t"
      }
    ],
    "reform": [
      {
        "document": 93,
        "excerpt": "illusions. Lasts for 3 minutes after which you noisily reform into dull and frustratingly opaque flesh."
      },
      {
        "document": 199,
        "excerpt": "The Wurm will reform in 5,125 years"
      }
    ],
    "reformed": [
      {
        "document": 184,
        "excerpt": "ling up this hook-beaked betentacled fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      }
    ],
    "reforms": [
      {
        "document": 93,
        "excerpt": "Noisily reforms at end of duration"
      }
    ],
    "refracted": [
      {
        "document": 190,
        "excerpt": "r attitude is that it is a divine emanation caught and refracted in some unusually dense crystal matrix, causing what would otherwise be an angelic visitation to become"
      }
    ],
    "refractive": [
      {
        "document": 93,
        "excerpt": "The wizard turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite"
      }
    ],
    "regain": [
      {
        "document": 19,
        "excerpt": "blood. You take double Damage from Silver Weapons and regain Stamina half as effectively from all sources. You must Test your Luck if outside in the rain, are made w"
      },
      {
        "document": 30,
        "excerpt": "r each hour of rest with access to the right tools you regain 3 Stamina."
      },
      {
        "document": 97,
        "excerpt": "he victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      },
      {
        "document": 162,
        "excerpt": ". If you whisper a secret to one and throw it away you regain 1 Luck."
      },
      {
        "document": 165,
        "excerpt": "Food and drink for sustenance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
      }
    ],
    "regains": [
      {
        "document": 97,
        "excerpt": "Caster regains half damage dealt as Stamina"
      }
    ],
    "regalia": [
      {
        "document": 15,
        "excerpt": "regalia"
      }
    ],
    "regardless": [
      {
        "document": 113,
        "excerpt": "bles the wizard to get a reasonable sense of direction regardless of any obscuring factors."
      },
      {
        "document": 123,
        "excerpt": "Regardless of save, all targets will be mightily impressed"
      },
      {
        "document": 184,
        "excerpt": "Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-beaked betentacled fiend without the reformed texts will see one dragged off to th"
      }
    ],
    "regenerate": [
      {
        "document": 215,
        "excerpt": "Trolls regenerate 1 Stamina every time they hold the Initiative. They will regenerate back from anything other than decapi"
      }
    ],
    "regenerating": [
      {
        "document": 215,
        "excerpt": "regenerating"
      }
    ],
    "regiment": [
      {
        "document": 198,
        "excerpt": "a preternaturally militaristic race who spontaneously regiment themselves from the moment they goose-step their way out of the egg. Their only social structure and int"
      }
    ],
    "reign": [
      {
        "document": 200,
        "excerpt": "itrant in action and so towards the beginning of their reign an Autarch had their vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Throne, ob"
      },
      {
        "document": 217,
        "excerpt": "In the reign of the 35th Autarch it became fashionable to be seen as in-touch with the natural world. One could often"
      }
    ],
    "reinforced": [
      {
        "document": 158,
        "excerpt": "Decent protection such as chain mail or reinforced leather."
      }
    ],
    "reinserted": [
      {
        "document": 75,
        "excerpt": "until_eyes_reinserted"
      }
    ],
    "related": [
      {
        "document": 35,
        "excerpt": "oose not to. When making Advancement Checks for Skills related to abstract thought, such as Spells or Astrology, you must roll twice and succeed on both to improve the"
      }
    ],
    "relating": [
      {
        "document": 32,
        "excerpt": "t you might reasonably be expected to have encountered relating to the natural sciences and humanities."
      }
    ],
    "relationship": [
      {
        "document": 18,
        "excerpt": "A companion with whom you have developed a codependent relationship (Companion / External undead)"
      }
    ],
    "relative": [
      {
        "document": 94,
        "excerpt": "e exactly how close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. With some slight convincing the wizard may cause a target's fle"
      }
    ],
    "relatively": [
      {
        "document": 64,
        "excerpt": "p and confuse. This may be done under their breath and relatively subtly."
      },
      {
        "document": 203,
        "excerpt": "ng and freezing their target all at once and leaving a relatively unmarked corpse before sluggishly returning home to enjoy its newfound warmth."
      }
    ],
    "religion": [
      {
        "document": 191,
        "excerpt": "he cosmos. Since then they have been eager to join any religion founded after that point, believing it to be a shard of the Born God."
      }
    ],
    "religious": [
      {
        "document": 191,
        "excerpt": "Profoundly religious though unfocused. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple c"
      }
    ],
    "reliquary": [
      {
        "document": 223,
        "excerpt": "A heavy reliquary containing starlight from fallen Corda."
      }
    ],
    "rely": [
      {
        "document": 200,
        "excerpt": "The Autarchs couldn't rely on the aristocracy for delicate or controversial matters; even for thoroughly mundane requests they were"
      }
    ],
    "remain": [
      {
        "document": 54,
        "excerpt": "ble to swim and need to test Swimming every round they remain in the water or start Drowning. Receive a penalty to this Skill equal to half the number of item slots f"
      },
      {
        "document": 190,
        "excerpt": "The tentacles remain after an attack. When an individual is successfully injured by the Ekodat they are immediately attacked"
      },
      {
        "document": 216,
        "excerpt": "sky will fold in on itself and one crystal sphere will remain. On that sphere will be the last culture, the Ven, pale skinned, dressed in rubber and peaked caps, spen"
      }
    ],
    "remaining": [
      {
        "document": 52,
        "excerpt": "The art of remaining unseen. This is Tested only when someone or something is actively trying to detect you. The sneaker woul"
      }
    ],
    "remains": [
      {
        "document": 125,
        "excerpt": ", dead. The Spell lasts until ended by the wizard, who remains vaguely aware of their surroundings to the extent of being conscious of sound and movement but not of wh"
      },
      {
        "document": 203,
        "excerpt": "murder. By utilizing only the smallest bit of physical remains a knowledgeable sorcerer may set the creature hunting. It will fly by night until it reaches the intende"
      },
      {
        "document": 210,
        "excerpt": "Their victims awaken mysteriously sick while the witch remains healthy and young."
      }
    ],
    "remember": [
      {
        "document": 118,
        "excerpt": "until woken unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 128,
        "excerpt": "t the wizard's permission (it is recommended that they remember to allow air). Lasts for 12 minutes."
      },
      {
        "document": 212,
        "excerpt": "unfathomably ancient but by design or fault they don't remember more than a lifetime's worth of existence. We think of them in their common form of bakelite and chrome"
      }
    ],
    "remind": [
      {
        "document": 20,
        "excerpt": "ion. Other Dwarfs will completely ignore you since you remind them of their fading novelty. You have +4 Sneak versus Dwarfs."
      }
    ],
    "remote": [
      {
        "document": 9,
        "excerpt": "mics like yourself have even begun to study these more remote reaches of the divine effluvia. Though these rural indwellers may never appreciate your important work,"
      },
      {
        "document": 70,
        "excerpt": "The Wizard-Knights are most famous for their remote combat whereby they swing their Silver Swords seemingly at nothing only for their opponents, many metres"
      }
    ],
    "remove": [
      {
        "document": 35,
        "excerpt": "re: you found a Zoanthropologist and paid them well to remove your troublesome forebrain and elevate you to the pure and unburdened beast you are today."
      },
      {
        "document": 202,
        "excerpt": "limited only by their greed. When they return home and remove their pig cape all the treasure they have stolen tumbles out. For this reason it's wise to demand answer"
      }
    ],
    "removed": [
      {
        "document": 202,
        "excerpt": "When pig cape is removed, stolen treasure tumbles out"
      },
      {
        "document": 209,
        "excerpt": "e with their correct operation if not dealt with. When removed they are low and squat, so dark as to force your eyes to run off them, so hot that you can feel it from"
      },
      {
        "document": 217,
        "excerpt": "ommitted to having their prefrontal cortexes partially removed in the pursuit of the greatest animal verisimilitude. While the results were undeniable, it prevented pa"
      },
      {
        "document": 220,
        "excerpt": "The wizard grows an attractive tail. If removed it does not grow back."
      }
    ],
    "removing": [
      {
        "document": 209,
        "excerpt": "A star creature that sailors are accustomed to removing from their golden ships like terrestrial barnacles. They are attracted to the heat of the sails and inte"
      }
    ],
    "rendering": [
      {
        "document": 207,
        "excerpt": "Witch among you would be the distinct smell of leather rendering in the house next door and the disappearance of a few handsome townspeople."
      }
    ],
    "repairs": [
      {
        "document": 212,
        "excerpt": "Endless variety in form due to repairs and modifications"
      }
    ],
    "repeat": [
      {
        "document": 130,
        "excerpt": ". Each Turn anything passing through or out of it must repeat the Test or become stuck. Dries up after 12 rounds."
      }
    ],
    "repeated": [
      {
        "document": 39,
        "excerpt": "n these climbs consider requiring a number or total or repeated failures to fall off unless it is a particularly merciless ascent. The GM should use their discretion."
      },
      {
        "document": 119,
        "excerpt": "en two reflective surfaces so that they are infinitely repeated. They then step out from between them but as a different incidence of themselves. To those watching the"
      }
    ],
    "repeatedly": [
      {
        "document": 61,
        "excerpt": "ject and that object then seeks out and vigorously and repeatedly bumps into the desired target. Obviously if you whisper to a poisoned dagger the result is one thing whi"
      }
    ],
    "replaced": [
      {
        "document": 88,
        "excerpt": "Breathing replaced with gills"
      },
      {
        "document": 212,
        "excerpt": "ersity. Most have been broken over their lifetimes and replaced their parts, some with new mechanical contrivances and others with organic flesh. Some have lost their o"
      }
    ],
    "replacements": [
      {
        "document": 7,
        "excerpt": "Dwarfs may eat gems and rare metals as food replacements. You, in fact, vastly prefer the taste of rare minerals to mundane food."
      }
    ],
    "replacing": [
      {
        "document": 19,
        "excerpt": "For replacing damaged skin"
      },
      {
        "document": 88,
        "excerpt": "ard may permanently gift a touched subject with gills, replacing their usual breathing arrangement if they fail to Test their Luck (or Skill for Enemies). Useful for und"
      },
      {
        "document": 142,
        "excerpt": "A Fusil holds 6 charges before the plasmic core needs replacing."
      }
    ],
    "reprehensible": [
      {
        "document": 194,
        "excerpt": "tmeats and cackle with their mouths full. Altogether a reprehensible blight on creation."
      }
    ],
    "represents": [
      {
        "document": 41,
        "excerpt": "ession is important Roll Versus your host's Etiquette. Represents a mechanical understanding of social conduct and those who are better at it are more discerning."
      }
    ],
    "reptilian": [
      {
        "document": 198,
        "excerpt": "reptilian"
      }
    ],
    "reputation": [
      {
        "document": 6,
        "excerpt": "You stake your reputation upon your ability to hunt and kill demonic creatures and those who break bread with them. Goat men in th"
      }
    ],
    "requests": [
      {
        "document": 200,
        "excerpt": "or controversial matters; even for thoroughly mundane requests they were worshipful in word and recalcitrant in action and so towards the beginning of their reign an A"
      }
    ],
    "require": [
      {
        "document": 39,
        "excerpt": "ingle rolls though longer or more difficult climbs may require multiple rolls. On these climbs consider requiring a number or total or repeated failures to fall off un"
      },
      {
        "document": 49,
        "excerpt": "g Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 168,
        "excerpt": "are collapsable spectacles made with ruby lenses that require a free hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly"
      }
    ],
    "required": [
      {
        "document": 13,
        "excerpt": "You haven't fully developed the idiosyncratic methods required of a master but you are on the path."
      },
      {
        "document": 37,
        "excerpt": "Required for Golden Barge piloting"
      },
      {
        "document": 43,
        "excerpt": "Required for controlled flight, especially in adverse conditions"
      }
    ],
    "requires": [
      {
        "document": 29,
        "excerpt": "mon) mystic tchotchke, bauble, or gewgaw the situation requires."
      },
      {
        "document": 40,
        "excerpt": "Requires appropriate props and materials"
      },
      {
        "document": 46,
        "excerpt": "Requires appropriate tools for best results"
      },
      {
        "document": 57,
        "excerpt": "Requires appropriate materials"
      },
      {
        "document": 90,
        "excerpt": "m an inanimate surface and perform any task the wizard requires but are limited to being rooted to the spot from which they sprang. They last until the wizard wills it"
      },
      {
        "document": 107,
        "excerpt": "ten find themselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality S"
      },
      {
        "document": 117,
        "excerpt": "ng with the dead, who answer one question per casting. Requires a skull."
      },
      {
        "document": 119,
        "excerpt": "Requires mirrors or other highly reflective surfaces. The wizard stands between two reflective surfaces so that t"
      },
      {
        "document": 124,
        "excerpt": "es) or have their tongue literally tied in knots. This requires some time and a fair bit of patience to disentangle."
      },
      {
        "document": 132,
        "excerpt": "Requires twenty minutes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms aga"
      },
      {
        "document": 143,
        "excerpt": "Requires surprise or grapple"
      },
      {
        "document": 222,
        "excerpt": "* indicates a Weapon that requires at least two hands to use"
      }
    ],
    "requiring": [
      {
        "document": 39,
        "excerpt": "s may require multiple rolls. On these climbs consider requiring a number or total or repeated failures to fall off unless it is a particularly merciless ascent. The GM"
      },
      {
        "document": 129,
        "excerpt": "A handy Spell only requiring the flick of a wrist. In response to being fired upon the wizard may cast this Spell to cause the missil"
      }
    ],
    "reroll": [
      {
        "document": 29,
        "excerpt": "Staff, bedecked with charms and bells. May reroll one die on the Oops! Table if using this staff, however, may never sneak up on anyone because of the rin"
      }
    ],
    "resemblance": [
      {
        "document": 195,
        "excerpt": "highborn social events. Each one possesses an uncanny resemblance to one Exultant or other, blood of their very blood as they are. They live in hope that their clone-pare"
      }
    ],
    "resigned": [
      {
        "document": 185,
        "excerpt": "Resigned"
      }
    ],
    "resist": [
      {
        "document": 84,
        "excerpt": "er. They may Test their Luck (or Skill for Enemies) to resist the illusion."
      },
      {
        "document": 88,
        "excerpt": "Target may Test Luck (or Skill for Enemies) to resist"
      },
      {
        "document": 105,
        "excerpt": "Targets may Test Luck (or Skill for Enemies) to resist"
      },
      {
        "document": 118,
        "excerpt": "Target may Test their Luck to resist"
      },
      {
        "document": 120,
        "excerpt": "Intelligent beings may Test their Luck to resist marveling"
      },
      {
        "document": 124,
        "excerpt": "Target may Test their Luck to resist"
      },
      {
        "document": 163,
        "excerpt": "Causes 4d6 Stamina loss if ingested (Test Luck to resist)"
      }
    ],
    "resisted": [
      {
        "document": 84,
        "excerpt": "until_resisted"
      }
    ],
    "resolve": [
      {
        "document": 71,
        "excerpt": "Coal Resolve"
      }
    ],
    "respect": [
      {
        "document": 34,
        "excerpt": "Down in Yongardy they do things differently. They respect the Law. Every day there is a queue outside the courts to get a seat to see the latest up and coming bar"
      },
      {
        "document": 196,
        "excerpt": "nd and eat your meagre meals. Farmers should have more respect for a hard day's work."
      }
    ],
    "respected": [
      {
        "document": 214,
        "excerpt": "ry enthusiasts are either members of a college or well respected freelance lecturers with a nice manse in a seaside town, esteemed members of society who buy their groce"
      }
    ],
    "responding": [
      {
        "document": 206,
        "excerpt": "n. They swoop after it, followed by other owls blindly responding to the motion. Together they descend like a rabid flock of razor sharp gulls blindly grasping. A perenni"
      }
    ],
    "response": [
      {
        "document": 129,
        "excerpt": "A handy Spell only requiring the flick of a wrist. In response to being fired upon the wizard may cast this Spell to cause the missile to be deflected."
      }
    ],
    "rest": [
      {
        "document": 24,
        "excerpt": "hildren of the gods. You, however, were not content to rest on your cloud and instead descended from the heavens or crawled up from the abyss and set about finding"
      },
      {
        "document": 30,
        "excerpt": "ng in the usual manner - instead you must spend a full rest period with a hot iron welding your skin back together like putty. For each hour of rest with access to"
      },
      {
        "document": 71,
        "excerpt": "the non-physical impact of pain. Lasts until the next rest."
      },
      {
        "document": 186,
        "excerpt": "ough which they can pass their eyes. These, unlike the rest of them, never grow beyond the size of a typical human eye."
      }
    ],
    "resting": [
      {
        "document": 30,
        "excerpt": "You don't recover Stamina by resting in the usual manner - instead you must spend a full rest period with a hot iron welding your skin back t"
      }
    ],
    "restoration": [
      {
        "document": 162,
        "excerpt": "luck_restoration"
      }
    ],
    "restore": [
      {
        "document": 165,
        "excerpt": "Restore 1d6 Stamina when consumed"
      },
      {
        "document": 223,
        "excerpt": "Seeking to restore the lost grandeur of Corda."
      }
    ],
    "restored": [
      {
        "document": 210,
        "excerpt": "tims lose 1d6 permanent Stamina daily unless magically restored"
      }
    ],
    "restrictive": [
      {
        "document": 11,
        "excerpt": "restrictive"
      }
    ],
    "rests": [
      {
        "document": 216,
        "excerpt": "d peaked caps, spending the time left before the Monad rests in obscure and pointless pursuits. Their arts can do anything but prevent the End of All Things. Some am"
      }
    ],
    "result": [
      {
        "document": 1,
        "excerpt": "You never contract disease as a result of drinking stagnant liquids."
      },
      {
        "document": 61,
        "excerpt": "get. Obviously if you whisper to a poisoned dagger the result is one thing while doing it to a letter is another. Travels any distance and always arrives (eventually)"
      },
      {
        "document": 107,
        "excerpt": "Roll 2d6 + Skill Total for result:"
      },
      {
        "document": 212,
        "excerpt": "of bakelite and chrome androids but their variety is a result of the chthonic imagination of the Other Lords and endless in its diversity. Most have been broken over"
      }
    ],
    "results": [
      {
        "document": 46,
        "excerpt": "Requires appropriate tools for best results"
      },
      {
        "document": 121,
        "excerpt": "be thrown wildly off course to potentially devastating results."
      },
      {
        "document": 217,
        "excerpt": "rsuit of the greatest animal verisimilitude. While the results were undeniable, it prevented participation in even the most basic functions of state. The Autarch appla"
      }
    ],
    "retained": [
      {
        "document": 14,
        "excerpt": "You were a mercenary retained in the exclusive service of the Phoenix Throne, handsomely paid and sent to distant spheres on golden sh"
      }
    ],
    "retracting": [
      {
        "document": 209,
        "excerpt": "Retracting"
      }
    ],
    "retrieve": [
      {
        "document": 201,
        "excerpt": "uring the night. If you have been hired by a patron to retrieve a stolen son from a manticore's manse be sure to take some books. They are inveterate culture fiends and"
      }
    ],
    "retrieving": [
      {
        "document": 144,
        "excerpt": "etal hook attached to a length of rope for climbing or retrieving objects."
      }
    ],
    "return": [
      {
        "document": 96,
        "excerpt": "up their other hand to their ear to understand them in return. Lasts for one conversation."
      },
      {
        "document": 202,
        "excerpt": "creasingly fat, limited only by their greed. When they return home and remove their pig cape all the treasure they have stolen tumbles out. For this reason it's wise"
      }
    ],
    "returning": [
      {
        "document": 203,
        "excerpt": "leaving a relatively unmarked corpse before sluggishly returning home to enjoy its newfound warmth."
      }
    ],
    "reveals": [
      {
        "document": 135,
        "excerpt": "Reveals precise destination of any portal"
      },
      {
        "document": 220,
        "excerpt": "The wizard's old face melts off and reveals a new one. It is quite handsome."
      }
    ],
    "revolving": [
      {
        "document": 209,
        "excerpt": "Revolving"
      }
    ],
    "rhino": [
      {
        "document": 23,
        "excerpt": "Rhino-Man"
      }
    ],
    "rich": [
      {
        "document": 210,
        "excerpt": "niverse there are infinite witches, amongst which is a rich spectrum of awfulness. Separators are some of the foulest. They live like normal people by day but by ni"
      },
      {
        "document": 213,
        "excerpt": "home, maybe they are even raising kittens and leading rich full tiger lives, but they are as alien to that forest as you or I, and the kittens are invariably stole"
      }
    ],
    "ride": [
      {
        "document": 15,
        "excerpt": "Ride"
      },
      {
        "document": 49,
        "excerpt": "Ride"
      }
    ],
    "riding": [
      {
        "document": 49,
        "excerpt": "Everyone is assumed to have basic animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
      }
    ],
    "rifle": [
      {
        "document": 142,
        "excerpt": "A long Weapon that looks like a rifle and can be used in melee as a Club. A Fusil holds 6 charges before the plasmic core needs replacing."
      }
    ],
    "rigging": [
      {
        "document": 203,
        "excerpt": "A star-creature, sometimes caught roosting in the rigging of golden barges, formless, freezing to the touch, and valued for its utility as a tool of murder. By ut"
      }
    ],
    "right": [
      {
        "document": 30,
        "excerpt": "r like putty. For each hour of rest with access to the right tools you regain 3 Stamina."
      },
      {
        "document": 102,
        "excerpt": "fering attackers only a 1 in 3 chance of targeting the right wizard. Lasts for 12 minutes."
      }
    ],
    "ringing": [
      {
        "document": 29,
        "excerpt": ", however, may never sneak up on anyone because of the ringing and clattering it makes"
      }
    ],
    "riotous": [
      {
        "document": 123,
        "excerpt": "their Luck (or Skill for Enemies) or be deafened by a riotous roll of thunder. Luck or no, they will be mightily impressed."
      }
    ],
    "ritual": [
      {
        "document": 4,
        "excerpt": "Ritual Scars"
      },
      {
        "document": 26,
        "excerpt": "earning about the fate of pixies, the colour of magic, ritual grammar, and endless other theoretical topics. Now you're out in the world, discovering that your educat"
      }
    ],
    "rituals": [
      {
        "document": 6,
        "excerpt": "Component for tracking rituals"
      }
    ],
    "road": [
      {
        "document": 8,
        "excerpt": "your yellow coif and habit as being open for business. Road weary and worldwise, your unpopular visions cause you to constantly move on."
      },
      {
        "document": 196,
        "excerpt": "knight-of-the-road"
      }
    ],
    "roaming": [
      {
        "document": 8,
        "excerpt": "You are a roaming seer, selling your visions at courts and fetes. You are instantly recognisable by your yellow coif and h"
      }
    ],
    "robe": [
      {
        "document": 78,
        "excerpt": "The wizard hikes up their wizard robe and stomps their wizard feet. An area 30 metres around them suffers a massive earthquake. Everyone must"
      }
    ],
    "robes": [
      {
        "document": 1,
        "excerpt": "Sackcloth Robes"
      },
      {
        "document": 18,
        "excerpt": "Dusty Robes"
      },
      {
        "document": 22,
        "excerpt": "Red Robes"
      },
      {
        "document": 25,
        "excerpt": "Flashy Robes"
      },
      {
        "document": 29,
        "excerpt": "Voluminous Robes"
      },
      {
        "document": 170,
        "excerpt": "Sackcloth Robes"
      }
    ],
    "rock": [
      {
        "document": 20,
        "excerpt": "finest artisans of the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and they will make a Dwarf. You were supposed to be the"
      }
    ],
    "roll": [
      {
        "document": 2,
        "excerpt": "Roll of Lock Picks"
      },
      {
        "document": 4,
        "excerpt": "y call upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM interprets their intervention."
      },
      {
        "document": 7,
        "excerpt": "Roll of Artist's Supplies"
      },
      {
        "document": 17,
        "excerpt": "The GM may choose to roll on this table anytime the Mien of monkeys must be determined. Mien: 1 Playful, 2 Stalking, 3 Hungry, 4 T"
      },
      {
        "document": 35,
        "excerpt": "bstract thought, such as Spells or Astrology, you must roll twice and succeed on both to improve them."
      },
      {
        "document": 38,
        "excerpt": "roll_under"
      },
      {
        "document": 39,
        "excerpt": "roll_under"
      },
      {
        "document": 40,
        "excerpt": "s to change your appearance. When in disguise you must Roll Under this when someone is liable to see through it. Opposed by Awareness when under scrutiny."
      },
      {
        "document": 41,
        "excerpt": "When making a good impression is important Roll Versus your host's Etiquette. Represents a mechanical understanding of social conduct and those who are"
      },
      {
        "document": 46,
        "excerpt": "r to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being easy and 12 being v"
      },
      {
        "document": 48,
        "excerpt": "e this is applied to piercing or edged Weapons. If you Roll a 1 for Damage the poison has worn off. 3 Causes anyone ingesting it to fall unconscious for 1d6 hours."
      },
      {
        "document": 49,
        "excerpt": "ng more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 50,
        "excerpt": "reach somewhere in time, use this. A basic chase is an Roll Versus."
      },
      {
        "document": 52,
        "excerpt": "ng is actively trying to detect you. The sneaker would Roll Versus the Awareness of those searching for them; anyone beating the sneaker's score detects them."
      },
      {
        "document": 53,
        "excerpt": "roll_under"
      },
      {
        "document": 54,
        "excerpt": "s, and so on. If you have this Skill you don't need to roll it for normal conditions. Characters without it are assumed to not be able to swim and need to test Swim"
      },
      {
        "document": 55,
        "excerpt": "combat with swords and similar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons."
      },
      {
        "document": 56,
        "excerpt": ". When stalking a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Sneaking."
      },
      {
        "document": 57,
        "excerpt": "Use this to set and disarm traps. When setting traps Roll Under your Trapping Skill and describe how the trap is made with the materials at hand. When someone wis"
      },
      {
        "document": 107,
        "excerpt": "Roll 2d6 + Skill Total for result:"
      },
      {
        "document": 123,
        "excerpt": "uck (or Skill for Enemies) or be deafened by a riotous roll of thunder. Luck or no, they will be mightily impressed."
      },
      {
        "document": 127,
        "excerpt": "pell from this instance of reality. To do so they must Roll Versus the original casting if disentanglement is possible at all."
      },
      {
        "document": 160,
        "excerpt": "pending Stamina on a Spell. However, if an Oops! Table roll is called for the wizard has overdosed and drops dead, foaming at the mouth."
      },
      {
        "document": 163,
        "excerpt": "hen applied to piercing or edged weapons (wears off on roll of 1)"
      },
      {
        "document": 188,
        "excerpt": "cally hit but may Test their Luck to reduce the Damage Roll by 1. Dragon-Fire damage: 1=6, 2=8, 3=12, 4=16, 5=18, 6=24, 7+=36"
      },
      {
        "document": 218,
        "excerpt": "alues for natural and creature attacks based on damage roll"
      },
      {
        "document": 219,
        "excerpt": "Damage values for melee weapons based on damage roll"
      },
      {
        "document": 222,
        "excerpt": "Damage values for ranged weapons based on damage roll"
      }
    ],
    "rolled": [
      {
        "document": 207,
        "excerpt": "Has 5 Spells rolled randomly or chosen ahead of time"
      },
      {
        "document": 214,
        "excerpt": "Wizard has access to Jolt or Ember and 4 other Spells rolled randomly or chosen ahead of time."
      }
    ],
    "rolling": [
      {
        "document": 36,
        "excerpt": "Used for rolling, balancing, falling, jumping, etc."
      },
      {
        "document": 48,
        "excerpt": "Until rolling 1 for damage"
      },
      {
        "document": 70,
        "excerpt": ". This Spell can be used in place of a melee attack by Rolling Versus as normal and inflicting Damage according to the Weapon used. May only be used against targets wi"
      },
      {
        "document": 220,
        "excerpt": "Table for magical mishaps when rolling double 6s on spell casting"
      }
    ],
    "rolls": [
      {
        "document": 1,
        "excerpt": "Caked in stinking mud and undergrowth. +1 to Sneak rolls in marshy terrain while wearing them, -1 everywhere else 'cos it stinks!"
      },
      {
        "document": 11,
        "excerpt": "Damage as Knife and +1 on rolls to lift heavy objects"
      },
      {
        "document": 19,
        "excerpt": "Rolls of Parchment"
      },
      {
        "document": 21,
        "excerpt": "Defensive equipment (-1 to incoming Damage Rolls)"
      },
      {
        "document": 39,
        "excerpt": "ngs cannot be overstated. Most climbs should be single rolls though longer or more difficult climbs may require multiple rolls. On these climbs consider requiring a"
      },
      {
        "document": 48,
        "excerpt": "or Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1 for Damage the poison has worn off."
      },
      {
        "document": 66,
        "excerpt": "someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      },
      {
        "document": 75,
        "excerpt": "d suffer excruciating pain in light (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is the only way to end the Spell."
      },
      {
        "document": 81,
        "excerpt": "of healing. The wizard throws salt at their target and Rolls Versus the possessing spirit to cast it out. In the case of a Fumble the spirit is drawn into and posses"
      },
      {
        "document": 107,
        "excerpt": ", or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consults the following chart (13+ counts for an Advan"
      },
      {
        "document": 115,
        "excerpt": "duration. While it lasts the wizard suffers -1 to all rolls due to the incredible confusion this generates. If the shard is discovered and harmed the wizard will lo"
      },
      {
        "document": 134,
        "excerpt": "ale hook counts as a Knife for Damage and grants +1 on rolls to lift heavy objects."
      },
      {
        "document": 163,
        "excerpt": "Adds +1 to Damage Rolls when applied to piercing or edged weapons (wears off on roll of 1)"
      },
      {
        "document": 170,
        "excerpt": "-1 to social rolls due to stench"
      },
      {
        "document": 172,
        "excerpt": "Reduces incoming Damage Rolls by 1 (minimum 1)"
      }
    ],
    "rollunder": [
      {
        "document": 37,
        "excerpt": "rollUnder"
      },
      {
        "document": 40,
        "excerpt": "rollUnder"
      },
      {
        "document": 42,
        "excerpt": "rollUnder"
      },
      {
        "document": 44,
        "excerpt": "rollUnder"
      },
      {
        "document": 45,
        "excerpt": "rollUnder"
      },
      {
        "document": 49,
        "excerpt": "rollUnder"
      },
      {
        "document": 51,
        "excerpt": "rollUnder"
      },
      {
        "document": 54,
        "excerpt": "rollUnder"
      },
      {
        "document": 57,
        "excerpt": "rollUnder"
      },
      {
        "document": 58,
        "excerpt": "rollUnder"
      },
      {
        "document": 59,
        "excerpt": "rollUnder"
      },
      {
        "document": 60,
        "excerpt": "rollUnder"
      },
      {
        "document": 61,
        "excerpt": "rollUnder"
      },
      {
        "document": 62,
        "excerpt": "rollUnder"
      },
      {
        "document": 63,
        "excerpt": "rollUnder"
      },
      {
        "document": 64,
        "excerpt": "rollUnder"
      },
      {
        "document": 65,
        "excerpt": "rollUnder"
      },
      {
        "document": 66,
        "excerpt": "rollUnder"
      },
      {
        "document": 67,
        "excerpt": "rollUnder"
      },
      {
        "document": 68,
        "excerpt": "rollUnder"
      },
      {
        "document": 69,
        "excerpt": "rollUnder"
      },
      {
        "document": 70,
        "excerpt": "rollUnder"
      },
      {
        "document": 71,
        "excerpt": "rollUnder"
      },
      {
        "document": 72,
        "excerpt": "rollUnder"
      },
      {
        "document": 73,
        "excerpt": "rollUnder"
      },
      {
        "document": 74,
        "excerpt": "rollUnder"
      },
      {
        "document": 75,
        "excerpt": "rollUnder"
      },
      {
        "document": 76,
        "excerpt": "rollUnder"
      },
      {
        "document": 77,
        "excerpt": "rollUnder"
      },
      {
        "document": 78,
        "excerpt": "rollUnder"
      },
      {
        "document": 79,
        "excerpt": "rollUnder"
      },
      {
        "document": 80,
        "excerpt": "rollUnder"
      },
      {
        "document": 81,
        "excerpt": "rollUnder"
      },
      {
        "document": 82,
        "excerpt": "rollUnder"
      },
      {
        "document": 83,
        "excerpt": "rollUnder"
      },
      {
        "document": 84,
        "excerpt": "rollUnder"
      },
      {
        "document": 85,
        "excerpt": "rollUnder"
      },
      {
        "document": 86,
        "excerpt": "rollUnder"
      },
      {
        "document": 87,
        "excerpt": "rollUnder"
      },
      {
        "document": 88,
        "excerpt": "rollUnder"
      },
      {
        "document": 89,
        "excerpt": "rollUnder"
      },
      {
        "document": 90,
        "excerpt": "rollUnder"
      },
      {
        "document": 91,
        "excerpt": "rollUnder"
      },
      {
        "document": 92,
        "excerpt": "rollUnder"
      },
      {
        "document": 93,
        "excerpt": "rollUnder"
      },
      {
        "document": 94,
        "excerpt": "rollUnder"
      },
      {
        "document": 95,
        "excerpt": "rollUnder"
      },
      {
        "document": 96,
        "excerpt": "rollUnder"
      },
      {
        "document": 97,
        "excerpt": "rollUnder"
      },
      {
        "document": 98,
        "excerpt": "rollUnder"
      },
      {
        "document": 99,
        "excerpt": "rollUnder"
      },
      {
        "document": 100,
        "excerpt": "rollUnder"
      },
      {
        "document": 101,
        "excerpt": "rollUnder"
      },
      {
        "document": 102,
        "excerpt": "rollUnder"
      },
      {
        "document": 103,
        "excerpt": "rollUnder"
      },
      {
        "document": 104,
        "excerpt": "rollUnder"
      },
      {
        "document": 105,
        "excerpt": "rollUnder"
      },
      {
        "document": 106,
        "excerpt": "rollUnder"
      },
      {
        "document": 108,
        "excerpt": "rollUnder"
      },
      {
        "document": 109,
        "excerpt": "rollUnder"
      },
      {
        "document": 110,
        "excerpt": "rollUnder"
      },
      {
        "document": 111,
        "excerpt": "rollUnder"
      },
      {
        "document": 112,
        "excerpt": "rollUnder"
      },
      {
        "document": 113,
        "excerpt": "rollUnder"
      },
      {
        "document": 114,
        "excerpt": "rollUnder"
      },
      {
        "document": 115,
        "excerpt": "rollUnder"
      },
      {
        "document": 116,
        "excerpt": "rollUnder"
      },
      {
        "document": 117,
        "excerpt": "rollUnder"
      },
      {
        "document": 118,
        "excerpt": "rollUnder"
      },
      {
        "document": 119,
        "excerpt": "rollUnder"
      },
      {
        "document": 120,
        "excerpt": "rollUnder"
      },
      {
        "document": 121,
        "excerpt": "rollUnder"
      },
      {
        "document": 122,
        "excerpt": "rollUnder"
      },
      {
        "document": 123,
        "excerpt": "rollUnder"
      },
      {
        "document": 124,
        "excerpt": "rollUnder"
      },
      {
        "document": 125,
        "excerpt": "rollUnder"
      },
      {
        "document": 126,
        "excerpt": "rollUnder"
      },
      {
        "document": 128,
        "excerpt": "rollUnder"
      },
      {
        "document": 129,
        "excerpt": "rollUnder"
      },
      {
        "document": 130,
        "excerpt": "rollUnder"
      },
      {
        "document": 131,
        "excerpt": "rollUnder"
      }
    ],
    "rollversus": [
      {
        "document": 46,
        "excerpt": "rollVersus"
      },
      {
        "document": 52,
        "excerpt": "rollVersus"
      },
      {
        "document": 56,
        "excerpt": "rollVersus"
      },
      {
        "document": 57,
        "excerpt": "rollVersus"
      },
      {
        "document": 127,
        "excerpt": "rollVersus"
      }
    ],
    "romantic": [
      {
        "document": 21,
        "excerpt": "e common enough, wandering the worlds, acting out your romantic melodrama, accusing good folk of being demons or faeries. Questing Knights are generally considered to b"
      }
    ],
    "rooftops": [
      {
        "document": 206,
        "excerpt": "The rooftops of Troika are crenelated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or"
      }
    ],
    "room": [
      {
        "document": 209,
        "excerpt": "un off them, so hot that you can feel it from across a room. They move like tar, slow then fast, able to expand themselves to attack, in the moment looking like a q"
      }
    ],
    "roosting": [
      {
        "document": 203,
        "excerpt": "A star-creature, sometimes caught roosting in the rigging of golden barges, formless, freezing to the touch, and valued for its utility as a tool o"
      }
    ],
    "rooted": [
      {
        "document": 90,
        "excerpt": "any task the wizard requires but are limited to being rooted to the spot from which they sprang. They last until the wizard wills it or leaves the location."
      }
    ],
    "roots": [
      {
        "document": 190,
        "excerpt": "t move; instead they grow rapidly through the air like roots. Natural philosophers have been back and forth about the categorisation of the Ekodat. While all agree i"
      }
    ],
    "rope": [
      {
        "document": 11,
        "excerpt": "Length of Rope"
      },
      {
        "document": 33,
        "excerpt": "Witch-hair Rope"
      },
      {
        "document": 144,
        "excerpt": "A metal hook attached to a length of rope for climbing or retrieving objects."
      },
      {
        "document": 167,
        "excerpt": "Rope"
      },
      {
        "document": 180,
        "excerpt": "Witch-hair Rope"
      },
      {
        "document": 224,
        "excerpt": "Iron hook attached to hemp rope."
      }
    ],
    "ropes": [
      {
        "document": 39,
        "excerpt": "Ascend ropes"
      },
      {
        "document": 180,
        "excerpt": "Witch-hair ropes are immune to manipulation via magical means."
      }
    ],
    "rose": [
      {
        "document": 209,
        "excerpt": "attack, in the moment looking like a quickly blooming rose. Even fatalistic golden sailors are careful when poking at shadows."
      }
    ],
    "rot": [
      {
        "document": 207,
        "excerpt": "ersonate them for a week after which time it starts to rot"
      }
    ],
    "rotting": [
      {
        "document": 207,
        "excerpt": "n and for their staunch denial of it. They cover their rotting skin in a layer of leather, vellum, or, if no other option is available, paper. They then paint it, deco"
      }
    ],
    "rough": [
      {
        "document": 170,
        "excerpt": "Rough robes caked in stinking mud and undergrowth, perfect for blending into marshy terrain but offensive ever"
      }
    ],
    "round": [
      {
        "document": 43,
        "excerpt": "e attempting to Fly without this Skill must Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 54,
        "excerpt": "to not be able to swim and need to test Swimming every round they remain in the water or start Drowning. Receive a penalty to this Skill equal to half the number of"
      },
      {
        "document": 188,
        "excerpt": "Once per Round they may douse a 24 foot area in beautiful Dragon-Fire. Everyone in the area is automatically hit but ma"
      },
      {
        "document": 201,
        "excerpt": "If a manticore strikes the same person twice in one Round they have been hit by the creature's tail"
      }
    ],
    "rounded": [
      {
        "document": 28,
        "excerpt": "The blessing of Telak awards you Armour equal to half (rounded down) the number of Swords you carry. If you carried 6 Swords your Armour would be 3 while if you carrie"
      },
      {
        "document": 53,
        "excerpt": "e Weapon Skill is possessed, though it counts for half rounded up."
      }
    ],
    "rounds": [
      {
        "document": 130,
        "excerpt": "ust repeat the Test or become stuck. Dries up after 12 rounds."
      }
    ],
    "rowdy": [
      {
        "document": 196,
        "excerpt": "Rowdy"
      }
    ],
    "royal": [
      {
        "document": 15,
        "excerpt": "royal"
      }
    ],
    "royalty": [
      {
        "document": 15,
        "excerpt": "A fine weapon befitting royalty"
      }
    ],
    "rub": [
      {
        "document": 202,
        "excerpt": "ugh the power imbued by that most sinister animal they rub themselves against the exteriors of houses and snuffle at their hedges, thereby ensorcelling the househo"
      }
    ],
    "rubber": [
      {
        "document": 9,
        "excerpt": "Hermetically Sealed Rubber Suit"
      },
      {
        "document": 216,
        "excerpt": "be the last culture, the Ven, pale skinned, dressed in rubber and peaked caps, spending the time left before the Monad rests in obscure and pointless pursuits. Their"
      }
    ],
    "rubbing": [
      {
        "document": 202,
        "excerpt": "Steal wealth by rubbing against houses and snuffling at hedges"
      }
    ],
    "rubs": [
      {
        "document": 114,
        "excerpt": "The wizard rubs a surface vigorously, making it translucent. Can penetrate up to 12 inches of material. Lead and Silver"
      }
    ],
    "ruby": [
      {
        "document": 0,
        "excerpt": "ter for forecasting the weather (5 in 6 accuracy) or a Ruby Lorgnette granting +2 Second Sight"
      },
      {
        "document": 30,
        "excerpt": "Your eyes are dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken"
      },
      {
        "document": 33,
        "excerpt": "Ruby Lorgnette"
      },
      {
        "document": 51,
        "excerpt": "Ruby Lorgnette"
      },
      {
        "document": 132,
        "excerpt": "and use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal observation, and complicated charts of the spheres. Grants +1 to Ast"
      },
      {
        "document": 140,
        "excerpt": "and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while peering through it."
      },
      {
        "document": 168,
        "excerpt": "Ruby Lorgnette"
      }
    ],
    "rucksack": [
      {
        "document": 169,
        "excerpt": "Rucksack"
      },
      {
        "document": 223,
        "excerpt": "Rucksack"
      }
    ],
    "rude": [
      {
        "document": 213,
        "excerpt": "e angry animals for they are lost and not used to your rude ways."
      },
      {
        "document": 215,
        "excerpt": "Rude"
      }
    ],
    "ruffians": [
      {
        "document": 31,
        "excerpt": "Your village was burnt down by ruffians, or your mother was beheaded by snake cultists, or your father was hung by corrupt officials. Either way"
      }
    ],
    "ruined": [
      {
        "document": 19,
        "excerpt": "enerally grievous wounds. A failure will see your skin ruined. If your skin is compromised you are very obviously a walking corpse."
      }
    ],
    "ruler": [
      {
        "document": 15,
        "excerpt": "You were the ruler of all you surveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off into the pixie f"
      }
    ],
    "rumours": [
      {
        "document": 220,
        "excerpt": "in a hurry to be somewhere. The wizard will soon hear rumours and suffer accusations due to the workings of a sinister doppelgänger."
      }
    ],
    "run": [
      {
        "document": 0,
        "excerpt": "Run"
      },
      {
        "document": 8,
        "excerpt": "Run"
      },
      {
        "document": 11,
        "excerpt": "Run"
      },
      {
        "document": 14,
        "excerpt": "Run"
      },
      {
        "document": 23,
        "excerpt": "Run"
      },
      {
        "document": 26,
        "excerpt": "Run"
      },
      {
        "document": 27,
        "excerpt": "Run"
      },
      {
        "document": 30,
        "excerpt": "Detachable autonomous hands or centaur body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      },
      {
        "document": 31,
        "excerpt": "Run"
      },
      {
        "document": 35,
        "excerpt": "Run"
      },
      {
        "document": 43,
        "excerpt": "Use Fly much as you would Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone attempting"
      },
      {
        "document": 50,
        "excerpt": "run"
      },
      {
        "document": 189,
        "excerpt": "r minds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly prevented from finishing a project, possibly by dropping dead"
      },
      {
        "document": 208,
        "excerpt": "blubbery tails, stuff their bellies full of feed, and run off into the night to digest in a local lake. They are menaces!"
      },
      {
        "document": 209,
        "excerpt": "ey are low and squat, so dark as to force your eyes to run off them, so hot that you can feel it from across a room. They move like tar, slow then fast, able to ex"
      }
    ],
    "running": [
      {
        "document": 24,
        "excerpt": "Wings - able to fly as fast as a running man over clear ground"
      }
    ],
    "rural": [
      {
        "document": 9,
        "excerpt": "re remote reaches of the divine effluvia. Though these rural indwellers may never appreciate your important work, you continually, thanklessly measure their latent p"
      }
    ],
    "sack": [
      {
        "document": 12,
        "excerpt": "A Sack"
      },
      {
        "document": 33,
        "excerpt": "Large Sack"
      }
    ],
    "sackcloth": [
      {
        "document": 1,
        "excerpt": "Sackcloth Robes"
      },
      {
        "document": 170,
        "excerpt": "Sackcloth Robes"
      }
    ],
    "sacks": [
      {
        "document": 193,
        "excerpt": "Vicious little creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call th"
      }
    ],
    "sacred": [
      {
        "document": 24,
        "excerpt": "Incidental Sacred Jewellery worth 10d6 Silver pence if traded"
      }
    ],
    "sad": [
      {
        "document": 189,
        "excerpt": "t an inopportune moment; it happens. Usually this is a sad but inconsequential occasion, but sometimes it happens while they pursue the highest art a Dwarf can eng"
      },
      {
        "document": 211,
        "excerpt": "Sad"
      }
    ],
    "sadly": [
      {
        "document": 187,
        "excerpt": "evour their companion up to the neck. They continue to sadly converse with the head for a time before shamefully burying it and moving on."
      }
    ],
    "safe": [
      {
        "document": 63,
        "excerpt": "e. For example they might use it to reach through to a safe in their manse via their purse. This Spell only allows partial translocation - the wizard cannot fully"
      }
    ],
    "safety": [
      {
        "document": 182,
        "excerpt": "eaten. Crying out in the night, it draws its prey from safety, typically by imitating a recently eaten family member and calling to its children or parents."
      }
    ],
    "saggy": [
      {
        "document": 186,
        "excerpt": "tness to their intercrevice ambling would see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin of water. The dolm n"
      }
    ],
    "said": [
      {
        "document": 125,
        "excerpt": "ing conscious of sound and movement but not of what is said or who is saying it. They will still take Damage from bodily abuse while under the effect and can indeed"
      }
    ],
    "sail": [
      {
        "document": 44,
        "excerpt": "Pilot golden mirror sail ships"
      }
    ],
    "sailing": [
      {
        "document": 3,
        "excerpt": "great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some more abstract fate when she passed you, far from the protective m"
      }
    ],
    "sailors": [
      {
        "document": 209,
        "excerpt": "A star creature that sailors are accustomed to removing from their golden ships like terrestrial barnacles. They are attracted to the"
      }
    ],
    "sails": [
      {
        "document": 44,
        "excerpt": "avigate between the stars on a ship with golden mirror sails."
      },
      {
        "document": 209,
        "excerpt": "trial barnacles. They are attracted to the heat of the sails and interfere with their correct operation if not dealt with. When removed they are low and squat, so da"
      }
    ],
    "salamander": [
      {
        "document": 209,
        "excerpt": "Salamander"
      }
    ],
    "salt": [
      {
        "document": 6,
        "excerpt": "Pouch of Salt"
      },
      {
        "document": 81,
        "excerpt": "g agents of Mass in need of healing. The wizard throws salt at their target and Rolls Versus the possessing spirit to cast it out. In the case of a Fumble the spiri"
      },
      {
        "document": 171,
        "excerpt": "Salt"
      }
    ],
    "same": [
      {
        "document": 1,
        "excerpt": "he gnats and dragonflies. You minister to them all the same."
      },
      {
        "document": 102,
        "excerpt": "be, in fact, three wizards. All three will perform the same actions in unison, offering attackers only a 1 in 3 chance of targeting the right wizard. Lasts for 12 m"
      },
      {
        "document": 201,
        "excerpt": "If a manticore strikes the same person twice in one Round they have been hit by the creature's tail"
      },
      {
        "document": 214,
        "excerpt": "steemed members of society who buy their groceries the same as us. However, when people think \"wizard\" they most likely go straight to the tower wizards, those fera"
      },
      {
        "document": 220,
        "excerpt": "y different and random Spell goes off, directed at the same target."
      }
    ],
    "sarcastic": [
      {
        "document": 215,
        "excerpt": "Sarcastic"
      }
    ],
    "sat": [
      {
        "document": 191,
        "excerpt": "d. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple city on their holy mountain, until the day the Egg cracked and the god that"
      },
      {
        "document": 210,
        "excerpt": "ht feed their sorcery through teratic transformations. Sat in their home, their bodies pull away at the breastbone, tongues lengthen and hang to the ground, and wi"
      }
    ],
    "sate": [
      {
        "document": 11,
        "excerpt": "h so that the everyday assignments of the guild cannot sate your desire to serve, causing you to venture out in search of a real challenge for such a talented varle"
      }
    ],
    "save": [
      {
        "document": 123,
        "excerpt": "Regardless of save, all targets will be mightily impressed"
      }
    ],
    "say": [
      {
        "document": 33,
        "excerpt": "Some people say man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men tu"
      },
      {
        "document": 94,
        "excerpt": "close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. With some slight convincing the wizard may cause a target's flesh to be"
      },
      {
        "document": 197,
        "excerpt": "nebulous and near the point of irrelevance. Let's just say they have a fluid vitality."
      }
    ],
    "saying": [
      {
        "document": 125,
        "excerpt": "f sound and movement but not of what is said or who is saying it. They will still take Damage from bodily abuse while under the effect and can indeed become irretriev"
      }
    ],
    "scale": [
      {
        "document": 39,
        "excerpt": "Scale cliffs"
      },
      {
        "document": 57,
        "excerpt": "GM should scale difficulty from 6 (simple) to 12 (incredibly hard)"
      }
    ],
    "scales": [
      {
        "document": 199,
        "excerpt": "he width of an elephant, with great tusks and grinding scales. Its unfinished, infinite body coils back into the depths and it can surely level the sunlit world were"
      }
    ],
    "scampered": [
      {
        "document": 17,
        "excerpt": "ld, watching over your chittering livestock while they scampered hither and thither, but there was no future in monkey meat. You wanted much more and so stepped off. Or"
      }
    ],
    "scared": [
      {
        "document": 17,
        "excerpt": "Do not heed commands but are too scared and hungry to travel far from you"
      },
      {
        "document": 216,
        "excerpt": "Scared"
      }
    ],
    "scars": [
      {
        "document": 4,
        "excerpt": "Ritual Scars"
      },
      {
        "document": 34,
        "excerpt": "nd Puffy Shirt or Sjambok (Damage as Club) and Lots of Scars or Longsword and Heavy Armour or Hammer and Gargantuan Shield"
      }
    ],
    "sceptical": [
      {
        "document": 24,
        "excerpt": "Sceptical Lamassu"
      }
    ],
    "scholarly": [
      {
        "document": 10,
        "excerpt": "scholarly"
      }
    ],
    "science": [
      {
        "document": 18,
        "excerpt": "Mortuary Science"
      }
    ],
    "sciences": [
      {
        "document": 32,
        "excerpt": "e expected to have encountered relating to the natural sciences and humanities."
      }
    ],
    "scientific": [
      {
        "document": 9,
        "excerpt": "scientific"
      }
    ],
    "score": [
      {
        "document": 52,
        "excerpt": "those searching for them; anyone beating the sneaker's score detects them."
      }
    ],
    "scowl": [
      {
        "document": 204,
        "excerpt": "ommon across the universe. A child will be born with a scowl on its face and a corded knot where their heart should be. They won't play with the other children, pref"
      }
    ],
    "screws": [
      {
        "document": 124,
        "excerpt": "Beware! If a wizard screws their nose and twists their fingers at you then a Tongue Twister is coming your way. The target must Tes"
      }
    ],
    "scrolls": [
      {
        "document": 10,
        "excerpt": "Lots of Scrolls and Writing Equipment"
      }
    ],
    "scrutiny": [
      {
        "document": 40,
        "excerpt": "ble to see through it. Opposed by Awareness when under scrutiny."
      }
    ],
    "sculpted": [
      {
        "document": 7,
        "excerpt": "belligerent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf children or Dwarf families to prevent you from fully com"
      }
    ],
    "sculpting": [
      {
        "document": 7,
        "excerpt": "Sculpting"
      }
    ],
    "sea": [
      {
        "document": 184,
        "excerpt": "ts will see one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      },
      {
        "document": 188,
        "excerpt": "nburdened by base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by the black-suns they may, and"
      },
      {
        "document": 220,
        "excerpt": "bove the wizard, soaking everyone nearby with freezing sea water."
      }
    ],
    "seagulls": [
      {
        "document": 33,
        "excerpt": "air and freeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they cannot. Wizards are the most dangerous prey."
      }
    ],
    "sealed": [
      {
        "document": 9,
        "excerpt": "Hermetically Sealed Rubber Suit"
      },
      {
        "document": 101,
        "excerpt": "must have a lockable aspect to it but is now magically sealed. Permanent until undone or dismissed."
      }
    ],
    "sear": [
      {
        "document": 27,
        "excerpt": "e universe than they can build a house, lift a cup, or sear a steak. Might can! Really, they have thought a lot about this."
      }
    ],
    "search": [
      {
        "document": 0,
        "excerpt": "ut oh, what of today? We should drink and cheer, we'll search once again in the morning!"
      },
      {
        "document": 11,
        "excerpt": "te your desire to serve, causing you to venture out in search of a real challenge for such a talented varlet."
      },
      {
        "document": 210,
        "excerpt": "prout from their spinal columns. They fly invisibly in search of sleeping victims so as to force their tongues down their gullets to feast upon the innards. Their vic"
      }
    ],
    "searched": [
      {
        "document": 52,
        "excerpt": "Only tested when actively being searched for"
      }
    ],
    "searchers": [
      {
        "document": 52,
        "excerpt": "Multiple searchers may each roll separately"
      }
    ],
    "searching": [
      {
        "document": 52,
        "excerpt": ". The sneaker would Roll Versus the Awareness of those searching for them; anyone beating the sneaker's score detects them."
      }
    ],
    "seaside": [
      {
        "document": 214,
        "excerpt": "l respected freelance lecturers with a nice manse in a seaside town, esteemed members of society who buy their groceries the same as us. However, when people think \"wi"
      }
    ],
    "seat": [
      {
        "document": 34,
        "excerpt": "Every day there is a queue outside the courts to get a seat to see the latest up and coming barrister defend their case with a metre of steel. The people follow the"
      }
    ],
    "second": [
      {
        "document": 0,
        "excerpt": "ther (5 in 6 accuracy) or a Ruby Lorgnette granting +2 Second Sight"
      },
      {
        "document": 1,
        "excerpt": "Second Sight"
      },
      {
        "document": 2,
        "excerpt": "As a second-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays"
      },
      {
        "document": 3,
        "excerpt": "Second Sight"
      },
      {
        "document": 4,
        "excerpt": "Second Sight"
      },
      {
        "document": 6,
        "excerpt": "Second Sight"
      },
      {
        "document": 8,
        "excerpt": "Second Sight"
      },
      {
        "document": 19,
        "excerpt": "Second Sight"
      },
      {
        "document": 22,
        "excerpt": "Second Sight"
      },
      {
        "document": 25,
        "excerpt": "Second Sight"
      },
      {
        "document": 26,
        "excerpt": "Second Sight"
      },
      {
        "document": 29,
        "excerpt": "Second Sight"
      },
      {
        "document": 30,
        "excerpt": "centaur body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      },
      {
        "document": 51,
        "excerpt": "Second Sight"
      },
      {
        "document": 140,
        "excerpt": "e a useless magnifying glass, which grants the user +1 Second Sight while peering through it."
      },
      {
        "document": 168,
        "excerpt": "mpaired but you can see sorcerous activity clearly (+2 Second Sight)."
      },
      {
        "document": 210,
        "excerpt": "ing portion is invisible at will, only visible through Second Sight or magic"
      }
    ],
    "secret": [
      {
        "document": 4,
        "excerpt": "Secret Signs - Chaos Patron"
      },
      {
        "document": 26,
        "excerpt": "Secret Signs - Witching Words"
      },
      {
        "document": 162,
        "excerpt": "e in the image of your numerous gods. If you whisper a secret to one and throw it away you regain 1 Luck."
      }
    ],
    "secrets": [
      {
        "document": 135,
        "excerpt": "The blue star maps of Corda hold the secrets of travel between the spheres. Every juncture in space and time can be found on its many square metred f"
      }
    ],
    "securing": [
      {
        "document": 11,
        "excerpt": "For lifting and securing loads"
      }
    ],
    "security": [
      {
        "document": 46,
        "excerpt": "security"
      }
    ],
    "see": [
      {
        "document": 5,
        "excerpt": "See Through"
      },
      {
        "document": 19,
        "excerpt": "s, or suffer generally grievous wounds. A failure will see your skin ruined. If your skin is compromised you are very obviously a walking corpse."
      },
      {
        "document": 20,
        "excerpt": "fy eyes you look like any other Dwarf. Only Dwarfs can see the derivative or uninspired parts of your creation. Other Dwarfs will completely ignore you since you r"
      },
      {
        "document": 34,
        "excerpt": "y there is a queue outside the courts to get a seat to see the latest up and coming barrister defend their case with a metre of steel. The people follow the career"
      },
      {
        "document": 40,
        "excerpt": "ise you must Roll Under this when someone is liable to see through it. Opposed by Awareness when under scrutiny."
      },
      {
        "document": 51,
        "excerpt": "See sorcerous auras"
      },
      {
        "document": 75,
        "excerpt": "cates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain in light (-4 penalty to all rolls). Be ca"
      },
      {
        "document": 83,
        "excerpt": "wizard with engorged, plate-like eyes that are able to see in minute detail for miles around but are unable to see anything up close. Lasts until ended."
      },
      {
        "document": 92,
        "excerpt": "Viewers may Test Luck (or Skill for Enemies) to see through illusion"
      },
      {
        "document": 114,
        "excerpt": "See Through"
      },
      {
        "document": 126,
        "excerpt": "t on the unambiguous truth of matter, enabling them to see through illusions for the next 10 minutes."
      },
      {
        "document": 168,
        "excerpt": "While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      },
      {
        "document": 184,
        "excerpt": "aked betentacled fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      },
      {
        "document": 186,
        "excerpt": "e world. A witness to their intercrevice ambling would see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin of wa"
      },
      {
        "document": 193,
        "excerpt": "ks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher because where there's one there's a hu"
      },
      {
        "document": 202,
        "excerpt": "is reason it's wise to demand answers from any pig you see out at night. Their intentions will never be good."
      },
      {
        "document": 213,
        "excerpt": "hat all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they are even raising kittens and leading ri"
      }
    ],
    "seeing": [
      {
        "document": 8,
        "excerpt": "A walking staff with seeing crystal on one end (Damage as Staff)"
      },
      {
        "document": 19,
        "excerpt": "True Seeing"
      },
      {
        "document": 126,
        "excerpt": "True Seeing"
      }
    ],
    "seek": [
      {
        "document": 189,
        "excerpt": ", untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and careful hand."
      }
    ],
    "seeking": [
      {
        "document": 223,
        "excerpt": "Seeking to restore the lost grandeur of Corda."
      }
    ],
    "seeks": [
      {
        "document": 61,
        "excerpt": "The wizard whispers to an object and that object then seeks out and vigorously and repeatedly bumps into the desired target. Obviously if you whisper to a poisoned"
      },
      {
        "document": 189,
        "excerpt": "Seeks completion and Dwarfiness"
      }
    ],
    "seem": [
      {
        "document": 220,
        "excerpt": "teriously disappear. Even more mysteriously they don't seem overly put out by it. They can't fight or cast spells and can only very slowly shuffle about as a gelati"
      }
    ],
    "seemingly": [
      {
        "document": 70,
        "excerpt": "r remote combat whereby they swing their Silver Swords seemingly at nothing only for their opponents, many metres away, to be torn to tatters. This Spell can be used in"
      },
      {
        "document": 193,
        "excerpt": "o proven link between the gremlins' habit of appearing seemingly everywhere and the goblins' interdimensional labyrinth have been made but fingers are firmly pointed."
      }
    ],
    "seems": [
      {
        "document": 187,
        "excerpt": "s they have been and are going. Indeed their knowledge seems deep, broad, and generously given. Their hunger for company is an honest one, their enthusiasm is endles"
      }
    ],
    "seen": [
      {
        "document": 20,
        "excerpt": "iece, a brand new step in aesthetic design, a jump not seen since the old masters."
      },
      {
        "document": 26,
        "excerpt": "ion hardly accounted for any of the things that you've seen."
      },
      {
        "document": 119,
        "excerpt": "o those watching the wizard moves in the direction not seen and reappears between two mirrors elsewhere. If the location has been compromised the wizard arrives in"
      },
      {
        "document": 131,
        "excerpt": "yone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 152,
        "excerpt": "A large, worn wooden ladle that has seen better days but still serves as an effective improvised weapon."
      },
      {
        "document": 217,
        "excerpt": "reign of the 35th Autarch it became fashionable to be seen as in-touch with the natural world. One could often witness Exultants abstaining from artificial cloth,"
      },
      {
        "document": 220,
        "excerpt": "The wizard disappears in a puff of smoke, never to be seen again."
      }
    ],
    "seer": [
      {
        "document": 8,
        "excerpt": "You are a roaming seer, selling your visions at courts and fetes. You are instantly recognisable by your yellow coif and habit"
      }
    ],
    "sees": [
      {
        "document": 92,
        "excerpt": "Sees through illusion"
      }
    ],
    "self": [
      {
        "document": 62,
        "excerpt": "self"
      },
      {
        "document": 67,
        "excerpt": "Self"
      },
      {
        "document": 71,
        "excerpt": "Touch or self"
      },
      {
        "document": 75,
        "excerpt": "self"
      },
      {
        "document": 83,
        "excerpt": "self"
      },
      {
        "document": 93,
        "excerpt": "self"
      },
      {
        "document": 96,
        "excerpt": "self"
      },
      {
        "document": 102,
        "excerpt": "self"
      },
      {
        "document": 109,
        "excerpt": "self"
      },
      {
        "document": 113,
        "excerpt": "Self"
      },
      {
        "document": 121,
        "excerpt": "Touch/Self"
      },
      {
        "document": 122,
        "excerpt": "Self"
      },
      {
        "document": 125,
        "excerpt": "Self"
      },
      {
        "document": 126,
        "excerpt": "Self"
      },
      {
        "document": 129,
        "excerpt": "Self"
      },
      {
        "document": 131,
        "excerpt": "Self"
      }
    ],
    "selling": [
      {
        "document": 8,
        "excerpt": "You are a roaming seer, selling your visions at courts and fetes. You are instantly recognisable by your yellow coif and habit as being"
      }
    ],
    "selves": [
      {
        "document": 26,
        "excerpt": "Mirror Selves"
      },
      {
        "document": 102,
        "excerpt": "Mirror Selves"
      }
    ],
    "seminal": [
      {
        "document": 184,
        "excerpt": "ught up in the Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-beaked betentacled fiend without the reformed texts will see one"
      }
    ],
    "sends": [
      {
        "document": 59,
        "excerpt": "The College of Friends always sends out its Factotums on nights after Amity classes. Clearing out the bars and brothels of their drunken app"
      },
      {
        "document": 95,
        "excerpt": "The mischievous apprentice's favourite Spell, Jolt sends an arc of electricity from the wizard's outstretched hand towards a target. Ignores Armour."
      }
    ],
    "sensation": [
      {
        "document": 108,
        "excerpt": "Patriarchal watching sensation"
      },
      {
        "document": 122,
        "excerpt": "avel through various spheres, and enable the olfactory sensation of thought. Emotions, attitudes, and underlying feelings can be smelled. No words or images are formed,"
      }
    ],
    "sense": [
      {
        "document": 108,
        "excerpt": "This Spell creates the sense of being watched by a patriarchal figure. Some find it comforting, others, not so much."
      },
      {
        "document": 113,
        "excerpt": "eil. This Spell enables the wizard to get a reasonable sense of direction regardless of any obscuring factors."
      }
    ],
    "senses": [
      {
        "document": 115,
        "excerpt": "is invisible to the naked eye but extends the wizard's senses to that spot for the duration. While it lasts the wizard suffers -1 to all rolls due to the incredible c"
      }
    ],
    "sent": [
      {
        "document": 14,
        "excerpt": "ive service of the Phoenix Throne, handsomely paid and sent to distant spheres on golden ships to spread the ineffable glory of your lords at the tip of your flamin"
      },
      {
        "document": 65,
        "excerpt": "spirit must Test its Luck (or Skill for Enemies) or be sent to somewhere less improbable."
      }
    ],
    "sentence": [
      {
        "document": 103,
        "excerpt": "ey can target anyone within sight and transmit a short sentence."
      }
    ],
    "sentience": [
      {
        "document": 220,
        "excerpt": "An inanimate object in the wizard's possession gains sentience and a voice. Its attitude is up to the GM to decide."
      }
    ],
    "sentimental": [
      {
        "document": 26,
        "excerpt": "Wand used to help focus new apprentices, now kept for sentimental reasons"
      },
      {
        "document": 31,
        "excerpt": "you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 212,
        "excerpt": "Sentimental"
      }
    ],
    "sentry": [
      {
        "document": 115,
        "excerpt": "Sentry"
      },
      {
        "document": 221,
        "excerpt": "Sentry"
      }
    ],
    "separately": [
      {
        "document": 52,
        "excerpt": "Multiple searchers may each roll separately"
      }
    ],
    "separator": [
      {
        "document": 210,
        "excerpt": "Separator"
      }
    ],
    "separators": [
      {
        "document": 210,
        "excerpt": "itches, amongst which is a rich spectrum of awfulness. Separators are some of the foulest. They live like normal people by day but by night feed their sorcery through ter"
      }
    ],
    "sequences": [
      {
        "document": 50,
        "excerpt": "Chase sequences"
      }
    ],
    "series": [
      {
        "document": 190,
        "excerpt": "The Ekodat is a series of crystalline protrusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead"
      }
    ],
    "serpent": [
      {
        "document": 211,
        "excerpt": "Sympathy Serpent"
      }
    ],
    "servant": [
      {
        "document": 18,
        "excerpt": "The Skull of your Master or Zombie Servant or Ghost"
      }
    ],
    "servants": [
      {
        "document": 201,
        "excerpt": "untain sides, far out of reach of the common folk. The servants that attend them are kidnapped travellers plucked from the backs of wagons or dragged from their beds du"
      },
      {
        "document": 217,
        "excerpt": "nd walking barefoot through their palaces whilst their servants laid down petals in their path. This trend escalated until the more desperate social climbers ultimately"
      }
    ],
    "serve": [
      {
        "document": 11,
        "excerpt": "ay assignments of the guild cannot sate your desire to serve, causing you to venture out in search of a real challenge for such a talented varlet."
      },
      {
        "document": 152,
        "excerpt": "Can also serve as cooking utensil"
      }
    ],
    "serves": [
      {
        "document": 152,
        "excerpt": "worn wooden ladle that has seen better days but still serves as an effective improvised weapon."
      }
    ],
    "service": [
      {
        "document": 4,
        "excerpt": "Ceremonial markings from your service (Body trait / Scars)"
      },
      {
        "document": 11,
        "excerpt": "are a servile group by nature, most often found in the service of others, weighed down by loads that would buckle a donkey. You take pride in this, so much so that the"
      },
      {
        "document": 14,
        "excerpt": "You were a mercenary retained in the exclusive service of the Phoenix Throne, handsomely paid and sent to distant spheres on golden ships to spread the ineffab"
      }
    ],
    "services": [
      {
        "document": 23,
        "excerpt": "midable and loyal guards to those who can afford their services."
      }
    ],
    "servile": [
      {
        "document": 11,
        "excerpt": "Luggers are a servile group by nature, most often found in the service of others, weighed down by loads that would buckle a do"
      }
    ],
    "serving": [
      {
        "document": 23,
        "excerpt": "belled and killed him. They are fairly rare creatures, serving as formidable and loyal guards to those who can afford their services."
      }
    ],
    "servitude": [
      {
        "document": 220,
        "excerpt": "ut choking the wizard to death only to lapse back into servitude as soon as they pass out."
      }
    ],
    "set": [
      {
        "document": 24,
        "excerpt": "nded from the heavens or crawled up from the abyss and set about finding your own path among the stars."
      },
      {
        "document": 28,
        "excerpt": "ou were once (and possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness in preparation for the end times, when all doorways cru"
      },
      {
        "document": 57,
        "excerpt": "Use this to set and disarm traps. When setting traps Roll Under your Trapping Skill and describe how the trap is made wi"
      },
      {
        "document": 132,
        "excerpt": "Requires twenty minutes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal observ"
      },
      {
        "document": 140,
        "excerpt": ", an advert, and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while peering thro"
      },
      {
        "document": 154,
        "excerpt": "A set of delicate tools for opening locks without the proper key."
      },
      {
        "document": 178,
        "excerpt": "Tea Set"
      },
      {
        "document": 189,
        "excerpt": "Dwarfs are creatures of purpose; they set their minds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly"
      },
      {
        "document": 203,
        "excerpt": "t bit of physical remains a knowledgeable sorcerer may set the creature hunting. It will fly by night until it reaches the intended victim, whereupon it will envel"
      },
      {
        "document": 205,
        "excerpt": "he manifested people. By the order of the universe, as set in motion by the Unmoving Mover, they exist for the briefest time in the indivisible moment at the begin"
      },
      {
        "document": 220,
        "excerpt": "ake a severe disliking to the tyranny of control. They set about choking the wizard to death only to lapse back into servitude as soon as they pass out."
      }
    ],
    "setter's": [
      {
        "document": 57,
        "excerpt": "disarm a trap they must Roll Versus the original trap-setter's Trapping Skill."
      }
    ],
    "setting": [
      {
        "document": 57,
        "excerpt": "Use this to set and disarm traps. When setting traps Roll Under your Trapping Skill and describe how the trap is made with the materials at hand. When"
      }
    ],
    "settlements": [
      {
        "document": 182,
        "excerpt": "near settlements"
      }
    ],
    "several": [
      {
        "document": 23,
        "excerpt": "original Rhino-Men were created by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loy"
      }
    ],
    "severe": [
      {
        "document": 198,
        "excerpt": "Severe"
      },
      {
        "document": 204,
        "excerpt": "them in privacy. As it ages it becomes worse, larger, severe, and monstrous. The scowl never leaves its face and it takes no sincere joy in anything other than the a"
      },
      {
        "document": 220,
        "excerpt": "The wizard's hands find a mind of their own and take a severe disliking to the tyranny of control. They set about choking the wizard to death only to lapse back into"
      }
    ],
    "shackled": [
      {
        "document": 22,
        "excerpt": "onsumption of Mass. How can your spirit fly free while shackled and flabby?"
      }
    ],
    "shadow": [
      {
        "document": 195,
        "excerpt": "The Shadow Exultants make up the bulk of the Autarch's lower nobility, being the handmaids and officers filling out"
      }
    ],
    "shadows": [
      {
        "document": 209,
        "excerpt": "n fatalistic golden sailors are careful when poking at shadows."
      }
    ],
    "shaggy": [
      {
        "document": 220,
        "excerpt": "The wizard instantly grows an enormous shaggy beard. It tumbles down to the floor and gets in the way. The wizard suffers a -2 penalty to everything u"
      }
    ],
    "shake": [
      {
        "document": 66,
        "excerpt": "A wizard's touch can shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears."
      }
    ],
    "shameful": [
      {
        "document": 187,
        "excerpt": "Shameful"
      },
      {
        "document": 202,
        "excerpt": "Shameful"
      }
    ],
    "shamefully": [
      {
        "document": 187,
        "excerpt": "inue to sadly converse with the head for a time before shamefully burying it and moving on."
      }
    ],
    "shape": [
      {
        "document": 29,
        "excerpt": "Assume Shape"
      },
      {
        "document": 62,
        "excerpt": "Assume Shape"
      },
      {
        "document": 80,
        "excerpt": "Exchange Shape"
      },
      {
        "document": 199,
        "excerpt": "ntly came up short on their daily quota of flesh-given-shape. The Loathsome Wurm is the width of an elephant, with great tusks and grinding scales. Its unfinished, i"
      },
      {
        "document": 221,
        "excerpt": "Assume Shape"
      }
    ],
    "shaped": [
      {
        "document": 73,
        "excerpt": "Creates a mysterious and specifically shaped cone of air focused on a touched target's head. They may continue to breathe the freshest of air for 12"
      },
      {
        "document": 149,
        "excerpt": "Knuckle dice are made from the nimble, petal shaped knuckle bones of goblins and make excellent two sided dice."
      }
    ],
    "shapes": [
      {
        "document": 205,
        "excerpt": "xt go around, and as such they are people of words and shapes. Unfortunately for them this cycle has a proliferation of wilful wizard-folk with a thirst for learning"
      }
    ],
    "shapeshifter": [
      {
        "document": 202,
        "excerpt": "shapeshifter"
      },
      {
        "document": 207,
        "excerpt": "shapeshifter"
      },
      {
        "document": 210,
        "excerpt": "shapeshifter"
      }
    ],
    "shard": [
      {
        "document": 115,
        "excerpt": "due to the incredible confusion this generates. If the shard is discovered and harmed the wizard will lose 2d6 Stamina due to the shock."
      },
      {
        "document": 191,
        "excerpt": "eligion founded after that point, believing it to be a shard of the Born God."
      }
    ],
    "shards": [
      {
        "document": 191,
        "excerpt": "that leaped forth instantly shattered into a trillion shards of glass that flew off into the cosmos. Since then they have been eager to join any religion founded aft"
      }
    ],
    "sharp": [
      {
        "document": 13,
        "excerpt": "Journeyman of the Guild of Sharp Corners"
      },
      {
        "document": 16,
        "excerpt": "Sharp metal dentures or forked metal dentures or blunt metal dentures"
      },
      {
        "document": 206,
        "excerpt": "ion. Together they descend like a rabid flock of razor sharp gulls blindly grasping. A perennial pest that the citizens of Troika are morbidly proud of tolerating."
      }
    ],
    "shatter": [
      {
        "document": 116,
        "excerpt": "Shatter"
      },
      {
        "document": 221,
        "excerpt": "Shatter"
      }
    ],
    "shattered": [
      {
        "document": 191,
        "excerpt": "he Egg cracked and the god that leaped forth instantly shattered into a trillion shards of glass that flew off into the cosmos. Since then they have been eager to join a"
      }
    ],
    "shazmazm": [
      {
        "document": 184,
        "excerpt": "the Bonshads know the method of creating the Elixir of Shazmazm it is less well known (at least amongst impatient apprentices) that The 17th Incantation of Ignis Baxter"
      }
    ],
    "she": [
      {
        "document": 3,
        "excerpt": "olden barges or caught in some more abstract fate when she passed you, far from the protective malaise of the million spheres. You were receptive to the power and"
      }
    ],
    "sheets": [
      {
        "document": 93,
        "excerpt": "The wizard turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and d"
      }
    ],
    "shelter": [
      {
        "document": 8,
        "excerpt": "shelter"
      }
    ],
    "shield": [
      {
        "document": 21,
        "excerpt": "Shield"
      },
      {
        "document": 34,
        "excerpt": "or Longsword and Heavy Armour or Hammer and Gargantuan Shield"
      },
      {
        "document": 55,
        "excerpt": "Sword Fighting vs Shield Fighting"
      },
      {
        "document": 172,
        "excerpt": "Shield"
      },
      {
        "document": 219,
        "excerpt": "Shield"
      }
    ],
    "shimmering": [
      {
        "document": 128,
        "excerpt": "s always have worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is reco"
      }
    ],
    "shiny": [
      {
        "document": 12,
        "excerpt": "warrens and bothering nice people willing to pay you a shiny penny to bash their little heads in."
      }
    ],
    "ship": [
      {
        "document": 44,
        "excerpt": "Test this to navigate between the stars on a ship with golden mirror sails."
      },
      {
        "document": 209,
        "excerpt": "Attracted to heat of golden ship sails"
      }
    ],
    "ships": [
      {
        "document": 14,
        "excerpt": "handsomely paid and sent to distant spheres on golden ships to spread the ineffable glory of your lords at the tip of your flaming sword."
      },
      {
        "document": 44,
        "excerpt": "Pilot golden mirror sail ships"
      },
      {
        "document": 209,
        "excerpt": "t sailors are accustomed to removing from their golden ships like terrestrial barnacles. They are attracted to the heat of the sails and interfere with their correct"
      },
      {
        "document": 212,
        "excerpt": "ned by the will of the Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfathomably ancient but by design or fault they don't remembe"
      }
    ],
    "shirt": [
      {
        "document": 34,
        "excerpt": "Rapier (Damage as Sword) and Puffy Shirt or Sjambok (Damage as Club) and Lots of Scars or Longsword and Heavy Armour or Hammer and Gargantuan Shi"
      }
    ],
    "shish": [
      {
        "document": 93,
        "excerpt": "sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and don't suffer from the usual limitations of illusions."
      }
    ],
    "shoal": [
      {
        "document": 220,
        "excerpt": "A small shoal of herring and the water they had previously swum in appear above the wizard, soaking everyone nearby wi"
      }
    ],
    "shock": [
      {
        "document": 115,
        "excerpt": "and harmed the wizard will lose 2d6 Stamina due to the shock."
      }
    ],
    "shoes": [
      {
        "document": 29,
        "excerpt": "Curled Shoes"
      },
      {
        "document": 220,
        "excerpt": "All shoes in the vicinity catch fire."
      }
    ],
    "shoot": [
      {
        "document": 86,
        "excerpt": "Shoot impressive flames from your fingertips, dealing Damage to one target within 20 metres."
      }
    ],
    "shoots": [
      {
        "document": 220,
        "excerpt": "the Red Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      }
    ],
    "shores": [
      {
        "document": 6,
        "excerpt": "to be driven back off the edge of the map and onto the shores of chaos."
      }
    ],
    "short": [
      {
        "document": 7,
        "excerpt": "You are a short, hairy, belligerent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus ther"
      },
      {
        "document": 103,
        "excerpt": "th. They can target anyone within sight and transmit a short sentence."
      },
      {
        "document": 198,
        "excerpt": "vilised position, shorten his snout, and give him some short horns and a large Weapon. This is a lizard-man, a preternaturally militaristic race who spontaneously re"
      },
      {
        "document": 199,
        "excerpt": "Architect, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-given-shape. The Loathsome Wurm is the width of an elephant, with great tu"
      }
    ],
    "shorten": [
      {
        "document": 198,
        "excerpt": "is hind legs, yank his head into a civilised position, shorten his snout, and give him some short horns and a large Weapon. This is a lizard-man, a preternaturally mil"
      }
    ],
    "shorter": [
      {
        "document": 217,
        "excerpt": "tificial cloth, conspicuously forgoing their flyers on shorter journeys, and walking barefoot through their palaces whilst their servants laid down petals in their pat"
      }
    ],
    "shots": [
      {
        "document": 9,
        "excerpt": "Hand-held energy weapon, holds 8 shots"
      },
      {
        "document": 159,
        "excerpt": "A hand held energy Weapon. Holds enough energy for 8 shots."
      }
    ],
    "should": [
      {
        "document": 0,
        "excerpt": "mean to find it soon enough but oh, what of today? We should drink and cheer, we'll search once again in the morning!"
      },
      {
        "document": 8,
        "excerpt": "no answer to a question about mundane matters. The GM should make this Test in private, not informing the Epopt if their visions are accurate."
      },
      {
        "document": 39,
        "excerpt": "to clamber up things cannot be overstated. Most climbs should be single rolls though longer or more difficult climbs may require multiple rolls. On these climbs consi"
      },
      {
        "document": 57,
        "excerpt": "GM should scale difficulty from 6 (simple) to 12 (incredibly hard)"
      },
      {
        "document": 196,
        "excerpt": "ad or else you'll wait for weeks without a client, nor should it be too busy or else you'll no sooner have belayed the first about the bonce before another comes alon"
      },
      {
        "document": 204,
        "excerpt": "scowl on its face and a corded knot where their heart should be. They won't play with the other children, preferring to steal their toys and break them in privacy. A"
      }
    ],
    "shoulder": [
      {
        "document": 31,
        "excerpt": "took umbrage and entered the world with a chip on one shoulder and an oversized Sword on the other."
      },
      {
        "document": 182,
        "excerpt": "The red furred ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other reason than its immediate physical"
      }
    ],
    "shout": [
      {
        "document": 215,
        "excerpt": "with other guards while taking the occasional break to shout at a child, or tripping up an old lady. You'd think they'd stop hiring them."
      }
    ],
    "shouts": [
      {
        "document": 123,
        "excerpt": "The wizard raises their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafe"
      }
    ],
    "shower": [
      {
        "document": 109,
        "excerpt": "l prevents the wizard from getting rained upon for one shower."
      }
    ],
    "shows": [
      {
        "document": 3,
        "excerpt": "to the power and the glory at a generative time and it shows in your teratoid form."
      }
    ],
    "shriek": [
      {
        "document": 220,
        "excerpt": "There is a flash followed by a shriek - the wizard has turned into a pig."
      }
    ],
    "shrieks": [
      {
        "document": 220,
        "excerpt": "ad favouring a slightly unpleasant language made up of shrieks and mumbles."
      }
    ],
    "shroud": [
      {
        "document": 6,
        "excerpt": "Blood Shroud"
      },
      {
        "document": 67,
        "excerpt": "Blood Shroud"
      }
    ],
    "shrug": [
      {
        "document": 15,
        "excerpt": "lieve you and laugh, or worse, they do believe you and shrug at the vagaries of fate."
      }
    ],
    "shuffle": [
      {
        "document": 220,
        "excerpt": "ey can't fight or cast spells and can only very slowly shuffle about as a gelatinous blob of flesh but they're generally unphased. After 1d6 hours the bones pop back i"
      }
    ],
    "shunned": [
      {
        "document": 18,
        "excerpt": "ast popular of magical practitioners, Necromancers are shunned by the major centres of learning, left to their own devices on the edges of society, passing on knowledg"
      }
    ],
    "shy": [
      {
        "document": 211,
        "excerpt": "Shy"
      }
    ],
    "sick": [
      {
        "document": 210,
        "excerpt": "st upon the innards. Their victims awaken mysteriously sick while the witch remains healthy and young."
      }
    ],
    "sickness": [
      {
        "document": 130,
        "excerpt": "al to the plane of slime or channelling the sprites of sickness, all can agree that it is quite disgusting. The wizard blows forth the \"web\" from their nose and all in"
      },
      {
        "document": 220,
        "excerpt": "A sickness overcomes the wizard, causing them to cough up a thick black fluid. The fluid flows away as though in a"
      }
    ],
    "sided": [
      {
        "document": 149,
        "excerpt": "shaped knuckle bones of goblins and make excellent two sided dice."
      }
    ],
    "sides": [
      {
        "document": 2,
        "excerpt": "have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 201,
        "excerpt": "their homes, which they tend to construct on mountain sides, far out of reach of the common folk. The servants that attend them are kidnapped travellers plucked fro"
      }
    ],
    "sight": [
      {
        "document": 0,
        "excerpt": "in 6 accuracy) or a Ruby Lorgnette granting +2 Second Sight"
      },
      {
        "document": 1,
        "excerpt": "Second Sight"
      },
      {
        "document": 3,
        "excerpt": "Second Sight"
      },
      {
        "document": 4,
        "excerpt": "Second Sight"
      },
      {
        "document": 6,
        "excerpt": "Second Sight"
      },
      {
        "document": 8,
        "excerpt": "Second Sight"
      },
      {
        "document": 19,
        "excerpt": "Second Sight"
      },
      {
        "document": 22,
        "excerpt": "Second Sight"
      },
      {
        "document": 25,
        "excerpt": "Second Sight"
      },
      {
        "document": 26,
        "excerpt": "Second Sight"
      },
      {
        "document": 29,
        "excerpt": "Second Sight"
      },
      {
        "document": 30,
        "excerpt": "body (+4 Run) or inbuilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      },
      {
        "document": 51,
        "excerpt": "Second Sight"
      },
      {
        "document": 59,
        "excerpt": "Target within sight"
      },
      {
        "document": 64,
        "excerpt": "Target within sight"
      },
      {
        "document": 69,
        "excerpt": "Target within sight"
      },
      {
        "document": 70,
        "excerpt": "on used. May only be used against targets within clear sight."
      },
      {
        "document": 72,
        "excerpt": "sight"
      },
      {
        "document": 76,
        "excerpt": "sight"
      },
      {
        "document": 77,
        "excerpt": "Target within sight"
      },
      {
        "document": 80,
        "excerpt": "l the wizard chooses to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 82,
        "excerpt": "Target object within sight"
      },
      {
        "document": 84,
        "excerpt": "sight"
      },
      {
        "document": 89,
        "excerpt": "sight"
      },
      {
        "document": 92,
        "excerpt": "sight"
      },
      {
        "document": 103,
        "excerpt": "inside another's mouth. They can target anyone within sight and transmit a short sentence."
      },
      {
        "document": 105,
        "excerpt": "sight"
      },
      {
        "document": 116,
        "excerpt": "Line of sight"
      },
      {
        "document": 118,
        "excerpt": "Line of sight"
      },
      {
        "document": 120,
        "excerpt": "Line of sight"
      },
      {
        "document": 124,
        "excerpt": "Line of sight"
      },
      {
        "document": 126,
        "excerpt": "The wizard focuses their sight on the unambiguous truth of matter, enabling them to see through illusions for the next 10 minutes."
      },
      {
        "document": 127,
        "excerpt": "Touch or line of sight"
      },
      {
        "document": 140,
        "excerpt": "less magnifying glass, which grants the user +1 Second Sight while peering through it."
      },
      {
        "document": 168,
        "excerpt": "at require a free hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      },
      {
        "document": 210,
        "excerpt": "tion is invisible at will, only visible through Second Sight or magic"
      }
    ],
    "significant": [
      {
        "document": 21,
        "excerpt": "the throne, or for god, or a lost love, or some other significant object. Your sort are common enough, wandering the worlds, acting out your romantic melodrama, accusing"
      },
      {
        "document": 147,
        "excerpt": "e, offering substantial damage reduction but taking up significant inventory space."
      }
    ],
    "significantly": [
      {
        "document": 54,
        "excerpt": "Encumbrance significantly affects performance"
      }
    ],
    "signs": [
      {
        "document": 4,
        "excerpt": "Secret Signs - Chaos Patron"
      },
      {
        "document": 26,
        "excerpt": "Secret Signs - Witching Words"
      },
      {
        "document": 207,
        "excerpt": "lk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among you would be the distinct smell of leather rendering in the house next door a"
      }
    ],
    "silence": [
      {
        "document": 199,
        "excerpt": "s thrown down pits and left in cave mouths temporarily silence it."
      }
    ],
    "silent": [
      {
        "document": 2,
        "excerpt": "Silent ranged weapon"
      },
      {
        "document": 13,
        "excerpt": "Silent strangling weapon"
      },
      {
        "document": 143,
        "excerpt": "A silent strangling weapon used by assassins, consisting of a cord or wire with handles."
      }
    ],
    "silver": [
      {
        "document": 6,
        "excerpt": "Silver Sword"
      },
      {
        "document": 19,
        "excerpt": "reathe or circulate blood. You take double Damage from Silver Weapons and regain Stamina half as effectively from all sources. You must Test your Luck if outside in t"
      },
      {
        "document": 24,
        "excerpt": "Incidental Sacred Jewellery worth 10d6 Silver pence if traded"
      },
      {
        "document": 70,
        "excerpt": "amous for their remote combat whereby they swing their Silver Swords seemingly at nothing only for their opponents, many metres away, to be torn to tatters. This Spel"
      },
      {
        "document": 114,
        "excerpt": "t. Can penetrate up to 12 inches of material. Lead and Silver are immune."
      },
      {
        "document": 171,
        "excerpt": "Salt is the poor man's Silver. Where Silver kills the demonic and the dead Salt merely harms or bars."
      },
      {
        "document": 173,
        "excerpt": "Silver Sword"
      },
      {
        "document": 178,
        "excerpt": "15 silver pence"
      },
      {
        "document": 179,
        "excerpt": "500 silver pence"
      },
      {
        "document": 180,
        "excerpt": "25 silver pence"
      },
      {
        "document": 181,
        "excerpt": "8 silver pence"
      },
      {
        "document": 197,
        "excerpt": "Silver Vulnerability"
      },
      {
        "document": 207,
        "excerpt": "Takes double Damage from Silver"
      }
    ],
    "similar": [
      {
        "document": 55,
        "excerpt": "The art of combat with swords and similar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons."
      }
    ],
    "simple": [
      {
        "document": 5,
        "excerpt": "of all entryways. Though they're quite fascinated with simple chests and doors they are most excited by metaphysical and metaphorical barriers. You might find small c"
      },
      {
        "document": 57,
        "excerpt": "GM should scale difficulty from 6 (simple) to 12 (incredibly hard)"
      },
      {
        "document": 79,
        "excerpt": "A simple but effective summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of"
      },
      {
        "document": 82,
        "excerpt": "So simple that it's arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The w"
      },
      {
        "document": 111,
        "excerpt": "Simple hand gesture"
      },
      {
        "document": 137,
        "excerpt": "A simple wooden weapon, crude but effective."
      }
    ],
    "simultaneously": [
      {
        "document": 96,
        "excerpt": "ds through which they can speak any language. They can simultaneously cup their other hand to their ear to understand them in return. Lasts for one conversation."
      }
    ],
    "sin": [
      {
        "document": 22,
        "excerpt": "dering confessor, cauterizer of the festering wound of sin: the constant accumulation and recreational consumption of Mass. How can your spirit fly free while shac"
      }
    ],
    "since": [
      {
        "document": 17,
        "excerpt": "r Edible Monkeys (the distinction is purely for appeal since all monkeys are of course edible). You used to spend days on end dangling your feet off the edge of the"
      },
      {
        "document": 20,
        "excerpt": "a brand new step in aesthetic design, a jump not seen since the old masters."
      },
      {
        "document": 183,
        "excerpt": "nd has been ungrateful and ill prepared for everything since. They rarely travel far from their birth hole although there is no pixie compulsion to do so, it's more"
      },
      {
        "document": 188,
        "excerpt": "ble to soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by the black-suns they may, and often do, indulge in base act"
      },
      {
        "document": 191,
        "excerpt": "rillion shards of glass that flew off into the cosmos. Since then they have been eager to join any religion founded after that point, believing it to be a shard of t"
      }
    ],
    "sincere": [
      {
        "document": 191,
        "excerpt": "Sincere"
      },
      {
        "document": 204,
        "excerpt": "trous. The scowl never leaves its face and it takes no sincere joy in anything other than the acquisition of wealth and the suffering of others."
      }
    ],
    "single": [
      {
        "document": 22,
        "excerpt": "Symbolic (but fully sized and fully functional) Single Headed Greataxe, to help batter down the door to sin (Damage as Greatsword)"
      },
      {
        "document": 39,
        "excerpt": "up things cannot be overstated. Most climbs should be single rolls though longer or more difficult climbs may require multiple rolls. On these climbs consider requir"
      },
      {
        "document": 48,
        "excerpt": "You may Test this Skill during down time to create a single dose of poison. Pick which kind it is when you make it. This list is not exhaustive - more exotic ones m"
      },
      {
        "document": 121,
        "excerpt": "of their choosing may travel to any location within a single sphere instantly. If unfamiliar with the location they must Test their Luck (or Skill for Enemies) or be"
      }
    ],
    "sinister": [
      {
        "document": 202,
        "excerpt": "Sinister"
      },
      {
        "document": 220,
        "excerpt": "umours and suffer accusations due to the workings of a sinister doppelgänger."
      }
    ],
    "sit": [
      {
        "document": 178,
        "excerpt": "a set grants +1 to Etiquette when you have the time to sit down and make tea for those you are trying to impress."
      },
      {
        "document": 186,
        "excerpt": "Somewhere beneath the earth they sit suspended in their cavities, peacefully contemplating the movements of the surface world. A witness to t"
      }
    ],
    "situation": [
      {
        "document": 29,
        "excerpt": "y the (common) mystic tchotchke, bauble, or gewgaw the situation requires."
      }
    ],
    "situations": [
      {
        "document": 41,
        "excerpt": "Navigate social situations"
      },
      {
        "document": 43,
        "excerpt": "Use Fly much as you would Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Sk"
      },
      {
        "document": 49,
        "excerpt": "Only test for difficult maneuvers or dangerous situations"
      }
    ],
    "size": [
      {
        "document": 60,
        "excerpt": "objects to question their place. One object up to the size of a human baby may be caused to hop around and do whatever else the wizard wishes."
      },
      {
        "document": 76,
        "excerpt": "to Test its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 79,
        "excerpt": "A simple but effective summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. Once present there is no accounting"
      },
      {
        "document": 89,
        "excerpt": "Cause an item to grow half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 112,
        "excerpt": "e question from the entrails of a living creature. The size and importance of the creature influences the level of knowledge gained. Small, common animals are able"
      },
      {
        "document": 186,
        "excerpt": "These, unlike the rest of them, never grow beyond the size of a typical human eye."
      },
      {
        "document": 220,
        "excerpt": "way into the wizard's head, which has expanded to the size of a pumpkin. If the wizard is struck for 5+ Damage in one go they must Test their Luck or their head ex"
      }
    ],
    "sized": [
      {
        "document": 22,
        "excerpt": "Symbolic (but fully sized and fully functional) Single Headed Greataxe, to help batter down the door to sin (Damage as Greatsword)"
      }
    ],
    "sjambok": [
      {
        "document": 34,
        "excerpt": "Rapier (Damage as Sword) and Puffy Shirt or Sjambok (Damage as Club) and Lots of Scars or Longsword and Heavy Armour or Hammer and Gargantuan Shield"
      },
      {
        "document": 174,
        "excerpt": "Sjambok"
      }
    ],
    "skeletal": [
      {
        "document": 18,
        "excerpt": "Skeletal Counsel"
      },
      {
        "document": 117,
        "excerpt": "Skeletal Counsel"
      }
    ],
    "skill": [
      {
        "document": 36,
        "excerpt": "General physical skill for acrobatic feats"
      },
      {
        "document": 37,
        "excerpt": "An essential Skill for anyone intent on travelling the stars. Can be used to identify stars and constellations, to gather h"
      },
      {
        "document": 43,
        "excerpt": "gh winds, maybe. Anyone attempting to Fly without this Skill must Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 46,
        "excerpt": "detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being easy and 12 being very hard."
      },
      {
        "document": 48,
        "excerpt": "You may Test this Skill during down time to create a single dose of poison. Pick which kind it is when you make it. This list is"
      },
      {
        "document": 49,
        "excerpt": "Everyone is assumed to have basic animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 53,
        "excerpt": "d to grapple people if no grappling-appropriate Weapon Skill is possessed, though it counts for half rounded up."
      },
      {
        "document": 54,
        "excerpt": "r breath for long periods, and so on. If you have this Skill you don't need to roll it for normal conditions. Characters without it are assumed to not be able to swi"
      },
      {
        "document": 57,
        "excerpt": "arm traps. When setting traps Roll Under your Trapping Skill and describe how the trap is made with the materials at hand. When someone wishes to disarm a trap they"
      },
      {
        "document": 59,
        "excerpt": "of this Spell causes the target to Test their Luck (or Skill for Enemies) or become very friendly towards the wizard, as though they were an old friend. They will no"
      },
      {
        "document": 65,
        "excerpt": "e here at this time. The spirit must Test its Luck (or Skill for Enemies) or be sent to somewhere less improbable."
      },
      {
        "document": 69,
        "excerpt": "se an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 72,
        "excerpt": "umiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignificant creature of the wizard's choice. Lasts forever."
      },
      {
        "document": 76,
        "excerpt": "Cause something to Test its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 77,
        "excerpt": "ungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapacitated as water pours from their mou"
      },
      {
        "document": 78,
        "excerpt": "massive earthquake. Everyone must Test their Luck (or Skill for Enemies) or fall through a crack in the earth, taking falling Damage and being stuck in a bloody gre"
      },
      {
        "document": 84,
        "excerpt": "up in a ball and whimper. They may Test their Luck (or Skill for Enemies) to resist the illusion."
      },
      {
        "document": 87,
        "excerpt": "r hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 88,
        "excerpt": "athing arrangement if they fail to Test their Luck (or Skill for Enemies). Useful for underwater excursions but less so when inflicted upon a chap in the middle of t"
      },
      {
        "document": 89,
        "excerpt": "w half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 91,
        "excerpt": "over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Test Luck every Turn if"
      },
      {
        "document": 92,
        "excerpt": "Those viewing this illusion may Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
      },
      {
        "document": 94,
        "excerpt": "it had the desirable properties of metal. They get +1 Skill and immunity to modestly proportioned fires for 3 minutes."
      },
      {
        "document": 105,
        "excerpt": "sal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if attacked but will at least appre"
      },
      {
        "document": 106,
        "excerpt": "urn until the target successfully Tests their Luck (or Skill for Enemies). The liquid loses its potency after an hour."
      },
      {
        "document": 107,
        "excerpt": "e. The wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consults the following chart (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14"
      },
      {
        "document": 121,
        "excerpt": "miliar with the location they must Test their Luck (or Skill for Enemies) or be thrown wildly off course to potentially devastating results."
      },
      {
        "document": 123,
        "excerpt": "ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous roll of thunder. Luck or no, they will be mightily impressed."
      },
      {
        "document": 124,
        "excerpt": "s coming your way. The target must Test their Luck (or Skill for Enemies) or have their tongue literally tied in knots. This requires some time and a fair bit of pat"
      },
      {
        "document": 130,
        "excerpt": "the wizard are trapped unless they Test their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat the Test or become stuck. Drie"
      },
      {
        "document": 132,
        "excerpt": "skill_bonus"
      },
      {
        "document": 134,
        "excerpt": "skill_bonus"
      },
      {
        "document": 140,
        "excerpt": "skill_bonus"
      },
      {
        "document": 144,
        "excerpt": "skill"
      },
      {
        "document": 154,
        "excerpt": "skill"
      },
      {
        "document": 167,
        "excerpt": "skill"
      },
      {
        "document": 168,
        "excerpt": "skill_bonus"
      },
      {
        "document": 170,
        "excerpt": "skill"
      },
      {
        "document": 201,
        "excerpt": "Target must Test their Luck (or Skill for Enemies) or become paralysed for 2d6 minutes"
      },
      {
        "document": 203,
        "excerpt": "successfully hit by a notule must Test their Luck (or Skill for Enemies) or start to Drown. The notule wraps itself around their face and begins to suffocate them."
      },
      {
        "document": 211,
        "excerpt": "eping or unsuspecting targets must Test their Luck (or Skill for Enemies) or be paralysed with misery and allow the serpent to quietly eat them"
      },
      {
        "document": 223,
        "excerpt": "skill"
      },
      {
        "document": 224,
        "excerpt": "skill"
      }
    ],
    "skilled": [
      {
        "document": 164,
        "excerpt": "apon with various blade configurations, devastating in skilled hands."
      }
    ],
    "skills": [
      {
        "document": 35,
        "excerpt": "ally choose not to. When making Advancement Checks for Skills related to abstract thought, such as Spells or Astrology, you must roll twice and succeed on both to imp"
      },
      {
        "document": 55,
        "excerpt": "Sword Fighting vs other weapon skills"
      }
    ],
    "skin": [
      {
        "document": 19,
        "excerpt": "Known for their smooth skin, midnight gatherings, and preternatural fear of rain and open flames; the Parchment Witches are long-dea"
      },
      {
        "document": 23,
        "excerpt": "Thick Skin (Rhino Men always count as being Modestly Armoured)"
      },
      {
        "document": 30,
        "excerpt": "Your eyes are dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memor"
      },
      {
        "document": 202,
        "excerpt": "There are those witches that don the skin of a pig and walk abroad amongst their sleeping neighbours. Through the power imbued by that most sinist"
      },
      {
        "document": 207,
        "excerpt": "r their staunch denial of it. They cover their rotting skin in a layer of leather, vellum, or, if no other option is available, paper. They then paint it, decorate"
      }
    ],
    "skinned": [
      {
        "document": 186,
        "excerpt": "to their intercrevice ambling would see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin of water. The dolm never sto"
      },
      {
        "document": 216,
        "excerpt": "On that sphere will be the last culture, the Ven, pale skinned, dressed in rubber and peaked caps, spending the time left before the Monad rests in obscure and pointle"
      }
    ],
    "skulking": [
      {
        "document": 207,
        "excerpt": "Skulking"
      }
    ],
    "skull": [
      {
        "document": 18,
        "excerpt": "The Skull of your Master or Zombie Servant or Ghost"
      },
      {
        "document": 117,
        "excerpt": "dead, who answer one question per casting. Requires a skull."
      }
    ],
    "skulls": [
      {
        "document": 117,
        "excerpt": "Necromancers often talk to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer one question per"
      }
    ],
    "sky": [
      {
        "document": 3,
        "excerpt": "You are Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or caugh"
      },
      {
        "document": 173,
        "excerpt": "he most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to material harm."
      },
      {
        "document": 188,
        "excerpt": "ed by base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by the black-suns they may, and often d"
      },
      {
        "document": 194,
        "excerpt": "ssly, most usually by lifting their quarry up into the sky and dropping them after spending some time verbally tormenting them. A greater pleasure still is when th"
      },
      {
        "document": 216,
        "excerpt": "n the birth of the Monad is from here, the hump-backed sky will fold in on itself and one crystal sphere will remain. On that sphere will be the last culture, the"
      },
      {
        "document": 220,
        "excerpt": "urns into beautiful butterflies that flap off into the sky."
      }
    ],
    "skyward": [
      {
        "document": 25,
        "excerpt": "our peers can claim to know more about the vagaries of skyward travel than you."
      }
    ],
    "skywards": [
      {
        "document": 119,
        "excerpt": "Slide Skywards"
      }
    ],
    "slaughter": [
      {
        "document": 188,
        "excerpt": "nd often do, indulge in base activities such as wanton slaughter, accumulating needless wealth, and plumbing the depths of forbidden knowledge. They do this because they"
      }
    ],
    "sledgehammer": [
      {
        "document": 5,
        "excerpt": "Distinguished Sledgehammer"
      }
    ],
    "sleep": [
      {
        "document": 48,
        "excerpt": "sleep"
      },
      {
        "document": 118,
        "excerpt": "Sleep"
      },
      {
        "document": 196,
        "excerpt": "fter all that you go back to your camp in the woods to sleep on the filthy ground and eat your meagre meals. Farmers should have more respect for a hard day's work."
      },
      {
        "document": 221,
        "excerpt": "Sleep"
      }
    ],
    "sleeping": [
      {
        "document": 188,
        "excerpt": "Sleeping"
      },
      {
        "document": 202,
        "excerpt": "at don the skin of a pig and walk abroad amongst their sleeping neighbours. Through the power imbued by that most sinister animal they rub themselves against the exteri"
      },
      {
        "document": 210,
        "excerpt": "their spinal columns. They fly invisibly in search of sleeping victims so as to force their tongues down their gullets to feast upon the innards. Their victims awaken"
      },
      {
        "document": 211,
        "excerpt": "Sleeping or unsuspecting targets must Test their Luck (or Skill for Enemies) or be paralysed with misery and allo"
      }
    ],
    "sleepless": [
      {
        "document": 200,
        "excerpt": "o have hidden away for times of trouble, vigilant as a sleepless, incorruptible watchdog."
      }
    ],
    "sleeps": [
      {
        "document": 92,
        "excerpt": "until_wizard_leaves_or_sleeps"
      }
    ],
    "sleight": [
      {
        "document": 26,
        "excerpt": "Sleight of Hand"
      },
      {
        "document": 32,
        "excerpt": "Sleight of Hand"
      }
    ],
    "slender": [
      {
        "document": 166,
        "excerpt": "A slender, elegant thrusting sword favored by duelists and nobles."
      }
    ],
    "slide": [
      {
        "document": 119,
        "excerpt": "Slide Skywards"
      }
    ],
    "slight": [
      {
        "document": 93,
        "excerpt": "crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and don't suffer from the usual limitations of illus"
      },
      {
        "document": 94,
        "excerpt": "ive to, say, flesh and the smell of hot tea. With some slight convincing the wizard may cause a target's flesh to behave as though it had the desirable properties of"
      }
    ],
    "slightly": [
      {
        "document": 220,
        "excerpt": "s or understands any known tongue, instead favouring a slightly unpleasant language made up of shrieks and mumbles."
      }
    ],
    "slime": [
      {
        "document": 130,
        "excerpt": "Whether this is opening a portal to the plane of slime or channelling the sprites of sickness, all can agree that it is quite disgusting. The wizard blows fort"
      }
    ],
    "slots": [
      {
        "document": 54,
        "excerpt": "penalty to this Skill equal to half the number of item slots filled."
      }
    ],
    "slow": [
      {
        "document": 45,
        "excerpt": "d to stitch wounds and apply ointments, stop bleeding, slow poison and the like. Also used for stabilising dying people."
      },
      {
        "document": 209,
        "excerpt": "ou can feel it from across a room. They move like tar, slow then fast, able to expand themselves to attack, in the moment looking like a quickly blooming rose. Even"
      }
    ],
    "slowly": [
      {
        "document": 49,
        "excerpt": "animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 220,
        "excerpt": "it. They can't fight or cast spells and can only very slowly shuffle about as a gelatinous blob of flesh but they're generally unphased. After 1d6 hours the bones po"
      }
    ],
    "sluggishly": [
      {
        "document": 203,
        "excerpt": "t once and leaving a relatively unmarked corpse before sluggishly returning home to enjoy its newfound warmth."
      }
    ],
    "slums": [
      {
        "document": 6,
        "excerpt": "them. Goat men in the wilds or the Angel cults of the slums, all need to be driven back off the edge of the map and onto the shores of chaos."
      }
    ],
    "sly": [
      {
        "document": 224,
        "excerpt": "Sly Corvo"
      }
    ],
    "small": [
      {
        "document": 5,
        "excerpt": "metaphysical and metaphorical barriers. You might find small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate methods of attack, or"
      },
      {
        "document": 12,
        "excerpt": "Small but Vicious Dog"
      },
      {
        "document": 17,
        "excerpt": "Small Monkeys"
      },
      {
        "document": 20,
        "excerpt": "A small barrel, currently empty (Container)"
      },
      {
        "document": 25,
        "excerpt": "Small Functional Door worn on your forehead through which you channel your magic"
      },
      {
        "document": 27,
        "excerpt": "Small Gridiron"
      },
      {
        "document": 32,
        "excerpt": "Small Sword"
      },
      {
        "document": 67,
        "excerpt": "Smear a small amount of a demon's blood on yourself to become completely invisible to them, even if you attack or spea"
      },
      {
        "document": 79,
        "excerpt": "but effective summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. Once present there is no accounting for its act"
      },
      {
        "document": 82,
        "excerpt": "12 as a Large Beast, 18 as a Modest Beast and 24 as a Small Beast."
      },
      {
        "document": 111,
        "excerpt": "Snuff a small flame with the wave of a hand."
      },
      {
        "document": 112,
        "excerpt": "the creature influences the level of knowledge gained. Small, common animals are able to offer yes or no answers, oxen can predict things obtusely, lamassu may offer"
      },
      {
        "document": 148,
        "excerpt": "A small blade, useful as both tool and weapon. Starting equipment for all characters."
      },
      {
        "document": 189,
        "excerpt": "small_beast"
      },
      {
        "document": 193,
        "excerpt": "small_beast"
      },
      {
        "document": 203,
        "excerpt": "Small Beast"
      },
      {
        "document": 206,
        "excerpt": "Small Beast"
      },
      {
        "document": 211,
        "excerpt": "Small Beast"
      },
      {
        "document": 216,
        "excerpt": "r race, not content to wait, fling themselves and some small portion of their arts back through time to live in a more vigorous era."
      },
      {
        "document": 218,
        "excerpt": "Small Beast"
      },
      {
        "document": 220,
        "excerpt": "e drop away in an instant, possibly making them a very small child. If the wizard is younger than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "smaller": [
      {
        "document": 62,
        "excerpt": "into an inanimate object no larger than a piano and no smaller than a cup. Lasts until ended."
      }
    ],
    "smallest": [
      {
        "document": 203,
        "excerpt": "its utility as a tool of murder. By utilizing only the smallest bit of physical remains a knowledgeable sorcerer may set the creature hunting. It will fly by night unti"
      }
    ],
    "smear": [
      {
        "document": 67,
        "excerpt": "Smear a small amount of a demon's blood on yourself to become completely invisible to them, even if you attack"
      }
    ],
    "smell": [
      {
        "document": 94,
        "excerpt": "on are when considered relative to, say, flesh and the smell of hot tea. With some slight convincing the wizard may cause a target's flesh to behave as though it had"
      },
      {
        "document": 207,
        "excerpt": "s of a Parchment Witch among you would be the distinct smell of leather rendering in the house next door and the disappearance of a few handsome townspeople."
      }
    ],
    "smelled": [
      {
        "document": 122,
        "excerpt": "t. Emotions, attitudes, and underlying feelings can be smelled. No words or images are formed, just impressions. Any strong odour will cause this Spell to fail."
      }
    ],
    "smoke": [
      {
        "document": 220,
        "excerpt": "The wizard disappears in a puff of smoke, never to be seen again."
      }
    ],
    "smooth": [
      {
        "document": 19,
        "excerpt": "Known for their smooth skin, midnight gatherings, and preternatural fear of rain and open flames; the Parchment Witches are lon"
      },
      {
        "document": 30,
        "excerpt": "Your eyes are dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memory of your creation"
      }
    ],
    "smug": [
      {
        "document": 183,
        "excerpt": "Smug"
      },
      {
        "document": 204,
        "excerpt": "Smug"
      }
    ],
    "snake": [
      {
        "document": 31,
        "excerpt": "burnt down by ruffians, or your mother was beheaded by snake cultists, or your father was hung by corrupt officials. Either way you took umbrage and entered the worl"
      },
      {
        "document": 211,
        "excerpt": "estriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they do not wrestle with their quarry but offer a gentle"
      }
    ],
    "snap": [
      {
        "document": 69,
        "excerpt": "You snap a twig or other brittle object to cause an injury in another. They must Test their Luck (or Skill for En"
      }
    ],
    "sneak": [
      {
        "document": 1,
        "excerpt": "Caked in stinking mud and undergrowth. +1 to Sneak rolls in marshy terrain while wearing them, -1 everywhere else 'cos it stinks!"
      },
      {
        "document": 2,
        "excerpt": "Sneak"
      },
      {
        "document": 6,
        "excerpt": "Sneak"
      },
      {
        "document": 11,
        "excerpt": "Sneak"
      },
      {
        "document": 12,
        "excerpt": "Sneak"
      },
      {
        "document": 13,
        "excerpt": "Sneak"
      },
      {
        "document": 14,
        "excerpt": "Impossible to sneak but counts as Modest Armour while weighing as normal clothing"
      },
      {
        "document": 18,
        "excerpt": "Sneak"
      },
      {
        "document": 20,
        "excerpt": "e you remind them of their fading novelty. You have +4 Sneak versus Dwarfs."
      },
      {
        "document": 26,
        "excerpt": "Sneak"
      },
      {
        "document": 29,
        "excerpt": "he Oops! Table if using this staff, however, may never sneak up on anyone because of the ringing and clattering it makes"
      },
      {
        "document": 33,
        "excerpt": "Sneak"
      },
      {
        "document": 34,
        "excerpt": "s, watch all their cases, collect their portraits, and sneak into the court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, they love th"
      },
      {
        "document": 52,
        "excerpt": "Sneak"
      },
      {
        "document": 170,
        "excerpt": "Sneak"
      },
      {
        "document": 224,
        "excerpt": "Sneak"
      }
    ],
    "sneaker": [
      {
        "document": 52,
        "excerpt": "one or something is actively trying to detect you. The sneaker would Roll Versus the Awareness of those searching for them; anyone beating the sneaker's score detects"
      }
    ],
    "sneaker's": [
      {
        "document": 52,
        "excerpt": "reness of those searching for them; anyone beating the sneaker's score detects them."
      }
    ],
    "sneaking": [
      {
        "document": 56,
        "excerpt": "d as an opposed Roll Versus the opponent's Tracking or Sneaking."
      }
    ],
    "sneaky": [
      {
        "document": 199,
        "excerpt": "all the creatures of the earth. One Divine Architect, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-given-shape. The Loathsome Wurm"
      }
    ],
    "sneeze": [
      {
        "document": 220,
        "excerpt": "The wizard issues forth a mighty sneeze, knocking everyone over in front of them and dealing 1d6 Damage unless they successfully Test their Luck"
      }
    ],
    "snout": [
      {
        "document": 198,
        "excerpt": ", yank his head into a civilised position, shorten his snout, and give him some short horns and a large Weapon. This is a lizard-man, a preternaturally militaristic"
      }
    ],
    "snow": [
      {
        "document": 66,
        "excerpt": "A wizard's touch can shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      }
    ],
    "snuff": [
      {
        "document": 111,
        "excerpt": "Snuff a small flame with the wave of a hand."
      }
    ],
    "snuffle": [
      {
        "document": 202,
        "excerpt": "hey rub themselves against the exteriors of houses and snuffle at their hedges, thereby ensorcelling the household's wealth to them. As the night goes on they grow inc"
      }
    ],
    "snuffling": [
      {
        "document": 202,
        "excerpt": "Steal wealth by rubbing against houses and snuffling at hedges"
      }
    ],
    "soaking": [
      {
        "document": 220,
        "excerpt": "r they had previously swum in appear above the wizard, soaking everyone nearby with freezing sea water."
      }
    ],
    "soar": [
      {
        "document": 188,
        "excerpt": "res of hyper-light, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by the black"
      }
    ],
    "social": [
      {
        "document": 40,
        "excerpt": "social"
      },
      {
        "document": 41,
        "excerpt": "'s Etiquette. Represents a mechanical understanding of social conduct and those who are better at it are more discerning."
      },
      {
        "document": 107,
        "excerpt": "Necromancers, known for their social inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at least whole"
      },
      {
        "document": 170,
        "excerpt": "-1 to social rolls due to stench"
      },
      {
        "document": 178,
        "excerpt": "social"
      },
      {
        "document": 195,
        "excerpt": "dmaids and officers filling out attendance at highborn social events. Each one possesses an uncanny resemblance to one Exultant or other, blood of their very blood as"
      },
      {
        "document": 198,
        "excerpt": "t they goose-step their way out of the egg. Their only social structure and interest is the army, making them excruciatingly dull dinner guests."
      },
      {
        "document": 217,
        "excerpt": "ir path. This trend escalated until the more desperate social climbers ultimately committed to having their prefrontal cortexes partially removed in the pursuit of th"
      }
    ],
    "society": [
      {
        "document": 18,
        "excerpt": "of learning, left to their own devices on the edges of society, passing on knowledge in the time honoured master-student dynamic. This loneliness encourages students t"
      },
      {
        "document": 27,
        "excerpt": "Fellow of The Sublime Society of Beef Steaks"
      },
      {
        "document": 214,
        "excerpt": "th a nice manse in a seaside town, esteemed members of society who buy their groceries the same as us. However, when people think \"wizard\" they most likely go straight"
      }
    ],
    "sockets": [
      {
        "document": 75,
        "excerpt": "The wizard reaches into their sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness an"
      }
    ],
    "soft": [
      {
        "document": 11,
        "excerpt": "Brown Overcoat and Soft Doffing Cap of the Guild"
      },
      {
        "document": 68,
        "excerpt": "zard's hands work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      }
    ],
    "soggy": [
      {
        "document": 189,
        "excerpt": "of raw surfaces, untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and careful hand."
      }
    ],
    "solariums": [
      {
        "document": 213,
        "excerpt": "ttle coati in palatial gardens, and to bask in crystal solariums. Take pity on these angry animals for they are lost and not used to your rude ways."
      }
    ],
    "soldering": [
      {
        "document": 30,
        "excerpt": "Soldering iron"
      }
    ],
    "solicitors": [
      {
        "document": 34,
        "excerpt": "teel. The people follow the careers of their favourite solicitors, watch all their cases, collect their portraits, and sneak into the court after hours to dab the patches"
      }
    ],
    "solitary": [
      {
        "document": 187,
        "excerpt": "There is a certain race of a solitary nature whose multitudinous heads are all lions and flowing manes. They glitter with numinous light and s"
      }
    ],
    "somatic": [
      {
        "document": 62,
        "excerpt": "somatic"
      },
      {
        "document": 66,
        "excerpt": "somatic"
      },
      {
        "document": 68,
        "excerpt": "somatic"
      },
      {
        "document": 72,
        "excerpt": "somatic"
      },
      {
        "document": 73,
        "excerpt": "somatic"
      },
      {
        "document": 75,
        "excerpt": "somatic"
      },
      {
        "document": 76,
        "excerpt": "somatic"
      },
      {
        "document": 78,
        "excerpt": "somatic"
      },
      {
        "document": 83,
        "excerpt": "somatic"
      },
      {
        "document": 84,
        "excerpt": "somatic"
      },
      {
        "document": 87,
        "excerpt": "somatic"
      },
      {
        "document": 88,
        "excerpt": "somatic"
      },
      {
        "document": 89,
        "excerpt": "somatic"
      },
      {
        "document": 90,
        "excerpt": "somatic"
      },
      {
        "document": 91,
        "excerpt": "somatic"
      },
      {
        "document": 92,
        "excerpt": "somatic"
      },
      {
        "document": 93,
        "excerpt": "somatic"
      },
      {
        "document": 94,
        "excerpt": "somatic"
      },
      {
        "document": 96,
        "excerpt": "somatic"
      },
      {
        "document": 97,
        "excerpt": "somatic"
      },
      {
        "document": 98,
        "excerpt": "somatic"
      },
      {
        "document": 99,
        "excerpt": "somatic"
      },
      {
        "document": 100,
        "excerpt": "somatic"
      },
      {
        "document": 101,
        "excerpt": "somatic"
      },
      {
        "document": 102,
        "excerpt": "somatic"
      },
      {
        "document": 104,
        "excerpt": "somatic"
      },
      {
        "document": 105,
        "excerpt": "somatic"
      },
      {
        "document": 106,
        "excerpt": "somatic"
      },
      {
        "document": 107,
        "excerpt": "somatic"
      },
      {
        "document": 108,
        "excerpt": "somatic"
      },
      {
        "document": 109,
        "excerpt": "somatic"
      },
      {
        "document": 110,
        "excerpt": "somatic"
      },
      {
        "document": 111,
        "excerpt": "somatic"
      },
      {
        "document": 112,
        "excerpt": "somatic"
      },
      {
        "document": 113,
        "excerpt": "somatic"
      },
      {
        "document": 114,
        "excerpt": "somatic"
      },
      {
        "document": 115,
        "excerpt": "somatic"
      },
      {
        "document": 116,
        "excerpt": "somatic"
      },
      {
        "document": 117,
        "excerpt": "somatic"
      },
      {
        "document": 118,
        "excerpt": "somatic"
      },
      {
        "document": 119,
        "excerpt": "somatic"
      },
      {
        "document": 120,
        "excerpt": "somatic"
      },
      {
        "document": 123,
        "excerpt": "somatic"
      },
      {
        "document": 124,
        "excerpt": "somatic"
      },
      {
        "document": 125,
        "excerpt": "somatic"
      },
      {
        "document": 126,
        "excerpt": "somatic"
      },
      {
        "document": 127,
        "excerpt": "somatic"
      },
      {
        "document": 128,
        "excerpt": "somatic"
      },
      {
        "document": 129,
        "excerpt": "somatic"
      },
      {
        "document": 131,
        "excerpt": "somatic"
      }
    ],
    "sombre": [
      {
        "document": 185,
        "excerpt": "Sombre"
      }
    ],
    "some": [
      {
        "document": 3,
        "excerpt": "r mother was sailing on the golden barges or caught in some more abstract fate when she passed you, far from the protective malaise of the million spheres. You were"
      },
      {
        "document": 17,
        "excerpt": "nd so stepped off. Or you fell off. Either way you and some unlucky monkeys are here now and that's all that matters."
      },
      {
        "document": 21,
        "excerpt": "e sword, or the throne, or for god, or a lost love, or some other significant object. Your sort are common enough, wandering the worlds, acting out your romantic me"
      },
      {
        "document": 30,
        "excerpt": "n, you have no memory of your creation or purpose, and some days your white internal juices ooze thickly from cracks in your skin."
      },
      {
        "document": 32,
        "excerpt": "iversities of the Brass City, the Palace of Tigers, or some other less prestigious centre of learning among the spheres."
      },
      {
        "document": 33,
        "excerpt": "Some people say man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood?"
      },
      {
        "document": 35,
        "excerpt": "At some point in your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them we"
      },
      {
        "document": 49,
        "excerpt": "though anything more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 81,
        "excerpt": "ests posit that all negative behaviour is a symptom of some level of possession, or at least direct influence, by the forces of Change, unwitting agents of Mass in"
      },
      {
        "document": 94,
        "excerpt": "relative to, say, flesh and the smell of hot tea. With some slight convincing the wizard may cause a target's flesh to behave as though it had the desirable propert"
      },
      {
        "document": 108,
        "excerpt": "es the sense of being watched by a patriarchal figure. Some find it comforting, others, not so much."
      },
      {
        "document": 124,
        "excerpt": "ve their tongue literally tied in knots. This requires some time and a fair bit of patience to disentangle."
      },
      {
        "document": 190,
        "excerpt": "Ekodat. While all agree it is a chimera of mineral and some other substance they cannot confirm the matter of the other. The popular attitude is that it is a divine"
      },
      {
        "document": 194,
        "excerpt": "uarry up into the sky and dropping them after spending some time verbally tormenting them. A greater pleasure still is when their victims survive the fall, whereupo"
      },
      {
        "document": 195,
        "excerpt": "on to them but it is far more likely that they are at some point harvested for their life-extending component parts. Such is the noblesse oblige."
      },
      {
        "document": 197,
        "excerpt": "he definition of 'dead' varies from place to place. In some spheres you might be considered dead when unconscious or still living until buried. Now consider the amb"
      },
      {
        "document": 198,
        "excerpt": "a civilised position, shorten his snout, and give him some short horns and a large Weapon. This is a lizard-man, a preternaturally militaristic race who spontaneou"
      },
      {
        "document": 201,
        "excerpt": "a stolen son from a manticore's manse be sure to take some books. They are inveterate culture fiends and love nothing more than having new literature for the help"
      },
      {
        "document": 210,
        "excerpt": "which is a rich spectrum of awfulness. Separators are some of the foulest. They live like normal people by day but by night feed their sorcery through teratic tran"
      },
      {
        "document": 212,
        "excerpt": "broken over their lifetimes and replaced their parts, some with new mechanical contrivances and others with organic flesh. Some have lost their original form altog"
      },
      {
        "document": 216,
        "excerpt": "rts can do anything but prevent the End of All Things. Some amongst their race, not content to wait, fling themselves and some small portion of their arts back thro"
      }
    ],
    "someone": [
      {
        "document": 40,
        "excerpt": "arance. When in disguise you must Roll Under this when someone is liable to see through it. Opposed by Awareness when under scrutiny."
      },
      {
        "document": 52,
        "excerpt": "The art of remaining unseen. This is Tested only when someone or something is actively trying to detect you. The sneaker would Roll Versus the Awareness of those sear"
      },
      {
        "document": 57,
        "excerpt": "how the trap is made with the materials at hand. When someone wishes to disarm a trap they must Roll Versus the original trap-setter's Trapping Skill."
      }
    ],
    "someone's": [
      {
        "document": 66,
        "excerpt": "A wizard's touch can shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3"
      }
    ],
    "something": [
      {
        "document": 42,
        "excerpt": "Test this to get an idea of how much something is worth."
      },
      {
        "document": 52,
        "excerpt": "remaining unseen. This is Tested only when someone or something is actively trying to detect you. The sneaker would Roll Versus the Awareness of those searching for the"
      },
      {
        "document": 76,
        "excerpt": "Cause something to Test its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 123,
        "excerpt": "The wizard raises their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a r"
      }
    ],
    "sometimes": [
      {
        "document": 117,
        "excerpt": "Necromancers often talk to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer one question per casting. R"
      },
      {
        "document": 189,
        "excerpt": "sually this is a sad but inconsequential occasion, but sometimes it happens while they pursue the highest art a Dwarf can engage in: creation of a new Dwarf. These creat"
      },
      {
        "document": 203,
        "excerpt": "A star-creature, sometimes caught roosting in the rigging of golden barges, formless, freezing to the touch, and valued for its uti"
      }
    ],
    "somewhere": [
      {
        "document": 46,
        "excerpt": "aps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being easy and 12 being very hard."
      },
      {
        "document": 50,
        "excerpt": "When it matters how fast you are, or if you can reach somewhere in time, use this. A basic chase is an Roll Versus."
      },
      {
        "document": 65,
        "excerpt": "ust Test its Luck (or Skill for Enemies) or be sent to somewhere less improbable."
      },
      {
        "document": 79,
        "excerpt": "ing of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. Once present there is no accounting for its actions."
      },
      {
        "document": 115,
        "excerpt": "ind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the naked eye but extends the wizard's senses to that spot for th"
      },
      {
        "document": 119,
        "excerpt": "mised the wizard arrives in a random mirrored location somewhere across the million crystal spheres."
      },
      {
        "document": 186,
        "excerpt": "Somewhere beneath the earth they sit suspended in their cavities, peacefully contemplating the movements of the su"
      },
      {
        "document": 213,
        "excerpt": "from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they are even raising kittens and leading rich full tiger lives, but t"
      },
      {
        "document": 220,
        "excerpt": "fluid. The fluid flows away as though in a hurry to be somewhere. The wizard will soon hear rumours and suffer accusations due to the workings of a sinister doppelgänger"
      }
    ],
    "son": [
      {
        "document": 201,
        "excerpt": "f you have been hired by a patron to retrieve a stolen son from a manticore's manse be sure to take some books. They are inveterate culture fiends and love nothing"
      }
    ],
    "soon": [
      {
        "document": 0,
        "excerpt": "and laughter, of how they lost it and mean to find it soon enough but oh, what of today? We should drink and cheer, we'll search once again in the morning!"
      },
      {
        "document": 184,
        "excerpt": "he not been tragically caught up in the Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-beaked betentacled fiend without the"
      },
      {
        "document": 217,
        "excerpt": "ate. The Autarch applauded their commitment but tastes soon moved on."
      },
      {
        "document": 220,
        "excerpt": "e wizard to death only to lapse back into servitude as soon as they pass out."
      }
    ],
    "sooner": [
      {
        "document": 196,
        "excerpt": "a client, nor should it be too busy or else you'll no sooner have belayed the first about the bonce before another comes along and interrupts your exchange. After al"
      }
    ],
    "sorcerer": [
      {
        "document": 23,
        "excerpt": "The original Rhino-Men were created by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable"
      },
      {
        "document": 25,
        "excerpt": "Sorcerer of the Academy of Doors"
      },
      {
        "document": 26,
        "excerpt": "Sorcerer of the College of Friends"
      },
      {
        "document": 203,
        "excerpt": "y the smallest bit of physical remains a knowledgeable sorcerer may set the creature hunting. It will fly by night until it reaches the intended victim, whereupon it wi"
      }
    ],
    "sorcerers": [
      {
        "document": 19,
        "excerpt": "n and open flames; the Parchment Witches are long-dead sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a patiently painted"
      },
      {
        "document": 63,
        "excerpt": "The Sorcerers of the Academy of Doors are most famous for this one Spell. With it they may reach through any portal an"
      },
      {
        "document": 194,
        "excerpt": "Harpies are natural sorcerers, each knowing Read Entrails and any other Spells you might deem appropriate"
      }
    ],
    "sorcerous": [
      {
        "document": 51,
        "excerpt": "On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
      },
      {
        "document": 168,
        "excerpt": "le wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      }
    ],
    "sorcery": [
      {
        "document": 210,
        "excerpt": "live like normal people by day but by night feed their sorcery through teratic transformations. Sat in their home, their bodies pull away at the breastbone, tongues le"
      },
      {
        "document": 214,
        "excerpt": "The majority of sorcery enthusiasts are either members of a college or well respected freelance lecturers with a nice manse in a"
      }
    ],
    "sort": [
      {
        "document": 21,
        "excerpt": "or a lost love, or some other significant object. Your sort are common enough, wandering the worlds, acting out your romantic melodrama, accusing good folk of being"
      },
      {
        "document": 186,
        "excerpt": "as anyone can tell, and the oldest and wisest of their sort can tower above a typical townhouse while still being able to squeeze themselves under the door."
      }
    ],
    "sortie": [
      {
        "document": 15,
        "excerpt": "e court magician ensured you disappeared, or you led a sortie into the stars to put your stamp on them as well. Either way you are now a lost and lonely sovereign wit"
      }
    ],
    "sought": [
      {
        "document": 85,
        "excerpt": "mble to themselves until they turn up. The thing being sought must be a specific object, not a general category or type, and the direction is only given in terms of c"
      }
    ],
    "soulful": [
      {
        "document": 186,
        "excerpt": "ambling would see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin of water. The dolm never stops growing, as far as"
      }
    ],
    "souls": [
      {
        "document": 220,
        "excerpt": "the wizard, sucking them and any other unlucky nearby souls into it. They will be whisked off to a random sphere of existence."
      }
    ],
    "sound": [
      {
        "document": 93,
        "excerpt": "t's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and don't suffer from the usual limitations of illusions. Lasts for"
      },
      {
        "document": 125,
        "excerpt": "their surroundings to the extent of being conscious of sound and movement but not of what is said or who is saying it. They will still take Damage from bodily abuse"
      },
      {
        "document": 182,
        "excerpt": "t is not truly mimicking, rather recalling - the exact sound of any creature it has ever eaten. Crying out in the night, it draws its prey from safety, typically by"
      }
    ],
    "source": [
      {
        "document": 3,
        "excerpt": "Energy source for weapons"
      },
      {
        "document": 151,
        "excerpt": "A portable light source. Starting equipment for all characters."
      },
      {
        "document": 160,
        "excerpt": "ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons and reckless magicians. A plasmic core can be cracked open and huffed by a wizard in"
      },
      {
        "document": 184,
        "excerpt": "The Bonshad is the source of an amusing piece of trivia amongst diabolists. While it is well known that the Bonshads know the meth"
      }
    ],
    "sources": [
      {
        "document": 19,
        "excerpt": "eapons and regain Stamina half as effectively from all sources. You must Test your Luck if outside in the rain, are made wet, are close to open flames, or suffer gener"
      }
    ],
    "sovereign": [
      {
        "document": 15,
        "excerpt": "them as well. Either way you are now a lost and lonely sovereign without a kingdom - no one has heard of you or your people. Most don't believe you and laugh, or worse,"
      }
    ],
    "space": [
      {
        "document": 135,
        "excerpt": "crets of travel between the spheres. Every juncture in space and time can be found on its many square metred face if one is sufficiently educated in its use. Test As"
      },
      {
        "document": 147,
        "excerpt": "l damage reduction but taking up significant inventory space."
      }
    ],
    "spawned": [
      {
        "document": 3,
        "excerpt": "You are Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the"
      }
    ],
    "speak": [
      {
        "document": 35,
        "excerpt": "e immune to all mind altering effects. You are able to speak but usually choose not to. When making Advancement Checks for Skills related to abstract thought, such a"
      },
      {
        "document": 67,
        "excerpt": "me completely invisible to them, even if you attack or speak to them, for 6 hours."
      },
      {
        "document": 96,
        "excerpt": "forms a mouth with their hands through which they can speak any language. They can simultaneously cup their other hand to their ear to understand them in return. La"
      },
      {
        "document": 103,
        "excerpt": "Target appears to speak the words"
      },
      {
        "document": 125,
        "excerpt": "p a profound sympathy with their subject - how can you speak with the dead if you don't understand the dead? Torpor helps build post-mortem empathy by causing the ne"
      },
      {
        "document": 187,
        "excerpt": "nd flowing manes. They glitter with numinous light and speak the language of all thinking beings. They dazzle travellers with knowledge of their past and the places"
      },
      {
        "document": 220,
        "excerpt": "The wizard is cursed with curses. They are unable to speak without swearing, thus making magic impossible for the duration. Lasts 1d6 hours."
      }
    ],
    "speaking": [
      {
        "document": 65,
        "excerpt": "speaking"
      },
      {
        "document": 117,
        "excerpt": "s. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer one question per casting. Requires a skull."
      }
    ],
    "speaks": [
      {
        "document": 64,
        "excerpt": "The wizard speaks nonsense while watching the intended target, causing their words to trip and confuse. This may be done u"
      },
      {
        "document": 187,
        "excerpt": "Speaks all languages"
      },
      {
        "document": 220,
        "excerpt": "The wizard no longer speaks or understands any known tongue, instead favouring a slightly unpleasant language made up of shrieks and"
      }
    ],
    "spear": [
      {
        "document": 21,
        "excerpt": "Damage as Spear"
      },
      {
        "document": 23,
        "excerpt": "Undersized Spear"
      },
      {
        "document": 150,
        "excerpt": "Spear"
      },
      {
        "document": 175,
        "excerpt": "Spear"
      },
      {
        "document": 190,
        "excerpt": "spear"
      },
      {
        "document": 219,
        "excerpt": "Spear"
      }
    ],
    "special": [
      {
        "document": 16,
        "excerpt": "special"
      },
      {
        "document": 107,
        "excerpt": "special"
      },
      {
        "document": 182,
        "excerpt": "Special Ability"
      },
      {
        "document": 185,
        "excerpt": "Special Ability"
      },
      {
        "document": 186,
        "excerpt": "Special Ability"
      },
      {
        "document": 187,
        "excerpt": "Special Ability"
      },
      {
        "document": 189,
        "excerpt": "Special Ability"
      },
      {
        "document": 193,
        "excerpt": "Special Ability"
      },
      {
        "document": 194,
        "excerpt": "Special Ability"
      },
      {
        "document": 199,
        "excerpt": "Special Ability"
      },
      {
        "document": 200,
        "excerpt": "Special Ability"
      },
      {
        "document": 201,
        "excerpt": "Special Ability"
      },
      {
        "document": 202,
        "excerpt": "Special Ability"
      },
      {
        "document": 206,
        "excerpt": "Special Ability"
      },
      {
        "document": 207,
        "excerpt": "Special Ability"
      },
      {
        "document": 208,
        "excerpt": "Special Ability"
      },
      {
        "document": 209,
        "excerpt": "Special Ability"
      },
      {
        "document": 210,
        "excerpt": "Special Ability"
      },
      {
        "document": 211,
        "excerpt": "Special Ability"
      },
      {
        "document": 212,
        "excerpt": "Special Ability"
      },
      {
        "document": 213,
        "excerpt": "Special Ability"
      },
      {
        "document": 215,
        "excerpt": "Special Ability"
      },
      {
        "document": 217,
        "excerpt": "Special Ability"
      }
    ],
    "specialized": [
      {
        "document": 37,
        "excerpt": "Specialized tools aid in stargazing"
      },
      {
        "document": 170,
        "excerpt": "specialized"
      }
    ],
    "specific": [
      {
        "document": 85,
        "excerpt": "s until they turn up. The thing being sought must be a specific object, not a general category or type, and the direction is only given in terms of compass points."
      }
    ],
    "specifically": [
      {
        "document": 73,
        "excerpt": "Creates a mysterious and specifically shaped cone of air focused on a touched target's head. They may continue to breathe the freshest of air"
      }
    ],
    "specimen": [
      {
        "document": 12,
        "excerpt": "specimen"
      }
    ],
    "spectacles": [
      {
        "document": 168,
        "excerpt": "Ruby lorgnettes are collapsable spectacles made with ruby lenses that require a free hand to use. While wearing them your sight is impaired but you"
      }
    ],
    "spectator's": [
      {
        "document": 220,
        "excerpt": "A random spectator's bones mysteriously disappear. Even more mysteriously they don't seem overly put out by it. They can't fi"
      }
    ],
    "spectrum": [
      {
        "document": 210,
        "excerpt": "se there are infinite witches, amongst which is a rich spectrum of awfulness. Separators are some of the foulest. They live like normal people by day but by night feed"
      }
    ],
    "specular": [
      {
        "document": 132,
        "excerpt": "use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal observation, and complicated charts of the spheres. Grants +1 to Astrology."
      }
    ],
    "sped": [
      {
        "document": 15,
        "excerpt": "reat conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician ensured you disappeared, or you led a sortie into the s"
      }
    ],
    "speech": [
      {
        "document": 58,
        "excerpt": "speech"
      },
      {
        "document": 60,
        "excerpt": "speech"
      },
      {
        "document": 79,
        "excerpt": "speech"
      },
      {
        "document": 86,
        "excerpt": "speech"
      },
      {
        "document": 95,
        "excerpt": "speech"
      },
      {
        "document": 121,
        "excerpt": "speech"
      }
    ],
    "speed": [
      {
        "document": 220,
        "excerpt": "The wizard flies off in a random direction at great speed, landing 50 metres away (or falling back down to earth, as it may be)."
      }
    ],
    "spell": [
      {
        "document": 30,
        "excerpt": "uilt particle detector (+4 Second Sight) or one random Spell at rank 3"
      },
      {
        "document": 59,
        "excerpt": "their drunken apprentices is tiring work. Use of this Spell causes the target to Test their Luck (or Skill for Enemies) or become very friendly towards the wizard,"
      },
      {
        "document": 63,
        "excerpt": "s of the Academy of Doors are most famous for this one Spell. With it they may reach through any portal and into another known receptacle. For example they might use"
      },
      {
        "document": 70,
        "excerpt": "ponents, many metres away, to be torn to tatters. This Spell can be used in place of a melee attack by Rolling Versus as normal and inflicting Damage according to th"
      },
      {
        "document": 71,
        "excerpt": "This Spell turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that th"
      },
      {
        "document": 72,
        "excerpt": "A popular Spell that turns troublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemi"
      },
      {
        "document": 75,
        "excerpt": "eballs as re-inserting them is the only way to end the Spell."
      },
      {
        "document": 77,
        "excerpt": "gain once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 82,
        "excerpt": "So simple that it's arguably not even a Spell but rather a premeditated failure of catastrophic proportions. The wizard causes a one cubic metre objec"
      },
      {
        "document": 95,
        "excerpt": "The mischievous apprentice's favourite Spell, Jolt sends an arc of electricity from the wizard's outstretched hand towards a target. Ignores Armour."
      },
      {
        "document": 99,
        "excerpt": "squires and dive off the edge of creation. While this Spell lasts the wizard's essential bodily functions are linked to another, thereby enabling them to breath or"
      },
      {
        "document": 104,
        "excerpt": "en any mundane door or container and counteract a Lock Spell."
      },
      {
        "document": 106,
        "excerpt": "When cast upon a liquid this Spell causes it to become deadly poison. The liquid deals 4 Damage if drunk and 1 Damage per Turn until the ta"
      },
      {
        "document": 107,
        "excerpt": "cy, often find themselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous V"
      },
      {
        "document": 108,
        "excerpt": "This Spell creates the sense of being watched by a patriarchal figure. Some find it comforting, others, not so much"
      },
      {
        "document": 109,
        "excerpt": "This Spell prevents the wizard from getting rained upon for one shower."
      },
      {
        "document": 113,
        "excerpt": "by astral starlight that peeks through the veil. This Spell enables the wizard to get a reasonable sense of direction regardless of any obscuring factors."
      },
      {
        "document": 116,
        "excerpt": "g targets may Test their Luck to avoid this unpleasant Spell."
      },
      {
        "document": 117,
        "excerpt": "talk to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer one question per casting. Requires a skull."
      },
      {
        "document": 122,
        "excerpt": "ed, just impressions. Any strong odour will cause this Spell to fail."
      },
      {
        "document": 125,
        "excerpt": "are, by most vulgar definitions of the word, dead. The Spell lasts until ended by the wizard, who remains vaguely aware of their surroundings to the extent of being"
      },
      {
        "document": 127,
        "excerpt": "double cost of original Spell"
      },
      {
        "document": 129,
        "excerpt": "A handy Spell only requiring the flick of a wrist. In response to being fired upon the wizard may cast this Spell to c"
      },
      {
        "document": 160,
        "excerpt": "d huffed by a wizard in place of spending Stamina on a Spell. However, if an Oops! Table roll is called for the wizard has overdosed and drops dead, foaming at the m"
      },
      {
        "document": 220,
        "excerpt": "Table for magical mishaps when rolling double 6s on spell casting"
      },
      {
        "document": 221,
        "excerpt": "Random Spell Table"
      }
    ],
    "spellcasting": [
      {
        "document": 214,
        "excerpt": "Spellcasting"
      }
    ],
    "spells": [
      {
        "document": 35,
        "excerpt": "Checks for Skills related to abstract thought, such as Spells or Astrology, you must roll twice and succeed on both to improve them."
      },
      {
        "document": 176,
        "excerpt": "wooden pole, useful for walking, fighting, and casting spells."
      },
      {
        "document": 194,
        "excerpt": "al sorcerers, each knowing Read Entrails and any other Spells you might deem appropriate"
      },
      {
        "document": 207,
        "excerpt": "Has 5 Spells rolled randomly or chosen ahead of time"
      },
      {
        "document": 214,
        "excerpt": "e Tower Wizard has access to Jolt or Ember and 4 other Spells rolled randomly or chosen ahead of time."
      },
      {
        "document": 220,
        "excerpt": "'t seem overly put out by it. They can't fight or cast spells and can only very slowly shuffle about as a gelatinous blob of flesh but they're generally unphased. Aft"
      },
      {
        "document": 221,
        "excerpt": "Table for generating random spells using d66"
      }
    ],
    "spend": [
      {
        "document": 17,
        "excerpt": "l since all monkeys are of course edible). You used to spend days on end dangling your feet off the edge of the world, watching over your chittering livestock while"
      },
      {
        "document": 30,
        "excerpt": "mina by resting in the usual manner - instead you must spend a full rest period with a hot iron welding your skin back together like putty. For each hour of rest wit"
      }
    ],
    "spending": [
      {
        "document": 30,
        "excerpt": "ge plasmic machines by hooking your fluids to them and spending Stamina at a rate of 1 Stamina and 6 minutes per charge."
      },
      {
        "document": 160,
        "excerpt": "can be cracked open and huffed by a wizard in place of spending Stamina on a Spell. However, if an Oops! Table roll is called for the wizard has overdosed and drops dea"
      },
      {
        "document": 194,
        "excerpt": "g their quarry up into the sky and dropping them after spending some time verbally tormenting them. A greater pleasure still is when their victims survive the fall, whe"
      },
      {
        "document": 216,
        "excerpt": "Ven, pale skinned, dressed in rubber and peaked caps, spending the time left before the Monad rests in obscure and pointless pursuits. Their arts can do anything but p"
      }
    ],
    "spent": [
      {
        "document": 26,
        "excerpt": "sub-dimensional academy of the Cordial Wizard God you spent your childhood learning about the fate of pixies, the colour of magic, ritual grammar, and endless other"
      }
    ],
    "sphere": [
      {
        "document": 12,
        "excerpt": "No matter what country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be there digging their wa"
      },
      {
        "document": 74,
        "excerpt": "Summon a stationary, perfect sphere of darkness up to five metres from the wizard for up to 3 minutes."
      },
      {
        "document": 121,
        "excerpt": "ir choosing may travel to any location within a single sphere instantly. If unfamiliar with the location they must Test their Luck (or Skill for Enemies) or be thrown"
      },
      {
        "document": 192,
        "excerpt": "Goblins are the vanguard of civilisation. The moment a sphere bobs to the surface the goblins will creep out of the nooks and crannies to start expanding their labyri"
      },
      {
        "document": 216,
        "excerpt": "hump-backed sky will fold in on itself and one crystal sphere will remain. On that sphere will be the last culture, the Ven, pale skinned, dressed in rubber and peake"
      },
      {
        "document": 220,
        "excerpt": "by souls into it. They will be whisked off to a random sphere of existence."
      }
    ],
    "spheres": [
      {
        "document": 3,
        "excerpt": "ed you, far from the protective malaise of the million spheres. You were receptive to the power and the glory at a generative time and it shows in your teratoid form."
      },
      {
        "document": 7,
        "excerpt": "end to find the most unusual places in all the million spheres."
      },
      {
        "document": 9,
        "excerpt": "you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to study these more remote reaches of the divine effluvia."
      },
      {
        "document": 14,
        "excerpt": "he Phoenix Throne, handsomely paid and sent to distant spheres on golden ships to spread the ineffable glory of your lords at the tip of your flaming sword."
      },
      {
        "document": 20,
        "excerpt": "are known for being the finest artisans of the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and they will make a Dwarf. You wer"
      },
      {
        "document": 30,
        "excerpt": "Your eyes are dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you ha"
      },
      {
        "document": 32,
        "excerpt": "me other less prestigious centre of learning among the spheres."
      },
      {
        "document": 37,
        "excerpt": "Navigate between spheres"
      },
      {
        "document": 119,
        "excerpt": "mirrored location somewhere across the million crystal spheres."
      },
      {
        "document": 122,
        "excerpt": "multiple alternative realities, travel through various spheres, and enable the olfactory sensation of thought. Emotions, attitudes, and underlying feelings can be smel"
      },
      {
        "document": 132,
        "excerpt": "reciprocal observation, and complicated charts of the spheres. Grants +1 to Astrology."
      },
      {
        "document": 135,
        "excerpt": "r maps of Corda hold the secrets of travel between the spheres. Every juncture in space and time can be found on its many square metred face if one is sufficiently edu"
      },
      {
        "document": 188,
        "excerpt": "do this because they know that nothing of these wicked spheres can harm them or their objective spiritual and physical perfection."
      },
      {
        "document": 197,
        "excerpt": "finition of 'dead' varies from place to place. In some spheres you might be considered dead when unconscious or still living until buried. Now consider the ambulatory"
      },
      {
        "document": 216,
        "excerpt": "The million spheres have not been counted, it's just understood that there are a lot - countless by every useful standard. E"
      }
    ],
    "spied": [
      {
        "document": 215,
        "excerpt": "Trolls are ill-tempered creatures often spied leaning on a pike in the town square, gabbing with other guards while taking the occasional break to sho"
      }
    ],
    "spiked": [
      {
        "document": 4,
        "excerpt": "You no longer don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with n"
      }
    ],
    "spinal": [
      {
        "document": 210,
        "excerpt": "en and hang to the ground, and wings sprout from their spinal columns. They fly invisibly in search of sleeping victims so as to force their tongues down their gullet"
      }
    ],
    "spirit": [
      {
        "document": 22,
        "excerpt": "ion and recreational consumption of Mass. How can your spirit fly free while shackled and flabby?"
      },
      {
        "document": 65,
        "excerpt": "Banish Spirit"
      },
      {
        "document": 81,
        "excerpt": "s salt at their target and Rolls Versus the possessing spirit to cast it out. In the case of a Fumble the spirit is drawn into and possesses the wizard."
      },
      {
        "document": 221,
        "excerpt": "Banish Spirit"
      }
    ],
    "spirits": [
      {
        "document": 188,
        "excerpt": "across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by the black-suns they may, and often do, indulge in base activities such a"
      }
    ],
    "spiritual": [
      {
        "document": 188,
        "excerpt": "these wicked spheres can harm them or their objective spiritual and physical perfection."
      }
    ],
    "spite": [
      {
        "document": 194,
        "excerpt": "Immortal creatures of bitterness and spite, they look like vultures with human heads and unusually large claws. Their immortal nature precludes the"
      },
      {
        "document": 206,
        "excerpt": "e crenelated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their attention. They swoop after it, fo"
      }
    ],
    "spiteful": [
      {
        "document": 184,
        "excerpt": "Spiteful"
      },
      {
        "document": 194,
        "excerpt": "Spiteful"
      },
      {
        "document": 215,
        "excerpt": "Spiteful"
      }
    ],
    "spontaneously": [
      {
        "document": 198,
        "excerpt": "a lizard-man, a preternaturally militaristic race who spontaneously regiment themselves from the moment they goose-step their way out of the egg. Their only social structur"
      }
    ],
    "spot": [
      {
        "document": 38,
        "excerpt": "ll hidden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary."
      },
      {
        "document": 90,
        "excerpt": "wizard requires but are limited to being rooted to the spot from which they sprang. They last until the wizard wills it or leaves the location."
      },
      {
        "document": 115,
        "excerpt": "the naked eye but extends the wizard's senses to that spot for the duration. While it lasts the wizard suffers -1 to all rolls due to the incredible confusion this"
      }
    ],
    "sprang": [
      {
        "document": 90,
        "excerpt": "re limited to being rooted to the spot from which they sprang. They last until the wizard wills it or leaves the location."
      }
    ],
    "spread": [
      {
        "document": 14,
        "excerpt": "ly paid and sent to distant spheres on golden ships to spread the ineffable glory of your lords at the tip of your flaming sword."
      }
    ],
    "spring": [
      {
        "document": 9,
        "excerpt": "Spring-Loaded Measuring Tape"
      },
      {
        "document": 90,
        "excerpt": "Animate hands spring forth from an inanimate surface and perform any task the wizard requires but are limited to being rooted"
      }
    ],
    "sprites": [
      {
        "document": 98,
        "excerpt": "s the wizard or another on the backs of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes."
      },
      {
        "document": 130,
        "excerpt": "ning a portal to the plane of slime or channelling the sprites of sickness, all can agree that it is quite disgusting. The wizard blows forth the \"web\" from their nose"
      }
    ],
    "sprout": [
      {
        "document": 210,
        "excerpt": "ne, tongues lengthen and hang to the ground, and wings sprout from their spinal columns. They fly invisibly in search of sleeping victims so as to force their tongues"
      }
    ],
    "sprung": [
      {
        "document": 183,
        "excerpt": "exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything since. They rarely trav"
      }
    ],
    "spurs": [
      {
        "document": 190,
        "excerpt": "tely attacked again by the sudden growth of additional spurs brought on by the sufusion of vital fluids."
      }
    ],
    "square": [
      {
        "document": 135,
        "excerpt": "ry juncture in space and time can be found on its many square metred face if one is sufficiently educated in its use. Test Astrology to tell the precise destination o"
      },
      {
        "document": 215,
        "excerpt": "ed creatures often spied leaning on a pike in the town square, gabbing with other guards while taking the occasional break to shout at a child, or tripping up an old"
      }
    ],
    "squat": [
      {
        "document": 209,
        "excerpt": "ation if not dealt with. When removed they are low and squat, so dark as to force your eyes to run off them, so hot that you can feel it from across a room. They mov"
      }
    ],
    "squeeze": [
      {
        "document": 186,
        "excerpt": "er above a typical townhouse while still being able to squeeze themselves under the door."
      }
    ],
    "squires": [
      {
        "document": 99,
        "excerpt": "he fight to the Nothing, they would cast this on their squires and dive off the edge of creation. While this Spell lasts the wizard's essential bodily functions are li"
      }
    ],
    "ssshrp": [
      {
        "document": 1,
        "excerpt": "a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds where the foulness catches in the"
      }
    ],
    "stabilise": [
      {
        "document": 45,
        "excerpt": "Stabilise dying people"
      }
    ],
    "stabilising": [
      {
        "document": 45,
        "excerpt": "stop bleeding, slow poison and the like. Also used for stabilising dying people."
      }
    ],
    "staff": [
      {
        "document": 8,
        "excerpt": "Epopt Staff"
      },
      {
        "document": 29,
        "excerpt": "Staff, bedecked with charms and bells. May reroll one die on the Oops! Table if using this staff, however, may"
      },
      {
        "document": 140,
        "excerpt": "Epopt Staff"
      },
      {
        "document": 176,
        "excerpt": "Staff"
      },
      {
        "document": 219,
        "excerpt": "Staff"
      }
    ],
    "staggering": [
      {
        "document": 186,
        "excerpt": "a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin of water. The dolm never stops growing, as far as anyone can tell, and"
      }
    ],
    "stagnant": [
      {
        "document": 1,
        "excerpt": "You never contract disease as a result of drinking stagnant liquids."
      }
    ],
    "stake": [
      {
        "document": 6,
        "excerpt": "You stake your reputation upon your ability to hunt and kill demonic creatures and those who break bread with them"
      }
    ],
    "stalk": [
      {
        "document": 56,
        "excerpt": "Used to stalk prey and find tracks. When stalking a quarry this is treated as an opposed Roll Versus the opponent's Tr"
      },
      {
        "document": 213,
        "excerpt": "stolen from lesser cats. They were born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal solariums. Take pity on these angry animals"
      }
    ],
    "stalker": [
      {
        "document": 6,
        "excerpt": "Demon Stalker"
      }
    ],
    "stalking": [
      {
        "document": 17,
        "excerpt": "Mien of monkeys must be determined. Mien: 1 Playful, 2 Stalking, 3 Hungry, 4 Tired, 5 Austere, 6 Aggressive."
      },
      {
        "document": 56,
        "excerpt": "Used to stalk prey and find tracks. When stalking a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Sneaking."
      },
      {
        "document": 213,
        "excerpt": "Stalking"
      },
      {
        "document": 217,
        "excerpt": "Stalking"
      }
    ],
    "stall": [
      {
        "document": 8,
        "excerpt": "Large enough for your stall"
      }
    ],
    "stamina": [
      {
        "document": 19,
        "excerpt": "You take double Damage from Silver Weapons and regain Stamina half as effectively from all sources. You must Test your Luck if outside in the rain, are made wet, are"
      },
      {
        "document": 30,
        "excerpt": "You don't recover Stamina by resting in the usual manner - instead you must spend a full rest period with a hot iron welding your"
      },
      {
        "document": 48,
        "excerpt": "to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1 for Dam"
      },
      {
        "document": 97,
        "excerpt": "Deal 2d6 Damage to your victim and regain half as much Stamina."
      },
      {
        "document": 115,
        "excerpt": "hard is discovered and harmed the wizard will lose 2d6 Stamina due to the shock."
      },
      {
        "document": 160,
        "excerpt": "acked open and huffed by a wizard in place of spending Stamina on a Spell. However, if an Oops! Table roll is called for the wizard has overdosed and drops dead, foami"
      },
      {
        "document": 163,
        "excerpt": "Causes 4d6 Stamina loss if ingested (Test Luck to resist)"
      },
      {
        "document": 165,
        "excerpt": "nd drink for sustenance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
      },
      {
        "document": 210,
        "excerpt": "Sleeping victims lose 1d6 permanent Stamina daily unless magically restored"
      },
      {
        "document": 215,
        "excerpt": "Trolls regenerate 1 Stamina every time they hold the Initiative. They will regenerate back from anything other than decapitation or"
      }
    ],
    "stamp": [
      {
        "document": 15,
        "excerpt": "peared, or you led a sortie into the stars to put your stamp on them as well. Either way you are now a lost and lonely sovereign without a kingdom - no one has heard"
      }
    ],
    "stand": [
      {
        "document": 119,
        "excerpt": "Must stand between two reflective surfaces"
      },
      {
        "document": 198,
        "excerpt": "Imagine a fat man but this man is a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some shor"
      }
    ],
    "standard": [
      {
        "document": 155,
        "excerpt": "A longer, more deadly version of the standard sword."
      },
      {
        "document": 177,
        "excerpt": "A standard blade weapon, well-balanced and versatile."
      },
      {
        "document": 216,
        "excerpt": "stood that there are a lot - countless by every useful standard. Eventually, in a future further from now than the birth of the Monad is from here, the hump-backed sky"
      },
      {
        "document": 223,
        "excerpt": "Troikan Standard"
      },
      {
        "document": 224,
        "excerpt": "Troikan Standard"
      }
    ],
    "standing": [
      {
        "document": 220,
        "excerpt": "xplodes, killing them and dealing 2d6 Damage to anyone standing nearby."
      }
    ],
    "standoffish": [
      {
        "document": 215,
        "excerpt": "Standoffish"
      }
    ],
    "stands": [
      {
        "document": 119,
        "excerpt": "irrors or other highly reflective surfaces. The wizard stands between two reflective surfaces so that they are infinitely repeated. They then step out from between th"
      },
      {
        "document": 182,
        "excerpt": "The red furred ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other reason than its immediate physical impres"
      }
    ],
    "star": [
      {
        "document": 0,
        "excerpt": "Being either an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barometer f"
      },
      {
        "document": 6,
        "excerpt": "Star metal weapon effective against demons"
      },
      {
        "document": 37,
        "excerpt": "e destination of interdimensional portals, and to make star charts."
      },
      {
        "document": 132,
        "excerpt": "star_charts"
      },
      {
        "document": 135,
        "excerpt": "Blue Star Maps"
      },
      {
        "document": 173,
        "excerpt": "Silver is the star metal, the most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Dam"
      },
      {
        "document": 203,
        "excerpt": "A star-creature, sometimes caught roosting in the rigging of golden barges, formless, freezing to the touch, an"
      },
      {
        "document": 209,
        "excerpt": "A star creature that sailors are accustomed to removing from their golden ships like terrestrial barnacles. The"
      }
    ],
    "stares": [
      {
        "document": 199,
        "excerpt": "rld were it not confined to the darkness from which it stares. If one listens closely at the thresholds of caves they may hear its whispers and promises. Treasures th"
      }
    ],
    "stargazing": [
      {
        "document": 37,
        "excerpt": "Specialized tools aid in stargazing"
      }
    ],
    "starlight": [
      {
        "document": 9,
        "excerpt": "Crystallised starlight used as fuel"
      },
      {
        "document": 113,
        "excerpt": "her than physical stars the wizard navigates by astral starlight that peeks through the veil. This Spell enables the wizard to get a reasonable sense of direction regard"
      },
      {
        "document": 160,
        "excerpt": "Crystalised starlight cast in metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty an"
      },
      {
        "document": 223,
        "excerpt": "A heavy reliquary containing starlight from fallen Corda."
      }
    ],
    "starry": [
      {
        "document": 120,
        "excerpt": "Starry Orb"
      }
    ],
    "stars": [
      {
        "document": 15,
        "excerpt": "ensured you disappeared, or you led a sortie into the stars to put your stamp on them as well. Either way you are now a lost and lonely sovereign without a kingdom"
      },
      {
        "document": 24,
        "excerpt": "he abyss and set about finding your own path among the stars."
      },
      {
        "document": 37,
        "excerpt": "An essential Skill for anyone intent on travelling the stars. Can be used to identify stars and constellations, to gather hints on the destination of interdimensiona"
      },
      {
        "document": 44,
        "excerpt": "Test this to navigate between the stars on a ship with golden mirror sails."
      },
      {
        "document": 113,
        "excerpt": "Read Stars"
      }
    ],
    "start": [
      {
        "document": 54,
        "excerpt": "test Swimming every round they remain in the water or start Drowning. Receive a penalty to this Skill equal to half the number of item slots filled."
      },
      {
        "document": 77,
        "excerpt": "t their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapacitated as water pours from their mouth. They may Test again once per Turn"
      },
      {
        "document": 192,
        "excerpt": "he goblins will creep out of the nooks and crannies to start expanding their labyrinth. Left to their own devices they will eventually tame and cover every surface i"
      },
      {
        "document": 203,
        "excerpt": "notule must Test their Luck (or Skill for Enemies) or start to Drown. The notule wraps itself around their face and begins to suffocate them."
      },
      {
        "document": 220,
        "excerpt": "after which 1d6 gremlins tumble out of their mouth and start biting people's faces."
      }
    ],
    "starting": [
      {
        "document": 141,
        "excerpt": "Fuel for lanterns and other purposes. Starting equipment for all characters."
      },
      {
        "document": 148,
        "excerpt": "A small blade, useful as both tool and weapon. Starting equipment for all characters."
      },
      {
        "document": 151,
        "excerpt": "A portable light source. Starting equipment for all characters."
      },
      {
        "document": 165,
        "excerpt": "Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
      },
      {
        "document": 169,
        "excerpt": "A sturdy backpack for carrying equipment. Starting equipment for all characters."
      }
    ],
    "starts": [
      {
        "document": 207,
        "excerpt": "son to impersonate them for a week after which time it starts to rot"
      }
    ],
    "starves": [
      {
        "document": 99,
        "excerpt": "of the linked person. Note if the linked person dies, starves, or is choked you will suffer equally."
      }
    ],
    "starving": [
      {
        "document": 208,
        "excerpt": "Starving"
      }
    ],
    "state": [
      {
        "document": 207,
        "excerpt": "reed of living dead both for having usually chosen the state of their own volition and for their staunch denial of it. They cover their rotting skin in a layer of le"
      },
      {
        "document": 217,
        "excerpt": "nted participation in even the most basic functions of state. The Autarch applauded their commitment but tastes soon moved on."
      }
    ],
    "stationary": [
      {
        "document": 74,
        "excerpt": "Summon a stationary, perfect sphere of darkness up to five metres from the wizard for up to 3 minutes."
      },
      {
        "document": 190,
        "excerpt": "Stationary"
      }
    ],
    "staunch": [
      {
        "document": 207,
        "excerpt": "y chosen the state of their own volition and for their staunch denial of it. They cover their rotting skin in a layer of leather, vellum, or, if no other option is ava"
      }
    ],
    "steak": [
      {
        "document": 27,
        "excerpt": "wlers believe the application of might and a good beef steak is the universal truth. Words have no power and can no more define the universe than they can build a ho"
      }
    ],
    "steaks": [
      {
        "document": 27,
        "excerpt": "Fellow of The Sublime Society of Beef Steaks"
      }
    ],
    "steal": [
      {
        "document": 193,
        "excerpt": "Steal food and cause mischief"
      },
      {
        "document": 202,
        "excerpt": "Steal wealth by rubbing against houses and snuffling at hedges"
      },
      {
        "document": 204,
        "excerpt": "They won't play with the other children, preferring to steal their toys and break them in privacy. As it ages it becomes worse, larger, severe, and monstrous. The sc"
      }
    ],
    "stealth": [
      {
        "document": 13,
        "excerpt": "stealth"
      },
      {
        "document": 52,
        "excerpt": "stealth"
      }
    ],
    "steed": [
      {
        "document": 21,
        "excerpt": "Noble steed (Companion / External mount)"
      }
    ],
    "steel": [
      {
        "document": 34,
        "excerpt": "and coming barrister defend their case with a metre of steel. The people follow the careers of their favourite solicitors, watch all their cases, collect their portr"
      },
      {
        "document": 192,
        "excerpt": "over every surface in walls and hedges and tunnels and steel and whatever else is in goblin-vogue, though more usually they are distracted with an accidentally awake"
      }
    ],
    "stellar": [
      {
        "document": 44,
        "excerpt": "Stellar navigation"
      }
    ],
    "stench": [
      {
        "document": 170,
        "excerpt": "-1 to social rolls due to stench"
      }
    ],
    "step": [
      {
        "document": 20,
        "excerpt": "Dwarfy craftsmanship, a true masterpiece, a brand new step in aesthetic design, a jump not seen since the old masters."
      },
      {
        "document": 119,
        "excerpt": "rfaces so that they are infinitely repeated. They then step out from between them but as a different incidence of themselves. To those watching the wizard moves in"
      },
      {
        "document": 198,
        "excerpt": "neously regiment themselves from the moment they goose-step their way out of the egg. Their only social structure and interest is the army, making them excruciating"
      }
    ],
    "stepped": [
      {
        "document": 17,
        "excerpt": "no future in monkey meat. You wanted much more and so stepped off. Or you fell off. Either way you and some unlucky monkeys are here now and that's all that matters."
      }
    ],
    "sternly": [
      {
        "document": 65,
        "excerpt": "The wizard explains, clearly, sternly, why it is impossible that the spirit could be here at this time. The spirit must Test its Luck (or Skil"
      }
    ],
    "still": [
      {
        "document": 4,
        "excerpt": "You no longer don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging your world into"
      },
      {
        "document": 17,
        "excerpt": "rds from an endless fall yet those precarious villages still need to eat. This is where you come in with your Edible Monkeys (the distinction is purely for appeal si"
      },
      {
        "document": 28,
        "excerpt": "You were once (and possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness in preparation for the end ti"
      },
      {
        "document": 105,
        "excerpt": "(or Skill for Enemies) or cease hostilities. They will still defend themselves if attacked but will at least appreciate the pettiness of it."
      },
      {
        "document": 125,
        "excerpt": "but not of what is said or who is saying it. They will still take Damage from bodily abuse while under the effect and can indeed become irretrievably dead."
      },
      {
        "document": 152,
        "excerpt": "large, worn wooden ladle that has seen better days but still serves as an effective improvised weapon."
      },
      {
        "document": 186,
        "excerpt": "f their sort can tower above a typical townhouse while still being able to squeeze themselves under the door."
      },
      {
        "document": 194,
        "excerpt": "some time verbally tormenting them. A greater pleasure still is when their victims survive the fall, whereupon they descend and eat the exposed sweetmeats and cackle"
      },
      {
        "document": 197,
        "excerpt": "heres you might be considered dead when unconscious or still living until buried. Now consider the ambulatory deceased and the definition is even more nebulous and n"
      },
      {
        "document": 200,
        "excerpt": "ive existence. Indeed, you might find man-beast guards still defending doorways to caches of Weapons and treasure the Autarchs are known to have hidden away for time"
      }
    ],
    "stinking": [
      {
        "document": 1,
        "excerpt": "Caked in stinking mud and undergrowth. +1 to Sneak rolls in marshy terrain while wearing them, -1 everywhere else 'cos it"
      },
      {
        "document": 170,
        "excerpt": "Rough robes caked in stinking mud and undergrowth, perfect for blending into marshy terrain but offensive everywhere else."
      }
    ],
    "stinks": [
      {
        "document": 1,
        "excerpt": "terrain while wearing them, -1 everywhere else 'cos it stinks!"
      }
    ],
    "stinky": [
      {
        "document": 170,
        "excerpt": "stinky"
      }
    ],
    "stitch": [
      {
        "document": 45,
        "excerpt": "Used to stitch wounds and apply ointments, stop bleeding, slow poison and the like. Also used for stabilising dying peo"
      }
    ],
    "stole": [
      {
        "document": 193,
        "excerpt": "Vicious little creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin C"
      }
    ],
    "stolen": [
      {
        "document": 201,
        "excerpt": "ight. If you have been hired by a patron to retrieve a stolen son from a manticore's manse be sure to take some books. They are inveterate culture fiends and love not"
      },
      {
        "document": 202,
        "excerpt": "e and remove their pig cape all the treasure they have stolen tumbles out. For this reason it's wise to demand answers from any pig you see out at night. Their intent"
      },
      {
        "document": 213,
        "excerpt": "hat forest as you or I, and the kittens are invariably stolen from lesser cats. They were born to leisure, to stalk fat little coati in palatial gardens, and to bask"
      }
    ],
    "stomps": [
      {
        "document": 78,
        "excerpt": "The wizard hikes up their wizard robe and stomps their wizard feet. An area 30 metres around them suffers a massive earthquake. Everyone must Test their"
      }
    ],
    "stone": [
      {
        "document": 68,
        "excerpt": "elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      }
    ],
    "stonework": [
      {
        "document": 7,
        "excerpt": "Heavy hammer for stonework"
      }
    ],
    "stop": [
      {
        "document": 45,
        "excerpt": "Used to stitch wounds and apply ointments, stop bleeding, slow poison and the like. Also used for stabilising dying people."
      },
      {
        "document": 215,
        "excerpt": "child, or tripping up an old lady. You'd think they'd stop hiring them."
      },
      {
        "document": 220,
        "excerpt": "The Spell being cast won't stop. It goes completely haywire, out of control, firing off madly until the wizard is subdued."
      }
    ],
    "stops": [
      {
        "document": 186,
        "excerpt": "though carrying a heavy basin of water. The dolm never stops growing, as far as anyone can tell, and the oldest and wisest of their sort can tower above a typical to"
      }
    ],
    "storage": [
      {
        "document": 12,
        "excerpt": "storage"
      },
      {
        "document": 20,
        "excerpt": "storage"
      }
    ],
    "storing": [
      {
        "document": 12,
        "excerpt": "For storing captured gremlins (Containers)"
      }
    ],
    "story": [
      {
        "document": 0,
        "excerpt": "Every giant has a different story about Corda, well told and interrupted with tears and laughter, of how they lost it and mean to find it"
      },
      {
        "document": 2,
        "excerpt": "As a second-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to kee"
      }
    ],
    "straight": [
      {
        "document": 214,
        "excerpt": "owever, when people think \"wizard\" they most likely go straight to the tower wizards, those feral old men who have given up all pretence of civility and fled to the wil"
      }
    ],
    "strangling": [
      {
        "document": 13,
        "excerpt": "Silent strangling weapon"
      },
      {
        "document": 143,
        "excerpt": "A silent strangling weapon used by assassins, consisting of a cord or wire with handles."
      }
    ],
    "streets": [
      {
        "document": 206,
        "excerpt": "ftops of Troika are crenelated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their attention. They sw"
      }
    ],
    "strength": [
      {
        "document": 0,
        "excerpt": "Strength"
      },
      {
        "document": 5,
        "excerpt": "Strength"
      },
      {
        "document": 7,
        "excerpt": "Strength"
      },
      {
        "document": 11,
        "excerpt": "Strength"
      },
      {
        "document": 16,
        "excerpt": "Strength"
      },
      {
        "document": 20,
        "excerpt": "Strength"
      },
      {
        "document": 23,
        "excerpt": "Strength"
      },
      {
        "document": 30,
        "excerpt": "Strength"
      },
      {
        "document": 35,
        "excerpt": "Strength"
      },
      {
        "document": 53,
        "excerpt": "strength"
      },
      {
        "document": 223,
        "excerpt": "Strength"
      }
    ],
    "stretching": [
      {
        "document": 193,
        "excerpt": "derneath your home will be a veritable maze of warrens stretching off to gods know where. No proven link between the gremlins' habit of appearing seemingly everywhere and"
      }
    ],
    "strike": [
      {
        "document": 19,
        "excerpt": "Callous Strike"
      },
      {
        "document": 70,
        "excerpt": "Callous Strike"
      },
      {
        "document": 174,
        "excerpt": "Can strike at reach"
      }
    ],
    "strikes": [
      {
        "document": 145,
        "excerpt": "A massive two-handed sword capable of devastating strikes."
      },
      {
        "document": 201,
        "excerpt": "If a manticore strikes the same person twice in one Round they have been hit by the creature's tail"
      }
    ],
    "strips": [
      {
        "document": 16,
        "excerpt": "Damage as Sword), forked (Damage as Knife, Mighty Blow strips flesh from appendage), or blunt (Damage as Knife, may eat hard objects) (Dental implant / Body fixture)"
      }
    ],
    "strong": [
      {
        "document": 27,
        "excerpt": "Bottle of Strong but Fancy Wine"
      },
      {
        "document": 122,
        "excerpt": ". No words or images are formed, just impressions. Any strong odour will cause this Spell to fail."
      }
    ],
    "struck": [
      {
        "document": 220,
        "excerpt": "as expanded to the size of a pumpkin. If the wizard is struck for 5+ Damage in one go they must Test their Luck or their head explodes, killing them and dealing 2d6 D"
      }
    ],
    "structure": [
      {
        "document": 198,
        "excerpt": "goose-step their way out of the egg. Their only social structure and interest is the army, making them excruciatingly dull dinner guests."
      }
    ],
    "stub": [
      {
        "document": 199,
        "excerpt": "If killed, the stub of the creature's neck can be descended and used as an entry to the Primary Underworld"
      }
    ],
    "stucco": [
      {
        "document": 189,
        "excerpt": "new Dwarf. These creatures of raw surfaces, untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and careful h"
      }
    ],
    "stuck": [
      {
        "document": 78,
        "excerpt": "a crack in the earth, taking falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      },
      {
        "document": 115,
        "excerpt": "a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the naked eye but extends the wizard's senses"
      },
      {
        "document": 130,
        "excerpt": "ng through or out of it must repeat the Test or become stuck. Dries up after 12 rounds."
      }
    ],
    "student": [
      {
        "document": 18,
        "excerpt": "iety, passing on knowledge in the time honoured master-student dynamic. This loneliness encourages students to make their own friends."
      },
      {
        "document": 25,
        "excerpt": "You are a student at Troika's most prestigious wizarding academy (pride of the city, experts in pan-dimensional mobility)"
      }
    ],
    "students": [
      {
        "document": 18,
        "excerpt": "red master-student dynamic. This loneliness encourages students to make their own friends."
      }
    ],
    "study": [
      {
        "document": 9,
        "excerpt": "heres. Idle academics like yourself have even begun to study these more remote reaches of the divine effluvia. Though these rural indwellers may never appreciate you"
      },
      {
        "document": 125,
        "excerpt": "Those who study the dead consider it necessary to develop a profound sympathy with their subject - how can you speak wit"
      }
    ],
    "stuff": [
      {
        "document": 208,
        "excerpt": "ies, batter the nightguards with their blubbery tails, stuff their bellies full of feed, and run off into the night to digest in a local lake. They are menaces!"
      }
    ],
    "stupid": [
      {
        "document": 183,
        "excerpt": "hich they consider to be theirs but they are prideful, stupid, and easily tricked."
      }
    ],
    "sturdy": [
      {
        "document": 32,
        "excerpt": "Reading Glasses in a sturdy case (you cannot read without them)"
      },
      {
        "document": 78,
        "excerpt": "t big hole. Buildings may be wrecked unless especially sturdy."
      },
      {
        "document": 133,
        "excerpt": "A sturdy chopping weapon with a heavy head and wooden handle."
      },
      {
        "document": 167,
        "excerpt": "A length of sturdy rope useful for climbing, binding, or pulling."
      },
      {
        "document": 169,
        "excerpt": "A sturdy backpack for carrying equipment. Starting equipment for all characters."
      },
      {
        "document": 224,
        "excerpt": "Sturdy dagger."
      }
    ],
    "style": [
      {
        "document": 211,
        "excerpt": "y as you'd expect such a snake to do but their hunting style is idiosyncratic: they do not wrestle with their quarry but offer a gentle embrace, telling them it's ok"
      }
    ],
    "sub": [
      {
        "document": 26,
        "excerpt": "As an integral part of your tutelage in the sub-dimensional academy of the Cordial Wizard God you spent your childhood learning about the fate of pixies"
      }
    ],
    "subdued": [
      {
        "document": 220,
        "excerpt": ", out of control, firing off madly until the wizard is subdued."
      }
    ],
    "subject": [
      {
        "document": 58,
        "excerpt": "Cause a subject to be fixed in place. While they are so held they do not move, breathe, fall, perspire, acquire, or othe"
      },
      {
        "document": 88,
        "excerpt": "The wizard may permanently gift a touched subject with gills, replacing their usual breathing arrangement if they fail to Test their Luck (or Skill for En"
      },
      {
        "document": 97,
        "excerpt": "The necromancer must place their hands on a living subject and allow their fingertips to transform into sucking apertures which drain the victim of blood. Deal 2d6"
      },
      {
        "document": 125,
        "excerpt": "it necessary to develop a profound sympathy with their subject - how can you speak with the dead if you don't understand the dead? Torpor helps build post-mortem empat"
      }
    ],
    "subjects": [
      {
        "document": 105,
        "excerpt": "Open up the mind to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if att"
      }
    ],
    "sublime": [
      {
        "document": 27,
        "excerpt": "Fellow of The Sublime Society of Beef Steaks"
      }
    ],
    "substance": [
      {
        "document": 190,
        "excerpt": "le all agree it is a chimera of mineral and some other substance they cannot confirm the matter of the other. The popular attitude is that it is a divine emanation caugh"
      }
    ],
    "substantial": [
      {
        "document": 147,
        "excerpt": "The heaviest protection available, offering substantial damage reduction but taking up significant inventory space."
      }
    ],
    "subtly": [
      {
        "document": 64,
        "excerpt": "se. This may be done under their breath and relatively subtly."
      }
    ],
    "succeed": [
      {
        "document": 35,
        "excerpt": ", such as Spells or Astrology, you must roll twice and succeed on both to improve them."
      }
    ],
    "successful": [
      {
        "document": 0,
        "excerpt": "Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barometer for forecasting the weather (5 in 6 accuracy) or a Ruby Lorgnette"
      },
      {
        "document": 16,
        "excerpt": "f plausibly familiar), and its magical properties on a successful Test of Gastrology though the object must be thoroughly masticated, not merely swallowed and passed. Thi"
      },
      {
        "document": 37,
        "excerpt": "Can identify portal destinations with successful test"
      },
      {
        "document": 51,
        "excerpt": "Use of this allows the detection of magic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
      },
      {
        "document": 81,
        "excerpt": "Permanent if successful"
      }
    ],
    "successfully": [
      {
        "document": 106,
        "excerpt": "Damage if drunk and 1 Damage per Turn until the target successfully Tests their Luck (or Skill for Enemies). The liquid loses its potency after an hour."
      },
      {
        "document": 118,
        "excerpt": "a time, causing them to sleep until woken unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 190,
        "excerpt": "entacles remain after an attack. When an individual is successfully injured by the Ekodat they are immediately attacked again by the sudden growth of additional spurs broug"
      },
      {
        "document": 203,
        "excerpt": "Anyone successfully hit by a notule must Test their Luck (or Skill for Enemies) or start to Drown. The notule wraps itself a"
      },
      {
        "document": 220,
        "excerpt": "er in front of them and dealing 1d6 Damage unless they successfully Test their Luck."
      }
    ],
    "such": [
      {
        "document": 11,
        "excerpt": "g you to venture out in search of a real challenge for such a talented varlet."
      },
      {
        "document": 35,
        "excerpt": "ncement Checks for Skills related to abstract thought, such as Spells or Astrology, you must roll twice and succeed on both to improve them."
      },
      {
        "document": 47,
        "excerpt": "ain insight into angles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the surface tension of"
      },
      {
        "document": 153,
        "excerpt": "Basic protective gear such as leather or padded clothing."
      },
      {
        "document": 158,
        "excerpt": "Decent protection such as chain mail or reinforced leather."
      },
      {
        "document": 188,
        "excerpt": "uns they may, and often do, indulge in base activities such as wanton slaughter, accumulating needless wealth, and plumbing the depths of forbidden knowledge. They"
      },
      {
        "document": 195,
        "excerpt": "nt harvested for their life-extending component parts. Such is the noblesse oblige."
      },
      {
        "document": 205,
        "excerpt": "nd all of their toys before the next go around, and as such they are people of words and shapes. Unfortunately for them this cycle has a proliferation of wilful wiz"
      },
      {
        "document": 211,
        "excerpt": "three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they do not wrestle with their quarry but offer"
      }
    ],
    "sucking": [
      {
        "document": 97,
        "excerpt": "g subject and allow their fingertips to transform into sucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamin"
      },
      {
        "document": 220,
        "excerpt": "A pool of colour opens up under the wizard, sucking them and any other unlucky nearby souls into it. They will be whisked off to a random sphere of existenc"
      }
    ],
    "sudden": [
      {
        "document": 190,
        "excerpt": "the Ekodat they are immediately attacked again by the sudden growth of additional spurs brought on by the sufusion of vital fluids."
      },
      {
        "document": 220,
        "excerpt": "The wizard's teeth all fall out. The sudden loss causes them to suffer a -4 penalty to making magic due to their poor diction. After an hour a fresh"
      }
    ],
    "suffer": [
      {
        "document": 19,
        "excerpt": "n the rain, are made wet, are close to open flames, or suffer generally grievous wounds. A failure will see your skin ruined. If your skin is compromised you are very"
      },
      {
        "document": 69,
        "excerpt": "r. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 75,
        "excerpt": "d behind can see perfectly well in pitch blackness and suffer excruciating pain in light (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-insert"
      },
      {
        "document": 93,
        "excerpt": "ng sound as you move but are quite invisible and don't suffer from the usual limitations of illusions. Lasts for 3 minutes after which you noisily reform into dull an"
      },
      {
        "document": 99,
        "excerpt": "the linked person dies, starves, or is choked you will suffer equally."
      },
      {
        "document": 220,
        "excerpt": "to be somewhere. The wizard will soon hear rumours and suffer accusations due to the workings of a sinister doppelgänger."
      }
    ],
    "suffering": [
      {
        "document": 204,
        "excerpt": "anything other than the acquisition of wealth and the suffering of others."
      },
      {
        "document": 220,
        "excerpt": "ps! Until dispelled the wizard hiccups uncontrollably, suffering a -4 penalty to further attempts at magic."
      }
    ],
    "suffers": [
      {
        "document": 78,
        "excerpt": "tomps their wizard feet. An area 30 metres around them suffers a massive earthquake. Everyone must Test their Luck (or Skill for Enemies) or fall through a crack in th"
      },
      {
        "document": 115,
        "excerpt": "that spot for the duration. While it lasts the wizard suffers -1 to all rolls due to the incredible confusion this generates. If the shard is discovered and harmed th"
      },
      {
        "document": 220,
        "excerpt": "The wizard suffers a coughing fit for 1d6 turns after which 1d6 gremlins tumble out of their mouth and start biting people'"
      }
    ],
    "sufficiently": [
      {
        "document": 135,
        "excerpt": "can be found on its many square metred face if one is sufficiently educated in its use. Test Astrology to tell the precise destination of any portal."
      }
    ],
    "suffocate": [
      {
        "document": 203,
        "excerpt": "he notule wraps itself around their face and begins to suffocate them."
      }
    ],
    "suffocating": [
      {
        "document": 203,
        "excerpt": "s the intended victim, whereupon it will envelop them, suffocating and freezing their target all at once and leaving a relatively unmarked corpse before sluggishly returni"
      }
    ],
    "suffocation": [
      {
        "document": 203,
        "excerpt": "Suffocation"
      }
    ],
    "sufusion": [
      {
        "document": 190,
        "excerpt": "he sudden growth of additional spurs brought on by the sufusion of vital fluids."
      }
    ],
    "suit": [
      {
        "document": 9,
        "excerpt": "Hermetically Sealed Rubber Suit"
      }
    ],
    "suitable": [
      {
        "document": 207,
        "excerpt": "If given suitable time and supplies the Witch can completely change their appearance"
      }
    ],
    "suitably": [
      {
        "document": 123,
        "excerpt": "The wizard raises their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous ro"
      }
    ],
    "sullen": [
      {
        "document": 183,
        "excerpt": "Sullen"
      },
      {
        "document": 215,
        "excerpt": "Sullen"
      }
    ],
    "summon": [
      {
        "document": 74,
        "excerpt": "Summon a stationary, perfect sphere of darkness up to five metres from the wizard for up to 3 minutes."
      }
    ],
    "summoned": [
      {
        "document": 184,
        "excerpt": "summoned"
      }
    ],
    "summoner": [
      {
        "document": 98,
        "excerpt": "cks of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes."
      }
    ],
    "summoning": [
      {
        "document": 79,
        "excerpt": "A simple but effective summoning of fire. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. Once presen"
      }
    ],
    "sun": [
      {
        "document": 199,
        "excerpt": "Loathsome Wurm That Will Consume The Sun"
      }
    ],
    "sunlit": [
      {
        "document": 199,
        "excerpt": "coils back into the depths and it can surely level the sunlit world were it not confined to the darkness from which it stares. If one listens closely at the threshold"
      }
    ],
    "suns": [
      {
        "document": 3,
        "excerpt": "ed in the hump-backed sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some more abstract fate when"
      },
      {
        "document": 87,
        "excerpt": "claps neatly and issues forth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6"
      },
      {
        "document": 188,
        "excerpt": "heir spirits are immortal and illuminated by the black-suns they may, and often do, indulge in base activities such as wanton slaughter, accumulating needless wealt"
      }
    ],
    "super": [
      {
        "document": 216,
        "excerpt": "Super Weapon"
      }
    ],
    "supernatural": [
      {
        "document": 171,
        "excerpt": "supernatural"
      }
    ],
    "supplies": [
      {
        "document": 7,
        "excerpt": "Roll of Artist's Supplies"
      },
      {
        "document": 207,
        "excerpt": "If given suitable time and supplies the Witch can completely change their appearance"
      }
    ],
    "support": [
      {
        "document": 45,
        "excerpt": "support"
      }
    ],
    "supposed": [
      {
        "document": 20,
        "excerpt": "a Dwarf a boulder and they will make a Dwarf. You were supposed to be the finest expression of Dwarfy craftsmanship, a true masterpiece, a brand new step in aesthetic d"
      }
    ],
    "sure": [
      {
        "document": 43,
        "excerpt": "o Fly without this Skill must Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 189,
        "excerpt": "clay seek meaning, Dwarfiness, and to be finished by a sure and careful hand."
      },
      {
        "document": 201,
        "excerpt": "n to retrieve a stolen son from a manticore's manse be sure to take some books. They are inveterate culture fiends and love nothing more than having new literature"
      }
    ],
    "surely": [
      {
        "document": 199,
        "excerpt": "d, infinite body coils back into the depths and it can surely level the sunlit world were it not confined to the darkness from which it stares. If one listens closely"
      }
    ],
    "surface": [
      {
        "document": 10,
        "excerpt": "atios, those methods applied to penetrate the ethereal surface and glimpse the fundamental numbers below."
      },
      {
        "document": 47,
        "excerpt": "stance, Test your Mathmology to get a good idea of the surface tension of a ball of inert plasmic goo or to find the fulcrum for tripping a giant."
      },
      {
        "document": 90,
        "excerpt": "Animate hands spring forth from an inanimate surface and perform any task the wizard requires but are limited to being rooted to the spot from which they spr"
      },
      {
        "document": 114,
        "excerpt": "The wizard rubs a surface vigorously, making it translucent. Can penetrate up to 12 inches of material. Lead and Silver are immune"
      },
      {
        "document": 186,
        "excerpt": "avities, peacefully contemplating the movements of the surface world. A witness to their intercrevice ambling would see a large, saggy-skinned humanoid with soulful gr"
      },
      {
        "document": 192,
        "excerpt": "guard of civilisation. The moment a sphere bobs to the surface the goblins will creep out of the nooks and crannies to start expanding their labyrinth. Left to their o"
      }
    ],
    "surfaces": [
      {
        "document": 39,
        "excerpt": "Navigate vertical surfaces"
      },
      {
        "document": 119,
        "excerpt": "Requires mirrors or other highly reflective surfaces. The wizard stands between two reflective surfaces so that they are infinitely repeated. They then step"
      },
      {
        "document": 189,
        "excerpt": "ge in: creation of a new Dwarf. These creatures of raw surfaces, untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a"
      }
    ],
    "surging": [
      {
        "document": 209,
        "excerpt": "Surging"
      }
    ],
    "surprise": [
      {
        "document": 143,
        "excerpt": "Requires surprise or grapple"
      }
    ],
    "surprised": [
      {
        "document": 220,
        "excerpt": "A very surprised orc appears beside the wizard (7/8/2 - Club)."
      }
    ],
    "surroundings": [
      {
        "document": 110,
        "excerpt": "ce an alternative reality where people are kind, their surroundings are beautiful, their food is indulgent, and so on. This doesn't change the reality of things but it does"
      },
      {
        "document": 125,
        "excerpt": "nded by the wizard, who remains vaguely aware of their surroundings to the extent of being conscious of sound and movement but not of what is said or who is saying it. They"
      }
    ],
    "surveyed": [
      {
        "document": 15,
        "excerpt": "You were the ruler of all you surveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court"
      }
    ],
    "surveyors": [
      {
        "document": 9,
        "excerpt": "Exographical Surveyors Box"
      }
    ],
    "survival": [
      {
        "document": 54,
        "excerpt": "survival"
      },
      {
        "document": 56,
        "excerpt": "survival"
      }
    ],
    "survive": [
      {
        "document": 194,
        "excerpt": "g them. A greater pleasure still is when their victims survive the fall, whereupon they descend and eat the exposed sweetmeats and cackle with their mouths full. Altog"
      }
    ],
    "suspended": [
      {
        "document": 186,
        "excerpt": "Somewhere beneath the earth they sit suspended in their cavities, peacefully contemplating the movements of the surface world. A witness to their inter"
      }
    ],
    "suspicious": [
      {
        "document": 198,
        "excerpt": "Suspicious"
      },
      {
        "document": 202,
        "excerpt": "Suspicious"
      },
      {
        "document": 214,
        "excerpt": "Suspicious"
      }
    ],
    "sustenance": [
      {
        "document": 165,
        "excerpt": "Food and drink for sustenance. Can be consumed to regain 1d6 Stamina (max 3 per day). Starting equipment includes 6 provisions."
      }
    ],
    "swallowed": [
      {
        "document": 16,
        "excerpt": "h the object must be thoroughly masticated, not merely swallowed and passed. This does not grant special immunity to any effects the object may possess."
      }
    ],
    "swallows": [
      {
        "document": 211,
        "excerpt": "redator mourn the crushing awfulness of reality as one swallows the other whole."
      }
    ],
    "swan": [
      {
        "document": 24,
        "excerpt": "ad of a man, the forelegs of a cat, and the wings of a swan you are the sweetest of the children of the gods. You, however, were not content to rest on your cloud a"
      }
    ],
    "swarm": [
      {
        "document": 206,
        "excerpt": "swarm"
      }
    ],
    "swearing": [
      {
        "document": 220,
        "excerpt": "s cursed with curses. They are unable to speak without swearing, thus making magic impossible for the duration. Lasts 1d6 hours."
      }
    ],
    "sweetest": [
      {
        "document": 24,
        "excerpt": "forelegs of a cat, and the wings of a swan you are the sweetest of the children of the gods. You, however, were not content to rest on your cloud and instead descended"
      }
    ],
    "sweetmeats": [
      {
        "document": 194,
        "excerpt": "e the fall, whereupon they descend and eat the exposed sweetmeats and cackle with their mouths full. Altogether a reprehensible blight on creation."
      }
    ],
    "swim": [
      {
        "document": 1,
        "excerpt": "Swim"
      },
      {
        "document": 12,
        "excerpt": "Swim"
      },
      {
        "document": 13,
        "excerpt": "Swim"
      },
      {
        "document": 26,
        "excerpt": "Swim"
      },
      {
        "document": 27,
        "excerpt": "Swim"
      },
      {
        "document": 31,
        "excerpt": "Swim"
      },
      {
        "document": 54,
        "excerpt": "Swim"
      }
    ],
    "swimming": [
      {
        "document": 54,
        "excerpt": "Use this while swimming in dangerous waters, diving, holding your breath for long periods, and so on. If you have this Skill you"
      }
    ],
    "swing": [
      {
        "document": 70,
        "excerpt": "s are most famous for their remote combat whereby they swing their Silver Swords seemingly at nothing only for their opponents, many metres away, to be torn to tatte"
      }
    ],
    "swoop": [
      {
        "document": 206,
        "excerpt": "an errant, fat finger to come to their attention. They swoop after it, followed by other owls blindly responding to the motion. Together they descend like a rabid fl"
      }
    ],
    "sword": [
      {
        "document": 3,
        "excerpt": "Sword"
      },
      {
        "document": 6,
        "excerpt": "Silver Sword"
      },
      {
        "document": 13,
        "excerpt": "Curved Sword"
      },
      {
        "document": 14,
        "excerpt": "effable glory of your lords at the tip of your flaming sword."
      },
      {
        "document": 16,
        "excerpt": "Sharp (Damage as Sword), forked (Damage as Knife, Mighty Blow strips flesh from appendage), or blunt (Damage as Knife, may eat"
      },
      {
        "document": 19,
        "excerpt": "Sword Cane"
      },
      {
        "document": 21,
        "excerpt": "You are on a quest for the grail, or the sword, or the throne, or for god, or a lost love, or some other significant object. Your sort are common enoug"
      },
      {
        "document": 24,
        "excerpt": "Sword"
      },
      {
        "document": 28,
        "excerpt": "Sword Fighting"
      },
      {
        "document": 31,
        "excerpt": "the world with a chip on one shoulder and an oversized Sword on the other."
      },
      {
        "document": 32,
        "excerpt": "Small Sword"
      },
      {
        "document": 33,
        "excerpt": "Sword"
      },
      {
        "document": 34,
        "excerpt": "Rapier (Damage as Sword) and Puffy Shirt or Sjambok (Damage as Club) and Lots of Scars or Longsword and Heavy Armour or Hammer a"
      },
      {
        "document": 55,
        "excerpt": "Sword Fighting"
      },
      {
        "document": 139,
        "excerpt": "Curved Sword"
      },
      {
        "document": 145,
        "excerpt": "A massive two-handed sword capable of devastating strikes."
      },
      {
        "document": 155,
        "excerpt": "A longer, more deadly version of the standard sword."
      },
      {
        "document": 166,
        "excerpt": "A slender, elegant thrusting sword favored by duelists and nobles."
      },
      {
        "document": 173,
        "excerpt": "Silver Sword"
      },
      {
        "document": 177,
        "excerpt": "Sword"
      },
      {
        "document": 219,
        "excerpt": "Sword"
      }
    ],
    "swordbringer": [
      {
        "document": 28,
        "excerpt": "Temple Knight of Telak the Swordbringer"
      }
    ],
    "swords": [
      {
        "document": 28,
        "excerpt": "6 Swords of your choice"
      },
      {
        "document": 55,
        "excerpt": "The art of combat with swords and similar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons."
      },
      {
        "document": 70,
        "excerpt": "or their remote combat whereby they swing their Silver Swords seemingly at nothing only for their opponents, many metres away, to be torn to tatters. This Spell can b"
      }
    ],
    "swum": [
      {
        "document": 220,
        "excerpt": "all shoal of herring and the water they had previously swum in appear above the wizard, soaking everyone nearby with freezing sea water."
      }
    ],
    "symbol": [
      {
        "document": 15,
        "excerpt": "Symbol of lost authority"
      }
    ],
    "symbolic": [
      {
        "document": 22,
        "excerpt": "Symbolic (but fully sized and fully functional) Single Headed Greataxe, to help batter down the door to sin (Dama"
      }
    ],
    "sympathetic": [
      {
        "document": 211,
        "excerpt": "Sympathetic"
      }
    ],
    "sympathy": [
      {
        "document": 125,
        "excerpt": "y the dead consider it necessary to develop a profound sympathy with their subject - how can you speak with the dead if you don't understand the dead? Torpor helps buil"
      },
      {
        "document": 211,
        "excerpt": "Sympathy Serpent"
      }
    ],
    "symptom": [
      {
        "document": 81,
        "excerpt": "The Red Priests posit that all negative behaviour is a symptom of some level of possession, or at least direct influence, by the forces of Change, unwitting agents of"
      }
    ],
    "systems": [
      {
        "document": 193,
        "excerpt": "Create extensive warren systems"
      }
    ],
    "table": [
      {
        "document": 17,
        "excerpt": "The GM may choose to roll on this table anytime the Mien of monkeys must be determined. Mien: 1 Playful, 2 Stalking, 3 Hungry, 4 Tired, 5 Auster"
      },
      {
        "document": 29,
        "excerpt": "with charms and bells. May reroll one die on the Oops! Table if using this staff, however, may never sneak up on anyone because of the ringing and clattering it make"
      },
      {
        "document": 160,
        "excerpt": "e of spending Stamina on a Spell. However, if an Oops! Table roll is called for the wizard has overdosed and drops dead, foaming at the mouth."
      },
      {
        "document": 218,
        "excerpt": "Beastly Weapons Damage Table"
      },
      {
        "document": 219,
        "excerpt": "Melee Weapons Damage Table"
      },
      {
        "document": 220,
        "excerpt": "Oops! Table"
      },
      {
        "document": 221,
        "excerpt": "Random Spell Table"
      },
      {
        "document": 222,
        "excerpt": "Ranged Weapons Damage Table"
      }
    ],
    "tactical": [
      {
        "document": 57,
        "excerpt": "tactical"
      }
    ],
    "tail": [
      {
        "document": 201,
        "excerpt": "wice in one Round they have been hit by the creature's tail"
      },
      {
        "document": 208,
        "excerpt": "Legs of a man, torso and tail of a fish. They break into granaries, batter the nightguards with their blubbery tails, stuff their bell"
      },
      {
        "document": 220,
        "excerpt": "The wizard grows an attractive tail. If removed it does not grow back."
      }
    ],
    "tails": [
      {
        "document": 208,
        "excerpt": "granaries, batter the nightguards with their blubbery tails, stuff their bellies full of feed, and run off into the night to digest in a local lake. They are menace"
      }
    ],
    "take": [
      {
        "document": 11,
        "excerpt": "weighed down by loads that would buckle a donkey. You take pride in this, so much so that the everyday assignments of the guild cannot sate your desire to serve, c"
      },
      {
        "document": 19,
        "excerpt": "and so do not need to breathe or circulate blood. You take double Damage from Silver Weapons and regain Stamina half as effectively from all sources. You must Test"
      },
      {
        "document": 28,
        "excerpt": "must be overtly armed at all times or else Telak will take this blessing away until you forge and donate to the unarmed a brand new Sword."
      },
      {
        "document": 82,
        "excerpt": "4 metres depending on proximity. Those within 6 metres take Damage as a Gigantic Beast, within 12 as a Large Beast, 18 as a Modest Beast and 24 as a Small Beast."
      },
      {
        "document": 91,
        "excerpt": "utes. Test Luck every Turn if not taking cover or else take further Damage."
      },
      {
        "document": 99,
        "excerpt": "Created by the Horizon Knights to enable them to take the fight to the Nothing, they would cast this on their squires and dive off the edge of creation. While"
      },
      {
        "document": 125,
        "excerpt": "t of what is said or who is saying it. They will still take Damage from bodily abuse while under the effect and can indeed become irretrievably dead."
      },
      {
        "document": 197,
        "excerpt": "They take double Damage from Silver."
      },
      {
        "document": 201,
        "excerpt": "rieve a stolen son from a manticore's manse be sure to take some books. They are inveterate culture fiends and love nothing more than having new literature for the"
      },
      {
        "document": 213,
        "excerpt": "in palatial gardens, and to bask in crystal solariums. Take pity on these angry animals for they are lost and not used to your rude ways."
      },
      {
        "document": 220,
        "excerpt": "The wizard's hands find a mind of their own and take a severe disliking to the tyranny of control. They set about choking the wizard to death only to lapse b"
      }
    ],
    "takes": [
      {
        "document": 125,
        "excerpt": "Still takes damage from bodily abuse"
      },
      {
        "document": 204,
        "excerpt": "and monstrous. The scowl never leaves its face and it takes no sincere joy in anything other than the acquisition of wealth and the suffering of others."
      },
      {
        "document": 207,
        "excerpt": "Takes double Damage from Silver"
      },
      {
        "document": 223,
        "excerpt": "Ardent Giant Trait: Takes double damage from heat/fire, but immune to cold."
      }
    ],
    "taking": [
      {
        "document": 78,
        "excerpt": "ill for Enemies) or fall through a crack in the earth, taking falling Damage and being stuck in a bloody great big hole. Buildings may be wrecked unless especially st"
      },
      {
        "document": 91,
        "excerpt": "ess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else take further Damage."
      },
      {
        "document": 147,
        "excerpt": "n available, offering substantial damage reduction but taking up significant inventory space."
      },
      {
        "document": 215,
        "excerpt": "ke in the town square, gabbing with other guards while taking the occasional break to shout at a child, or tripping up an old lady. You'd think they'd stop hiring the"
      }
    ],
    "tale": [
      {
        "document": 207,
        "excerpt": "an walk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among you would be the distinct smell of leather rendering in the house next"
      }
    ],
    "talented": [
      {
        "document": 11,
        "excerpt": "o venture out in search of a real challenge for such a talented varlet."
      },
      {
        "document": 207,
        "excerpt": "it with a wig, thus completing the illusion. The most talented can walk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among you would"
      }
    ],
    "talk": [
      {
        "document": 117,
        "excerpt": "Necromancers often talk to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer one qu"
      }
    ],
    "tall": [
      {
        "document": 182,
        "excerpt": "red furred ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other reason than its immediate physical impression. Th"
      }
    ],
    "tame": [
      {
        "document": 192,
        "excerpt": "yrinth. Left to their own devices they will eventually tame and cover every surface in walls and hedges and tunnels and steel and whatever else is in goblin-vogue,"
      },
      {
        "document": 220,
        "excerpt": "e wizard suffers a -2 penalty to everything until they tame that magnificent beast."
      }
    ],
    "tape": [
      {
        "document": 9,
        "excerpt": "Spring-Loaded Measuring Tape"
      }
    ],
    "tar": [
      {
        "document": 209,
        "excerpt": "hat you can feel it from across a room. They move like tar, slow then fast, able to expand themselves to attack, in the moment looking like a quickly blooming rose"
      }
    ],
    "target": [
      {
        "document": 59,
        "excerpt": "prentices is tiring work. Use of this Spell causes the target to Test their Luck (or Skill for Enemies) or become very friendly towards the wizard, as though they wer"
      },
      {
        "document": 61,
        "excerpt": "t and vigorously and repeatedly bumps into the desired target. Obviously if you whisper to a poisoned dagger the result is one thing while doing it to a letter is ano"
      },
      {
        "document": 64,
        "excerpt": "The wizard speaks nonsense while watching the intended target, causing their words to trip and confuse. This may be done under their breath and relatively subtly."
      },
      {
        "document": 66,
        "excerpt": "uch can shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      },
      {
        "document": 69,
        "excerpt": "Target within sight"
      },
      {
        "document": 72,
        "excerpt": "at turns troublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignificant creature of the wizard's"
      },
      {
        "document": 77,
        "excerpt": "Until target passes Luck test"
      },
      {
        "document": 81,
        "excerpt": "ss in need of healing. The wizard throws salt at their target and Rolls Versus the possessing spirit to cast it out. In the case of a Fumble the spirit is drawn into"
      },
      {
        "document": 82,
        "excerpt": "Target object within sight"
      },
      {
        "document": 84,
        "excerpt": "In the eyes of one poor target the wizard grows into a primal monster from the depths of their lizard brain. They will attempt to flee"
      },
      {
        "document": 86,
        "excerpt": "ive flames from your fingertips, dealing Damage to one target within 20 metres."
      },
      {
        "document": 88,
        "excerpt": "Target may Test Luck (or Skill for Enemies) to resist"
      },
      {
        "document": 95,
        "excerpt": "ctricity from the wizard's outstretched hand towards a target. Ignores Armour."
      },
      {
        "document": 98,
        "excerpt": "Works on wizard or other target"
      },
      {
        "document": 103,
        "excerpt": "can throw their voice inside another's mouth. They can target anyone within sight and transmit a short sentence."
      },
      {
        "document": 106,
        "excerpt": "eals 4 Damage if drunk and 1 Damage per Turn until the target successfully Tests their Luck (or Skill for Enemies). The liquid loses its potency after an hour."
      },
      {
        "document": 110,
        "excerpt": "until_ended_by_target"
      },
      {
        "document": 118,
        "excerpt": "The wizard convinces a target to forgo wakefulness for a time, causing them to sleep until woken unless they successfully Test their L"
      },
      {
        "document": 121,
        "excerpt": "The wizard or a target of their choosing may travel to any location within a single sphere instantly. If unfamiliar with the lo"
      },
      {
        "document": 124,
        "excerpt": "s at you then a Tongue Twister is coming your way. The target must Test their Luck (or Skill for Enemies) or have their tongue literally tied in knots. This requires"
      },
      {
        "document": 201,
        "excerpt": "Target must Test their Luck (or Skill for Enemies) or become paralysed for 2d6 minutes"
      },
      {
        "document": 203,
        "excerpt": "n it will envelop them, suffocating and freezing their target all at once and leaving a relatively unmarked corpse before sluggishly returning home to enjoy its newfo"
      },
      {
        "document": 220,
        "excerpt": "ferent and random Spell goes off, directed at the same target."
      }
    ],
    "target's": [
      {
        "document": 56,
        "excerpt": "Opposed by target's evasion abilities"
      },
      {
        "document": 73,
        "excerpt": "d specifically shaped cone of air focused on a touched target's head. They may continue to breathe the freshest of air for 12 minutes."
      },
      {
        "document": 77,
        "excerpt": "Cause a target's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to D"
      },
      {
        "document": 94,
        "excerpt": "ea. With some slight convincing the wizard may cause a target's flesh to behave as though it had the desirable properties of metal. They get +1 Skill and immunity to mo"
      }
    ],
    "targeting": [
      {
        "document": 102,
        "excerpt": "in unison, offering attackers only a 1 in 3 chance of targeting the right wizard. Lasts for 12 minutes."
      }
    ],
    "targets": [
      {
        "document": 70,
        "excerpt": "according to the Weapon used. May only be used against targets within clear sight."
      },
      {
        "document": 105,
        "excerpt": "Targets may Test Luck (or Skill for Enemies) to resist"
      },
      {
        "document": 116,
        "excerpt": "and cause it to shatter into a million pieces. Living targets may Test their Luck to avoid this unpleasant Spell."
      },
      {
        "document": 123,
        "excerpt": "Regardless of save, all targets will be mightily impressed"
      },
      {
        "document": 211,
        "excerpt": "Sleeping or unsuspecting targets must Test their Luck (or Skill for Enemies) or be paralysed with misery and allow the serpent to quietly"
      }
    ],
    "task": [
      {
        "document": 90,
        "excerpt": "spring forth from an inanimate surface and perform any task the wizard requires but are limited to being rooted to the spot from which they sprang. They last until"
      }
    ],
    "tassels": [
      {
        "document": 14,
        "excerpt": "Brightly Coloured Clothing with lots of tassels and bells"
      }
    ],
    "taste": [
      {
        "document": 7,
        "excerpt": "as food replacements. You, in fact, vastly prefer the taste of rare minerals to mundane food."
      }
    ],
    "tastes": [
      {
        "document": 217,
        "excerpt": "s of state. The Autarch applauded their commitment but tastes soon moved on."
      }
    ],
    "tatters": [
      {
        "document": 70,
        "excerpt": "y for their opponents, many metres away, to be torn to tatters. This Spell can be used in place of a melee attack by Rolling Versus as normal and inflicting Damage acc"
      }
    ],
    "tchotchke": [
      {
        "document": 29,
        "excerpt": "to just so happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation requires."
      }
    ],
    "tea": [
      {
        "document": 94,
        "excerpt": "onsidered relative to, say, flesh and the smell of hot tea. With some slight convincing the wizard may cause a target's flesh to behave as though it had the desira"
      },
      {
        "document": 178,
        "excerpt": "Tea Set"
      }
    ],
    "tearful": [
      {
        "document": 185,
        "excerpt": "Tearful"
      }
    ],
    "tears": [
      {
        "document": 0,
        "excerpt": "rent story about Corda, well told and interrupted with tears and laughter, of how they lost it and mean to find it soon enough but oh, what of today? We should drink"
      }
    ],
    "technical": [
      {
        "document": 44,
        "excerpt": "technical"
      },
      {
        "document": 46,
        "excerpt": "technical"
      },
      {
        "document": 57,
        "excerpt": "technical"
      }
    ],
    "technological": [
      {
        "document": 142,
        "excerpt": "technological"
      },
      {
        "document": 159,
        "excerpt": "technological"
      }
    ],
    "technology": [
      {
        "document": 179,
        "excerpt": "technology"
      },
      {
        "document": 216,
        "excerpt": "rs from the end of the universe with advanced arts and technology"
      }
    ],
    "teeth": [
      {
        "document": 16,
        "excerpt": "teeth"
      },
      {
        "document": 220,
        "excerpt": "The wizard's teeth all fall out. The sudden loss causes them to suffer a -4 penalty to making magic due to their poor dicti"
      }
    ],
    "telak": [
      {
        "document": 28,
        "excerpt": "Temple Knight of Telak the Swordbringer"
      }
    ],
    "teleport": [
      {
        "document": 25,
        "excerpt": "Teleport"
      },
      {
        "document": 121,
        "excerpt": "Teleport"
      }
    ],
    "tell": [
      {
        "document": 0,
        "excerpt": "Being either an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barometer for forecasting the"
      },
      {
        "document": 135,
        "excerpt": "is sufficiently educated in its use. Test Astrology to tell the precise destination of any portal."
      },
      {
        "document": 186,
        "excerpt": "er. The dolm never stops growing, as far as anyone can tell, and the oldest and wisest of their sort can tower above a typical townhouse while still being able to s"
      },
      {
        "document": 196,
        "excerpt": "Contrary to what the farmers tell you the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else"
      },
      {
        "document": 207,
        "excerpt": "ted can walk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among you would be the distinct smell of leather rendering in the house"
      }
    ],
    "telling": [
      {
        "document": 211,
        "excerpt": "wrestle with their quarry but offer a gentle embrace, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushing awfulness of r"
      }
    ],
    "temperature": [
      {
        "document": 188,
        "excerpt": "Temperature Immunity"
      }
    ],
    "temperatures": [
      {
        "document": 188,
        "excerpt": "Dragons are immune to high temperatures, including Dragon-Fire."
      }
    ],
    "tempered": [
      {
        "document": 215,
        "excerpt": "Trolls are ill-tempered creatures often spied leaning on a pike in the town square, gabbing with other guards while taking the o"
      }
    ],
    "temple": [
      {
        "document": 28,
        "excerpt": "Temple Knight of Telak the Swordbringer"
      },
      {
        "document": 191,
        "excerpt": "hiped the Egg of Time, which sat at the heart of their temple city on their holy mountain, until the day the Egg cracked and the god that leaped forth instantly shatt"
      }
    ],
    "temporarily": [
      {
        "document": 125,
        "excerpt": "uild post-mortem empathy by causing the necromancer to temporarily die. Bodily functions are halted, no food, water, or air is needed, and they are, by most vulgar definit"
      },
      {
        "document": 199,
        "excerpt": "es. Treasures thrown down pits and left in cave mouths temporarily silence it."
      }
    ],
    "tend": [
      {
        "document": 201,
        "excerpt": "rarely encountered outside of their homes, which they tend to construct on mountain sides, far out of reach of the common folk. The servants that attend them are k"
      }
    ],
    "tension": [
      {
        "document": 47,
        "excerpt": "Test your Mathmology to get a good idea of the surface tension of a ball of inert plasmic goo or to find the fulcrum for tripping a giant."
      }
    ],
    "tent": [
      {
        "document": 8,
        "excerpt": "Collapsible Tent"
      }
    ],
    "tentacles": [
      {
        "document": 190,
        "excerpt": "trusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philosophers have been back a"
      }
    ],
    "tentative": [
      {
        "document": 190,
        "excerpt": "Tentative"
      }
    ],
    "teratic": [
      {
        "document": 210,
        "excerpt": "people by day but by night feed their sorcery through teratic transformations. Sat in their home, their bodies pull away at the breastbone, tongues lengthen and hang"
      }
    ],
    "teratoid": [
      {
        "document": 3,
        "excerpt": "nd the glory at a generative time and it shows in your teratoid form."
      }
    ],
    "terms": [
      {
        "document": 85,
        "excerpt": "l category or type, and the direction is only given in terms of compass points."
      }
    ],
    "terrain": [
      {
        "document": 1,
        "excerpt": "nking mud and undergrowth. +1 to Sneak rolls in marshy terrain while wearing them, -1 everywhere else 'cos it stinks!"
      },
      {
        "document": 49,
        "excerpt": "Difficult terrain"
      },
      {
        "document": 170,
        "excerpt": "mud and undergrowth, perfect for blending into marshy terrain but offensive everywhere else."
      }
    ],
    "terrestrial": [
      {
        "document": 209,
        "excerpt": "re accustomed to removing from their golden ships like terrestrial barnacles. They are attracted to the heat of the sails and interfere with their correct operation if not"
      }
    ],
    "terrible": [
      {
        "document": 192,
        "excerpt": "nth and turned feral to live in the man-cities. A most terrible fate. Better to bury their labyrinths and leave."
      },
      {
        "document": 220,
        "excerpt": "rs old. Today is their new birthday and they will feel terrible if no one notices."
      }
    ],
    "terrorise": [
      {
        "document": 214,
        "excerpt": "ir eponymous towers to work on unpleasant projects and terrorise the neighbourhood. They give magic a bad name."
      }
    ],
    "test": [
      {
        "document": 0,
        "excerpt": "ou where any portal leads (with a successful Astrology test) or a pocket barometer for forecasting the weather (5 in 6 accuracy) or a Ruby Lorgnette granting +2 Sec"
      },
      {
        "document": 2,
        "excerpt": "You may Test your Luck to find and get in with the local criminal underbelly if one exists."
      },
      {
        "document": 8,
        "excerpt": "Epopts may Test their Luck to get a yes or no answer to a question about mundane matters. The GM should make this Test i"
      },
      {
        "document": 16,
        "excerpt": "familiar), and its magical properties on a successful Test of Gastrology though the object must be thoroughly masticated, not merely swallowed and passed. This doe"
      },
      {
        "document": 19,
        "excerpt": "Stamina half as effectively from all sources. You must Test your Luck if outside in the rain, are made wet, are close to open flames, or suffer generally grievous w"
      },
      {
        "document": 29,
        "excerpt": "You may Test your Luck to just so happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situati"
      },
      {
        "document": 32,
        "excerpt": "You may Test your Luck to recall facts that you might reasonably be expected to have encountered relating to the natu"
      },
      {
        "document": 37,
        "excerpt": "Can identify portal destinations with successful test"
      },
      {
        "document": 42,
        "excerpt": "Test this to get an idea of how much something is worth."
      },
      {
        "document": 43,
        "excerpt": "aybe. Anyone attempting to Fly without this Skill must Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 44,
        "excerpt": "Test this to navigate between the stars on a ship with golden mirror sails."
      },
      {
        "document": 47,
        "excerpt": ", and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the surface tension of a ball of inert plasmic goo or to find the"
      },
      {
        "document": 48,
        "excerpt": "You may Test this Skill during down time to create a single dose of poison. Pick which kind it is when you make it. T"
      },
      {
        "document": 49,
        "excerpt": "Only test for difficult maneuvers or dangerous situations"
      },
      {
        "document": 51,
        "excerpt": "of this allows the detection of magic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
      },
      {
        "document": 54,
        "excerpt": "hout it are assumed to not be able to swim and need to test Swimming every round they remain in the water or start Drowning. Receive a penalty to this Skill equal t"
      },
      {
        "document": 59,
        "excerpt": "is tiring work. Use of this Spell causes the target to Test their Luck (or Skill for Enemies) or become very friendly towards the wizard, as though they were an old"
      },
      {
        "document": 65,
        "excerpt": "the spirit could be here at this time. The spirit must Test its Luck (or Skill for Enemies) or be sent to somewhere less improbable."
      },
      {
        "document": 69,
        "excerpt": "rittle object to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 72,
        "excerpt": "ublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignificant creature of the wizard's choice. La"
      },
      {
        "document": 76,
        "excerpt": "Cause something to Test its Luck (or Skill for Enemies) or reduce its size by half. Lasts 3 minutes."
      },
      {
        "document": 77,
        "excerpt": "Cause a target's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapacitated as water"
      },
      {
        "document": 78,
        "excerpt": "round them suffers a massive earthquake. Everyone must Test their Luck (or Skill for Enemies) or fall through a crack in the earth, taking falling Damage and being"
      },
      {
        "document": 84,
        "excerpt": "ible they will curl up in a ball and whimper. They may Test their Luck (or Skill for Enemies) to resist the illusion."
      },
      {
        "document": 87,
        "excerpt": "usand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 88,
        "excerpt": "cing their usual breathing arrangement if they fail to Test their Luck (or Skill for Enemies). Useful for underwater excursions but less so when inflicted upon a ch"
      },
      {
        "document": 89,
        "excerpt": "use an item to grow half its size again if it fails to Test its Luck (or Skill for Enemies). Lasts for 3 minutes."
      },
      {
        "document": 91,
        "excerpt": "ust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for 10 minutes. Te"
      },
      {
        "document": 92,
        "excerpt": "Those viewing this illusion may Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
      },
      {
        "document": 105,
        "excerpt": "p the mind to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if attacked bu"
      },
      {
        "document": 106,
        "excerpt": "Victim may Test Luck to end ongoing damage"
      },
      {
        "document": 116,
        "excerpt": "t to shatter into a million pieces. Living targets may Test their Luck to avoid this unpleasant Spell."
      },
      {
        "document": 118,
        "excerpt": "ing them to sleep until woken unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 120,
        "excerpt": "their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
      },
      {
        "document": 121,
        "excerpt": "e instantly. If unfamiliar with the location they must Test their Luck (or Skill for Enemies) or be thrown wildly off course to potentially devastating results."
      },
      {
        "document": 123,
        "excerpt": "something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous roll of thunder. Luck or no, they will be"
      },
      {
        "document": 124,
        "excerpt": "n a Tongue Twister is coming your way. The target must Test their Luck (or Skill for Enemies) or have their tongue literally tied in knots. This requires some time"
      },
      {
        "document": 130,
        "excerpt": "metres in front of the wizard are trapped unless they Test their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat the Test"
      },
      {
        "document": 135,
        "excerpt": "etred face if one is sufficiently educated in its use. Test Astrology to tell the precise destination of any portal."
      },
      {
        "document": 163,
        "excerpt": "Causes 4d6 Stamina loss if ingested (Test Luck to resist)"
      },
      {
        "document": 188,
        "excerpt": "ire. Everyone in the area is automatically hit but may Test their Luck to reduce the Damage Roll by 1. Dragon-Fire damage: 1=6, 2=8, 3=12, 4=16, 5=18, 6=24, 7+=36"
      },
      {
        "document": 201,
        "excerpt": "Target must Test their Luck (or Skill for Enemies) or become paralysed for 2d6 minutes"
      },
      {
        "document": 203,
        "excerpt": "Anyone successfully hit by a notule must Test their Luck (or Skill for Enemies) or start to Drown. The notule wraps itself around their face and begin"
      },
      {
        "document": 211,
        "excerpt": "Sleeping or unsuspecting targets must Test their Luck (or Skill for Enemies) or be paralysed with misery and allow the serpent to quietly eat them"
      },
      {
        "document": 220,
        "excerpt": "the wizard is struck for 5+ Damage in one go they must Test their Luck or their head explodes, killing them and dealing 2d6 Damage to anyone standing nearby."
      }
    ],
    "tested": [
      {
        "document": 52,
        "excerpt": "The art of remaining unseen. This is Tested only when someone or something is actively trying to detect you. The sneaker would Roll Versus the Aware"
      }
    ],
    "testing": [
      {
        "document": 43,
        "excerpt": "you would Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test every Round"
      }
    ],
    "tests": [
      {
        "document": 106,
        "excerpt": "nk and 1 Damage per Turn until the target successfully Tests their Luck (or Skill for Enemies). The liquid loses its potency after an hour."
      },
      {
        "document": 224,
        "excerpt": "Light-footed: +1 to Sneak tests in dark locations."
      }
    ],
    "texts": [
      {
        "document": 10,
        "excerpt": "Mathematical texts and writing implements"
      },
      {
        "document": 184,
        "excerpt": "his hook-beaked betentacled fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      }
    ],
    "than": [
      {
        "document": 1,
        "excerpt": "f P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds where the foulness catches in the reeds and no congregation other than the gnats"
      },
      {
        "document": 17,
        "excerpt": "Life on The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you come"
      },
      {
        "document": 25,
        "excerpt": "laim to know more about the vagaries of skyward travel than you."
      },
      {
        "document": 27,
        "excerpt": "ords have no power and can no more define the universe than they can build a house, lift a cup, or sear a steak. Might can! Really, they have thought a lot about th"
      },
      {
        "document": 49,
        "excerpt": "to have basic animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 62,
        "excerpt": "sing transformation into an inanimate object no larger than a piano and no smaller than a cup. Lasts until ended."
      },
      {
        "document": 113,
        "excerpt": "Rather than physical stars the wizard navigates by astral starlight that peeks through the veil. This Spell enables"
      },
      {
        "document": 116,
        "excerpt": "d may wildly gesticulate at a brittle object no larger than an umbrella and cause it to shatter into a million pieces. Living targets may Test their Luck to avoid t"
      },
      {
        "document": 182,
        "excerpt": "rse, would be a frightful creature for no other reason than its immediate physical impression. The Alzabo can produce - for it is not truly mimicking, rather recall"
      },
      {
        "document": 201,
        "excerpt": "ey are inveterate culture fiends and love nothing more than having new literature for the help to read to them."
      },
      {
        "document": 204,
        "excerpt": "its face and it takes no sincere joy in anything other than the acquisition of wealth and the suffering of others."
      },
      {
        "document": 212,
        "excerpt": "ncient but by design or fault they don't remember more than a lifetime's worth of existence. We think of them in their common form of bakelite and chrome androids b"
      },
      {
        "document": 215,
        "excerpt": "tiative. They will regenerate back from anything other than decapitation or fire."
      },
      {
        "document": 216,
        "excerpt": "ful standard. Eventually, in a future further from now than the birth of the Monad is from here, the hump-backed sky will fold in on itself and one crystal sphere w"
      },
      {
        "document": 220,
        "excerpt": "king them a very small child. If the wizard is younger than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "thanklessly": [
      {
        "document": 9,
        "excerpt": "never appreciate your important work, you continually, thanklessly measure their latent phlogiston. For posterity."
      }
    ],
    "that's": [
      {
        "document": 17,
        "excerpt": "ther way you and some unlucky monkeys are here now and that's all that matters."
      }
    ],
    "thaumaturge": [
      {
        "document": 29,
        "excerpt": "Thaumaturge"
      }
    ],
    "thaumaturgic": [
      {
        "document": 29,
        "excerpt": "Thaumaturgic Fez"
      }
    ],
    "their": [
      {
        "document": 4,
        "excerpt": "day. To do so roll three 6s on 3d6. The GM interprets their intervention."
      },
      {
        "document": 8,
        "excerpt": "Epopts may Test their Luck to get a yes or no answer to a question about mundane matters. The GM should make this Test in priv"
      },
      {
        "document": 9,
        "excerpt": "r important work, you continually, thanklessly measure their latent phlogiston. For posterity."
      },
      {
        "document": 10,
        "excerpt": "biguous truths of mathematics and coordinate them with their observations of the multiverse. All things can be measured and predicted with the application of the cor"
      },
      {
        "document": 12,
        "excerpt": "elf in, be assured that gremlins will be there digging their warrens and bothering nice people willing to pay you a shiny penny to bash their little heads in."
      },
      {
        "document": 18,
        "excerpt": "are shunned by the major centres of learning, left to their own devices on the edges of society, passing on knowledge in the time honoured master-student dynamic. T"
      },
      {
        "document": 19,
        "excerpt": "Known for their smooth skin, midnight gatherings, and preternatural fear of rain and open flames; the Parchment Witches"
      },
      {
        "document": 20,
        "excerpt": "fs will completely ignore you since you remind them of their fading novelty. You have +4 Sneak versus Dwarfs."
      },
      {
        "document": 23,
        "excerpt": "as formidable and loyal guards to those who can afford their services."
      },
      {
        "document": 34,
        "excerpt": "seat to see the latest up and coming barrister defend their case with a metre of steel. The people follow the careers of their favourite solicitors, watch all their"
      },
      {
        "document": 39,
        "excerpt": "is a particularly merciless ascent. The GM should use their discretion."
      },
      {
        "document": 48,
        "excerpt": "oisons of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to pi"
      },
      {
        "document": 59,
        "excerpt": "r Amity classes. Clearing out the bars and brothels of their drunken apprentices is tiring work. Use of this Spell causes the target to Test their Luck (or Skill for"
      },
      {
        "document": 60,
        "excerpt": "Cause inanimate objects to question their place. One object up to the size of a human baby may be caused to hop around and do whatever else the wi"
      },
      {
        "document": 63,
        "excerpt": "xample they might use it to reach through to a safe in their manse via their purse. This Spell only allows partial translocation - the wizard cannot fully or perman"
      },
      {
        "document": 64,
        "excerpt": "s nonsense while watching the intended target, causing their words to trip and confuse. This may be done under their breath and relatively subtly."
      },
      {
        "document": 66,
        "excerpt": "lobe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      },
      {
        "document": 68,
        "excerpt": "ne, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      },
      {
        "document": 69,
        "excerpt": "e object to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 70,
        "excerpt": "The Wizard-Knights are most famous for their remote combat whereby they swing their Silver Swords seemingly at nothing only for their opponents, many"
      },
      {
        "document": 72,
        "excerpt": "ome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into an insignificant creature of the wizard's choice. Lasts fo"
      },
      {
        "document": 75,
        "excerpt": "The wizard reaches into their sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blac"
      },
      {
        "document": 77,
        "excerpt": "se a target's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapacitated as water pours"
      },
      {
        "document": 78,
        "excerpt": "The wizard hikes up their wizard robe and stomps their wizard feet. An area 30 metres around them suffers a massive earthquake. Ev"
      },
      {
        "document": 80,
        "excerpt": "ard chooses to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 81,
        "excerpt": "of Mass in need of healing. The wizard throws salt at their target and Rolls Versus the possessing spirit to cast it out. In the case of a Fumble the spirit is draw"
      },
      {
        "document": 84,
        "excerpt": "wizard grows into a primal monster from the depths of their lizard brain. They will attempt to flee and if flight is impossible they will curl up in a ball and whim"
      },
      {
        "document": 85,
        "excerpt": "When wizards lose their glasses they mumble to themselves until they turn up. The thing being sought must be a specific object,"
      },
      {
        "document": 87,
        "excerpt": "tly and issues forth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 88,
        "excerpt": "rmanently gift a touched subject with gills, replacing their usual breathing arrangement if they fail to Test their Luck (or Skill for Enemies). Useful for underwate"
      },
      {
        "document": 91,
        "excerpt": "The wizard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knock"
      },
      {
        "document": 92,
        "excerpt": "Those viewing this illusion may Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
      },
      {
        "document": 96,
        "excerpt": "The wizard forms a mouth with their hands through which they can speak any language. They can simultaneously cup their other hand to their e"
      },
      {
        "document": 97,
        "excerpt": "The necromancer must place their hands on a living subject and allow their fingertips to transform into sucking apertures which drain the"
      },
      {
        "document": 98,
        "excerpt": "the backs of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes."
      },
      {
        "document": 99,
        "excerpt": "take the fight to the Nothing, they would cast this on their squires and dive off the edge of creation. While this Spell lasts the wizard's essential bodily function"
      },
      {
        "document": 103,
        "excerpt": "ventriloquists, so good, in fact, that they can throw their voice inside another's mouth. They can target anyone within sight and transmit a short sentence."
      },
      {
        "document": 105,
        "excerpt": "mind to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if attacked but will"
      },
      {
        "document": 106,
        "excerpt": "1 Damage per Turn until the target successfully Tests their Luck (or Skill for Enemies). The liquid loses its potency after an hour."
      },
      {
        "document": 107,
        "excerpt": "Necromancers, known for their social inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at leas"
      },
      {
        "document": 110,
        "excerpt": "perience an alternative reality where people are kind, their surroundings are beautiful, their food is indulgent, and so on. This doesn't change the reality of thing"
      },
      {
        "document": 115,
        "excerpt": "The wizard plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to"
      },
      {
        "document": 116,
        "excerpt": "shatter into a million pieces. Living targets may Test their Luck to avoid this unpleasant Spell."
      },
      {
        "document": 118,
        "excerpt": "hem to sleep until woken unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 120,
        "excerpt": "The wizard creates a 5th dimensional orb above their head. All intelligent beings looking at it must Test their Luck or marvel at it for 3 minutes."
      },
      {
        "document": 121,
        "excerpt": "The wizard or a target of their choosing may travel to any location within a single sphere instantly. If unfamiliar with the location th"
      },
      {
        "document": 122,
        "excerpt": "The wizard can cause their nose to exist in multiple alternative realities, travel through various spheres, and enable the olfactor"
      },
      {
        "document": 123,
        "excerpt": "The wizard raises their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enem"
      },
      {
        "document": 124,
        "excerpt": "Beware! If a wizard screws their nose and twists their fingers at you then a Tongue Twister is coming your way. The target must Test thei"
      },
      {
        "document": 125,
        "excerpt": "sider it necessary to develop a profound sympathy with their subject - how can you speak with the dead if you don't understand the dead? Torpor helps build post-mort"
      },
      {
        "document": 126,
        "excerpt": "The wizard focuses their sight on the unambiguous truth of matter, enabling them to see through illusions for the next 10 minutes"
      },
      {
        "document": 130,
        "excerpt": "uite disgusting. The wizard blows forth the \"web\" from their nose and all in a cone extending 12 metres in front of the wizard are trapped unless they Test their Luc"
      },
      {
        "document": 183,
        "excerpt": "ared for everything since. They rarely travel far from their birth hole although there is no pixie compulsion to do so, it's more a point of principle and lack of im"
      },
      {
        "document": 184,
        "excerpt": "one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      },
      {
        "document": 185,
        "excerpt": "one eye from each as fair exchange. The men found that their foresight was indeed present but extended only to knowledge of their eventual deaths by accident or viol"
      },
      {
        "document": 186,
        "excerpt": "Somewhere beneath the earth they sit suspended in their cavities, peacefully contemplating the movements of the surface world. A witness to their intercrevice a"
      },
      {
        "document": 187,
        "excerpt": "nking beings. They dazzle travellers with knowledge of their past and the places they have been and are going. Indeed their knowledge seems deep, broad, and generous"
      },
      {
        "document": 188,
        "excerpt": "soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by the black-suns they may, and often do, indulge in base activitie"
      },
      {
        "document": 189,
        "excerpt": "Dwarfs are creatures of purpose; they set their minds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly preve"
      },
      {
        "document": 191,
        "excerpt": "Profoundly religious though unfocused. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple city on their holy mounta"
      },
      {
        "document": 192,
        "excerpt": "creep out of the nooks and crannies to start expanding their labyrinth. Left to their own devices they will eventually tame and cover every surface in walls and hedg"
      },
      {
        "document": 194,
        "excerpt": "e vultures with human heads and unusually large claws. Their immortal nature precludes the need to eat yet they hunt mercilessly, most usually by lifting their quarr"
      },
      {
        "document": 195,
        "excerpt": "uncanny resemblance to one Exultant or other, blood of their very blood as they are. They live in hope that their clone-parent dies and passes their Exultancy on to"
      },
      {
        "document": 198,
        "excerpt": "ly regiment themselves from the moment they goose-step their way out of the egg. Their only social structure and interest is the army, making them excruciatingly dul"
      },
      {
        "document": 199,
        "excerpt": "t, sneaky, lazy, or mad, consistently came up short on their daily quota of flesh-given-shape. The Loathsome Wurm is the width of an elephant, with great tusks and g"
      },
      {
        "document": 200,
        "excerpt": "recalcitrant in action and so towards the beginning of their reign an Autarch had their vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Thro"
      },
      {
        "document": 201,
        "excerpt": "Manticores are rarely encountered outside of their homes, which they tend to construct on mountain sides, far out of reach of the common folk. The servants"
      },
      {
        "document": 202,
        "excerpt": "hes that don the skin of a pig and walk abroad amongst their sleeping neighbours. Through the power imbued by that most sinister animal they rub themselves against t"
      },
      {
        "document": 203,
        "excerpt": "ereupon it will envelop them, suffocating and freezing their target all at once and leaving a relatively unmarked corpse before sluggishly returning home to enjoy it"
      },
      {
        "document": 204,
        "excerpt": "born with a scowl on its face and a corded knot where their heart should be. They won't play with the other children, preferring to steal their toys and break them"
      },
      {
        "document": 205,
        "excerpt": "visible moment at the beginning and end of all things. Their duty is to tidy along the demiurge and all of their toys before the next go around, and as such they are"
      },
      {
        "document": 206,
        "excerpt": "for a vole, a rat, or an errant, fat finger to come to their attention. They swoop after it, followed by other owls blindly responding to the motion. Together they d"
      },
      {
        "document": 207,
        "excerpt": "iving dead both for having usually chosen the state of their own volition and for their staunch denial of it. They cover their rotting skin in a layer of leather, ve"
      },
      {
        "document": 208,
        "excerpt": "They break into granaries, batter the nightguards with their blubbery tails, stuff their bellies full of feed, and run off into the night to digest in a local lake."
      },
      {
        "document": 209,
        "excerpt": "creature that sailors are accustomed to removing from their golden ships like terrestrial barnacles. They are attracted to the heat of the sails and interfere with"
      },
      {
        "document": 210,
        "excerpt": "They live like normal people by day but by night feed their sorcery through teratic transformations. Sat in their home, their bodies pull away at the breastbone, to"
      },
      {
        "document": 211,
        "excerpt": "an's thigh, and as long as three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they do not wrestle wi"
      },
      {
        "document": 212,
        "excerpt": "e will of the Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfathomably ancient but by design or fault they don't remember more th"
      },
      {
        "document": 214,
        "excerpt": "in a seaside town, esteemed members of society who buy their groceries the same as us. However, when people think \"wizard\" they most likely go straight to the tower"
      },
      {
        "document": 216,
        "excerpt": "ore the Monad rests in obscure and pointless pursuits. Their arts can do anything but prevent the End of All Things. Some amongst their race, not content to wait, fl"
      },
      {
        "document": 217,
        "excerpt": "staining from artificial cloth, conspicuously forgoing their flyers on shorter journeys, and walking barefoot through their palaces whilst their servants laid down p"
      },
      {
        "document": 220,
        "excerpt": "e wizard catches the Red Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      }
    ],
    "theirs": [
      {
        "document": 183,
        "excerpt": "t in the defence of the land which they consider to be theirs but they are prideful, stupid, and easily tricked."
      }
    ],
    "them": [
      {
        "document": 1,
        "excerpt": "other than the gnats and dragonflies. You minister to them all the same."
      },
      {
        "document": 6,
        "excerpt": "kill demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of the slums, all need to be driven back off the edge of the m"
      },
      {
        "document": 10,
        "excerpt": "n and unambiguous truths of mathematics and coordinate them with their observations of the multiverse. All things can be measured and predicted with the application"
      },
      {
        "document": 15,
        "excerpt": "r you led a sortie into the stars to put your stamp on them as well. Either way you are now a lost and lonely sovereign without a kingdom - no one has heard of you"
      },
      {
        "document": 16,
        "excerpt": "delights available. All culinary experience is open to them as nothing is forbidden at Miss Kinsey's. Try the other, other, other white meat."
      },
      {
        "document": 20,
        "excerpt": "her Dwarfs will completely ignore you since you remind them of their fading novelty. You have +4 Sneak versus Dwarfs."
      },
      {
        "document": 30,
        "excerpt": "ay recharge plasmic machines by hooking your fluids to them and spending Stamina at a rate of 1 Stamina and 6 minutes per charge."
      },
      {
        "document": 32,
        "excerpt": "ding Glasses in a sturdy case (you cannot read without them)"
      },
      {
        "document": 35,
        "excerpt": "need it anymore: you found a Zoanthropologist and paid them well to remove your troublesome forebrain and elevate you to the pure and unburdened beast you are today"
      },
      {
        "document": 52,
        "excerpt": "would Roll Versus the Awareness of those searching for them; anyone beating the sneaker's score detects them."
      },
      {
        "document": 67,
        "excerpt": "'s blood on yourself to become completely invisible to them, even if you attack or speak to them, for 6 hours."
      },
      {
        "document": 75,
        "excerpt": "Be careful not to lose those eyeballs as re-inserting them is the only way to end the Spell."
      },
      {
        "document": 78,
        "excerpt": "and stomps their wizard feet. An area 30 metres around them suffers a massive earthquake. Everyone must Test their Luck (or Skill for Enemies) or fall through a cra"
      },
      {
        "document": 96,
        "excerpt": "eously cup their other hand to their ear to understand them in return. Lasts for one conversation."
      },
      {
        "document": 99,
        "excerpt": "Created by the Horizon Knights to enable them to take the fight to the Nothing, they would cast this on their squires and dive off the edge of creatio"
      },
      {
        "document": 110,
        "excerpt": "doesn't change the reality of things but it does make them more palatable. Lasts until they want it to end."
      },
      {
        "document": 118,
        "excerpt": "nces a target to forgo wakefulness for a time, causing them to sleep until woken unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 119,
        "excerpt": "e infinitely repeated. They then step out from between them but as a different incidence of themselves. To those watching the wizard moves in the direction not seen"
      },
      {
        "document": 126,
        "excerpt": "eir sight on the unambiguous truth of matter, enabling them to see through illusions for the next 10 minutes."
      },
      {
        "document": 168,
        "excerpt": "lenses that require a free hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      },
      {
        "document": 185,
        "excerpt": "a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons, being an arbitrary bunch, took one eye from each as f"
      },
      {
        "document": 186,
        "excerpt": "ch they can pass their eyes. These, unlike the rest of them, never grow beyond the size of a typical human eye."
      },
      {
        "document": 188,
        "excerpt": "hey know that nothing of these wicked spheres can harm them or their objective spiritual and physical perfection."
      },
      {
        "document": 194,
        "excerpt": "y by lifting their quarry up into the sky and dropping them after spending some time verbally tormenting them. A greater pleasure still is when their victims surviv"
      },
      {
        "document": 195,
        "excerpt": "eir clone-parent dies and passes their Exultancy on to them but it is far more likely that they are at some point harvested for their life-extending component parts"
      },
      {
        "document": 198,
        "excerpt": "only social structure and interest is the army, making them excruciatingly dull dinner guests."
      },
      {
        "document": 201,
        "excerpt": "of reach of the common folk. The servants that attend them are kidnapped travellers plucked from the backs of wagons or dragged from their beds during the night. I"
      },
      {
        "document": 202,
        "excerpt": "hedges, thereby ensorcelling the household's wealth to them. As the night goes on they grow increasingly fat, limited only by their greed. When they return home and"
      },
      {
        "document": 203,
        "excerpt": "reaches the intended victim, whereupon it will envelop them, suffocating and freezing their target all at once and leaving a relatively unmarked corpse before slugg"
      },
      {
        "document": 204,
        "excerpt": "her children, preferring to steal their toys and break them in privacy. As it ages it becomes worse, larger, severe, and monstrous. The scowl never leaves its face"
      },
      {
        "document": 205,
        "excerpt": "they are people of words and shapes. Unfortunately for them this cycle has a proliferation of wilful wizard-folk with a thirst for learning the barest fundamentals"
      },
      {
        "document": 206,
        "excerpt": "Flock behavior makes them more dangerous in groups"
      },
      {
        "document": 207,
        "excerpt": "Can use the skin of another person to impersonate them for a week after which time it starts to rot"
      },
      {
        "document": 208,
        "excerpt": "arty member all Pisceans that are able will descend on them and eat all their Provisions"
      },
      {
        "document": 209,
        "excerpt": "ow and squat, so dark as to force your eyes to run off them, so hot that you can feel it from across a room. They move like tar, slow then fast, able to expand them"
      },
      {
        "document": 210,
        "excerpt": "Destroying their dormant home-body traps them in their flying aspect"
      },
      {
        "document": 211,
        "excerpt": "with their quarry but offer a gentle embrace, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushing awfulness of realit"
      },
      {
        "document": 212,
        "excerpt": "more than a lifetime's worth of existence. We think of them in their common form of bakelite and chrome androids but their variety is a result of the chthonic imagi"
      },
      {
        "document": 215,
        "excerpt": "ripping up an old lady. You'd think they'd stop hiring them."
      },
      {
        "document": 220,
        "excerpt": "wizard's life drop away in an instant, possibly making them a very small child. If the wizard is younger than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "themselves": [
      {
        "document": 19,
        "excerpt": "rers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a patiently painted and immaculately folded imitation of life intended to hide an"
      },
      {
        "document": 85,
        "excerpt": "When wizards lose their glasses they mumble to themselves until they turn up. The thing being sought must be a specific object, not a general category or type, an"
      },
      {
        "document": 105,
        "excerpt": "Enemies) or cease hostilities. They will still defend themselves if attacked but will at least appreciate the pettiness of it."
      },
      {
        "document": 107,
        "excerpt": "mancers, known for their social inadequacy, often find themselves having to make friends. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizar"
      },
      {
        "document": 119,
        "excerpt": "out from between them but as a different incidence of themselves. To those watching the wizard moves in the direction not seen and reappears between two mirrors elsewher"
      },
      {
        "document": 186,
        "excerpt": "a typical townhouse while still being able to squeeze themselves under the door."
      },
      {
        "document": 187,
        "excerpt": "e, their enthusiasm is endless, but they can't control themselves. As the conversation flows they become more and more fervent until their passion ignites and they devour"
      },
      {
        "document": 198,
        "excerpt": "naturally militaristic race who spontaneously regiment themselves from the moment they goose-step their way out of the egg. Their only social structure and interest is th"
      },
      {
        "document": 202,
        "excerpt": "the power imbued by that most sinister animal they rub themselves against the exteriors of houses and snuffle at their hedges, thereby ensorcelling the household's wealth"
      },
      {
        "document": 209,
        "excerpt": "om. They move like tar, slow then fast, able to expand themselves to attack, in the moment looking like a quickly blooming rose. Even fatalistic golden sailors are carefu"
      },
      {
        "document": 216,
        "excerpt": "s. Some amongst their race, not content to wait, fling themselves and some small portion of their arts back through time to live in a more vigorous era."
      }
    ],
    "then": [
      {
        "document": 61,
        "excerpt": "dane. The wizard whispers to an object and that object then seeks out and vigorously and repeatedly bumps into the desired target. Obviously if you whisper to a poi"
      },
      {
        "document": 119,
        "excerpt": "ve surfaces so that they are infinitely repeated. They then step out from between them but as a different incidence of themselves. To those watching the wizard move"
      },
      {
        "document": 124,
        "excerpt": "zard screws their nose and twists their fingers at you then a Tongue Twister is coming your way. The target must Test their Luck (or Skill for Enemies) or have thei"
      },
      {
        "document": 191,
        "excerpt": "n shards of glass that flew off into the cosmos. Since then they have been eager to join any religion founded after that point, believing it to be a shard of the Bo"
      },
      {
        "document": 207,
        "excerpt": "llum, or, if no other option is available, paper. They then paint it, decorate it, and top it with a wig, thus completing the illusion. The most talented can walk a"
      },
      {
        "document": 209,
        "excerpt": "n feel it from across a room. They move like tar, slow then fast, able to expand themselves to attack, in the moment looking like a quickly blooming rose. Even fata"
      },
      {
        "document": 220,
        "excerpt": "small child. If the wizard is younger than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "theoretical": [
      {
        "document": 26,
        "excerpt": "the colour of magic, ritual grammar, and endless other theoretical topics. Now you're out in the world, discovering that your education hardly accounted for any of the thi"
      }
    ],
    "there": [
      {
        "document": 7,
        "excerpt": "re. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf children or Dwarf families to prevent you from fully committing to the important Dwarfy end"
      },
      {
        "document": 12,
        "excerpt": "may find yourself in, be assured that gremlins will be there digging their warrens and bothering nice people willing to pay you a shiny penny to bash their little he"
      },
      {
        "document": 16,
        "excerpt": "The Eaters know that there are only two worlds: the Without and the Within. They intend to insert as much of the prior into the lat"
      },
      {
        "document": 17,
        "excerpt": "livestock while they scampered hither and thither, but there was no future in monkey meat. You wanted much more and so stepped off. Or you fell off. Either way you a"
      },
      {
        "document": 34,
        "excerpt": "do things differently. They respect the Law. Every day there is a queue outside the courts to get a seat to see the latest up and coming barrister defend their case"
      },
      {
        "document": 79,
        "excerpt": "somewhere within 12 metres of the wizard. Once present there is no accounting for its actions."
      },
      {
        "document": 183,
        "excerpt": "They rarely travel far from their birth hole although there is no pixie compulsion to do so, it's more a point of principle and lack of imagination on their part. T"
      },
      {
        "document": 187,
        "excerpt": "There is a certain race of a solitary nature whose multitudinous heads are all lions and flowing manes. They g"
      },
      {
        "document": 202,
        "excerpt": "There are those witches that don the skin of a pig and walk abroad amongst their sleeping neighbours. Through"
      },
      {
        "document": 210,
        "excerpt": "In an infinite universe there are infinite witches, amongst which is a rich spectrum of awfulness. Separators are some of the foulest."
      },
      {
        "document": 214,
        "excerpt": "p all pretence of civility and fled to the wilderness. There they build their eponymous towers to work on unpleasant projects and terrorise the neighbourhood. They g"
      },
      {
        "document": 216,
        "excerpt": "heres have not been counted, it's just understood that there are a lot - countless by every useful standard. Eventually, in a future further from now than the birth"
      },
      {
        "document": 220,
        "excerpt": "There is a flash followed by a shriek - the wizard has turned into a pig."
      }
    ],
    "there's": [
      {
        "document": 193,
        "excerpt": "st it's time to call the Gremlin Catcher because where there's one there's a hundred and underneath your home will be a veritable maze of warrens stretching off to god"
      }
    ],
    "thereby": [
      {
        "document": 99,
        "excerpt": "rd's essential bodily functions are linked to another, thereby enabling them to breath or eat for the recipient. They will need to breathe and eat for two, which makes"
      },
      {
        "document": 202,
        "excerpt": "t the exteriors of houses and snuffle at their hedges, thereby ensorcelling the household's wealth to them. As the night goes on they grow increasingly fat, limited on"
      }
    ],
    "these": [
      {
        "document": 9,
        "excerpt": "Idle academics like yourself have even begun to study these more remote reaches of the divine effluvia. Though these rural indwellers may never appreciate your impo"
      },
      {
        "document": 39,
        "excerpt": "r more difficult climbs may require multiple rolls. On these climbs consider requiring a number or total or repeated failures to fall off unless it is a particularly"
      },
      {
        "document": 186,
        "excerpt": "t in any crack through which they can pass their eyes. These, unlike the rest of them, never grow beyond the size of a typical human eye."
      },
      {
        "document": 188,
        "excerpt": "wledge. They do this because they know that nothing of these wicked spheres can harm them or their objective spiritual and physical perfection."
      },
      {
        "document": 189,
        "excerpt": "st art a Dwarf can engage in: creation of a new Dwarf. These creatures of raw surfaces, untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness"
      },
      {
        "document": 190,
        "excerpt": "ine protrusions emanating from a clouded crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philosophers have"
      },
      {
        "document": 213,
        "excerpt": "ardens, and to bask in crystal solariums. Take pity on these angry animals for they are lost and not used to your rude ways."
      }
    ],
    "they": [
      {
        "document": 0,
        "excerpt": "l told and interrupted with tears and laughter, of how they lost it and mean to find it soon enough but oh, what of today? We should drink and cheer, we'll search o"
      },
      {
        "document": 5,
        "excerpt": "they're quite fascinated with simple chests and doors they are most excited by metaphysical and metaphorical barriers. You might find small conclaves of Clavigers"
      },
      {
        "document": 15,
        "excerpt": "ur people. Most don't believe you and laugh, or worse, they do believe you and shrug at the vagaries of fate."
      },
      {
        "document": 16,
        "excerpt": "there are only two worlds: the Without and the Within. They intend to insert as much of the prior into the latter as they can while experiencing the finest delights"
      },
      {
        "document": 17,
        "excerpt": "e world, watching over your chittering livestock while they scampered hither and thither, but there was no future in monkey meat. You wanted much more and so steppe"
      },
      {
        "document": 19,
        "excerpt": "-dead sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a patiently painted and immaculately folded imitation of life in"
      },
      {
        "document": 20,
        "excerpt": "tisans of the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and they will make a Dwarf. You were supposed to be the finest ex"
      },
      {
        "document": 23,
        "excerpt": "rer several centuries ago but rebelled and killed him. They are fairly rare creatures, serving as formidable and loyal guards to those who can afford their services"
      },
      {
        "document": 27,
        "excerpt": "have no power and can no more define the universe than they can build a house, lift a cup, or sear a steak. Might can! Really, they have thought a lot about this."
      },
      {
        "document": 33,
        "excerpt": "Some people say man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when corne"
      },
      {
        "document": 34,
        "excerpt": "Down in Yongardy they do things differently. They respect the Law. Every day there is a queue outside the courts to get a seat"
      },
      {
        "document": 43,
        "excerpt": "without this Skill must Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 54,
        "excerpt": "be able to swim and need to test Swimming every round they remain in the water or start Drowning. Receive a penalty to this Skill equal to half the number of item"
      },
      {
        "document": 57,
        "excerpt": "aterials at hand. When someone wishes to disarm a trap they must Roll Versus the original trap-setter's Trapping Skill."
      },
      {
        "document": 58,
        "excerpt": "Cause a subject to be fixed in place. While they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They are totally im"
      },
      {
        "document": 59,
        "excerpt": "or become very friendly towards the wizard, as though they were an old friend. They will not act irrationally, though, and if they were already a bit of a boor thi"
      },
      {
        "document": 63,
        "excerpt": "y of Doors are most famous for this one Spell. With it they may reach through any portal and into another known receptacle. For example they might use it to reach t"
      },
      {
        "document": 69,
        "excerpt": "or other brittle object to cause an injury in another. They must Test their Luck (or Skill for Enemies) or suffer a broken bone."
      },
      {
        "document": 70,
        "excerpt": "nights are most famous for their remote combat whereby they swing their Silver Swords seemingly at nothing only for their opponents, many metres away, to be torn to"
      },
      {
        "document": 71,
        "excerpt": ". Those under its effect are so consumed by grief that they are immune to mind controlling effects and the non-physical impact of pain. Lasts until the next rest."
      },
      {
        "document": 73,
        "excerpt": "shaped cone of air focused on a touched target's head. They may continue to breathe the freshest of air for 12 minutes."
      },
      {
        "document": 77,
        "excerpt": "Cause a target's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapacitate"
      },
      {
        "document": 80,
        "excerpt": "s bodies. Lasts until the wizard chooses to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 84,
        "excerpt": "primal monster from the depths of their lizard brain. They will attempt to flee and if flight is impossible they will curl up in a ball and whimper. They may Test"
      },
      {
        "document": 85,
        "excerpt": "When wizards lose their glasses they mumble to themselves until they turn up. The thing being sought must be a specific object, not a general"
      },
      {
        "document": 88,
        "excerpt": "gills, replacing their usual breathing arrangement if they fail to Test their Luck (or Skill for Enemies). Useful for underwater excursions but less so when inflic"
      },
      {
        "document": 90,
        "excerpt": "but are limited to being rooted to the spot from which they sprang. They last until the wizard wills it or leaves the location."
      },
      {
        "document": 91,
        "excerpt": "The wizard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 m"
      },
      {
        "document": 94,
        "excerpt": "ve as though it had the desirable properties of metal. They get +1 Skill and immunity to modestly proportioned fires for 3 minutes."
      },
      {
        "document": 96,
        "excerpt": "he wizard forms a mouth with their hands through which they can speak any language. They can simultaneously cup their other hand to their ear to understand them in"
      },
      {
        "document": 99,
        "excerpt": "ights to enable them to take the fight to the Nothing, they would cast this on their squires and dive off the edge of creation. While this Spell lasts the wizard's"
      },
      {
        "document": 103,
        "excerpt": "s are excellent ventriloquists, so good, in fact, that they can throw their voice inside another's mouth. They can target anyone within sight and transmit a short s"
      },
      {
        "document": 105,
        "excerpt": "heir Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if attacked but will at least appreciate the pettiness of it."
      },
      {
        "document": 110,
        "excerpt": "The recipient's eyes glow purple as they experience an alternative reality where people are kind, their surroundings are beautiful, their food is"
      },
      {
        "document": 117,
        "excerpt": "Necromancers often talk to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer one question per casting. Requir"
      },
      {
        "document": 118,
        "excerpt": "s for a time, causing them to sleep until woken unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 119,
        "excerpt": "wizard stands between two reflective surfaces so that they are infinitely repeated. They then step out from between them but as a different incidence of themselves"
      },
      {
        "document": 121,
        "excerpt": "ngle sphere instantly. If unfamiliar with the location they must Test their Luck (or Skill for Enemies) or be thrown wildly off course to potentially devastating re"
      },
      {
        "document": 123,
        "excerpt": "be deafened by a riotous roll of thunder. Luck or no, they will be mightily impressed."
      },
      {
        "document": 125,
        "excerpt": "ions are halted, no food, water, or air is needed, and they are, by most vulgar definitions of the word, dead. The Spell lasts until ended by the wizard, who remain"
      },
      {
        "document": 127,
        "excerpt": "angles a Spell from this instance of reality. To do so they must Roll Versus the original casting if disentanglement is possible at all."
      },
      {
        "document": 128,
        "excerpt": "What they call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmeri"
      },
      {
        "document": 130,
        "excerpt": "ng 12 metres in front of the wizard are trapped unless they Test their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat the"
      },
      {
        "document": 183,
        "excerpt": "been ungrateful and ill prepared for everything since. They rarely travel far from their birth hole although there is no pixie compulsion to do so, it's more a poin"
      },
      {
        "document": 185,
        "excerpt": "They know when and how they die and this might not be it"
      },
      {
        "document": 186,
        "excerpt": "Somewhere beneath the earth they sit suspended in their cavities, peacefully contemplating the movements of the surface world. A witness"
      },
      {
        "document": 187,
        "excerpt": "e multitudinous heads are all lions and flowing manes. They glitter with numinous light and speak the language of all thinking beings. They dazzle travellers with k"
      },
      {
        "document": 188,
        "excerpt": "spirits are immortal and illuminated by the black-suns they may, and often do, indulge in base activities such as wanton slaughter, accumulating needless wealth, an"
      },
      {
        "document": 189,
        "excerpt": "Dwarfs are creatures of purpose; they set their minds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forc"
      },
      {
        "document": 190,
        "excerpt": "ed crystal core. These \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philosophers have been back and forth about the categor"
      },
      {
        "document": 191,
        "excerpt": "rds of glass that flew off into the cosmos. Since then they have been eager to join any religion founded after that point, believing it to be a shard of the Born Go"
      },
      {
        "document": 192,
        "excerpt": "t expanding their labyrinth. Left to their own devices they will eventually tame and cover every surface in walls and hedges and tunnels and steel and whatever else"
      },
      {
        "document": 193,
        "excerpt": "Vicious little creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Gre"
      },
      {
        "document": 194,
        "excerpt": "Immortal creatures of bitterness and spite, they look like vultures with human heads and unusually large claws. Their immortal nature precludes the need"
      },
      {
        "document": 195,
        "excerpt": "to one Exultant or other, blood of their very blood as they are. They live in hope that their clone-parent dies and passes their Exultancy on to them but it is far"
      },
      {
        "document": 197,
        "excerpt": "lous and near the point of irrelevance. Let's just say they have a fluid vitality."
      },
      {
        "document": 198,
        "excerpt": "who spontaneously regiment themselves from the moment they goose-step their way out of the egg. Their only social structure and interest is the army, making them e"
      },
      {
        "document": 199,
        "excerpt": "res. If one listens closely at the thresholds of caves they may hear its whispers and promises. Treasures thrown down pits and left in cave mouths temporarily silen"
      },
      {
        "document": 200,
        "excerpt": "oversial matters; even for thoroughly mundane requests they were worshipful in word and recalcitrant in action and so towards the beginning of their reign an Autarc"
      },
      {
        "document": 201,
        "excerpt": "s are rarely encountered outside of their homes, which they tend to construct on mountain sides, far out of reach of the common folk. The servants that attend them"
      },
      {
        "document": 202,
        "excerpt": "Through the power imbued by that most sinister animal they rub themselves against the exteriors of houses and snuffle at their hedges, thereby ensorcelling the hou"
      },
      {
        "document": 204,
        "excerpt": "ts face and a corded knot where their heart should be. They won't play with the other children, preferring to steal their toys and break them in privacy. As it ages"
      },
      {
        "document": 205,
        "excerpt": "the universe, as set in motion by the Unmoving Mover, they exist for the briefest time in the indivisible moment at the beginning and end of all things. Their duty"
      },
      {
        "document": 206,
        "excerpt": "The rooftops of Troika are crenelated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their"
      },
      {
        "document": 207,
        "excerpt": "their own volition and for their staunch denial of it. They cover their rotting skin in a layer of leather, vellum, or, if no other option is available, paper. They"
      },
      {
        "document": 208,
        "excerpt": "Legs of a man, torso and tail of a fish. They break into granaries, batter the nightguards with their blubbery tails, stuff their bellies full of feed"
      },
      {
        "document": 209,
        "excerpt": "ng from their golden ships like terrestrial barnacles. They are attracted to the heat of the sails and interfere with their correct operation if not dealt with. Whe"
      },
      {
        "document": 210,
        "excerpt": "trum of awfulness. Separators are some of the foulest. They live like normal people by day but by night feed their sorcery through teratic transformations. Sat in t"
      },
      {
        "document": 211,
        "excerpt": "hick as a man's thigh, and as long as three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they do no"
      },
      {
        "document": 212,
        "excerpt": "ach one is unfathomably ancient but by design or fault they don't remember more than a lifetime's worth of existence. We think of them in their common form of bakel"
      },
      {
        "document": 213,
        "excerpt": "igers. You may see one in a jungle somewhere and think they are at home, maybe they are even raising kittens and leading rich full tiger lives, but they are as alie"
      },
      {
        "document": 214,
        "excerpt": "es the same as us. However, when people think \"wizard\" they most likely go straight to the tower wizards, those feral old men who have given up all pretence of civi"
      },
      {
        "document": 215,
        "excerpt": "Trolls regenerate 1 Stamina every time they hold the Initiative. They will regenerate back from anything other than decapitation or fire."
      },
      {
        "document": 220,
        "excerpt": "child. If the wizard is younger than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "they'd": [
      {
        "document": 215,
        "excerpt": "ut at a child, or tripping up an old lady. You'd think they'd stop hiring them."
      }
    ],
    "they're": [
      {
        "document": 4,
        "excerpt": "rmour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging your world into disorder and, ultimately, darkness, but th"
      },
      {
        "document": 5,
        "excerpt": "iverse fathoming the workings of all entryways. Though they're quite fascinated with simple chests and doors they are most excited by metaphysical and metaphorical bar"
      },
      {
        "document": 211,
        "excerpt": "er a gentle embrace, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushing awfulness of reality as one swallows the other w"
      },
      {
        "document": 220,
        "excerpt": "slowly shuffle about as a gelatinous blob of flesh but they're generally unphased. After 1d6 hours the bones pop back into place from wherever they went."
      }
    ],
    "thick": [
      {
        "document": 23,
        "excerpt": "Thick Skin (Rhino Men always count as being Modestly Armoured)"
      },
      {
        "document": 211,
        "excerpt": "Dark, thick as a man's thigh, and as long as three destriers, they crush their prey as you'd expect such a snake to"
      },
      {
        "document": 220,
        "excerpt": "kness overcomes the wizard, causing them to cough up a thick black fluid. The fluid flows away as though in a hurry to be somewhere. The wizard will soon hear rumour"
      }
    ],
    "thickly": [
      {
        "document": 30,
        "excerpt": "purpose, and some days your white internal juices ooze thickly from cracks in your skin."
      }
    ],
    "thief": [
      {
        "document": 202,
        "excerpt": "thief"
      },
      {
        "document": 208,
        "excerpt": "thief"
      }
    ],
    "thieves": [
      {
        "document": 224,
        "excerpt": "Fine thieves tools."
      }
    ],
    "thieves'": [
      {
        "document": 224,
        "excerpt": "Thieves' Cant"
      }
    ],
    "thigh": [
      {
        "document": 211,
        "excerpt": "Dark, thick as a man's thigh, and as long as three destriers, they crush their prey as you'd expect such a snake to do but their hunt"
      }
    ],
    "thing": [
      {
        "document": 61,
        "excerpt": "if you whisper to a poisoned dagger the result is one thing while doing it to a letter is another. Travels any distance and always arrives (eventually)."
      },
      {
        "document": 85,
        "excerpt": "sses they mumble to themselves until they turn up. The thing being sought must be a specific object, not a general category or type, and the direction is only given"
      }
    ],
    "things": [
      {
        "document": 10,
        "excerpt": "te them with their observations of the multiverse. All things can be measured and predicted with the application of the correct mathmological ratios, those methods ap"
      },
      {
        "document": 26,
        "excerpt": "ng that your education hardly accounted for any of the things that you've seen."
      },
      {
        "document": 34,
        "excerpt": "Down in Yongardy they do things differently. They respect the Law. Every day there is a queue outside the courts to get a seat to see th"
      },
      {
        "document": 38,
        "excerpt": "one must look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary."
      },
      {
        "document": 39,
        "excerpt": "The usefulness of the ability to clamber up things cannot be overstated. Most climbs should be single rolls though longer or more difficult climbs may requ"
      },
      {
        "document": 53,
        "excerpt": "Used for lifting and breaking things. May also be used to grapple people if no grappling-appropriate Weapon Skill is possessed, though it cou"
      },
      {
        "document": 110,
        "excerpt": "dulgent, and so on. This doesn't change the reality of things but it does make them more palatable. Lasts until they want it to end."
      },
      {
        "document": 112,
        "excerpt": "are able to offer yes or no answers, oxen can predict things obtusely, lamassu may offer explicit and thorough advice."
      },
      {
        "document": 205,
        "excerpt": "the indivisible moment at the beginning and end of all things. Their duty is to tidy along the demiurge and all of their toys before the next go around, and as such t"
      },
      {
        "document": 216,
        "excerpt": "Their arts can do anything but prevent the End of All Things. Some amongst their race, not content to wait, fling themselves and some small portion of their arts bac"
      }
    ],
    "think": [
      {
        "document": 212,
        "excerpt": "remember more than a lifetime's worth of existence. We think of them in their common form of bakelite and chrome androids but their variety is a result of the chthon"
      },
      {
        "document": 213,
        "excerpt": "e of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they are even raising kittens and leading rich full tiger lives, but they are as"
      },
      {
        "document": 214,
        "excerpt": "y their groceries the same as us. However, when people think \"wizard\" they most likely go straight to the tower wizards, those feral old men who have given up all pr"
      },
      {
        "document": 215,
        "excerpt": "to shout at a child, or tripping up an old lady. You'd think they'd stop hiring them."
      }
    ],
    "thinking": [
      {
        "document": 30,
        "excerpt": "Thinking Engine"
      },
      {
        "document": 183,
        "excerpt": "You could be forgiven for thinking a boggart was a rangy man with an exceedingly bristly beard, but no, once upon a time it sprung fully fo"
      },
      {
        "document": 187,
        "excerpt": "tter with numinous light and speak the language of all thinking beings. They dazzle travellers with knowledge of their past and the places they have been and are going."
      },
      {
        "document": 212,
        "excerpt": "Thinking Engine"
      }
    ],
    "thirst": [
      {
        "document": 205,
        "excerpt": "cycle has a proliferation of wilful wizard-folk with a thirst for learning the barest fundamentals of the Forms and Essences, just enough to reach out and disrupt thi"
      }
    ],
    "thither": [
      {
        "document": 17,
        "excerpt": "r chittering livestock while they scampered hither and thither, but there was no future in monkey meat. You wanted much more and so stepped off. Or you fell off. Eithe"
      }
    ],
    "thorough": [
      {
        "document": 112,
        "excerpt": "redict things obtusely, lamassu may offer explicit and thorough advice."
      }
    ],
    "thoroughly": [
      {
        "document": 16,
        "excerpt": "uccessful Test of Gastrology though the object must be thoroughly masticated, not merely swallowed and passed. This does not grant special immunity to any effects the obj"
      },
      {
        "document": 200,
        "excerpt": "ocracy for delicate or controversial matters; even for thoroughly mundane requests they were worshipful in word and recalcitrant in action and so towards the beginning of"
      }
    ],
    "those": [
      {
        "document": 3,
        "excerpt": "You are Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light. Your moth"
      },
      {
        "document": 6,
        "excerpt": "on your ability to hunt and kill demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of the slums, all need to be driven"
      },
      {
        "document": 10,
        "excerpt": "h the application of the correct mathmological ratios, those methods applied to penetrate the ethereal surface and glimpse the fundamental numbers below."
      },
      {
        "document": 17,
        "excerpt": "s never more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you come in with your Edible Monkeys (the distincti"
      },
      {
        "document": 23,
        "excerpt": "e creatures, serving as formidable and loyal guards to those who can afford their services."
      },
      {
        "document": 41,
        "excerpt": "sents a mechanical understanding of social conduct and those who are better at it are more discerning."
      },
      {
        "document": 52,
        "excerpt": "ct you. The sneaker would Roll Versus the Awareness of those searching for them; anyone beating the sneaker's score detects them."
      },
      {
        "document": 71,
        "excerpt": "Spell turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immune to mind controlling effects and the non-p"
      },
      {
        "document": 75,
        "excerpt": "ight (-4 penalty to all rolls). Be careful not to lose those eyeballs as re-inserting them is the only way to end the Spell."
      },
      {
        "document": 82,
        "excerpt": "e to everyone within 24 metres depending on proximity. Those within 6 metres take Damage as a Gigantic Beast, within 12 as a Large Beast, 18 as a Modest Beast and 24"
      },
      {
        "document": 92,
        "excerpt": "Those viewing this illusion may Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the"
      },
      {
        "document": 119,
        "excerpt": "en them but as a different incidence of themselves. To those watching the wizard moves in the direction not seen and reappears between two mirrors elsewhere. If the"
      },
      {
        "document": 125,
        "excerpt": "Those who study the dead consider it necessary to develop a profound sympathy with their subject - how can you"
      },
      {
        "document": 178,
        "excerpt": "te when you have the time to sit down and make tea for those you are trying to impress."
      },
      {
        "document": 202,
        "excerpt": "There are those witches that don the skin of a pig and walk abroad amongst their sleeping neighbours. Through the power"
      },
      {
        "document": 214,
        "excerpt": "rd\" they most likely go straight to the tower wizards, those feral old men who have given up all pretence of civility and fled to the wilderness. There they build th"
      }
    ],
    "though": [
      {
        "document": 5,
        "excerpt": "the universe fathoming the workings of all entryways. Though they're quite fascinated with simple chests and doors they are most excited by metaphysical and metaphor"
      },
      {
        "document": 9,
        "excerpt": "tudy these more remote reaches of the divine effluvia. Though these rural indwellers may never appreciate your important work, you continually, thanklessly measure th"
      },
      {
        "document": 16,
        "excerpt": "magical properties on a successful Test of Gastrology though the object must be thoroughly masticated, not merely swallowed and passed. This does not grant special i"
      },
      {
        "document": 39,
        "excerpt": "nnot be overstated. Most climbs should be single rolls though longer or more difficult climbs may require multiple rolls. On these climbs consider requiring a number"
      },
      {
        "document": 49,
        "excerpt": "Everyone is assumed to have basic animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 53,
        "excerpt": "if no grappling-appropriate Weapon Skill is possessed, though it counts for half rounded up."
      },
      {
        "document": 59,
        "excerpt": "nemies) or become very friendly towards the wizard, as though they were an old friend. They will not act irrationally, though, and if they were already a bit of a boo"
      },
      {
        "document": 68,
        "excerpt": "The wizard's hands work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts fo"
      },
      {
        "document": 94,
        "excerpt": "ing the wizard may cause a target's flesh to behave as though it had the desirable properties of metal. They get +1 Skill and immunity to modestly proportioned fires"
      },
      {
        "document": 161,
        "excerpt": "fashionable affectation for the metropolitan Troikan. Though the city has no discernable weather it is considered polite to check it intermittently and comment on th"
      },
      {
        "document": 186,
        "excerpt": "-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin of water. The dolm never stops growing, as far as anyone can tell, and the oldest"
      },
      {
        "document": 191,
        "excerpt": "Profoundly religious though unfocused. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple city on"
      },
      {
        "document": 192,
        "excerpt": "unnels and steel and whatever else is in goblin-vogue, though more usually they are distracted with an accidentally awakened evil, or recalled by the Goblin King, or"
      },
      {
        "document": 220,
        "excerpt": "cough up a thick black fluid. The fluid flows away as though in a hurry to be somewhere. The wizard will soon hear rumours and suffer accusations due to the workings"
      }
    ],
    "thought": [
      {
        "document": 27,
        "excerpt": "t a cup, or sear a steak. Might can! Really, they have thought a lot about this."
      },
      {
        "document": 35,
        "excerpt": "king Advancement Checks for Skills related to abstract thought, such as Spells or Astrology, you must roll twice and succeed on both to improve them."
      },
      {
        "document": 122,
        "excerpt": "Thought Vapour"
      },
      {
        "document": 217,
        "excerpt": "Plagued by Thought"
      }
    ],
    "thousand": [
      {
        "document": 87,
        "excerpt": "he wizard claps neatly and issues forth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded fo"
      }
    ],
    "threatening": [
      {
        "document": 198,
        "excerpt": "Threatening"
      }
    ],
    "three": [
      {
        "document": 4,
        "excerpt": "l upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM interprets their intervention."
      },
      {
        "document": 102,
        "excerpt": "the minds of others the wizard appears to be, in fact, three wizards. All three will perform the same actions in unison, offering attackers only a 1 in 3 chance of t"
      },
      {
        "document": 185,
        "excerpt": "hen a cyclops is given Initiative it may draw the next three Initiatives in order, thus granting them knowledge of who is going next"
      },
      {
        "document": 211,
        "excerpt": "Dark, thick as a man's thigh, and as long as three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncr"
      }
    ],
    "thresholds": [
      {
        "document": 199,
        "excerpt": "ss from which it stares. If one listens closely at the thresholds of caves they may hear its whispers and promises. Treasures thrown down pits and left in cave mouths tem"
      }
    ],
    "throne": [
      {
        "document": 14,
        "excerpt": "enary retained in the exclusive service of the Phoenix Throne, handsomely paid and sent to distant spheres on golden ships to spread the ineffable glory of your lords"
      },
      {
        "document": 21,
        "excerpt": "You are on a quest for the grail, or the sword, or the throne, or for god, or a lost love, or some other significant object. Your sort are common enough, wandering th"
      },
      {
        "document": 200,
        "excerpt": "rmies of beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter unto death. The man-beasts are far from mindless, rather they never questi"
      }
    ],
    "through": [
      {
        "document": 5,
        "excerpt": "See Through"
      },
      {
        "document": 25,
        "excerpt": "Small Functional Door worn on your forehead through which you channel your magic"
      },
      {
        "document": 40,
        "excerpt": "you must Roll Under this when someone is liable to see through it. Opposed by Awareness when under scrutiny."
      },
      {
        "document": 63,
        "excerpt": "most famous for this one Spell. With it they may reach through any portal and into another known receptacle. For example they might use it to reach through to a safe i"
      },
      {
        "document": 78,
        "excerpt": "ne must Test their Luck (or Skill for Enemies) or fall through a crack in the earth, taking falling Damage and being stuck in a bloody great big hole. Buildings may be"
      },
      {
        "document": 92,
        "excerpt": "Viewers may Test Luck (or Skill for Enemies) to see through illusion"
      },
      {
        "document": 96,
        "excerpt": "The wizard forms a mouth with their hands through which they can speak any language. They can simultaneously cup their other hand to their ear to understa"
      },
      {
        "document": 113,
        "excerpt": "rs the wizard navigates by astral starlight that peeks through the veil. This Spell enables the wizard to get a reasonable sense of direction regardless of any obscuri"
      },
      {
        "document": 114,
        "excerpt": "See Through"
      },
      {
        "document": 122,
        "excerpt": "ose to exist in multiple alternative realities, travel through various spheres, and enable the olfactory sensation of thought. Emotions, attitudes, and underlying feel"
      },
      {
        "document": 126,
        "excerpt": "the unambiguous truth of matter, enabling them to see through illusions for the next 10 minutes."
      },
      {
        "document": 130,
        "excerpt": "uck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat the Test or become stuck. Dries up after 12 rounds."
      },
      {
        "document": 140,
        "excerpt": "s, which grants the user +1 Second Sight while peering through it."
      },
      {
        "document": 186,
        "excerpt": "A dolm can compress itself to fit in any crack through which they can pass their eyes. These, unlike the rest of them, never grow beyond the size of a typical"
      },
      {
        "document": 190,
        "excerpt": "hese \"tentacles\" don't move; instead they grow rapidly through the air like roots. Natural philosophers have been back and forth about the categorisation of the Ekodat"
      },
      {
        "document": 202,
        "excerpt": "pig and walk abroad amongst their sleeping neighbours. Through the power imbued by that most sinister animal they rub themselves against the exteriors of houses and sn"
      },
      {
        "document": 210,
        "excerpt": "e normal people by day but by night feed their sorcery through teratic transformations. Sat in their home, their bodies pull away at the breastbone, tongues lengthen a"
      },
      {
        "document": 216,
        "excerpt": "g themselves and some small portion of their arts back through time to live in a more vigorous era."
      },
      {
        "document": 217,
        "excerpt": "their flyers on shorter journeys, and walking barefoot through their palaces whilst their servants laid down petals in their path. This trend escalated until the more"
      },
      {
        "document": 220,
        "excerpt": "leground, allowing an angelic or demonic figure to pop through."
      }
    ],
    "throw": [
      {
        "document": 103,
        "excerpt": "ellent ventriloquists, so good, in fact, that they can throw their voice inside another's mouth. They can target anyone within sight and transmit a short sentence."
      },
      {
        "document": 162,
        "excerpt": "your numerous gods. If you whisper a secret to one and throw it away you regain 1 Luck."
      }
    ],
    "throwing": [
      {
        "document": 81,
        "excerpt": "Throwing distance"
      }
    ],
    "thrown": [
      {
        "document": 121,
        "excerpt": "they must Test their Luck (or Skill for Enemies) or be thrown wildly off course to potentially devastating results."
      },
      {
        "document": 199,
        "excerpt": "ves they may hear its whispers and promises. Treasures thrown down pits and left in cave mouths temporarily silence it."
      }
    ],
    "throws": [
      {
        "document": 81,
        "excerpt": "nwitting agents of Mass in need of healing. The wizard throws salt at their target and Rolls Versus the possessing spirit to cast it out. In the case of a Fumble the"
      }
    ],
    "thrusting": [
      {
        "document": 166,
        "excerpt": "A slender, elegant thrusting sword favored by duelists and nobles."
      },
      {
        "document": 175,
        "excerpt": "A long polearm with a pointed tip, effective for thrusting attacks."
      }
    ],
    "thunder": [
      {
        "document": 29,
        "excerpt": "Thunder"
      },
      {
        "document": 123,
        "excerpt": "Thunder"
      },
      {
        "document": 221,
        "excerpt": "Thunder"
      }
    ],
    "thus": [
      {
        "document": 7,
        "excerpt": "reature. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf children or Dwarf families to prevent you from fully committing to the important Dwar"
      },
      {
        "document": 75,
        "excerpt": "reaches into their sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain in li"
      },
      {
        "document": 185,
        "excerpt": "ative it may draw the next three Initiatives in order, thus granting them knowledge of who is going next"
      },
      {
        "document": 207,
        "excerpt": "hey then paint it, decorate it, and top it with a wig, thus completing the illusion. The most talented can walk among us and we'd never know it. The only tell-tale"
      },
      {
        "document": 220,
        "excerpt": "ith curses. They are unable to speak without swearing, thus making magic impossible for the duration. Lasts 1d6 hours."
      }
    ],
    "tick": [
      {
        "document": 107,
        "excerpt": "lts the following chart (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14 The vitality is clumsily applied, causing the body to explode messily. A n"
      }
    ],
    "tidy": [
      {
        "document": 205,
        "excerpt": "the beginning and end of all things. Their duty is to tidy along the demiurge and all of their toys before the next go around, and as such they are people of words"
      }
    ],
    "tied": [
      {
        "document": 124,
        "excerpt": "(or Skill for Enemies) or have their tongue literally tied in knots. This requires some time and a fair bit of patience to disentangle."
      }
    ],
    "tiger": [
      {
        "document": 213,
        "excerpt": "Tiger"
      }
    ],
    "tigers": [
      {
        "document": 32,
        "excerpt": "t of the universities of the Brass City, the Palace of Tigers, or some other less prestigious centre of learning among the spheres."
      },
      {
        "document": 213,
        "excerpt": "It is common knowledge that all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe"
      }
    ],
    "time": [
      {
        "document": 3,
        "excerpt": "e receptive to the power and the glory at a generative time and it shows in your teratoid form."
      },
      {
        "document": 18,
        "excerpt": "s on the edges of society, passing on knowledge in the time honoured master-student dynamic. This loneliness encourages students to make their own friends."
      },
      {
        "document": 48,
        "excerpt": "You may Test this Skill during down time to create a single dose of poison. Pick which kind it is when you make it. This list is not exhaustive -"
      },
      {
        "document": 50,
        "excerpt": "ers how fast you are, or if you can reach somewhere in time, use this. A basic chase is an Roll Versus."
      },
      {
        "document": 65,
        "excerpt": "it is impossible that the spirit could be here at this time. The spirit must Test its Luck (or Skill for Enemies) or be sent to somewhere less improbable."
      },
      {
        "document": 118,
        "excerpt": "e wizard convinces a target to forgo wakefulness for a time, causing them to sleep until woken unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 124,
        "excerpt": "eir tongue literally tied in knots. This requires some time and a fair bit of patience to disentangle."
      },
      {
        "document": 135,
        "excerpt": "ravel between the spheres. Every juncture in space and time can be found on its many square metred face if one is sufficiently educated in its use. Test Astrology t"
      },
      {
        "document": 178,
        "excerpt": "A tea set grants +1 to Etiquette when you have the time to sit down and make tea for those you are trying to impress."
      },
      {
        "document": 183,
        "excerpt": "with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything since. They r"
      },
      {
        "document": 185,
        "excerpt": "Once upon a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight. The Aeons,"
      },
      {
        "document": 187,
        "excerpt": "k. They continue to sadly converse with the head for a time before shamefully burying it and moving on."
      },
      {
        "document": 191,
        "excerpt": "ugh unfocused. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple city on their holy mountain, until the day the Egg cracked and t"
      },
      {
        "document": 193,
        "excerpt": "pboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher because where there's one there's a hundred and underneath your home will be"
      },
      {
        "document": 194,
        "excerpt": "up into the sky and dropping them after spending some time verbally tormenting them. A greater pleasure still is when their victims survive the fall, whereupon the"
      },
      {
        "document": 199,
        "excerpt": "Once upon a distant time the gods banded together to mould the dripping flesh of the Monad into all the creatures of the earth. O"
      },
      {
        "document": 205,
        "excerpt": "ion by the Unmoving Mover, they exist for the briefest time in the indivisible moment at the beginning and end of all things. Their duty is to tidy along the demiur"
      },
      {
        "document": 207,
        "excerpt": "Has 5 Spells rolled randomly or chosen ahead of time"
      },
      {
        "document": 212,
        "excerpt": "Built in the time of the First Empire, commissioned by the will of the Other Lords to pilot the golden ships of their cosm"
      },
      {
        "document": 214,
        "excerpt": "and 4 other Spells rolled randomly or chosen ahead of time."
      },
      {
        "document": 215,
        "excerpt": "Trolls regenerate 1 Stamina every time they hold the Initiative. They will regenerate back from anything other than decapitation or fire."
      },
      {
        "document": 216,
        "excerpt": "inned, dressed in rubber and peaked caps, spending the time left before the Monad rests in obscure and pointless pursuits. Their arts can do anything but prevent th"
      }
    ],
    "times": [
      {
        "document": 28,
        "excerpt": "vigilant martial readiness in preparation for the end times, when all doorways crumble inwards. You are always prepared and never unready."
      },
      {
        "document": 200,
        "excerpt": "reasure the Autarchs are known to have hidden away for times of trouble, vigilant as a sleepless, incorruptible watchdog."
      }
    ],
    "tiny": [
      {
        "document": 23,
        "excerpt": "Tiny, Useless Helmet"
      },
      {
        "document": 98,
        "excerpt": "Elevates the wizard or another on the backs of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes."
      }
    ],
    "tip": [
      {
        "document": 14,
        "excerpt": "ips to spread the ineffable glory of your lords at the tip of your flaming sword."
      },
      {
        "document": 175,
        "excerpt": "A long polearm with a pointed tip, effective for thrusting attacks."
      }
    ],
    "tired": [
      {
        "document": 15,
        "excerpt": "Tired Horse"
      },
      {
        "document": 17,
        "excerpt": "e determined. Mien: 1 Playful, 2 Stalking, 3 Hungry, 4 Tired, 5 Austere, 6 Aggressive."
      },
      {
        "document": 186,
        "excerpt": "Tired"
      },
      {
        "document": 189,
        "excerpt": "Tired"
      },
      {
        "document": 213,
        "excerpt": "Tired"
      },
      {
        "document": 217,
        "excerpt": "Tired"
      }
    ],
    "tiring": [
      {
        "document": 59,
        "excerpt": "the bars and brothels of their drunken apprentices is tiring work. Use of this Spell causes the target to Test their Luck (or Skill for Enemies) or become very frien"
      }
    ],
    "toad": [
      {
        "document": 1,
        "excerpt": "ical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of ponds where the foulness catches in the reeds and no congr"
      }
    ],
    "today": [
      {
        "document": 0,
        "excerpt": "ost it and mean to find it soon enough but oh, what of today? We should drink and cheer, we'll search once again in the morning!"
      },
      {
        "document": 35,
        "excerpt": "d elevate you to the pure and unburdened beast you are today."
      },
      {
        "document": 220,
        "excerpt": "The wizard becomes 20 years old. Today is their new birthday and they will feel terrible if no one notices."
      }
    ],
    "together": [
      {
        "document": 30,
        "excerpt": "ull rest period with a hot iron welding your skin back together like putty. For each hour of rest with access to the right tools you regain 3 Stamina."
      },
      {
        "document": 199,
        "excerpt": "Once upon a distant time the gods banded together to mould the dripping flesh of the Monad into all the creatures of the earth. One Divine Architect, snea"
      },
      {
        "document": 206,
        "excerpt": "llowed by other owls blindly responding to the motion. Together they descend like a rabid flock of razor sharp gulls blindly grasping. A perennial pest that the citizen"
      },
      {
        "document": 211,
        "excerpt": "e, telling them it's okay to let go, they're here now. Together prey and predator mourn the crushing awfulness of reality as one swallows the other whole."
      }
    ],
    "told": [
      {
        "document": 0,
        "excerpt": "Every giant has a different story about Corda, well told and interrupted with tears and laughter, of how they lost it and mean to find it soon enough but oh, wha"
      }
    ],
    "tolerating": [
      {
        "document": 206,
        "excerpt": "pest that the citizens of Troika are morbidly proud of tolerating."
      }
    ],
    "tongue": [
      {
        "document": 1,
        "excerpt": "Tongue Twister"
      },
      {
        "document": 124,
        "excerpt": "Tongue Twister"
      },
      {
        "document": 220,
        "excerpt": "The wizard no longer speaks or understands any known tongue, instead favouring a slightly unpleasant language made up of shrieks and mumbles."
      },
      {
        "document": 221,
        "excerpt": "Tongue Twister"
      }
    ],
    "tongues": [
      {
        "document": 210,
        "excerpt": "their home, their bodies pull away at the breastbone, tongues lengthen and hang to the ground, and wings sprout from their spinal columns. They fly invisibly in searc"
      }
    ],
    "too": [
      {
        "document": 17,
        "excerpt": "Do not heed commands but are too scared and hungry to travel far from you"
      },
      {
        "document": 31,
        "excerpt": "Too-Large Sword that provides +1 to Longsword Fighting and Damage while using it. Only you may benefit from"
      },
      {
        "document": 99,
        "excerpt": "If linked person dies, wizard dies too"
      },
      {
        "document": 196,
        "excerpt": "u'll wait for weeks without a client, nor should it be too busy or else you'll no sooner have belayed the first about the bonce before another comes along and inte"
      }
    ],
    "took": [
      {
        "document": 31,
        "excerpt": "r father was hung by corrupt officials. Either way you took umbrage and entered the world with a chip on one shoulder and an oversized Sword on the other."
      },
      {
        "document": 185,
        "excerpt": "ty and foresight. The Aeons, being an arbitrary bunch, took one eye from each as fair exchange. The men found that their foresight was indeed present but extended o"
      }
    ],
    "tool": [
      {
        "document": 8,
        "excerpt": "tool"
      },
      {
        "document": 9,
        "excerpt": "tool"
      },
      {
        "document": 10,
        "excerpt": "tool"
      },
      {
        "document": 11,
        "excerpt": "tool"
      },
      {
        "document": 16,
        "excerpt": "tool"
      },
      {
        "document": 17,
        "excerpt": "tool"
      },
      {
        "document": 19,
        "excerpt": "tool"
      },
      {
        "document": 132,
        "excerpt": "tool"
      },
      {
        "document": 140,
        "excerpt": "An Epopt's Staff is a tool, an advert, and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass"
      },
      {
        "document": 141,
        "excerpt": "tool"
      },
      {
        "document": 144,
        "excerpt": "tool"
      },
      {
        "document": 148,
        "excerpt": "A small blade, useful as both tool and weapon. Starting equipment for all characters."
      },
      {
        "document": 149,
        "excerpt": "gambling_tool"
      },
      {
        "document": 151,
        "excerpt": "tool"
      },
      {
        "document": 154,
        "excerpt": "tool"
      },
      {
        "document": 161,
        "excerpt": "tool"
      },
      {
        "document": 167,
        "excerpt": "tool"
      },
      {
        "document": 168,
        "excerpt": "tool"
      },
      {
        "document": 174,
        "excerpt": "A heavy leather whip traditionally used as both tool and weapon."
      },
      {
        "document": 178,
        "excerpt": "tool"
      },
      {
        "document": 180,
        "excerpt": "tool"
      },
      {
        "document": 181,
        "excerpt": "tool"
      },
      {
        "document": 203,
        "excerpt": "freezing to the touch, and valued for its utility as a tool of murder. By utilizing only the smallest bit of physical remains a knowledgeable sorcerer may set the c"
      }
    ],
    "tools": [
      {
        "document": 2,
        "excerpt": "Tools for opening locks"
      },
      {
        "document": 5,
        "excerpt": "Lock Picking Tools"
      },
      {
        "document": 9,
        "excerpt": "Tools for measuring dimensional phenomena"
      },
      {
        "document": 30,
        "excerpt": "putty. For each hour of rest with access to the right tools you regain 3 Stamina."
      },
      {
        "document": 37,
        "excerpt": "Specialized tools aid in stargazing"
      },
      {
        "document": 46,
        "excerpt": "Requires appropriate tools for best results"
      },
      {
        "document": 154,
        "excerpt": "A set of delicate tools for opening locks without the proper key."
      },
      {
        "document": 224,
        "excerpt": "Fine thieves tools."
      }
    ],
    "top": [
      {
        "document": 207,
        "excerpt": "available, paper. They then paint it, decorate it, and top it with a wig, thus completing the illusion. The most talented can walk among us and we'd never know it."
      }
    ],
    "topics": [
      {
        "document": 26,
        "excerpt": "f magic, ritual grammar, and endless other theoretical topics. Now you're out in the world, discovering that your education hardly accounted for any of the things tha"
      }
    ],
    "torch": [
      {
        "document": 100,
        "excerpt": "Create an ethereal orb of light that glows like a torch. Lasts 6 hours and can be extinguished at will."
      }
    ],
    "torment": [
      {
        "document": 194,
        "excerpt": "Verbal torment"
      }
    ],
    "tormented": [
      {
        "document": 199,
        "excerpt": "Tormented"
      }
    ],
    "tormenting": [
      {
        "document": 194,
        "excerpt": "ky and dropping them after spending some time verbally tormenting them. A greater pleasure still is when their victims survive the fall, whereupon they descend and eat th"
      }
    ],
    "torn": [
      {
        "document": 70,
        "excerpt": "hing only for their opponents, many metres away, to be torn to tatters. This Spell can be used in place of a melee attack by Rolling Versus as normal and inflicting"
      }
    ],
    "torpor": [
      {
        "document": 18,
        "excerpt": "Torpor"
      },
      {
        "document": 125,
        "excerpt": "Torpor"
      }
    ],
    "torso": [
      {
        "document": 208,
        "excerpt": "Legs of a man, torso and tail of a fish. They break into granaries, batter the nightguards with their blubbery tails, stuff t"
      }
    ],
    "total": [
      {
        "document": 39,
        "excerpt": "rolls. On these climbs consider requiring a number or total or repeated failures to fall off unless it is a particularly merciless ascent. The GM should use their d"
      },
      {
        "document": 107,
        "excerpt": "wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consults the following chart (13+ counts for an Advancement tick): 4-12 Nothing happens. 13-14 The v"
      }
    ],
    "totally": [
      {
        "document": 58,
        "excerpt": "fall, perspire, acquire, or otherwise change. They are totally immune to harm, in fact."
      }
    ],
    "touch": [
      {
        "document": 58,
        "excerpt": "Touch"
      },
      {
        "document": 60,
        "excerpt": "Touch"
      },
      {
        "document": 66,
        "excerpt": "A wizard's touch can shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until their he"
      },
      {
        "document": 68,
        "excerpt": "o, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      },
      {
        "document": 71,
        "excerpt": "Touch or self"
      },
      {
        "document": 73,
        "excerpt": "touch"
      },
      {
        "document": 80,
        "excerpt": "Touch"
      },
      {
        "document": 88,
        "excerpt": "touch"
      },
      {
        "document": 90,
        "excerpt": "touch"
      },
      {
        "document": 94,
        "excerpt": "touch"
      },
      {
        "document": 95,
        "excerpt": "Touch/Close"
      },
      {
        "document": 97,
        "excerpt": "touch"
      },
      {
        "document": 98,
        "excerpt": "touch"
      },
      {
        "document": 99,
        "excerpt": "touch"
      },
      {
        "document": 101,
        "excerpt": "touch"
      },
      {
        "document": 104,
        "excerpt": "touch"
      },
      {
        "document": 106,
        "excerpt": "touch"
      },
      {
        "document": 107,
        "excerpt": "touch"
      },
      {
        "document": 110,
        "excerpt": "touch"
      },
      {
        "document": 112,
        "excerpt": "Touch"
      },
      {
        "document": 114,
        "excerpt": "Touch"
      },
      {
        "document": 115,
        "excerpt": "Touch"
      },
      {
        "document": 117,
        "excerpt": "Touch"
      },
      {
        "document": 121,
        "excerpt": "Touch/Self"
      },
      {
        "document": 127,
        "excerpt": "Touch or line of sight"
      },
      {
        "document": 203,
        "excerpt": "he rigging of golden barges, formless, freezing to the touch, and valued for its utility as a tool of murder. By utilizing only the smallest bit of physical remains"
      },
      {
        "document": 217,
        "excerpt": "he 35th Autarch it became fashionable to be seen as in-touch with the natural world. One could often witness Exultants abstaining from artificial cloth, conspicuousl"
      }
    ],
    "touched": [
      {
        "document": 73,
        "excerpt": "rious and specifically shaped cone of air focused on a touched target's head. They may continue to breathe the freshest of air for 12 minutes."
      },
      {
        "document": 88,
        "excerpt": "The wizard may permanently gift a touched subject with gills, replacing their usual breathing arrangement if they fail to Test their Luck (or Skil"
      },
      {
        "document": 128,
        "excerpt": "all is a shimmering bubble that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended that they remember to allow air). L"
      }
    ],
    "towards": [
      {
        "document": 59,
        "excerpt": "ir Luck (or Skill for Enemies) or become very friendly towards the wizard, as though they were an old friend. They will not act irrationally, though, and if they were"
      },
      {
        "document": 95,
        "excerpt": "arc of electricity from the wizard's outstretched hand towards a target. Ignores Armour."
      },
      {
        "document": 200,
        "excerpt": "e worshipful in word and recalcitrant in action and so towards the beginning of their reign an Autarch had their vizier fabricate armies of beastly chimera, utterly lo"
      }
    ],
    "tower": [
      {
        "document": 186,
        "excerpt": "can tell, and the oldest and wisest of their sort can tower above a typical townhouse while still being able to squeeze themselves under the door."
      },
      {
        "document": 214,
        "excerpt": "tower-wizard"
      }
    ],
    "towers": [
      {
        "document": 214,
        "excerpt": "ed to the wilderness. There they build their eponymous towers to work on unpleasant projects and terrorise the neighbourhood. They give magic a bad name."
      }
    ],
    "town": [
      {
        "document": 88,
        "excerpt": "ut less so when inflicted upon a chap in the middle of town. The wizard may end this at will."
      },
      {
        "document": 214,
        "excerpt": "ted freelance lecturers with a nice manse in a seaside town, esteemed members of society who buy their groceries the same as us. However, when people think \"wizard\""
      },
      {
        "document": 215,
        "excerpt": "empered creatures often spied leaning on a pike in the town square, gabbing with other guards while taking the occasional break to shout at a child, or tripping up"
      }
    ],
    "townhouse": [
      {
        "document": 186,
        "excerpt": "est and wisest of their sort can tower above a typical townhouse while still being able to squeeze themselves under the door."
      }
    ],
    "towns": [
      {
        "document": 215,
        "excerpt": "towns"
      }
    ],
    "townspeople": [
      {
        "document": 207,
        "excerpt": "ouse next door and the disappearance of a few handsome townspeople."
      }
    ],
    "toxins": [
      {
        "document": 13,
        "excerpt": "Various toxins for coating weapons"
      }
    ],
    "toys": [
      {
        "document": 204,
        "excerpt": "lay with the other children, preferring to steal their toys and break them in privacy. As it ages it becomes worse, larger, severe, and monstrous. The scowl never l"
      },
      {
        "document": 205,
        "excerpt": "ir duty is to tidy along the demiurge and all of their toys before the next go around, and as such they are people of words and shapes. Unfortunately for them this"
      }
    ],
    "tracking": [
      {
        "document": 6,
        "excerpt": "Component for tracking rituals"
      },
      {
        "document": 12,
        "excerpt": "Tracking"
      },
      {
        "document": 15,
        "excerpt": "Tracking"
      },
      {
        "document": 16,
        "excerpt": "Tracking"
      },
      {
        "document": 33,
        "excerpt": "Tracking"
      },
      {
        "document": 56,
        "excerpt": "Tracking"
      }
    ],
    "tracks": [
      {
        "document": 56,
        "excerpt": "Used to stalk prey and find tracks. When stalking a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Sneaking."
      }
    ],
    "trade": [
      {
        "document": 13,
        "excerpt": "ise clients, freshly imbued with a license to ply your trade. You haven't fully developed the idiosyncratic methods required of a master but you are on the path."
      }
    ],
    "traded": [
      {
        "document": 24,
        "excerpt": "Incidental Sacred Jewellery worth 10d6 Silver pence if traded"
      }
    ],
    "traditional": [
      {
        "document": 12,
        "excerpt": "Traditional gremlin catcher headwear"
      },
      {
        "document": 18,
        "excerpt": "Traditional necromancer attire"
      },
      {
        "document": 22,
        "excerpt": "Traditional Faceless Metal Helmet of your order (Modest Armour)"
      },
      {
        "document": 136,
        "excerpt": "A traditional ranged weapon that fires arrows."
      }
    ],
    "traditionally": [
      {
        "document": 174,
        "excerpt": "A heavy leather whip traditionally used as both tool and weapon."
      }
    ],
    "tragically": [
      {
        "document": 184,
        "excerpt": "t this would have caused Master Baxter had he not been tragically caught up in the Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-"
      }
    ],
    "trained": [
      {
        "document": 32,
        "excerpt": "You're a classically trained Academic, a product of the universities of the Brass City, the Palace of Tigers, or some other less pres"
      }
    ],
    "training": [
      {
        "document": 13,
        "excerpt": "You are an assassin in training, graduated from fighting dummies and branding practise clients, freshly imbued with a license to ply you"
      }
    ],
    "trait": [
      {
        "document": 4,
        "excerpt": "Ceremonial markings from your service (Body trait / Scars)"
      },
      {
        "document": 23,
        "excerpt": "Innate body trait"
      },
      {
        "document": 223,
        "excerpt": "Ardent Giant Trait: Takes double damage from heat/fire, but immune to cold."
      }
    ],
    "tranquil": [
      {
        "document": 186,
        "excerpt": "Tranquil"
      }
    ],
    "transform": [
      {
        "document": 97,
        "excerpt": "ands on a living subject and allow their fingertips to transform into sucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half a"
      }
    ],
    "transformation": [
      {
        "document": 62,
        "excerpt": "The wizard undergoes a distressing transformation into an inanimate object no larger than a piano and no smaller than a cup. Lasts until ended."
      }
    ],
    "transformations": [
      {
        "document": 210,
        "excerpt": "by day but by night feed their sorcery through teratic transformations. Sat in their home, their bodies pull away at the breastbone, tongues lengthen and hang to the ground, a"
      }
    ],
    "transgressive": [
      {
        "document": 214,
        "excerpt": "Transgressive"
      }
    ],
    "translocation": [
      {
        "document": 63,
        "excerpt": "manse via their purse. This Spell only allows partial translocation - the wizard cannot fully or permanently enter."
      }
    ],
    "translucent": [
      {
        "document": 114,
        "excerpt": "The wizard rubs a surface vigorously, making it translucent. Can penetrate up to 12 inches of material. Lead and Silver are immune."
      }
    ],
    "transmit": [
      {
        "document": 103,
        "excerpt": "other's mouth. They can target anyone within sight and transmit a short sentence."
      }
    ],
    "transmutation": [
      {
        "document": 88,
        "excerpt": "transmutation"
      },
      {
        "document": 94,
        "excerpt": "transmutation"
      },
      {
        "document": 98,
        "excerpt": "transmutation"
      },
      {
        "document": 99,
        "excerpt": "transmutation"
      },
      {
        "document": 104,
        "excerpt": "transmutation"
      },
      {
        "document": 106,
        "excerpt": "transmutation"
      },
      {
        "document": 111,
        "excerpt": "transmutation"
      },
      {
        "document": 114,
        "excerpt": "transmutation"
      },
      {
        "document": 116,
        "excerpt": "transmutation"
      },
      {
        "document": 124,
        "excerpt": "transmutation"
      }
    ],
    "trap": [
      {
        "document": 57,
        "excerpt": "ps Roll Under your Trapping Skill and describe how the trap is made with the materials at hand. When someone wishes to disarm a trap they must Roll Versus the origi"
      }
    ],
    "trapped": [
      {
        "document": 130,
        "excerpt": "a cone extending 12 metres in front of the wizard are trapped unless they Test their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must"
      }
    ],
    "trapping": [
      {
        "document": 2,
        "excerpt": "Trapping"
      },
      {
        "document": 5,
        "excerpt": "Trapping"
      },
      {
        "document": 12,
        "excerpt": "trapping"
      },
      {
        "document": 16,
        "excerpt": "Trapping"
      },
      {
        "document": 17,
        "excerpt": "Trapping"
      },
      {
        "document": 57,
        "excerpt": "Trapping"
      }
    ],
    "traps": [
      {
        "document": 38,
        "excerpt": "dden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary."
      },
      {
        "document": 46,
        "excerpt": "haracter to examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being easy and 12 b"
      },
      {
        "document": 57,
        "excerpt": "Use this to set and disarm traps. When setting traps Roll Under your Trapping Skill and describe how the trap is made with the materials"
      },
      {
        "document": 210,
        "excerpt": "Destroying their dormant home-body traps them in their flying aspect"
      }
    ],
    "travel": [
      {
        "document": 17,
        "excerpt": "Do not heed commands but are too scared and hungry to travel far from you"
      },
      {
        "document": 25,
        "excerpt": "s can claim to know more about the vagaries of skyward travel than you."
      },
      {
        "document": 49,
        "excerpt": "travel"
      },
      {
        "document": 121,
        "excerpt": "The wizard or a target of their choosing may travel to any location within a single sphere instantly. If unfamiliar with the location they must Test their L"
      },
      {
        "document": 122,
        "excerpt": "their nose to exist in multiple alternative realities, travel through various spheres, and enable the olfactory sensation of thought. Emotions, attitudes, and underly"
      },
      {
        "document": 135,
        "excerpt": "The blue star maps of Corda hold the secrets of travel between the spheres. Every juncture in space and time can be found on its many square metred face if one"
      },
      {
        "document": 183,
        "excerpt": "ful and ill prepared for everything since. They rarely travel far from their birth hole although there is no pixie compulsion to do so, it's more a point of principle"
      }
    ],
    "travelers": [
      {
        "document": 216,
        "excerpt": "Time Travelers"
      }
    ],
    "travellers": [
      {
        "document": 187,
        "excerpt": "speak the language of all thinking beings. They dazzle travellers with knowledge of their past and the places they have been and are going. Indeed their knowledge seems d"
      },
      {
        "document": 201,
        "excerpt": "mmon folk. The servants that attend them are kidnapped travellers plucked from the backs of wagons or dragged from their beds during the night. If you have been hired by"
      }
    ],
    "travellers'": [
      {
        "document": 187,
        "excerpt": "Knows travellers' histories and destinations"
      }
    ],
    "travelling": [
      {
        "document": 37,
        "excerpt": "An essential Skill for anyone intent on travelling the stars. Can be used to identify stars and constellations, to gather hints on the destination of inter"
      }
    ],
    "travels": [
      {
        "document": 61,
        "excerpt": "lt is one thing while doing it to a letter is another. Travels any distance and always arrives (eventually)."
      }
    ],
    "traverse": [
      {
        "document": 9,
        "excerpt": "Where you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun to study these more remote reaches of the divi"
      }
    ],
    "treasure": [
      {
        "document": 42,
        "excerpt": "Assess treasure worth"
      },
      {
        "document": 135,
        "excerpt": "treasure"
      },
      {
        "document": 188,
        "excerpt": "treasure hoards"
      },
      {
        "document": 200,
        "excerpt": "ards still defending doorways to caches of Weapons and treasure the Autarchs are known to have hidden away for times of trouble, vigilant as a sleepless, incorruptible"
      },
      {
        "document": 202,
        "excerpt": "hen they return home and remove their pig cape all the treasure they have stolen tumbles out. For this reason it's wise to demand answers from any pig you see out at ni"
      }
    ],
    "treasures": [
      {
        "document": 199,
        "excerpt": "olds of caves they may hear its whispers and promises. Treasures thrown down pits and left in cave mouths temporarily silence it."
      }
    ],
    "treated": [
      {
        "document": 56,
        "excerpt": "k prey and find tracks. When stalking a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Sneaking."
      }
    ],
    "treats": [
      {
        "document": 17,
        "excerpt": "A Pocket Full of Monkey Treats"
      }
    ],
    "trend": [
      {
        "document": 217,
        "excerpt": "st their servants laid down petals in their path. This trend escalated until the more desperate social climbers ultimately committed to having their prefrontal corte"
      }
    ],
    "trick": [
      {
        "document": 49,
        "excerpt": "Trick riding"
      }
    ],
    "tricked": [
      {
        "document": 183,
        "excerpt": "to be theirs but they are prideful, stupid, and easily tricked."
      }
    ],
    "trickery": [
      {
        "document": 92,
        "excerpt": "y Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
      }
    ],
    "trillion": [
      {
        "document": 191,
        "excerpt": "d the god that leaped forth instantly shattered into a trillion shards of glass that flew off into the cosmos. Since then they have been eager to join any religion foun"
      }
    ],
    "trip": [
      {
        "document": 64,
        "excerpt": "e watching the intended target, causing their words to trip and confuse. This may be done under their breath and relatively subtly."
      }
    ],
    "tripping": [
      {
        "document": 47,
        "excerpt": "a ball of inert plasmic goo or to find the fulcrum for tripping a giant."
      },
      {
        "document": 215,
        "excerpt": "le taking the occasional break to shout at a child, or tripping up an old lady. You'd think they'd stop hiring them."
      }
    ],
    "trivia": [
      {
        "document": 184,
        "excerpt": "The Bonshad is the source of an amusing piece of trivia amongst diabolists. While it is well known that the Bonshads know the method of creating the Elixir of S"
      }
    ],
    "troika": [
      {
        "document": 48,
        "excerpt": "s the knowledge and ingredients. 1d3 Common Poisons of Troika: 1 Causes anyone ingesting it to Test their Luck (or Skill for Enemies) or lose 4d6 Stamina. 2 Add 1 to"
      },
      {
        "document": 206,
        "excerpt": "The rooftops of Troika are crenelated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or an errant,"
      }
    ],
    "troika's": [
      {
        "document": 25,
        "excerpt": "You are a student at Troika's most prestigious wizarding academy (pride of the city, experts in pan-dimensional mobility) you were fin"
      }
    ],
    "troikan": [
      {
        "document": 161,
        "excerpt": "part of a fashionable affectation for the metropolitan Troikan. Though the city has no discernable weather it is considered polite to check it intermittently and comme"
      },
      {
        "document": 223,
        "excerpt": "Troikan Standard"
      },
      {
        "document": 224,
        "excerpt": "Troikan Standard"
      }
    ],
    "troll": [
      {
        "document": 215,
        "excerpt": "Troll"
      }
    ],
    "trolls": [
      {
        "document": 215,
        "excerpt": "Trolls are ill-tempered creatures often spied leaning on a pike in the town square, gabbing with other guards w"
      }
    ],
    "trotting": [
      {
        "document": 49,
        "excerpt": "ve basic animal riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
      }
    ],
    "trouble": [
      {
        "document": 2,
        "excerpt": "rom both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 49,
        "excerpt": "rotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 200,
        "excerpt": "he Autarchs are known to have hidden away for times of trouble, vigilant as a sleepless, incorruptible watchdog."
      }
    ],
    "troublesome": [
      {
        "document": 35,
        "excerpt": "d a Zoanthropologist and paid them well to remove your troublesome forebrain and elevate you to the pure and unburdened beast you are today."
      },
      {
        "document": 72,
        "excerpt": "A popular Spell that turns troublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be turned into a"
      }
    ],
    "true": [
      {
        "document": 19,
        "excerpt": "True Seeing"
      },
      {
        "document": 20,
        "excerpt": "to be the finest expression of Dwarfy craftsmanship, a true masterpiece, a brand new step in aesthetic design, a jump not seen since the old masters."
      },
      {
        "document": 35,
        "excerpt": "True"
      },
      {
        "document": 58,
        "excerpt": "True"
      },
      {
        "document": 60,
        "excerpt": "True"
      },
      {
        "document": 79,
        "excerpt": "True"
      },
      {
        "document": 85,
        "excerpt": "True"
      },
      {
        "document": 86,
        "excerpt": "True"
      },
      {
        "document": 88,
        "excerpt": "True"
      },
      {
        "document": 90,
        "excerpt": "True"
      },
      {
        "document": 92,
        "excerpt": "True"
      },
      {
        "document": 93,
        "excerpt": "True invisibility, not an illusion"
      },
      {
        "document": 94,
        "excerpt": "True"
      },
      {
        "document": 95,
        "excerpt": "True"
      },
      {
        "document": 96,
        "excerpt": "True"
      },
      {
        "document": 97,
        "excerpt": "True"
      },
      {
        "document": 98,
        "excerpt": "True"
      },
      {
        "document": 99,
        "excerpt": "True"
      },
      {
        "document": 100,
        "excerpt": "True"
      },
      {
        "document": 101,
        "excerpt": "True"
      },
      {
        "document": 102,
        "excerpt": "True"
      },
      {
        "document": 103,
        "excerpt": "True"
      },
      {
        "document": 104,
        "excerpt": "True"
      },
      {
        "document": 105,
        "excerpt": "True"
      },
      {
        "document": 106,
        "excerpt": "True"
      },
      {
        "document": 107,
        "excerpt": "True"
      },
      {
        "document": 108,
        "excerpt": "True"
      },
      {
        "document": 109,
        "excerpt": "True"
      },
      {
        "document": 110,
        "excerpt": "True"
      },
      {
        "document": 111,
        "excerpt": "True"
      },
      {
        "document": 121,
        "excerpt": "True"
      },
      {
        "document": 126,
        "excerpt": "True Seeing"
      },
      {
        "document": 142,
        "excerpt": "True"
      },
      {
        "document": 223,
        "excerpt": "True"
      },
      {
        "document": 224,
        "excerpt": "True"
      }
    ],
    "truly": [
      {
        "document": 182,
        "excerpt": "cal impression. The Alzabo can produce - for it is not truly mimicking, rather recalling - the exact sound of any creature it has ever eaten. Crying out in the night"
      }
    ],
    "truth": [
      {
        "document": 27,
        "excerpt": "cation of might and a good beef steak is the universal truth. Words have no power and can no more define the universe than they can build a house, lift a cup, or sea"
      },
      {
        "document": 126,
        "excerpt": "The wizard focuses their sight on the unambiguous truth of matter, enabling them to see through illusions for the next 10 minutes."
      }
    ],
    "truths": [
      {
        "document": 10,
        "excerpt": "Mathmologists honour the clean and unambiguous truths of mathematics and coordinate them with their observations of the multiverse. All things can be measured"
      }
    ],
    "try": [
      {
        "document": 16,
        "excerpt": "open to them as nothing is forbidden at Miss Kinsey's. Try the other, other, other white meat."
      }
    ],
    "trying": [
      {
        "document": 52,
        "excerpt": "s is Tested only when someone or something is actively trying to detect you. The sneaker would Roll Versus the Awareness of those searching for them; anyone beating t"
      },
      {
        "document": 178,
        "excerpt": "ve the time to sit down and make tea for those you are trying to impress."
      }
    ],
    "tumble": [
      {
        "document": 220,
        "excerpt": "a coughing fit for 1d6 turns after which 1d6 gremlins tumble out of their mouth and start biting people's faces."
      }
    ],
    "tumbles": [
      {
        "document": 202,
        "excerpt": "emove their pig cape all the treasure they have stolen tumbles out. For this reason it's wise to demand answers from any pig you see out at night. Their intentions wil"
      },
      {
        "document": 220,
        "excerpt": "he wizard instantly grows an enormous shaggy beard. It tumbles down to the floor and gets in the way. The wizard suffers a -2 penalty to everything until they tame tha"
      }
    ],
    "tunnel": [
      {
        "document": 12,
        "excerpt": "Tunnel Fighting"
      }
    ],
    "tunnels": [
      {
        "document": 192,
        "excerpt": "y tame and cover every surface in walls and hedges and tunnels and steel and whatever else is in goblin-vogue, though more usually they are distracted with an accident"
      }
    ],
    "turn": [
      {
        "document": 33,
        "excerpt": "Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they cannot. Wizards are the most dangerous prey."
      },
      {
        "document": 77,
        "excerpt": "r pours from their mouth. They may Test again once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 85,
        "excerpt": "ose their glasses they mumble to themselves until they turn up. The thing being sought must be a specific object, not a general category or type, and the direction"
      },
      {
        "document": 91,
        "excerpt": "g an awful mess. Lasts for 10 minutes. Test Luck every Turn if not taking cover or else take further Damage."
      },
      {
        "document": 106,
        "excerpt": "n. The liquid deals 4 Damage if drunk and 1 Damage per Turn until the target successfully Tests their Luck (or Skill for Enemies). The liquid loses its potency afte"
      },
      {
        "document": 130,
        "excerpt": "less they Test their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat the Test or become stuck. Dries up after 12 rounds."
      },
      {
        "document": 208,
        "excerpt": "Each will consume one Provision per Turn"
      },
      {
        "document": 220,
        "excerpt": "All weapons of war in the vicinity turn into flowers."
      }
    ],
    "turned": [
      {
        "document": 72,
        "excerpt": "rget must Test their Luck (or Skill for Enemies) or be turned into an insignificant creature of the wizard's choice. Lasts forever."
      },
      {
        "document": 192,
        "excerpt": "King, or cut off from the centre of the labyrinth and turned feral to live in the man-cities. A most terrible fate. Better to bury their labyrinths and leave."
      },
      {
        "document": 220,
        "excerpt": "There is a flash followed by a shriek - the wizard has turned into a pig."
      }
    ],
    "turns": [
      {
        "document": 71,
        "excerpt": "This Spell turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are"
      },
      {
        "document": 72,
        "excerpt": "A popular Spell that turns troublesome folk into humiliated animals. The target must Test their Luck (or Skill for Enemies) or be t"
      },
      {
        "document": 93,
        "excerpt": "The wizard turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as y"
      },
      {
        "document": 220,
        "excerpt": "All currency in the wizard's possession turns into beautiful butterflies that flap off into the sky."
      }
    ],
    "tusks": [
      {
        "document": 199,
        "excerpt": "Loathsome Wurm is the width of an elephant, with great tusks and grinding scales. Its unfinished, infinite body coils back into the depths and it can surely level th"
      }
    ],
    "tutelage": [
      {
        "document": 26,
        "excerpt": "As an integral part of your tutelage in the sub-dimensional academy of the Cordial Wizard God you spent your childhood learning about the fat"
      }
    ],
    "twenty": [
      {
        "document": 132,
        "excerpt": "Requires twenty minutes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms against re"
      },
      {
        "document": 220,
        "excerpt": "Twenty-five years of the wizard's life drop away in an instant, possibly making them a very small child. If the"
      }
    ],
    "twice": [
      {
        "document": 35,
        "excerpt": "ct thought, such as Spells or Astrology, you must roll twice and succeed on both to improve them."
      },
      {
        "document": 201,
        "excerpt": "If a manticore strikes the same person twice in one Round they have been hit by the creature's tail"
      }
    ],
    "twig": [
      {
        "document": 69,
        "excerpt": "You snap a twig or other brittle object to cause an injury in another. They must Test their Luck (or Skill for Enemies)"
      }
    ],
    "twigs": [
      {
        "document": 29,
        "excerpt": "Brittle Twigs"
      },
      {
        "document": 69,
        "excerpt": "Brittle Twigs"
      }
    ],
    "twister": [
      {
        "document": 1,
        "excerpt": "Tongue Twister"
      },
      {
        "document": 124,
        "excerpt": "Tongue Twister"
      },
      {
        "document": 221,
        "excerpt": "Tongue Twister"
      }
    ],
    "twists": [
      {
        "document": 124,
        "excerpt": "Beware! If a wizard screws their nose and twists their fingers at you then a Tongue Twister is coming your way. The target must Test their Luck (or Skill"
      }
    ],
    "two": [
      {
        "document": 4,
        "excerpt": "Massive two-handed weapon"
      },
      {
        "document": 14,
        "excerpt": "Large two-handed sword"
      },
      {
        "document": 16,
        "excerpt": "The Eaters know that there are only two worlds: the Without and the Within. They intend to insert as much of the prior into the latter as they c"
      },
      {
        "document": 99,
        "excerpt": "r the recipient. They will need to breathe and eat for two, which makes it hard to do anything useful while linked. The Spell lasts for a day, until cancelled, or"
      },
      {
        "document": 105,
        "excerpt": "Open up the mind to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will still defend themselv"
      },
      {
        "document": 119,
        "excerpt": "highly reflective surfaces. The wizard stands between two reflective surfaces so that they are infinitely repeated. They then step out from between them but as a"
      },
      {
        "document": 136,
        "excerpt": "two_handed"
      },
      {
        "document": 138,
        "excerpt": "Two-handed weapon"
      },
      {
        "document": 145,
        "excerpt": "A massive two-handed sword capable of devastating strikes."
      },
      {
        "document": 149,
        "excerpt": "tal shaped knuckle bones of goblins and make excellent two sided dice."
      },
      {
        "document": 150,
        "excerpt": "Two-handed"
      },
      {
        "document": 157,
        "excerpt": "A massive two-handed hammer capable of devastating blows."
      },
      {
        "document": 164,
        "excerpt": "Two-handed"
      },
      {
        "document": 175,
        "excerpt": "Two-handed"
      },
      {
        "document": 176,
        "excerpt": "Two-handed"
      },
      {
        "document": 222,
        "excerpt": "* indicates a Weapon that requires at least two hands to use"
      },
      {
        "document": 223,
        "excerpt": "A massive two-handed weapon."
      }
    ],
    "type": [
      {
        "document": 85,
        "excerpt": "t must be a specific object, not a general category or type, and the direction is only given in terms of compass points."
      },
      {
        "document": 163,
        "excerpt": "Various effects depending on type - death, paralysis, or weapon coating"
      }
    ],
    "typical": [
      {
        "document": 1,
        "excerpt": "You're a wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God has no church other than the periphery of pon"
      },
      {
        "document": 186,
        "excerpt": "the oldest and wisest of their sort can tower above a typical townhouse while still being able to squeeze themselves under the door."
      }
    ],
    "typically": [
      {
        "document": 182,
        "excerpt": "rying out in the night, it draws its prey from safety, typically by imitating a recently eaten family member and calling to its children or parents."
      }
    ],
    "typo": [
      {
        "document": 184,
        "excerpt": "of Ignis Baxter: Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagine the embarrassment this would have caused Master Baxter had he not bee"
      }
    ],
    "tyranny": [
      {
        "document": 220,
        "excerpt": "a mind of their own and take a severe disliking to the tyranny of control. They set about choking the wizard to death only to lapse back into servitude as soon as they"
      }
    ],
    "ultimately": [
      {
        "document": 4,
        "excerpt": "riment with not plunging your world into disorder and, ultimately, darkness, but the door is always open."
      },
      {
        "document": 217,
        "excerpt": "end escalated until the more desperate social climbers ultimately committed to having their prefrontal cortexes partially removed in the pursuit of the greatest animal ve"
      }
    ],
    "umbrage": [
      {
        "document": 31,
        "excerpt": "her was hung by corrupt officials. Either way you took umbrage and entered the world with a chip on one shoulder and an oversized Sword on the other."
      }
    ],
    "umbrella": [
      {
        "document": 116,
        "excerpt": "ldly gesticulate at a brittle object no larger than an umbrella and cause it to shatter into a million pieces. Living targets may Test their Luck to avoid this unpleasa"
      }
    ],
    "unable": [
      {
        "document": 83,
        "excerpt": "able to see in minute detail for miles around but are unable to see anything up close. Lasts until ended."
      },
      {
        "document": 200,
        "excerpt": "s, rather they never question their lot in life, being unable to comprehend an alternative existence. Indeed, you might find man-beast guards still defending doorways"
      },
      {
        "document": 220,
        "excerpt": "The wizard is cursed with curses. They are unable to speak without swearing, thus making magic impossible for the duration. Lasts 1d6 hours."
      }
    ],
    "unambiguous": [
      {
        "document": 10,
        "excerpt": "Mathmologists honour the clean and unambiguous truths of mathematics and coordinate them with their observations of the multiverse. All things can be m"
      },
      {
        "document": 126,
        "excerpt": "The wizard focuses their sight on the unambiguous truth of matter, enabling them to see through illusions for the next 10 minutes."
      }
    ],
    "unarmed": [
      {
        "document": 28,
        "excerpt": "e this blessing away until you forge and donate to the unarmed a brand new Sword."
      },
      {
        "document": 190,
        "excerpt": "Unarmed"
      },
      {
        "document": 191,
        "excerpt": "Unarmed"
      },
      {
        "document": 195,
        "excerpt": "Unarmed"
      },
      {
        "document": 196,
        "excerpt": "Unarmed"
      },
      {
        "document": 197,
        "excerpt": "Unarmed"
      },
      {
        "document": 198,
        "excerpt": "Unarmed"
      },
      {
        "document": 219,
        "excerpt": "Unarmed"
      }
    ],
    "unassuming": [
      {
        "document": 210,
        "excerpt": "Unassuming"
      }
    ],
    "unburdened": [
      {
        "document": 35,
        "excerpt": "troublesome forebrain and elevate you to the pure and unburdened beast you are today."
      },
      {
        "document": 188,
        "excerpt": "Dragons are creatures of hyper-light, unburdened by base matter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal"
      }
    ],
    "uncanny": [
      {
        "document": 195,
        "excerpt": "dance at highborn social events. Each one possesses an uncanny resemblance to one Exultant or other, blood of their very blood as they are. They live in hope that thei"
      },
      {
        "document": 210,
        "excerpt": "Uncanny"
      }
    ],
    "uncomfortable": [
      {
        "document": 93,
        "excerpt": "turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and don't suffer from the usua"
      }
    ],
    "uncommon": [
      {
        "document": 183,
        "excerpt": "uncommon"
      },
      {
        "document": 186,
        "excerpt": "uncommon"
      },
      {
        "document": 189,
        "excerpt": "uncommon"
      },
      {
        "document": 194,
        "excerpt": "uncommon"
      }
    ],
    "unconscious": [
      {
        "document": 48,
        "excerpt": "son has worn off. 3 Causes anyone ingesting it to fall unconscious for 1d6 hours."
      },
      {
        "document": 197,
        "excerpt": "ace. In some spheres you might be considered dead when unconscious or still living until buried. Now consider the ambulatory deceased and the definition is even more nebul"
      }
    ],
    "unconsciousness": [
      {
        "document": 163,
        "excerpt": "Causes unconsciousness for 1d6 hours if ingested"
      }
    ],
    "uncontrollably": [
      {
        "document": 220,
        "excerpt": "my curses: hiccups! Until dispelled the wizard hiccups uncontrollably, suffering a -4 penalty to further attempts at magic."
      }
    ],
    "uncontrolled": [
      {
        "document": 17,
        "excerpt": "uncontrolled"
      }
    ],
    "undead": [
      {
        "document": 18,
        "excerpt": "loped a codependent relationship (Companion / External undead)"
      },
      {
        "document": 19,
        "excerpt": "You are undead and so do not need to breathe or circulate blood. You take double Damage from Silver Weapons and regain"
      },
      {
        "document": 173,
        "excerpt": "anti-undead"
      },
      {
        "document": 197,
        "excerpt": "undead"
      },
      {
        "document": 207,
        "excerpt": "undead"
      }
    ],
    "undeniable": [
      {
        "document": 217,
        "excerpt": "greatest animal verisimilitude. While the results were undeniable, it prevented participation in even the most basic functions of state. The Autarch applauded their commi"
      }
    ],
    "under": [
      {
        "document": 38,
        "excerpt": "roll_under"
      },
      {
        "document": 39,
        "excerpt": "roll_under"
      },
      {
        "document": 40,
        "excerpt": "change your appearance. When in disguise you must Roll Under this when someone is liable to see through it. Opposed by Awareness when under scrutiny."
      },
      {
        "document": 53,
        "excerpt": "roll_under"
      },
      {
        "document": 57,
        "excerpt": "this to set and disarm traps. When setting traps Roll Under your Trapping Skill and describe how the trap is made with the materials at hand. When someone wishes to"
      },
      {
        "document": 64,
        "excerpt": "sing their words to trip and confuse. This may be done under their breath and relatively subtly."
      },
      {
        "document": 68,
        "excerpt": "e, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minutes."
      },
      {
        "document": 71,
        "excerpt": "turns one's heart into a burning ember of grief. Those under its effect are so consumed by grief that they are immune to mind controlling effects and the non-physica"
      },
      {
        "document": 125,
        "excerpt": "t. They will still take Damage from bodily abuse while under the effect and can indeed become irretrievably dead."
      },
      {
        "document": 186,
        "excerpt": "townhouse while still being able to squeeze themselves under the door."
      },
      {
        "document": 220,
        "excerpt": "A pool of colour opens up under the wizard, sucking them and any other unlucky nearby souls into it. They will be whisked off to a rando"
      }
    ],
    "underbelly": [
      {
        "document": 2,
        "excerpt": "t your Luck to find and get in with the local criminal underbelly if one exists."
      }
    ],
    "undergoes": [
      {
        "document": 62,
        "excerpt": "The wizard undergoes a distressing transformation into an inanimate object no larger than a piano and no smaller than a cup."
      }
    ],
    "underground": [
      {
        "document": 186,
        "excerpt": "underground"
      },
      {
        "document": 192,
        "excerpt": "underground"
      },
      {
        "document": 193,
        "excerpt": "underground_warrens"
      },
      {
        "document": 199,
        "excerpt": "underground"
      }
    ],
    "undergrowth": [
      {
        "document": 1,
        "excerpt": "Caked in stinking mud and undergrowth. +1 to Sneak rolls in marshy terrain while wearing them, -1 everywhere else 'cos it stinks!"
      },
      {
        "document": 170,
        "excerpt": "Rough robes caked in stinking mud and undergrowth, perfect for blending into marshy terrain but offensive everywhere else."
      }
    ],
    "underlying": [
      {
        "document": 122,
        "excerpt": "factory sensation of thought. Emotions, attitudes, and underlying feelings can be smelled. No words or images are formed, just impressions. Any strong odour will cause th"
      }
    ],
    "underneath": [
      {
        "document": 193,
        "excerpt": "atcher because where there's one there's a hundred and underneath your home will be a veritable maze of warrens stretching off to gods know where. No proven link between"
      }
    ],
    "undersized": [
      {
        "document": 23,
        "excerpt": "Undersized Spear"
      }
    ],
    "understand": [
      {
        "document": 41,
        "excerpt": "Understand proper conduct"
      },
      {
        "document": 96,
        "excerpt": "an simultaneously cup their other hand to their ear to understand them in return. Lasts for one conversation."
      },
      {
        "document": 125,
        "excerpt": "subject - how can you speak with the dead if you don't understand the dead? Torpor helps build post-mortem empathy by causing the necromancer to temporarily die. Bodily f"
      }
    ],
    "understanding": [
      {
        "document": 41,
        "excerpt": "Versus your host's Etiquette. Represents a mechanical understanding of social conduct and those who are better at it are more discerning."
      }
    ],
    "understands": [
      {
        "document": 220,
        "excerpt": "The wizard no longer speaks or understands any known tongue, instead favouring a slightly unpleasant language made up of shrieks and mumbles."
      }
    ],
    "understood": [
      {
        "document": 216,
        "excerpt": "The million spheres have not been counted, it's just understood that there are a lot - countless by every useful standard. Eventually, in a future further from now than"
      }
    ],
    "undertaking": [
      {
        "document": 21,
        "excerpt": "Quixotic Undertaking"
      }
    ],
    "underwater": [
      {
        "document": 88,
        "excerpt": "to Test their Luck (or Skill for Enemies). Useful for underwater excursions but less so when inflicted upon a chap in the middle of town. The wizard may end this at will"
      }
    ],
    "underworld": [
      {
        "document": 199,
        "excerpt": "k can be descended and used as an entry to the Primary Underworld"
      }
    ],
    "undo": [
      {
        "document": 1,
        "excerpt": "Undo"
      },
      {
        "document": 19,
        "excerpt": "Undo"
      },
      {
        "document": 29,
        "excerpt": "Undo"
      },
      {
        "document": 127,
        "excerpt": "Undo"
      },
      {
        "document": 221,
        "excerpt": "Undo"
      }
    ],
    "undone": [
      {
        "document": 101,
        "excerpt": "ect to it but is now magically sealed. Permanent until undone or dismissed."
      }
    ],
    "unfamiliar": [
      {
        "document": 121,
        "excerpt": "l to any location within a single sphere instantly. If unfamiliar with the location they must Test their Luck (or Skill for Enemies) or be thrown wildly off course to pot"
      }
    ],
    "unfathomably": [
      {
        "document": 212,
        "excerpt": "golden ships of their cosmic civilisation. Each one is unfathomably ancient but by design or fault they don't remember more than a lifetime's worth of existence. We think o"
      }
    ],
    "unfinished": [
      {
        "document": 189,
        "excerpt": "Unfinished Dwarf creation"
      },
      {
        "document": 199,
        "excerpt": "an elephant, with great tusks and grinding scales. Its unfinished, infinite body coils back into the depths and it can surely level the sunlit world were it not confined"
      }
    ],
    "unfocused": [
      {
        "document": 191,
        "excerpt": "Profoundly religious though unfocused. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple city on their holy"
      }
    ],
    "unfortunately": [
      {
        "document": 15,
        "excerpt": "of all you surveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician ensured you disappeared, or you led a s"
      },
      {
        "document": 205,
        "excerpt": "ound, and as such they are people of words and shapes. Unfortunately for them this cycle has a proliferation of wilful wizard-folk with a thirst for learning the barest fund"
      }
    ],
    "ungendered": [
      {
        "document": 7,
        "excerpt": "ohol dependent creature. Dwarfs are a sculpted people, ungendered, and thus there are no Dwarf children or Dwarf families to prevent you from fully committing to the impo"
      }
    ],
    "ungrateful": [
      {
        "document": 183,
        "excerpt": "a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything since. They rarely travel far from their birth hole although there is no"
      }
    ],
    "unguents": [
      {
        "document": 29,
        "excerpt": "the depths of whose clothes are filled with pouches of unguents, holy icons and herbs. No matter the metaphysical need, you are always prepared."
      }
    ],
    "unhappy": [
      {
        "document": 8,
        "excerpt": "Padded for protection against unhappy clients (counts as Modest Armour)"
      },
      {
        "document": 189,
        "excerpt": "Unhappy"
      }
    ],
    "uniform": [
      {
        "document": 11,
        "excerpt": "Guild uniform"
      }
    ],
    "uninspired": [
      {
        "document": 20,
        "excerpt": "any other Dwarf. Only Dwarfs can see the derivative or uninspired parts of your creation. Other Dwarfs will completely ignore you since you remind them of their fading no"
      }
    ],
    "unison": [
      {
        "document": 102,
        "excerpt": "ee wizards. All three will perform the same actions in unison, offering attackers only a 1 in 3 chance of targeting the right wizard. Lasts for 12 minutes."
      }
    ],
    "universal": [
      {
        "document": 27,
        "excerpt": "the application of might and a good beef steak is the universal truth. Words have no power and can no more define the universe than they can build a house, lift a cup,"
      },
      {
        "document": 105,
        "excerpt": "Open up the mind to universal love and cause two subjects to Test their Luck (or Skill for Enemies) or cease hostilities. They will st"
      }
    ],
    "universe": [
      {
        "document": 5,
        "excerpt": "The Key Masters wander the universe fathoming the workings of all entryways. Though they're quite fascinated with simple chests and doors th"
      },
      {
        "document": 27,
        "excerpt": "truth. Words have no power and can no more define the universe than they can build a house, lift a cup, or sear a steak. Might can! Really, they have thought a lot abo"
      },
      {
        "document": 204,
        "excerpt": "The ogre is a phenomenon common across the universe. A child will be born with a scowl on its face and a corded knot where their heart should be. They won't"
      },
      {
        "document": 205,
        "excerpt": "The manifested people. By the order of the universe, as set in motion by the Unmoving Mover, they exist for the briefest time in the indivisible moment at t"
      },
      {
        "document": 210,
        "excerpt": "In an infinite universe there are infinite witches, amongst which is a rich spectrum of awfulness. Separators are some of the fo"
      },
      {
        "document": 216,
        "excerpt": "Time travelers from the end of the universe with advanced arts and technology"
      }
    ],
    "universities": [
      {
        "document": 32,
        "excerpt": "ou're a classically trained Academic, a product of the universities of the Brass City, the Palace of Tigers, or some other less prestigious centre of learning among the sph"
      }
    ],
    "unless": [
      {
        "document": 39,
        "excerpt": "ing a number or total or repeated failures to fall off unless it is a particularly merciless ascent. The GM should use their discretion."
      },
      {
        "document": 78,
        "excerpt": "k in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      },
      {
        "document": 118,
        "excerpt": "efulness for a time, causing them to sleep until woken unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 130,
        "excerpt": "extending 12 metres in front of the wizard are trapped unless they Test their Luck (or Skill for Enemies). Each Turn anything passing through or out of it must repeat"
      },
      {
        "document": 210,
        "excerpt": "Sleeping victims lose 1d6 permanent Stamina daily unless magically restored"
      },
      {
        "document": 220,
        "excerpt": "everyone over in front of them and dealing 1d6 Damage unless they successfully Test their Luck."
      }
    ],
    "unlike": [
      {
        "document": 186,
        "excerpt": "y crack through which they can pass their eyes. These, unlike the rest of them, never grow beyond the size of a typical human eye."
      }
    ],
    "unlimited": [
      {
        "document": 61,
        "excerpt": "unlimited"
      },
      {
        "document": 85,
        "excerpt": "unlimited"
      }
    ],
    "unlucky": [
      {
        "document": 17,
        "excerpt": "stepped off. Or you fell off. Either way you and some unlucky monkeys are here now and that's all that matters."
      },
      {
        "document": 220,
        "excerpt": "opens up under the wizard, sucking them and any other unlucky nearby souls into it. They will be whisked off to a random sphere of existence."
      }
    ],
    "unmarked": [
      {
        "document": 203,
        "excerpt": "zing their target all at once and leaving a relatively unmarked corpse before sluggishly returning home to enjoy its newfound warmth."
      }
    ],
    "unmoving": [
      {
        "document": 205,
        "excerpt": "By the order of the universe, as set in motion by the Unmoving Mover, they exist for the briefest time in the indivisible moment at the beginning and end of all things"
      }
    ],
    "unperturbed": [
      {
        "document": 186,
        "excerpt": "Unperturbed"
      }
    ],
    "unphased": [
      {
        "document": 220,
        "excerpt": "ut as a gelatinous blob of flesh but they're generally unphased. After 1d6 hours the bones pop back into place from wherever they went."
      }
    ],
    "unpleasant": [
      {
        "document": 116,
        "excerpt": "eces. Living targets may Test their Luck to avoid this unpleasant Spell."
      },
      {
        "document": 214,
        "excerpt": "ss. There they build their eponymous towers to work on unpleasant projects and terrorise the neighbourhood. They give magic a bad name."
      },
      {
        "document": 220,
        "excerpt": "rstands any known tongue, instead favouring a slightly unpleasant language made up of shrieks and mumbles."
      }
    ],
    "unpopular": [
      {
        "document": 8,
        "excerpt": "eing open for business. Road weary and worldwise, your unpopular visions cause you to constantly move on."
      }
    ],
    "unready": [
      {
        "document": 28,
        "excerpt": "ays crumble inwards. You are always prepared and never unready."
      }
    ],
    "unreal": [
      {
        "document": 202,
        "excerpt": "Unreal"
      }
    ],
    "unseen": [
      {
        "document": 52,
        "excerpt": "The art of remaining unseen. This is Tested only when someone or something is actively trying to detect you. The sneaker would Roll"
      }
    ],
    "unstable": [
      {
        "document": 190,
        "excerpt": "Unstable"
      }
    ],
    "unsuspecting": [
      {
        "document": 211,
        "excerpt": "Sleeping or unsuspecting targets must Test their Luck (or Skill for Enemies) or be paralysed with misery and allow the serpent to"
      }
    ],
    "until": [
      {
        "document": 28,
        "excerpt": "t all times or else Telak will take this blessing away until you forge and donate to the unarmed a brand new Sword."
      },
      {
        "document": 48,
        "excerpt": "Until rolling 1 for damage"
      },
      {
        "document": 59,
        "excerpt": "Until friendship naturally fades or circumstances change"
      },
      {
        "document": 60,
        "excerpt": "Until ended"
      },
      {
        "document": 61,
        "excerpt": "until_arrival"
      },
      {
        "document": 62,
        "excerpt": "o larger than a piano and no smaller than a cup. Lasts until ended."
      },
      {
        "document": 64,
        "excerpt": "Until the confusion clears or target realizes what's happening"
      },
      {
        "document": 66,
        "excerpt": "snow globe. The target makes all rolls at a -1 penalty until their head clears. Lasts for 3 minutes."
      },
      {
        "document": 69,
        "excerpt": "Permanent injury until healed"
      },
      {
        "document": 71,
        "excerpt": "ing effects and the non-physical impact of pain. Lasts until the next rest."
      },
      {
        "document": 75,
        "excerpt": "until_eyes_reinserted"
      },
      {
        "document": 77,
        "excerpt": "rs from their mouth. They may Test again once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 79,
        "excerpt": "Until naturally extinguished"
      },
      {
        "document": 80,
        "excerpt": "wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 83,
        "excerpt": "around but are unable to see anything up close. Lasts until ended."
      },
      {
        "document": 84,
        "excerpt": "until_resisted"
      },
      {
        "document": 85,
        "excerpt": "n wizards lose their glasses they mumble to themselves until they turn up. The thing being sought must be a specific object, not a general category or type, and the"
      },
      {
        "document": 88,
        "excerpt": "permanent_until_ended"
      },
      {
        "document": 90,
        "excerpt": "g rooted to the spot from which they sprang. They last until the wizard wills it or leaves the location."
      },
      {
        "document": 92,
        "excerpt": "k (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
      },
      {
        "document": 99,
        "excerpt": "ything useful while linked. The Spell lasts for a day, until cancelled, or until the death of the linked person. Note if the linked person dies, starves, or is choke"
      },
      {
        "document": 101,
        "excerpt": "le aspect to it but is now magically sealed. Permanent until undone or dismissed."
      },
      {
        "document": 105,
        "excerpt": "until_attacked"
      },
      {
        "document": 106,
        "excerpt": "e liquid deals 4 Damage if drunk and 1 Damage per Turn until the target successfully Tests their Luck (or Skill for Enemies). The liquid loses its potency after an h"
      },
      {
        "document": 107,
        "excerpt": "ieces. 17+ Perfect reanimation. The creature will last until destroyed."
      },
      {
        "document": 110,
        "excerpt": "of things but it does make them more palatable. Lasts until they want it to end."
      },
      {
        "document": 114,
        "excerpt": "Permanent until dispelled"
      },
      {
        "document": 115,
        "excerpt": "Until dispelled or destroyed"
      },
      {
        "document": 118,
        "excerpt": "to forgo wakefulness for a time, causing them to sleep until woken unless they successfully Test their Luck. Remember: fighting is loud."
      },
      {
        "document": 124,
        "excerpt": "Until disentangled"
      },
      {
        "document": 125,
        "excerpt": "vulgar definitions of the word, dead. The Spell lasts until ended by the wizard, who remains vaguely aware of their surroundings to the extent of being conscious of"
      },
      {
        "document": 187,
        "excerpt": "e conversation flows they become more and more fervent until their passion ignites and they devour their companion up to the neck. They continue to sadly converse wi"
      },
      {
        "document": 189,
        "excerpt": "urpose; they set their minds on a course and follow it until they finish or run aground. Occasionally a Dwarf is forcibly prevented from finishing a project, possibl"
      },
      {
        "document": 191,
        "excerpt": "the heart of their temple city on their holy mountain, until the day the Egg cracked and the god that leaped forth instantly shattered into a trillion shards of glas"
      },
      {
        "document": 197,
        "excerpt": "ht be considered dead when unconscious or still living until buried. Now consider the ambulatory deceased and the definition is even more nebulous and near the point"
      },
      {
        "document": 203,
        "excerpt": "rer may set the creature hunting. It will fly by night until it reaches the intended victim, whereupon it will envelop them, suffocating and freezing their target al"
      },
      {
        "document": 217,
        "excerpt": "s laid down petals in their path. This trend escalated until the more desperate social climbers ultimately committed to having their prefrontal cortexes partially re"
      },
      {
        "document": 220,
        "excerpt": "The most feared of adolescent academy curses: hiccups! Until dispelled the wizard hiccups uncontrollably, suffering a -4 penalty to further attempts at magic."
      }
    ],
    "unto": [
      {
        "document": 200,
        "excerpt": "al to the Phoenix Throne, obeying orders to the letter unto death. The man-beasts are far from mindless, rather they never question their lot in life, being unable"
      }
    ],
    "untouched": [
      {
        "document": 173,
        "excerpt": "Silver is the star metal, the most untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally"
      }
    ],
    "untreated": [
      {
        "document": 189,
        "excerpt": "ation of a new Dwarf. These creatures of raw surfaces, untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and ca"
      }
    ],
    "unusual": [
      {
        "document": 7,
        "excerpt": "he important Dwarfy endeavours of creating fine art in unusual places. You intend to find the most unusual places in all the million spheres."
      },
      {
        "document": 207,
        "excerpt": "Parchment Witches are an unusual breed of living dead both for having usually chosen the state of their own volition and for their staunc"
      }
    ],
    "unusually": [
      {
        "document": 190,
        "excerpt": "it is a divine emanation caught and refracted in some unusually dense crystal matrix, causing what would otherwise be an angelic visitation to become a mineralogical ha"
      },
      {
        "document": 194,
        "excerpt": "nd spite, they look like vultures with human heads and unusually large claws. Their immortal nature precludes the need to eat yet they hunt mercilessly, most usually by"
      }
    ],
    "unveil": [
      {
        "document": 92,
        "excerpt": "illusion may Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
      }
    ],
    "unwitting": [
      {
        "document": 81,
        "excerpt": "or at least direct influence, by the forces of Change, unwitting agents of Mass in need of healing. The wizard throws salt at their target and Rolls Versus the possessin"
      }
    ],
    "upon": [
      {
        "document": 4,
        "excerpt": "Name your patron. You may call upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM interprets their intervention."
      },
      {
        "document": 6,
        "excerpt": "You stake your reputation upon your ability to hunt and kill demonic creatures and those who break bread with them. Goat men in the wil"
      },
      {
        "document": 88,
        "excerpt": "l for underwater excursions but less so when inflicted upon a chap in the middle of town. The wizard may end this at will."
      },
      {
        "document": 106,
        "excerpt": "When cast upon a liquid this Spell causes it to become deadly poison. The liquid deals 4 Damage if drunk and 1 Damage p"
      },
      {
        "document": 109,
        "excerpt": "This Spell prevents the wizard from getting rained upon for one shower."
      },
      {
        "document": 129,
        "excerpt": "iring the flick of a wrist. In response to being fired upon the wizard may cast this Spell to cause the missile to be deflected."
      },
      {
        "document": 183,
        "excerpt": "gy man with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Hole and has been ungrateful and ill prepared for everything since."
      },
      {
        "document": 185,
        "excerpt": "Once upon a time a nation of man asked one of the Aeons to grant them the power of immortality and foresight. The"
      },
      {
        "document": 199,
        "excerpt": "Once upon a distant time the gods banded together to mould the dripping flesh of the Monad into all the creatures"
      },
      {
        "document": 210,
        "excerpt": "as to force their tongues down their gullets to feast upon the innards. Their victims awaken mysteriously sick while the witch remains healthy and young."
      }
    ],
    "urban": [
      {
        "document": 206,
        "excerpt": "urban"
      }
    ],
    "urbane": [
      {
        "document": 187,
        "excerpt": "Urbane"
      }
    ],
    "use": [
      {
        "document": 11,
        "excerpt": "Gives +4 carry capacity while worn but can't use hands"
      },
      {
        "document": 38,
        "excerpt": "having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary."
      },
      {
        "document": 39,
        "excerpt": "s it is a particularly merciless ascent. The GM should use their discretion."
      },
      {
        "document": 40,
        "excerpt": "Covers the use of props to change your appearance. When in disguise you must Roll Under this when someone is liable to"
      },
      {
        "document": 43,
        "excerpt": "Use Fly much as you would Run. In normal situations this doesn't need testing, only in chases or high winds,"
      },
      {
        "document": 47,
        "excerpt": "Use this to gain insight into angles, pressures, numbers, and other such arcane arts. You could, for instanc"
      },
      {
        "document": 50,
        "excerpt": "w fast you are, or if you can reach somewhere in time, use this. A basic chase is an Roll Versus."
      },
      {
        "document": 51,
        "excerpt": "Use of this allows the detection of magic. On a successful Test you focus your inner eye and all sorcerous a"
      },
      {
        "document": 54,
        "excerpt": "Use this while swimming in dangerous waters, diving, holding your breath for long periods, and so on. If you"
      },
      {
        "document": 57,
        "excerpt": "Use this to set and disarm traps. When setting traps Roll Under your Trapping Skill and describe how the tra"
      },
      {
        "document": 59,
        "excerpt": "brothels of their drunken apprentices is tiring work. Use of this Spell causes the target to Test their Luck (or Skill for Enemies) or become very friendly toward"
      },
      {
        "document": 63,
        "excerpt": "into another known receptacle. For example they might use it to reach through to a safe in their manse via their purse. This Spell only allows partial translocati"
      },
      {
        "document": 117,
        "excerpt": "ancers often talk to skulls. Sometimes they talk back. Use of this Spell enables speaking with the dead, who answer one question per casting. Requires a skull."
      },
      {
        "document": 132,
        "excerpt": "Requires twenty minutes to set up and use but doesn't need to be outside. Consists of a ruby specular, charms against reciprocal observation, and"
      },
      {
        "document": 135,
        "excerpt": "are metred face if one is sufficiently educated in its use. Test Astrology to tell the precise destination of any portal."
      },
      {
        "document": 168,
        "excerpt": "cles made with ruby lenses that require a free hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      },
      {
        "document": 181,
        "excerpt": "gives you +4 carry capacity while worn but you can not use your hands while wearing it."
      },
      {
        "document": 207,
        "excerpt": "Can use the skin of another person to impersonate them for a week after which time it starts to rot"
      },
      {
        "document": 222,
        "excerpt": "indicates a Weapon that requires at least two hands to use"
      }
    ],
    "used": [
      {
        "document": 9,
        "excerpt": "Crystallised starlight used as fuel"
      },
      {
        "document": 17,
        "excerpt": "or appeal since all monkeys are of course edible). You used to spend days on end dangling your feet off the edge of the world, watching over your chittering livesto"
      },
      {
        "document": 26,
        "excerpt": "Wand used to help focus new apprentices, now kept for sentimental reasons"
      },
      {
        "document": 36,
        "excerpt": "Used for rolling, balancing, falling, jumping, etc."
      },
      {
        "document": 37,
        "excerpt": "kill for anyone intent on travelling the stars. Can be used to identify stars and constellations, to gather hints on the destination of interdimensional portals, an"
      },
      {
        "document": 45,
        "excerpt": "Used to stitch wounds and apply ointments, stop bleeding, slow poison and the like. Also used for stabilising"
      },
      {
        "document": 53,
        "excerpt": "Used for lifting and breaking things. May also be used to grapple people if no grappling-appropriate Weapon S"
      },
      {
        "document": 55,
        "excerpt": "art of combat with swords and similar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons."
      },
      {
        "document": 56,
        "excerpt": "Used to stalk prey and find tracks. When stalking a quarry this is treated as an opposed Roll Versus the oppo"
      },
      {
        "document": 70,
        "excerpt": "metres away, to be torn to tatters. This Spell can be used in place of a melee attack by Rolling Versus as normal and inflicting Damage according to the Weapon use"
      },
      {
        "document": 104,
        "excerpt": "a reality wherein the lock was open all along. May be used to open any mundane door or container and counteract a Lock Spell."
      },
      {
        "document": 142,
        "excerpt": "A long Weapon that looks like a rifle and can be used in melee as a Club. A Fusil holds 6 charges before the plasmic core needs replacing."
      },
      {
        "document": 143,
        "excerpt": "A silent strangling weapon used by assassins, consisting of a cord or wire with handles."
      },
      {
        "document": 144,
        "excerpt": "when used for climbing"
      },
      {
        "document": 160,
        "excerpt": "Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons and reckless magicians. A plasmic core can be cracked open and huffe"
      },
      {
        "document": 167,
        "excerpt": "when used for climbing"
      },
      {
        "document": 172,
        "excerpt": "A defensive item that can be used to block attacks and also as a weapon."
      },
      {
        "document": 174,
        "excerpt": "A heavy leather whip traditionally used as both tool and weapon."
      },
      {
        "document": 199,
        "excerpt": ", the stub of the creature's neck can be descended and used as an entry to the Primary Underworld"
      },
      {
        "document": 213,
        "excerpt": "pity on these angry animals for they are lost and not used to your rude ways."
      }
    ],
    "useful": [
      {
        "document": 88,
        "excerpt": "f they fail to Test their Luck (or Skill for Enemies). Useful for underwater excursions but less so when inflicted upon a chap in the middle of town. The wizard may e"
      },
      {
        "document": 99,
        "excerpt": "he and eat for two, which makes it hard to do anything useful while linked. The Spell lasts for a day, until cancelled, or until the death of the linked person. Note"
      },
      {
        "document": 148,
        "excerpt": "A small blade, useful as both tool and weapon. Starting equipment for all characters."
      },
      {
        "document": 167,
        "excerpt": "A length of sturdy rope useful for climbing, binding, or pulling."
      },
      {
        "document": 176,
        "excerpt": "A long wooden pole, useful for walking, fighting, and casting spells."
      },
      {
        "document": 216,
        "excerpt": "t understood that there are a lot - countless by every useful standard. Eventually, in a future further from now than the birth of the Monad is from here, the hump-ba"
      }
    ],
    "usefulness": [
      {
        "document": 39,
        "excerpt": "The usefulness of the ability to clamber up things cannot be overstated. Most climbs should be single rolls though long"
      }
    ],
    "useless": [
      {
        "document": 23,
        "excerpt": "Tiny, Useless Helmet"
      },
      {
        "document": 140,
        "excerpt": "ch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while peering through it."
      }
    ],
    "user": [
      {
        "document": 140,
        "excerpt": "uby, like a useless magnifying glass, which grants the user +1 Second Sight while peering through it."
      }
    ],
    "uses": [
      {
        "document": 182,
        "excerpt": "Uses vocal mimicry to lure prey from safety"
      }
    ],
    "using": [
      {
        "document": 29,
        "excerpt": "ms and bells. May reroll one die on the Oops! Table if using this staff, however, may never sneak up on anyone because of the ringing and clattering it makes"
      },
      {
        "document": 31,
        "excerpt": "hat provides +1 to Longsword Fighting and Damage while using it. Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 37,
        "excerpt": "Using astrological equipment"
      },
      {
        "document": 221,
        "excerpt": "Table for generating random spells using d66"
      }
    ],
    "usual": [
      {
        "document": 30,
        "excerpt": "You don't recover Stamina by resting in the usual manner - instead you must spend a full rest period with a hot iron welding your skin back together like"
      },
      {
        "document": 88,
        "excerpt": "tly gift a touched subject with gills, replacing their usual breathing arrangement if they fail to Test their Luck (or Skill for Enemies). Useful for underwater excu"
      },
      {
        "document": 93,
        "excerpt": "move but are quite invisible and don't suffer from the usual limitations of illusions. Lasts for 3 minutes after which you noisily reform into dull and frustratingly"
      }
    ],
    "usually": [
      {
        "document": 35,
        "excerpt": "o all mind altering effects. You are able to speak but usually choose not to. When making Advancement Checks for Skills related to abstract thought, such as Spells or"
      },
      {
        "document": 179,
        "excerpt": "tive, looks like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it produces a full body disguise on the wearer formed from hard-light"
      },
      {
        "document": 189,
        "excerpt": "by dropping dead at an inopportune moment; it happens. Usually this is a sad but inconsequential occasion, but sometimes it happens while they pursue the highest art a"
      },
      {
        "document": 192,
        "excerpt": "teel and whatever else is in goblin-vogue, though more usually they are distracted with an accidentally awakened evil, or recalled by the Goblin King, or cut off from"
      },
      {
        "document": 194,
        "excerpt": "cludes the need to eat yet they hunt mercilessly, most usually by lifting their quarry up into the sky and dropping them after spending some time verbally tormenting t"
      },
      {
        "document": 207,
        "excerpt": "es are an unusual breed of living dead both for having usually chosen the state of their own volition and for their staunch denial of it. They cover their rotting skin"
      }
    ],
    "utensil": [
      {
        "document": 152,
        "excerpt": "Can also serve as cooking utensil"
      }
    ],
    "utility": [
      {
        "document": 11,
        "excerpt": "utility"
      },
      {
        "document": 58,
        "excerpt": "utility"
      },
      {
        "document": 60,
        "excerpt": "utility"
      },
      {
        "document": 85,
        "excerpt": "utility"
      },
      {
        "document": 88,
        "excerpt": "utility"
      },
      {
        "document": 90,
        "excerpt": "utility"
      },
      {
        "document": 100,
        "excerpt": "utility"
      },
      {
        "document": 101,
        "excerpt": "utility"
      },
      {
        "document": 104,
        "excerpt": "utility"
      },
      {
        "document": 109,
        "excerpt": "utility"
      },
      {
        "document": 111,
        "excerpt": "utility"
      },
      {
        "document": 121,
        "excerpt": "utility"
      },
      {
        "document": 167,
        "excerpt": "utility"
      },
      {
        "document": 203,
        "excerpt": "s, formless, freezing to the touch, and valued for its utility as a tool of murder. By utilizing only the smallest bit of physical remains a knowledgeable sorcerer may"
      }
    ],
    "utilizing": [
      {
        "document": 203,
        "excerpt": "ch, and valued for its utility as a tool of murder. By utilizing only the smallest bit of physical remains a knowledgeable sorcerer may set the creature hunting. It will"
      }
    ],
    "utterly": [
      {
        "document": 200,
        "excerpt": "had their vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter unto death. The man-beasts are far from mindle"
      }
    ],
    "vagabond": [
      {
        "document": 196,
        "excerpt": "Contrary to what the farmers tell you the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else you'll wait for weeks witho"
      }
    ],
    "vagaries": [
      {
        "document": 15,
        "excerpt": "laugh, or worse, they do believe you and shrug at the vagaries of fate."
      },
      {
        "document": 25,
        "excerpt": "ew outside your peers can claim to know more about the vagaries of skyward travel than you."
      }
    ],
    "vaguely": [
      {
        "document": 125,
        "excerpt": "The Spell lasts until ended by the wizard, who remains vaguely aware of their surroundings to the extent of being conscious of sound and movement but not of what is sa"
      }
    ],
    "valuable": [
      {
        "document": 42,
        "excerpt": "Identify valuable components"
      }
    ],
    "value": [
      {
        "document": 42,
        "excerpt": "Determine item value"
      },
      {
        "document": 53,
        "excerpt": "Grappling (half value)"
      }
    ],
    "valued": [
      {
        "document": 203,
        "excerpt": "of golden barges, formless, freezing to the touch, and valued for its utility as a tool of murder. By utilizing only the smallest bit of physical remains a knowledgea"
      }
    ],
    "values": [
      {
        "document": 218,
        "excerpt": "Damage values for natural and creature attacks based on damage roll"
      },
      {
        "document": 219,
        "excerpt": "Damage values for melee weapons based on damage roll"
      },
      {
        "document": 222,
        "excerpt": "Damage values for ranged weapons based on damage roll"
      }
    ],
    "vampiric": [
      {
        "document": 210,
        "excerpt": "vampiric"
      }
    ],
    "vanguard": [
      {
        "document": 192,
        "excerpt": "Goblins are the vanguard of civilisation. The moment a sphere bobs to the surface the goblins will creep out of the nooks and cra"
      }
    ],
    "vanity": [
      {
        "document": 19,
        "excerpt": "Witches are long-dead sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a patiently painted and immaculately folded imitat"
      }
    ],
    "vapour": [
      {
        "document": 122,
        "excerpt": "Thought Vapour"
      }
    ],
    "vapours": [
      {
        "document": 160,
        "excerpt": "Crystalised starlight cast in metal. Or astral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exoti"
      }
    ],
    "variable": [
      {
        "document": 107,
        "excerpt": "variable"
      },
      {
        "document": 212,
        "excerpt": "variable"
      }
    ],
    "varies": [
      {
        "document": 123,
        "excerpt": "Instantaneous (deafening effect duration varies)"
      },
      {
        "document": 197,
        "excerpt": "The definition of 'dead' varies from place to place. In some spheres you might be considered dead when unconscious or still living until"
      }
    ],
    "variety": [
      {
        "document": 212,
        "excerpt": "common form of bakelite and chrome androids but their variety is a result of the chthonic imagination of the Other Lords and endless in its diversity. Most have been"
      }
    ],
    "various": [
      {
        "document": 13,
        "excerpt": "Various toxins for coating weapons"
      },
      {
        "document": 48,
        "excerpt": "Crafting and applying various poisons during downtime"
      },
      {
        "document": 122,
        "excerpt": "xist in multiple alternative realities, travel through various spheres, and enable the olfactory sensation of thought. Emotions, attitudes, and underlying feelings can"
      },
      {
        "document": 163,
        "excerpt": "Various effects depending on type - death, paralysis, or weapon coating"
      },
      {
        "document": 164,
        "excerpt": "A long-hafted weapon with various blade configurations, devastating in skilled hands."
      }
    ],
    "varlet": [
      {
        "document": 11,
        "excerpt": "out in search of a real challenge for such a talented varlet."
      }
    ],
    "vastly": [
      {
        "document": 7,
        "excerpt": "ms and rare metals as food replacements. You, in fact, vastly prefer the taste of rare minerals to mundane food."
      }
    ],
    "vaults": [
      {
        "document": 224,
        "excerpt": "Always looking for lucrative vaults to crack."
      }
    ],
    "vegetation": [
      {
        "document": 220,
        "excerpt": "All vegetation within a mile withers and dies."
      }
    ],
    "veil": [
      {
        "document": 113,
        "excerpt": "d navigates by astral starlight that peeks through the veil. This Spell enables the wizard to get a reasonable sense of direction regardless of any obscuring factor"
      }
    ],
    "velare": [
      {
        "document": 3,
        "excerpt": "Velare"
      },
      {
        "document": 179,
        "excerpt": "Velare"
      }
    ],
    "vellum": [
      {
        "document": 207,
        "excerpt": ". They cover their rotting skin in a layer of leather, vellum, or, if no other option is available, paper. They then paint it, decorate it, and top it with a wig, thu"
      }
    ],
    "ven": [
      {
        "document": 216,
        "excerpt": "ven"
      }
    ],
    "vengeance": [
      {
        "document": 31,
        "excerpt": "Vengeance"
      }
    ],
    "vengeful": [
      {
        "document": 31,
        "excerpt": "Vengeful Child"
      }
    ],
    "ventriloquists": [
      {
        "document": 103,
        "excerpt": "As everyone knows, wizards are excellent ventriloquists, so good, in fact, that they can throw their voice inside another's mouth. They can target anyone within"
      }
    ],
    "venture": [
      {
        "document": 11,
        "excerpt": "guild cannot sate your desire to serve, causing you to venture out in search of a real challenge for such a talented varlet."
      }
    ],
    "venturesome": [
      {
        "document": 32,
        "excerpt": "Venturesome Academic"
      }
    ],
    "verbal": [
      {
        "document": 61,
        "excerpt": "verbal"
      },
      {
        "document": 62,
        "excerpt": "verbal"
      },
      {
        "document": 65,
        "excerpt": "verbal"
      },
      {
        "document": 72,
        "excerpt": "verbal"
      },
      {
        "document": 76,
        "excerpt": "verbal"
      },
      {
        "document": 78,
        "excerpt": "verbal"
      },
      {
        "document": 84,
        "excerpt": "verbal"
      },
      {
        "document": 85,
        "excerpt": "verbal"
      },
      {
        "document": 89,
        "excerpt": "verbal"
      },
      {
        "document": 90,
        "excerpt": "verbal"
      },
      {
        "document": 92,
        "excerpt": "verbal"
      },
      {
        "document": 94,
        "excerpt": "verbal"
      },
      {
        "document": 98,
        "excerpt": "verbal"
      },
      {
        "document": 99,
        "excerpt": "verbal"
      },
      {
        "document": 100,
        "excerpt": "verbal"
      },
      {
        "document": 101,
        "excerpt": "verbal"
      },
      {
        "document": 102,
        "excerpt": "verbal"
      },
      {
        "document": 103,
        "excerpt": "verbal"
      },
      {
        "document": 104,
        "excerpt": "verbal"
      },
      {
        "document": 105,
        "excerpt": "verbal"
      },
      {
        "document": 106,
        "excerpt": "verbal"
      },
      {
        "document": 107,
        "excerpt": "verbal"
      },
      {
        "document": 108,
        "excerpt": "verbal"
      },
      {
        "document": 109,
        "excerpt": "verbal"
      },
      {
        "document": 110,
        "excerpt": "verbal"
      },
      {
        "document": 112,
        "excerpt": "verbal"
      },
      {
        "document": 113,
        "excerpt": "verbal"
      },
      {
        "document": 114,
        "excerpt": "verbal"
      },
      {
        "document": 115,
        "excerpt": "verbal"
      },
      {
        "document": 116,
        "excerpt": "verbal"
      },
      {
        "document": 117,
        "excerpt": "verbal"
      },
      {
        "document": 118,
        "excerpt": "verbal"
      },
      {
        "document": 119,
        "excerpt": "verbal"
      },
      {
        "document": 120,
        "excerpt": "verbal"
      },
      {
        "document": 122,
        "excerpt": "verbal"
      },
      {
        "document": 123,
        "excerpt": "verbal"
      },
      {
        "document": 124,
        "excerpt": "verbal"
      },
      {
        "document": 125,
        "excerpt": "verbal"
      },
      {
        "document": 126,
        "excerpt": "verbal"
      },
      {
        "document": 127,
        "excerpt": "verbal"
      },
      {
        "document": 128,
        "excerpt": "verbal"
      },
      {
        "document": 130,
        "excerpt": "verbal"
      },
      {
        "document": 131,
        "excerpt": "verbal"
      },
      {
        "document": 194,
        "excerpt": "Verbal torment"
      }
    ],
    "verbally": [
      {
        "document": 194,
        "excerpt": "nto the sky and dropping them after spending some time verbally tormenting them. A greater pleasure still is when their victims survive the fall, whereupon they descend"
      }
    ],
    "verisimilitude": [
      {
        "document": 217,
        "excerpt": "artially removed in the pursuit of the greatest animal verisimilitude. While the results were undeniable, it prevented participation in even the most basic functions of state"
      }
    ],
    "veritable": [
      {
        "document": 193,
        "excerpt": "e there's a hundred and underneath your home will be a veritable maze of warrens stretching off to gods know where. No proven link between the gremlins' habit of appeari"
      }
    ],
    "versatile": [
      {
        "document": 155,
        "excerpt": "Versatile weapon"
      },
      {
        "document": 177,
        "excerpt": "A standard blade weapon, well-balanced and versatile."
      }
    ],
    "version": [
      {
        "document": 155,
        "excerpt": "A longer, more deadly version of the standard sword."
      }
    ],
    "versus": [
      {
        "document": 20,
        "excerpt": "remind them of their fading novelty. You have +4 Sneak versus Dwarfs."
      },
      {
        "document": 41,
        "excerpt": "When making a good impression is important Roll Versus your host's Etiquette. Represents a mechanical understanding of social conduct and those who are better"
      },
      {
        "document": 46,
        "excerpt": "examine and open locks but does not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being easy and 12 being very har"
      },
      {
        "document": 50,
        "excerpt": "somewhere in time, use this. A basic chase is an Roll Versus."
      },
      {
        "document": 52,
        "excerpt": "actively trying to detect you. The sneaker would Roll Versus the Awareness of those searching for them; anyone beating the sneaker's score detects them."
      },
      {
        "document": 55,
        "excerpt": "t with swords and similar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons."
      },
      {
        "document": 56,
        "excerpt": "n stalking a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Sneaking."
      },
      {
        "document": 57,
        "excerpt": "d. When someone wishes to disarm a trap they must Roll Versus the original trap-setter's Trapping Skill."
      },
      {
        "document": 70,
        "excerpt": "pell can be used in place of a melee attack by Rolling Versus as normal and inflicting Damage according to the Weapon used. May only be used against targets within cl"
      },
      {
        "document": 81,
        "excerpt": "ling. The wizard throws salt at their target and Rolls Versus the possessing spirit to cast it out. In the case of a Fumble the spirit is drawn into and possesses the"
      },
      {
        "document": 127,
        "excerpt": "from this instance of reality. To do so they must Roll Versus the original casting if disentanglement is possible at all."
      }
    ],
    "vertical": [
      {
        "document": 39,
        "excerpt": "Navigate vertical surfaces"
      }
    ],
    "very": [
      {
        "document": 19,
        "excerpt": "your skin ruined. If your skin is compromised you are very obviously a walking corpse."
      },
      {
        "document": 38,
        "excerpt": "Anything worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of the ordinary."
      },
      {
        "document": 46,
        "excerpt": "ewhere between 6 and 12 with 6 being easy and 12 being very hard."
      },
      {
        "document": 59,
        "excerpt": "et to Test their Luck (or Skill for Enemies) or become very friendly towards the wizard, as though they were an old friend. They will not act irrationally, though,"
      },
      {
        "document": 93,
        "excerpt": "izard turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and don't suffer"
      },
      {
        "document": 195,
        "excerpt": "y resemblance to one Exultant or other, blood of their very blood as they are. They live in hope that their clone-parent dies and passes their Exultancy on to them"
      },
      {
        "document": 220,
        "excerpt": "s life drop away in an instant, possibly making them a very small child. If the wizard is younger than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "via": [
      {
        "document": 63,
        "excerpt": "might use it to reach through to a safe in their manse via their purse. This Spell only allows partial translocation - the wizard cannot fully or permanently ente"
      },
      {
        "document": 180,
        "excerpt": "Witch-hair ropes are immune to manipulation via magical means."
      }
    ],
    "vial": [
      {
        "document": 6,
        "excerpt": "Vial of Demon Blood"
      },
      {
        "document": 163,
        "excerpt": "A vial of deadly poison. Can be applied to weapons or added to food and drink."
      }
    ],
    "vials": [
      {
        "document": 13,
        "excerpt": "3 Vials of Poison"
      },
      {
        "document": 19,
        "excerpt": "Vials of Pigments and Powders"
      }
    ],
    "vicinity": [
      {
        "document": 220,
        "excerpt": "All shoes in the vicinity catch fire."
      }
    ],
    "vicious": [
      {
        "document": 12,
        "excerpt": "Small but Vicious Dog"
      },
      {
        "document": 193,
        "excerpt": "Vicious little creatures dressed in potato sacks they stole from an old mother's cupboards. When you see footpri"
      },
      {
        "document": 194,
        "excerpt": "Vicious"
      }
    ],
    "victim": [
      {
        "document": 97,
        "excerpt": "ps to transform into sucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      },
      {
        "document": 106,
        "excerpt": "Victim may Test Luck to end ongoing damage"
      },
      {
        "document": 203,
        "excerpt": "ng. It will fly by night until it reaches the intended victim, whereupon it will envelop them, suffocating and freezing their target all at once and leaving a relativ"
      }
    ],
    "victims": [
      {
        "document": 194,
        "excerpt": "ormenting them. A greater pleasure still is when their victims survive the fall, whereupon they descend and eat the exposed sweetmeats and cackle with their mouths ful"
      },
      {
        "document": 210,
        "excerpt": "inal columns. They fly invisibly in search of sleeping victims so as to force their tongues down their gullets to feast upon the innards. Their victims awaken mysterio"
      }
    ],
    "viewer": [
      {
        "document": 92,
        "excerpt": "per_viewer"
      }
    ],
    "viewers": [
      {
        "document": 92,
        "excerpt": "Viewers may Test Luck (or Skill for Enemies) to see through illusion"
      }
    ],
    "viewing": [
      {
        "document": 92,
        "excerpt": "Those viewing this illusion may Test their Luck (or Skill for Enemies) to unveil the trickery. Lasts until the wizard"
      }
    ],
    "vigilant": [
      {
        "document": 28,
        "excerpt": "still are) a fanatical monk set to maintain constant, vigilant martial readiness in preparation for the end times, when all doorways crumble inwards. You are always pr"
      },
      {
        "document": 200,
        "excerpt": "hs are known to have hidden away for times of trouble, vigilant as a sleepless, incorruptible watchdog."
      }
    ],
    "vigorous": [
      {
        "document": 216,
        "excerpt": "tion of their arts back through time to live in a more vigorous era."
      }
    ],
    "vigorously": [
      {
        "document": 61,
        "excerpt": "ispers to an object and that object then seeks out and vigorously and repeatedly bumps into the desired target. Obviously if you whisper to a poisoned dagger the result i"
      },
      {
        "document": 114,
        "excerpt": "The wizard rubs a surface vigorously, making it translucent. Can penetrate up to 12 inches of material. Lead and Silver are immune."
      }
    ],
    "village": [
      {
        "document": 31,
        "excerpt": "Your village was burnt down by ruffians, or your mother was beheaded by snake cultists, or your father was hung by co"
      }
    ],
    "villages": [
      {
        "document": 17,
        "excerpt": "a few yards from an endless fall yet those precarious villages still need to eat. This is where you come in with your Edible Monkeys (the distinction is purely for app"
      }
    ],
    "violence": [
      {
        "document": 185,
        "excerpt": "y to knowledge of their eventual deaths by accident or violence."
      }
    ],
    "violent": [
      {
        "document": 183,
        "excerpt": "f imagination on their part. They can, if provoked, be violent in the defence of the land which they consider to be theirs but they are prideful, stupid, and easily tr"
      },
      {
        "document": 205,
        "excerpt": "Violent"
      },
      {
        "document": 207,
        "excerpt": "Violent"
      }
    ],
    "virulent": [
      {
        "document": 184,
        "excerpt": "Virulent"
      }
    ],
    "visible": [
      {
        "document": 37,
        "excerpt": "Stars are not visible during the day"
      },
      {
        "document": 210,
        "excerpt": "By night the flying portion is invisible at will, only visible through Second Sight or magic"
      }
    ],
    "visions": [
      {
        "document": 4,
        "excerpt": "Almost full with visions from your patron"
      },
      {
        "document": 8,
        "excerpt": "You are a roaming seer, selling your visions at courts and fetes. You are instantly recognisable by your yellow coif and habit as being open for busi"
      }
    ],
    "visitation": [
      {
        "document": 190,
        "excerpt": "tal matrix, causing what would otherwise be an angelic visitation to become a mineralogical hazard."
      }
    ],
    "vital": [
      {
        "document": 190,
        "excerpt": "owth of additional spurs brought on by the sufusion of vital fluids."
      }
    ],
    "vitality": [
      {
        "document": 18,
        "excerpt": "Posthumous Vitality"
      },
      {
        "document": 107,
        "excerpt": "Posthumous Vitality"
      },
      {
        "document": 197,
        "excerpt": "point of irrelevance. Let's just say they have a fluid vitality."
      }
    ],
    "vizier": [
      {
        "document": 200,
        "excerpt": "ards the beginning of their reign an Autarch had their vizier fabricate armies of beastly chimera, utterly loyal to the Phoenix Throne, obeying orders to the letter u"
      }
    ],
    "vocal": [
      {
        "document": 182,
        "excerpt": "Uses vocal mimicry to lure prey from safety"
      }
    ],
    "vogue": [
      {
        "document": 192,
        "excerpt": "s and tunnels and steel and whatever else is in goblin-vogue, though more usually they are distracted with an accidentally awakened evil, or recalled by the Goblin K"
      }
    ],
    "voice": [
      {
        "document": 103,
        "excerpt": "iloquists, so good, in fact, that they can throw their voice inside another's mouth. They can target anyone within sight and transmit a short sentence."
      },
      {
        "document": 182,
        "excerpt": "Can perfectly mimic the voice of any creature it has eaten"
      },
      {
        "document": 220,
        "excerpt": "bject in the wizard's possession gains sentience and a voice. Its attitude is up to the GM to decide."
      }
    ],
    "void": [
      {
        "document": 75,
        "excerpt": "ockets and extricates their eyes. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain in light (-4 penalty to al"
      }
    ],
    "vole": [
      {
        "document": 206,
        "excerpt": "They watch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their attention. They swoop after it, followed by other owls"
      }
    ],
    "volition": [
      {
        "document": 207,
        "excerpt": "both for having usually chosen the state of their own volition and for their staunch denial of it. They cover their rotting skin in a layer of leather, vellum, or, if"
      }
    ],
    "voluminous": [
      {
        "document": 29,
        "excerpt": "Voluminous Robes"
      }
    ],
    "vulgar": [
      {
        "document": 125,
        "excerpt": "o food, water, or air is needed, and they are, by most vulgar definitions of the word, dead. The Spell lasts until ended by the wizard, who remains vaguely aware of t"
      }
    ],
    "vulnerability": [
      {
        "document": 197,
        "excerpt": "Silver Vulnerability"
      }
    ],
    "vultures": [
      {
        "document": 194,
        "excerpt": "rtal creatures of bitterness and spite, they look like vultures with human heads and unusually large claws. Their immortal nature precludes the need to eat yet they hun"
      }
    ],
    "wagons": [
      {
        "document": 201,
        "excerpt": "hem are kidnapped travellers plucked from the backs of wagons or dragged from their beds during the night. If you have been hired by a patron to retrieve a stolen son"
      }
    ],
    "waistcoat": [
      {
        "document": 27,
        "excerpt": "Waistcoat"
      }
    ],
    "wait": [
      {
        "document": 196,
        "excerpt": "must find a road, but not a quiet road or else you'll wait for weeks without a client, nor should it be too busy or else you'll no sooner have belayed the first ab"
      },
      {
        "document": 216,
        "excerpt": "of All Things. Some amongst their race, not content to wait, fling themselves and some small portion of their arts back through time to live in a more vigorous era."
      }
    ],
    "waiting": [
      {
        "document": 206,
        "excerpt": "lated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their attention. They swoop after it, followed by"
      },
      {
        "document": 212,
        "excerpt": "the earth as flesh while others are large and hollow, waiting for an operator with dead knowledge."
      }
    ],
    "wakefulness": [
      {
        "document": 118,
        "excerpt": "The wizard convinces a target to forgo wakefulness for a time, causing them to sleep until woken unless they successfully Test their Luck. Remember: fighti"
      }
    ],
    "walk": [
      {
        "document": 202,
        "excerpt": "There are those witches that don the skin of a pig and walk abroad amongst their sleeping neighbours. Through the power imbued by that most sinister animal they rub"
      },
      {
        "document": 207,
        "excerpt": "g, thus completing the illusion. The most talented can walk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among you would be the di"
      },
      {
        "document": 212,
        "excerpt": "esh. Some have lost their original form altogether and walk the earth as flesh while others are large and hollow, waiting for an operator with dead knowledge."
      }
    ],
    "walking": [
      {
        "document": 8,
        "excerpt": "A walking staff with seeing crystal on one end (Damage as Staff)"
      },
      {
        "document": 19,
        "excerpt": ". If your skin is compromised you are very obviously a walking corpse."
      },
      {
        "document": 176,
        "excerpt": "A long wooden pole, useful for walking, fighting, and casting spells."
      },
      {
        "document": 217,
        "excerpt": "cuously forgoing their flyers on shorter journeys, and walking barefoot through their palaces whilst their servants laid down petals in their path. This trend escalate"
      }
    ],
    "wall": [
      {
        "document": 17,
        "excerpt": "Life on The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villages still nee"
      },
      {
        "document": 115,
        "excerpt": "eir mind out like candy floss and leaves it stuck to a wall somewhere. This psychic presence is invisible to the naked eye but extends the wizard's senses to that s"
      },
      {
        "document": 128,
        "excerpt": "Wall of Power"
      },
      {
        "document": 221,
        "excerpt": "Wall of Power"
      }
    ],
    "walls": [
      {
        "document": 39,
        "excerpt": "Climb walls"
      },
      {
        "document": 192,
        "excerpt": "s they will eventually tame and cover every surface in walls and hedges and tunnels and steel and whatever else is in goblin-vogue, though more usually they are dist"
      }
    ],
    "wand": [
      {
        "document": 26,
        "excerpt": "Wand used to help focus new apprentices, now kept for sentimental reasons"
      }
    ],
    "wander": [
      {
        "document": 2,
        "excerpt": "As a second-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead of trouble."
      },
      {
        "document": 5,
        "excerpt": "The Key Masters wander the universe fathoming the workings of all entryways. Though they're quite fascinated with simple chests"
      }
    ],
    "wandering": [
      {
        "document": 21,
        "excerpt": "other significant object. Your sort are common enough, wandering the worlds, acting out your romantic melodrama, accusing good folk of being demons or faeries. Questing"
      },
      {
        "document": 22,
        "excerpt": "You are an evangelist of the Red Redemption, wandering confessor, cauterizer of the festering wound of sin: the constant accumulation and recreational consumpt"
      },
      {
        "document": 29,
        "excerpt": "Wandering miracle workers, the depths of whose clothes are filled with pouches of unguents, holy icons and herbs."
      }
    ],
    "want": [
      {
        "document": 110,
        "excerpt": "but it does make them more palatable. Lasts until they want it to end."
      }
    ],
    "wanted": [
      {
        "document": 17,
        "excerpt": "d thither, but there was no future in monkey meat. You wanted much more and so stepped off. Or you fell off. Either way you and some unlucky monkeys are here now and"
      }
    ],
    "wanton": [
      {
        "document": 188,
        "excerpt": "may, and often do, indulge in base activities such as wanton slaughter, accumulating needless wealth, and plumbing the depths of forbidden knowledge. They do this be"
      }
    ],
    "war": [
      {
        "document": 220,
        "excerpt": "All weapons of war in the vicinity turn into flowers."
      }
    ],
    "ward": [
      {
        "document": 129,
        "excerpt": "Ward"
      },
      {
        "document": 221,
        "excerpt": "Ward"
      }
    ],
    "warding": [
      {
        "document": 6,
        "excerpt": "Poor man's silver for warding"
      }
    ],
    "warmth": [
      {
        "document": 203,
        "excerpt": "before sluggishly returning home to enjoy its newfound warmth."
      }
    ],
    "warren": [
      {
        "document": 193,
        "excerpt": "Create extensive warren systems"
      }
    ],
    "warrens": [
      {
        "document": 12,
        "excerpt": ", be assured that gremlins will be there digging their warrens and bothering nice people willing to pay you a shiny penny to bash their little heads in."
      },
      {
        "document": 193,
        "excerpt": "d and underneath your home will be a veritable maze of warrens stretching off to gods know where. No proven link between the gremlins' habit of appearing seemingly eve"
      }
    ],
    "wars": [
      {
        "document": 184,
        "excerpt": "r had he not been tragically caught up in the Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-beaked betentacled fiend withou"
      }
    ],
    "wary": [
      {
        "document": 196,
        "excerpt": "Wary"
      }
    ],
    "was": [
      {
        "document": 3,
        "excerpt": "by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some more abstract fate when she passed you, far from the prot"
      },
      {
        "document": 17,
        "excerpt": "ock while they scampered hither and thither, but there was no future in monkey meat. You wanted much more and so stepped off. Or you fell off. Either way you and s"
      },
      {
        "document": 31,
        "excerpt": "Your village was burnt down by ruffians, or your mother was beheaded by snake cultists, or your father was hung by corrup"
      },
      {
        "document": 104,
        "excerpt": "The wizard chooses a reality wherein the lock was open all along. May be used to open any mundane door or container and counteract a Lock Spell."
      },
      {
        "document": 183,
        "excerpt": "You could be forgiven for thinking a boggart was a rangy man with an exceedingly bristly beard, but no, once upon a time it sprung fully formed from a Ho"
      },
      {
        "document": 185,
        "excerpt": "h as fair exchange. The men found that their foresight was indeed present but extended only to knowledge of their eventual deaths by accident or violence."
      }
    ],
    "watch": [
      {
        "document": 34,
        "excerpt": "ople follow the careers of their favourite solicitors, watch all their cases, collect their portraits, and sneak into the court after hours to dab the patches of blo"
      },
      {
        "document": 206,
        "excerpt": "The rooftops of Troika are crenelated by owls. They watch the streets with dumb spite, waiting for a vole, a rat, or an errant, fat finger to come to their attent"
      }
    ],
    "watchdog": [
      {
        "document": 200,
        "excerpt": "mes of trouble, vigilant as a sleepless, incorruptible watchdog."
      }
    ],
    "watched": [
      {
        "document": 108,
        "excerpt": "This Spell creates the sense of being watched by a patriarchal figure. Some find it comforting, others, not so much."
      }
    ],
    "watchful": [
      {
        "document": 182,
        "excerpt": "Watchful"
      },
      {
        "document": 200,
        "excerpt": "Watchful"
      },
      {
        "document": 206,
        "excerpt": "Watchful"
      }
    ],
    "watching": [
      {
        "document": 17,
        "excerpt": "s on end dangling your feet off the edge of the world, watching over your chittering livestock while they scampered hither and thither, but there was no future in monke"
      },
      {
        "document": 64,
        "excerpt": "The wizard speaks nonsense while watching the intended target, causing their words to trip and confuse. This may be done under their breath and re"
      },
      {
        "document": 108,
        "excerpt": "Patriarchal watching sensation"
      },
      {
        "document": 119,
        "excerpt": "m but as a different incidence of themselves. To those watching the wizard moves in the direction not seen and reappears between two mirrors elsewhere. If the location"
      }
    ],
    "water": [
      {
        "document": 54,
        "excerpt": "d need to test Swimming every round they remain in the water or start Drowning. Receive a penalty to this Skill equal to half the number of item slots filled."
      },
      {
        "document": 77,
        "excerpt": "Cause a target's lungs to fill with water. They must Test their Luck (or Skill for Enemies). If they fail they start to Drown (7.9) and are incapa"
      },
      {
        "document": 125,
        "excerpt": "temporarily die. Bodily functions are halted, no food, water, or air is needed, and they are, by most vulgar definitions of the word, dead. The Spell lasts until end"
      },
      {
        "document": 186,
        "excerpt": "ey eyes staggering as though carrying a heavy basin of water. The dolm never stops growing, as far as anyone can tell, and the oldest and wisest of their sort can to"
      },
      {
        "document": 220,
        "excerpt": "A small shoal of herring and the water they had previously swum in appear above the wizard, soaking everyone nearby with freezing sea water."
      }
    ],
    "waters": [
      {
        "document": 54,
        "excerpt": "Use this while swimming in dangerous waters, diving, holding your breath for long periods, and so on. If you have this Skill you don't need to roll"
      }
    ],
    "wave": [
      {
        "document": 111,
        "excerpt": "Snuff a small flame with the wave of a hand."
      }
    ],
    "waves": [
      {
        "document": 91,
        "excerpt": "The wizard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust"
      }
    ],
    "way": [
      {
        "document": 15,
        "excerpt": "to the stars to put your stamp on them as well. Either way you are now a lost and lonely sovereign without a kingdom - no one has heard of you or your people. Most"
      },
      {
        "document": 17,
        "excerpt": "much more and so stepped off. Or you fell off. Either way you and some unlucky monkeys are here now and that's all that matters."
      },
      {
        "document": 31,
        "excerpt": ", or your father was hung by corrupt officials. Either way you took umbrage and entered the world with a chip on one shoulder and an oversized Sword on the other."
      },
      {
        "document": 75,
        "excerpt": "o lose those eyeballs as re-inserting them is the only way to end the Spell."
      },
      {
        "document": 124,
        "excerpt": "ir fingers at you then a Tongue Twister is coming your way. The target must Test their Luck (or Skill for Enemies) or have their tongue literally tied in knots. Th"
      },
      {
        "document": 198,
        "excerpt": "iment themselves from the moment they goose-step their way out of the egg. Their only social structure and interest is the army, making them excruciatingly dull di"
      },
      {
        "document": 220,
        "excerpt": "An overflow of plasmic fluid has found its way into the wizard's head, which has expanded to the size of a pumpkin. If the wizard is struck for 5+ Dama"
      }
    ],
    "ways": [
      {
        "document": 128,
        "excerpt": "t a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage when touched. Nothing may pass without the wizar"
      },
      {
        "document": 213,
        "excerpt": "ry animals for they are lost and not used to your rude ways."
      }
    ],
    "we'd": [
      {
        "document": 207,
        "excerpt": "the illusion. The most talented can walk among us and we'd never know it. The only tell-tale signs of a Parchment Witch among you would be the distinct smell of le"
      }
    ],
    "we'll": [
      {
        "document": 0,
        "excerpt": "ough but oh, what of today? We should drink and cheer, we'll search once again in the morning!"
      }
    ],
    "wealth": [
      {
        "document": 188,
        "excerpt": "vities such as wanton slaughter, accumulating needless wealth, and plumbing the depths of forbidden knowledge. They do this because they know that nothing of these wi"
      },
      {
        "document": 202,
        "excerpt": "at their hedges, thereby ensorcelling the household's wealth to them. As the night goes on they grow increasingly fat, limited only by their greed. When they return"
      },
      {
        "document": 204,
        "excerpt": "sincere joy in anything other than the acquisition of wealth and the suffering of others."
      }
    ],
    "weapon": [
      {
        "document": 2,
        "excerpt": "Silent ranged weapon"
      },
      {
        "document": 3,
        "excerpt": "Energy weapon"
      },
      {
        "document": 4,
        "excerpt": "Massive two-handed weapon"
      },
      {
        "document": 6,
        "excerpt": "Star metal weapon effective against demons"
      },
      {
        "document": 8,
        "excerpt": "weapon"
      },
      {
        "document": 9,
        "excerpt": "Hand-held energy weapon, holds 8 shots"
      },
      {
        "document": 10,
        "excerpt": "weapon"
      },
      {
        "document": 11,
        "excerpt": "weapon"
      },
      {
        "document": 12,
        "excerpt": "weapon"
      },
      {
        "document": 13,
        "excerpt": "Silent strangling weapon"
      },
      {
        "document": 14,
        "excerpt": "Finely crafted energy weapon"
      },
      {
        "document": 15,
        "excerpt": "Nice Weapon of your choice"
      },
      {
        "document": 16,
        "excerpt": "weapon"
      },
      {
        "document": 17,
        "excerpt": "weapon"
      },
      {
        "document": 19,
        "excerpt": "Concealed weapon"
      },
      {
        "document": 20,
        "excerpt": "weapon"
      },
      {
        "document": 23,
        "excerpt": "weapon"
      },
      {
        "document": 24,
        "excerpt": "weapon"
      },
      {
        "document": 27,
        "excerpt": "Weapon of your choice"
      },
      {
        "document": 34,
        "excerpt": "Fighting in chosen weapon"
      },
      {
        "document": 48,
        "excerpt": "weapon_coating"
      },
      {
        "document": 53,
        "excerpt": "be used to grapple people if no grappling-appropriate Weapon Skill is possessed, though it counts for half rounded up."
      },
      {
        "document": 55,
        "excerpt": "weapon"
      },
      {
        "document": 70,
        "excerpt": "ersus as normal and inflicting Damage according to the Weapon used. May only be used against targets within clear sight."
      },
      {
        "document": 133,
        "excerpt": "weapon"
      },
      {
        "document": 134,
        "excerpt": "weapon"
      },
      {
        "document": 136,
        "excerpt": "A traditional ranged weapon that fires arrows."
      },
      {
        "document": 137,
        "excerpt": "A simple wooden weapon, crude but effective."
      },
      {
        "document": 138,
        "excerpt": "weapon"
      },
      {
        "document": 139,
        "excerpt": "weapon"
      },
      {
        "document": 140,
        "excerpt": "Epopt's Staff is a tool, an advert, and, in a pinch, a Weapon. In its head is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sigh"
      },
      {
        "document": 142,
        "excerpt": "A long Weapon that looks like a rifle and can be used in melee as a Club. A Fusil holds 6 charges before the plasmic c"
      },
      {
        "document": 143,
        "excerpt": "weapon"
      },
      {
        "document": 145,
        "excerpt": "weapon"
      },
      {
        "document": 146,
        "excerpt": "weapon"
      },
      {
        "document": 148,
        "excerpt": "A small blade, useful as both tool and weapon. Starting equipment for all characters."
      },
      {
        "document": 150,
        "excerpt": "weapon"
      },
      {
        "document": 152,
        "excerpt": "weapon"
      },
      {
        "document": 155,
        "excerpt": "weapon"
      },
      {
        "document": 156,
        "excerpt": "weapon"
      },
      {
        "document": 157,
        "excerpt": "weapon"
      },
      {
        "document": 159,
        "excerpt": "A hand held energy Weapon. Holds enough energy for 8 shots."
      },
      {
        "document": 163,
        "excerpt": "rious effects depending on type - death, paralysis, or weapon coating"
      },
      {
        "document": 164,
        "excerpt": "weapon"
      },
      {
        "document": 166,
        "excerpt": "weapon"
      },
      {
        "document": 171,
        "excerpt": "weapon"
      },
      {
        "document": 172,
        "excerpt": "e item that can be used to block attacks and also as a weapon."
      },
      {
        "document": 173,
        "excerpt": "weapon"
      },
      {
        "document": 174,
        "excerpt": "weapon"
      },
      {
        "document": 175,
        "excerpt": "weapon"
      },
      {
        "document": 176,
        "excerpt": "weapon"
      },
      {
        "document": 177,
        "excerpt": "weapon"
      },
      {
        "document": 183,
        "excerpt": "weapon_or_modest_beast"
      },
      {
        "document": 192,
        "excerpt": "Weapon"
      },
      {
        "document": 195,
        "excerpt": "weapon"
      },
      {
        "document": 196,
        "excerpt": "weapon"
      },
      {
        "document": 197,
        "excerpt": "weapon_or_modest_beast"
      },
      {
        "document": 198,
        "excerpt": "weapon_or_modest_beast"
      },
      {
        "document": 204,
        "excerpt": "Weapon or Large Beast"
      },
      {
        "document": 207,
        "excerpt": "Weapon"
      },
      {
        "document": 212,
        "excerpt": "Weapon"
      },
      {
        "document": 214,
        "excerpt": "Weapon"
      },
      {
        "document": 215,
        "excerpt": "Weapon"
      },
      {
        "document": 216,
        "excerpt": "Super Weapon"
      },
      {
        "document": 218,
        "excerpt": "# indicates a Weapon that ignores 1 point of Armour"
      },
      {
        "document": 222,
        "excerpt": "* indicates a Weapon that requires at least two hands to use"
      },
      {
        "document": 223,
        "excerpt": "A massive two-handed weapon."
      }
    ],
    "weapons": [
      {
        "document": 3,
        "excerpt": "Energy source for weapons"
      },
      {
        "document": 13,
        "excerpt": "Various toxins for coating weapons"
      },
      {
        "document": 14,
        "excerpt": "Ammunition for energy weapons"
      },
      {
        "document": 19,
        "excerpt": "or circulate blood. You take double Damage from Silver Weapons and regain Stamina half as effectively from all sources. You must Test your Luck if outside in the rain,"
      },
      {
        "document": 48,
        "excerpt": "amage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1 for Damage the poison has worn off. 3 Causes anyone ingesting it to fall unconscious fo"
      },
      {
        "document": 55,
        "excerpt": "The art of combat with swords and similar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons."
      },
      {
        "document": 160,
        "excerpt": "t is, it's pretty and used as a fuel source for exotic Weapons and reckless magicians. A plasmic core can be cracked open and huffed by a wizard in place of spending S"
      },
      {
        "document": 163,
        "excerpt": "A vial of deadly poison. Can be applied to weapons or added to food and drink."
      },
      {
        "document": 173,
        "excerpt": "st untouched material fallen from the hump-backed sky. Weapons made from it may inflict Damage to creatures normally immune to material harm."
      },
      {
        "document": 200,
        "excerpt": "man-beast guards still defending doorways to caches of Weapons and treasure the Autarchs are known to have hidden away for times of trouble, vigilant as a sleepless, i"
      },
      {
        "document": 218,
        "excerpt": "Beastly Weapons Damage Table"
      },
      {
        "document": 219,
        "excerpt": "Melee Weapons Damage Table"
      },
      {
        "document": 220,
        "excerpt": "All weapons of war in the vicinity turn into flowers."
      },
      {
        "document": 222,
        "excerpt": "Ranged Weapons Damage Table"
      }
    ],
    "wearer": [
      {
        "document": 179,
        "excerpt": "t. When active it produces a full body disguise on the wearer formed from hard-light. Grants +4 Disguise. Lasts for 24 hours before needing to be recharged with a pla"
      }
    ],
    "wearing": [
      {
        "document": 1,
        "excerpt": "undergrowth. +1 to Sneak rolls in marshy terrain while wearing them, -1 everywhere else 'cos it stinks!"
      },
      {
        "document": 168,
        "excerpt": "ith ruby lenses that require a free hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      },
      {
        "document": 181,
        "excerpt": "pacity while worn but you can not use your hands while wearing it."
      }
    ],
    "wears": [
      {
        "document": 163,
        "excerpt": "amage Rolls when applied to piercing or edged weapons (wears off on roll of 1)"
      }
    ],
    "weary": [
      {
        "document": 8,
        "excerpt": "yellow coif and habit as being open for business. Road weary and worldwise, your unpopular visions cause you to constantly move on."
      },
      {
        "document": 15,
        "excerpt": "Your faithful but weary mount (Companion / External mount)"
      }
    ],
    "weather": [
      {
        "document": 0,
        "excerpt": "rology test) or a pocket barometer for forecasting the weather (5 in 6 accuracy) or a Ruby Lorgnette granting +2 Second Sight"
      },
      {
        "document": 161,
        "excerpt": "tropolitan Troikan. Though the city has no discernable weather it is considered polite to check it intermittently and comment on the present clemency and hope for it t"
      }
    ],
    "web": [
      {
        "document": 1,
        "excerpt": "Web"
      },
      {
        "document": 25,
        "excerpt": "Web"
      },
      {
        "document": 130,
        "excerpt": "Web"
      }
    ],
    "week": [
      {
        "document": 207,
        "excerpt": "e the skin of another person to impersonate them for a week after which time it starts to rot"
      }
    ],
    "weeks": [
      {
        "document": 196,
        "excerpt": "d a road, but not a quiet road or else you'll wait for weeks without a client, nor should it be too busy or else you'll no sooner have belayed the first about the bo"
      }
    ],
    "weighed": [
      {
        "document": 11,
        "excerpt": "by nature, most often found in the service of others, weighed down by loads that would buckle a donkey. You take pride in this, so much so that the everyday assignmen"
      }
    ],
    "weighing": [
      {
        "document": 14,
        "excerpt": "Impossible to sneak but counts as Modest Armour while weighing as normal clothing"
      }
    ],
    "weighted": [
      {
        "document": 156,
        "excerpt": "A heavy clubbing weapon with a weighted head, designed to crush armor."
      }
    ],
    "welding": [
      {
        "document": 30,
        "excerpt": "tead you must spend a full rest period with a hot iron welding your skin back together like putty. For each hour of rest with access to the right tools you regain 3 St"
      }
    ],
    "well": [
      {
        "document": 0,
        "excerpt": "Every giant has a different story about Corda, well told and interrupted with tears and laughter, of how they lost it and mean to find it soon enough but oh"
      },
      {
        "document": 15,
        "excerpt": "d a sortie into the stars to put your stamp on them as well. Either way you are now a lost and lonely sovereign without a kingdom - no one has heard of you or your"
      },
      {
        "document": 35,
        "excerpt": "it anymore: you found a Zoanthropologist and paid them well to remove your troublesome forebrain and elevate you to the pure and unburdened beast you are today."
      },
      {
        "document": 38,
        "excerpt": "Anything worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, or things out of"
      },
      {
        "document": 75,
        "excerpt": "es. Thus freed, the dark void behind can see perfectly well in pitch blackness and suffer excruciating pain in light (-4 penalty to all rolls). Be careful not to lo"
      },
      {
        "document": 177,
        "excerpt": "A standard blade weapon, well-balanced and versatile."
      },
      {
        "document": 184,
        "excerpt": "musing piece of trivia amongst diabolists. While it is well known that the Bonshads know the method of creating the Elixir of Shazmazm it is less well known (at lea"
      },
      {
        "document": 214,
        "excerpt": "sorcery enthusiasts are either members of a college or well respected freelance lecturers with a nice manse in a seaside town, esteemed members of society who buy t"
      }
    ],
    "went": [
      {
        "document": 220,
        "excerpt": "hours the bones pop back into place from wherever they went."
      }
    ],
    "were": [
      {
        "document": 3,
        "excerpt": "rom the protective malaise of the million spheres. You were receptive to the power and the glory at a generative time and it shows in your teratoid form."
      },
      {
        "document": 14,
        "excerpt": "You were a mercenary retained in the exclusive service of the Phoenix Throne, handsomely paid and sent to distant"
      },
      {
        "document": 15,
        "excerpt": "You were the ruler of all you surveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off into t"
      },
      {
        "document": 20,
        "excerpt": "give a Dwarf a boulder and they will make a Dwarf. You were supposed to be the finest expression of Dwarfy craftsmanship, a true masterpiece, a brand new step in ae"
      },
      {
        "document": 23,
        "excerpt": "The original Rhino-Men were created by an insane sorcerer several centuries ago but rebelled and killed him. They are fairly rare cr"
      },
      {
        "document": 24,
        "excerpt": "he sweetest of the children of the gods. You, however, were not content to rest on your cloud and instead descended from the heavens or crawled up from the abyss an"
      },
      {
        "document": 25,
        "excerpt": "of the city, experts in pan-dimensional mobility) you were finally able to penetrate the (2d6)th door. You are no master but few outside your peers can claim to kn"
      },
      {
        "document": 28,
        "excerpt": "You were once (and possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness in p"
      },
      {
        "document": 59,
        "excerpt": "ecome very friendly towards the wizard, as though they were an old friend. They will not act irrationally, though, and if they were already a bit of a boor this mig"
      },
      {
        "document": 68,
        "excerpt": "he wizard's hands work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like clay under their touch. Lasts for 9 minu"
      },
      {
        "document": 199,
        "excerpt": "to the depths and it can surely level the sunlit world were it not confined to the darkness from which it stares. If one listens closely at the thresholds of caves"
      },
      {
        "document": 200,
        "excerpt": "ial matters; even for thoroughly mundane requests they were worshipful in word and recalcitrant in action and so towards the beginning of their reign an Autarch had"
      },
      {
        "document": 213,
        "excerpt": "e kittens are invariably stolen from lesser cats. They were born to leisure, to stalk fat little coati in palatial gardens, and to bask in crystal solariums. Take p"
      },
      {
        "document": 217,
        "excerpt": "the greatest animal verisimilitude. While the results were undeniable, it prevented participation in even the most basic functions of state. The Autarch applauded"
      }
    ],
    "wet": [
      {
        "document": 19,
        "excerpt": "u must Test your Luck if outside in the rain, are made wet, are close to open flames, or suffer generally grievous wounds. A failure will see your skin ruined. If"
      },
      {
        "document": 189,
        "excerpt": "surfaces, untreated stucco, brass armature, and soggy wet clay seek meaning, Dwarfiness, and to be finished by a sure and careful hand."
      }
    ],
    "what": [
      {
        "document": 0,
        "excerpt": "w they lost it and mean to find it soon enough but oh, what of today? We should drink and cheer, we'll search once again in the morning!"
      },
      {
        "document": 12,
        "excerpt": "No matter what country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be there"
      },
      {
        "document": 80,
        "excerpt": "What looks like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts unt"
      },
      {
        "document": 125,
        "excerpt": "nt of being conscious of sound and movement but not of what is said or who is saying it. They will still take Damage from bodily abuse while under the effect and ca"
      },
      {
        "document": 128,
        "excerpt": "What they call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shi"
      },
      {
        "document": 131,
        "excerpt": "No one knows what this does but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 184,
        "excerpt": "s) that The 17th Incantation of Ignis Baxter: Bring Up What Bonshad Come contains a typo in the 5th chorus. You can imagine the embarrassment this would have caused"
      },
      {
        "document": 190,
        "excerpt": "racted in some unusually dense crystal matrix, causing what would otherwise be an angelic visitation to become a mineralogical hazard."
      },
      {
        "document": 196,
        "excerpt": "Contrary to what the farmers tell you the life of a vagabond is not an easy one. First you must find a road, but not a qu"
      }
    ],
    "what's": [
      {
        "document": 64,
        "excerpt": "Until the confusion clears or target realizes what's happening"
      }
    ],
    "whatever": [
      {
        "document": 60,
        "excerpt": "ize of a human baby may be caused to hop around and do whatever else the wizard wishes."
      },
      {
        "document": 160,
        "excerpt": "stral vapours captured in glass. Or maybe hard-ghosts? Whatever it is, it's pretty and used as a fuel source for exotic Weapons and reckless magicians. A plasmic core c"
      },
      {
        "document": 192,
        "excerpt": "surface in walls and hedges and tunnels and steel and whatever else is in goblin-vogue, though more usually they are distracted with an accidentally awakened evil, or"
      }
    ],
    "when": [
      {
        "document": 3,
        "excerpt": "the golden barges or caught in some more abstract fate when she passed you, far from the protective malaise of the million spheres. You were receptive to the power"
      },
      {
        "document": 28,
        "excerpt": "nt martial readiness in preparation for the end times, when all doorways crumble inwards. You are always prepared and never unready."
      },
      {
        "document": 33,
        "excerpt": "reeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they cannot. Wizards are the most dangerous prey."
      },
      {
        "document": 35,
        "excerpt": "ects. You are able to speak but usually choose not to. When making Advancement Checks for Skills related to abstract thought, such as Spells or Astrology, you must"
      },
      {
        "document": 40,
        "excerpt": "Covers the use of props to change your appearance. When in disguise you must Roll Under this when someone is liable to see through it. Opposed by Awareness when"
      },
      {
        "document": 41,
        "excerpt": "When making a good impression is important Roll Versus your host's Etiquette. Represents a mechanical underst"
      },
      {
        "document": 48,
        "excerpt": "create a single dose of poison. Pick which kind it is when you make it. This list is not exhaustive - more exotic ones may be available if you possess the knowledg"
      },
      {
        "document": 50,
        "excerpt": "When it matters how fast you are, or if you can reach somewhere in time, use this. A basic chase is an Roll V"
      },
      {
        "document": 52,
        "excerpt": "The art of remaining unseen. This is Tested only when someone or something is actively trying to detect you. The sneaker would Roll Versus the Awareness of th"
      },
      {
        "document": 55,
        "excerpt": "and similar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons."
      },
      {
        "document": 56,
        "excerpt": "Used to stalk prey and find tracks. When stalking a quarry this is treated as an opposed Roll Versus the opponent's Tracking or Sneaking."
      },
      {
        "document": 57,
        "excerpt": "Use this to set and disarm traps. When setting traps Roll Under your Trapping Skill and describe how the trap is made with the materials at han"
      },
      {
        "document": 85,
        "excerpt": "When wizards lose their glasses they mumble to themselves until they turn up. The thing being sought must be"
      },
      {
        "document": 88,
        "excerpt": "Enemies). Useful for underwater excursions but less so when inflicted upon a chap in the middle of town. The wizard may end this at will."
      },
      {
        "document": 93,
        "excerpt": "Makes slight shish-ing sound when moving"
      },
      {
        "document": 94,
        "excerpt": "es not appreciate exactly how close flesh and iron are when considered relative to, say, flesh and the smell of hot tea. With some slight convincing the wizard may"
      },
      {
        "document": 106,
        "excerpt": "When cast upon a liquid this Spell causes it to become deadly poison. The liquid deals 4 Damage if drunk and"
      },
      {
        "document": 128,
        "excerpt": "The wall is a shimmering bubble that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended that they remember to allow"
      },
      {
        "document": 130,
        "excerpt": "Test Luck to avoid being trapped, repeat each Turn when moving through"
      },
      {
        "document": 132,
        "excerpt": "when_set_up"
      },
      {
        "document": 134,
        "excerpt": "when_lifting_heavy_objects"
      },
      {
        "document": 140,
        "excerpt": "when_peering_through_crystal"
      },
      {
        "document": 144,
        "excerpt": "when used for climbing"
      },
      {
        "document": 150,
        "excerpt": "Best when mounted"
      },
      {
        "document": 154,
        "excerpt": "when picking locks"
      },
      {
        "document": 163,
        "excerpt": "Adds +1 to Damage Rolls when applied to piercing or edged weapons (wears off on roll of 1)"
      },
      {
        "document": 165,
        "excerpt": "Restore 1d6 Stamina when consumed"
      },
      {
        "document": 167,
        "excerpt": "when used for climbing"
      },
      {
        "document": 178,
        "excerpt": "A tea set grants +1 to Etiquette when you have the time to sit down and make tea for those you are trying to impress."
      },
      {
        "document": 179,
        "excerpt": "When inactive, looks like an ornate piece of costume jewellery, usually a brooch or a circlet. When active it"
      },
      {
        "document": 185,
        "excerpt": "When a cyclops is given Initiative it may draw the next three Initiatives in order, thus granting them knowle"
      },
      {
        "document": 190,
        "excerpt": "The tentacles remain after an attack. When an individual is successfully injured by the Ekodat they are immediately attacked again by the sudden gr"
      },
      {
        "document": 193,
        "excerpt": "otato sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher because where there's one ther"
      },
      {
        "document": 194,
        "excerpt": "verbally tormenting them. A greater pleasure still is when their victims survive the fall, whereupon they descend and eat the exposed sweetmeats and cackle with th"
      },
      {
        "document": 197,
        "excerpt": "to place. In some spheres you might be considered dead when unconscious or still living until buried. Now consider the ambulatory deceased and the definition is eve"
      },
      {
        "document": 202,
        "excerpt": "ey grow increasingly fat, limited only by their greed. When they return home and remove their pig cape all the treasure they have stolen tumbles out. For this reaso"
      },
      {
        "document": 209,
        "excerpt": "erfere with their correct operation if not dealt with. When removed they are low and squat, so dark as to force your eyes to run off them, so hot that you can feel"
      },
      {
        "document": 214,
        "excerpt": "ciety who buy their groceries the same as us. However, when people think \"wizard\" they most likely go straight to the tower wizards, those feral old men who have gi"
      },
      {
        "document": 220,
        "excerpt": "Table for magical mishaps when rolling double 6s on spell casting"
      }
    ],
    "whenever": [
      {
        "document": 220,
        "excerpt": "The wizard catches the Red Eye Curse. Whenever they open their eyes fire shoots out at random (as Fire Bolt)."
      }
    ],
    "where": [
      {
        "document": 0,
        "excerpt": "ng either an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barometer for forecasting the weather (5"
      },
      {
        "document": 1,
        "excerpt": "ad God has no church other than the periphery of ponds where the foulness catches in the reeds and no congregation other than the gnats and dragonflies. You minister"
      },
      {
        "document": 9,
        "excerpt": "Where you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even b"
      },
      {
        "document": 17,
        "excerpt": "t those precarious villages still need to eat. This is where you come in with your Edible Monkeys (the distinction is purely for appeal since all monkeys are of cour"
      },
      {
        "document": 110,
        "excerpt": "glow purple as they experience an alternative reality where people are kind, their surroundings are beautiful, their food is indulgent, and so on. This doesn't chan"
      },
      {
        "document": 171,
        "excerpt": "Salt is the poor man's Silver. Where Silver kills the demonic and the dead Salt merely harms or bars."
      },
      {
        "document": 193,
        "excerpt": "ie crust it's time to call the Gremlin Catcher because where there's one there's a hundred and underneath your home will be a veritable maze of warrens stretching of"
      },
      {
        "document": 204,
        "excerpt": "ill be born with a scowl on its face and a corded knot where their heart should be. They won't play with the other children, preferring to steal their toys and break"
      }
    ],
    "whereby": [
      {
        "document": 70,
        "excerpt": "Wizard-Knights are most famous for their remote combat whereby they swing their Silver Swords seemingly at nothing only for their opponents, many metres away, to be to"
      }
    ],
    "wherein": [
      {
        "document": 104,
        "excerpt": "The wizard chooses a reality wherein the lock was open all along. May be used to open any mundane door or container and counteract a Lock Spe"
      }
    ],
    "whereupon": [
      {
        "document": 194,
        "excerpt": "pleasure still is when their victims survive the fall, whereupon they descend and eat the exposed sweetmeats and cackle with their mouths full. Altogether a reprehensibl"
      },
      {
        "document": 203,
        "excerpt": "ill fly by night until it reaches the intended victim, whereupon it will envelop them, suffocating and freezing their target all at once and leaving a relatively unmarke"
      }
    ],
    "wherever": [
      {
        "document": 220,
        "excerpt": "ed. After 1d6 hours the bones pop back into place from wherever they went."
      }
    ],
    "whether": [
      {
        "document": 130,
        "excerpt": "Whether this is opening a portal to the plane of slime or channelling the sprites of sickness, all can agree tha"
      }
    ],
    "which": [
      {
        "document": 0,
        "excerpt": "Being either an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barometer for forecas"
      },
      {
        "document": 25,
        "excerpt": "Small Functional Door worn on your forehead through which you channel your magic"
      },
      {
        "document": 48,
        "excerpt": "ring down time to create a single dose of poison. Pick which kind it is when you make it. This list is not exhaustive - more exotic ones may be available if you poss"
      },
      {
        "document": 77,
        "excerpt": "They may Test again once per Turn until they pass, at which point the Spell ends."
      },
      {
        "document": 90,
        "excerpt": "uires but are limited to being rooted to the spot from which they sprang. They last until the wizard wills it or leaves the location."
      },
      {
        "document": 91,
        "excerpt": "aves their hands in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres who fails to Test"
      },
      {
        "document": 93,
        "excerpt": "al limitations of illusions. Lasts for 3 minutes after which you noisily reform into dull and frustratingly opaque flesh."
      },
      {
        "document": 96,
        "excerpt": "The wizard forms a mouth with their hands through which they can speak any language. They can simultaneously cup their other hand to their ear to understand the"
      },
      {
        "document": 97,
        "excerpt": "w their fingertips to transform into sucking apertures which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      },
      {
        "document": 99,
        "excerpt": "recipient. They will need to breathe and eat for two, which makes it hard to do anything useful while linked. The Spell lasts for a day, until cancelled, or until t"
      },
      {
        "document": 140,
        "excerpt": "is set a cloudy ruby, like a useless magnifying glass, which grants the user +1 Second Sight while peering through it."
      },
      {
        "document": 182,
        "excerpt": "The red furred ghoul-bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other reason than its im"
      },
      {
        "document": 183,
        "excerpt": "an, if provoked, be violent in the defence of the land which they consider to be theirs but they are prideful, stupid, and easily tricked."
      },
      {
        "document": 186,
        "excerpt": "A dolm can compress itself to fit in any crack through which they can pass their eyes. These, unlike the rest of them, never grow beyond the size of a typical human"
      },
      {
        "document": 191,
        "excerpt": "focused. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple city on their holy mountain, until the day the Egg cracked and the god"
      },
      {
        "document": 199,
        "excerpt": "sunlit world were it not confined to the darkness from which it stares. If one listens closely at the thresholds of caves they may hear its whispers and promises. Tr"
      },
      {
        "document": 201,
        "excerpt": "ticores are rarely encountered outside of their homes, which they tend to construct on mountain sides, far out of reach of the common folk. The servants that attend"
      },
      {
        "document": 207,
        "excerpt": "of another person to impersonate them for a week after which time it starts to rot"
      },
      {
        "document": 210,
        "excerpt": "infinite universe there are infinite witches, amongst which is a rich spectrum of awfulness. Separators are some of the foulest. They live like normal people by day"
      },
      {
        "document": 220,
        "excerpt": "ought back to life. This includes rations and leather, which will crawl and flap about blindly."
      }
    ],
    "while": [
      {
        "document": 1,
        "excerpt": "d and undergrowth. +1 to Sneak rolls in marshy terrain while wearing them, -1 everywhere else 'cos it stinks!"
      },
      {
        "document": 11,
        "excerpt": "Gives +4 carry capacity while worn but can't use hands"
      },
      {
        "document": 14,
        "excerpt": "Impossible to sneak but counts as Modest Armour while weighing as normal clothing"
      },
      {
        "document": 16,
        "excerpt": "nsert as much of the prior into the latter as they can while experiencing the finest delights available. All culinary experience is open to them as nothing is forbid"
      },
      {
        "document": 17,
        "excerpt": "of the world, watching over your chittering livestock while they scampered hither and thither, but there was no future in monkey meat. You wanted much more and so s"
      },
      {
        "document": 22,
        "excerpt": "onal consumption of Mass. How can your spirit fly free while shackled and flabby?"
      },
      {
        "document": 28,
        "excerpt": "carry. If you carried 6 Swords your Armour would be 3 while if you carried 9 it would be 4. You must be overtly armed at all times or else Telak will take this bles"
      },
      {
        "document": 31,
        "excerpt": "word that provides +1 to Longsword Fighting and Damage while using it. Only you may benefit from this bonus; it's not magic, just sentimental"
      },
      {
        "document": 48,
        "excerpt": "mies) or lose 4d6 Stamina. 2 Add 1 to all Damage Rolls while this is applied to piercing or edged Weapons. If you Roll a 1 for Damage the poison has worn off. 3 Caus"
      },
      {
        "document": 54,
        "excerpt": "Use this while swimming in dangerous waters, diving, holding your breath for long periods, and so on. If you have this"
      },
      {
        "document": 58,
        "excerpt": "Cause a subject to be fixed in place. While they are so held they do not move, breathe, fall, perspire, acquire, or otherwise change. They are total"
      },
      {
        "document": 61,
        "excerpt": "u whisper to a poisoned dagger the result is one thing while doing it to a letter is another. Travels any distance and always arrives (eventually)."
      },
      {
        "document": 64,
        "excerpt": "The wizard speaks nonsense while watching the intended target, causing their words to trip and confuse. This may be done under their brea"
      },
      {
        "document": 99,
        "excerpt": "is on their squires and dive off the edge of creation. While this Spell lasts the wizard's essential bodily functions are linked to another, thereby enabling them to"
      },
      {
        "document": 108,
        "excerpt": "while_concentrating"
      },
      {
        "document": 115,
        "excerpt": "nds the wizard's senses to that spot for the duration. While it lasts the wizard suffers -1 to all rolls due to the incredible confusion this generates. If the shard"
      },
      {
        "document": 125,
        "excerpt": "ying it. They will still take Damage from bodily abuse while under the effect and can indeed become irretrievably dead."
      },
      {
        "document": 140,
        "excerpt": "agnifying glass, which grants the user +1 Second Sight while peering through it."
      },
      {
        "document": 168,
        "excerpt": "made with ruby lenses that require a free hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      },
      {
        "document": 181,
        "excerpt": "A yoke gives you +4 carry capacity while worn but you can not use your hands while wearing it."
      },
      {
        "document": 184,
        "excerpt": "urce of an amusing piece of trivia amongst diabolists. While it is well known that the Bonshads know the method of creating the Elixir of Shazmazm it is less well kn"
      },
      {
        "document": 186,
        "excerpt": "sest of their sort can tower above a typical townhouse while still being able to squeeze themselves under the door."
      },
      {
        "document": 189,
        "excerpt": "but inconsequential occasion, but sometimes it happens while they pursue the highest art a Dwarf can engage in: creation of a new Dwarf. These creatures of raw surfa"
      },
      {
        "document": 190,
        "excerpt": "back and forth about the categorisation of the Ekodat. While all agree it is a chimera of mineral and some other substance they cannot confirm the matter of the othe"
      },
      {
        "document": 210,
        "excerpt": "on the innards. Their victims awaken mysteriously sick while the witch remains healthy and young."
      },
      {
        "document": 212,
        "excerpt": "r original form altogether and walk the earth as flesh while others are large and hollow, waiting for an operator with dead knowledge."
      },
      {
        "document": 215,
        "excerpt": "n a pike in the town square, gabbing with other guards while taking the occasional break to shout at a child, or tripping up an old lady. You'd think they'd stop hir"
      },
      {
        "document": 217,
        "excerpt": "in the pursuit of the greatest animal verisimilitude. While the results were undeniable, it prevented participation in even the most basic functions of state. The A"
      }
    ],
    "whilst": [
      {
        "document": 217,
        "excerpt": "r journeys, and walking barefoot through their palaces whilst their servants laid down petals in their path. This trend escalated until the more desperate social clim"
      }
    ],
    "whimper": [
      {
        "document": 84,
        "excerpt": "f flight is impossible they will curl up in a ball and whimper. They may Test their Luck (or Skill for Enemies) to resist the illusion."
      }
    ],
    "whip": [
      {
        "document": 174,
        "excerpt": "A heavy leather whip traditionally used as both tool and weapon."
      }
    ],
    "whisked": [
      {
        "document": 220,
        "excerpt": "d any other unlucky nearby souls into it. They will be whisked off to a random sphere of existence."
      }
    ],
    "whisper": [
      {
        "document": 61,
        "excerpt": "atedly bumps into the desired target. Obviously if you whisper to a poisoned dagger the result is one thing while doing it to a letter is another. Travels any distance"
      },
      {
        "document": 162,
        "excerpt": "uppets made in the image of your numerous gods. If you whisper a secret to one and throw it away you regain 1 Luck."
      }
    ],
    "whispers": [
      {
        "document": 61,
        "excerpt": "ocatively named but actually quite mundane. The wizard whispers to an object and that object then seeks out and vigorously and repeatedly bumps into the desired target."
      },
      {
        "document": 199,
        "excerpt": "s closely at the thresholds of caves they may hear its whispers and promises. Treasures thrown down pits and left in cave mouths temporarily silence it."
      }
    ],
    "white": [
      {
        "document": 16,
        "excerpt": "orbidden at Miss Kinsey's. Try the other, other, other white meat."
      },
      {
        "document": 30,
        "excerpt": "memory of your creation or purpose, and some days your white internal juices ooze thickly from cracks in your skin."
      },
      {
        "document": 34,
        "excerpt": "o the court after hours to dab the patches of blood on white handkerchiefs. In Yongardy, they love the Law."
      }
    ],
    "who": [
      {
        "document": 6,
        "excerpt": "r ability to hunt and kill demonic creatures and those who break bread with them. Goat men in the wilds or the Angel cults of the slums, all need to be driven back"
      },
      {
        "document": 19,
        "excerpt": "flames; the Parchment Witches are long-dead sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper skin, a patiently painted and"
      },
      {
        "document": 23,
        "excerpt": "tures, serving as formidable and loyal guards to those who can afford their services."
      },
      {
        "document": 41,
        "excerpt": "a mechanical understanding of social conduct and those who are better at it are more discerning."
      },
      {
        "document": 91,
        "excerpt": "t. A mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful mess. Lasts for"
      },
      {
        "document": 98,
        "excerpt": "zard or another on the backs of tiny invisible sprites who answer only to their summoner. May float about for 3 minutes."
      },
      {
        "document": 117,
        "excerpt": "ack. Use of this Spell enables speaking with the dead, who answer one question per casting. Requires a skull."
      },
      {
        "document": 125,
        "excerpt": "Those who study the dead consider it necessary to develop a profound sympathy with their subject - how can you spe"
      },
      {
        "document": 131,
        "excerpt": "No one knows what this does but everyone who has cast it disappears instantly, never to be seen again."
      },
      {
        "document": 185,
        "excerpt": "Initiatives in order, thus granting them knowledge of who is going next"
      },
      {
        "document": 198,
        "excerpt": "s is a lizard-man, a preternaturally militaristic race who spontaneously regiment themselves from the moment they goose-step their way out of the egg. Their only s"
      },
      {
        "document": 214,
        "excerpt": "e manse in a seaside town, esteemed members of society who buy their groceries the same as us. However, when people think \"wizard\" they most likely go straight to"
      }
    ],
    "whole": [
      {
        "document": 107,
        "excerpt": "make friends. This Spell requires a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consults the"
      },
      {
        "document": 211,
        "excerpt": "rushing awfulness of reality as one swallows the other whole."
      }
    ],
    "whom": [
      {
        "document": 18,
        "excerpt": "A companion with whom you have developed a codependent relationship (Companion / External undead)"
      }
    ],
    "whorled": [
      {
        "document": 30,
        "excerpt": "your skin is hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memory of your creation or purpose, and some days your wh"
      }
    ],
    "whose": [
      {
        "document": 29,
        "excerpt": "Wandering miracle workers, the depths of whose clothes are filled with pouches of unguents, holy icons and herbs. No matter the metaphysical need, you"
      },
      {
        "document": 46,
        "excerpt": "s not detect traps. Roll Versus an imaginary locksmith whose Skill is somewhere between 6 and 12 with 6 being easy and 12 being very hard."
      },
      {
        "document": 187,
        "excerpt": "There is a certain race of a solitary nature whose multitudinous heads are all lions and flowing manes. They glitter with numinous light and speak the lang"
      }
    ],
    "why": [
      {
        "document": 65,
        "excerpt": "The wizard explains, clearly, sternly, why it is impossible that the spirit could be here at this time. The spirit must Test its Luck (or Skill for"
      }
    ],
    "wicked": [
      {
        "document": 188,
        "excerpt": ". They do this because they know that nothing of these wicked spheres can harm them or their objective spiritual and physical perfection."
      }
    ],
    "width": [
      {
        "document": 199,
        "excerpt": "quota of flesh-given-shape. The Loathsome Wurm is the width of an elephant, with great tusks and grinding scales. Its unfinished, infinite body coils back into the"
      }
    ],
    "wielding": [
      {
        "document": 55,
        "excerpt": "imilar bladed weapons. Used in Roll Versus combat when wielding appropriate weapons."
      }
    ],
    "wig": [
      {
        "document": 34,
        "excerpt": "Barrister's Wig"
      },
      {
        "document": 207,
        "excerpt": "er. They then paint it, decorate it, and top it with a wig, thus completing the illusion. The most talented can walk among us and we'd never know it. The only tell"
      }
    ],
    "wilderness": [
      {
        "document": 182,
        "excerpt": "wilderness"
      },
      {
        "document": 187,
        "excerpt": "wilderness"
      },
      {
        "document": 213,
        "excerpt": "They are lost and not used to wilderness life"
      },
      {
        "document": 214,
        "excerpt": "have given up all pretence of civility and fled to the wilderness. There they build their eponymous towers to work on unpleasant projects and terrorise the neighbourhood."
      }
    ],
    "wildly": [
      {
        "document": 116,
        "excerpt": "The wizard may wildly gesticulate at a brittle object no larger than an umbrella and cause it to shatter into a million pieces"
      },
      {
        "document": 121,
        "excerpt": "st Test their Luck (or Skill for Enemies) or be thrown wildly off course to potentially devastating results."
      }
    ],
    "wilds": [
      {
        "document": 6,
        "excerpt": "s and those who break bread with them. Goat men in the wilds or the Angel cults of the slums, all need to be driven back off the edge of the map and onto the shores"
      }
    ],
    "wilful": [
      {
        "document": 205,
        "excerpt": "fortunately for them this cycle has a proliferation of wilful wizard-folk with a thirst for learning the barest fundamentals of the Forms and Essences, just enough to"
      }
    ],
    "will": [
      {
        "document": 12,
        "excerpt": "ion you may find yourself in, be assured that gremlins will be there digging their warrens and bothering nice people willing to pay you a shiny penny to bash their"
      },
      {
        "document": 19,
        "excerpt": "flames, or suffer generally grievous wounds. A failure will see your skin ruined. If your skin is compromised you are very obviously a walking corpse."
      },
      {
        "document": 20,
        "excerpt": "s of the million spheres. Give a Dwarf a rock and they will make gold, give a Dwarf a boulder and they will make a Dwarf. You were supposed to be the finest express"
      },
      {
        "document": 28,
        "excerpt": ". You must be overtly armed at all times or else Telak will take this blessing away until you forge and donate to the unarmed a brand new Sword."
      },
      {
        "document": 49,
        "excerpt": "riding Skill though anything more than trotting slowly will require some kind of roll to avoid trouble."
      },
      {
        "document": 59,
        "excerpt": "ds the wizard, as though they were an old friend. They will not act irrationally, though, and if they were already a bit of a boor this might not change much."
      },
      {
        "document": 84,
        "excerpt": "al monster from the depths of their lizard brain. They will attempt to flee and if flight is impossible they will curl up in a ball and whimper. They may Test their"
      },
      {
        "document": 88,
        "excerpt": "chap in the middle of town. The wizard may end this at will."
      },
      {
        "document": 99,
        "excerpt": "enabling them to breath or eat for the recipient. They will need to breathe and eat for two, which makes it hard to do anything useful while linked. The Spell lasts"
      },
      {
        "document": 100,
        "excerpt": "like a torch. Lasts 6 hours and can be extinguished at will."
      },
      {
        "document": 102,
        "excerpt": "izard appears to be, in fact, three wizards. All three will perform the same actions in unison, offering attackers only a 1 in 3 chance of targeting the right wizar"
      },
      {
        "document": 105,
        "excerpt": "Luck (or Skill for Enemies) or cease hostilities. They will still defend themselves if attacked but will at least appreciate the pettiness of it."
      },
      {
        "document": 107,
        "excerpt": "pplied, causing the body to explode messily. A new one will need to be found. 15-16 The creature is animated and will last for 24 hours before literally falling to"
      },
      {
        "document": 110,
        "excerpt": "Target can end at will"
      },
      {
        "document": 115,
        "excerpt": "ates. If the shard is discovered and harmed the wizard will lose 2d6 Stamina due to the shock."
      },
      {
        "document": 122,
        "excerpt": "images are formed, just impressions. Any strong odour will cause this Spell to fail."
      },
      {
        "document": 123,
        "excerpt": "eafened by a riotous roll of thunder. Luck or no, they will be mightily impressed."
      },
      {
        "document": 125,
        "excerpt": "ment but not of what is said or who is saying it. They will still take Damage from bodily abuse while under the effect and can indeed become irretrievably dead."
      },
      {
        "document": 161,
        "excerpt": "to continue into the future. Examining its quartz face will inform you of future weather with 5 in 6 accuracy."
      },
      {
        "document": 184,
        "excerpt": "ok-beaked betentacled fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to work their curious mines. What a lark!"
      },
      {
        "document": 192,
        "excerpt": "n. The moment a sphere bobs to the surface the goblins will creep out of the nooks and crannies to start expanding their labyrinth. Left to their own devices they w"
      },
      {
        "document": 193,
        "excerpt": "there's one there's a hundred and underneath your home will be a veritable maze of warrens stretching off to gods know where. No proven link between the gremlins' h"
      },
      {
        "document": 199,
        "excerpt": "Loathsome Wurm That Will Consume The Sun"
      },
      {
        "document": 202,
        "excerpt": "rs from any pig you see out at night. Their intentions will never be good."
      },
      {
        "document": 203,
        "excerpt": "nowledgeable sorcerer may set the creature hunting. It will fly by night until it reaches the intended victim, whereupon it will envelop them, suffocating and freez"
      },
      {
        "document": 204,
        "excerpt": "re is a phenomenon common across the universe. A child will be born with a scowl on its face and a corded knot where their heart should be. They won't play with the"
      },
      {
        "document": 208,
        "excerpt": "incapacitate a party member all Pisceans that are able will descend on them and eat all their Provisions"
      },
      {
        "document": 210,
        "excerpt": "By night the flying portion is invisible at will, only visible through Second Sight or magic"
      },
      {
        "document": 212,
        "excerpt": "t in the time of the First Empire, commissioned by the will of the Other Lords to pilot the golden ships of their cosmic civilisation. Each one is unfathomably anci"
      },
      {
        "document": 215,
        "excerpt": "te 1 Stamina every time they hold the Initiative. They will regenerate back from anything other than decapitation or fire."
      },
      {
        "document": 216,
        "excerpt": "e birth of the Monad is from here, the hump-backed sky will fold in on itself and one crystal sphere will remain. On that sphere will be the last culture, the Ven,"
      },
      {
        "document": 220,
        "excerpt": "back to life. This includes rations and leather, which will crawl and flap about blindly."
      }
    ],
    "willing": [
      {
        "document": 12,
        "excerpt": "there digging their warrens and bothering nice people willing to pay you a shiny penny to bash their little heads in."
      }
    ],
    "wills": [
      {
        "document": 90,
        "excerpt": "pot from which they sprang. They last until the wizard wills it or leaves the location."
      }
    ],
    "winds": [
      {
        "document": 43,
        "excerpt": "ions this doesn't need testing, only in chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test every Round to make sure they don't crash"
      }
    ],
    "wine": [
      {
        "document": 27,
        "excerpt": "Bottle of Strong but Fancy Wine"
      }
    ],
    "winged": [
      {
        "document": 191,
        "excerpt": "winged"
      }
    ],
    "wings": [
      {
        "document": 24,
        "excerpt": "ull, the head of a man, the forelegs of a cat, and the wings of a swan you are the sweetest of the children of the gods. You, however, were not content to rest on yo"
      },
      {
        "document": 210,
        "excerpt": "eastbone, tongues lengthen and hang to the ground, and wings sprout from their spinal columns. They fly invisibly in search of sleeping victims so as to force their"
      }
    ],
    "wire": [
      {
        "document": 143,
        "excerpt": "ling weapon used by assassins, consisting of a cord or wire with handles."
      }
    ],
    "wise": [
      {
        "document": 1,
        "excerpt": "You're a wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated Toad God"
      },
      {
        "document": 202,
        "excerpt": "ure they have stolen tumbles out. For this reason it's wise to demand answers from any pig you see out at night. Their intentions will never be good."
      }
    ],
    "wisest": [
      {
        "document": 186,
        "excerpt": "growing, as far as anyone can tell, and the oldest and wisest of their sort can tower above a typical townhouse while still being able to squeeze themselves under the"
      }
    ],
    "wishes": [
      {
        "document": 57,
        "excerpt": "trap is made with the materials at hand. When someone wishes to disarm a trap they must Roll Versus the original trap-setter's Trapping Skill."
      },
      {
        "document": 60,
        "excerpt": "e caused to hop around and do whatever else the wizard wishes."
      }
    ],
    "witch": [
      {
        "document": 19,
        "excerpt": "Parchment Witch"
      },
      {
        "document": 33,
        "excerpt": "Witch-hair Rope"
      },
      {
        "document": 180,
        "excerpt": "Witch-hair Rope"
      },
      {
        "document": 202,
        "excerpt": "witch"
      },
      {
        "document": 207,
        "excerpt": "Parchment Witch"
      },
      {
        "document": 210,
        "excerpt": "ards. Their victims awaken mysteriously sick while the witch remains healthy and young."
      }
    ],
    "witches": [
      {
        "document": 19,
        "excerpt": "ternatural fear of rain and open flames; the Parchment Witches are long-dead sorcerers who cannot give up the vanity of life. They cover themselves in perfect paper sk"
      },
      {
        "document": 202,
        "excerpt": "There are those witches that don the skin of a pig and walk abroad amongst their sleeping neighbours. Through the power imbued b"
      },
      {
        "document": 207,
        "excerpt": "Parchment Witches are an unusual breed of living dead both for having usually chosen the state of their own volition and f"
      },
      {
        "document": 210,
        "excerpt": "In an infinite universe there are infinite witches, amongst which is a rich spectrum of awfulness. Separators are some of the foulest. They live like norma"
      }
    ],
    "witching": [
      {
        "document": 26,
        "excerpt": "Secret Signs - Witching Words"
      }
    ],
    "withdrawn": [
      {
        "document": 210,
        "excerpt": "Withdrawn"
      }
    ],
    "withers": [
      {
        "document": 220,
        "excerpt": "All vegetation within a mile withers and dies."
      }
    ],
    "within": [
      {
        "document": 16,
        "excerpt": "ow that there are only two worlds: the Without and the Within. They intend to insert as much of the prior into the latter as they can while experiencing the finest de"
      },
      {
        "document": 59,
        "excerpt": "Target within sight"
      },
      {
        "document": 64,
        "excerpt": "Target within sight"
      },
      {
        "document": 69,
        "excerpt": "Target within sight"
      },
      {
        "document": 70,
        "excerpt": "g to the Weapon used. May only be used against targets within clear sight."
      },
      {
        "document": 77,
        "excerpt": "Target within sight"
      },
      {
        "document": 79,
        "excerpt": "e. Flames the size of a small bonfire appear somewhere within 12 metres of the wizard. Once present there is no accounting for its actions."
      },
      {
        "document": 80,
        "excerpt": "ts until the wizard chooses to end it but they must be within sight of their own body for this to happen."
      },
      {
        "document": 82,
        "excerpt": "ic metre object to explode and deal Damage to everyone within 24 metres depending on proximity. Those within 6 metres take Damage as a Gigantic Beast, within 12 as a"
      },
      {
        "document": 86,
        "excerpt": "mes from your fingertips, dealing Damage to one target within 20 metres."
      },
      {
        "document": 87,
        "excerpt": "rth the light of a thousand suns from their hands. All within 20 metres must Test their Luck (or Skill for Enemies) or be blinded for 1d6 minutes."
      },
      {
        "document": 90,
        "excerpt": "Can perform any task within reach"
      },
      {
        "document": 91,
        "excerpt": "they likely don't. A mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or Skill for Enemies), dealing 1d3 Damage and making an awful me"
      },
      {
        "document": 103,
        "excerpt": "r voice inside another's mouth. They can target anyone within sight and transmit a short sentence."
      },
      {
        "document": 121,
        "excerpt": "a target of their choosing may travel to any location within a single sphere instantly. If unfamiliar with the location they must Test their Luck (or Skill for Enemi"
      },
      {
        "document": 123,
        "excerpt": "their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or Skill for Enemies) or be deafened by a riotous roll of thunder. Luck"
      },
      {
        "document": 220,
        "excerpt": "All vegetation within a mile withers and dies."
      }
    ],
    "without": [
      {
        "document": 15,
        "excerpt": "ll. Either way you are now a lost and lonely sovereign without a kingdom - no one has heard of you or your people. Most don't believe you and laugh, or worse, they do"
      },
      {
        "document": 16,
        "excerpt": "The Eaters know that there are only two worlds: the Without and the Within. They intend to insert as much of the prior into the latter as they can while experiencin"
      },
      {
        "document": 32,
        "excerpt": "Reading Glasses in a sturdy case (you cannot read without them)"
      },
      {
        "document": 43,
        "excerpt": "chases or high winds, maybe. Anyone attempting to Fly without this Skill must Test every Round to make sure they don't crash or lose control."
      },
      {
        "document": 54,
        "excerpt": "on't need to roll it for normal conditions. Characters without it are assumed to not be able to swim and need to test Swimming every round they remain in the water or"
      },
      {
        "document": 128,
        "excerpt": "that causes 1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended that they remember to allow air). Lasts for 12 minutes."
      },
      {
        "document": 154,
        "excerpt": "A set of delicate tools for opening locks without the proper key."
      },
      {
        "document": 184,
        "excerpt": "ardless, calling up this hook-beaked betentacled fiend without the reformed texts will see one dragged off to the bottom of the Demon Sea to work their curious mines."
      },
      {
        "document": 196,
        "excerpt": "ad, but not a quiet road or else you'll wait for weeks without a client, nor should it be too busy or else you'll no sooner have belayed the first about the bonce befo"
      },
      {
        "document": 220,
        "excerpt": "wizard is cursed with curses. They are unable to speak without swearing, thus making magic impossible for the duration. Lasts 1d6 hours."
      }
    ],
    "witness": [
      {
        "document": 186,
        "excerpt": "ly contemplating the movements of the surface world. A witness to their intercrevice ambling would see a large, saggy-skinned humanoid with soulful grey eyes staggerin"
      },
      {
        "document": 217,
        "excerpt": "en as in-touch with the natural world. One could often witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers on shorter journeys, and"
      }
    ],
    "wizard": [
      {
        "document": 26,
        "excerpt": "tutelage in the sub-dimensional academy of the Cordial Wizard God you spent your childhood learning about the fate of pixies, the colour of magic, ritual grammar, and"
      },
      {
        "document": 33,
        "excerpt": "Wizard Hunter"
      },
      {
        "document": 59,
        "excerpt": "Skill for Enemies) or become very friendly towards the wizard, as though they were an old friend. They will not act irrationally, though, and if they were already a b"
      },
      {
        "document": 60,
        "excerpt": "y may be caused to hop around and do whatever else the wizard wishes."
      },
      {
        "document": 61,
        "excerpt": "Evocatively named but actually quite mundane. The wizard whispers to an object and that object then seeks out and vigorously and repeatedly bumps into the desire"
      },
      {
        "document": 62,
        "excerpt": "The wizard undergoes a distressing transformation into an inanimate object no larger than a piano and no smaller th"
      },
      {
        "document": 63,
        "excerpt": "e. This Spell only allows partial translocation - the wizard cannot fully or permanently enter."
      },
      {
        "document": 64,
        "excerpt": "The wizard speaks nonsense while watching the intended target, causing their words to trip and confuse. This may be"
      },
      {
        "document": 65,
        "excerpt": "The wizard explains, clearly, sternly, why it is impossible that the spirit could be here at this time. The spirit"
      },
      {
        "document": 70,
        "excerpt": "The Wizard-Knights are most famous for their remote combat whereby they swing their Silver Swords seemingly at noth"
      },
      {
        "document": 74,
        "excerpt": "perfect sphere of darkness up to five metres from the wizard for up to 3 minutes."
      },
      {
        "document": 75,
        "excerpt": "The wizard reaches into their sockets and extricates their eyes. Thus freed, the dark void behind can see perfectly"
      },
      {
        "document": 78,
        "excerpt": "The wizard hikes up their wizard robe and stomps their wizard feet. An area 30 metres around them suffers a massive"
      },
      {
        "document": 79,
        "excerpt": "small bonfire appear somewhere within 12 metres of the wizard. Once present there is no accounting for its actions."
      },
      {
        "document": 80,
        "excerpt": "What looks like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it but they must be withi"
      },
      {
        "document": 81,
        "excerpt": "ange, unwitting agents of Mass in need of healing. The wizard throws salt at their target and Rolls Versus the possessing spirit to cast it out. In the case of a Fumb"
      },
      {
        "document": 82,
        "excerpt": "premeditated failure of catastrophic proportions. The wizard causes a one cubic metre object to explode and deal Damage to everyone within 24 metres depending on pro"
      },
      {
        "document": 83,
        "excerpt": "Endows the wizard with engorged, plate-like eyes that are able to see in minute detail for miles around but are unable to"
      },
      {
        "document": 84,
        "excerpt": "In the eyes of one poor target the wizard grows into a primal monster from the depths of their lizard brain. They will attempt to flee and if flig"
      },
      {
        "document": 87,
        "excerpt": "The wizard claps neatly and issues forth the light of a thousand suns from their hands. All within 20 metres must T"
      },
      {
        "document": 88,
        "excerpt": "The wizard may permanently gift a touched subject with gills, replacing their usual breathing arrangement if they f"
      },
      {
        "document": 90,
        "excerpt": "rth from an inanimate surface and perform any task the wizard requires but are limited to being rooted to the spot from which they sprang. They last until the wizard"
      },
      {
        "document": 91,
        "excerpt": "The wizard waves their hands in the air like they just don't care, which, being wizards, they likely don't. A might"
      },
      {
        "document": 92,
        "excerpt": "l for Enemies) to unveil the trickery. Lasts until the wizard leaves or falls asleep."
      },
      {
        "document": 93,
        "excerpt": "The wizard turns flesh into refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing soun"
      },
      {
        "document": 94,
        "excerpt": "the smell of hot tea. With some slight convincing the wizard may cause a target's flesh to behave as though it had the desirable properties of metal. They get +1 Ski"
      },
      {
        "document": 96,
        "excerpt": "The wizard forms a mouth with their hands through which they can speak any language. They can simultaneously cup th"
      },
      {
        "document": 98,
        "excerpt": "Elevates the wizard or another on the backs of tiny invisible sprites who answer only to their summoner. May float about for"
      },
      {
        "document": 99,
        "excerpt": "Wizard breathes/eats for both people"
      },
      {
        "document": 102,
        "excerpt": "In the minds of others the wizard appears to be, in fact, three wizards. All three will perform the same actions in unison, offering attac"
      },
      {
        "document": 104,
        "excerpt": "The wizard chooses a reality wherein the lock was open all along. May be used to open any mundane door or container"
      },
      {
        "document": 107,
        "excerpt": "a fresh, or at least whole and lubricated, corpse. The wizard rolls 2d6 plus their Posthumous Vitality Skill Total and consults the following chart (13+ counts for an"
      },
      {
        "document": 109,
        "excerpt": "This Spell prevents the wizard from getting rained upon for one shower."
      },
      {
        "document": 112,
        "excerpt": "The wizard can get the answer to one question from the entrails of a living creature. The size and importance of th"
      },
      {
        "document": 113,
        "excerpt": "Rather than physical stars the wizard navigates by astral starlight that peeks through the veil. This Spell enables the wizard to get a reason"
      },
      {
        "document": 114,
        "excerpt": "The wizard rubs a surface vigorously, making it translucent. Can penetrate up to 12 inches of material. Lead and Si"
      },
      {
        "document": 115,
        "excerpt": "The wizard plucks a bit of their mind out like candy floss and leaves it stuck to a wall somewhere. This psychic pr"
      },
      {
        "document": 116,
        "excerpt": "The wizard may wildly gesticulate at a brittle object no larger than an umbrella and cause it to shatter into a mil"
      },
      {
        "document": 118,
        "excerpt": "The wizard convinces a target to forgo wakefulness for a time, causing them to sleep until woken unless they succes"
      },
      {
        "document": 119,
        "excerpt": "uires mirrors or other highly reflective surfaces. The wizard stands between two reflective surfaces so that they are infinitely repeated. They then step out from bet"
      },
      {
        "document": 120,
        "excerpt": "The wizard creates a 5th dimensional orb above their head. All intelligent beings looking at it must Test their Luc"
      },
      {
        "document": 121,
        "excerpt": "The wizard or a target of their choosing may travel to any location within a single sphere instantly. If unfamiliar"
      },
      {
        "document": 122,
        "excerpt": "The wizard can cause their nose to exist in multiple alternative realities, travel through various spheres, and ena"
      },
      {
        "document": 123,
        "excerpt": "The wizard raises their arms and shouts something suitably ominous. All within 24 metres must Test their Luck (or S"
      },
      {
        "document": 124,
        "excerpt": "Beware! If a wizard screws their nose and twists their fingers at you then a Tongue Twister is coming your way. The target m"
      },
      {
        "document": 125,
        "excerpt": "of the word, dead. The Spell lasts until ended by the wizard, who remains vaguely aware of their surroundings to the extent of being conscious of sound and movement"
      },
      {
        "document": 126,
        "excerpt": "The wizard focuses their sight on the unambiguous truth of matter, enabling them to see through illusions for the n"
      },
      {
        "document": 127,
        "excerpt": "The wizard disentangles a Spell from this instance of reality. To do so they must Roll Versus the original casting"
      },
      {
        "document": 128,
        "excerpt": "Wizard must remember to allow air"
      },
      {
        "document": 129,
        "excerpt": "flick of a wrist. In response to being fired upon the wizard may cast this Spell to cause the missile to be deflected."
      },
      {
        "document": 130,
        "excerpt": "ckness, all can agree that it is quite disgusting. The wizard blows forth the \"web\" from their nose and all in a cone extending 12 metres in front of the wizard are t"
      },
      {
        "document": 160,
        "excerpt": "ns. A plasmic core can be cracked open and huffed by a wizard in place of spending Stamina on a Spell. However, if an Oops! Table roll is called for the wizard has ov"
      },
      {
        "document": 205,
        "excerpt": "tely for them this cycle has a proliferation of wilful wizard-folk with a thirst for learning the barest fundamentals of the Forms and Essences, just enough to reach"
      },
      {
        "document": 214,
        "excerpt": "tower-wizard"
      },
      {
        "document": 220,
        "excerpt": "There is a flash followed by a shriek - the wizard has turned into a pig."
      }
    ],
    "wizard's": [
      {
        "document": 66,
        "excerpt": "A wizard's touch can shake up someone's mind like a snow globe. The target makes all rolls at a -1 penalty until th"
      },
      {
        "document": 68,
        "excerpt": "The wizard's hands work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behav"
      },
      {
        "document": 72,
        "excerpt": "es) or be turned into an insignificant creature of the wizard's choice. Lasts forever."
      },
      {
        "document": 95,
        "excerpt": "urite Spell, Jolt sends an arc of electricity from the wizard's outstretched hand towards a target. Ignores Armour."
      },
      {
        "document": 99,
        "excerpt": "e off the edge of creation. While this Spell lasts the wizard's essential bodily functions are linked to another, thereby enabling them to breath or eat for the recipie"
      },
      {
        "document": 115,
        "excerpt": "presence is invisible to the naked eye but extends the wizard's senses to that spot for the duration. While it lasts the wizard suffers -1 to all rolls due to the incre"
      },
      {
        "document": 128,
        "excerpt": "1d6 Damage when touched. Nothing may pass without the wizard's permission (it is recommended that they remember to allow air). Lasts for 12 minutes."
      },
      {
        "document": 220,
        "excerpt": "Twenty-five years of the wizard's life drop away in an instant, possibly making them a very small child. If the wizard is younger than twe"
      }
    ],
    "wizarding": [
      {
        "document": 25,
        "excerpt": "You are a student at Troika's most prestigious wizarding academy (pride of the city, experts in pan-dimensional mobility) you were finally able to penetrate the"
      }
    ],
    "wizardry": [
      {
        "document": 80,
        "excerpt": "What looks like a hug is in fact fell wizardry! The wizard bumps into another and exchanges bodies. Lasts until the wizard chooses to end it but they m"
      }
    ],
    "wizards": [
      {
        "document": 33,
        "excerpt": "f seagulls when cornered in an alley? No, they cannot. Wizards are the most dangerous prey."
      },
      {
        "document": 85,
        "excerpt": "When wizards lose their glasses they mumble to themselves until they turn up. The thing being sought must be a specif"
      },
      {
        "document": 91,
        "excerpt": "nds in the air like they just don't care, which, being wizards, they likely don't. A mighty gust knocks everyone over within 30 metres who fails to Test their Luck (or"
      },
      {
        "document": 102,
        "excerpt": "nds of others the wizard appears to be, in fact, three wizards. All three will perform the same actions in unison, offering attackers only a 1 in 3 chance of targeting"
      },
      {
        "document": 103,
        "excerpt": "As everyone knows, wizards are excellent ventriloquists, so good, in fact, that they can throw their voice inside another's mouth."
      },
      {
        "document": 128,
        "excerpt": "What they call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage when touch"
      },
      {
        "document": 214,
        "excerpt": "ink \"wizard\" they most likely go straight to the tower wizards, those feral old men who have given up all pretence of civility and fled to the wilderness. There they b"
      }
    ],
    "woken": [
      {
        "document": 118,
        "excerpt": "go wakefulness for a time, causing them to sleep until woken unless they successfully Test their Luck. Remember: fighting is loud."
      }
    ],
    "won't": [
      {
        "document": 204,
        "excerpt": "ce and a corded knot where their heart should be. They won't play with the other children, preferring to steal their toys and break them in privacy. As it ages it be"
      },
      {
        "document": 220,
        "excerpt": "The Spell being cast won't stop. It goes completely haywire, out of control, firing off madly until the wizard is subdued."
      }
    ],
    "wood": [
      {
        "document": 20,
        "excerpt": "A practical axe for cutting wood"
      },
      {
        "document": 30,
        "excerpt": "hard and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memory of your creation or purpose, and some days your white intern"
      }
    ],
    "wooden": [
      {
        "document": 1,
        "excerpt": "Large, Worn Wooden Ladle"
      },
      {
        "document": 11,
        "excerpt": "A Wooden Yoke"
      },
      {
        "document": 133,
        "excerpt": "A sturdy chopping weapon with a heavy head and wooden handle."
      },
      {
        "document": 137,
        "excerpt": "A simple wooden weapon, crude but effective."
      },
      {
        "document": 152,
        "excerpt": "Large Wooden Ladle"
      },
      {
        "document": 176,
        "excerpt": "A long wooden pole, useful for walking, fighting, and casting spells."
      }
    ],
    "woods": [
      {
        "document": 196,
        "excerpt": "change. After all that you go back to your camp in the woods to sleep on the filthy ground and eat your meagre meals. Farmers should have more respect for a hard day"
      }
    ],
    "woodsman": [
      {
        "document": 20,
        "excerpt": "woodsman"
      }
    ],
    "woodsman's": [
      {
        "document": 20,
        "excerpt": "Woodsman's Axe"
      }
    ],
    "word": [
      {
        "document": 125,
        "excerpt": "eeded, and they are, by most vulgar definitions of the word, dead. The Spell lasts until ended by the wizard, who remains vaguely aware of their surroundings to the"
      },
      {
        "document": 200,
        "excerpt": "or thoroughly mundane requests they were worshipful in word and recalcitrant in action and so towards the beginning of their reign an Autarch had their vizier fabri"
      }
    ],
    "words": [
      {
        "document": 26,
        "excerpt": "Secret Signs - Witching Words"
      },
      {
        "document": 27,
        "excerpt": "of might and a good beef steak is the universal truth. Words have no power and can no more define the universe than they can build a house, lift a cup, or sear a ste"
      },
      {
        "document": 64,
        "excerpt": "ense while watching the intended target, causing their words to trip and confuse. This may be done under their breath and relatively subtly."
      },
      {
        "document": 103,
        "excerpt": "Target appears to speak the words"
      },
      {
        "document": 122,
        "excerpt": "attitudes, and underlying feelings can be smelled. No words or images are formed, just impressions. Any strong odour will cause this Spell to fail."
      },
      {
        "document": 205,
        "excerpt": "ore the next go around, and as such they are people of words and shapes. Unfortunately for them this cycle has a proliferation of wilful wizard-folk with a thirst fo"
      }
    ],
    "work": [
      {
        "document": 2,
        "excerpt": "For climbing and second-story work"
      },
      {
        "document": 9,
        "excerpt": "e rural indwellers may never appreciate your important work, you continually, thanklessly measure their latent phlogiston. For posterity."
      },
      {
        "document": 19,
        "excerpt": "Fine brushes for detailed work"
      },
      {
        "document": 59,
        "excerpt": "rs and brothels of their drunken apprentices is tiring work. Use of this Spell causes the target to Test their Luck (or Skill for Enemies) or become very friendly t"
      },
      {
        "document": 68,
        "excerpt": "The wizard's hands work elemental material as though it were soft clay. Fire, stone, goo, earth, fog, all of it behaves like cla"
      },
      {
        "document": 184,
        "excerpt": "in the Oblation Wars soon after completing his seminal work. Regardless, calling up this hook-beaked betentacled fiend without the reformed texts will see one dragg"
      },
      {
        "document": 196,
        "excerpt": "als. Farmers should have more respect for a hard day's work."
      },
      {
        "document": 214,
        "excerpt": "wilderness. There they build their eponymous towers to work on unpleasant projects and terrorise the neighbourhood. They give magic a bad name."
      }
    ],
    "worked": [
      {
        "document": 128,
        "excerpt": "call a wall is in fact a dome, but wizards always have worked in mysterious ways. The wall is a shimmering bubble that causes 1d6 Damage when touched. Nothing may pas"
      }
    ],
    "workers": [
      {
        "document": 29,
        "excerpt": "Wandering miracle workers, the depths of whose clothes are filled with pouches of unguents, holy icons and herbs. No matter the me"
      }
    ],
    "workings": [
      {
        "document": 5,
        "excerpt": "The Key Masters wander the universe fathoming the workings of all entryways. Though they're quite fascinated with simple chests and doors they are most excited by"
      },
      {
        "document": 220,
        "excerpt": "ll soon hear rumours and suffer accusations due to the workings of a sinister doppelgänger."
      }
    ],
    "works": [
      {
        "document": 96,
        "excerpt": "Works for any language"
      },
      {
        "document": 98,
        "excerpt": "Works on wizard or other target"
      },
      {
        "document": 103,
        "excerpt": "Works on anyone within sight"
      },
      {
        "document": 111,
        "excerpt": "Works on small flames only"
      }
    ],
    "workshops": [
      {
        "document": 189,
        "excerpt": "dwarf_workshops"
      }
    ],
    "world": [
      {
        "document": 4,
        "excerpt": "'re happy for you to experiment with not plunging your world into disorder and, ultimately, darkness, but the door is always open."
      },
      {
        "document": 17,
        "excerpt": "end days on end dangling your feet off the edge of the world, watching over your chittering livestock while they scampered hither and thither, but there was no futur"
      },
      {
        "document": 26,
        "excerpt": "ndless other theoretical topics. Now you're out in the world, discovering that your education hardly accounted for any of the things that you've seen."
      },
      {
        "document": 31,
        "excerpt": "officials. Either way you took umbrage and entered the world with a chip on one shoulder and an oversized Sword on the other."
      },
      {
        "document": 186,
        "excerpt": "peacefully contemplating the movements of the surface world. A witness to their intercrevice ambling would see a large, saggy-skinned humanoid with soulful grey eye"
      },
      {
        "document": 199,
        "excerpt": "ack into the depths and it can surely level the sunlit world were it not confined to the darkness from which it stares. If one listens closely at the thresholds of c"
      },
      {
        "document": 217,
        "excerpt": "me fashionable to be seen as in-touch with the natural world. One could often witness Exultants abstaining from artificial cloth, conspicuously forgoing their flyers"
      }
    ],
    "worlds": [
      {
        "document": 16,
        "excerpt": "The Eaters know that there are only two worlds: the Without and the Within. They intend to insert as much of the prior into the latter as they can whil"
      },
      {
        "document": 21,
        "excerpt": "ant object. Your sort are common enough, wandering the worlds, acting out your romantic melodrama, accusing good folk of being demons or faeries. Questing Knights are"
      },
      {
        "document": 188,
        "excerpt": "atter, able to soar across the dark sea of sky between worlds. Since their spirits are immortal and illuminated by the black-suns they may, and often do, indulge in b"
      }
    ],
    "worldwise": [
      {
        "document": 8,
        "excerpt": "f and habit as being open for business. Road weary and worldwise, your unpopular visions cause you to constantly move on."
      }
    ],
    "worn": [
      {
        "document": 1,
        "excerpt": "Large, Worn Wooden Ladle"
      },
      {
        "document": 11,
        "excerpt": "Gives +4 carry capacity while worn but can't use hands"
      },
      {
        "document": 25,
        "excerpt": "Small Functional Door worn on your forehead through which you channel your magic"
      },
      {
        "document": 48,
        "excerpt": "ged Weapons. If you Roll a 1 for Damage the poison has worn off. 3 Causes anyone ingesting it to fall unconscious for 1d6 hours."
      },
      {
        "document": 152,
        "excerpt": "A large, worn wooden ladle that has seen better days but still serves as an effective improvised weapon."
      },
      {
        "document": 168,
        "excerpt": "while_worn"
      },
      {
        "document": 181,
        "excerpt": "A yoke gives you +4 carry capacity while worn but you can not use your hands while wearing it."
      }
    ],
    "worse": [
      {
        "document": 15,
        "excerpt": "u or your people. Most don't believe you and laugh, or worse, they do believe you and shrug at the vagaries of fate."
      },
      {
        "document": 204,
        "excerpt": "toys and break them in privacy. As it ages it becomes worse, larger, severe, and monstrous. The scowl never leaves its face and it takes no sincere joy in anything"
      }
    ],
    "worshiped": [
      {
        "document": 191,
        "excerpt": "foundly religious though unfocused. Their civilisation worshiped the Egg of Time, which sat at the heart of their temple city on their holy mountain, until the day the E"
      }
    ],
    "worshipful": [
      {
        "document": 200,
        "excerpt": "atters; even for thoroughly mundane requests they were worshipful in word and recalcitrant in action and so towards the beginning of their reign an Autarch had their vizi"
      }
    ],
    "worth": [
      {
        "document": 23,
        "excerpt": "Half Full Firkin of Rhino-beer (20 Provisions worth)"
      },
      {
        "document": 24,
        "excerpt": "Incidental Sacred Jewellery worth 10d6 Silver pence if traded"
      },
      {
        "document": 38,
        "excerpt": "Anything worth having is well hidden so one must look very carefully. Use this to spot traps, things normally hidden, o"
      },
      {
        "document": 42,
        "excerpt": "Test this to get an idea of how much something is worth."
      },
      {
        "document": 212,
        "excerpt": "gn or fault they don't remember more than a lifetime's worth of existence. We think of them in their common form of bakelite and chrome androids but their variety is"
      }
    ],
    "would": [
      {
        "document": 11,
        "excerpt": "d in the service of others, weighed down by loads that would buckle a donkey. You take pride in this, so much so that the everyday assignments of the guild cannot sa"
      },
      {
        "document": 28,
        "excerpt": "Swords you carry. If you carried 6 Swords your Armour would be 3 while if you carried 9 it would be 4. You must be overtly armed at all times or else Telak will tak"
      },
      {
        "document": 43,
        "excerpt": "Use Fly much as you would Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone attempt"
      },
      {
        "document": 52,
        "excerpt": "omething is actively trying to detect you. The sneaker would Roll Versus the Awareness of those searching for them; anyone beating the sneaker's score detects them."
      },
      {
        "document": 99,
        "excerpt": "to enable them to take the fight to the Nothing, they would cast this on their squires and dive off the edge of creation. While this Spell lasts the wizard's essent"
      },
      {
        "document": 182,
        "excerpt": "bear, which at its shoulder stands as tall as a horse, would be a frightful creature for no other reason than its immediate physical impression. The Alzabo can produ"
      },
      {
        "document": 184,
        "excerpt": "the 5th chorus. You can imagine the embarrassment this would have caused Master Baxter had he not been tragically caught up in the Oblation Wars soon after completin"
      },
      {
        "document": 186,
        "excerpt": "surface world. A witness to their intercrevice ambling would see a large, saggy-skinned humanoid with soulful grey eyes staggering as though carrying a heavy basin o"
      },
      {
        "document": 190,
        "excerpt": "d in some unusually dense crystal matrix, causing what would otherwise be an angelic visitation to become a mineralogical hazard."
      },
      {
        "document": 207,
        "excerpt": "he only tell-tale signs of a Parchment Witch among you would be the distinct smell of leather rendering in the house next door and the disappearance of a few handsom"
      }
    ],
    "wound": [
      {
        "document": 22,
        "excerpt": "tion, wandering confessor, cauterizer of the festering wound of sin: the constant accumulation and recreational consumption of Mass. How can your spirit fly free whi"
      }
    ],
    "wounds": [
      {
        "document": 19,
        "excerpt": "are close to open flames, or suffer generally grievous wounds. A failure will see your skin ruined. If your skin is compromised you are very obviously a walking corps"
      },
      {
        "document": 45,
        "excerpt": "Used to stitch wounds and apply ointments, stop bleeding, slow poison and the like. Also used for stabilising dying people."
      }
    ],
    "wraps": [
      {
        "document": 203,
        "excerpt": "k (or Skill for Enemies) or start to Drown. The notule wraps itself around their face and begins to suffocate them."
      }
    ],
    "wrathful": [
      {
        "document": 184,
        "excerpt": "Wrathful"
      }
    ],
    "wrecked": [
      {
        "document": 78,
        "excerpt": "ing stuck in a bloody great big hole. Buildings may be wrecked unless especially sturdy."
      }
    ],
    "wrestle": [
      {
        "document": 211,
        "excerpt": "but their hunting style is idiosyncratic: they do not wrestle with their quarry but offer a gentle embrace, telling them it's okay to let go, they're here now. Togeth"
      }
    ],
    "wrestling": [
      {
        "document": 7,
        "excerpt": "Wrestling"
      },
      {
        "document": 20,
        "excerpt": "Wrestling"
      },
      {
        "document": 27,
        "excerpt": "Wrestling"
      },
      {
        "document": 35,
        "excerpt": "Wrestling"
      }
    ],
    "wrist": [
      {
        "document": 129,
        "excerpt": "A handy Spell only requiring the flick of a wrist. In response to being fired upon the wizard may cast this Spell to cause the missile to be deflected."
      }
    ],
    "writhing": [
      {
        "document": 199,
        "excerpt": "Writhing"
      }
    ],
    "writing": [
      {
        "document": 10,
        "excerpt": "Lots of Scrolls and Writing Equipment"
      },
      {
        "document": 32,
        "excerpt": "Writing materials"
      }
    ],
    "wrong": [
      {
        "document": 33,
        "excerpt": "me people say man is the most dangerous prey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when cornered in an"
      }
    ],
    "wurm": [
      {
        "document": 199,
        "excerpt": "Loathsome Wurm That Will Consume The Sun"
      }
    ],
    "yank": [
      {
        "document": 198,
        "excerpt": "t this man is a crocodile. Stand him on his hind legs, yank his head into a civilised position, shorten his snout, and give him some short horns and a large Weapon."
      }
    ],
    "yards": [
      {
        "document": 17,
        "excerpt": "Life on The Wall is hard. One is never more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you come in with you"
      }
    ],
    "years": [
      {
        "document": 199,
        "excerpt": "The Wurm will reform in 5,125 years"
      },
      {
        "document": 220,
        "excerpt": "Twenty-five years of the wizard's life drop away in an instant, possibly making them a very small child. If the wizard is"
      }
    ],
    "yellow": [
      {
        "document": 8,
        "excerpt": "urts and fetes. You are instantly recognisable by your yellow coif and habit as being open for business. Road weary and worldwise, your unpopular visions cause you to"
      }
    ],
    "yes": [
      {
        "document": 8,
        "excerpt": "Epopts may Test their Luck to get a yes or no answer to a question about mundane matters. The GM should make this Test in private, not informing"
      },
      {
        "document": 112,
        "excerpt": "wledge gained. Small, common animals are able to offer yes or no answers, oxen can predict things obtusely, lamassu may offer explicit and thorough advice."
      }
    ],
    "yet": [
      {
        "document": 17,
        "excerpt": "ne is never more than a few yards from an endless fall yet those precarious villages still need to eat. This is where you come in with your Edible Monkeys (the dis"
      },
      {
        "document": 194,
        "excerpt": "claws. Their immortal nature precludes the need to eat yet they hunt mercilessly, most usually by lifting their quarry up into the sky and dropping them after spen"
      }
    ],
    "yoke": [
      {
        "document": 11,
        "excerpt": "A Wooden Yoke"
      },
      {
        "document": 181,
        "excerpt": "Yoke"
      }
    ],
    "yongardy": [
      {
        "document": 34,
        "excerpt": "Yongardy Lawyer"
      }
    ],
    "you": [
      {
        "document": 0,
        "excerpt": "Being either an enormous Blue Star Map which can tell you where any portal leads (with a successful Astrology test) or a pocket barometer for forecasting the weat"
      },
      {
        "document": 1,
        "excerpt": "no congregation other than the gnats and dragonflies. You minister to them all the same."
      },
      {
        "document": 2,
        "excerpt": "As a second-story man you often have cause to wander. Enemies come naturally from both sides of the law and it pays to keep ahead"
      },
      {
        "document": 3,
        "excerpt": "You are Those-Filthy-Born, spawned in the hump-backed sky lit only by great black anti-suns and false light."
      },
      {
        "document": 4,
        "excerpt": "You no longer don the spiked brass armour but you still have the ear of your Chaos patron. They're happy for"
      },
      {
        "document": 5,
        "excerpt": "ost excited by metaphysical and metaphorical barriers. You might find small conclaves of Clavigers camped around the feet of Demon Gates, debating appropriate meth"
      },
      {
        "document": 6,
        "excerpt": "You stake your reputation upon your ability to hunt and kill demonic creatures and those who break bread wit"
      },
      {
        "document": 7,
        "excerpt": "You are a short, hairy, belligerent, alcohol dependent creature. Dwarfs are a sculpted people, ungendered, a"
      },
      {
        "document": 8,
        "excerpt": "You are a roaming seer, selling your visions at courts and fetes. You are instantly recognisable by your yel"
      },
      {
        "document": 9,
        "excerpt": "Where you come from it's become quite normal to traverse the Spheres. Idle academics like yourself have even begun"
      },
      {
        "document": 11,
        "excerpt": "ers, weighed down by loads that would buckle a donkey. You take pride in this, so much so that the everyday assignments of the guild cannot sate your desire to ser"
      },
      {
        "document": 12,
        "excerpt": "No matter what country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be there digging their warrens and bothering nice pe"
      },
      {
        "document": 13,
        "excerpt": "You are an assassin in training, graduated from fighting dummies and branding practise clients, freshly imbu"
      },
      {
        "document": 14,
        "excerpt": "You were a mercenary retained in the exclusive service of the Phoenix Throne, handsomely paid and sent to di"
      },
      {
        "document": 15,
        "excerpt": "You were the ruler of all you surveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off i"
      },
      {
        "document": 17,
        "excerpt": "e precarious villages still need to eat. This is where you come in with your Edible Monkeys (the distinction is purely for appeal since all monkeys are of course e"
      },
      {
        "document": 18,
        "excerpt": "A companion with whom you have developed a codependent relationship (Companion / External undead)"
      },
      {
        "document": 19,
        "excerpt": "You are undead and so do not need to breathe or circulate blood. You take double Damage from Silver Weapons"
      },
      {
        "document": 20,
        "excerpt": "ld, give a Dwarf a boulder and they will make a Dwarf. You were supposed to be the finest expression of Dwarfy craftsmanship, a true masterpiece, a brand new step"
      },
      {
        "document": 21,
        "excerpt": "You are on a quest for the grail, or the sword, or the throne, or for god, or a lost love, or some other sig"
      },
      {
        "document": 22,
        "excerpt": "You are an evangelist of the Red Redemption, wandering confessor, cauterizer of the festering wound of sin:"
      },
      {
        "document": 24,
        "excerpt": "a man, the forelegs of a cat, and the wings of a swan you are the sweetest of the children of the gods. You, however, were not content to rest on your cloud and i"
      },
      {
        "document": 25,
        "excerpt": "You are a student at Troika's most prestigious wizarding academy (pride of the city, experts in pan-dimensio"
      },
      {
        "document": 26,
        "excerpt": "the sub-dimensional academy of the Cordial Wizard God you spent your childhood learning about the fate of pixies, the colour of magic, ritual grammar, and endless"
      },
      {
        "document": 28,
        "excerpt": "You were once (and possibly still are) a fanatical monk set to maintain constant, vigilant martial readiness"
      },
      {
        "document": 29,
        "excerpt": "holy icons and herbs. No matter the metaphysical need, you are always prepared."
      },
      {
        "document": 30,
        "excerpt": "and smooth like ivory but brown and whorled like wood. You are clearly broken, you have no memory of your creation or purpose, and some days your white internal ju"
      },
      {
        "document": 31,
        "excerpt": "your father was hung by corrupt officials. Either way you took umbrage and entered the world with a chip on one shoulder and an oversized Sword on the other."
      },
      {
        "document": 32,
        "excerpt": "Reading Glasses in a sturdy case (you cannot read without them)"
      },
      {
        "document": 35,
        "excerpt": "At some point in your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to remove your troub"
      },
      {
        "document": 40,
        "excerpt": "e of props to change your appearance. When in disguise you must Roll Under this when someone is liable to see through it. Opposed by Awareness when under scrutiny."
      },
      {
        "document": 43,
        "excerpt": "Use Fly much as you would Run. In normal situations this doesn't need testing, only in chases or high winds, maybe. Anyone a"
      },
      {
        "document": 47,
        "excerpt": "ngles, pressures, numbers, and other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the surface tension of a ball of inert p"
      },
      {
        "document": 48,
        "excerpt": "You may Test this Skill during down time to create a single dose of poison. Pick which kind it is when you m"
      },
      {
        "document": 50,
        "excerpt": "When it matters how fast you are, or if you can reach somewhere in time, use this. A basic chase is an Roll Versus."
      },
      {
        "document": 51,
        "excerpt": "is allows the detection of magic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
      },
      {
        "document": 52,
        "excerpt": "when someone or something is actively trying to detect you. The sneaker would Roll Versus the Awareness of those searching for them; anyone beating the sneaker's s"
      },
      {
        "document": 54,
        "excerpt": "g, holding your breath for long periods, and so on. If you have this Skill you don't need to roll it for normal conditions. Characters without it are assumed to no"
      },
      {
        "document": 61,
        "excerpt": "repeatedly bumps into the desired target. Obviously if you whisper to a poisoned dagger the result is one thing while doing it to a letter is another. Travels any"
      },
      {
        "document": 67,
        "excerpt": "urself to become completely invisible to them, even if you attack or speak to them, for 6 hours."
      },
      {
        "document": 69,
        "excerpt": "You snap a twig or other brittle object to cause an injury in another. They must Test their Luck (or Skill f"
      },
      {
        "document": 93,
        "excerpt": "refractive crystal sheets. It's very uncomfortable and you make a slight shish-ing sound as you move but are quite invisible and don't suffer from the usual limita"
      },
      {
        "document": 99,
        "excerpt": "Note if the linked person dies, starves, or is choked you will suffer equally."
      },
      {
        "document": 124,
        "excerpt": "a wizard screws their nose and twists their fingers at you then a Tongue Twister is coming your way. The target must Test their Luck (or Skill for Enemies) or have"
      },
      {
        "document": 125,
        "excerpt": "velop a profound sympathy with their subject - how can you speak with the dead if you don't understand the dead? Torpor helps build post-mortem empathy by causing"
      },
      {
        "document": 161,
        "excerpt": "into the future. Examining its quartz face will inform you of future weather with 5 in 6 accuracy."
      },
      {
        "document": 162,
        "excerpt": "th puppets made in the image of your numerous gods. If you whisper a secret to one and throw it away you regain 1 Luck."
      },
      {
        "document": 168,
        "excerpt": "to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      },
      {
        "document": 178,
        "excerpt": "A tea set grants +1 to Etiquette when you have the time to sit down and make tea for those you are trying to impress."
      },
      {
        "document": 181,
        "excerpt": "A yoke gives you +4 carry capacity while worn but you can not use your hands while wearing it."
      },
      {
        "document": 183,
        "excerpt": "You could be forgiven for thinking a boggart was a rangy man with an exceedingly bristly beard, but no, once"
      },
      {
        "document": 184,
        "excerpt": "p What Bonshad Come contains a typo in the 5th chorus. You can imagine the embarrassment this would have caused Master Baxter had he not been tragically caught up"
      },
      {
        "document": 193,
        "excerpt": "sacks they stole from an old mother's cupboards. When you see footprints in the pie crust it's time to call the Gremlin Catcher because where there's one there's"
      },
      {
        "document": 194,
        "excerpt": "erers, each knowing Read Entrails and any other Spells you might deem appropriate"
      },
      {
        "document": 196,
        "excerpt": "Contrary to what the farmers tell you the life of a vagabond is not an easy one. First you must find a road, but not a quiet road or else you'"
      },
      {
        "document": 197,
        "excerpt": "of 'dead' varies from place to place. In some spheres you might be considered dead when unconscious or still living until buried. Now consider the ambulatory dece"
      },
      {
        "document": 200,
        "excerpt": "unable to comprehend an alternative existence. Indeed, you might find man-beast guards still defending doorways to caches of Weapons and treasure the Autarchs are"
      },
      {
        "document": 201,
        "excerpt": "wagons or dragged from their beds during the night. If you have been hired by a patron to retrieve a stolen son from a manticore's manse be sure to take some books"
      },
      {
        "document": 202,
        "excerpt": "r this reason it's wise to demand answers from any pig you see out at night. Their intentions will never be good."
      },
      {
        "document": 207,
        "excerpt": "t. The only tell-tale signs of a Parchment Witch among you would be the distinct smell of leather rendering in the house next door and the disappearance of a few h"
      },
      {
        "document": 209,
        "excerpt": "ark as to force your eyes to run off them, so hot that you can feel it from across a room. They move like tar, slow then fast, able to expand themselves to attack,"
      },
      {
        "document": 213,
        "excerpt": "wledge that all tigers come from the Palace of Tigers. You may see one in a jungle somewhere and think they are at home, maybe they are even raising kittens and le"
      }
    ],
    "you'd": [
      {
        "document": 211,
        "excerpt": "d as long as three destriers, they crush their prey as you'd expect such a snake to do but their hunting style is idiosyncratic: they do not wrestle with their quarr"
      },
      {
        "document": 215,
        "excerpt": "break to shout at a child, or tripping up an old lady. You'd think they'd stop hiring them."
      }
    ],
    "you'll": [
      {
        "document": 196,
        "excerpt": "rst you must find a road, but not a quiet road or else you'll wait for weeks without a client, nor should it be too busy or else you'll no sooner have belayed the fir"
      }
    ],
    "you're": [
      {
        "document": 1,
        "excerpt": "You're a wise man, a high priest, a pond-pisser, a typical but committed adherent of P!P!Ssshrp. The bloated To"
      },
      {
        "document": 26,
        "excerpt": "ual grammar, and endless other theoretical topics. Now you're out in the world, discovering that your education hardly accounted for any of the things that you've see"
      },
      {
        "document": 32,
        "excerpt": "You're a classically trained Academic, a product of the universities of the Brass City, the Palace of Tigers, o"
      }
    ],
    "you've": [
      {
        "document": 26,
        "excerpt": "education hardly accounted for any of the things that you've seen."
      }
    ],
    "young": [
      {
        "document": 210,
        "excerpt": "mysteriously sick while the witch remains healthy and young."
      }
    ],
    "younger": [
      {
        "document": 220,
        "excerpt": "sibly making them a very small child. If the wizard is younger than twenty-five then they disappear into cosmic pre-birth."
      }
    ],
    "your": [
      {
        "document": 2,
        "excerpt": "You may Test your Luck to find and get in with the local criminal underbelly if one exists."
      },
      {
        "document": 3,
        "excerpt": "sky lit only by great black anti-suns and false light. Your mother was sailing on the golden barges or caught in some more abstract fate when she passed you, far fr"
      },
      {
        "document": 4,
        "excerpt": "the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging your world into disorder and, ultima"
      },
      {
        "document": 6,
        "excerpt": "You stake your reputation upon your ability to hunt and kill demonic creatures and those who break bread with them. Goa"
      },
      {
        "document": 8,
        "excerpt": "You are a roaming seer, selling your visions at courts and fetes. You are instantly recognisable by your yellow coif and habit as being open"
      },
      {
        "document": 9,
        "excerpt": "ia. Though these rural indwellers may never appreciate your important work, you continually, thanklessly measure their latent phlogiston. For posterity."
      },
      {
        "document": 11,
        "excerpt": "that the everyday assignments of the guild cannot sate your desire to serve, causing you to venture out in search of a real challenge for such a talented varlet."
      },
      {
        "document": 12,
        "excerpt": "Evidence of your profession"
      },
      {
        "document": 13,
        "excerpt": "practise clients, freshly imbued with a license to ply your trade. You haven't fully developed the idiosyncratic methods required of a master but you are on the pat"
      },
      {
        "document": 14,
        "excerpt": "heres on golden ships to spread the ineffable glory of your lords at the tip of your flaming sword."
      },
      {
        "document": 15,
        "excerpt": "rveyed, a great conqueror, a lawbringer! Unfortunately your horse sped off into the pixie forest, or the court magician ensured you disappeared, or you led a sortie"
      },
      {
        "document": 17,
        "excerpt": "ages still need to eat. This is where you come in with your Edible Monkeys (the distinction is purely for appeal since all monkeys are of course edible). You used t"
      },
      {
        "document": 18,
        "excerpt": "The Skull of your Master or Zombie Servant or Ghost"
      },
      {
        "document": 19,
        "excerpt": "na half as effectively from all sources. You must Test your Luck if outside in the rain, are made wet, are close to open flames, or suffer generally grievous wounds"
      },
      {
        "document": 20,
        "excerpt": "y Dwarfs can see the derivative or uninspired parts of your creation. Other Dwarfs will completely ignore you since you remind them of their fading novelty. You hav"
      },
      {
        "document": 21,
        "excerpt": "god, or a lost love, or some other significant object. Your sort are common enough, wandering the worlds, acting out your romantic melodrama, accusing good folk of"
      },
      {
        "document": 22,
        "excerpt": "mulation and recreational consumption of Mass. How can your spirit fly free while shackled and flabby?"
      },
      {
        "document": 24,
        "excerpt": "of the gods. You, however, were not content to rest on your cloud and instead descended from the heavens or crawled up from the abyss and set about finding your own"
      },
      {
        "document": 25,
        "excerpt": "te the (2d6)th door. You are no master but few outside your peers can claim to know more about the vagaries of skyward travel than you."
      },
      {
        "document": 26,
        "excerpt": "As an integral part of your tutelage in the sub-dimensional academy of the Cordial Wizard God you spent your childhood learning abou"
      },
      {
        "document": 27,
        "excerpt": "Weapon of your choice"
      },
      {
        "document": 28,
        "excerpt": "6 Swords of your choice"
      },
      {
        "document": 29,
        "excerpt": "You may Test your Luck to just so happen to have exactly the (common) mystic tchotchke, bauble, or gewgaw the situation re"
      },
      {
        "document": 30,
        "excerpt": "Your eyes are dull ruby spheres, your skin is hard and smooth like ivory but brown and whorled like wood. You"
      },
      {
        "document": 31,
        "excerpt": "Your village was burnt down by ruffians, or your mother was beheaded by snake cultists, or your father was hu"
      },
      {
        "document": 32,
        "excerpt": "You may Test your Luck to recall facts that you might reasonably be expected to have encountered relating to the natural s"
      },
      {
        "document": 33,
        "excerpt": "rey. They are wrong. Can men ignite the air and freeze your blood? Can men turn into flocks of seagulls when cornered in an alley? No, they cannot. Wizards are the"
      },
      {
        "document": 35,
        "excerpt": "At some point in your past you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to remove y"
      },
      {
        "document": 40,
        "excerpt": "Covers the use of props to change your appearance. When in disguise you must Roll Under this when someone is liable to see through it. Opposed"
      },
      {
        "document": 41,
        "excerpt": "When making a good impression is important Roll Versus your host's Etiquette. Represents a mechanical understanding of social conduct and those who are better at it"
      },
      {
        "document": 47,
        "excerpt": "other such arcane arts. You could, for instance, Test your Mathmology to get a good idea of the surface tension of a ball of inert plasmic goo or to find the fulcr"
      },
      {
        "document": 51,
        "excerpt": "the detection of magic. On a successful Test you focus your inner eye and all sorcerous activity glows faintly for a moment."
      },
      {
        "document": 54,
        "excerpt": "is while swimming in dangerous waters, diving, holding your breath for long periods, and so on. If you have this Skill you don't need to roll it for normal conditio"
      },
      {
        "document": 57,
        "excerpt": "to set and disarm traps. When setting traps Roll Under your Trapping Skill and describe how the trap is made with the materials at hand. When someone wishes to disa"
      },
      {
        "document": 86,
        "excerpt": "Shoot impressive flames from your fingertips, dealing Damage to one target within 20 metres."
      },
      {
        "document": 97,
        "excerpt": "es which drain the victim of blood. Deal 2d6 Damage to your victim and regain half as much Stamina."
      },
      {
        "document": 124,
        "excerpt": "s their fingers at you then a Tongue Twister is coming your way. The target must Test their Luck (or Skill for Enemies) or have their tongue literally tied in knots"
      },
      {
        "document": 162,
        "excerpt": "ket gods are little cloth puppets made in the image of your numerous gods. If you whisper a secret to one and throw it away you regain 1 Luck."
      },
      {
        "document": 168,
        "excerpt": "es that require a free hand to use. While wearing them your sight is impaired but you can see sorcerous activity clearly (+2 Second Sight)."
      },
      {
        "document": 181,
        "excerpt": "s you +4 carry capacity while worn but you can not use your hands while wearing it."
      },
      {
        "document": 193,
        "excerpt": "use where there's one there's a hundred and underneath your home will be a veritable maze of warrens stretching off to gods know where. No proven link between the g"
      },
      {
        "document": 196,
        "excerpt": "ut the bonce before another comes along and interrupts your exchange. After all that you go back to your camp in the woods to sleep on the filthy ground and eat you"
      },
      {
        "document": 209,
        "excerpt": "en removed they are low and squat, so dark as to force your eyes to run off them, so hot that you can feel it from across a room. They move like tar, slow then fast"
      },
      {
        "document": 213,
        "excerpt": "these angry animals for they are lost and not used to your rude ways."
      }
    ],
    "yourself": [
      {
        "document": 9,
        "excerpt": "te normal to traverse the Spheres. Idle academics like yourself have even begun to study these more remote reaches of the divine effluvia. Though these rural indwellers"
      },
      {
        "document": 12,
        "excerpt": "at country, sphere, or abstract dimension you may find yourself in, be assured that gremlins will be there digging their warrens and bothering nice people willing to pa"
      },
      {
        "document": 67,
        "excerpt": "Smear a small amount of a demon's blood on yourself to become completely invisible to them, even if you attack or speak to them, for 6 hours."
      }
    ],
    "zed": [
      {
        "document": 131,
        "excerpt": "Zed"
      }
    ],
    "zoanthrop": [
      {
        "document": 35,
        "excerpt": "Zoanthrop"
      },
      {
        "document": 217,
        "excerpt": "Zoanthrop"
      }
    ],
    "zoanthropologist": [
      {
        "document": 35,
        "excerpt": "st you decided you didn't need it anymore: you found a Zoanthropologist and paid them well to remove your troublesome forebrain and elevate you to the pure and unburdened beast"
      }
    ],
    "zombie": [
      {
        "document": 18,
        "excerpt": "The Skull of your Master or Zombie Servant or Ghost"
      },
      {
        "document": 197,
        "excerpt": "zombie"
      }
    ]
  }
}
